Dubhaine Family/Moira/Battles/2008/April

From BattleMaster Wiki
Jump to navigation Jump to search

April 2nd -- Skirmish with Monsters -- Montijo

Battle in Montijo (5 hours, 15 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 5 other line 7 % 295 2 D <OoT> Armed and Something Jared Fontan 26 Inf line 7 % 266 3 D <OoT> Swords of HanLi Rond Fontan 33 Inf box 19 % 612 4 D Blood's Archers Lord of Blood Fontan 110 Arch line 7 % 752 5 D Festers Flow Eric Fontan 26 Inf line 7 % 262 6 D Imperial Cagilan Guard Moira Fontan 21 Inf box 15 % 414 7 D Personal Guard Strong Fontan 17 Arch line 6 % 171 8 D ~=FSR=~ Abbots of Alderman Alberto Fontan 23 Inf line 14 % 334

Total: 1 attackers (5 other) 7 defenders (129 Inf, 127 Arch) Total combat strengths: 295 vs. 2811 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

Jared Artemesia (Knight of Greatbridge) is spotted wielding the Sacred Mace of Blood.

Turn No. 1 Blood's Archers (4) have no enemy in range and advance to better firing positions. Personal Guard (7) fire on Monsters (1), scoring 18 hits. Monsters (1) advance towards the enemy. <OoT> Swords of HanLi (3), ~=FSR=~ Abbots of Alderman (8), Festers Flow (5), Imperial Cagilan Guard (6) and <OoT> Armed and Something (2) advance towards the enemy.

Monsters (1) take 18 hits from archer fire. No casualties.

Turn No. 2 Personal Guard (7) fire on Monsters (1), scoring 35 hits. Blood's Archers (4) fire on Monsters (1), scoring 133 hits. Festers Flow (5) can not advance, because the front lines are too crowded. ~=FSR=~ Abbots of Alderman (8) can not advance, because the front lines are too crowded. Monsters (1) advance towards the enemy. <OoT> Swords of HanLi (3) and Imperial Cagilan Guard (6) advance towards the enemy.

Close Combat: 3 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! <OoT> Swords of HanLi (3) score 438 hits. Monsters (1) score 46 hits. <OoT> Armed and Something (2) score 244 hits. Total hits suffered: Attackers: 235 (682 before overkill), Defenders: 46

<OoT> Swords of HanLi (3) take 46 hits in close combat, which cause 1 casualties. Monsters (1) take 403 hits (235 in close combat, 168 from archer fire), which cause 3 casualties. Total casualties: 3 attackers, 1 defenders

Turn No. 3 Personal Guard (7) hold their fire. Blood's Archers (4) retreat towards safer positions. Festers Flow (5) can not advance, because the front lines are too crowded. Imperial Cagilan Guard (6) can not advance, because the front lines are too crowded. ~=FSR=~ Abbots of Alderman (8) can not advance, because the front lines are too crowded.

Close Combat: 3 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 23 hits. <OoT> Armed and Something (2) score 232 hits. <OoT> Swords of HanLi (3) score 423 hits. Total hits suffered: Attackers: 117 (655 before overkill), Defenders: 23

Monsters (1) take 117 hits in close combat, which cause 1 casualties. <OoT> Armed and Something (2) take 23 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 1 defenders

Turn No. 4 Personal Guard (7) move closer to get better shots. Blood's Archers (4) hold their fire. Festers Flow (5) can not advance, because the front lines are too crowded. Imperial Cagilan Guard (6) can not advance, because the front lines are too crowded. ~=FSR=~ Abbots of Alderman (8) can not advance, because the front lines are too crowded.

Close Combat: 3 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! <OoT> Swords of HanLi (3) score 494 hits. Monsters (1) score 19 hits. <OoT> Armed and Something (2) score 219 hits. Total hits suffered: Attackers: 82 (713 before overkill), Defenders: 19

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

<OoT> Swords of HanLi (3) take 19 hits in close combat. No casualties. Monsters (1) take 82 hits in close combat, which cause 1 casualties, wiping the unit out. Total casualties: 1 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Montijo. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 24 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

April 2nd (evening) -- Skirmish -- Avamar

Battle in Avamar (21 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Elven Swordmasters Marc Sirion 27 Inf box 10 % 302 2 A Infantry of The Light Anastasia Sirion 21 Inf box 7 % 136 3 A Kellaine's Boom Bangers Kellaine Sirion 22 Arch line 10 % 250 4 D <OoT> Armed and Something Jared Fontan 26 Inf line 8 % 281 5 D <OoT> Berserkers Chris Fontan 30 Inf box 15 % 444 6 D <OoT> Deathwing Company Katsuyori Fontan 15 Cav wedge 15 % 448 7 D <OoT> Heavy Regulars Leane Fontan 20 Inf line 13 % 278 8 D <OoT> Horseshoe Guard Antony Fontan 14 Cav wedge 13 % 351 9 D <OoT> Minutemen XII Abigail Fontan 47 Inf line 11 % 574 10 D <OoT> Montijo Marauders Hampton Fontan 33 Inf line 17 % 607 11 D <OOT> Revengists Ilkar Fontan 11 Inf line 13 % 263 12 D <OoT> Spadet suklaas syo Belendel Fontan 22 Inf line 16 % 429 13 D <OoT> The Shadow Platoon Aeryck Fontan 29 Inf line 9 % 301 14 D <OoT>GreenHood Kan Da Fontan 25 Arch line 13 % 386 15 D -=FSR=- Hand of More (militia/guard unit) Fontan 15 Inf line 14 % 294 16 D Augustus' Legion Theodoros Fontan 24 Inf line 93 % 399 17 D Blood Eagles Valen Fontan 13 Inf line 12 % 222 18 D Crewes Swords Crewe Fontan 20 Inf line 11 % 248 19 D Dallas' Defenders (not present) Fontan 40 Arch line 18 % 583 20 D Elite troops Matthias Fontan 8 Inf line 16 % 181 21 D Elite troops Viam Fontan 18 Inf line 91 % 320 22 D Fencini Elite Ettore Fontan 19 Inf line 15 % 388 23 D For Fontan Branco Fontan 14 Inf line 9 % 207 24 D Frenzied Berserkers Zartos Fontan 30 Inf line 16 % 535 25 D Furious Huscarles Dane the Furious Fontan 44 Inf line 13 % 524 26 D God's Army Bean Fontan 16 Inf line 13 % 244 27 D Imperial Cagilan Guard Moira Fontan 21 Inf line 16 % 408 28 D Keepers of the balance Ana Fontan 16 Cav wedge 90 % 366 29 D kells James Fontan 6 Cav wedge 15 % 201 30 D Lion's Heavy-Armed Infantry Saladin Fontan 23 Inf line 16 % 462 31 D Luz y Sombra Mia Fontan 10 Arch line 11 % 158 32 D Patrollers Lunarectic Fontan 30 Arch box 14 % 471 33 D Personal Guard Karri Fontan 21 Inf line 6 % 222 34 D Personal Guard Assam Fontan 19 Inf line 7 % 201 35 D Personal Guard Strong Fontan 17 Arch line 6 % 191 36 D Stormguardians Cenarious Fontan 23 Inf line 6 % 219 37 D Swords of Elessar Elessar Fontan 3 Inf line 5 % 61 38 D those men benhard Fontan 18 Inf line 87 % 245 39 D |DG| Gadlock's finest Simon Fontan 14 Inf line 9 % 200 40 D |DG| Tyrant Slayers Adika Fontan 21 Inf line 16 % 401 41 D ~=FSR=~ baggings johnnn Fontan 23 Inf line 90 % 301 42 D ~=FSR=~ Band of the Hawk Requiem Fontan 5 SF line 94 % 226 43 D ~=FSR=~ Elite troops Aaron Fontan 8 Inf line 95 % 238 44 D ~=FSR=~ Karbala Defenders Arica Fontan 40 MI line 90 % 552 45 D ~=FSR=~ Lady Liselle Escorts Liselle Fontan 25 Inf line 91 % 352 46 D ~=FSR=~ Mounted Knights Quanto Fontan 9 Cav wedge 93 % 259 47 D ~=FSR=~ Siempre Viva Leilla Fontan 21 Arch line 92 % 392 48 D ~=FSR=~ The Avengers Elric Fontan 16 Inf box 92 % 332 49 D ~=SFR=~nO1000 Xavier Fontan 11 Cav wedge 14 % 361

Total: 3 attackers (48 Inf, 22 Arch) 46 defenders (674 Inf, 40 MI, 143 Arch, 71 Cav, 5 SF) Total combat strengths: 688 vs. 15326 The region owner Fontan and their allies defend. The Sirion troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers. The defenders take up positions inside the Fortress (5).

Jared Artemesia (Knight of Greatbridge) is spotted wielding the Sacred Mace of Blood. Theodoros Augustus, Marshal of the Fontan Strike Regiment takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1 Patrollers (32) fire on Elven Swordmasters (1), scoring 77 hits. <OoT>GreenHood (14) fire on Elven Swordmasters (1), scoring 68 hits. Personal Guard (35) fire on Infantry of The Light (2), scoring 53 hits. Dallas' Defenders (19) fire on Infantry of The Light (2), scoring 146 hits. ~=FSR=~ Siempre Viva (47) fire on Elven Swordmasters (1), scoring 158 hits. Luz y Sombra (31) fire on Infantry of The Light (2), scoring 113 hits. Kellaine's Boom Bangers (3) fire on <OoT> Minutemen XII (9), scoring 76 hits. ~=FSR=~ Karbala Defenders (44) fire on Elven Swordmasters (1), scoring 137 hits. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) stay in their defensive position, awaiting an opportunity to charge. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. ~=FSR=~ Mounted Knights (46) stay in their defensive position, awaiting an opportunity to charge. Elite troops (21) leave the fortification, attacking the enemy. Elven Swordmasters (1) and Infantry of The Light (2) advance towards the enemy. -=FSR=- Hand of More (15), <OOT> Revengists (11), Swords of Elessar (37), Fencini Elite (22), |DG| Tyrant Slayers (40), Imperial Cagilan Guard (27), Frenzied Berserkers (24), <OoT> The Shadow Platoon (13), <OoT> Montijo Marauders (10), <OoT> Berserkers (5) and <OoT> Spadet suklaas syo (12) move forward to take up positions at the outer wall. Furious Huscarles (25), Crewes Swords (18), For Fontan (23), ~=FSR=~ baggings (41), those men (38), ~=FSR=~ The Avengers (48), Augustus' Legion (16), Personal Guard (34), Personal Guard (33), <OoT> Armed and Something (4), <OoT> Minutemen XII (9), Blood Eagles (17), ~=FSR=~ Lady Liselle Escorts (45), <OoT> Heavy Regulars (7), Elite troops (20), Lion's Heavy-Armed Infantry (30), |DG| Gadlock's finest (39), Stormguardians (36), ~=FSR=~ Band of the Hawk (42), ~=FSR=~ Elite troops (43) and God's Army (26) hold their positions at the outer wall, waiting for the attack.

Close Combat: Elven Swordmasters (1) score 183 hits. Elite troops (21) score 297 hits. Infantry of The Light (2) score 83 hits. Total hits suffered: Attackers: 297, Defenders: 266

Elven Swordmasters (1) take 643 hits (203 in close combat, 440 from archer fire), which cause 18 casualties. Elite troops (21) take 266 hits in close combat, which cause 7 casualties. <OoT> Minutemen XII (9) take 16 hits from archer fire (reduced due to fortifications). No casualties. Infantry of The Light (2) take 406 hits (94 in close combat, 312 from archer fire), which cause 21 casualties, wiping the unit out. Total casualties: 39 attackers, 7 defenders

Turn No. 2 Kellaine's Boom Bangers (3) fire on <OoT> Montijo Marauders (10), scoring 56 hits. ~=FSR=~ Siempre Viva (47) retreat from the close combat near them. <OoT>GreenHood (14) have no enemy in range and hold their fire. Luz y Sombra (31) fire on Kellaine's Boom Bangers (3), scoring 49 hits. Dallas' Defenders (19) have no enemy in range and hold their fire. Personal Guard (35) have no enemy in range and hold their fire. Patrollers (32) have no enemy in range and hold their fire. ~=FSR=~ Karbala Defenders (44) have no enemy in range and hold their fire. ~=FSR=~ Mounted Knights (46) stay in their defensive position, awaiting an opportunity to charge. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. There is one siege engine at the wall. Swords of Elessar (37) leave the fortification, attacking the enemy. <OoT> Berserkers (5), |DG| Tyrant Slayers (40), Furious Huscarles (25), Personal Guard (33), ~=FSR=~ Lady Liselle Escorts (45), Fencini Elite (22), For Fontan (23), ~=FSR=~ Elite troops (43), <OoT> Spadet suklaas syo (12), <OoT> Montijo Marauders (10), Frenzied Berserkers (24), <OoT> Minutemen XII (9), Stormguardians (36), Elite troops (20), Imperial Cagilan Guard (27), <OOT> Revengists (11), Lion's Heavy-Armed Infantry (30), <OoT> Heavy Regulars (7), Blood Eagles (17), Crewes Swords (18), Augustus' Legion (16), Personal Guard (34), <OoT> The Shadow Platoon (13), -=FSR=- Hand of More (15), ~=FSR=~ baggings (41), ~=FSR=~ Band of the Hawk (42), <OoT> Armed and Something (4), those men (38), God's Army (26), |DG| Gadlock's finest (39) and ~=FSR=~ The Avengers (48) hold their positions at the outer wall, waiting for the attack.

Close Combat: Elven Swordmasters (1) score 86 hits. Swords of Elessar (37) score 28 hits. Elite troops (21) score 196 hits. Total hits suffered: Attackers: 224, Defenders: 86

Kellaine's Boom Bangers (3) take 49 hits from archer fire, which cause 2 casualties. Elven Swordmasters (1) take 224 hits in close combat, which cause 6 casualties. Marc de Coivos (Knight of Parm, Sirion) has been wounded. <OoT> Montijo Marauders (10) take 12 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Swords of Elessar (37) take 26 hits in close combat, which cause 1 casualties. Elite troops (21) take 60 hits in close combat, which cause 1 casualties. Total casualties: 8 attackers, 3 defenders

Turn No. 3 ~=FSR=~ Karbala Defenders (44) have no enemy in range and hold their fire. Luz y Sombra (31) fire on Kellaine's Boom Bangers (3), scoring 54 hits. <OoT>GreenHood (14) have no enemy in range and hold their fire. Patrollers (32) have no enemy in range and hold their fire. ~=FSR=~ Siempre Viva (47) have no enemy in range and hold their fire. Personal Guard (35) have no enemy in range and hold their fire. Kellaine's Boom Bangers (3) fire on <OoT> Montijo Marauders (10), scoring 77 hits. Dallas' Defenders (19) have no enemy in range and hold their fire. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) stay in their defensive position, awaiting an opportunity to charge. ~=FSR=~ Mounted Knights (46) stay in their defensive position, awaiting an opportunity to charge. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. There is one siege engine at the wall. <OoT> Minutemen XII (9), Frenzied Berserkers (24), Augustus' Legion (16), ~=FSR=~ Elite troops (43), Imperial Cagilan Guard (27), Lion's Heavy-Armed Infantry (30), Personal Guard (33), <OoT> The Shadow Platoon (13), Furious Huscarles (25), God's Army (26), -=FSR=- Hand of More (15), those men (38), <OoT> Heavy Regulars (7), <OoT> Armed and Something (4), ~=FSR=~ Band of the Hawk (42), ~=FSR=~ Lady Liselle Escorts (45), |DG| Gadlock's finest (39), Stormguardians (36), Fencini Elite (22), <OoT> Berserkers (5), <OOT> Revengists (11), Personal Guard (34), <OoT> Spadet suklaas syo (12), ~=FSR=~ The Avengers (48), <OoT> Montijo Marauders (10), ~=FSR=~ baggings (41), Blood Eagles (17), Elite troops (20), For Fontan (23), Crewes Swords (18) and |DG| Tyrant Slayers (40) hold their positions at the outer wall, waiting for the attack.

Close Combat: Elite troops (21) score 195 hits. Swords of Elessar (37) score 21 hits. Elven Swordmasters (1) score 48 hits. Total hits suffered: Attackers: 216, Defenders: 48

Elite troops (21) take 48 hits in close combat, which cause 1 casualties. Elven Swordmasters (1) take 216 hits in close combat, which cause 3 casualties, wiping the unit out. <OoT> Montijo Marauders (10) take 16 hits from archer fire (reduced due to fortifications). No casualties. Kellaine's Boom Bangers (3) take 54 hits from archer fire, which cause 2 casualties. Total casualties: 5 attackers, 1 defenders

Turn No. 4 ~=FSR=~ Karbala Defenders (44) have no enemy in range and hold their fire. Personal Guard (35) have no enemy in range and hold their fire. ~=FSR=~ Siempre Viva (47) move closer to get better shots. <OoT>GreenHood (14) move closer to get better shots. Dallas' Defenders (19) have no enemy in range and hold their fire. Kellaine's Boom Bangers (3) fire on Elite troops (21), scoring 83 hits. Luz y Sombra (31) fire on Kellaine's Boom Bangers (3), scoring 39 hits. Patrollers (32) have no enemy in range and hold their fire. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. ~=FSR=~ Mounted Knights (46) stay in their defensive position, awaiting an opportunity to charge. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) ride on, closing in on the enemy. Augustus' Legion (16) leave the fortification, attacking the enemy. Imperial Cagilan Guard (27) leave the fortification, attacking the enemy. Personal Guard (34) leave the fortification, attacking the enemy. ~=FSR=~ Band of the Hawk (42) leave the fortification, attacking the enemy. Lion's Heavy-Armed Infantry (30) leave the fortification, attacking the enemy. ~=FSR=~ Lady Liselle Escorts (45) leave the fortification, attacking the enemy. <OoT> Armed and Something (4) leave the fortification, attacking the enemy. <OoT> Berserkers (5) leave the fortification, attacking the enemy. Crewes Swords (18) leave the fortification, attacking the enemy. ~=FSR=~ The Avengers (48) leave the fortification, attacking the enemy. For Fontan (23) leave the fortification, attacking the enemy. Stormguardians (36) leave the fortification, attacking the enemy. <OoT> Heavy Regulars (7) leave the fortification, attacking the enemy. <OoT> Spadet suklaas syo (12) leave the fortification, attacking the enemy. <OoT> Minutemen XII (9) leave the fortification, attacking the enemy. those men (38) leave the fortification, attacking the enemy. Furious Huscarles (25) leave the fortification, attacking the enemy. <OoT> The Shadow Platoon (13) leave the fortification, attacking the enemy. |DG| Gadlock's finest (39) leave the fortification, attacking the enemy. <OOT> Revengists (11) leave the fortification, attacking the enemy. Personal Guard (33) leave the fortification, attacking the enemy. ~=FSR=~ Elite troops (43) leave the fortification, attacking the enemy. Blood Eagles (17) leave the fortification, attacking the enemy. <OoT> Montijo Marauders (10) leave the fortification, attacking the enemy. -=FSR=- Hand of More (15) leave the fortification, attacking the enemy. Elite troops (20) leave the fortification, attacking the enemy. God's Army (26) leave the fortification, attacking the enemy. Fencini Elite (22) leave the fortification, attacking the enemy. |DG| Tyrant Slayers (40) leave the fortification, attacking the enemy. ~=FSR=~ baggings (41) leave the fortification, attacking the enemy. Frenzied Berserkers (24) leave the fortification, attacking the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Elite troops (21) take 83 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield. Kellaine's Boom Bangers (3) take 39 hits from archer fire, which cause 2 casualties. Total casualties: 2 attackers, 2 defenders

Turn No. 5 Luz y Sombra (31) fire on Kellaine's Boom Bangers (3), scoring 35 hits. ~=FSR=~ Siempre Viva (47) have no enemy in range and advance to better firing positions. Personal Guard (35) have no enemy in range and hold their fire. Dallas' Defenders (19) move closer to get better shots. ~=FSR=~ Karbala Defenders (44) have no enemy in range and hold their fire. <OoT>GreenHood (14) fire on Kellaine's Boom Bangers (3), scoring 97 hits. Patrollers (32) have no enemy in range and hold their fire. Kellaine's Boom Bangers (3) fire on Swords of Elessar (37), scoring 133 hits. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) and ~=FSR=~ Mounted Knights (46) ride on, closing in on the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Swords of Elessar (37) take 133 hits from archer fire, which cause 2 casualties, wiping the unit out. Kellaine's Boom Bangers (3) take 132 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. Total casualties: 5 attackers, 2 defenders

Defender Victory!

Your unit participated in a battle in Avamar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 18 points. Combat training increases by 1 points. Unit cohesion rises 5 points.

April 9th -- Monster Hunt -- Braga

Battle in Braga (1 hour ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Imperial Cagilan Guard Moira Fontan 21 Inf line 16 % 435 2 A Scheduled for destruction Adamson Fontan 7 Inf line 6 % 86 3 A ~=FSR=~ Fontan's Finest Lorrie Furion Fontan 68 Inf line 11 % 576 4 A ~=SFR=~nO1000 Xavier Fontan 9 Cav wedge 14 % 322 5 D Monsters (Monsters) (rogue) 8 other line 5 % 455

Total: 4 attackers (96 Inf, 9 Cav) 1 defenders (8 other) Total combat strengths: 1419 vs. 455 The troops from (rogue) set up defenses because they control the battlefield. The Fontan troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Turn No. 1 ~=SFR=~nO1000 (4) ride on, closing in on the defenders. Monsters (5) stay behind their camp fortifications. Scheduled for destruction (2), Imperial Cagilan Guard (1) and ~=FSR=~ Fontan's Finest (3) advance towards the enemy.


Turn No. 2 ~=SFR=~nO1000 (4) ride on, closing in on the defenders. Monsters (5) stay behind their camp fortifications. Scheduled for destruction (2), Imperial Cagilan Guard (1) and ~=FSR=~ Fontan's Finest (3) advance towards the enemy.


Turn No. 3 ~=SFR=~nO1000 (4) charge ahead, into the defenders' ranks. ~=FSR=~ Fontan's Finest (3), Scheduled for destruction (2) and Imperial Cagilan Guard (1) advance towards the enemy.

Close Combat: 1 Fontan banners are visible in the melee. Monsters (5) score 259 hits. ~=SFR=~nO1000 (4) score 937 hits. Scheduled for destruction (2) score 56 hits. Total hits suffered: Attackers: 259, Defenders: 993

Monsters (5) take 903 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out. ~=SFR=~nO1000 (4) take 151 hits in close combat, which cause 3 casualties. Xavier ymerej (Knight of Troyes, Fontan) has been wounded. Scheduled for destruction (2) take 108 hits in close combat, which cause 2 casualties. Total casualties: 5 attackers, 8 defenders

Attacker Victory!

Your unit participated in a battle in Braga. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 18 points. Combat training increases by 1 points. Unit cohesion rises 2 points.

April 10th -- Monster Hunt -- Oporto

Battle in Oporto (1 hour, 24 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 9 other line 10 % 520 2 D Imperial Cagilan Guard Moira Fontan 21 Inf box 16 % 436

Total: 1 attackers (9 other) 1 defenders (21 Inf) Total combat strengths: 520 vs. 436 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

Turn No. 1 Imperial Cagilan Guard (2) stay behind their camp fortifications. Monsters (1) advance towards the enemy.


Turn No. 2 Imperial Cagilan Guard (2) stay behind their camp fortifications. Monsters (1) advance towards the enemy.


Turn No. 3 Imperial Cagilan Guard (2) stay behind their camp fortifications. Monsters (1) advance towards the enemy.


Turn No. 4 Imperial Cagilan Guard (2) advance towards the enemy.

Close Combat: Imperial Cagilan Guard (2) score 314 hits. Monsters (1) score 111 hits. Total hits suffered: Attackers: 314, Defenders: 111

Imperial Cagilan Guard (2) take 111 hits in close combat, which cause 2 casualties. Monsters (1) take 314 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Total casualties: 2 attackers, 2 defenders

Defender Victory!

Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 6 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.

April 11th -- Monster Hunt -- Oporto

Battle in Oporto (5 hours, 20 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 7 other line 10 % 430 2 D Imperial Cagilan Guard Moira Fontan 21 Inf box 16 % 424 3 D Red Knights IV Alise Fontan 14 Inf box 11 % 185

Total: 1 attackers (7 other) 2 defenders (35 Inf) Total combat strengths: 430 vs. 609 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

Lady Alise Athins (Lord) is spotted wearing the Splendid Girdle of Glory.

Turn No. 1 Monsters (1) advance towards the enemy. Imperial Cagilan Guard (2) and Red Knights IV (3) advance towards the enemy.

Turn No. 2 Monsters (1) advance towards the enemy. Red Knights IV (3) and Imperial Cagilan Guard (2) advance towards the enemy.

Close Combat: 1 Fontan banners are visible in the melee. Red Knights IV (3) score 156 hits. Monsters (1) score 85 hits. Imperial Cagilan Guard (2) score 322 hits. Total hits suffered: Attackers: 478, Defenders: 85

Red Knights IV (3) take 46 hits in close combat, which cause 1 casualties. Monsters (1) take 478 hits in close combat, which cause 4 casualties. Imperial Cagilan Guard (2) take 39 hits in close combat, which cause 1 casualties. Total casualties: 4 attackers, 2 defenders

Turn No. 3 Close Combat: 1 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Imperial Cagilan Guard (2) score 323 hits. Red Knights IV (3) score 159 hits. Monsters (1) score 53 hits. Total hits suffered: Attackers: 179 (482 before overkill), Defenders: 53

Imperial Cagilan Guard (2) take 32 hits in close combat, which cause 1 casualties. Red Knights IV (3) take 21 hits in close combat, which cause 1 casualties. Monsters (1) take 179 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 2 defenders

Turn No. 4 Close Combat: 1 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Imperial Cagilan Guard (2) score 322 hits. Red Knights IV (3) score 126 hits. Monsters (1) score 39 hits. Total hits suffered: Attackers: 126 (448 before overkill), Defenders: 39

Imperial Cagilan Guard (2) take 39 hits in close combat, which cause 1 casualties. Monsters (1) take 126 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors. Total casualties: 1 attackers, 1 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %. The local roads network has also been damaged.

Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed but 3 were wounded in this battle. Your unit gains 2 points of Morale. Your men's equipment suffers 7 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

April 21st -- Skirmish with Undead -- Avamar

Battle in Avamar (4 hours, 27 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Undead Horde (Undead) (rogue) 60 other line 7 % 975 2 D <OoT> 2nd Cunningham Longb Luke Fontan 40 Arch line 96 % 710 3 D <OoT> Berserkers Chris Fontan 30 Inf box 92 % 511 4 D <OoT> Clybr Lancers (not present) Fontan 28 Cav wedge 90 % 642 5 D <OoT> Heavy Regulars Leane Fontan 20 Inf line 91 % 305 6 D <OoT> Horseshoe Guard Antony Fontan 25 Cav wedge 88 % 478 7 D <OoT> is coming to get You Karlean Fontan 22 Cav wedge 88 % 414 8 D <OoT> Minutemen XII (militia/guard unit) Fontan 48 Inf line 12 % 629 9 D <OoT> Montijo Marauders (militia/guard unit) Fontan 38 Inf line 17 % 686 10 D <OoT> Spadet suklaas syo Belendel Fontan 22 Inf line 93 % 447 11 D <OoT> The Bloodlusty LionHeart Fontan 35 Inf box 94 % 662 12 D <OoT> The Shadow Platoon Aeryck Fontan 29 Inf line 87 % 345 13 D <OoT>De Montfort Defenders Christopher Fontan 28 MI line 89 % 482 14 D <OoT>GreenHood Kan Da Fontan 25 Arch line 91 % 419 15 D <OoT>Helronian Balancers Helos Fontan 31 Cav wedge 91 % 699 16 D -=FSR=- Hand of More (militia/guard unit) Fontan 16 Inf line 14 % 316 17 D Archers Farec Fontan 11 Arch line 83 % 113 18 D Blood's Archers Lord of Blood Fontan 110 Arch line 85 % 814 19 D Festers Flow Eric Fontan 26 Inf line 89 % 382 20 D Furious Huscarles (militia/guard unit) Fontan 45 Inf line 13 % 597 21 D Honour and Glory Turin Fontan 35 Inf line 85 % 299 22 D Imperial Cagilan Guard Moira Fontan 21 Inf line 93 % 444 23 D Luz y Sombra Mia Fontan 25 Arch line 87 % 323 24 D midnight attackers mr.murder Fontan 15 Inf line 86 % 131 25 D Paladins of Darton Donnayet Fontan 17 SF line 93 % 463 26 D Personal Guard Karri Fontan 21 Inf line 85 % 262 27 D Personal Guard Assam Fontan 19 Inf line 84 % 227 28 D Red jaws Vvallfick Fontan 19 Arch line 8 % 213 29 D Relak Guard Gregor Fontan 24 Inf line 17 % 446 30 D Weed Slasher (militia/guard unit) Fontan 14 Inf line 14 % 307 31 D |DG| Tyrant Slayers (militia/guard unit) Fontan 21 Inf line 16 % 386

Total: 1 attackers (60 other) 30 defenders (479 Inf, 28 MI, 230 Arch, 106 Cav, 17 SF) Total combat strengths: 975 vs. 13152 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers. The defenders take up positions inside the Fortress (5).

Karlean Marrion (Knight of Tabost) is spotted reading from the Doomed Book of Abundance. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1 <OoT> 2nd Cunningham Longb (2) fire on Undead Horde (1), scoring 380 hits. Archers (17) fire on Undead Horde (1), scoring 32 hits. Blood's Archers (18) fire on Undead Horde (1), scoring 299 hits. <OoT>GreenHood (14) fire on Undead Horde (1), scoring 113 hits. <OoT>De Montfort Defenders (13) fire on Undead Horde (1), scoring 186 hits. Red jaws (28) fire on Undead Horde (1), scoring 52 hits. Luz y Sombra (23) fire on Undead Horde (1), scoring 154 hits. <OoT> Clybr Lancers (4) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (15) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (7) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (6) stay in their defensive position, awaiting an opportunity to charge. Undead Horde (1) advance towards the enemy. <OoT> Minutemen XII (8), |DG| Tyrant Slayers (31), Furious Huscarles (20), <OoT> Montijo Marauders (9), Weed Slasher (30) and -=FSR=- Hand of More (16) move forward to take up positions at the outer wall. <OoT> The Bloodlusty (11), <OoT> The Shadow Platoon (12), Imperial Cagilan Guard (22), Personal Guard (27), <OoT> Spadet suklaas syo (10), <OoT> Berserkers (3), Personal Guard (26), Festers Flow (19), midnight attackers (24), <OoT> Heavy Regulars (5), Honour and Glory (21), Relak Guard (29) and Paladins of Darton (25) hold their positions at the outer wall, waiting for the attack.

Undead Horde (1) take 1216 hits from archer fire, which cause 39 casualties. Total casualties: 39 attackers, 0 defenders

Turn No. 2 <OoT>De Montfort Defenders (13) fire on Undead Horde (1), scoring 143 hits. <OoT>GreenHood (14) fire on Undead Horde (1), scoring 170 hits. Luz y Sombra (23) fire on Undead Horde (1), scoring 235 hits. <OoT> 2nd Cunningham Longb (2) fire on Undead Horde (1), scoring 318 hits. Archers (17) fire on Undead Horde (1), scoring 26 hits. Red jaws (28) fire on Undead Horde (1), scoring 71 hits. Blood's Archers (18) fire on Undead Horde (1), scoring 216 hits. <OoT> is coming to get You (7) stay in their defensive position, awaiting an opportunity to charge. <OoT> Clybr Lancers (4) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (15) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (6) stay in their defensive position, awaiting an opportunity to charge. Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn). |DG| Tyrant Slayers (31), Festers Flow (19), <OoT> Montijo Marauders (9), <OoT> The Shadow Platoon (12), Relak Guard (29), Imperial Cagilan Guard (22), Paladins of Darton (25), -=FSR=- Hand of More (16), Weed Slasher (30), Personal Guard (26), <OoT> Spadet suklaas syo (10) and <OoT> Minutemen XII (8) hold their positions at the outer wall, waiting for the attack.

Close Combat: 19 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! |DG| Tyrant Slayers (31) score 181 hits. Festers Flow (19) score 149 hits. <OoT> Montijo Marauders (9) score 511 hits. <OoT> The Shadow Platoon (12) score 192 hits. <OoT>De Montfort Defenders (13) score 185 hits. Relak Guard (29) score 359 hits. Imperial Cagilan Guard (22) score 398 hits. Paladins of Darton (25) score 262 hits. -=FSR=- Hand of More (16) score 170 hits. Weed Slasher (30) score 220 hits. Personal Guard (26) score 119 hits. <OoT>GreenHood (14) score 53 hits. <OoT> Spadet suklaas syo (10) score 276 hits. <OoT> Minutemen XII (8) score 448 hits. Luz y Sombra (23) score 70 hits. <OoT> 2nd Cunningham Longb (2) score 116 hits. Undead Horde (1) score 15 hits. <OoT> The Bloodlusty (11) score 473 hits. Furious Huscarles (20) score 348 hits. Honour and Glory (21) score 151 hits. Personal Guard (27) score 99 hits. Archers (17) score 14 hits. <OoT> Berserkers (3) score 416 hits. midnight attackers (24) score 41 hits. Blood's Archers (18) score 83 hits. <OoT> Heavy Regulars (5) score 206 hits. Total hits suffered: Attackers: 870 (5540 before overkill), Defenders: 15

|DG| Tyrant Slayers (31) take 10 hits in close combat (reduced due to fortifications). No casualties. Undead Horde (1) take 2049 hits (870 in close combat, 1179 from archer fire), which cause 21 casualties, wiping the unit out. Total casualties: 21 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Avamar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 12 points. Combat training increases by 1 points.

April 24th -- Battle (Absent at Tournament) -- Avamar

Battle in Avamar (4 hours, 35 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A (-_-) Dementor Sirion 50 Inf line 93 % 667 2 A Ard's Arrivals Ardamin Sirion 40 Inf line 93 % 501 3 A Armoured Militia Maharbal Sirion 42 Inf line 86 % 316 4 A Black Dragons Elmeador Sirion 33 Inf line 91 % 457 5 A Elven Elite Rangers Handow Sirion 95 Arch line 94 % 1032 6 A Elven Swordmasters Marc Sirion 41 Inf line 91 % 580 7 A Expatriate's Rangers Robert Sirion 40 Arch line 90 % 426 8 A Fifth fusileer brigade Leonidas Sirion 63 Arch line 88 % 529 9 A Follow the Tiger Caine Sirion 23 Inf line 91 % 335 10 A Graf's Harem Graf Sirion 33 Inf line 92 % 313 11 A Huz III Bildemeler Cohort Sotomayor Sirion 50 Inf line 91 % 597 12 A Huz XXV Praetorian Cohort Meristenzio Sirion 45 Inf line 93 % 606 13 A Immortals - Group Theta Christoph Sirion 40 Inf box 90 % 496 14 A Immortals - Group Zeta Papier Sirion 31 Cav wedge 92 % 539 15 A Kellaine's Boom Bangers Kellaine Sirion 45 Arch line 92 % 567 16 A Last Guard Jinto Sirion 70 Inf line 92 % 644 17 A Orang berTembak Troy Sirion 41 Arch line 90 % 516 18 A Paladins of the 13th Urimesai Sirion 40 Inf line 91 % 501 19 A Pansy Breakers Martin Sirion 10 Inf box 86 % 120 20 A Risembool Rangers Hei Sirion 25 Arch line 93 % 271 21 A Sermbar's Templars Romul Sirion 60 Inf line 93 % 646 22 A Sirion Senate Gaurds Popsi Sirion 80 MI line 94 % 945 23 A Sirionites Erevos Sirion 39 MI box 87 % 273 24 A Stargazers Duhr Sirion 40 Inf line 90 % 412 25 A Stormwalkers Erik Eyolf Sirion 47 Inf line 92 % 622 26 A Troops Basher Sirion 40 Inf box 88 % 375 27 A We Are Legion Legion Sirion 36 Inf line 87 % 324 28 A Yscar Elite Gunther Sirion 40 Inf line 90 % 535 29 D <OoT> 2nd Cunningham Longb (not present) Fontan 40 Arch line 96 % 712 30 D <OoT> Berserkers (not present) Fontan 30 Inf box 93 % 517 31 D <OoT> Clybr Lancers (not present) Fontan 28 Cav wedge 90 % 645 32 D <OoT> Heavy Regulars Leane Fontan 20 Inf line 91 % 312 33 D <OoT> Horseshoe Guard Antony Fontan 25 Cav wedge 89 % 524 34 D <OoT> is coming to get You Karlean Fontan 22 Cav wedge 88 % 435 35 D <OoT> Minutemen XII (militia/guard unit) Fontan 48 Inf line 12 % 624 36 D <OoT> Montijo Marauders (militia/guard unit) Fontan 38 Inf line 17 % 674 37 D <OOT> Revengists Ilkar Fontan 30 Inf line 89 % 423 38 D <OoT> Spadet suklaas syo (not present) Fontan 22 Inf line 93 % 449 39 D <OoT> The Bloodlusty LionHeart Fontan 35 Inf line 95 % 669 40 D <OoT> The Shadow Platoon (militia/guard unit) Fontan 29 Inf line 10 % 335 41 D <OoT>De Montfort Defenders Christopher Fontan 28 MI line 89 % 494 42 D <OoT>GreenHood Kan Da Fontan 30 Arch line 90 % 445 43 D <OoT>Helronian Balancers Helos Fontan 41 Cav wedge 90 % 755 44 D -=FSR=- Hand of More (militia/guard unit) Fontan 16 Inf line 15 % 315 45 D Archers Farec Fontan 11 Arch line 84 % 119 46 D Festers Flow Eric Fontan 26 Inf line 90 % 397 47 D Furious Huscarles (militia/guard unit) Fontan 45 Inf line 13 % 586 48 D Imperial Cagilan Guard (not present) Fontan 21 Inf line 94 % 455 49 D Luz y Sombra (not present) Fontan 25 Arch line 88 % 364 50 D midnight attackers mr.murder Fontan 15 Inf line 87 % 150 51 D Personal Guard Karri Fontan 21 Inf line 87 % 285 52 D Personal Guard Assam Fontan 19 Inf line 85 % 235 53 D Weed Slasher (militia/guard unit) Fontan 14 Inf line 14 % 309 54 D |DG| Tyrant Slayers (militia/guard unit) Fontan 21 Inf line 17 % 381

Total: 28 attackers (780 Inf, 119 MI, 309 Arch, 31 Cav) 26 defenders (450 Inf, 28 MI, 106 Arch, 116 Cav) Total combat strengths: 14145 vs. 11609 The region owner Fontan and their allies defend. The Sirion troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers. The defenders take up positions inside the Fortress (5).

Karlean Marrion (Knight of Tabost) is spotted reading from the Doomed Book of Abundance. Erik Eyolf Serpentis, Count of Dolmbar is spotted wielding the Mysterious Broadsword of Flame. Erik Eyolf Serpentis, Count of Dolmbar is spotted reading from the Daemonic Book. Romul Galmel, Baron of Sermbar, Marshal of the Army of Sirion takes command of his army. They deploy in Waves formation. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1 <OoT> 2nd Cunningham Longb (29) fire on Sirion Senate Gaurds (22), scoring 267 hits. Orang berTembak (17) fire on <OoT> The Bloodlusty (39), scoring 383 hits. <OoT>De Montfort Defenders (41) fire on Huz XXV Praetorian Cohort (12), scoring 140 hits. Luz y Sombra (49) fire on Huz III Bildemeler Cohort (11), scoring 187 hits. Fifth fusileer brigade (8) have no enemy in range and advance to better firing positions. <OoT>GreenHood (42) fire on Black Dragons (4), scoring 183 hits. Kellaine's Boom Bangers (15) move closer to get better shots. Archers (45) fire on Sirion Senate Gaurds (22), scoring 44 hits. Elven Elite Rangers (5) have no enemy in range and advance to better firing positions. Expatriate's Rangers (7) fire on <OoT> Berserkers (30), scoring 156 hits. Sirion Senate Gaurds (22) fire on <OoT> Spadet suklaas syo (38), scoring 292 hits. Risembool Rangers (20) fire on Imperial Cagilan Guard (48), scoring 121 hits. Sirionites (23) have no enemy in range and advance to better firing positions. <OoT>Helronian Balancers (43) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (33) stay in their defensive position, awaiting an opportunity to charge. Immortals - Group Zeta (14) ride on, closing in on the defenders. Stormwalkers (25), Ard's Arrivals (2), Graf's Harem (10), Paladins of the 13th (18), Immortals - Group Theta (13), (-_-) (1), Troops (26), Yscar Elite (28), Huz III Bildemeler Cohort (11), Elven Swordmasters (6), Last Guard (16), Black Dragons (4), Huz XXV Praetorian Cohort (12), Stargazers (24), Sermbar's Templars (21), We Are Legion (27), Pansy Breakers (19), Armoured Militia (3) and Follow the Tiger (9) advance towards the enemy. -=FSR=- Hand of More (44), |DG| Tyrant Slayers (54), <OoT> Montijo Marauders (36), <OoT> Minutemen XII (35), <OoT> The Shadow Platoon (40), Furious Huscarles (47) and Weed Slasher (53) move forward to take up positions at the outer wall. Personal Guard (51), <OoT> Heavy Regulars (32), Festers Flow (46), <OOT> Revengists (37), Imperial Cagilan Guard (48), Personal Guard (52), <OoT> Berserkers (30), midnight attackers (50), <OoT> The Bloodlusty (39) and <OoT> Spadet suklaas syo (38) hold their positions at the outer wall, waiting for the attack.

Huz III Bildemeler Cohort (11) take 187 hits from archer fire, which cause 4 casualties. Imperial Cagilan Guard (48) take 20 hits from archer fire (reduced due to fortifications). No casualties. Sirion Senate Gaurds (22) take 311 hits from archer fire, which cause 8 casualties. Black Dragons (4) take 183 hits from archer fire, which cause 4 casualties. Huz XXV Praetorian Cohort (12) take 140 hits from archer fire, which cause 3 casualties. <OoT> Berserkers (30) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties. <OoT> The Bloodlusty (39) take 63 hits from archer fire (reduced due to fortifications), which cause 1 casualties. <OoT> Spadet suklaas syo (38) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 19 attackers, 3 defenders

Turn No. 2 Luz y Sombra (49) fire on Huz XXV Praetorian Cohort (12), scoring 279 hits. Sirionites (23) fire on <OoT> 2nd Cunningham Longb (29), scoring 43 hits. <OoT>De Montfort Defenders (41) fire on Huz III Bildemeler Cohort (11), scoring 118 hits. Sirion Senate Gaurds (22) fire on <OoT> The Bloodlusty (39), scoring 267 hits. Expatriate's Rangers (7) fire on <OoT> 2nd Cunningham Longb (29), scoring 123 hits. <OoT>GreenHood (42) fire on Immortals - Group Zeta (14), scoring 151 hits. Kellaine's Boom Bangers (15) fire on <OoT> Montijo Marauders (36), scoring 409 hits. <OoT> 2nd Cunningham Longb (29) fire on Black Dragons (4), scoring 301 hits. Orang berTembak (17) fire on <OoT> Minutemen XII (35), scoring 374 hits. Risembool Rangers (20) fire on Furious Huscarles (47), scoring 66 hits. Archers (45) fire on Follow the Tiger (9), scoring 52 hits. Elven Elite Rangers (5) fire on <OoT> Berserkers (30), scoring 216 hits. Fifth fusileer brigade (8) fire on <OoT> Spadet suklaas syo (38), scoring 152 hits. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (33) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (43) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. Immortals - Group Zeta (14) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 3 siege engines at the walls. Huz III Bildemeler Cohort (11) squeeze through the heavily overcrowded siege engines. Follow the Tiger (9) squeeze through the heavily overcrowded siege engines. Huz XXV Praetorian Cohort (12) squeeze through the heavily overcrowded siege engines. Black Dragons (4) squeeze through the heavily overcrowded siege engines. Sermbar's Templars (21), (-_-) (1), Pansy Breakers (19), Armoured Militia (3), Graf's Harem (10), Stormwalkers (25), Yscar Elite (28), Immortals - Group Theta (13), Troops (26), Ard's Arrivals (2), Last Guard (16), We Are Legion (27), Elven Swordmasters (6), Paladins of the 13th (18) and Stargazers (24) advance towards the enemy.

Close Combat: 5 Sirion banners are visible in the melee. 17 Fontan banners are visible in the melee. Luz y Sombra (49) score 76 hits. Huz III Bildemeler Cohort (11) score 117 hits. Follow the Tiger (9) score 101 hits. <OOT> Revengists (37) score 210 hits. |DG| Tyrant Slayers (54) score 193 hits. <OoT>De Montfort Defenders (41) score 150 hits. <OoT> Spadet suklaas syo (38) score 276 hits. Imperial Cagilan Guard (48) score 430 hits. -=FSR=- Hand of More (44) score 185 hits. Personal Guard (51) score 165 hits. <OoT> Montijo Marauders (36) score 500 hits. Festers Flow (46) score 173 hits. <OoT>GreenHood (42) score 65 hits. Weed Slasher (53) score 222 hits. <OoT> Berserkers (30) score 384 hits. <OoT> 2nd Cunningham Longb (29) score 120 hits. Huz XXV Praetorian Cohort (12) score 118 hits. Personal Guard (52) score 111 hits. <OoT> The Shadow Platoon (40) score 172 hits. Archers (45) score 14 hits. <OoT> Minutemen XII (35) score 544 hits. Black Dragons (4) score 112 hits. midnight attackers (50) score 40 hits. Furious Huscarles (47) score 320 hits. <OoT> Heavy Regulars (32) score 181 hits. <OoT> The Bloodlusty (39) score 502 hits. Total hits suffered: Attackers: 5033, Defenders: 448

Luz y Sombra (49) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties. Huz III Bildemeler Cohort (11) take 2450 hits (2332 in close combat, 118 from archer fire), which cause 46 casualties, wiping the unit out. Follow the Tiger (9) take 1319 hits (1267 in close combat, 52 from archer fire), which cause 23 casualties, wiping the unit out. Caine Brutalis (Knight of Trinbar, Sirion) has been wounded. <OOT> Revengists (37) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties. |DG| Tyrant Slayers (54) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties. <OoT>De Montfort Defenders (41) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties. <OoT> Spadet suklaas syo (38) take 62 hits (37 in close combat, 25 from archer fire) (reduced due to fortifications), which cause 1 casualties. Imperial Cagilan Guard (48) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties. -=FSR=- Hand of More (44) take 21 hits in close combat (reduced due to fortifications), which cause 1 casualties. Personal Guard (51) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties. <OoT> Montijo Marauders (36) take 76 hits (9 in close combat, 67 from archer fire) (reduced due to fortifications), which cause 1 casualties. Festers Flow (46) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties. <OoT> Berserkers (30) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties. <OoT> 2nd Cunningham Longb (29) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Huz XXV Praetorian Cohort (12) take 1277 hits (998 in close combat, 279 from archer fire), which cause 30 casualties, throwing them back from the fortifications, causing another 4 casualties. Immortals - Group Zeta (14) take 151 hits from archer fire, which cause 5 casualties. <OoT> Minutemen XII (35) take 61 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Black Dragons (4) take 737 hits (436 in close combat, 301 from archer fire), which cause 18 casualties, throwing them back from the fortifications, causing another 1 casualties. Furious Huscarles (47) take 11 hits from archer fire (reduced due to fortifications). No casualties. <OoT> The Bloodlusty (39) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 122 attackers, 14 defenders

Turn No. 3 Sirionites (23) fire on <OoT> 2nd Cunningham Longb (29), scoring 39 hits. Orang berTembak (17) fire on <OoT> The Bloodlusty (39), scoring 360 hits. Archers (45) fire on Sermbar's Templars (21), scoring 31 hits. <OoT> 2nd Cunningham Longb (29) fire on Stormwalkers (25), scoring 368 hits. Fifth fusileer brigade (8) fire on <OoT> Montijo Marauders (36), scoring 110 hits. Luz y Sombra (49) fire on Sermbar's Templars (21), scoring 237 hits. Sirion Senate Gaurds (22) fire on <OoT> Minutemen XII (35), scoring 263 hits. <OoT>GreenHood (42) fire on Yscar Elite (28), scoring 153 hits. Risembool Rangers (20) fire on Furious Huscarles (47), scoring 115 hits. <OoT>De Montfort Defenders (41) fire on Ard's Arrivals (2), scoring 232 hits. Expatriate's Rangers (7) fire on <OoT> Berserkers (30), scoring 174 hits. Elven Elite Rangers (5) fire on <OoT> Spadet suklaas syo (38), scoring 347 hits. Kellaine's Boom Bangers (15) fire on Imperial Cagilan Guard (48), scoring 289 hits. <OoT>Helronian Balancers (43) stay in their defensive position, awaiting an opportunity to charge. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (33) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. Immortals - Group Zeta (14) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 9 siege engines at the walls. Sermbar's Templars (21) attack the walls with slightly overcrowded siege engines. Huz XXV Praetorian Cohort (12) attack the fortifications with siege engines! Black Dragons (4) attack the fortifications with siege engines! Ard's Arrivals (2) attack the fortifications with siege engines! Stormwalkers (25) attack the fortifications with siege engines! Yscar Elite (28) attack the fortifications with siege engines! Immortals - Group Theta (13), Graf's Harem (10), Elven Swordmasters (6), Last Guard (16), (-_-) (1), Stargazers (24), Troops (26), Pansy Breakers (19), Armoured Militia (3), We Are Legion (27) and Paladins of the 13th (18) advance towards the enemy.

Close Combat: 8 Sirion banners are visible in the melee. 17 Fontan banners are visible in the melee. Sermbar's Templars (21) score 274 hits. Personal Guard (52) score 98 hits. Imperial Cagilan Guard (48) score 416 hits. Archers (45) score 14 hits. <OoT> 2nd Cunningham Longb (29) score 133 hits. <OoT> Spadet suklaas syo (38) score 273 hits. Weed Slasher (53) score 259 hits. |DG| Tyrant Slayers (54) score 189 hits. <OoT> Heavy Regulars (32) score 216 hits. Festers Flow (46) score 157 hits. Luz y Sombra (49) score 85 hits. Huz XXV Praetorian Cohort (12) score 85 hits. <OoT> Berserkers (30) score 435 hits. <OoT> Minutemen XII (35) score 510 hits. <OoT>GreenHood (42) score 65 hits. Black Dragons (4) score 103 hits. Ard's Arrivals (2) score 201 hits. <OoT>De Montfort Defenders (41) score 145 hits. <OoT> The Shadow Platoon (40) score 188 hits. Stormwalkers (25) score 327 hits. -=FSR=- Hand of More (44) score 166 hits. Yscar Elite (28) score 314 hits. <OoT> Montijo Marauders (36) score 491 hits. midnight attackers (50) score 50 hits. <OoT> The Bloodlusty (39) score 544 hits. Furious Huscarles (47) score 325 hits. <OOT> Revengists (37) score 246 hits. Personal Guard (51) score 144 hits. Total hits suffered: Attackers: 5149, Defenders: 1304

Sermbar's Templars (21) take 2357 hits (2089 in close combat, 268 from archer fire), which cause 60 casualties, wiping the unit out. Personal Guard (52) take 87 hits in close combat (reduced due to fortifications), which cause 2 casualties. Imperial Cagilan Guard (48) take 219 hits (172 in close combat, 47 from archer fire) (reduced due to fortifications), which cause 5 casualties. Archers (45) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties. <OoT> 2nd Cunningham Longb (29) take 91 hits (85 in close combat, 6 from archer fire) (reduced due to fortifications), which cause 2 casualties. <OoT> Spadet suklaas syo (38) take 142 hits (85 in close combat, 57 from archer fire) (reduced due to fortifications), which cause 3 casualties. Weed Slasher (53) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties. |DG| Tyrant Slayers (54) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties. <OoT> Heavy Regulars (32) take 67 hits in close combat (reduced due to fortifications), which cause 2 casualties. Festers Flow (46) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties. Luz y Sombra (49) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties. Huz XXV Praetorian Cohort (12) take 894 hits in close combat, which cause 8 casualties, wiping the unit out. Meristenzio Peristaltico (Knight of Lissambar, Sirion) has been wounded. <OoT> Berserkers (30) take 59 hits (30 in close combat, 29 from archer fire) (reduced due to fortifications), which cause 2 casualties. <OoT> Minutemen XII (35) take 81 hits (38 in close combat, 43 from archer fire) (reduced due to fortifications), which cause 2 casualties. <OoT>GreenHood (42) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties. Black Dragons (4) take 640 hits in close combat, which cause 10 casualties, wiping the unit out. Ard's Arrivals (2) take 868 hits (636 in close combat, 232 from archer fire), which cause 25 casualties, throwing them back from the fortifications. <OoT>De Montfort Defenders (41) take 11 hits in close combat (reduced due to fortifications). No casualties. <OoT> The Shadow Platoon (40) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties. Stormwalkers (25) take 902 hits (534 in close combat, 368 from archer fire), which cause 21 casualties, throwing them back from the fortifications, causing another 1 casualties. Yscar Elite (28) take 509 hits (356 in close combat, 153 from archer fire), which cause 11 casualties, throwing them back from the fortifications. <OoT> Montijo Marauders (36) take 18 hits from archer fire (reduced due to fortifications). No casualties. <OoT> The Bloodlusty (39) take 59 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Furious Huscarles (47) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 135 attackers, 28 defenders

Turn No. 4 Kellaine's Boom Bangers (15) fire on <OoT> 2nd Cunningham Longb (29), scoring 389 hits. Archers (45) fire on Last Guard (16), scoring 45 hits. Elven Elite Rangers (5) fire on <OoT> Montijo Marauders (36), scoring 239 hits. Sirion Senate Gaurds (22) fire on <OoT> The Bloodlusty (39), scoring 316 hits. Risembool Rangers (20) fire on <OoT> Minutemen XII (35), scoring 124 hits. <OoT> 2nd Cunningham Longb (29) fire on (-_-) (1), scoring 318 hits. <OoT>De Montfort Defenders (41) move into close combat. Orang berTembak (17) fire on Furious Huscarles (47), scoring 363 hits. Fifth fusileer brigade (8) fire on <OoT> Berserkers (30), scoring 83 hits. <OoT>GreenHood (42) fire on Immortals - Group Theta (13), scoring 235 hits. Expatriate's Rangers (7) fire on <OOT> Revengists (37), scoring 142 hits. Luz y Sombra (49) fire on Sirion Senate Gaurds (22), scoring 281 hits. Sirionites (23) fire on <OoT> Spadet suklaas syo (38), scoring 38 hits. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (33) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (43) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. There are 11 siege engines at the walls. Immortals - Group Theta (13) can not advance, because the front lines are too crowded. We Are Legion (27) can not advance, because the front lines are too crowded. Troops (26) can not advance, because the front lines are too crowded. Stargazers (24) can not advance, because the front lines are too crowded. Armoured Militia (3) can not advance, because the front lines are too crowded. Graf's Harem (10) can not advance, because the front lines are too crowded. <OoT> Minutemen XII (35), <OoT> Montijo Marauders (36), Personal Guard (51), -=FSR=- Hand of More (44), <OoT> The Shadow Platoon (40), <OoT> Spadet suklaas syo (38), |DG| Tyrant Slayers (54), <OoT> Heavy Regulars (32), Imperial Cagilan Guard (48), Weed Slasher (53), midnight attackers (50), Festers Flow (46), <OoT> The Bloodlusty (39), <OoT> Berserkers (30), Furious Huscarles (47), <OOT> Revengists (37) and Personal Guard (52) hold their positions at the outer wall, waiting for the attack.

Close Combat: 10 Sirion banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Pansy Breakers (19) score 67 hits. Ard's Arrivals (2) score 176 hits. Yscar Elite (28) score 380 hits. Paladins of the 13th (18) score 357 hits. Elven Swordmasters (6) score 387 hits. Stormwalkers (25) score 278 hits. (-_-) (1) score 405 hits. <OoT>De Montfort Defenders (41) score 261 hits. Immortals - Group Zeta (14) score 480 hits. Last Guard (16) score 483 hits. Total hits suffered: Attackers: 261, Defenders: 1078 (3013 before overkill)

Immortals - Group Theta (13) take 235 hits from archer fire, which cause 6 casualties. <OoT> Minutemen XII (35) take 20 hits from archer fire (reduced due to fortifications). No casualties. Pansy Breakers (19) take 53 hits in close combat, which cause 2 casualties. Ard's Arrivals (2) take 59 hits in close combat, which cause 2 casualties. Yscar Elite (28) take 57 hits in close combat, which cause 1 casualties. Paladins of the 13th (18) take 48 hits in close combat, which cause 1 casualties. <OoT> Montijo Marauders (36) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Sirion Senate Gaurds (22) take 281 hits from archer fire, which cause 7 casualties. <OoT> Spadet suklaas syo (38) take 6 hits from archer fire (reduced due to fortifications). No casualties. Elven Swordmasters (6) take 44 hits in close combat, which cause 1 casualties. <OoT> 2nd Cunningham Longb (29) take 64 hits from archer fire (reduced due to fortifications), which cause 1 casualties. (-_-) (1) take 318 hits from archer fire, which cause 8 casualties. <OoT>De Montfort Defenders (41) take 1078 hits in close combat, which cause 27 casualties, wiping the unit out. Last Guard (16) take 45 hits from archer fire, which cause 2 casualties. <OoT> The Bloodlusty (39) take 52 hits from archer fire (reduced due to fortifications), which cause 1 casualties. <OoT> Berserkers (30) take 14 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Furious Huscarles (47) take 60 hits from archer fire (reduced due to fortifications), which cause 2 casualties. <OOT> Revengists (37) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 30 attackers, 34 defenders

Turn No. 5 Luz y Sombra (49) fire on Last Guard (16), scoring 168 hits. <OoT>GreenHood (42) fire on (-_-) (1), scoring 136 hits. Archers (45) fire on Elven Swordmasters (6), scoring 42 hits. Expatriate's Rangers (7) fire on <OoT> 2nd Cunningham Longb (29), scoring 141 hits. Risembool Rangers (20) fire on <OoT> Montijo Marauders (36), scoring 115 hits. <OoT> 2nd Cunningham Longb (29) fire on Paladins of the 13th (18), scoring 238 hits. Sirionites (23) move closer to get better shots. Orang berTembak (17) fire on <OoT> The Bloodlusty (39), scoring 247 hits. Kellaine's Boom Bangers (15) fire on <OoT> Minutemen XII (35), scoring 230 hits. Elven Elite Rangers (5) move closer to get better shots. Fifth fusileer brigade (8) fire on Furious Huscarles (47), scoring 85 hits. Sirion Senate Gaurds (22) fire on <OoT> Berserkers (30), scoring 232 hits. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (43) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (33) ride on, closing in on the enemy. Immortals - Group Zeta (14) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 11 siege engines at the walls. Last Guard (16) attack the walls with slightly overcrowded siege engines. Elven Swordmasters (6) attack the walls with slightly overcrowded siege engines. Ard's Arrivals (2) attack the fortifications with siege engines! Stormwalkers (25) attack the fortifications with siege engines! Paladins of the 13th (18) attack the walls with slightly overcrowded siege engines. (-_-) (1) attack the walls with slightly overcrowded siege engines. Yscar Elite (28) attack the walls with slightly overcrowded siege engines. Pansy Breakers (19) attack the fortifications with siege engines! We Are Legion (27), Graf's Harem (10), Armoured Militia (3), Immortals - Group Theta (13), Troops (26) and Stargazers (24) advance towards the enemy. Personal Guard (52) hold their positions at the outer wall, waiting for the attack.

Close Combat: 10 Sirion banners are visible in the melee. 19 Fontan banners are visible in the melee. Luz y Sombra (49) score 79 hits. <OoT>GreenHood (42) score 66 hits. Personal Guard (52) score 101 hits. Last Guard (16) score 244 hits. Elven Swordmasters (6) score 248 hits. <OoT> The Shadow Platoon (40) score 203 hits. Ard's Arrivals (2) score 113 hits. Archers (45) score 12 hits. <OoT> Spadet suklaas syo (38) score 289 hits. Stormwalkers (25) score 184 hits. <OoT> Horseshoe Guard (33) score 490 hits. Imperial Cagilan Guard (48) score 307 hits. <OoT> Heavy Regulars (32) score 208 hits. midnight attackers (50) score 41 hits. Furious Huscarles (47) score 280 hits. Festers Flow (46) score 160 hits. Paladins of the 13th (18) score 160 hits. Weed Slasher (53) score 240 hits. <OoT> Minutemen XII (35) score 478 hits. |DG| Tyrant Slayers (54) score 198 hits. <OoT> Montijo Marauders (36) score 454 hits. <OoT> 2nd Cunningham Longb (29) score 125 hits. <OOT> Revengists (37) score 257 hits. <OoT> The Bloodlusty (39) score 443 hits. (-_-) (1) score 257 hits. Yscar Elite (28) score 182 hits. <OoT> Berserkers (30) score 296 hits. Personal Guard (51) score 135 hits. -=FSR=- Hand of More (44) score 203 hits. Pansy Breakers (19) score 40 hits. Total hits suffered: Attackers: 5065, Defenders: 1428

Luz y Sombra (49) take 218 hits in close combat (reduced due to fortifications), which cause 5 casualties. <OoT>GreenHood (42) take 80 hits in close combat (reduced due to fortifications), which cause 2 casualties. Personal Guard (52) take 91 hits in close combat (reduced due to fortifications), which cause 3 casualties. Last Guard (16) take 1625 hits (1457 in close combat, 168 from archer fire), which cause 54 casualties, throwing them back from the fortifications. Elven Swordmasters (6) take 809 hits (767 in close combat, 42 from archer fire), which cause 20 casualties, throwing them back from the fortifications. <OoT> The Shadow Platoon (40) take 134 hits in close combat (reduced due to fortifications), which cause 5 casualties. Ard's Arrivals (2) take 808 hits in close combat, which cause 13 casualties, wiping the unit out. Archers (45) take 60 hits in close combat (reduced due to fortifications), which cause 2 casualties. <OoT> Spadet suklaas syo (38) take 87 hits in close combat (reduced due to fortifications), which cause 2 casualties. Stormwalkers (25) take 725 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. 2 siege engines are destroyed in the assault. <OoT> Horseshoe Guard (33) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties. Imperial Cagilan Guard (48) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties. <OoT> Heavy Regulars (32) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties. midnight attackers (50) take 48 hits in close combat (reduced due to fortifications), which cause 2 casualties. Furious Huscarles (47) take 42 hits (28 in close combat, 14 from archer fire) (reduced due to fortifications), which cause 1 casualties. Festers Flow (46) take 17 hits in close combat (reduced due to fortifications), which cause 1 casualties. Paladins of the 13th (18) take 817 hits (579 in close combat, 238 from archer fire), which cause 20 casualties, throwing them back from the fortifications, causing another 1 casualties. 3 Sirion banners fall. Weed Slasher (53) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties. <OoT> Minutemen XII (35) take 69 hits (31 in close combat, 38 from archer fire) (reduced due to fortifications), which cause 2 casualties. <OoT> Montijo Marauders (36) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties. <OoT> 2nd Cunningham Longb (29) take 23 hits from archer fire (reduced due to fortifications). No casualties. <OoT> The Bloodlusty (39) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties. (-_-) (1) take 344 hits (208 in close combat, 136 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 4 casualties. Yscar Elite (28) take 282 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 3 casualties. <OoT> Berserkers (30) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Pansy Breakers (19) take 239 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors, throwing them back from the fortifications. Total casualties: 145 attackers, 32 defenders

Turn No. 6 Luz y Sombra (49) fire on Immortals - Group Zeta (14), scoring 118 hits. Risembool Rangers (20) fire on <OoT> 2nd Cunningham Longb (29), scoring 73 hits. Kellaine's Boom Bangers (15) fire on <OoT> Montijo Marauders (36), scoring 221 hits. Orang berTembak (17) fire on <OoT> The Bloodlusty (39), scoring 199 hits. Fifth fusileer brigade (8) fire on <OoT> 2nd Cunningham Longb (29), scoring 137 hits. <OoT> 2nd Cunningham Longb (29) fire on (-_-) (1), scoring 381 hits. Elven Elite Rangers (5) fire on <OoT> Horseshoe Guard (33), scoring 242 hits. Sirion Senate Gaurds (22) fire on <OoT> Minutemen XII (35), scoring 282 hits. Expatriate's Rangers (7) fire on Furious Huscarles (47), scoring 100 hits. <OoT>GreenHood (42) fire on Immortals - Group Theta (13), scoring 173 hits. Sirionites (23) fire on <OoT> Berserkers (30), scoring 57 hits. Archers (45) fire on Stargazers (24), scoring 37 hits. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (43) stay in their defensive position, awaiting an opportunity to charge. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (33) charge forward. Immortals - Group Zeta (14) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 12 siege engines at the walls. <OOT> Revengists (37), <OoT> Spadet suklaas syo (38), Personal Guard (51), Festers Flow (46), <OoT> Montijo Marauders (36), <OoT> Heavy Regulars (32), <OoT> Minutemen XII (35), Personal Guard (52), -=FSR=- Hand of More (44), |DG| Tyrant Slayers (54), Imperial Cagilan Guard (48), <OoT> The Shadow Platoon (40), midnight attackers (50), Furious Huscarles (47), <OoT> Berserkers (30), <OoT> The Bloodlusty (39) and Weed Slasher (53) hold their positions at the outer wall, waiting for the attack.

Close Combat: 13 Sirion banners are visible in the melee. 2 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Graf's Harem (10) score 236 hits. Immortals - Group Theta (13) score 317 hits. Stargazers (24) score 270 hits. Elven Swordmasters (6) score 280 hits. Paladins of the 13th (18) score 213 hits. Immortals - Group Zeta (14) score 465 hits. <OoT> Horseshoe Guard (33) score 1078 hits. Armoured Militia (3) score 61 hits. Troops (26) score 237 hits. (-_-) (1) score 363 hits. We Are Legion (27) score 156 hits. Last Guard (16) score 147 hits. Total hits suffered: Attackers: 1078, Defenders: 834 (2745 before overkill)

Graf's Harem (10) take 292 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat. Immortals - Group Theta (13) take 291 hits (118 in close combat, 173 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield. <OoT> Montijo Marauders (36) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Stargazers (24) take 231 hits (194 in close combat, 37 from archer fire), which cause 7 casualties. Elven Swordmasters (6) take 133 hits in close combat, which cause 3 casualties. Paladins of the 13th (18) take 103 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat. Urimesai Sanada (Knight of Sir Temple, Sirion) has been captured by Fontan forces. <OoT> 2nd Cunningham Longb (29) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties. <OoT> Minutemen XII (35) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Immortals - Group Zeta (14) take 168 hits (50 in close combat, 118 from archer fire), which cause 5 casualties. <OoT> Horseshoe Guard (33) take 1076 hits (834 in close combat, 242 from archer fire), which cause 24 casualties, wiping the unit out. Antony Harrold (Knight of Krimml, Fontan) has been wounded. Armoured Militia (3) take 69 hits in close combat, which cause 2 casualties. Troops (26) take 30 hits in close combat, which cause 1 casualties. Furious Huscarles (47) take 16 hits from archer fire (reduced due to fortifications). No casualties. <OoT> Berserkers (30) take 9 hits from archer fire (reduced due to fortifications). No casualties. (-_-) (1) take 409 hits (28 in close combat, 381 from archer fire), which cause 10 casualties. <OoT> The Bloodlusty (39) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties. We Are Legion (27) take 32 hits in close combat, which cause 1 casualties. Last Guard (16) take 29 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Total casualties: 53 attackers, 28 defenders

Turn No. 7 Sirion Senate Gaurds (22) fire on <OoT> 2nd Cunningham Longb (29), scoring 236 hits. Fifth fusileer brigade (8) fire on <OoT> Montijo Marauders (36), scoring 128 hits. Expatriate's Rangers (7) fire on <OoT> The Bloodlusty (39), scoring 173 hits. Sirionites (23) fire on Furious Huscarles (47), scoring 64 hits. <OoT>GreenHood (42) fire on Immortals - Group Zeta (14), scoring 109 hits. Elven Elite Rangers (5) fire on <OoT> Minutemen XII (35), scoring 431 hits. Archers (45) fire on Troops (26), scoring 25 hits. <OoT> 2nd Cunningham Longb (29) fire on Stargazers (24), scoring 345 hits. Kellaine's Boom Bangers (15) fire on <OoT> Berserkers (30), scoring 309 hits. Luz y Sombra (49) fire on (-_-) (1), scoring 148 hits. Orang berTembak (17) fire on Furious Huscarles (47), scoring 340 hits. Risembool Rangers (20) fire on <OOT> Revengists (37), scoring 74 hits. <OoT>Helronian Balancers (43) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. Immortals - Group Zeta (14) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 6 siege engines at the walls. Stargazers (24) attack the walls with slightly overcrowded siege engines. We Are Legion (27) attack the walls with slightly overcrowded siege engines. Troops (26) attack the fortifications with siege engines! Elven Swordmasters (6) attack the fortifications with siege engines! (-_-) (1) attack the fortifications with siege engines! Armoured Militia (3) attack the fortifications with siege engines! Furious Huscarles (47) and <OoT> The Shadow Platoon (40) hold their positions at the outer wall, waiting for the attack.

Close Combat: 10 Sirion banners are visible in the melee. 17 Fontan banners are visible in the melee. Furious Huscarles (47) score 301 hits. <OoT> The Shadow Platoon (40) score 152 hits. Stargazers (24) score 110 hits. We Are Legion (27) score 99 hits. Troops (26) score 164 hits. <OoT> Berserkers (30) score 307 hits. <OoT>GreenHood (42) score 66 hits. midnight attackers (50) score 42 hits. Personal Guard (52) score 88 hits. |DG| Tyrant Slayers (54) score 196 hits. <OoT> Minutemen XII (35) score 410 hits. <OoT> Heavy Regulars (32) score 177 hits. Elven Swordmasters (6) score 158 hits. (-_-) (1) score 183 hits. -=FSR=- Hand of More (44) score 205 hits. Archers (45) score 10 hits. <OoT> 2nd Cunningham Longb (29) score 118 hits. Personal Guard (51) score 145 hits. <OoT> Spadet suklaas syo (38) score 242 hits. Festers Flow (46) score 161 hits. Luz y Sombra (49) score 71 hits. <OoT> Montijo Marauders (36) score 427 hits. Weed Slasher (53) score 243 hits. <OOT> Revengists (37) score 217 hits. Armoured Militia (3) score 39 hits. Imperial Cagilan Guard (48) score 318 hits. <OoT> The Bloodlusty (39) score 416 hits. Total hits suffered: Attackers: 4312, Defenders: 753

Furious Huscarles (47) take 116 hits (50 in close combat, 66 from archer fire) (reduced due to fortifications), which cause 3 casualties. <OoT> The Shadow Platoon (40) take 72 hits in close combat (reduced due to fortifications), which cause 3 casualties. Stargazers (24) take 1833 hits (1488 in close combat, 345 from archer fire), which cause 33 casualties, wiping the unit out. We Are Legion (27) take 991 hits in close combat, which cause 30 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 4 casualties. 2 Sirion banners fall. Troops (26) take 456 hits (431 in close combat, 25 from archer fire), which cause 16 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat, throwing them back from the fortifications. <OoT> Berserkers (30) take 119 hits (68 in close combat, 51 from archer fire) (reduced due to fortifications), which cause 3 casualties. <OoT>GreenHood (42) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties. midnight attackers (50) take 50 hits in close combat (reduced due to fortifications), which cause 2 casualties. Personal Guard (52) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties. |DG| Tyrant Slayers (54) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties. <OoT> Minutemen XII (35) take 108 hits (37 in close combat, 71 from archer fire) (reduced due to fortifications), which cause 3 casualties. <OoT> Heavy Regulars (32) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties. Elven Swordmasters (6) take 670 hits in close combat, which cause 17 casualties, wiping the unit out. Marc de Coivos (Knight of Parm, Sirion) has been wounded. (-_-) (1) take 579 hits (431 in close combat, 148 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. -=FSR=- Hand of More (44) take 20 hits in close combat (reduced due to fortifications), which cause 1 casualties. Archers (45) take 13 hits in close combat (reduced due to fortifications). No casualties. <OoT> 2nd Cunningham Longb (29) take 67 hits (28 in close combat, 39 from archer fire) (reduced due to fortifications), which cause 1 casualties. <OoT> Montijo Marauders (36) take 21 hits from archer fire (reduced due to fortifications). No casualties. Immortals - Group Zeta (14) take 109 hits from archer fire, which cause 3 casualties. <OOT> Revengists (37) take 12 hits from archer fire (reduced due to fortifications). No casualties. Armoured Militia (3) take 301 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties. <OoT> The Bloodlusty (39) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 121 attackers, 21 defenders

Turn No. 8 Expatriate's Rangers (7) fire on <OoT> 2nd Cunningham Longb (29), scoring 102 hits. Archers (45) fire on Immortals - Group Zeta (14), scoring 22 hits. Sirion Senate Gaurds (22) fire on <OoT> Montijo Marauders (36), scoring 272 hits. Elven Elite Rangers (5) fire on <OoT> The Bloodlusty (39), scoring 332 hits. <OoT> 2nd Cunningham Longb (29) fire on Immortals - Group Zeta (14), scoring 240 hits. Luz y Sombra (49) fire on Armoured Militia (3), scoring 191 hits. Orang berTembak (17) fire on Furious Huscarles (47), scoring 305 hits. <OoT>GreenHood (42) fire on Immortals - Group Zeta (14), scoring 149 hits. Risembool Rangers (20) fire on <OoT> Minutemen XII (35), scoring 83 hits. Fifth fusileer brigade (8) fire on <OoT> Berserkers (30), scoring 132 hits. Kellaine's Boom Bangers (15) fire on <OOT> Revengists (37), scoring 243 hits. Sirionites (23) fire on <OoT> Spadet suklaas syo (38), scoring 62 hits. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (43) ride on, closing in on the enemy. Immortals - Group Zeta (14) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 2 siege engines at the walls. Armoured Militia (3) attack the fortifications with siege engines! midnight attackers (50), <OoT> Minutemen XII (35), <OoT> The Shadow Platoon (40), |DG| Tyrant Slayers (54), <OoT> Spadet suklaas syo (38), <OoT> The Bloodlusty (39), -=FSR=- Hand of More (44), <OoT> Berserkers (30), Furious Huscarles (47) and <OOT> Revengists (37) hold their positions at the outer wall, waiting for the attack.

Close Combat: 2 Sirion banners are visible in the melee. 20 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! midnight attackers (50) score 43 hits. Archers (45) score 12 hits. <OoT> Minutemen XII (35) score 478 hits. <OoT> The Shadow Platoon (40) score 181 hits. <OoT>Helronian Balancers (43) score 599 hits. |DG| Tyrant Slayers (54) score 189 hits. <OoT> Spadet suklaas syo (38) score 261 hits. <OoT> The Bloodlusty (39) score 482 hits. -=FSR=- Hand of More (44) score 170 hits. <OoT> Berserkers (30) score 266 hits. <OoT> 2nd Cunningham Longb (29) score 125 hits. Luz y Sombra (49) score 60 hits. Furious Huscarles (47) score 290 hits. <OOT> Revengists (37) score 207 hits. Armoured Militia (3) score 36 hits. Weed Slasher (53) score 218 hits. <OoT>GreenHood (42) score 66 hits. Imperial Cagilan Guard (48) score 284 hits. Personal Guard (52) score 76 hits. <OoT> Heavy Regulars (32) score 184 hits. Festers Flow (46) score 164 hits. Personal Guard (51) score 160 hits. <OoT> Montijo Marauders (36) score 445 hits. Total hits suffered: Attackers: 1325 (4960 before overkill), Defenders: 36

Immortals - Group Zeta (14) take 411 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield. midnight attackers (50) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties. <OoT> Minutemen XII (35) take 14 hits from archer fire (reduced due to fortifications). No casualties. <OoT> Spadet suklaas syo (38) take 10 hits from archer fire (reduced due to fortifications). No casualties. <OoT> The Bloodlusty (39) take 54 hits from archer fire (reduced due to fortifications), which cause 1 casualties. <OoT> Berserkers (30) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties. <OoT> 2nd Cunningham Longb (29) take 17 hits from archer fire (reduced due to fortifications). No casualties. Furious Huscarles (47) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties. <OOT> Revengists (37) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Armoured Militia (3) take 1516 hits (1325 in close combat, 191 from archer fire), which cause 30 casualties, wiping the unit out. <OoT> Montijo Marauders (36) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 42 attackers, 6 defenders

Turn No. 9 <OoT>GreenHood (42) fire on Elven Elite Rangers (5), scoring 226 hits. Expatriate's Rangers (7) fire on <OoT>Helronian Balancers (43), scoring 110 hits. Sirionites (23) move closer to get better shots. Fifth fusileer brigade (8) fire on <OoT> 2nd Cunningham Longb (29), scoring 101 hits. Sirion Senate Gaurds (22) fire on <OoT>Helronian Balancers (43), scoring 131 hits. Archers (45) fire on Sirionites (23), scoring 27 hits. Orang berTembak (17) fire on <OoT> Montijo Marauders (36), scoring 226 hits. Kellaine's Boom Bangers (15) fire on <OoT> The Bloodlusty (39), scoring 416 hits. Luz y Sombra (49) fire on Sirionites (23), scoring 183 hits. Elven Elite Rangers (5) fire on <OoT> Minutemen XII (35), scoring 632 hits. <OoT> 2nd Cunningham Longb (29) fire on Sirionites (23), scoring 238 hits. Risembool Rangers (20) fire on Furious Huscarles (47), scoring 93 hits. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (43) charge forward. <OoT> Berserkers (30) leave the fortification, attacking the enemy. Personal Guard (52) leave the fortification, attacking the enemy. Weed Slasher (53) leave the fortification, attacking the enemy. <OoT> Heavy Regulars (32) leave the fortification, attacking the enemy. Personal Guard (51) leave the fortification, attacking the enemy. Furious Huscarles (47) leave the fortification, attacking the enemy. midnight attackers (50) leave the fortification, attacking the enemy. Festers Flow (46) leave the fortification, attacking the enemy. |DG| Tyrant Slayers (54) leave the fortification, attacking the enemy. <OOT> Revengists (37) are eager to attack, but the melee is too crowded already. <OoT> Minutemen XII (35) are eager to attack, but the melee is too crowded already. <OoT> Montijo Marauders (36) are eager to attack, but the melee is too crowded already. <OoT> Spadet suklaas syo (38) are eager to attack, but the melee is too crowded already. Imperial Cagilan Guard (48) are eager to attack, but the melee is too crowded already. -=FSR=- Hand of More (44) are eager to attack, but the melee is too crowded already. <OoT> The Bloodlusty (39) are eager to attack, but the melee is too crowded already. <OoT> The Shadow Platoon (40) are eager to attack, but the melee is too crowded already.

Close Combat: 14 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! <OoT> Berserkers (30) score 326 hits. Personal Guard (52) score 91 hits. Weed Slasher (53) score 204 hits. <OoT>Helronian Balancers (43) score 1545 hits. Sirionites (23) score 56 hits. <OoT> Heavy Regulars (32) score 155 hits. Personal Guard (51) score 147 hits. Furious Huscarles (47) score 292 hits. midnight attackers (50) score 37 hits. Festers Flow (46) score 156 hits. |DG| Tyrant Slayers (54) score 213 hits. Total hits suffered: Attackers: 2405 (3166 before overkill), Defenders: 56

<OoT> Berserkers (30) take 28 hits in close combat, which cause 1 casualties. Personal Guard (52) take 28 hits in close combat, which cause 1 casualties. <OoT>Helronian Balancers (43) take 241 hits from archer fire, which cause 5 casualties. Helos Helron, Marshal of the Order of The Thunder has been wounded. Sirionites (23) take 2853 hits (2405 in close combat, 448 from archer fire), which cause 39 casualties, wiping the unit out. Furious Huscarles (47) take 93 hits from archer fire, which cause 3 casualties. <OoT> Minutemen XII (35) take 104 hits from archer fire (reduced due to fortifications), which cause 2 casualties. <OoT> Montijo Marauders (36) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Elven Elite Rangers (5) take 226 hits from archer fire, which cause 5 casualties. <OoT> 2nd Cunningham Longb (29) take 17 hits from archer fire (reduced due to fortifications). No casualties. <OoT> The Bloodlusty (39) take 68 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 44 attackers, 14 defenders

Turn No. 10 <OoT>GreenHood (42) fire on Elven Elite Rangers (5), scoring 223 hits. <OoT> 2nd Cunningham Longb (29) fire on Sirion Senate Gaurds (22), scoring 380 hits. Sirion Senate Gaurds (22) move into close combat. Elven Elite Rangers (5) fire on <OoT> Montijo Marauders (36), scoring 384 hits. Kellaine's Boom Bangers (15) fire on <OoT> The Bloodlusty (39), scoring 308 hits. Expatriate's Rangers (7) fire on <OoT> Minutemen XII (35), scoring 170 hits. Fifth fusileer brigade (8) move closer to get better shots. Orang berTembak (17) fire on <OoT> Spadet suklaas syo (38), scoring 298 hits. Risembool Rangers (20) fire on <OOT> Revengists (37), scoring 131 hits. Archers (45) fire on Kellaine's Boom Bangers (15), scoring 32 hits. Luz y Sombra (49) fire on Orang berTembak (17), scoring 197 hits. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. There are 3 siege engines at the walls. Furious Huscarles (47) break through the frontlines! -=FSR=- Hand of More (44) leave the fortification, attacking the enemy. Festers Flow (46) break through the frontlines! <OoT> Minutemen XII (35) leave the fortification, attacking the enemy. <OoT> The Bloodlusty (39) leave the fortification, attacking the enemy. |DG| Tyrant Slayers (54) break through the frontlines! Personal Guard (51) break through the frontlines! <OoT> Heavy Regulars (32) break through the frontlines! Weed Slasher (53) break through the frontlines! <OoT> Spadet suklaas syo (38) leave the fortification, attacking the enemy. <OoT> The Shadow Platoon (40) leave the fortification, attacking the enemy. Imperial Cagilan Guard (48) leave the fortification, attacking the enemy. midnight attackers (50) break through the frontlines! <OoT> Berserkers (30) break through the frontlines! <OoT> Montijo Marauders (36) leave the fortification, attacking the enemy. <OOT> Revengists (37) leave the fortification, attacking the enemy.

Close Combat: 5 Sirion banners are visible in the melee. 9 Fontan banners are visible in the melee. Furious Huscarles (47) score 250 hits. Festers Flow (46) score 146 hits. |DG| Tyrant Slayers (54) score 201 hits. Personal Guard (51) score 137 hits. <OoT> Heavy Regulars (32) score 185 hits. Weed Slasher (53) score 232 hits. Elven Elite Rangers (5) score 142 hits. Kellaine's Boom Bangers (15) score 122 hits. midnight attackers (50) score 35 hits. Orang berTembak (17) score 100 hits. <OoT> Berserkers (30) score 287 hits. Risembool Rangers (20) score 34 hits. Total hits suffered: Attackers: 1473, Defenders: 398

Close Combat: 10 Fontan banners are visible in the melee. -=FSR=- Hand of More (44) score 167 hits. <OoT> Minutemen XII (35) score 405 hits. <OoT> The Bloodlusty (39) score 380 hits. <OoT>Helronian Balancers (43) score 698 hits. Sirion Senate Gaurds (22) score 352 hits. Personal Guard (52) score 75 hits. <OoT> Spadet suklaas syo (38) score 265 hits. <OoT> The Shadow Platoon (40) score 171 hits. Imperial Cagilan Guard (48) score 359 hits. <OoT> Montijo Marauders (36) score 427 hits. <OOT> Revengists (37) score 215 hits. Total hits suffered: Attackers: 3162, Defenders: 352

Furious Huscarles (47) take 60 hits in close combat, which cause 2 casualties. -=FSR=- Hand of More (44) take 50 hits in close combat, which cause 1 casualties. Festers Flow (46) take 85 hits in close combat, which cause 2 casualties. <OoT> Minutemen XII (35) take 246 hits (76 in close combat, 170 from archer fire), which cause 6 casualties. <OoT> The Bloodlusty (39) take 365 hits (57 in close combat, 308 from archer fire), which cause 7 casualties. <OoT>Helronian Balancers (43) take 42 hits in close combat, which cause 1 casualties. |DG| Tyrant Slayers (54) take 74 hits in close combat, which cause 2 casualties. Personal Guard (51) take 41 hits in close combat, which cause 1 casualties. <OoT> Heavy Regulars (32) take 38 hits in close combat, which cause 1 casualties. Weed Slasher (53) take 39 hits in close combat, which cause 1 casualties. Sirion Senate Gaurds (22) take 3542 hits (3162 in close combat, 380 from archer fire), which cause 65 casualties, wiping the unit out. Popsi Martitsil, Marquis of Trinbar has been wounded. Elven Elite Rangers (5) take 835 hits (612 in close combat, 223 from archer fire), which cause 20 casualties. Personal Guard (52) take 48 hits in close combat, which cause 1 casualties. Kellaine's Boom Bangers (15) take 404 hits (372 in close combat, 32 from archer fire), which cause 13 casualties. <OoT> Spadet suklaas syo (38) take 330 hits (32 in close combat, 298 from archer fire), which cause 7 casualties. <OoT> The Shadow Platoon (40) take 47 hits in close combat, which cause 2 casualties. midnight attackers (50) take 14 hits in close combat, which cause 1 casualties. Orang berTembak (17) take 467 hits (270 in close combat, 197 from archer fire), which cause 15 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat. <OoT> Berserkers (30) take 47 hits in close combat, which cause 1 casualties. <OoT> Montijo Marauders (36) take 384 hits from archer fire, which cause 7 casualties. <OOT> Revengists (37) take 131 hits from archer fire, which cause 3 casualties. Risembool Rangers (20) take 219 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. Total casualties: 122 attackers, 46 defenders

Turn No. 11 Archers (45) fire on Fifth fusileer brigade (8), scoring 20 hits. Expatriate's Rangers (7) fire on <OoT>Helronian Balancers (43), scoring 220 hits. Luz y Sombra (49) fire on Fifth fusileer brigade (8), scoring 120 hits. Fifth fusileer brigade (8) fire on <OoT> Montijo Marauders (36), scoring 223 hits. <OoT>GreenHood (42) fire on Expatriate's Rangers (7), scoring 86 hits. <OoT> 2nd Cunningham Longb (29) fire on Expatriate's Rangers (7), scoring 218 hits. <OoT> Clybr Lancers (31) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (34) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (43) charge forward. |DG| Tyrant Slayers (54) break through the frontlines! midnight attackers (50) break through the frontlines! Weed Slasher (53) break through the frontlines! <OoT> Berserkers (30) break through the frontlines!

Close Combat: 5 Fontan banners are visible in the melee. Expatriate's Rangers (7) score 68 hits. |DG| Tyrant Slayers (54) score 163 hits. Fifth fusileer brigade (8) score 82 hits. midnight attackers (50) score 29 hits. Weed Slasher (53) score 202 hits. <OoT> Berserkers (30) score 239 hits. Total hits suffered: Attackers: 633, Defenders: 150

Close Combat: 4 Sirion banners are visible in the melee. 14 Fontan banners are visible in the melee. <OoT> Heavy Regulars (32) score 180 hits. Furious Huscarles (47) score 261 hits. Festers Flow (46) score 162 hits. Personal Guard (51) score 145 hits. Personal Guard (52) score 70 hits. <OoT> The Shadow Platoon (40) score 133 hits. <OoT> Montijo Marauders (36) score 352 hits. Imperial Cagilan Guard (48) score 281 hits. <OoT> Spadet suklaas syo (38) score 141 hits. <OoT>Helronian Balancers (43) score 1480 hits. Elven Elite Rangers (5) score 261 hits. <OOT> Revengists (37) score 198 hits. <OoT> Minutemen XII (35) score 335 hits. -=FSR=- Hand of More (44) score 175 hits. Kellaine's Boom Bangers (15) score 173 hits. <OoT> The Bloodlusty (39) score 383 hits. Total hits suffered: Attackers: 4296, Defenders: 434

<OoT> Heavy Regulars (32) take 100 hits in close combat, which cause 2 casualties. Furious Huscarles (47) take 74 hits in close combat, which cause 2 casualties. Festers Flow (46) take 60 hits in close combat, which cause 2 casualties. Expatriate's Rangers (7) take 596 hits (292 in close combat, 304 from archer fire), which cause 21 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat. Personal Guard (51) take 41 hits in close combat, which cause 1 casualties. Personal Guard (52) take 46 hits in close combat, which cause 1 casualties. <OoT> The Shadow Platoon (40) take 44 hits in close combat, which cause 2 casualties. <OoT> Montijo Marauders (36) take 257 hits (34 in close combat, 223 from archer fire), which cause 5 casualties. |DG| Tyrant Slayers (54) take 70 hits in close combat, which cause 2 casualties. Imperial Cagilan Guard (48) take 35 hits in close combat, which cause 1 casualties. <OoT>Helronian Balancers (43) take 220 hits from archer fire, which cause 4 casualties. Fifth fusileer brigade (8) take 481 hits (341 in close combat, 140 from archer fire), which cause 17 casualties, causing panicked flight among the survivors, 13 additional men get slaughtered during the retreat. Elven Elite Rangers (5) take 3057 hits in close combat, which cause 70 casualties, wiping the unit out. midnight attackers (50) take 32 hits in close combat, which cause 1 casualties. Weed Slasher (53) take 20 hits in close combat. No casualties. <OoT> Berserkers (30) take 28 hits in close combat, which cause 1 casualties. Kellaine's Boom Bangers (15) take 1239 hits in close combat, which cause 32 casualties, wiping the unit out. Total casualties: 140 attackers, 24 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 10 %. The local roads network has also been damaged. The battle does 16 % damage to the fortifications.

Since you were not present at the battle, you receive no honour or prestige. 3 of your men were killed and 5 were wounded in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 18 % damage. Combat training increases by 1 points.

April 30th (morning) -- Battle -- Limbar

No. Role Unit Commander Realm Unit Formation Org CS 1 A <OoT> 2nd Cunningham Longb Luke Fontan 37 Arch line 99 % 623 2 A <OoT> Clybr Lancers Laicch Fontan 28 Cav wedge 94 % 651 3 A <OoT> Deathwing Company Katsuyori Fontan 30 Cav wedge 94 % 626 4 A <OoT> Generals Battalion Basilius Fontan 43 Inf line 93 % 588 5 A <OoT> is coming to get You Karlean Fontan 20 Cav wedge 92 % 426 6 A <OoT> Minutemen XIII Abigail Fontan 44 Inf line 90 % 501 7 A <OOT> Revengists Ilkar Fontan 27 Inf line 93 % 418 8 A <OoT> Spadet suklaas syo Belendel Fontan 16 Inf line 97 % 368 9 A <OoT> The Bloodlusty LionHeart Fontan 50 Inf line 97 % 811 10 A <OoT>De Montfort Defenders Christopher Fontan 17 MI line 91 % 270 11 A <OoT>GreenHood Kan Da Fontan 25 Arch line 94 % 430 12 A <OoT>Helronian Balancers Helos Fontan 36 Cav wedge 93 % 702 13 A Archers Farec Fontan 8 Arch line 89 % 129 14 A Festers Flow Eric Fontan 22 Inf line 94 % 369 15 A Imperial Cagilan Guard Moira Fontan 18 Inf line 97 % 411 16 A Luz y Sombra Mia Fontan 21 Arch line 92 % 296 17 A midnight attackers mr.murder Fontan 11 Inf line 91 % 149 18 A ~=SFR=~nO1000 Xavier Fontan 12 Cav line 94 % 392 19 D Ard's Arrivals Ardamin Sirion 17 Inf line 13 % 259 20 D Arrow's of Light Anastasia Sirion 70 Arch line 6 % 387 21 D Huz XXV Praetorian Cohort Meristenzio Sirion 20 Inf line 14 % 307 22 D Infantry Corps Gale Sirion 5 Inf box 8 % 57 23 D Melkor's Blades SFC Dick Sirion 20 Inf line 7 % 198 24 D Silver Dragons Gwyneth Sirion 7 Arch line 10 % 124 25 D Troops Basher Sirion 8 Inf box 10 % 143

Total: 18 attackers (231 Inf, 17 MI, 91 Arch, 126 Cav) 7 defenders (70 Inf, 77 Arch) Total combat strengths: 8160 vs. 1475 The region owner Sirion and their allies defend. The Fontan troops attack because they are at war with Sirion.

It is quite windy and the archers will have to aim very carefully. The defenders take up positions inside the Palisade (1).

Basilius Decimus, Minister of Defense of Fontan is spotted wearing the Hat of Pain. Karlean Marrion (Knight of Tabost) is spotted reading from the Doomed Book of Abundance. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in Infantry Charge formation.

Turn No. 1 <OoT>De Montfort Defenders (10) fire on Huz XXV Praetorian Cohort (21), scoring 108 hits. <OoT> 2nd Cunningham Longb (1) move closer to get better shots. Arrow's of Light (20) have no enemy in range and hold their fire. <OoT>GreenHood (11) fire on Ard's Arrivals (19), scoring 105 hits. Silver Dragons (24) fire on <OoT> The Bloodlusty (9), scoring 49 hits. Archers (13) fire on Melkor's Blades (23), scoring 32 hits. Luz y Sombra (16) fire on Melkor's Blades (23), scoring 134 hits. ~=SFR=~nO1000 (18), <OoT> is coming to get You (5), <OoT> Deathwing Company (3), <OoT>Helronian Balancers (12) and <OoT> Clybr Lancers (2) ride on, closing in on the defenders. Ard's Arrivals (19) leave the fortification, attacking the enemy. Imperial Cagilan Guard (15) can not advance, because the front lines are too crowded. <OoT> The Bloodlusty (9) can not advance, because the front lines are too crowded. <OOT> Revengists (7) can not advance, because the front lines are too crowded. <OoT> Spadet suklaas syo (8) can not advance, because the front lines are too crowded. <OoT> Minutemen XIII (6), Festers Flow (14), midnight attackers (17) and <OoT> Generals Battalion (4) advance towards the enemy. Troops (25) and Infantry Corps (22) move forward to take up positions at the outer wall. Huz XXV Praetorian Cohort (21) and Melkor's Blades (23) hold their positions at the outer wall, waiting for the attack.

Close Combat: 4 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Ard's Arrivals (19) score 167 hits. <OoT> Minutemen XIII (6) score 469 hits. Festers Flow (14) score 148 hits. midnight attackers (17) score 44 hits. <OoT> Generals Battalion (4) score 375 hits. Total hits suffered: Attackers: 167, Defenders: 595 (1036 before overkill)

Ard's Arrivals (19) take 700 hits (595 in close combat, 105 from archer fire), which cause 17 casualties, wiping the unit out. <OoT> Minutemen XIII (6) take 66 hits in close combat, which cause 2 casualties. Huz XXV Praetorian Cohort (21) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Festers Flow (14) take 45 hits in close combat, which cause 1 casualties. Melkor's Blades (23) take 64 hits from archer fire (reduced due to fortifications), which cause 2 casualties. SFC Dick Iskaban (Knight of Trinbar, Sirion) has been wounded. midnight attackers (17) take 20 hits in close combat, which cause 1 casualties. <OoT> Generals Battalion (4) take 36 hits in close combat, which cause 1 casualties. <OoT> The Bloodlusty (9) take 49 hits from archer fire, which cause 1 casualties. Total casualties: 6 attackers, 20 defenders

Turn No. 2 Arrow's of Light (20) fire on <OoT> Generals Battalion (4), scoring 36 hits. Archers (13) fire on Huz XXV Praetorian Cohort (21), scoring 17 hits. <OoT> 2nd Cunningham Longb (1) fire on Huz XXV Praetorian Cohort (21), scoring 287 hits. Luz y Sombra (16) fire on Melkor's Blades (23), scoring 131 hits. <OoT>GreenHood (11) fire on Silver Dragons (24), scoring 97 hits. <OoT>De Montfort Defenders (10) fire on Infantry Corps (22), scoring 114 hits. Silver Dragons (24) fire on <OoT> Generals Battalion (4), scoring 61 hits. <OoT>Helronian Balancers (12), <OoT> Clybr Lancers (2), ~=SFR=~nO1000 (18), <OoT> is coming to get You (5) and <OoT> Deathwing Company (3) keep their distance to the fortifications, waiting for other troops to breach them first. There are 3 siege engines at the walls. <OoT> Minutemen XIII (6) climb up through the overcrowded siege engines. Festers Flow (14) attack the walls with slightly overcrowded siege engines. midnight attackers (17) attack the walls with slightly overcrowded siege engines. <OoT> Generals Battalion (4) climb up through the overcrowded siege engines. <OOT> Revengists (7), <OoT> The Bloodlusty (9), Imperial Cagilan Guard (15) and <OoT> Spadet suklaas syo (8) advance towards the enemy. Troops (25) move forward to take up positions at the outer wall. Melkor's Blades (23) hold their positions at the outer wall, waiting for the attack.

Close Combat: 4 Fontan banners are visible in the melee. Melkor's Blades (23) score 124 hits. <OoT> Minutemen XIII (6) score 346 hits. Festers Flow (14) score 108 hits. midnight attackers (17) score 32 hits. Troops (25) score 87 hits. Huz XXV Praetorian Cohort (21) score 221 hits. <OoT> Generals Battalion (4) score 269 hits. Infantry Corps (22) score 34 hits. Silver Dragons (24) score 19 hits. Total hits suffered: Attackers: 485, Defenders: 755

Melkor's Blades (23) take 224 hits (174 in close combat, 50 from archer fire) (reduced due to fortifications), which cause 7 casualties. SFC Dick Iskaban (Knight of Trinbar, Sirion) has been seriously wounded. <OoT> Minutemen XIII (6) take 225 hits in close combat, which cause 6 casualties. Festers Flow (14) take 81 hits in close combat, which cause 2 casualties. midnight attackers (17) take 79 hits in close combat, which cause 4 casualties. Troops (25) take 141 hits in close combat (reduced due to fortifications), which cause 6 casualties. Huz XXV Praetorian Cohort (21) take 301 hits (184 in close combat, 117 from archer fire) (reduced due to fortifications), which cause 8 casualties. <OoT> Generals Battalion (4) take 197 hits (100 in close combat, 97 from archer fire), which cause 5 casualties. Infantry Corps (22) take 115 hits (71 in close combat, 44 from archer fire) (reduced due to fortifications), which cause 5 casualties, wiping the unit out. Silver Dragons (24) take 118 hits (81 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 4 casualties. Total casualties: 17 attackers, 30 defenders

Turn No. 3 <OoT>De Montfort Defenders (10) hold their fire. <OoT>GreenHood (11) have no enemy in range and advance to better firing positions. Luz y Sombra (16) have no enemy in range and advance to better firing positions. <OoT> 2nd Cunningham Longb (1) hold their fire. Arrow's of Light (20) fire on <OoT> The Bloodlusty (9), scoring 26 hits. Archers (13) have no enemy in range and advance to better firing positions. <OoT> is coming to get You (5), <OoT> Deathwing Company (3), ~=SFR=~nO1000 (18), <OoT>Helronian Balancers (12) and <OoT> Clybr Lancers (2) ride carefully through the breached fortifications. There are 6 siege engines at the walls. Imperial Cagilan Guard (15) attack the fortifications with siege engines! midnight attackers (17) break through the frontlines! <OoT> Spadet suklaas syo (8) attack the fortifications with siege engines! <OoT> Minutemen XIII (6) break through the frontlines! Festers Flow (14) break through the frontlines! <OoT> Generals Battalion (4) break through the frontlines! <OoT> The Bloodlusty (9) attack the fortifications with siege engines! <OOT> Revengists (7) attack the fortifications with siege engines!

Close Combat: 14 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Imperial Cagilan Guard (15) score 340 hits. <OoT> is coming to get You (5) score 311 hits. Melkor's Blades (23) score 106 hits. Troops (25) score 27 hits. <OoT> Spadet suklaas syo (8) score 203 hits. <OoT> Deathwing Company (3) score 528 hits. <OoT> The Bloodlusty (9) score 639 hits. Huz XXV Praetorian Cohort (21) score 143 hits. ~=SFR=~nO1000 (18) score 355 hits. <OoT>Helronian Balancers (12) score 724 hits. <OoT> Clybr Lancers (2) score 563 hits. Silver Dragons (24) score 25 hits. <OOT> Revengists (7) score 191 hits. Total hits suffered: Attackers: 301, Defenders: 1815 (3854 before overkill)

Imperial Cagilan Guard (15) take 76 hits in close combat, which cause 2 casualties. <OoT> is coming to get You (5) take 50 hits in close combat, which cause 1 casualties. Melkor's Blades (23) take 797 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out. Troops (25) take 264 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out. <OoT> Spadet suklaas syo (8) take 44 hits in close combat, which cause 1 casualties. <OoT> Deathwing Company (3) take 57 hits in close combat, which cause 1 casualties. <OoT> The Bloodlusty (9) take 46 hits (20 in close combat, 26 from archer fire), which cause 1 casualties. Huz XXV Praetorian Cohort (21) take 353 hits in close combat (reduced due to fortifications), which cause 9 casualties. ~=SFR=~nO1000 (18) take 18 hits in close combat. No casualties. <OoT>Helronian Balancers (12) take 36 hits in close combat, which cause 1 casualties. Silver Dragons (24) take 151 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out. Total casualties: 7 attackers, 25 defenders

Turn No. 4 <OoT> 2nd Cunningham Longb (1) hold their fire. Luz y Sombra (16) hold their fire. Archers (13) hold their fire. <OoT>GreenHood (11) hold their fire. Arrow's of Light (20) fire on <OoT> Generals Battalion (4), scoring 59 hits. <OoT>De Montfort Defenders (10) hold their fire. <OoT> The Bloodlusty (9) break through the frontlines! <OoT> Spadet suklaas syo (8) break through the frontlines! Imperial Cagilan Guard (15) break through the frontlines! <OOT> Revengists (7) break through the frontlines! midnight attackers (17), Festers Flow (14), <OoT> Generals Battalion (4) and <OoT> Minutemen XIII (6) advance towards the enemy.

Close Combat: 8 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! <OoT> Deathwing Company (3) score 530 hits. ~=SFR=~nO1000 (18) score 317 hits. Huz XXV Praetorian Cohort (21) score 40 hits. <OoT> is coming to get You (5) score 274 hits. <OoT> Clybr Lancers (2) score 693 hits. <OoT>Helronian Balancers (12) score 651 hits. Total hits suffered: Attackers: 40, Defenders: 271 (2465 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

<OoT> Deathwing Company (3) take 40 hits in close combat, which cause 1 casualties. Huz XXV Praetorian Cohort (21) take 234 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out. Meristenzio Peristaltico (Knight of Lissambar, Sirion) has been wounded. <OoT> Generals Battalion (4) take 59 hits from archer fire, which cause 1 casualties. Arrow's of Light (20) are shocked. Total casualties: 2 attackers, 2 defenders

Turn No. 5 <OoT>GreenHood (11) move closer to get better shots. Luz y Sombra (16) have no enemy in range and advance to better firing positions. Archers (13) have no enemy in range and advance to better firing positions. <OoT>De Montfort Defenders (10) have no enemy in range and advance to better firing positions. Arrow's of Light (20) fire on <OoT> Generals Battalion (4), scoring 73 hits. <OoT> 2nd Cunningham Longb (1) have no enemy in range and advance to better firing positions. ~=SFR=~nO1000 (18), <OoT> Clybr Lancers (2), <OoT> is coming to get You (5), <OoT> Deathwing Company (3) and <OoT>Helronian Balancers (12) ride on, closing in on the defenders. Festers Flow (14), <OoT> The Bloodlusty (9), <OOT> Revengists (7), midnight attackers (17), <OoT> Minutemen XIII (6), <OoT> Generals Battalion (4), <OoT> Spadet suklaas syo (8) and Imperial Cagilan Guard (15) advance towards the enemy.

Close Combat: 4 Fontan banners are visible in the melee. Festers Flow (14) score 136 hits. midnight attackers (17) score 29 hits. <OoT> Minutemen XIII (6) score 352 hits. <OoT> Generals Battalion (4) score 268 hits. Arrow's of Light (20) score 28 hits. Total hits suffered: Attackers: 28, Defenders: 785

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Festers Flow (14) take 28 hits in close combat, which cause 1 casualties. <OoT> Generals Battalion (4) take 73 hits from archer fire, which cause 2 casualties. Arrow's of Light (20) take 762 hits in close combat (reduced due to fortifications), which cause 30 casualties. Total casualties: 3 attackers, 30 defenders

Turn No. 6 <OoT>GreenHood (11) have no enemy in range and advance to better firing positions. <OoT>De Montfort Defenders (10) have no enemy in range and advance to better firing positions. <OoT> 2nd Cunningham Longb (1) have no enemy in range and advance to better firing positions. Luz y Sombra (16) have no enemy in range and advance to better firing positions. Archers (13) have no enemy in range and advance to better firing positions. ~=SFR=~nO1000 (18) are eager to charge, but the melee is too crowded already. <OoT> is coming to get You (5) are eager to charge, but the melee is too crowded already. <OoT> Deathwing Company (3), <OoT> Clybr Lancers (2) and <OoT>Helronian Balancers (12) charge forward. <OoT> Spadet suklaas syo (8) can not advance, because the front lines are too crowded. <OoT> The Bloodlusty (9) can not advance, because the front lines are too crowded. Imperial Cagilan Guard (15) can not advance, because the front lines are too crowded. <OOT> Revengists (7) advance towards the enemy.

Close Combat: 10 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! <OOT> Revengists (7) score 251 hits. <OoT> Deathwing Company (3) score 1382 hits. <OoT> Minutemen XIII (6) score 386 hits. <OoT> Clybr Lancers (2) score 1796 hits. Festers Flow (14) score 121 hits. Arrow's of Light (20) score 36 hits. <OoT>Helronian Balancers (12) score 1495 hits. midnight attackers (17) score 30 hits. <OoT> Generals Battalion (4) score 315 hits. Total hits suffered: Attackers: 36, Defenders: 4387 (5776 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

<OOT> Revengists (7) take 36 hits in close combat, which cause 1 casualties. Arrow's of Light (20) take 4259 hits in close combat (reduced due to fortifications), which cause 40 casualties, wiping the unit out. Total casualties: 1 attackers, 40 defenders

Attacker Victory!

The battle does 16 % damage to the fortifications.

Your unit participated in a battle in Limbar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 27 points. Your men's equipment suffers 6 % damage. Combat training increases by 1 points.

April 30th (evening) -- Skirmish -- Limbar

No. Role Unit Commander Realm Unit Formation Org CS 1 A Peasant Militia (militia/guard unit) Sirion 141 other line 4 % 477 2 D <OoT> 2nd Cunningham Longb Luke Fontan 37 Arch line 97 % 585 3 D <OoT> Berserkers Chris Fontan 30 Inf box 94 % 507 4 D <OoT> Deathwing Company Katsuyori Fontan 29 Cav wedge 92 % 603 5 D <OoT> Generals Battalion Basilius Fontan 38 Inf line 92 % 531 6 D <OoT> is coming to get You Karlean Fontan 20 Cav wedge 90 % 431 7 D <OoT> Lavender Lightning Luna Fontan 30 Arch skirmish 95 % 568 8 D <OoT> Minutemen XIII Abigail Fontan 43 Inf line 89 % 491 9 D <OOT> Revengists Ilkar Fontan 27 Inf line 91 % 407 10 D <OoT> Spadet suklaas syo Belendel Fontan 16 Inf line 95 % 349 11 D <OoT> Swords of HanLi Rond Fontan 30 Inf box 92 % 460 12 D <OoT> The Bloodlusty LionHeart Fontan 50 Inf line 95 % 766 13 D <OoT>De Montfort Defenders Christopher Fontan 17 MI line 89 % 277 14 D <OoT>GreenHood Kan Da Fontan 25 Arch line 93 % 412 15 D <OoT>Helronian Balancers Helos Fontan 36 Cav wedge 91 % 697 16 D Archers Farec Fontan 8 Arch line 87 % 139 17 D Festers Flow Eric Fontan 18 Inf line 92 % 320 18 D Imperial Cagilan Guard Moira Fontan 18 Inf line 95 % 392 19 D Luz y Sombra Mia Fontan 21 Arch line 90 % 278 20 D midnight attackers mr.murder Fontan 6 Inf line 89 % 118 21 D Paladins of Darton Donnayet Fontan 23 SF line 94 % 550 22 D ~=SFR=~nO1000 Xavier Fontan 12 Cav line 92 % 386 23 N Troops Basher Sirion 0 Inf box 10 % 0

Total: 1 attackers (141 other) 21 defenders (276 Inf, 17 MI, 121 Arch, 97 Cav, 23 SF) Total combat strengths: 477 vs. 9267 1 neutral observers (0 combat strength). Troops have no combat-ready men and thus stay out of the battle. The troops from Fontan set up defenses because they control the battlefield. The Sirion troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully. Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Basilius Decimus, Minister of Defense of Fontan is spotted wearing the Hat of Pain. Karlean Marrion (Knight of Tabost) is spotted reading from the Doomed Book of Abundance. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1 <OoT>GreenHood (14) fire on Peasant Militia (1), scoring 93 hits. <OoT>De Montfort Defenders (13) fire on Peasant Militia (1), scoring 46 hits. Archers (16) fire on Peasant Militia (1), scoring 32 hits. Luz y Sombra (19) fire on Peasant Militia (1), scoring 95 hits. <OoT> 2nd Cunningham Longb (2) fire on Peasant Militia (1), scoring 221 hits. <OoT> Lavender Lightning (7) fire on Peasant Militia (1), scoring 172 hits. <OoT> is coming to get You (6), <OoT> Deathwing Company (4), <OoT>Helronian Balancers (15) and ~=SFR=~nO1000 (22) ride on, closing in on the enemy. Peasant Militia (1) advance towards the enemy. Festers Flow (17), <OoT> Spadet suklaas syo (10), Paladins of Darton (21), <OoT> Berserkers (3), <OoT> The Bloodlusty (12), <OoT> Generals Battalion (5), Imperial Cagilan Guard (18), midnight attackers (20), <OoT> Minutemen XIII (8), <OoT> Swords of HanLi (11) and <OOT> Revengists (9) advance towards the enemy.

Peasant Militia (1) take 659 hits from archer fire, which cause 34 casualties. Total casualties: 34 attackers, 0 defenders

Turn No. 2 Archers (16) fire on Peasant Militia (1), scoring 37 hits. <OoT> 2nd Cunningham Longb (2) fire on Peasant Militia (1), scoring 244 hits. <OoT> Lavender Lightning (7) fire on Peasant Militia (1), scoring 197 hits. <OoT>De Montfort Defenders (13) move in, hoping to reach close combat. <OoT>De Montfort Defenders (13) fire on Peasant Militia (1), scoring 84 hits. <OoT>GreenHood (14) fire on Peasant Militia (1), scoring 189 hits. Luz y Sombra (19) fire on Peasant Militia (1), scoring 187 hits. <OoT>Helronian Balancers (15), <OoT> is coming to get You (6), ~=SFR=~nO1000 (22) and <OoT> Deathwing Company (4) charge ahead, into the attackers' ranks. midnight attackers (20), Festers Flow (17), <OoT> Swords of HanLi (11), <OoT> Spadet suklaas syo (10), <OoT> Generals Battalion (5), <OoT> Minutemen XIII (8), <OOT> Revengists (9), Imperial Cagilan Guard (18), <OoT> Berserkers (3), <OoT> The Bloodlusty (12) and Paladins of Darton (21) advance towards the enemy.

Close Combat: 23 Fontan banners are visible in the melee. midnight attackers (20) score 38 hits. Festers Flow (17) score 143 hits. <OoT>Helronian Balancers (15) score 1737 hits. <OoT> is coming to get You (6) score 732 hits. <OoT> Swords of HanLi (11) score 338 hits. <OoT> Spadet suklaas syo (10) score 235 hits. Peasant Militia (1) score 104 hits. <OoT> Generals Battalion (5) score 352 hits. <OoT> Minutemen XIII (8) score 452 hits. ~=SFR=~nO1000 (22) score 536 hits. <OOT> Revengists (9) score 240 hits. Imperial Cagilan Guard (18) score 335 hits. <OoT> Berserkers (3) score 340 hits. <OoT> Deathwing Company (4) score 1562 hits. <OoT> The Bloodlusty (12) score 545 hits. Paladins of Darton (21) score 472 hits. Total hits suffered: Attackers: 8057, Defenders: 104

midnight attackers (20) take 28 hits in close combat, which cause 1 casualties. Festers Flow (17) take 32 hits in close combat, which cause 1 casualties. <OoT>Helronian Balancers (15) take 44 hits in close combat, which cause 1 casualties. Peasant Militia (1) take 8995 hits (8057 in close combat, 938 from archer fire), which cause 107 casualties, wiping the unit out. Total casualties: 107 attackers, 3 defenders

Defender Victory!

Your unit participated in a battle in Limbar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 2 points of Morale.