Dubhaine Family/Cathal/Battles/1012/October

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

10th October - Ammersfield

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ABakker BladesmenArthurAssassins40 Infline  323
2AMixed MidgetsLuckyAssassins22 MIline  141
3APersonal GuardArtemisAssassins38 Infline  294
4DKerant VolunteersAoifaMinas Thalion32 MIline  306
5DTonent's ChosenCathalMinas Thalion24 MIline  218


Total:
3 attackers (78 Inf, 22 MI)
2 defenders (56 MI)
Total combat strengths: 758 vs. 524

The forces from Minas Thalion brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
Bakker Bladesmen attack because they are out for blood.
Personal Guard attack because they are out for blood.
Mixed Midgets attack because they are out for blood.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (40-I)
2 (22-M)
3 (38-I)
  4 (32-M)
5 (24-M)
   

Kerant Volunteers (4) fire on Bakker Bladesmen (1), scoring 56 hits.
Tonent's Chosen (5) fire on Personal Guard (3), scoring 42 hits.
Mixed Midgets (2) fire on Kerant Volunteers (4), scoring 17 hits.
Total ranged hits suffered: Attackers: 98, Defenders: 17
Bakker Bladesmen (1) and Personal Guard (3) advance towards the enemy.


Kerant Volunteers (4) take 9 hits from archer fire (reduced due to fortifications). No casualties.
Bakker Bladesmen (1) take 56 hits from archer fire, which cause 2 casualties.
Personal Guard (3) take 42 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 98 (0 from close combat and 98 from ranged), Defenders: 9 (0 from close combat and 9 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 2

    2 (22-M)
1 (38-I)
3 (37-I)
 4 (32-M)
5 (24-M)
   

Kerant Volunteers (4) fire on Bakker Bladesmen (1), scoring 76 hits.
Tonent's Chosen (5) fire on Personal Guard (3), scoring 86 hits.
Mixed Midgets (2) fire on Kerant Volunteers (4), scoring 9 hits.
Total ranged hits suffered: Attackers: 162, Defenders: 9
Bakker Bladesmen (1) and Personal Guard (3) advance towards the enemy.


Kerant Volunteers (4) take 5 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Bakker Bladesmen (1) take 76 hits from archer fire, which cause 2 casualties.
Personal Guard (3) take 86 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 162 (0 from close combat and 162 from ranged), Defenders: 5 (0 from close combat and 5 from ranged)
Total casualties: 5 attackers, 1 defenders

Turn No. 3

    2 (22-M)
 1 (36-I)
3 (34-I)
4 (31-M)
5 (24-M)
   

Kerant Volunteers (4) fire on Bakker Bladesmen (1), scoring 104 hits.
Mixed Midgets (2) fire on Tonent's Chosen (5), scoring 20 hits.
Tonent's Chosen (5) fire on Personal Guard (3), scoring 89 hits.
Total ranged hits suffered: Attackers: 193, Defenders: 20
Bakker Bladesmen (1) and Personal Guard (3) advance towards the enemy.


Close Combat (Defender Line 2):
2 Assassins banners are visible in the melee.
Bakker Bladesmen (1) score 117 hits on Kerant Volunteers (4).
Kerant Volunteers (4) score 54 hits on Bakker Bladesmen (1).
Personal Guard (3) score 108 hits on Tonent's Chosen (5).
Tonent's Chosen (5) score 45 hits on Personal Guard (3).
Total close combat hits suffered: Attackers: 99, Defenders: 225

Bakker Bladesmen (1) take 158 hits (54 in close combat, 104 from archer fire), which cause 5 casualties.
Kerant Volunteers (4) take 106 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Personal Guard (3) take 134 hits (45 in close combat, 89 from archer fire), which cause 4 casualties.
Tonent's Chosen (5) take 128 hits (108 in close combat, 20 from archer fire), which cause 6 casualties.
Total hits suffered: Attackers: 292 (99 from close combat and 193 from ranged), Defenders: 234 (214 from close combat and 20 from ranged)
Total casualties: 9 attackers, 11 defenders

Turn No. 4

    2 (22-M)
  1 (31-I)
3 (30-I)
4 (26-M)
5 (18-M)
   

Mixed Midgets (2) move closer to get better shots.


Close Combat (Defender Line 2):
2 Assassins banners are visible in the melee.
Kerant Volunteers (4) score 127 hits on Bakker Bladesmen (1).
Tonent's Chosen (5) score 93 hits on Personal Guard (3).
Bakker Bladesmen (1) score 88 hits on Kerant Volunteers (4).
Personal Guard (3) score 110 hits on Tonent's Chosen (5).
Total close combat hits suffered: Attackers: 220, Defenders: 198

Kerant Volunteers (4) take 80 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Tonent's Chosen (5) take 110 hits in close combat, which cause 5 casualties.
Bakker Bladesmen (1) take 127 hits in close combat, which cause 4 casualties.
Personal Guard (3) take 93 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 220 (220 from close combat and 0 from ranged), Defenders: 190 (190 from close combat and 0 from ranged)
Total casualties: 7 attackers, 9 defenders

Turn No. 5

     2 (22-M)
 1 (27-I)
3 (27-I)
4 (22-M)
5 (13-M)
   

Mixed Midgets (2) move closer so they can fire safely into the melee.


Close Combat (Defender Line 2):
2 Assassins banners are visible in the melee.
Kerant Volunteers (4) score 100 hits on Bakker Bladesmen (1).
Bakker Bladesmen (1) score 82 hits on Kerant Volunteers (4).
Tonent's Chosen (5) score 58 hits on Personal Guard (3).
Personal Guard (3) score 93 hits on Tonent's Chosen (5).
Total close combat hits suffered: Attackers: 158, Defenders: 175

Kerant Volunteers (4) take 75 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Bakker Bladesmen (1) take 100 hits in close combat, which cause 3 casualties.
Tonent's Chosen (5) take 93 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Personal Guard (3) take 58 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 158 (158 from close combat and 0 from ranged), Defenders: 168 (168 from close combat and 0 from ranged)
Total casualties: 5 attackers, 8 defenders

Turn No. 6

      2 (22-M)
1 (24-I)
4 (18-M)
   

Mixed Midgets (2) fire carefully into the close combat near them.
Mixed Midgets (2) fire on Kerant Volunteers (4), scoring 18 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 18


Close Combat (Defender Line 2):
2 Assassins banners are visible in the melee.
Bakker Bladesmen (1) score 70 hits on Kerant Volunteers (4).
Kerant Volunteers (4) score 113 hits on Bakker Bladesmen (1).
Total close combat hits suffered: Attackers: 113, Defenders: 70

Bakker Bladesmen (1) take 113 hits in close combat, which cause 4 casualties.
Kerant Volunteers (4) take 73 hits (64 in close combat, 9 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 113 (113 from close combat and 0 from ranged), Defenders: 73 (64 from close combat and 9 from ranged)
Total casualties: 4 attackers, 4 defenders

Turn No. 7

      2 (22-M)
1 (20-I)
4 (14-M)
   

Mixed Midgets (2) fire carefully into the close combat near them.
Mixed Midgets (2) fire on Kerant Volunteers (4), scoring 17 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 17


Close Combat (Defender Line 2):
2 Assassins banners are visible in the melee.
Kerant Volunteers (4) score 81 hits on Bakker Bladesmen (1).
Bakker Bladesmen (1) score 61 hits on Kerant Volunteers (4).
Total close combat hits suffered: Attackers: 81, Defenders: 61

Kerant Volunteers (4) take 64 hits (55 in close combat, 9 from archer fire) (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Bakker Bladesmen (1) take 81 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 81 (81 from close combat and 0 from ranged), Defenders: 64 (55 from close combat and 9 from ranged)
Total casualties: 3 attackers, 3 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Results

The battle lasted for 2 hours. You have gained 1 Honour. 4 of your men were killed and 11 were wounded in this battle. Morale of your troops falls by 24 points. Your men's equipment suffers 10 % damage. Combat training increases by 3 points. Unit cohesion rises 2 points.