Dubhaine Family/Aoifa/Battles/1011/August

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

August 15th -- Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)31 otherline  368
2D Denariel's FuryCathalMinas Thalion30 MIskirmish  343
3D Fell GuardJonathanMinas Thalion34 Infline  454
4DHead hunter(militia/guard unit)Minas Thalion17 Infline  65
5DIrdalnian Hunters(militia/guard unit)Minas Thalion26 Archline  203
6DMerrie men of Abaka(militia/guard unit)Minas Thalion22 Archline  149
7D Personal GuardFragMinas Thalion30 Infline  243
8DPraetorian Guards(militia/guard unit)Minas Thalion21 Infline  125
9DSwords of Vengence(militia/guard unit)Minas Thalion12 Infline  158
10DTemplari MilitansAoifaMinas Thalion14 Cavline  199
11D ~~/~~ValdrixMinas Thalion51 Cavbox  570
12NNegotiatorsGellinGiblot19 Cavbox  250


Total:
1 attackers (31 other)
10 defenders (114 Inf, 30 MI, 48 Arch, 65 Cav)
Total combat strengths: 368 vs. 2509
1 neutral observers (250 combat strength).

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.
The troops from Giblot join in the defence because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.
Negotiators don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

Valdrix Hendrix, Senator of Alebad is spotted wearing the Hinmi's Chain Mail of Blood.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (31-U)
</Char >
  3 (34-I)
7 (30-I)
11 (51-C)
<Char >4 (17-I)
</Char ><Char >5 (26-A)
</Char ><Char >6 (22-A)
</Char ><Char >8 (21-I)
</Char ><Char >9 (12-I)
</Char >
2 (30-M)
10 (14-C)
  

<Char ><Char >Irdalnian Hunters (5) fire on Undead Horde (1), scoring 61 hits.
</Char ></Char > Denariel's Fury (2) have no enemy in range and hold their fire.
<Char ><Char >Merrie men of Abaka (6) fire on Undead Horde (1), scoring 43 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 104, Defenders: 0
Templari Militans (10) stay in their defensive position, awaiting an opportunity to charge.
~~/~~ (11) leave their fortified positions and attack the enemy
Swords of Vengence (9), Head hunter (4) and Praetorian Guards (8) move forward to take up positions at the outer wall.
Personal Guard (7) and Fell Guard (3) hold their positions at the outer wall, waiting for the attack.


Close Combat (Attacker Line 1):
~~/~~ (11) score 847 hits on Undead Horde (1).
<Char >Undead Horde (1) score 54 hits on ~~/~~ (11).
</Char >Total close combat hits suffered: Attackers: 847, Defenders: 54

~~/~~ (11) take 54 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (1) take 951 hits (847 in close combat, 104 from archer fire), which cause 31 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 951 (847 from close combat and 104 from ranged), Defenders: 54 (54 from close combat and 0 from ranged)
Total casualties: 31 attackers, 1 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

August 16th -- Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)6 otherline  290
2D Denariel's FuryCathalMinas Thalion30 MIskirmish  340
3D Fell GuardJonathanMinas Thalion34 Infline  458
4DHead hunter(militia/guard unit)Minas Thalion17 Infline  102
5DIrdalnian Hunters(militia/guard unit)Minas Thalion26 Archline  215
6D Ivory GuardAneelMinas Thalion24 MIline  331
7DMerrie men of Abaka(militia/guard unit)Minas Thalion22 Archline  156
8D Personal GuardFragMinas Thalion30 Infline  256
9DPraetorian Guards(militia/guard unit)Minas Thalion21 Infline  145
10DSwords of Vengence(militia/guard unit)Minas Thalion12 Infline  164
11DTemplari MilitansAoifaMinas Thalion14 Cavline  209
12D ~~/~~ValdrixMinas Thalion50 Cavbox  573


Total:
1 attackers (6 other)
11 defenders (114 Inf, 54 MI, 48 Arch, 64 Cav)
Total combat strengths: 290 vs. 2949

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.
Valdrix Hendrix, Senator of Alebad is spotted wearing the Hinmi's Chain Mail of Blood.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (6-M)
</Char >
   3 (34-I)
6 (24-M)
8 (30-I)
12 (50-C)
<Char >4 (17-I)
</Char ><Char >5 (26-A)
</Char ><Char >7 (22-A)
</Char ><Char >9 (21-I)
</Char ><Char >10 (12-I)
</Char >
2 (30-M)
11 (14-C)
  

<Char ><Char >Merrie men of Abaka (7) fire on Monsters (1), scoring 46 hits.
</Char ></Char ><Char ><Char >Irdalnian Hunters (5) fire on Monsters (1), scoring 33 hits.
</Char ></Char > Denariel's Fury (2) have no enemy in range and hold their fire.
<Char > Ivory Guard (6) fire on Monsters (1), scoring 74 hits.
</Char >Total ranged hits suffered: Attackers: 153, Defenders: 0
~~/~~ (12) stay in their defensive position, awaiting an opportunity to charge.
Templari Militans (11) stay in their defensive position, awaiting an opportunity to charge.
Monsters (1) advance towards the enemy.
Head hunter (4), Praetorian Guards (9) and Swords of Vengence (10) move forward to take up positions at the outer wall.
Fell Guard (3) and Personal Guard (8) hold their positions at the outer wall, waiting for the attack.


<Char >Monsters (1) take 153 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 153 (0 from close combat and 153 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (5-M)
</Char >
  3 (34-I)
<Char >4 (17-I)
</Char > 6 (24-M)
8 (30-I)
<Char >9 (21-I)
</Char ><Char >10 (12-I)
</Char > 12 (50-C)
<Char >5 (26-A)
</Char ><Char >7 (22-A)
</Char >
2 (30-M)
11 (14-C)
  

<Char > Ivory Guard (6) fire on Monsters (1), scoring 68 hits.
</Char ><Char ><Char >Irdalnian Hunters (5) fire on Monsters (1), scoring 64 hits.
</Char ></Char > Denariel's Fury (2) have no enemy in range and hold their fire.
<Char ><Char >Merrie men of Abaka (7) fire on Monsters (1), scoring 30 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 162, Defenders: 0
~~/~~ (12) leave their fortified positions and attack the enemy
Templari Militans (11) stay in their defensive position, awaiting an opportunity to charge.
Head hunter (4), Swords of Vengence (10), Personal Guard (8), Fell Guard (3) and Praetorian Guards (9) hold their positions at the outer wall, waiting for the attack.


Close Combat (Attacker Line 1):
~~/~~ (12) score 576 hits on Monsters (1).
<Char >Monsters (1) score 36 hits on ~~/~~ (12).
</Char >Total close combat hits suffered: Attackers: 576, Defenders: 36

~~/~~ (12) take 36 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 738 hits (576 in close combat, 162 from archer fire), which cause 5 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 738 (576 from close combat and 162 from ranged), Defenders: 36 (36 from close combat and 0 from ranged)
Total casualties: 5 attackers, 1 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 2 points. Combat training increases by 3 points. Unit cohesion rises 4 points.

August 17th -- Bode Batura

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)7 otherline  360
2D Denariel's FuryCathalMinas Thalion30 MIskirmish  339
3D Republicans GuardsmenHendrikMinas Thalion45 Archline  295
4DTemplari MilitansAoifaMinas Thalion15 Cavline  229


Total:
1 attackers (7 other)
3 defenders (30 MI, 45 Arch, 15 Cav)
Total combat strengths: 360 vs. 863

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (7-M)
</Char >
    3 (45-A)
2 (30-M)
4 (15-C)
  

Denariel's Fury (2) have no enemy in range and advance to better firing positions.
Republicans Guardsmen (3) have no enemy in range and advance to better firing positions.
Templari Militans (4) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (7-M)
</Char >
  3 (45-A)
4 (15-C)
2 (30-M)
   

<Char > Denariel's Fury (2) fire on Monsters (1), scoring 52 hits.
</Char ><Char > Republicans Guardsmen (3) fire on Monsters (1), scoring 160 hits.
</Char >Total ranged hits suffered: Attackers: 212, Defenders: 0
Templari Militans (4) charge ahead, into the attackers' ranks.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
Templari Militans (4) score 285 hits on Monsters (1).
<Char >Monsters (1) score 118 hits on Templari Militans (4).
</Char >Total close combat hits suffered: Attackers: 285, Defenders: 118

Templari Militans (4) take 118 hits in close combat, which cause 3 casualties.
<Char >Monsters (1) take 497 hits (285 in close combat, 212 from archer fire), which cause 6 casualties.
</Char >Total hits suffered: Attackers: 497 (285 from close combat and 212 from ranged), Defenders: 118 (118 from close combat and 0 from ranged)
Total casualties: 6 attackers, 3 defenders

Turn No. 3

    <Char >1 (1-M)
</Char >
4 (12-C)
  3 (45-A)
2 (30-M)
   

Republicans Guardsmen (3) hold their fire.
Denariel's Fury (2) have no enemy in range and advance to better firing positions.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
Templari Militans (4) score 88 hits on Monsters (1) (129 before overkill).
<Char >Monsters (1) score 39 hits on Templari Militans (4).
</Char >Total close combat hits suffered: Attackers: 88 (129 before overkill), Defenders: 39

Templari Militans (4) take 39 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 88 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 88 (88 from close combat and 0 from ranged), Defenders: 39 (39 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 2 Honour and 1 Prestige. 3 of your men were killed and 1 were wounded in this battle. Morale of your troops falls by 9 points. Your men's equipment suffers 8 % damage. Combat training increases by 4 points. Unit cohesion rises 4 points.

August 18th -- Vir el Mari Heights

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ATemplari MilitansAoifaMinas Thalion11 Cavwedge  199
2DMonsters(Monsters)(rogue)6 otherline  315


Total:
1 attackers (11 Cav)
1 defenders (6 other)
Total combat strengths: 199 vs. 315

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (11-C)
    <Char >2 (6-M)
</Char >
   

Templari Militans (1) ride on, closing in on the defenders.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (11-C)
 <Char >2 (6-M)
</Char >
    

Templari Militans (1) charge ahead, into the defenders' ranks.


Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
<Char >Monsters (2) score 113 hits on Templari Militans (1).
</Char >Templari Militans (1) score 353 hits on Monsters (2).
Total close combat hits suffered: Attackers: 113, Defenders: 353

<Char >Monsters (2) take 353 hits in close combat, which cause 4 casualties.
</Char >Templari Militans (1) take 113 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 113 (113 from close combat and 0 from ranged), Defenders: 353 (353 from close combat and 0 from ranged)
Total casualties: 3 attackers, 4 defenders

Turn No. 3

      1 (8-C)
<Char >2 (2-M)
</Char >
    



Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
<Char >Monsters (2) score 44 hits on Templari Militans (1).
</Char >Templari Militans (1) score 88 hits on Monsters (2).
Total close combat hits suffered: Attackers: 44, Defenders: 88

<Char >Monsters (2) take 88 hits in close combat, which cause 1 casualties.
</Char >Templari Militans (1) take 44 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 44 (44 from close combat and 0 from ranged), Defenders: 88 (88 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 4

      1 (7-C)
<Char >2 (1-M)
</Char >
    



Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
Templari Militans (1) score 121 hits on Monsters (2).
<Char >Monsters (2) score 36 hits on Templari Militans (1).
</Char >Total close combat hits suffered: Attackers: 36, Defenders: 121

Templari Militans (1) take 36 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
<Char >Monsters (2) take 121 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 36 (36 from close combat and 0 from ranged), Defenders: 121 (121 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Defender Victory!

Results

The battle lasted for 2 hours. You have gained 3 Honour and 1 Prestige. 3 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 25 points. Your men's equipment suffers 9 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.