Assassins/Army of Shadows/Undead in South Bakker

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Undead in South Bakker

A report from Evil Revan, General of Assassins.



Battle in South Bakker   (14 days, 16 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1 A Undead Horde (Undead) (rogue) 55 other line   635
2 D Carnal Maul Gorefinder Assassins 10 Inf line   181
3 D Dark Citadel Cricket Team Sedgewick Assassins 4 Arch line   104
4 D Dark Guards Targ'n Assassins 13 Arch skirmish   230
5 D Devotion Evil Assassins 8 Arch line   178
6 D The Leopards Jalen Assassins 4 Inf line   108
7 N Dark daggers Cadman Assassins 0 Inf line   0

Total:
1 attackers (55 other)
5 defenders (14 Inf, 25 Arch)
Total combat strengths: 635 vs. 801
1 neutral observers (0 combat strength).

Dark daggers have no combat-ready men and thus stay out of the battle.
The region owner Assassins and their allies defend.
The (rogue) troops attack because they are at war with Assassins.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
        1 (55-U)   2 (10-I) 3 (4-A)
4 (13-A)
5 (8-A)
6 (4-I)    

Devotion (5) fire on Undead Horde (1), scoring 62 hits.
Dark Guards (4) fire on Undead Horde (1), scoring 81 hits.
Dark Citadel Cricket Team (3) fire on Undead Horde (1), scoring 50 hits.
The Leopards (6) stay behind their camp fortifications.
Undead Horde (1) advance towards the enemy.
Carnal Maul (2) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Carnal Maul (2) score 202 hits.
Undead Horde (1) score 60 hits.
Total hits suffered: Attackers: 202, Defenders: 46 (60 before overkill)

Carnal Maul (2) take 46 hits in close combat, which cause 1 casualties.
Undead Horde (1) take 395 hits (202 in close combat, 193 from archer fire), which cause 18 casualties.
Total casualties: 18 attackers, 1 defenders

Turn No. 2
          1 (37-U)
2 (9-I)
  3 (4-A)
4 (13-A)
5 (8-A)
6 (4-I)    

Dark Citadel Cricket Team (3) hold their fire.
Devotion (5) hold their fire.
Dark Guards (4) hold their fire.
The Leopards (6) stay behind their camp fortifications.

Close Combat:
Undead Horde (1) score 45 hits.
Carnal Maul (2) score 169 hits.
Total hits suffered: Attackers: 169, Defenders: 45

Undead Horde (1) take 169 hits in close combat, which cause 8 casualties.
Carnal Maul (2) take 45 hits in close combat, which cause 1 casualties.
Total casualties: 8 attackers, 1 defenders

Turn No. 3
          1 (29-U)
2 (8-I)
  3 (4-A)
4 (13-A)
5 (8-A)
6 (4-I)    

Dark Guards (4) move closer to get better shots.
Dark Citadel Cricket Team (3) hold their fire.
Devotion (5) hold their fire.
The Leopards (6) stay behind their camp fortifications.

Close Combat:
Undead Horde (1) score 36 hits.
Carnal Maul (2) score 145 hits.
Total hits suffered: Attackers: 145, Defenders: 36

Undead Horde (1) take 145 hits in close combat, which cause 6 casualties.
Carnal Maul (2) take 36 hits in close combat, which cause 1 casualties.
Total casualties: 6 attackers, 1 defenders

Turn No. 4
          1 (23-U)
2 (7-I)
4 (13-A) 3 (4-A)
5 (8-A)
6 (4-I)    

Dark Citadel Cricket Team (3) hold their fire.
Devotion (5) hold their fire.
Dark Guards (4) have no viable target and wait for one to appear.
The Leopards (6) advance towards the enemy.

Close Combat:
Undead Horde (1) score 30 hits.
Carnal Maul (2) score 141 hits.
Total hits suffered: Attackers: 141, Defenders: 30

Undead Horde (1) take 141 hits in close combat, which cause 6 casualties.
Carnal Maul (2) take 30 hits in close combat, which cause 1 casualties.
Total casualties: 6 attackers, 1 defenders

Turn No. 5
          1 (17-U)
2 (6-I)
4 (13-A) 3 (4-A)
5 (8-A)
6 (4-I)
     

Dark Guards (4) retreat towards safer positions.
Devotion (5) hold their fire.
Dark Citadel Cricket Team (3) hold their fire.
The Leopards (6) advance towards the enemy.

Close Combat:
Carnal Maul (2) score 147 hits.
Undead Horde (1) score 21 hits.
Total hits suffered: Attackers: 147, Defenders: 21

Carnal Maul (2) take 21 hits in close combat, which cause 1 casualties.
Undead Horde (1) take 147 hits in close combat, which cause 7 casualties.
Total casualties: 7 attackers, 1 defenders

Turn No. 6
          1 (10-U)
2 (5-I)
6 (4-I) 3 (4-A)
4 (13-A)
5 (8-A)
     

Dark Citadel Cricket Team (3) hold their fire.
Dark Guards (4) hold their fire.
Devotion (5) hold their fire.
The Leopards (6) advance towards the enemy.

Close Combat:
Carnal Maul (2) score 102 hits.
The Leopards (6) score 105 hits.
Undead Horde (1) score 14 hits.
Total hits suffered: Attackers: 207, Defenders: 14

Carnal Maul (2) take 14 hits in close combat. No casualties.
Undead Horde (1) take 207 hits in close combat, which cause 9 casualties.
Total casualties: 9 attackers, 0 defenders

Turn No. 7
          1 (1-U)
2 (5-I)

6 (4-I)
  3 (4-A)
4 (13-A)
5 (8-A)
     

Devotion (5) hold their fire.
Dark Guards (4) hold their fire.
Dark Citadel Cricket Team (3) hold their fire.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
The Leopards (6) score 98 hits.
Carnal Maul (2) score 107 hits.
Undead Horde (1) score 6 hits.
Total hits suffered: Attackers: 91 (205 before overkill), Defenders: 6

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Leopards (6) take 6 hits in close combat. No casualties.
Carnal Maul (2) are shocked.
Undead Horde (1) take 91 hits in close combat, which cause 1 casualties, wiping the unit out.
Total casualties: 1 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.


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