Dubhaine Family/Brigdha/Battles/2011/December

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

December 16th

Sunrise -- Negev

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)8 otherline  510
2D Black SwansBrigdhaFontan37 Archbox  528
3D Royal GuardErmanno TuscanoFontan16 Infline  278


Total:
1 attackers (8 other)
2 defenders (16 Inf, 37 Arch)
Total combat strengths: 510 vs. 806

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

There is almost no wind today, archers will be deadly.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (8-M)
</Char >
   3 (16-I)
2 (37-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 109 hits.
</Char >Total ranged hits suffered: Attackers: 109, Defenders: 0
Monsters (1) advance towards the enemy.
Royal Guard (3) advance towards the enemy.


<Char >Monsters (1) take 109 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 109 (0 from close combat and 109 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (7-M)
</Char >
3 (16-I)
  2 (37-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 145 hits.
</Char >Total ranged hits suffered: Attackers: 145, Defenders: 0
Monsters (1) advance towards the enemy.


Close Combat (Center Line):
<Char >Monsters (1) score 254 hits on Royal Guard (3).
</Char > Royal Guard (3) score 48 hits on Monsters (1).
Total close combat hits suffered: Attackers: 48, Defenders: 254

<Char >Monsters (1) take 193 hits (48 in close combat, 145 from archer fire), which cause 1 casualties.
</Char > Royal Guard (3) take 254 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 193 (48 from close combat and 145 from ranged), Defenders: 254 (254 from close combat and 0 from ranged)
Total casualties: 1 attackers, 6 defenders

Turn No. 3

     <Char >1 (6-M)
</Char >
3 (10-I)
  2 (37-A)
   

Black Swans (2) have no enemy in range and hold their fire.


Close Combat (Center Line):
Royal Guard (3) score 32 hits on Monsters (1).
<Char >Monsters (1) score 279 hits on Royal Guard (3).
</Char >Total close combat hits suffered: Attackers: 32, Defenders: 279

Royal Guard (3) take 279 hits in close combat, which cause 6 casualties.
<Char >Monsters (1) take 32 hits in close combat. No casualties.
</Char >Total hits suffered: Attackers: 32 (32 from close combat and 0 from ranged), Defenders: 279 (279 from close combat and 0 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

     <Char >1 (6-M)
</Char >
3 (4-I)
  2 (37-A)
   

Black Swans (2) hold their fire.


Close Combat (Center Line):
<Char >Monsters (1) score 293 hits on Royal Guard (3).
</Char > Royal Guard (3) score 14 hits on Monsters (1).
Total close combat hits suffered: Attackers: 14, Defenders: 293

<Char >Monsters (1) take 14 hits in close combat. No casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
</Char > Royal Guard (3) take 293 hits in close combat, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 14 (14 from close combat and 0 from ranged), Defenders: 293 (293 from close combat and 0 from ranged)
Total casualties: 2 attackers, 4 defenders

Defender Victory! The battle does some damage to the local infrastructure. Production falls 10 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 3 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 24 points. Your men's equipment suffers 3 % damage. Combat training increases by 2 points.

Sunset -- Negev

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  375
2D Black SwansBrigdhaFontan37 Archbox  516
3D Royal GuardErmanno TuscanoFontan1 Infline  24


Total:
1 attackers (5 other)
2 defenders (1 Inf, 37 Arch)
Total combat strengths: 375 vs. 540

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
   3 (1-I)
2 (37-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 65 hits.
</Char >Total ranged hits suffered: Attackers: 65, Defenders: 0
Monsters (1) advance towards the enemy.
Royal Guard (3) advance towards the enemy.


<Char >Monsters (1) take 65 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 65 (0 from close combat and 65 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
3 (1-I)
  2 (37-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 166 hits.
</Char >Total ranged hits suffered: Attackers: 166, Defenders: 0
Royal Guard (3) advance towards the enemy.


Close Combat (Attacker Line 1):
Royal Guard (3) score 4 hits on Monsters (1).
<Char >Monsters (1) score 82 hits on Royal Guard (3) (163 before overkill).
</Char >Total close combat hits suffered: Attackers: 4, Defenders: 82 (163 before overkill)

Royal Guard (3) take 82 hits in close combat, which cause 1 casualties, wiping the unit out.
Ermanno Tuscano Centaurum (Knight of Braga, Fontan) has been wounded by Monsters (1).
<Char >Monsters (1) take 170 hits (4 in close combat, 166 from archer fire), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 170 (4 from close combat and 166 from ranged), Defenders: 82 (82 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 3

    <Char >1 (3-M)
</Char >
   2 (37-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 213 hits.
</Char >Total ranged hits suffered: Attackers: 213, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 213 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 213 (0 from close combat and 213 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 4

     <Char >1 (2-M)
</Char >
  2 (37-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 184 hits.
</Char >Total ranged hits suffered: Attackers: 184, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 184 hits from archer fire, which cause 1 casualties, causing panicked flight among the survivors.
</Char >Total hits suffered: Attackers: 184 (0 from close combat and 184 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 3 Honour. None of your men were killed in this battle. Morale of your troops falls by 13 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points.

December 17th

Sunrise -- Negev

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)1 otherline  135
2D Black SwansBrigdhaFontan37 Archbox  512
3D Royal GuardErmanno TuscanoFontan1 Infline  24


Total:
1 attackers (1 other)
2 defenders (1 Inf, 37 Arch)
Total combat strengths: 135 vs. 536

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (1-M)
</Char >
   3 (1-I)
2 (37-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 139 hits.
</Char >Total ranged hits suffered: Attackers: 139, Defenders: 0
Monsters (1) advance towards the enemy.
Royal Guard (3) advance towards the enemy.


<Char >Monsters (1) take 139 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 139 (0 from close combat and 139 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Your unit gains 2 points of Morale. Combat training increases by 1 points.