Assassins/Army of Shadows/Wetham's Folly

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Wetham's Folly

A report from Evil Revan, Twilight General of Assassins, Marshal of the Army of Shadows.



The Army of Shadows has suffered few major defeats throughout the war, and this battle may have been the greatest defeat of all. Wetham beat us in a fair fight, in an open field. But they also struck a terrible blow to our morale as well, with the death of a hero. As I stood over the lifeless body of my sister, I promised her one thing: that Wetham would burn for what they had done. I have never broken a promise in my life, and this is no exception. Wetham has done nothing but ensure their demise.
~Evil Revan, Twilight General of Assassins.

Wetham's Folly
Part of The Wetham-Assassin War
15.jpg
Date 16, February 2008
Location Hulaferd
Weather Calm Wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Assassins Wetham; (Rogue)
Commanders
Evil Revan Edward VonRavenHeart
Strength
350 (134 Inf, 188 Arch, 17 Cav, 11 SF)-4985 CS 432 (318 Inf, 30 Arch, 43 Cav, 41 other)-4931 CS
Formations
They Shall Not Pass! Infantry Charge
Casualties
251 (71%) 165 (38%)


Battle in Hulaferd   (13 days ago)

No. Role Unit Commander Realm Unit Formation CS
1 A Albert's Legion Albert Wetham 15 Inf box   228
2 A Atticus' Head Hunters Atticus Wetham 35 Inf box   405
3 A Banner Guard Jimmy Wetham 11 Inf line   157
4 A Gellin's Dragoons Gellin Wetham 10 Cav wedge   236
5 A Glitnir's Arrows Forseti Wetham 15 Arch line   195
6 A GreyShields Lorebass Wetham 20 Cav wedge   355
7 A Gridr's Iron Vidara Wetham 20 Inf line   320
8 A Guardians of Hope Gabrielle Wetham 20 Inf line   325
9 A Hard Knocks Bernard Wetham 14 Inf line   309
10 A Hitran's Pikers Hitran Wetham 12 Inf line   144
11 A Lavraz Foresters Gorham Wetham 15 Arch line   244
12 A Peasant Militia (militia/guard unit) (rogue) 41 other line   124
13 A Red Blades Lance Wetham 15 Inf line   214
14 A Requiem Edward Wetham 32 Inf line   410
15 A Royal Wetham Guards Dkarn Wetham 8 Inf line   124
16 A Seabiscuit Cavs Wasylis Wetham 13 Cav wedge   250
17 A South Bakker Liberation Forces Tomas Wetham 111 Inf line   481
18 A SytheMen Sinclair Wetham 15 Inf box   241
19 A ~Freaks Grunts freak Wetham 10 Inf line   169
20 D Apocalypse Fearful Assassins 11 Cav wedge   203
21 D Black Guard Ren Assassins 23 Inf box   184
22 D Carnal Maul Gorefinder Assassins 8 Inf box   192
23 D Dark Citadel Cricket Team Sedgewick Assassins 9 Inf box   111
24 D Dark Guards Targ'n Assassins 48 Arch box   679
25 D Dark Guards Chance Assassins 45 Arch box   586
26 D Devotion Evil Assassins 30 Arch box   485
27 D Elusive Apocaypse Arnljot Assassins 10 Arch box   196
28 D Final Days ToBe Assassins 13 Inf box   133
29 D Hooded Riders Vrael Assassins 5 Cav box   131
30 D Legionaries Kierst Assassins 20 Inf box   178
31 D Mei's Outcasts Mei Assassins 19 Inf box   258
32 D North Bakker Guard Boaz Assassins 4 Inf box   76
33 D Personal Guard Cklbmk Assassins 22 Arch line   181
34 D Personal Guard Patrick Assassins 12 Inf box   148
35 D Personal Guard Chaise Assassins 16 Inf box   205
36 D Phoenix Innocent Assassins 10 Inf box   108
37 D Regret Darth Assassins 11 SF box   405
38 D Scout Vanguard Kale Assassins 12 Arch box   172
39 D Shadow Riders Oromis Assassins 1 Cav box   32
40 D The Azure Company Randun Assassins 7 Arch box   123
41 D The Grey Men Dakrus Assassins 14 Arch box   199

Total:
19 attackers (318 Inf, 30 Arch, 43 Cav, 41 other)
22 defenders (134 Inf, 188 Arch, 17 Cav, 11 SF)
Total combat strengths: 4931 vs. 4985

The forces from Assassins brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Assassins.
The Wetham troops attack because they are at war with Assassins.

A calm wind blows, to the joy of the archers.
Edward VonRavenHeart, Marshal of the Chault's Pride takes command of his army. They deploy in Infantry Charge formation.
Evil Revan, Twilight General of Assassins, Marshal of the Army of Shadows takes command of his army. They deploy in They Shall Not Pass formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    4 (10-C)
6 (20-C)
16 (13-C)
5 (15-A)
11 (15-A)
12 (41-P)
1 (15-I)
2 (35-I)
3 (11-I)
7 (20-I)
8 (20-I)
9 (14-I)
10 (12-I)
13 (15-I)
14 (32-I)
15 (8-I)
17 (111-I)
18 (15-I)
19 (10-I)
      21 (23-I)
22 (8-I)
23 (9-I)
28 (13-I)
30 (20-I)
31 (19-I)
32 (4-I)
33 (22-A)
34 (12-I)
35 (16-I)
36 (10-I)
37 (11-S)
20 (11-C)
24 (48-A)
25 (45-A)
26 (30-A)
27 (10-A)
29 (5-C)
38 (12-A)
39 (1-C)
40 (7-A)
41 (14-A)
 

Devotion (26) move closer to get better shots.
The Azure Company (40) have no enemy in range and hold their fire.
Dark Guards (24) have no enemy in range and hold their fire.
Personal Guard (33) fire on South Bakker Liberation Forces (17), scoring 21 hits.
Lavraz Foresters (11) move closer to get better shots.
Scout Vanguard (38) have no enemy in range and hold their fire.
Regret (37) fire on Requiem (14), scoring 75 hits.
Dark Guards (25) have no enemy in range and hold their fire.
The Grey Men (41) have no enemy in range and hold their fire.
Glitnir's Arrows (5) move closer to get better shots.
Elusive Apocaypse (27) have no enemy in range and hold their fire.
Gellin's Dragoons (4), Seabiscuit Cavs (16) and GreyShields (6) ride on, closing in on the defenders.
Hooded Riders (29), Apocalypse (20) and Shadow Riders (39) ride on, closing in on the enemy.
North Bakker Guard (32) stay behind their camp fortifications.
Phoenix (36) stay behind their camp fortifications.
Personal Guard (34) stay behind their camp fortifications.
Carnal Maul (22) stay behind their camp fortifications.
Mei's Outcasts (31) stay behind their camp fortifications.
Hitran's Pikers (10), Hard Knocks (9), Albert's Legion (1), Peasant Militia (12), Guardians of Hope (8), SytheMen (18), South Bakker Liberation Forces (17), Requiem (14), Atticus' Head Hunters (2), Banner Guard (3), Gridr's Iron (7), Royal Wetham Guards (15), Red Blades (13) and ~Freaks Grunts (19) advance towards the enemy.
Personal Guard (35), Dark Citadel Cricket Team (23), Final Days (28), Black Guard (21) and Legionaries (30) advance towards the enemy.

South Bakker Liberation Forces (17) take 21 hits from archer fire, which cause 1 casualties.
Requiem (14) take 75 hits from archer fire, which cause 2 casualties.
Total casualties: 3 attackers, 0 defenders

Turn No. 2
        4 (10-C)
5 (15-A)
6 (20-C)
11 (15-A)
12 (41-P)
16 (13-C)
1 (15-I)
2 (35-I)
3 (11-I)
7 (20-I)
8 (20-I)
9 (14-I)
10 (12-I)
13 (15-I)
14 (30-I)
15 (8-I)
17 (110-I)
18 (15-I)
19 (10-I)
  20 (11-C)
21 (23-I)
23 (9-I)
28 (13-I)
29 (5-C)
30 (20-I)
35 (16-I)
39 (1-C)
22 (8-I)
26 (30-A)
31 (19-I)
32 (4-I)
33 (22-A)
34 (12-I)
36 (10-I)
37 (11-S)
24 (48-A)
25 (45-A)
27 (10-A)
38 (12-A)
40 (7-A)
41 (14-A)
 

Dark Guards (25) fire on South Bakker Liberation Forces (17), scoring 177 hits.
Lavraz Foresters (11) fire on Apocalypse (20), scoring 44 hits.
Personal Guard (33) fire on Atticus' Head Hunters (2), scoring 46 hits.
The Azure Company (40) move closer to get better shots.
Regret (37) move closer to get better shots.
Scout Vanguard (38) have no enemy in range and hold their fire.
Elusive Apocaypse (27) fire on Requiem (14), scoring 58 hits.
Dark Guards (24) move closer to get better shots.
Devotion (26) fire on Gridr's Iron (7), scoring 168 hits.
Glitnir's Arrows (5) fire on Regret (37), scoring 44 hits.
The Grey Men (41) fire on Guardians of Hope (8), scoring 43 hits.
Seabiscuit Cavs (16) ride on, closing in on the defenders.
Apocalypse (20), Hooded Riders (29) and Shadow Riders (39) charge forward.
Gellin's Dragoons (4) and GreyShields (6) charge ahead, into the defenders' ranks.
Carnal Maul (22) stay behind their camp fortifications.
Personal Guard (34) stay behind their camp fortifications.
Mei's Outcasts (31) stay behind their camp fortifications.
North Bakker Guard (32) stay behind their camp fortifications.
Phoenix (36) stay behind their camp fortifications.
Hard Knocks (9), Gridr's Iron (7), Guardians of Hope (8), Royal Wetham Guards (15), Banner Guard (3), Atticus' Head Hunters (2), ~Freaks Grunts (19), South Bakker Liberation Forces (17), Red Blades (13), Peasant Militia (12), SytheMen (18), Albert's Legion (1), Requiem (14) and Hitran's Pikers (10) advance towards the enemy.
Black Guard (21), Legionaries (30), Dark Citadel Cricket Team (23), Personal Guard (35) and Final Days (28) advance towards the enemy.

Close Combat:
12 Wetham banners are visible in the melee.
Seabiscuit Cavs (16) score 150 hits.
Hard Knocks (9) score 314 hits.
Gridr's Iron (7) score 197 hits.
Black Guard (21) score 64 hits.
Guardians of Hope (8) score 298 hits.
Royal Wetham Guards (15) score 83 hits.
Banner Guard (3) score 89 hits.
Atticus' Head Hunters (2) score 296 hits.
Legionaries (30) score 74 hits.
~Freaks Grunts (19) score 146 hits.
South Bakker Liberation Forces (17) score 106 hits.
Apocalypse (20) score 270 hits.
Hooded Riders (29) score 86 hits.
Dark Citadel Cricket Team (23) score 46 hits.
Red Blades (13) score 194 hits.
Gellin's Dragoons (4) score 292 hits.
SytheMen (18) score 118 hits.
GreyShields (6) score 390 hits.
Albert's Legion (1) score 121 hits.
Personal Guard (35) score 72 hits.
Final Days (28) score 59 hits.
Shadow Riders (39) score 22 hits.
Requiem (14) score 247 hits.
Hitran's Pikers (10) score 38 hits.
Total hits suffered: Attackers: 693, Defenders: 3079

Seabiscuit Cavs (16) take 174 hits in close combat, which cause 5 casualties.
Hard Knocks (9) take 68 hits in close combat, which cause 2 casualties.
Gridr's Iron (7) take 259 hits (91 in close combat, 168 from archer fire), which cause 8 casualties.
Black Guard (21) take 504 hits in close combat, which cause 15 casualties.
Guardians of Hope (8) take 126 hits (83 in close combat, 43 from archer fire), which cause 3 casualties.
Royal Wetham Guards (15) take 56 hits in close combat, which cause 1 casualties.
Banner Guard (3) take 63 hits in close combat, which cause 2 casualties.
Atticus' Head Hunters (2) take 115 hits (69 in close combat, 46 from archer fire), which cause 3 casualties.
Legionaries (30) take 635 hits in close combat, which cause 18 casualties.
Regret (37) take 44 hits from archer fire, which cause 1 casualties.
Darth Revan (Dame of North Bakker, Assassins) has been wounded.
~Freaks Grunts (19) take 26 hits in close combat, which cause 1 casualties.
South Bakker Liberation Forces (17) take 211 hits (34 in close combat, 177 from archer fire), which cause 9 casualties.
Apocalypse (20) take 503 hits (459 in close combat, 44 from archer fire), which cause 11 casualties, wiping the unit out.
Fearful Noble (Noble of Assassins) has been captured by Wetham forces.
Hooded Riders (29) take 378 hits in close combat, which cause 5 casualties, wiping the unit out.
Dark Citadel Cricket Team (23) take 236 hits in close combat, which cause 7 casualties.
Red Blades (13) take 29 hits in close combat, which cause 1 casualties.
Personal Guard (35) take 320 hits in close combat, which cause 12 casualties.
Final Days (28) take 304 hits in close combat, which cause 9 casualties.
ToBe Original (Knight of North Bakker, Assassins) has been wounded.
Shadow Riders (39) take 243 hits in close combat, which cause 1 casualties, wiping the unit out.
Requiem (14) take 58 hits from archer fire, which cause 1 casualties.
Total casualties: 36 attackers, 79 defenders

Turn No. 3
        5 (15-A)
11 (15-A)
12 (41-P)
1 (15-I)
2 (32-I)
3 (9-I)
4 (10-C)
6 (20-C)
7 (12-I)
8 (17-I)
9 (12-I)
10 (12-I)
13 (14-I)
14 (29-I)
15 (7-I)
16 (8-C)
17 (101-I)
18 (15-I)
19 (9-I)
21 (8-I)

23 (2-I)
28 (4-I)
30 (2-I)
35 (4-I)
37 (10-S) 22 (8-I)
24 (48-A)
26 (30-A)
31 (19-I)
32 (4-I)
33 (22-A)
34 (12-I)
36 (10-I)
40 (7-A)
25 (45-A)
27 (10-A)
38 (12-A)
41 (14-A)
 

Regret (37) fire on Peasant Militia (12), scoring 96 hits.
Devotion (26) fire on Peasant Militia (12), scoring 132 hits.
The Grey Men (41) fire on Peasant Militia (12), scoring 27 hits.
Lavraz Foresters (11) fire on Regret (37), scoring 48 hits.
Elusive Apocaypse (27) fire on Peasant Militia (12), scoring 71 hits.
Dark Guards (25) move closer to get better shots.
Dark Guards (24) fire on Peasant Militia (12), scoring 185 hits.
Personal Guard (33) fire on Peasant Militia (12), scoring 40 hits.
Scout Vanguard (38) have no enemy in range and hold their fire.
Glitnir's Arrows (5) fire on Regret (37), scoring 60 hits.
The Azure Company (40) fire on Peasant Militia (12), scoring 55 hits.
Banner Guard (3) break through the frontlines!
Hitran's Pikers (10) break through the frontlines!
Atticus' Head Hunters (2) break through the frontlines!
Carnal Maul (22) stay behind their camp fortifications.
Albert's Legion (1) break through the frontlines!
SytheMen (18) break through the frontlines!
Phoenix (36) stay behind their camp fortifications.
Royal Wetham Guards (15) break through the frontlines!
Mei's Outcasts (31) stay behind their camp fortifications.
~Freaks Grunts (19) break through the frontlines!
Red Blades (13) break through the frontlines!
Peasant Militia (12) can not advance, because the front lines are too crowded.
Guardians of Hope (8) break through the frontlines!
Requiem (14) break through the frontlines!
Gridr's Iron (7) break through the frontlines!
North Bakker Guard (32) stay behind their camp fortifications.
Personal Guard (34) advance towards the enemy.

Close Combat:
7 Wetham banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Personal Guard (35) score 39 hits.
Seabiscuit Cavs (16) score 98 hits.
Legionaries (30) score 18 hits.
Black Guard (21) score 26 hits.
GreyShields (6) score 169 hits.
Dark Citadel Cricket Team (23) score 14 hits.
Hard Knocks (9) score 250 hits.
Final Days (28) score 30 hits.
South Bakker Liberation Forces (17) score 88 hits.
Gellin's Dragoons (4) score 144 hits.
Total hits suffered: Attackers: 127, Defenders: 400 (749 before overkill)

Close Combat:
5 Wetham banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Banner Guard (3) score 75 hits.
Hitran's Pikers (10) score 29 hits.
Atticus' Head Hunters (2) score 364 hits.
Regret (37) score 193 hits.
Albert's Legion (1) score 111 hits.
SytheMen (18) score 122 hits.
Royal Wetham Guards (15) score 79 hits.
Personal Guard (34) score 48 hits.
~Freaks Grunts (19) score 150 hits.
Red Blades (13) score 219 hits.
Guardians of Hope (8) score 276 hits.
Requiem (14) score 235 hits.
Gridr's Iron (7) score 135 hits.
Total hits suffered: Attackers: 241, Defenders: 898 (1795 before overkill)

Personal Guard (35) take 112 hits in close combat, which cause 4 casualties, wiping the unit out.
Seabiscuit Cavs (16) take 40 hits in close combat, which cause 1 casualties.
Legionaries (30) take 80 hits in close combat, which cause 2 casualties, wiping the unit out.
Banner Guard (3) take 54 hits in close combat, which cause 2 casualties.
Hitran's Pikers (10) take 53 hits in close combat, which cause 2 casualties.
Atticus' Head Hunters (2) take 57 hits in close combat, which cause 2 casualties.
Regret (37) take 731 hits (623 in close combat, 108 from archer fire), which cause 10 casualties, wiping the unit out.
Darth Revan (Dame of North Bakker, Assassins) has been killed.
Albert's Legion (1) take 42 hits in close combat, which cause 1 casualties.
SytheMen (18) take 35 hits in close combat, which cause 1 casualties.
Black Guard (21) take 108 hits in close combat, which cause 3 casualties.
GreyShields (6) take 39 hits in close combat, which cause 1 casualties.
Dark Citadel Cricket Team (23) take 62 hits in close combat, which cause 2 casualties, wiping the unit out.
Personal Guard (34) take 275 hits in close combat, which cause 9 casualties.
Peasant Militia (12) take 606 hits from archer fire, which cause 27 casualties.
Hard Knocks (9) take 48 hits in close combat, which cause 1 casualties.
Final Days (28) take 38 hits in close combat, which cause 1 casualties.
Total casualties: 38 attackers, 31 defenders

Turn No. 4
        5 (15-A)
11 (15-A)
12 (14-P)
4 (10-C)
6 (19-C)
9 (11-I)
16 (7-C)
17 (101-I)
21 (5-I)

28 (3-I)
1 (14-I)
2 (30-I)
3 (7-I)
7 (12-I)
8 (17-I)
10 (10-I)
13 (14-I)
14 (29-I)
15 (7-I)
18 (14-I)
19 (9-I)
34 (3-I)
22 (8-I)
24 (48-A)
25 (45-A)
26 (30-A)
31 (19-I)
32 (4-I)
33 (22-A)
36 (10-I)
40 (7-A)
27 (10-A)
38 (12-A)
41 (14-A)
 

Lavraz Foresters (11) hold their fire.
Elusive Apocaypse (27) move closer to get better shots.
Devotion (26) fire on Peasant Militia (12), scoring 139 hits.
The Grey Men (41) fire on Peasant Militia (12), scoring 23 hits.
Personal Guard (33) fire on Peasant Militia (12), scoring 29 hits.
Dark Guards (25) fire on Peasant Militia (12), scoring 289 hits.
Glitnir's Arrows (5) hold their fire.
The Azure Company (40) fire on Peasant Militia (12), scoring 38 hits.
Dark Guards (24) fire on Peasant Militia (12), scoring 260 hits.
Scout Vanguard (38) have no enemy in range and hold their fire.
Banner Guard (3) break through the frontlines!
~Freaks Grunts (19) break through the frontlines!
SytheMen (18) break through the frontlines!
Hard Knocks (9) break through the frontlines!
Gridr's Iron (7) break through the frontlines!
Hitran's Pikers (10) break through the frontlines!
Peasant Militia (12) can not advance, because the front lines are too crowded.
Atticus' Head Hunters (2) break through the frontlines!
Requiem (14) break through the frontlines!
Red Blades (13) break through the frontlines!
Albert's Legion (1) break through the frontlines!
South Bakker Liberation Forces (17) break through the frontlines!
Guardians of Hope (8) break through the frontlines!
Royal Wetham Guards (15) break through the frontlines!

Close Combat:
2 Wetham banners are visible in the melee.
Gellin's Dragoons (4) score 133 hits.
GreyShields (6) score 166 hits.
Final Days (28) score 18 hits.
Seabiscuit Cavs (16) score 87 hits.
Black Guard (21) score 22 hits.
Total hits suffered: Attackers: 40, Defenders: 386

Close Combat:
5 Wetham banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Hard Knocks (9) score 289 hits.
South Bakker Liberation Forces (17) score 84 hits.
Personal Guard (34) score 23 hits.
Total hits suffered: Attackers: 23, Defenders: 56 (373 before overkill)

Close Combat:
5 Wetham banners are visible in the melee.
Banner Guard (3) score 61 hits.
~Freaks Grunts (19) score 160 hits.
SytheMen (18) score 91 hits.
Mei's Outcasts (31) score 119 hits.
Gridr's Iron (7) score 163 hits.
Phoenix (36) score 43 hits.
Hitran's Pikers (10) score 32 hits.
Elusive Apocaypse (27) score 56 hits.
Atticus' Head Hunters (2) score 323 hits.
Devotion (26) score 82 hits.
Requiem (14) score 208 hits.
Personal Guard (33) score 16 hits.
Carnal Maul (22) score 202 hits.
Dark Guards (25) score 97 hits.
North Bakker Guard (32) score 30 hits.
Red Blades (13) score 185 hits.
Albert's Legion (1) score 111 hits.
The Azure Company (40) score 28 hits.
Guardians of Hope (8) score 281 hits.
Dark Guards (24) score 126 hits.
Royal Wetham Guards (15) score 87 hits.
Total hits suffered: Attackers: 799, Defenders: 1702

Banner Guard (3) take 168 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
~Freaks Grunts (19) take 165 hits in close combat, which cause 4 casualties.
SytheMen (18) take 131 hits in close combat, which cause 3 casualties.
Mei's Outcasts (31) take 412 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Hard Knocks (9) take 23 hits in close combat, which cause 1 casualties.
Gridr's Iron (7) take 71 hits in close combat, which cause 2 casualties.
Phoenix (36) take 268 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Hitran's Pikers (10) take 69 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Elusive Apocaypse (27) take 221 hits in close combat, which cause 5 casualties.
Peasant Militia (12) take 778 hits from archer fire, which cause 14 casualties, wiping the unit out.
Atticus' Head Hunters (2) take 53 hits in close combat, which cause 1 casualties.
Devotion (26) take 174 hits in close combat, which cause 4 casualties.
Gellin's Dragoons (4) take 40 hits in close combat, which cause 1 casualties.
Requiem (14) take 48 hits in close combat, which cause 1 casualties.
Personal Guard (33) take 183 hits in close combat, which cause 6 casualties.
Carnal Maul (22) take 88 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Dark Guards (25) take 108 hits in close combat, which cause 2 casualties.
North Bakker Guard (32) take 53 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Boaz kirpatrick (Imperial Knight of Assassins) has been wounded.
Red Blades (13) take 32 hits in close combat, which cause 1 casualties.
Albert's Legion (1) take 20 hits in close combat, which cause 1 casualties.
The Azure Company (40) take 65 hits in close combat, which cause 2 casualties.
Guardians of Hope (8) take 42 hits in close combat, which cause 1 casualties.
Dark Guards (24) take 48 hits in close combat, which cause 1 casualties.
Personal Guard (34) take 56 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Final Days (28) take 141 hits in close combat, which cause 3 casualties, wiping the unit out.
Black Guard (21) take 245 hits in close combat, which cause 5 casualties, wiping the unit out.
Total casualties: 39 attackers, 53 defenders

Turn No. 5
        5 (15-A)
11 (15-A)
  4 (9-C)
6 (19-C)
16 (7-C)
9 (10-I)
17 (101-I)
1 (13-I)
2 (29-I)
7 (10-I)
8 (16-I)
13 (13-I)
14 (28-I)
15 (7-I)
18 (11-I)
19 (5-I)
22 (6-I)

24 (47-A)
25 (43-A)
26 (26-A)
27 (5-A)
31 (7-I)
32 (2-I)
33 (16-A)
36 (3-I)
40 (5-A)
38 (12-A)
41 (14-A)
 

Glitnir's Arrows (5) have no enemy in range and advance to better firing positions.
Lavraz Foresters (11) have no enemy in range and advance to better firing positions.
The Grey Men (41) fire on South Bakker Liberation Forces (17), scoring 72 hits.
Scout Vanguard (38) fire on Hard Knocks (9), scoring 40 hits.
GreyShields (6), Seabiscuit Cavs (16) and Gellin's Dragoons (4) charge ahead, into the defenders' ranks.
South Bakker Liberation Forces (17) and Hard Knocks (9) advance towards the enemy.

Close Combat:
10 Wetham banners are visible in the melee.
Personal Guard (33) score 27 hits.
Elusive Apocaypse (27) score 57 hits.
The Azure Company (40) score 46 hits.
Phoenix (36) score 26 hits.
GreyShields (6) score 491 hits.
Guardians of Hope (8) score 281 hits.
Atticus' Head Hunters (2) score 285 hits.
Carnal Maul (22) score 131 hits.
Dark Guards (24) score 242 hits.
South Bakker Liberation Forces (17) score 94 hits.
Royal Wetham Guards (15) score 86 hits.
SytheMen (18) score 92 hits.
Seabiscuit Cavs (16) score 206 hits.
Dark Guards (25) score 237 hits.
Gellin's Dragoons (4) score 264 hits.
Requiem (14) score 250 hits.
Mei's Outcasts (31) score 83 hits.
North Bakker Guard (32) score 14 hits.
Albert's Legion (1) score 107 hits.
Devotion (26) score 155 hits.
Red Blades (13) score 177 hits.
~Freaks Grunts (19) score 103 hits.
Gridr's Iron (7) score 135 hits.
Hard Knocks (9) score 270 hits.
Total hits suffered: Attackers: 1018, Defenders: 2841

Personal Guard (33) take 458 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield.
Elusive Apocaypse (27) take 321 hits in close combat, which cause 5 casualties, wiping the unit out.
Arnljot Oblivion (Knight of North Bakker, Assassins) has been wounded.
The Azure Company (40) take 492 hits in close combat, which cause 5 casualties, wiping the unit out.
Phoenix (36) take 212 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
GreyShields (6) take 163 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Guardians of Hope (8) take 137 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Atticus' Head Hunters (2) take 101 hits in close combat, which cause 3 casualties.
Carnal Maul (22) take 275 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Dark Guards (24) take 422 hits in close combat, which cause 11 casualties.
South Bakker Liberation Forces (17) take 282 hits (210 in close combat, 72 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Royal Wetham Guards (15) take 78 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
SytheMen (18) take 53 hits in close combat, which cause 1 casualties.
Seabiscuit Cavs (16) take 81 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Dark Guards (25) take 238 hits in close combat, which cause 5 casualties.
Gellin's Dragoons (4) take 55 hits in close combat, which cause 1 casualties.
Requiem (14) take 44 hits in close combat, which cause 1 casualties.
Mei's Outcasts (31) take 137 hits in close combat (reduced due to fortifications), which cause 4 casualties, causing panicked flight among the survivors.
North Bakker Guard (32) take 126 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Albert's Legion (1) take 39 hits in close combat, which cause 1 casualties.
Devotion (26) take 84 hits in close combat, which cause 2 casualties.
Red Blades (13) take 32 hits in close combat, which cause 1 casualties.
~Freaks Grunts (19) take 25 hits in close combat, which cause 1 casualties.
Hard Knocks (9) take 40 hits from archer fire, which cause 1 casualties.
Total casualties: 33 attackers, 57 defenders

Turn No. 6
          5 (15-A)
11 (15-A)
    1 (12-I)
2 (26-I)
4 (8-C)
7 (10-I)
9 (9-I)
13 (12-I)
14 (27-I)
18 (10-I)
19 (4-I)
24 (36-A)

25 (38-A)
26 (24-A)
38 (12-A)
41 (14-A)
 

Lavraz Foresters (11) have no enemy in range and advance to better firing positions.
Scout Vanguard (38) fire on Lavraz Foresters (11), scoring 34 hits.
The Grey Men (41) fire on Lavraz Foresters (11), scoring 50 hits.
Glitnir's Arrows (5) have no enemy in range and advance to better firing positions.

Close Combat:
4 Wetham banners are visible in the melee.
Requiem (14) score 203 hits.
Devotion (26) score 164 hits.
Atticus' Head Hunters (2) score 302 hits.
Dark Guards (25) score 200 hits.
Hard Knocks (9) score 193 hits.
~Freaks Grunts (19) score 108 hits.
Gellin's Dragoons (4) score 113 hits.
Albert's Legion (1) score 102 hits.
Gridr's Iron (7) score 131 hits.
Red Blades (13) score 174 hits.
Dark Guards (24) score 193 hits.
SytheMen (18) score 99 hits.
Total hits suffered: Attackers: 557, Defenders: 1425
With no infantry cover left, Scout Vanguard (38) panic and retreat.
With no infantry cover left, The Grey Men (41) panic and retreat.

Requiem (14) take 106 hits in close combat, which cause 3 casualties.
Devotion (26) take 480 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Lavraz Foresters (11) take 84 hits from archer fire, which cause 2 casualties.
Atticus' Head Hunters (2) take 104 hits in close combat, which cause 3 casualties.
Dark Guards (25) take 610 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Hard Knocks (9) take 80 hits in close combat, which cause 2 casualties.
~Freaks Grunts (19) take 62 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Gellin's Dragoons (4) take 50 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Scout Vanguard (38) are shocked, causing panicked flight among the survivors.
The Grey Men (41) are shocked, causing panicked flight among the survivors.
Albert's Legion (1) take 42 hits in close combat, which cause 1 casualties.
Gridr's Iron (7) take 46 hits in close combat, which cause 1 casualties.
Red Blades (13) take 18 hits in close combat. No casualties.
Dark Guards (24) take 335 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
SytheMen (18) take 49 hits in close combat, which cause 1 casualties.
Total casualties: 16 attackers, 34 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.


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