Dubhaine Family/Brigdha/Battles/1012/January

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

January 7th

Sunset -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)7 otherline  340
2D Black SwansBrigdhaFontan37 Archline  535
3DOporto Musketeers(militia/guard unit)Fontan15 MIline  276
4DOporto Musketeers(militia/guard unit)Fontan13 MIline  246
5DOporto Musketeers(militia/guard unit)Fontan18 MIline  255
6DRangers(militia/guard unit)Fontan17 Archline  292
7D Royal GuardErmanno TuscanoFontan12 Infline  166


Total:
1 attackers (7 other)
6 defenders (12 Inf, 46 MI, 54 Arch)
Total combat strengths: 340 vs. 1770

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (7-M)
</Char >
   2 (37-A)
7 (12-I)
<Char >3 (15-M)
</Char ><Char >4 (13-M)
</Char ><Char >5 (18-M)
</Char ><Char >6 (17-A)
</Char >
   

<Char >Oporto Musketeers (5) have no enemy in range and hold their fire.
</Char ><Char >Oporto Musketeers (4) move closer to get better shots.
</Char ><Char ><Char >Rangers (6) fire on Monsters (1), scoring 91 hits.
</Char ></Char ><Char >Oporto Musketeers (3) have no enemy in range and hold their fire.
</Char ><Char > Black Swans (2) fire on Monsters (1), scoring 110 hits.
</Char >Total ranged hits suffered: Attackers: 201, Defenders: 0
Monsters (1) advance towards the enemy.
Royal Guard (7) advance towards the enemy.


<Char >Monsters (1) take 201 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 201 (0 from close combat and 201 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (6-M)
</Char >
7 (12-I)
2 (37-A)
<Char >4 (13-M)
</Char >
<Char >3 (15-M)
</Char ><Char >5 (18-M)
</Char ><Char >6 (17-A)
</Char >
   

<Char >Oporto Musketeers (5) have no enemy in range and hold their fire.
</Char ><Char ><Char >Rangers (6) fire on Monsters (1), scoring 74 hits.
</Char ></Char ><Char > Black Swans (2) fire on Monsters (1), scoring 266 hits.
</Char ><Char >Oporto Musketeers (3) have no enemy in range and hold their fire.
</Char ><Char ><Char >Oporto Musketeers (4) fire on Monsters (1), scoring 92 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 432, Defenders: 0
Royal Guard (7) advance towards the enemy.


Close Combat (Attacker Line 1):
Royal Guard (7) score 21 hits on Monsters (1).
<Char >Monsters (1) score 54 hits on Royal Guard (7).
</Char >Total close combat hits suffered: Attackers: 21, Defenders: 54

Royal Guard (7) take 54 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 453 hits (21 in close combat, 432 from archer fire), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 453 (21 from close combat and 432 from ranged), Defenders: 54 (54 from close combat and 0 from ranged)
Total casualties: 3 attackers, 1 defenders

Turn No. 3

    <Char >1 (3-M)
</Char >
7 (11-I)
  2 (37-A)
<Char >4 (13-M)
</Char >
<Char >3 (15-M)
</Char ><Char >5 (18-M)
</Char ><Char >6 (17-A)
</Char >
   

Black Swans (2) hold their fire.
<Char >Rangers (6) move closer to get better shots.
</Char ><Char >Oporto Musketeers (4) hold their fire.
</Char ><Char >Oporto Musketeers (5) have no enemy in range and hold their fire.
</Char ><Char >Oporto Musketeers (3) have no enemy in range and hold their fire.
</Char >

Close Combat (Attacker Line 1):
Royal Guard (7) score 29 hits on Monsters (1).
<Char >Monsters (1) score 33 hits on Royal Guard (7).
</Char >Total close combat hits suffered: Attackers: 29, Defenders: 33

Royal Guard (7) take 33 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 29 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 29 (29 from close combat and 0 from ranged), Defenders: 33 (33 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 4

    <Char >1 (2-M)
</Char >
7 (10-I)
  2 (37-A)
<Char >4 (13-M)
</Char ><Char >6 (17-A)
</Char >
<Char >3 (15-M)
</Char ><Char >5 (18-M)
</Char >
   

<Char >Oporto Musketeers (3) have no enemy in range and advance to better firing positions.
</Char > Black Swans (2) hold their fire.
<Char >Oporto Musketeers (5) have no enemy in range and advance to better firing positions.
</Char ><Char >Oporto Musketeers (4) hold their fire.
</Char ><Char >Rangers (6) hold their fire.
</Char >

Close Combat (Attacker Line 1):
<Char >Monsters (1) score 20 hits on Royal Guard (7).
</Char > Royal Guard (7) score 18 hits on Monsters (1).
Total close combat hits suffered: Attackers: 18, Defenders: 20

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

<Char >Monsters (1) take 18 hits in close combat. No casualties, causing panicked flight among the survivors.
</Char > Royal Guard (7) take 20 hits in close combat. No casualties.
Total hits suffered: Attackers: 18 (18 from close combat and 0 from ranged), Defenders: 20 (20 from close combat and 0 from ranged)

Defender Victory!

Results

The battle lasted for 2 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 24 points. Combat training increases by 1 points.

January 11th

Sunset -- Al Amarah

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan37 Archline  547
2DUndead Horde(Undead)(rogue)66 otherline  1238


Total:
1 attackers (37 Arch)
1 defenders (66 other)
Total combat strengths: 547 vs. 1238

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (37-A)
   <Char >2 (66-U)
</Char >
    

Black Swans (1) move closer to get better shots.
Undead Horde (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (37-A)
 <Char >2 (66-U)
</Char >
     

<Char > Black Swans (1) fire on Undead Horde (2), scoring 315 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 315
Undead Horde (2) advance towards the enemy.


<Char >Undead Horde (2) take 315 hits from archer fire, which cause 10 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 315 (0 from close combat and 315 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 3

    1 (37-A)
<Char >2 (56-U)
</Char >
      

<Char > Black Swans (1) fire on Undead Horde (2), scoring 273 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 273
Undead Horde (2) advance towards the enemy.


Close Combat (Attacker Line 2):
Black Swans (1) score 84 hits on Undead Horde (2).
<Char >Undead Horde (2) score 277 hits on Black Swans (1).
</Char >Total close combat hits suffered: Attackers: 277, Defenders: 84

Black Swans (1) take 277 hits in close combat, which cause 9 casualties.
Lady Brigdha Dubhaine, Marchioness of Negev has been wounded by Undead Horde (2).
<Char >Undead Horde (2) take 357 hits (84 in close combat, 273 from archer fire), which cause 11 casualties.
</Char >Total hits suffered: Attackers: 277 (277 from close combat and 0 from ranged), Defenders: 357 (84 from close combat and 273 from ranged)
Total casualties: 9 attackers, 11 defenders

Turn No. 4

    1 (28-A)
<Char >2 (45-U)
</Char >
       



Close Combat (Attacker Line 2):
Black Swans (1) score 149 hits on Undead Horde (2).
<Char >Undead Horde (2) score 162 hits on Black Swans (1).
</Char >Total close combat hits suffered: Attackers: 162, Defenders: 149

Black Swans (1) take 162 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
<Char >Undead Horde (2) take 149 hits in close combat, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 162 (162 from close combat and 0 from ranged), Defenders: 149 (149 from close combat and 0 from ranged)
Total casualties: 5 attackers, 5 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 5 %. The local roads network has also been damaged.

Results

You have been wounded during the battle in Al Amarah. Unfortunately, the healers say your condition is deteriorating. You are still wounded, and the healers say you should make a full recovery, as long as you stay in bed for a few more days. The battle lasted for 2 hours. You have gained 2 Honour. 10 of your men were killed and 4 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 6 % damage. Combat training increases by 1 points.

January 13th

Sunrise -- Al Amarah

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan25 Archline  419
2A Negev Green JacketsRhidhanaFontan51 SFwedge  1035
3A ~�RD�~MercureansMarionSirion31 Archline  472
4DUndead Horde(Undead)(rogue)40 otherline  810


Total:
3 attackers (56 Arch, 51 SF)
1 defenders (40 other)
Total combat strengths: 1926 vs. 810

The troops from (rogue) set up defenses because they control the battlefield.
The Sirion troops attack because they are at war with (rogue).
The Fontan troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   3 (31-A)
1 (25-A)
2 (51-S)
  <Char >4 (40-U)
</Char >
    

<Char > ~�RD�~Mercureans (3) fire on Undead Horde (4), scoring 181 hits.
</Char ><Char > Black Swans (1) fire on Undead Horde (4), scoring 164 hits.
</Char > Negev Green Jackets (2) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 0, Defenders: 345
Undead Horde (4) advance towards the enemy.


<Char >Undead Horde (4) take 345 hits from archer fire, which cause 12 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 345 (0 from close combat and 345 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 2

   3 (31-A)
1 (25-A)
2 (51-S)
<Char >4 (28-U)
</Char >
     

<Char > ~�RD�~Mercureans (3) fire on Undead Horde (4), scoring 147 hits.
</Char ><Char > Black Swans (1) fire on Undead Horde (4), scoring 239 hits.
</Char > Negev Green Jackets (2) move into close combat.
Total ranged hits suffered: Attackers: 0, Defenders: 386


Close Combat (Center Line):
3 Fontan banners are visible in the melee.
<Char >Undead Horde (4) score 102 hits on Negev Green Jackets (2).
</Char > Negev Green Jackets (2) score 1011 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 102, Defenders: 1011

<Char >Undead Horde (4) take 1397 hits (1011 in close combat, 386 from archer fire), which cause 28 casualties, wiping the unit out.
</Char > Negev Green Jackets (2) take 102 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 102 (102 from close combat and 0 from ranged), Defenders: 1397 (1011 from close combat and 386 from ranged)
Total casualties: 3 attackers, 28 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 7 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 12 points. Combat training increases by 1 points.

January 20th

Sunrise -- Negev

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)87 otherline  1395
2D Black SwansBrigdhaFontan25 Archline  476
3D Caravan GuardsZartosFontan5 Infline  99
4D Negev Green JacketsRhidhanaFontan48 SFwedge  945
5D The RagettesYvonneFontan32 Archline  342


Total:
1 attackers (87 other)
4 defenders (5 Inf, 57 Arch, 48 SF)
Total combat strengths: 1395 vs. 1862

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Fontan Rangers takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (87-U)
</Char >
  3 (5-I)
2 (25-A)
4 (48-S)
5 (32-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 138 hits.
</Char ><Char > The Ragettes (5) fire on Undead Horde (1), scoring 50 hits.
</Char > Negev Green Jackets (4) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 188, Defenders: 0
Undead Horde (1) advance towards the enemy.
Caravan Guards (3) hold their positions at the outer wall, waiting for the attack.


<Char >Undead Horde (1) take 188 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 188 (0 from close combat and 188 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 2

     <Char >1 (80-U)
</Char >
3 (5-I)
2 (25-A)
4 (48-S)
5 (32-A)
  

<Char > Negev Green Jackets (4) fire on Undead Horde (1), scoring 420 hits.
</Char ><Char > The Ragettes (5) fire on Undead Horde (1), scoring 83 hits.
</Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 312 hits.
</Char >Total ranged hits suffered: Attackers: 815, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
<Char >Undead Horde (1) score 35 hits on Caravan Guards (3) (129 before overkill).
</Char > Caravan Guards (3) score 50 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 50, Defenders: 35 (129 before overkill)

<Char >Undead Horde (1) take 865 hits (50 in close combat, 815 from archer fire), which cause 34 casualties, throwing them back from the fortifications.
</Char > Caravan Guards (3) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 865 (50 from close combat and 815 from ranged), Defenders: 27 (27 from close combat and 0 from ranged)
Total casualties: 34 attackers, 1 defenders

Turn No. 3

     <Char >1 (46-U)
</Char >
3 (4-I)
2 (25-A)
4 (48-S)
5 (32-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 194 hits.
</Char ><Char > Negev Green Jackets (4) fire on Undead Horde (1), scoring 310 hits.
</Char ><Char > The Ragettes (5) fire on Undead Horde (1), scoring 83 hits.
</Char >Total ranged hits suffered: Attackers: 587, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
Caravan Guards (3) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
Caravan Guards (3) score 52 hits on Undead Horde (1).
<Char >Undead Horde (1) score 24 hits on Caravan Guards (3) (68 before overkill).
</Char >Total close combat hits suffered: Attackers: 52, Defenders: 24 (68 before overkill)

Caravan Guards (3) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 639 hits (52 in close combat, 587 from archer fire), which cause 25 casualties, throwing them back from the fortifications.
</Char >Total hits suffered: Attackers: 639 (52 from close combat and 587 from ranged), Defenders: 19 (19 from close combat and 0 from ranged)
Total casualties: 25 attackers, 1 defenders

Turn No. 4

     <Char >1 (21-U)
</Char >
3 (3-I)
2 (25-A)
4 (48-S)
5 (32-A)
  

<Char > The Ragettes (5) fire on Undead Horde (1), scoring 98 hits.
</Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 246 hits.
</Char ><Char > Negev Green Jackets (4) fire on Undead Horde (1), scoring 376 hits.
</Char >Total ranged hits suffered: Attackers: 720, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
<Char >Undead Horde (1) score 21 hits on Caravan Guards (3) (37 before overkill).
</Char > Caravan Guards (3) score 30 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 30, Defenders: 21 (37 before overkill)

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

<Char >Undead Horde (1) take 750 hits (30 in close combat, 720 from archer fire), which cause 21 casualties, wiping the unit out.
</Char > Caravan Guards (3) take 16 hits in close combat (reduced due to fortifications), which cause 1 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 750 (30 from close combat and 720 from ranged), Defenders: 16 (16 from close combat and 0 from ranged)
Total casualties: 21 attackers, 1 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 4 %. The local roads network has also been damaged. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 3 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 24 points. Combat training increases by 1 points.

Sunset -- Negev

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)12 otherline  275
2D Black SwansBrigdhaFontan25 Archline  431
3D The RagettesYvonneFontan32 Archline  355


Total:
1 attackers (12 other)
2 defenders (57 Arch)
Total combat strengths: 275 vs. 786

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (12-U)
</Char >
   2 (25-A)
3 (32-A)
  

<Char > The Ragettes (3) fire on Undead Horde (1), scoring 55 hits.
</Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 129 hits.
</Char >Total ranged hits suffered: Attackers: 184, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 184 hits from archer fire, which cause 8 casualties.
</Char >Total hits suffered: Attackers: 184 (0 from close combat and 184 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 2

     <Char >1 (4-U)
</Char >
  2 (25-A)
3 (32-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 145 hits.
</Char ><Char > The Ragettes (3) fire on Undead Horde (1), scoring 63 hits.
</Char >Total ranged hits suffered: Attackers: 208, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


<Char >Undead Horde (1) take 208 hits from archer fire, which cause 4 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 208 (0 from close combat and 208 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 8 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points.