Dubhaine Family/Cathal/Battles/1012/July

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July 4th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  290
2DThe Harlequin GuardCathalMinas Thalion30 MIline  376
3NPersonal GuardAnomalousAssassins32 Archbox  286


Total:
1 attackers (5 other)
1 defenders (30 MI)
Total combat strengths: 290 vs. 376
1 neutral observers (286 combat strength).

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.
Personal Guard don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
     2 (30-M)
 

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 69 hits.
</Char >Total ranged hits suffered: Attackers: 69, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 69 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 69 (0 from close combat and 69 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
   2 (30-M)
  

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 49 hits.
</Char >Total ranged hits suffered: Attackers: 49, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 49 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 49 (0 from close combat and 49 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

     <Char >1 (3-M)
</Char >
 2 (30-M)
   

<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 223 hits.
</Char >Total ranged hits suffered: Attackers: 223, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 223 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 223 (0 from close combat and 223 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 2 points. Unit cohesion rises 3 points.

July 5th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)1 otherline  120
2DThe Harlequin GuardCathalMinas Thalion30 MIline  380


Total:
1 attackers (1 other)
1 defenders (30 MI)
Total combat strengths: 120 vs. 380

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (1-M)
</Char >
     2 (30-M)
 

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 29 hits.
</Char >Total ranged hits suffered: Attackers: 29, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 29 hits from archer fire. No casualties.
</Char >Total hits suffered: Attackers: 29 (0 from close combat and 29 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (1-M)
</Char >
   2 (30-M)
  

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 100 hits.
</Char >Total ranged hits suffered: Attackers: 100, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 100 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 100 (0 from close combat and 100 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

July 9th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)39 otherline  543
2DThe Harlequin GuardCathalMinas Thalion30 MIline  368


Total:
1 attackers (39 other)
1 defenders (30 MI)
Total combat strengths: 543 vs. 368

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (39-U)
</Char >
    2 (30-M)
 

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Undead Horde (1), scoring 90 hits.
</Char >Total ranged hits suffered: Attackers: 90, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 90 hits from archer fire, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 90 (0 from close combat and 90 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

     <Char >1 (35-U)
</Char >
  2 (30-M)
  

<Char >The Harlequin Guard (2) fire on Undead Horde (1), scoring 148 hits.
</Char >Total ranged hits suffered: Attackers: 148, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 148 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 148 (0 from close combat and 148 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 3

      <Char >1 (28-U)
</Char >
 2 (30-M)
  

<Char >The Harlequin Guard (2) fire on Undead Horde (1), scoring 221 hits.
</Char >Total ranged hits suffered: Attackers: 221, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 221 hits from archer fire, which cause 11 casualties.
</Char >Total hits suffered: Attackers: 221 (0 from close combat and 221 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Turn No. 4

       <Char >1 (17-U)
</Char >
2 (30-M)
  

<Char >The Harlequin Guard (2) fire on Undead Horde (1), scoring 147 hits.
</Char >Total ranged hits suffered: Attackers: 147, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 3):
1 Minas Thalion banners are visible in the melee.
<Char >Undead Horde (1) score 46 hits on The Harlequin Guard (2).
</Char >The Harlequin Guard (2) score 89 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 89, Defenders: 46

<Char >Undead Horde (1) take 236 hits (89 in close combat, 147 from archer fire), which cause 11 casualties.
</Char >The Harlequin Guard (2) take 46 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 236 (89 from close combat and 147 from ranged), Defenders: 46 (46 from close combat and 0 from ranged)
Total casualties: 11 attackers, 2 defenders

Turn No. 5

        <Char >1 (6-U)
</Char >
2 (28-M)
  



Close Combat (Defender Line 3):
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (2) score 194 hits on Undead Horde (1).
<Char >Undead Horde (1) score 22 hits on The Harlequin Guard (2).
</Char >Total close combat hits suffered: Attackers: 194, Defenders: 22

The Harlequin Guard (2) take 22 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (1) take 194 hits in close combat, which cause 6 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 194 (194 from close combat and 0 from ranged), Defenders: 22 (22 from close combat and 0 from ranged)
Total casualties: 6 attackers, 1 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed but 3 were wounded in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 5 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

July 12th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Greased ArrowsIuz VidarOuter Tilog35 Archbox  320
2A Skadii GuardiansTyr GunnarOuter Tilog24 Infbox  166
3A Worthless Stick-tossersVladamireOuter Tilog57 Archbox  326
4DThe Harlequin GuardCathalMinas Thalion30 MIskirmish  359


Total:
3 attackers (24 Inf, 92 Arch)
1 defenders (30 MI)
Total combat strengths: 812 vs. 359

The region owner Minas Thalion and their allies defend.
Skadii Guardians attack because they are out for blood.
Worthless Stick-tossers attack because they are out for blood.
Greased Arrows attack because they are out for blood.

A calm wind blows, to the joy of the archers.

Tyr Gunnar Vlad (Knight of Steepglades) is spotted wielding the Enchanted Axe of Portion.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   2 (24-I)
  1 (35-A)
3 (57-A)
    4 (30-M)
 

Greased Arrows (1) move closer to get better shots.
Greased Arrows (1) fire on The Harlequin Guard (4), scoring 55 hits.
Worthless Stick-tossers (3) move closer to get better shots.
Worthless Stick-tossers (3) fire on The Harlequin Guard (4), scoring 25 hits.
The Harlequin Guard (4) have no enemy in range and hold their fire.
The Harlequin Guard (4) fire on Worthless Stick-tossers (3), scoring 116 hits.
Total ranged hits suffered: Attackers: 116, Defenders: 80
Skadii Guardians (2) advance towards the enemy.


Worthless Stick-tossers (3) take 116 hits from archer fire, which cause 5 casualties.
The Harlequin Guard (4) take 40 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 116 (0 from close combat and 116 from ranged), Defenders: 40 (0 from close combat and 40 from ranged)
Total casualties: 5 attackers, 2 defenders

Turn No. 2

    2 (24-I)
  1 (35-A)
3 (52-A)
   4 (28-M)
 

Greased Arrows (1) fire on The Harlequin Guard (4), scoring 51 hits.
Worthless Stick-tossers (3) move closer to get better shots.
Worthless Stick-tossers (3) fire on The Harlequin Guard (4), scoring 21 hits.
The Harlequin Guard (4) fire on Worthless Stick-tossers (3), scoring 168 hits.
Total ranged hits suffered: Attackers: 168, Defenders: 72
Skadii Guardians (2) advance towards the enemy.


Worthless Stick-tossers (3) take 168 hits from archer fire, which cause 7 casualties.
The Harlequin Guard (4) take 36 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 168 (0 from close combat and 168 from ranged), Defenders: 36 (0 from close combat and 36 from ranged)
Total casualties: 7 attackers, 2 defenders

Turn No. 3

     2 (24-I)
1 (35-A)
3 (45-A)
  4 (26-M)
 

Worthless Stick-tossers (3) fire on The Harlequin Guard (4), scoring 32 hits.
The Harlequin Guard (4) fire on Worthless Stick-tossers (3), scoring 191 hits.
Greased Arrows (1) fire on The Harlequin Guard (4), scoring 71 hits.
Total ranged hits suffered: Attackers: 191, Defenders: 103
Skadii Guardians (2) advance towards the enemy.


Worthless Stick-tossers (3) take 191 hits from archer fire, which cause 7 casualties.
The Harlequin Guard (4) take 52 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 191 (0 from close combat and 191 from ranged), Defenders: 52 (0 from close combat and 52 from ranged)
Total casualties: 7 attackers, 3 defenders

Turn No. 4

      1 (35-A)
2 (24-I)
3 (38-A)
  4 (23-M)
 

Worthless Stick-tossers (3) fire on The Harlequin Guard (4), scoring 33 hits.
Greased Arrows (1) fire on The Harlequin Guard (4), scoring 94 hits.
The Harlequin Guard (4) fire on Worthless Stick-tossers (3), scoring 144 hits.
Total ranged hits suffered: Attackers: 144, Defenders: 127
Skadii Guardians (2) advance towards the enemy.


Worthless Stick-tossers (3) take 144 hits from archer fire, which cause 6 casualties.
The Harlequin Guard (4) take 64 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 144 (0 from close combat and 144 from ranged), Defenders: 64 (0 from close combat and 64 from ranged)
Total casualties: 6 attackers, 4 defenders

Turn No. 5

      1 (35-A)
2 (24-I)
3 (32-A)
  4 (19-M)
 

Greased Arrows (1) fire on The Harlequin Guard (4), scoring 76 hits.
The Harlequin Guard (4) fire on Worthless Stick-tossers (3), scoring 116 hits.
Worthless Stick-tossers (3) fire on The Harlequin Guard (4), scoring 37 hits.
Total ranged hits suffered: Attackers: 116, Defenders: 113
Skadii Guardians (2) advance towards the enemy.


The Harlequin Guard (4) take 57 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Worthless Stick-tossers (3) take 116 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 116 (0 from close combat and 116 from ranged), Defenders: 57 (0 from close combat and 57 from ranged)
Total casualties: 5 attackers, 3 defenders

Turn No. 6

      1 (35-A)
  2 (24-I)
 4 (16-M)
 

Greased Arrows (1) fire on The Harlequin Guard (4), scoring 58 hits.
The Harlequin Guard (4) fire on Skadii Guardians (2), scoring 198 hits.
Total ranged hits suffered: Attackers: 198, Defenders: 58
Skadii Guardians (2) advance towards the enemy.


The Harlequin Guard (4) take 29 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Skadii Guardians (2) take 198 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 198 (0 from close combat and 198 from ranged), Defenders: 29 (0 from close combat and 29 from ranged)
Total casualties: 12 attackers, 2 defenders

Turn No. 7

      1 (35-A)
   2 (12-I)
4 (14-M)
 

The Harlequin Guard (4) fire on Skadii Guardians (2), scoring 134 hits.
Greased Arrows (1) fire on The Harlequin Guard (4), scoring 73 hits.
Total ranged hits suffered: Attackers: 134, Defenders: 73
Skadii Guardians (2) advance towards the enemy.


Close Combat (Defender Line 4):
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (4) score 49 hits on Skadii Guardians (2).
Skadii Guardians (2) score 76 hits on The Harlequin Guard (4).
Total close combat hits suffered: Attackers: 49, Defenders: 76

The Harlequin Guard (4) take 106 hits (69 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Skadii Guardians (2) take 183 hits (49 in close combat, 134 from archer fire), which cause 11 casualties, causing panicked flight among the survivors.
Tyr Gunnar Vlad of Outer Tilog (Knight of Steepglades, Outer Tilog) has been wounded by The Harlequin Guard (4).
Total hits suffered: Attackers: 183 (49 from close combat and 134 from ranged), Defenders: 106 (69 from close combat and 37 from ranged)
Total casualties: 11 attackers, 6 defenders

Turn No. 8

      1 (35-A)
   4 (8-M)
 

Greased Arrows (1) fire on The Harlequin Guard (4), scoring 68 hits.
The Harlequin Guard (4) move closer to get better shots.
The Harlequin Guard (4) fire on Greased Arrows (1), scoring 47 hits.
Total ranged hits suffered: Attackers: 47, Defenders: 68


Greased Arrows (1) take 47 hits from archer fire, which cause 2 casualties.
The Harlequin Guard (4) take 68 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 47 (0 from close combat and 47 from ranged), Defenders: 68 (0 from close combat and 68 from ranged)
Total casualties: 2 attackers, 4 defenders

Turn No. 9

      1 (33-A)
  4 (4-M)
  

The Harlequin Guard (4) fire on Greased Arrows (1), scoring 25 hits.
Greased Arrows (1) fire on The Harlequin Guard (4), scoring 116 hits.
Total ranged hits suffered: Attackers: 25, Defenders: 116


The Harlequin Guard (4) take 116 hits from archer fire, which cause 4 casualties, wiping the unit out.
Greased Arrows (1) take 25 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 25 (0 from close combat and 25 from ranged), Defenders: 116 (0 from close combat and 116 from ranged)
Total casualties: 1 attackers, 4 defenders

Attacker Victory!

Results

The battle lasted for 3 hours. You have gained 1 Honour. You have improved your swordfighting skill. 8 of your men were killed and 22 were wounded in this battle. Morale of your troops falls by 52 points. Your men's equipment suffers 17 % damage. Combat training increases by 3 points. Unit cohesion rises 2 points.

July 16th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)40 otherline  503
2DPersonal GuardVilatarMinas Thalion16 Infline  158
3DThe Harlequin GuardCathalMinas Thalion7 MIskirmish  152


Total:
1 attackers (40 other)
2 defenders (16 Inf, 7 MI)
Total combat strengths: 503 vs. 310

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

There is almost no wind today, archers will be deadly.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (40-U)
</Char >
 2 (16-I)
  3 (7-M)
 

The Harlequin Guard (3) move closer to get better shots.
<Char >The Harlequin Guard (3) fire on Undead Horde (1), scoring 28 hits.
</Char >Total ranged hits suffered: Attackers: 28, Defenders: 0
Undead Horde (1) advance towards the enemy.
Personal Guard (2) advance towards the enemy.


Close Combat (Center Line):
<Char >Undead Horde (1) score 61 hits on Personal Guard (2).
</Char >Personal Guard (2) score 71 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 71, Defenders: 61

<Char >Undead Horde (1) take 99 hits (71 in close combat, 28 from archer fire), which cause 4 casualties.
</Char >Personal Guard (2) take 61 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 99 (71 from close combat and 28 from ranged), Defenders: 61 (61 from close combat and 0 from ranged)
Total casualties: 4 attackers, 2 defenders

Turn No. 2

     <Char >1 (36-U)
</Char >
2 (14-I)
  3 (7-M)
  

The Harlequin Guard (3) move closer to get better shots.


Close Combat (Center Line):
Personal Guard (2) score 69 hits on Undead Horde (1).
<Char >Undead Horde (1) score 67 hits on Personal Guard (2).
</Char >Total close combat hits suffered: Attackers: 69, Defenders: 67

Personal Guard (2) take 67 hits in close combat, which cause 2 casualties.
<Char >Undead Horde (1) take 69 hits in close combat, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 69 (69 from close combat and 0 from ranged), Defenders: 67 (67 from close combat and 0 from ranged)
Total casualties: 3 attackers, 2 defenders

Turn No. 3

     <Char >1 (33-U)
</Char >
2 (12-I)
 3 (7-M)
   

The Harlequin Guard (3) move closer so they can fire safely into the melee.


Close Combat (Center Line):
<Char >Undead Horde (1) score 58 hits on Personal Guard (2).
</Char >Personal Guard (2) score 47 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 47, Defenders: 58

<Char >Undead Horde (1) take 47 hits in close combat, which cause 2 casualties.
</Char >Personal Guard (2) take 58 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 47 (47 from close combat and 0 from ranged), Defenders: 58 (58 from close combat and 0 from ranged)
Total casualties: 2 attackers, 2 defenders

Turn No. 4

     <Char >1 (31-U)
</Char >
2 (10-I)
3 (7-M)
    

The Harlequin Guard (3) fire carefully into the close combat near them.
<Char >The Harlequin Guard (3) fire on Undead Horde (1), scoring 85 hits.
</Char >Total ranged hits suffered: Attackers: 85, Defenders: 0


Close Combat (Center Line):
<Char >Undead Horde (1) score 52 hits on Personal Guard (2).
</Char >Personal Guard (2) score 49 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 49, Defenders: 52

<Char >Undead Horde (1) take 134 hits (49 in close combat, 85 from archer fire), which cause 6 casualties.
</Char >Personal Guard (2) take 52 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 134 (49 from close combat and 85 from ranged), Defenders: 52 (52 from close combat and 0 from ranged)
Total casualties: 6 attackers, 2 defenders

Turn No. 5

     <Char >1 (25-U)
</Char >
3 (7-M)
    

<Char >The Harlequin Guard (3) fire on Undead Horde (1), scoring 87 hits.
</Char >Total ranged hits suffered: Attackers: 87, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 1):
The Harlequin Guard (3) score 35 hits on Undead Horde (1).
<Char >Undead Horde (1) score 37 hits on The Harlequin Guard (3).
</Char >Total close combat hits suffered: Attackers: 35, Defenders: 37

The Harlequin Guard (3) take 37 hits in close combat, which cause 3 casualties.
<Char >Undead Horde (1) take 122 hits (35 in close combat, 87 from archer fire), which cause 5 casualties.
</Char >Total hits suffered: Attackers: 122 (35 from close combat and 87 from ranged), Defenders: 37 (37 from close combat and 0 from ranged)
Total casualties: 5 attackers, 3 defenders

Turn No. 6

      <Char >1 (20-U)
</Char >
3 (4-M)
    



Close Combat (Defender Line 1):
The Harlequin Guard (3) score 42 hits on Undead Horde (1).
<Char >Undead Horde (1) score 47 hits on The Harlequin Guard (3).
</Char >Total close combat hits suffered: Attackers: 42, Defenders: 47

The Harlequin Guard (3) take 47 hits in close combat, which cause 4 casualties, wiping the unit out.
<Char >Undead Horde (1) take 42 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 42 (42 from close combat and 0 from ranged), Defenders: 47 (47 from close combat and 0 from ranged)
Total casualties: 2 attackers, 4 defenders

Attacker Victory!

Results

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. 6 of your men were killed and 1 were wounded in this battle. Your men's equipment suffers 1 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.

July 24th

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)10 otherline  430
2DThe Harlequin GuardCathalMinas Thalion6 MIskirmish  133


Total:
1 attackers (10 other)
1 defenders (6 MI)
Total combat strengths: 430 vs. 133

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (10-M)
</Char >
     2 (6-M)
 

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 16 hits.
</Char >Total ranged hits suffered: Attackers: 16, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 16 hits from archer fire. No casualties.
</Char >Total hits suffered: Attackers: 16 (0 from close combat and 16 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (10-M)
</Char >
   2 (6-M)
  

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 39 hits.
</Char >Total ranged hits suffered: Attackers: 39, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 39 hits from archer fire. No casualties.
</Char >Total hits suffered: Attackers: 39 (0 from close combat and 39 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

     <Char >1 (10-M)
</Char >
 2 (6-M)
   

<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 77 hits.
</Char >Total ranged hits suffered: Attackers: 77, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 77 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 77 (0 from close combat and 77 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 4

      <Char >1 (9-M)
</Char >
2 (6-M)
   

<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 76 hits.
</Char >Total ranged hits suffered: Attackers: 76, Defenders: 0
Monsters (1) advance towards the enemy.


Close Combat (Defender Line 2):
<Char >Monsters (1) score 105 hits on The Harlequin Guard (2).
</Char >The Harlequin Guard (2) score 37 hits on Monsters (1).
Total close combat hits suffered: Attackers: 37, Defenders: 105

<Char >Monsters (1) take 113 hits (37 in close combat, 76 from archer fire), which cause 1 casualties, causing panicked flight among the survivors.
</Char >The Harlequin Guard (2) take 105 hits in close combat, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 113 (37 from close combat and 76 from ranged), Defenders: 105 (105 from close combat and 0 from ranged)
Total casualties: 1 attackers, 6 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 3 Honour and 1 Prestige. Your unit was wiped out to the last man.