Dubhaine Family/Aoifa/July 2008 Battles

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July 2nd -- Undead -- Warmanoras

No. Role Unit Commander Realm Unit Formation Org CS 1 A Undead Horde (Undead) (rogue) 32 other line 3 % 383 2 D A Heavy Rain The Alowca 25 Arch line 3 % 135 3 D Alluran's Guide Blackmark Alowca 10 Arch line 4 % 97 4 D Alowcan Heavy Foot Ratchel Alowca 46 Inf line 11 % 479 5 D Aoifa's Pride Aoifa Alowca 26 Inf line 66 % 343 6 D Brawlers Tadhon Alowca 21 Inf line 5 % 176 7 D Flower Power V Lorelei Alowca 75 Inf box 13 % 742 8 D Follow The Wolves Komek Alowca 20 Inf line 12 % 267 9 D Footmen Abigale Alowca 20 Inf line 64 % 250 10 D Linemen Alyssa Alowca 25 Arch box 5 % 186 11 D Pencil Fingers Kitsuka Alowca 15 Arch line 4 % 109 12 D Pontifecal Guard Kurt Alowca 3 Inf line 13 % 79 13 D Pontifecal Guard Amy Alowca 37 Inf line 13 % 419 14 D Revenge of a Great Francesc Alowca 31 Inf box 65 % 367 15 D Silent Monks-At-Arms Stan Alowca 23 Arch line 11 % 298 16 D Templars Denarien Alowca 30 Inf line 11 % 356 17 D The Band Lizy Alowca 24 Inf line 7 % 197

Total: 1 attackers (32 other) 16 defenders (333 Inf, 98 Arch) Total combat strengths: 383 vs. 4500 Aoifa's Pride tried to evade foreign troops, but were spotted. The forces from Alowca brace as they prepare to defend their ongoing takeover. The region owner (rogue) and their allies attack the takeover forces. The (rogue) troops attack because they are at war with Alowca.

A calm wind blows, to the joy of the archers. Abigale Azale of Alowca takes command of his army. They deploy in no particular formation.

Turn No. 1

Silent Monks-At-Arms (15) fire on Undead Horde (1), scoring 132 hits. Alluran's Guide (3) fire on Undead Horde (1), scoring 13 hits. A Heavy Rain (2) fire on Undead Horde (1), scoring 15 hits. Linemen (10) have no enemy in range and advance to better firing positions. Pencil Fingers (11) move closer to get better shots. Aoifa's Pride (5) stay behind their camp fortifications. Pontifecal Guard (13) stay behind their camp fortifications. Pontifecal Guard (12) stay behind their camp fortifications. Alowcan Heavy Foot (4) stay behind their camp fortifications. The Band (17) stay behind their camp fortifications. Flower Power V (7) stay behind their camp fortifications. Undead Horde (1) advance towards the enemy. Brawlers (6), Revenge of a Great (14), Templars (16), Footmen (9) and Follow The Wolves (8) advance towards the enemy.

Close Combat: Undead Horde (1) score 105 hits. Brawlers (6) score 76 hits. Templars (16) score 241 hits. Follow The Wolves (8) score 148 hits. Total hits suffered: Attackers: 465, Defenders: 105

Undead Horde (1) take 625 hits (465 in close combat, 160 from archer fire), which cause 28 casualties. Brawlers (6) take 41 hits in close combat, which cause 1 casualties. Templars (16) take 28 hits in close combat, which cause 1 casualties. Follow The Wolves (8) take 36 hits in close combat, which cause 1 casualties. Total casualties: 28 attackers, 3 defenders

Turn No. 2

Pencil Fingers (11) retreat towards safer positions. Silent Monks-At-Arms (15) retreat towards safer positions. A Heavy Rain (2) hold their fire. Alluran's Guide (3) hold their fire. Linemen (10) have no enemy in range and advance to better firing positions. Revenge of a Great (14) can not advance, because the front lines are too crowded. Alowcan Heavy Foot (4) can not advance, because the front lines are too crowded. Pontifecal Guard (12) can not advance, because the front lines are too crowded. Footmen (9) can not advance, because the front lines are too crowded. Flower Power V (7) stay behind their camp fortifications. Pontifecal Guard (13) stay behind their camp fortifications. Aoifa's Pride (5) stay behind their camp fortifications. The Band (17) can not advance, because the front lines are too crowded.

Close Combat: The defenders crowd around the outnumbered attackers - Overkill! Templars (16) score 235 hits. Brawlers (6) score 81 hits. Follow The Wolves (8) score 154 hits. Undead Horde (1) score 20 hits. Total hits suffered: Attackers: 123 (470 before overkill), Defenders: 20

Templars (16) take 20 hits in close combat, which cause 1 casualties. Undead Horde (1) take 123 hits in close combat, which cause 4 casualties, wiping the unit out. Total casualties: 4 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Warmanoras. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 5 points. Combat training increases by 1 points. Unit cohesion rises 2 points.

July 8th -- Battle -- Irdalni

No. Role Unit Commander Realm Unit Formation Org CS 1 A A Heavy Rain The Alowca 25 Arch line 82 % 121 2 A Alluran's Guide Blackmark Alowca 1 Arch line 82 % 20 3 A Alowcan Heavy Foot Ratchel Alowca 18 Inf box 90 % 217 4 A Aoifa's Pride Aoifa Alowca 50 Inf box 90 % 545 5 A Denariel's Fury Gravitas Alowca 24 Inf box 11 % 272 6 A Flower Power V Lorelei Alowca 75 Inf box 14 % 731 7 A Footmen Abigale Alowca 1 Inf box 89 % 25 8 A Once more (militia/guard unit) Alowca 3 Arch line 17 % 79 9 A Peasant Militia (militia/guard unit) Alowca 399 other line 3 % 786 10 A Pontifecal Guard Kurt Alowca 8 Inf line 12 % 148 11 A Sacred Rain (militia/guard unit) Alowca 1 Arch line 18 % 28 12 A Silent Monks-At-Arms Stan Alowca 5 Arch skirmish 90 % 104 13 A Southern Strength II (militia/guard unit) Alowca 1 Inf line 18 % 30 14 D Black Lancers Pericles Oritolon 12 Cav wedge 63 % 241 15 D Boneflechers Cidemni Oritolon 32 Arch line 65 % 444 16 D Carathians Galeshenda Oritolon 37 Arch line 61 % 378 17 D Family Honour Devona Oritolon 102 Arch line 60 % 568 18 D For Grentzen! Geoffrey Oritolon 15 Cav wedge 61 % 248 19 D Guard Zangi Oritolon 10 Inf line 58 % 113 20 D Nine Thousand and One Actrial Oritolon 35 Inf line 64 % 519 21 D Oritolons Horsemen Elkon Oritolon 16 Cav wedge 66 % 277 22 D P Guards Ilama Oritolon 25 Inf box 62 % 311 23 D Prickly Bunch Quinten Oritolon 25 Arch line 62 % 292 24 D Rhamiel's Fury Igna Oritolon 54 Inf box 61 % 546 25 D Stone Yeomen Fingarfin Oritolon 34 Arch line 61 % 340 26 D Templar Auxiliaries Ansio Oritolon 20 Arch line 63 % 244 27 D Theros' Terors III Theros Oritolon 37 Arch line 63 % 371 28 D To Puncture Soffya Oritolon 6 Cav wedge 64 % 179 29 D Warriors of Lore Montechristo Oritolon 26 Inf box 62 % 320 30 D Warriors of Lore Erisha Oritolon 36 Inf box 63 % 432

Total: 13 attackers (177 Inf, 35 Arch, 399 other) 17 defenders (186 Inf, 287 Arch, 49 Cav) Total combat strengths: 3106 vs. 5823 The forces from Oritolon brace as they prepare to defend their ongoing takeover. The region owner Alowca and their allies attack the takeover forces. The Alowca troops attack because they are at war with Oritolon.

It is quite windy and the archers will have to aim very carefully. Lady Aoifa Dubhaine, Marshal of the Knights Templar of the Holy Sanctum takes command of his army. They deploy in Infantry Charge formation. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army. They deploy in no particular formation.

Turn No. 1

Stone Yeomen (25) fire on Aoifa's Pride (4), scoring 105 hits. Theros' Terors III (27) fire on Aoifa's Pride (4), scoring 149 hits. Prickly Bunch (23) fire on Alowcan Heavy Foot (3), scoring 182 hits. Silent Monks-At-Arms (12) have no enemy in range and advance to better firing positions. Boneflechers (15) fire on Pontifecal Guard (10), scoring 178 hits. Sacred Rain (11) have no enemy in range and advance to better firing positions. Carathians (16) fire on Aoifa's Pride (4), scoring 122 hits. Once more (8) fire on Rhamiel's Fury (24), scoring 15 hits. Family Honour (17) have no enemy in range and advance to better firing positions. Alluran's Guide (2) fire on Rhamiel's Fury (24), scoring 3 hits. A Heavy Rain (1) fire on Rhamiel's Fury (24), scoring 24 hits. Templar Auxiliaries (26) fire on Silent Monks-At-Arms (12), scoring 117 hits. For Grentzen! (18), Black Lancers (14), Oritolons Horsemen (21) and To Puncture (28) ride on, closing in on the enemy. Denariel's Fury (5), Southern Strength II (13), Flower Power V (6), Footmen (7), Aoifa's Pride (4), Alowcan Heavy Foot (3), Peasant Militia (9) and Pontifecal Guard (10) advance towards the enemy. Warriors of Lore (30), P Guards (22), Warriors of Lore (29), Guard (19), Nine Thousand and One (20) and Rhamiel's Fury (24) advance towards the enemy.

Close Combat: 4 Oritolon banners are visible in the melee. 4 Alowca banners are visible in the melee. Warriors of Lore (30) score 356 hits. Warriors of Lore (29) score 225 hits. Footmen (7) score 18 hits. Aoifa's Pride (4) score 397 hits. Alowcan Heavy Foot (3) score 119 hits. Guard (19) score 59 hits. Pontifecal Guard (10) score 141 hits. Rhamiel's Fury (24) score 357 hits. Total hits suffered: Attackers: 997, Defenders: 675

Warriors of Lore (30) take 252 hits in close combat, which cause 7 casualties. Silent Monks-At-Arms (12) take 117 hits from archer fire, which cause 4 casualties. Warriors of Lore (29) take 113 hits in close combat, which cause 3 casualties. Footmen (7) take 329 hits in close combat, which cause 1 casualties, wiping the unit out. Abigale Azale of Alowca has been wounded. Aoifa's Pride (4) take 734 hits (358 in close combat, 376 from archer fire), which cause 19 casualties. Alowcan Heavy Foot (3) take 386 hits (204 in close combat, 182 from archer fire), which cause 12 casualties. Guard (19) take 107 hits in close combat, which cause 3 casualties. Pontifecal Guard (10) take 284 hits (106 in close combat, 178 from archer fire), which cause 7 casualties. Rhamiel's Fury (24) take 245 hits (203 in close combat, 42 from archer fire), which cause 6 casualties. Total casualties: 43 attackers, 19 defenders

Turn No. 2

Once more (8) move closer to get better shots. Stone Yeomen (25) fire on Peasant Militia (9), scoring 133 hits. Alluran's Guide (2) fire on Nine Thousand and One (20), scoring 2 hits. Prickly Bunch (23) fire on Peasant Militia (9), scoring 197 hits. Silent Monks-At-Arms (12) fire on Nine Thousand and One (20), scoring 11 hits. Carathians (16) fire on Peasant Militia (9), scoring 145 hits. Sacred Rain (11) fire on Nine Thousand and One (20), scoring 11 hits. Theros' Terors III (27) fire on Once more (8), scoring 162 hits. Boneflechers (15) fire on Southern Strength II (13), scoring 243 hits. Templar Auxiliaries (26) fire on Sacred Rain (11), scoring 126 hits. Family Honour (17) have no enemy in range and advance to better firing positions. A Heavy Rain (1) fire on Nine Thousand and One (20), scoring 19 hits. Oritolons Horsemen (21), To Puncture (28), For Grentzen! (18) and Black Lancers (14) charge forward. Warriors of Lore (29) break through the frontlines! Rhamiel's Fury (24) break through the frontlines! Flower Power V (6) can not advance, because the front lines are too crowded. Warriors of Lore (30) break through the frontlines! Guard (19) break through the frontlines! Denariel's Fury (5) advance towards the enemy. P Guards (22) and Nine Thousand and One (20) advance towards the enemy.

Close Combat: 4 Oritolon banners are visible in the melee. Once more (8) score 13 hits. Warriors of Lore (29) score 186 hits. Southern Strength II (13) score 20 hits. Silent Monks-At-Arms (12) score 2 hits. Rhamiel's Fury (24) score 382 hits. Sacred Rain (11) score 4 hits. Warriors of Lore (30) score 280 hits. Guard (19) score 50 hits. Peasant Militia (9) score 203 hits. Denariel's Fury (5) score 140 hits. Total hits suffered: Attackers: 898, Defenders: 382

Close Combat: 2 Oritolon banners are visible in the melee. 4 Alowca banners are visible in the melee. Pontifecal Guard (10) score 18 hits. P Guards (22) score 203 hits. Oritolons Horsemen (21) score 299 hits. To Puncture (28) score 291 hits. Nine Thousand and One (20) score 362 hits. For Grentzen! (18) score 469 hits. Alowcan Heavy Foot (3) score 58 hits. Aoifa's Pride (4) score 287 hits. Black Lancers (14) score 415 hits. Total hits suffered: Attackers: 2039, Defenders: 363

Once more (8) take 369 hits (207 in close combat, 162 from archer fire), which cause 3 casualties, wiping the unit out. Warriors of Lore (29) take 115 hits in close combat, which cause 3 casualties. Southern Strength II (13) take 378 hits (135 in close combat, 243 from archer fire), which cause 1 casualties, wiping the unit out. Pontifecal Guard (10) take 768 hits in close combat, which cause 1 casualties, wiping the unit out. Kurt Hextor (Knight of Irdalni, Alowca) has been wounded. P Guards (22) take 77 hits in close combat, which cause 3 casualties. Oritolons Horsemen (21) take 108 hits in close combat, which cause 4 casualties. To Puncture (28) take 69 hits in close combat, which cause 2 casualties. Silent Monks-At-Arms (12) take 123 hits in close combat, which cause 1 casualties, wiping the unit out. Nine Thousand and One (20) take 94 hits (51 in close combat, 43 from archer fire), which cause 2 casualties. Rhamiel's Fury (24) take 167 hits in close combat, which cause 4 casualties. For Grentzen! (18) take 32 hits in close combat, which cause 1 casualties. Sacred Rain (11) take 242 hits (116 in close combat, 126 from archer fire), which cause 1 casualties, wiping the unit out. Warriors of Lore (30) take 62 hits in close combat, which cause 2 casualties. Guard (19) take 38 hits in close combat, which cause 1 casualties. Alowcan Heavy Foot (3) take 326 hits in close combat, which cause 6 casualties, wiping the unit out. Peasant Militia (9) take 724 hits (249 in close combat, 475 from archer fire), which cause 40 casualties. Denariel's Fury (5) take 68 hits in close combat, which cause 2 casualties. Aoifa's Pride (4) take 945 hits in close combat, which cause 24 casualties. Lady Aoifa Dubhaine, Marshal of the Knights Templar of the Holy Sanctum has been wounded. Black Lancers (14) take 26 hits in close combat, which cause 1 casualties. Total casualties: 79 attackers, 23 defenders

Turn No. 3

Alluran's Guide (2) fire on Boneflechers (15), scoring 4 hits. A Heavy Rain (1) fire on Boneflechers (15), scoring 23 hits. Templar Auxiliaries (26) fire on Flower Power V (6), scoring 70 hits. Theros' Terors III (27) fire on Flower Power V (6), scoring 157 hits. Boneflechers (15) fire on Flower Power V (6), scoring 114 hits. Stone Yeomen (25) fire on Flower Power V (6), scoring 74 hits. Prickly Bunch (23) fire on A Heavy Rain (1), scoring 92 hits. Carathians (16) retreat from the close combat near them. Family Honour (17) hold their fire. P Guards (22) break through the frontlines! Nine Thousand and One (20) break through the frontlines! Flower Power V (6) advance towards the enemy.

Close Combat: 6 Oritolon banners are visible in the melee. Rhamiel's Fury (24) score 302 hits. Warriors of Lore (29) score 184 hits. P Guards (22) score 202 hits. Nine Thousand and One (20) score 353 hits. Guard (19) score 41 hits. Flower Power V (6) score 398 hits. Peasant Militia (9) score 177 hits. Denariel's Fury (5) score 136 hits. Warriors of Lore (30) score 251 hits. Total hits suffered: Attackers: 1333, Defenders: 711

Close Combat: 3 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! For Grentzen! (18) score 157 hits. Black Lancers (14) score 175 hits. Oritolons Horsemen (21) score 115 hits. Aoifa's Pride (4) score 99 hits. To Puncture (28) score 58 hits. Total hits suffered: Attackers: 345 (505 before overkill), Defenders: 99

Rhamiel's Fury (24) take 224 hits in close combat, which cause 6 casualties. For Grentzen! (18) take 51 hits in close combat, which cause 2 casualties. Black Lancers (14) take 48 hits in close combat, which cause 2 casualties. A Heavy Rain (1) take 92 hits from archer fire, which cause 4 casualties. Warriors of Lore (29) take 170 hits in close combat, which cause 4 casualties. Aoifa's Pride (4) take 345 hits in close combat, which cause 7 casualties, wiping the unit out. Boneflechers (15) take 27 hits from archer fire, which cause 1 casualties. P Guards (22) take 102 hits in close combat, which cause 4 casualties. Nine Thousand and One (20) take 73 hits in close combat, which cause 2 casualties. Guard (19) take 96 hits in close combat, which cause 3 casualties. One Oritolon banner is lost. Flower Power V (6) take 780 hits (365 in close combat, 415 from archer fire), which cause 24 casualties. Peasant Militia (9) take 886 hits in close combat, which cause 49 casualties. Denariel's Fury (5) take 82 hits in close combat, which cause 2 casualties. Warriors of Lore (30) take 46 hits in close combat, which cause 1 casualties. Total casualties: 86 attackers, 25 defenders

Turn No. 4

Stone Yeomen (25) fire on A Heavy Rain (1), scoring 56 hits. Family Honour (17) move closer to get better shots. Carathians (16) fire on A Heavy Rain (1), scoring 51 hits. Templar Auxiliaries (26) fire on Alluran's Guide (2), scoring 69 hits. Alluran's Guide (2) fire on For Grentzen! (18), scoring 3 hits. Prickly Bunch (23) fire on A Heavy Rain (1), scoring 87 hits. A Heavy Rain (1) fire on Oritolons Horsemen (21), scoring 18 hits. Boneflechers (15) fire on Alluran's Guide (2), scoring 128 hits. Theros' Terors III (27) move closer to get better shots. To Puncture (28), Black Lancers (14), For Grentzen! (18) and Oritolons Horsemen (21) charge forward.

Close Combat: 5 Oritolon banners are visible in the melee. To Puncture (28) score 171 hits. Black Lancers (14) score 364 hits. Warriors of Lore (30) score 233 hits. Warriors of Lore (29) score 180 hits. Guard (19) score 30 hits. Denariel's Fury (5) score 124 hits. Rhamiel's Fury (24) score 247 hits. P Guards (22) score 168 hits. Peasant Militia (9) score 171 hits. For Grentzen! (18) score 390 hits. Oritolons Horsemen (21) score 366 hits. Flower Power V (6) score 388 hits. Nine Thousand and One (20) score 332 hits. Total hits suffered: Attackers: 2481, Defenders: 683

To Puncture (28) take 123 hits in close combat, which cause 4 casualties, wiping the unit out. Black Lancers (14) take 145 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield. Warriors of Lore (30) take 87 hits in close combat, which cause 2 casualties. Warriors of Lore (29) take 67 hits in close combat, which cause 2 casualties. Guard (19) take 65 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors. Alluran's Guide (2) take 197 hits from archer fire, which cause 1 casualties, wiping the unit out. Blackmark Tradsbin (Knight of Alowca, Alowca) has been wounded. Denariel's Fury (5) take 566 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield. Rhamiel's Fury (24) take 51 hits in close combat, which cause 1 casualties. P Guards (22) take 62 hits in close combat, which cause 2 casualties. Peasant Militia (9) take 1585 hits in close combat, which cause 88 casualties, causing panicked flight among the survivors, 29 additional men get slaughtered during the retreat. A Heavy Rain (1) take 194 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield. For Grentzen! (18) take 48 hits (45 in close combat, 3 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield. Oritolons Horsemen (21) take 42 hits (24 in close combat, 18 from archer fire), which cause 1 casualties. Flower Power V (6) take 330 hits in close combat, which cause 10 casualties. Nine Thousand and One (20) take 14 hits in close combat. No casualties. Total casualties: 123 attackers, 21 defenders

Turn No. 5

Templar Auxiliaries (26) hold their fire. Family Honour (17) hold their fire. Carathians (16) have no enemy in range and advance to better firing positions. Prickly Bunch (23) hold their fire. Theros' Terors III (27) have no viable target and wait for one to appear. Boneflechers (15) move closer to get better shots. Stone Yeomen (25) hold their fire.

Close Combat: 5 Oritolon banners are visible in the melee. Rhamiel's Fury (24) score 331 hits. Warriors of Lore (30) score 248 hits. Nine Thousand and One (20) score 392 hits. Warriors of Lore (29) score 157 hits. P Guards (22) score 176 hits. Flower Power V (6) score 294 hits. Oritolons Horsemen (21) score 121 hits. Total hits suffered: Attackers: 1425, Defenders: 294

Rhamiel's Fury (24) take 68 hits in close combat, which cause 2 casualties. Warriors of Lore (30) take 72 hits in close combat, which cause 2 casualties. Nine Thousand and One (20) take 32 hits in close combat, which cause 1 casualties. Warriors of Lore (29) take 41 hits in close combat, which cause 1 casualties. P Guards (22) take 36 hits in close combat, which cause 1 casualties. Flower Power V (6) take 1425 hits in close combat, which cause 41 casualties, wiping the unit out. Oritolons Horsemen (21) take 45 hits in close combat, which cause 2 casualties. Total casualties: 41 attackers, 9 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %. The local roads network has also been damaged.

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. 31 of your men were killed and 19 were wounded in this battle. Morale of your troops falls by 30 points. Your men's equipment suffers 12 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.

July 16th -- Battle -- Irdalni

No. Role Unit Commander Realm Unit Formation Org CS 1 A Alluran's Guide Blackmark Alowca 13 Arch line 86 % 192 2 A Alowcan Heavy Foot Ratchel Alowca 20 Inf line 88 % 292 3 A Aoifa's Pride Aoifa Alowca 40 Inf line 89 % 484 4 A Contendo Arcus Eugene II Alebad 35 Arch line 95 % 542 5 A Denariel's Fury Gravitas Alowca 23 Inf line 88 % 298 6 A Flower Power V Lorelei Alowca 80 Inf line 89 % 811 7 A Footmen Abigale Alowca 23 Inf line 88 % 292 8 A Huntsmen Samson Alowca 48 Inf line 89 % 585 9 A Linemen Alyssa Alowca 22 Arch line 86 % 233 10 A Longshots Vapor Alebad 8 Arch line 94 % 205 11 A Pontifecal Guard Amy Alowca 20 Inf line 89 % 287 12 A Pontifecal Guard Kurt Alowca 6 Inf line 89 % 124 13 A Protectores Lucis Dohar Alebad 10 Cav wedge 92 % 297 14 A Seasoned Brawlers Tadhon Alowca 30 Inf line 89 % 399 15 A ShadowGuard Mothman Alowca 27 Inf line 84 % 255 16 A Silent Monks-At-Arms Stan Alowca 17 Arch line 88 % 235 17 A Templars Denarien Alowca 43 Inf wedge 89 % 466 18 D Anvil's Hammer Joslen Oritolon 19 Inf box 12 % 253 19 D Death From Above Evo Oritolon 20 Arch line 10 % 239 20 D Guard Zangi Oritolon 7 Inf line 9 % 131 21 D Prickly Bunch Quinten Oritolon 25 Arch line 12 % 320 22 D Stone Yeomen Fingarfin Oritolon 34 Arch line 11 % 349 23 D Warriors of Lore Montechristo Oritolon 19 Inf box 12 % 261

Total: 17 attackers (360 Inf, 95 Arch, 10 Cav) 6 defenders (45 Inf, 79 Arch) Total combat strengths: 5997 vs. 1553 The region owner Oritolon and their allies defend. The Alebad troops attack because they are at war with Oritolon. The Alowca troops attack because they are at war with Oritolon.

Strong winds and gusts are making ranged combat a game of luck. Sir Samson Haine, General of Alowca, Marshal of the Knights Templar of the Holy Sanctum takes command of his army. They deploy in Infantry Charge formation. Vapor Balewind, Paladin Primus of Alebad, Marshal of the Exercitus of Alebad takes command of his army. They deploy in Infantry Charge formation.

Turn No. 1

Silent Monks-At-Arms (16) have no enemy in range and advance to better firing positions. Longshots (10) fire on Prickly Bunch (21), scoring 58 hits. Alluran's Guide (1) have no enemy in range and advance to better firing positions. Prickly Bunch (21) fire on Flower Power V (6), scoring 160 hits. Contendo Arcus (4) fire on Stone Yeomen (22), scoring 110 hits. Stone Yeomen (22) fire on Huntsmen (8), scoring 98 hits. Linemen (9) have no enemy in range and advance to better firing positions. Death From Above (19) fire on Flower Power V (6), scoring 99 hits. Protectores Lucis (13) ride on, closing in on the defenders. Footmen (7) can not advance, because the front lines are too crowded. Alowcan Heavy Foot (2) can not advance, because the front lines are too crowded. ShadowGuard (15) can not advance, because the front lines are too crowded. Denariel's Fury (5) can not advance, because the front lines are too crowded. Aoifa's Pride (3), Pontifecal Guard (11), Huntsmen (8), Templars (17), Pontifecal Guard (12), Seasoned Brawlers (14) and Flower Power V (6) advance towards the enemy. Anvil's Hammer (18), Warriors of Lore (23) and Guard (20) advance towards the enemy.

Close Combat: 3 Oritolon banners are visible in the melee. 7 Alowca banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Aoifa's Pride (3) score 278 hits. Pontifecal Guard (11) score 181 hits. Anvil's Hammer (18) score 203 hits. Huntsmen (8) score 411 hits. Warriors of Lore (23) score 241 hits. Templars (17) score 368 hits. Pontifecal Guard (12) score 89 hits. Seasoned Brawlers (14) score 218 hits. Flower Power V (6) score 562 hits. Guard (20) score 61 hits. Total hits suffered: Attackers: 505, Defenders: 1439 (2107 before overkill)

Aoifa's Pride (3) take 124 hits in close combat, which cause 3 casualties. Pontifecal Guard (11) take 95 hits in close combat, which cause 2 casualties. Anvil's Hammer (18) take 764 hits in close combat, which cause 19 casualties, wiping the unit out. Huntsmen (8) take 191 hits (93 in close combat, 98 from archer fire), which cause 4 casualties. Prickly Bunch (21) take 58 hits from archer fire, which cause 2 casualties. Warriors of Lore (23) take 500 hits in close combat, which cause 19 casualties, wiping the unit out. Sir Montechristo Aroo (Knight of Narrowdep, Oritolon) has been wounded. Stone Yeomen (22) take 110 hits from archer fire, which cause 4 casualties. Templars (17) take 54 hits in close combat, which cause 2 casualties. Pontifecal Guard (12) take 48 hits in close combat, which cause 1 casualties. Seasoned Brawlers (14) take 44 hits in close combat, which cause 1 casualties. Flower Power V (6) take 306 hits (47 in close combat, 259 from archer fire), which cause 8 casualties. Guard (20) take 175 hits in close combat, which cause 7 casualties, wiping the unit out. Total casualties: 21 attackers, 51 defenders

Turn No. 2

Death From Above (19) fire on Flower Power V (6), scoring 104 hits. Contendo Arcus (4) fire on Prickly Bunch (21), scoring 101 hits. Alluran's Guide (1) fire on Stone Yeomen (22), scoring 85 hits. Prickly Bunch (21) fire on Huntsmen (8), scoring 217 hits. Longshots (10) fire on Stone Yeomen (22), scoring 47 hits. Stone Yeomen (22) fire on Flower Power V (6), scoring 80 hits. Linemen (9) fire on Death From Above (19), scoring 74 hits. Silent Monks-At-Arms (16) fire on Prickly Bunch (21), scoring 114 hits. Protectores Lucis (13) charge ahead, into the defenders' ranks. Pontifecal Guard (12), Denariel's Fury (5), Huntsmen (8), Alowcan Heavy Foot (2), Aoifa's Pride (3), Flower Power V (6), Pontifecal Guard (11), ShadowGuard (15), Footmen (7), Templars (17) and Seasoned Brawlers (14) advance towards the enemy.

Close Combat: 1 Oritolon banners are visible in the melee. 7 Alowca banners are visible in the melee. Death From Above (19) score 44 hits. Pontifecal Guard (12) score 87 hits. Huntsmen (8) score 329 hits. Aoifa's Pride (3) score 297 hits. Flower Power V (6) score 481 hits. Pontifecal Guard (11) score 171 hits. Prickly Bunch (21) score 65 hits. Stone Yeomen (22) score 44 hits. Templars (17) score 297 hits. Protectores Lucis (13) score 383 hits. Seasoned Brawlers (14) score 285 hits. Total hits suffered: Attackers: 153, Defenders: 2330

Death From Above (19) take 991 hits (917 in close combat, 74 from archer fire), which cause 20 casualties, wiping the unit out. Pontifecal Guard (12) take 44 hits in close combat, which cause 1 casualties. Huntsmen (8) take 247 hits (30 in close combat, 217 from archer fire), which cause 6 casualties. Aoifa's Pride (3) take 24 hits in close combat, which cause 1 casualties. Flower Power V (6) take 214 hits (30 in close combat, 184 from archer fire), which cause 5 casualties. Pontifecal Guard (11) take 25 hits in close combat, which cause 1 casualties. Prickly Bunch (21) take 928 hits (713 in close combat, 215 from archer fire), which cause 23 casualties, wiping the unit out. Stone Yeomen (22) take 832 hits (700 in close combat, 132 from archer fire), which cause 30 casualties, wiping the unit out. Total casualties: 14 attackers, 73 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %. The local roads network has also been damaged.

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed but 4 were wounded in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 5 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

July 20th -- Monsters -- Warmanoras

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 8 other line 7 % 420 2 D Aoifa's Pride Aoifa Alowca 39 Inf box 12 % 476 3 D Linemen Alyssa Alowca 21 Arch line 9 % 233 4 D Pencil Fingers Kitsuka Alowca 15 Arch line 5 % 113 5 D Revenge of a Great (militia/guard unit) Alowca 16 Inf box 12 % 108 6 D Seasoned Brawlers Tadhon Alowca 28 Inf line 13 % 380 7 D ShadowGuard Mothman Alowca 27 Inf line 7 % 250

Total: 1 attackers (8 other) 6 defenders (110 Inf, 36 Arch) Total combat strengths: 420 vs. 1560 The region owner Alowca and their allies defend. The (rogue) troops attack because they are at war with Alowca.

A calm wind blows, to the joy of the archers.

Turn No. 1

Linemen (3) have no enemy in range and advance to better firing positions. Pencil Fingers (4) have no enemy in range and hold their fire. Revenge of a Great (5) stay behind their camp fortifications. Monsters (1) advance towards the enemy. Aoifa's Pride (2), Seasoned Brawlers (6) and ShadowGuard (7) advance towards the enemy.

Turn No. 2

Pencil Fingers (4) fire on Monsters (1), scoring 18 hits. Linemen (3) fire on Monsters (1), scoring 119 hits. Revenge of a Great (5) stay behind their camp fortifications. Seasoned Brawlers (6), ShadowGuard (7) and Aoifa's Pride (2) advance towards the enemy.

Close Combat: 1 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Seasoned Brawlers (6) score 293 hits. Monsters (1) score 93 hits. ShadowGuard (7) score 107 hits. Total hits suffered: Attackers: 230 (400 before overkill), Defenders: 93

Seasoned Brawlers (6) take 46 hits in close combat, which cause 1 casualties. Monsters (1) take 367 hits (230 in close combat, 137 from archer fire), which cause 3 casualties. ShadowGuard (7) take 47 hits in close combat, which cause 1 casualties. Total casualties: 3 attackers, 2 defenders

Turn No. 3

Linemen (3) retreat towards safer positions. Pencil Fingers (4) have no enemy in range and hold their fire. Aoifa's Pride (2) can not advance, because the front lines are too crowded. Revenge of a Great (5) stay behind their camp fortifications.

Close Combat: 1 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Seasoned Brawlers (6) score 258 hits. Monsters (1) score 58 hits. ShadowGuard (7) score 104 hits. Total hits suffered: Attackers: 140 (362 before overkill), Defenders: 58

Seasoned Brawlers (6) take 36 hits in close combat, which cause 1 casualties. Monsters (1) take 140 hits in close combat, which cause 1 casualties. ShadowGuard (7) take 22 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 2 defenders

Turn No. 4

Linemen (3) hold their fire. Pencil Fingers (4) have no enemy in range and advance to better firing positions. Aoifa's Pride (2) can not advance, because the front lines are too crowded. Revenge of a Great (5) advance towards the enemy.

Close Combat: 1 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Seasoned Brawlers (6) score 275 hits. Monsters (1) score 46 hits. ShadowGuard (7) score 113 hits. Total hits suffered: Attackers: 125 (388 before overkill), Defenders: 46

Seasoned Brawlers (6) take 46 hits in close combat, which cause 1 casualties. Monsters (1) take 125 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Total casualties: 1 attackers, 1 defenders

Defender Victory!

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 5 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

July 25th -- Monster Hunt -- Irdalni

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 8 other line 7 % 450 2 D Alluran's Guide Blackmark Alowca 13 Arch line 10 % 200 3 D Aoifa's Pride Aoifa Alowca 50 Inf box 64 % 596 4 D Broons Protectors Mathiss Alowca 16 Inf line 6 % 158 5 D Flower Power V Lorelei Alowca 77 Inf box 65 % 742 6 D Huntsmen Samson Alowca 41 Inf line 65 % 499 7 D Pontifecal Guard Kurt Alowca 4 Inf box 12 % 104 8 D Seasoned Brawlers (militia/guard unit) Alowca 12 Inf line 13 % 206 9 D Templar Auxiliaries Francesc Alowca 35 Arch line 10 % 417

Total: 1 attackers (8 other) 8 defenders (200 Inf, 48 Arch) Total combat strengths: 450 vs. 2922 Aoifa's Pride tried to evade foreign troops, but were spotted. The region owner Alowca and their allies defend. The (rogue) troops attack because they are at war with Alowca.

A calm wind blows, to the joy of the archers. Sir Samson Haine, Defender of the Faith of Alowca, Marshal of the Knights Templar of the Holy Sanctum takes command of his army. They deploy in no particular formation.

Turn No. 1

Alluran's Guide (2) have no enemy in range and advance to better firing positions. Templar Auxiliaries (9) have no enemy in range and advance to better firing positions. Monsters (1) advance towards the enemy. Pontifecal Guard (7), Aoifa's Pride (3), Seasoned Brawlers (8), Flower Power V (5), Huntsmen (6) and Broons Protectors (4) advance towards the enemy.


Turn No. 2

Templar Auxiliaries (9) fire on Monsters (1), scoring 181 hits. Alluran's Guide (2) fire on Monsters (1), scoring 126 hits. Pontifecal Guard (7) can not advance, because the front lines are too crowded. Seasoned Brawlers (8) can not advance, because the front lines are too crowded. Monsters (1) advance towards the enemy. Aoifa's Pride (3) and Flower Power V (5) advance towards the enemy.

Close Combat: 6 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Aoifa's Pride (3) score 352 hits. Flower Power V (5) score 421 hits. Monsters (1) score 123 hits. Huntsmen (6) score 408 hits. Alluran's Guide (2) score 32 hits. Broons Protectors (4) score 62 hits. Total hits suffered: Attackers: 255 (1275 before overkill), Defenders: 123

Aoifa's Pride (3) take 44 hits in close combat, which cause 1 casualties. Flower Power V (5) take 34 hits in close combat, which cause 1 casualties. Monsters (1) take 562 hits (255 in close combat, 307 from archer fire), which cause 4 casualties. Huntsmen (6) take 45 hits in close combat, which cause 1 casualties. Total casualties: 4 attackers, 3 defenders

Turn No. 3

Templar Auxiliaries (9) have no viable target and wait for one to appear. Pontifecal Guard (7) can not advance, because the front lines are too crowded. Seasoned Brawlers (8) can not advance, because the front lines are too crowded.

Close Combat: 6 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Huntsmen (6) score 396 hits. Flower Power V (5) score 437 hits. Broons Protectors (4) score 73 hits. Monsters (1) score 77 hits. Alluran's Guide (2) score 73 hits. Aoifa's Pride (3) score 335 hits. Total hits suffered: Attackers: 167 (1314 before overkill), Defenders: 77

Huntsmen (6) take 38 hits in close combat, which cause 1 casualties. Flower Power V (5) take 39 hits in close combat, which cause 1 casualties. Monsters (1) take 167 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 2 defenders

Turn No. 4

Templar Auxiliaries (9) retreat towards safer positions. Pontifecal Guard (7) can not advance, because the front lines are too crowded. Seasoned Brawlers (8) can not advance, because the front lines are too crowded.

Close Combat: 6 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Aoifa's Pride (3) score 433 hits. Alluran's Guide (2) score 61 hits. Monsters (1) score 64 hits. Flower Power V (5) score 462 hits. Broons Protectors (4) score 77 hits. Huntsmen (6) score 335 hits. Total hits suffered: Attackers: 147 (1368 before overkill), Defenders: 64

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Aoifa's Pride (3) take 30 hits in close combat, which cause 1 casualties. Alluran's Guide (2) take 34 hits in close combat, which cause 1 casualties. Blackmark Tradsbin (Knight of Alowca, Alowca) has been wounded. Monsters (1) take 147 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors. Total casualties: 1 attackers, 2 defenders

Defender Victory!

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 5 % damage. Combat training increases by 2 points. Unit cohesion rises 3 points.

July 31st -- Undead -- Warmanoras

No. Role Unit Commander Realm Unit Formation Org CS 1 A Undead Horde (Undead) (rogue) 48 other line 7 % 643 2 D Allyah's Guard Allyah Alowca 3 Arch line 10 % 63 3 D Aoifa's Pride Aoifa Alowca 48 Inf line 89 % 600 4 D Footmen Abigale Alowca 12 Inf line 88 % 184 5 D Linemen Alyssa Alowca 14 Arch line 87 % 192 6 D Pencil Fingers Kitsuka Alowca 10 Arch line 7 % 121 7 D Pontifecal Guard Amy Alowca 17 Inf box 89 % 256 8 D Templars Infantry Caius Alowca 17 Inf line 12 % 226

Total: 1 attackers (48 other) 7 defenders (94 Inf, 27 Arch) Total combat strengths: 643 vs. 1642 The region owner Alowca and their allies defend. The (rogue) troops attack because they are at war with Alowca.

Strong winds and gusts are making ranged combat a game of luck. Lady Aoifa Dubhaine, Marshal of the Alowcan United Front takes command of his army. They deploy in Delay and Wound formation.

Turn No. 1

Allyah's Guard (2) have no enemy in range and advance to better firing positions. Linemen (5) have no enemy in range and advance to better firing positions. Pencil Fingers (6) move closer to get better shots. Pontifecal Guard (7) stay behind their camp fortifications. Undead Horde (1) advance towards the enemy. Templars Infantry (8), Footmen (4) and Aoifa's Pride (3) advance towards the enemy.

Close Combat: 1 Alowca banners are visible in the melee. Undead Horde (1) score 68 hits. Templars Infantry (8) score 161 hits. Footmen (4) score 142 hits. Total hits suffered: Attackers: 303, Defenders: 68

Undead Horde (1) take 303 hits in close combat, which cause 13 casualties. Templars Infantry (8) take 34 hits in close combat, which cause 1 casualties. Footmen (4) take 34 hits in close combat, which cause 1 casualties. Total casualties: 13 attackers, 2 defenders

Turn No. 2

Pencil Fingers (6) retreat towards safer positions. Allyah's Guard (2) retreat towards safer positions. Linemen (5) hold their fire. Pontifecal Guard (7) stay behind their camp fortifications. Aoifa's Pride (3) advance towards the enemy.

Close Combat: 1 Alowca banners are visible in the melee. Undead Horde (1) score 50 hits. Footmen (4) score 149 hits. Templars Infantry (8) score 131 hits. Total hits suffered: Attackers: 280, Defenders: 50

Undead Horde (1) take 280 hits in close combat, which cause 12 casualties. Footmen (4) take 30 hits in close combat, which cause 1 casualties. Templars Infantry (8) take 20 hits in close combat, which cause 1 casualties. Total casualties: 12 attackers, 2 defenders

Turn No. 3

Allyah's Guard (2) hold their fire. Pencil Fingers (6) hold their fire. Linemen (5) hold their fire. Pontifecal Guard (7) stay behind their camp fortifications. Aoifa's Pride (3) advance towards the enemy.

Close Combat: 1 Alowca banners are visible in the melee. Undead Horde (1) score 39 hits. Footmen (4) score 132 hits. Templars Infantry (8) score 138 hits. Total hits suffered: Attackers: 270, Defenders: 39

Undead Horde (1) take 270 hits in close combat, which cause 11 casualties. Footmen (4) take 39 hits in close combat, which cause 1 casualties. Total casualties: 11 attackers, 1 defenders

Turn No. 4

Pencil Fingers (6) hold their fire. Linemen (5) hold their fire. Allyah's Guard (2) hold their fire. Pontifecal Guard (7) stay behind their camp fortifications. Aoifa's Pride (3) advance towards the enemy.

Close Combat: 3 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Templars Infantry (8) score 138 hits. Undead Horde (1) score 20 hits. Footmen (4) score 122 hits. Aoifa's Pride (3) score 413 hits. Total hits suffered: Attackers: 460 (673 before overkill), Defenders: 20

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Templars Infantry (8) take 20 hits in close combat, which cause 1 casualties. Undead Horde (1) take 460 hits in close combat, which cause 12 casualties, wiping the unit out. Total casualties: 12 attackers, 1 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 5 points. Combat training increases by 2 points. Unit cohesion rises 5 points.