Assassins/Army of Shadows/The Assault on Wetham's Walls

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The Assault on Wetham's Walls

A report from Evil Revan, Twilight General of Assassins.



"When darkness came, the men of both armies [Assassins and OT] gathered atop Wetham's walls, and watched the fires they had set consume the city. I must admit, it was a beautiful sight. The Crimson pillars of flame and smoke rising to the sky. A feeling of peace came over us all, and we felt as if the end was within our grasp. As if soon, the war would be just a distant memory. I hope one day, when I am old, to tell my grandchildren of the great siege of Wetham. Of how the Assassins triumphed, and brought peace and Stability to their part of the colonies. For once, it seems, this story has a happy ending..."

~From the Diary of Captain Rolf


The Assault on Wetham's Walls
Part of
19.jpg
Date 11, April 2008
Location Wetham
Weather Calm Wind
Result After 6 rounds, Attacker Victory
Territorial
changes
Combatants
Attackers Defenders
Assassins; Outer Tilog Wetham
Commanders
Evil Revan; Chance DawnStar; Vladamire Abjur Tomas O'claude Ve
Strength
592 (245 Inf, 199 Arch, 91 Cav, 57 SF) -7331 CS 104 (56 Inf, 3 MI, 7 Arch, 38 other) -1298 CS
Formations
Infantry Charge; none Mixed Lines
Casualties
40 (6%) 95 (91%)



Battle in Wetham   (20 days, 17 hours ago)

No. Role Unit Commander Realm Unit Formation Org CS
1 A =DH= Hooded Riders Thorn Assassins 7 Cav wedge 65 %   175
2 A =DH= Horsemen of the Apocalypse Fearful Assassins 23 Cav wedge 66 %   460
3 A Apocolyptic Warriors Islief Assassins 14 Arch line 89 %   181
4 A Bakker Axemen Arnljot Assassins 17 Inf line 90 %   269
5 A Catch 25 Zyzyx Outer Tilog 27 Arch line 65 %   402
6 A Cult of the Eye Vladamire Outer Tilog 50 Inf box 59 %   293
7 A Devotion Evil Assassins 71 Arch line 90 %   784
8 A Elite Shadow Riders Chance Assassins 26 Cav wedge 66 %   496
9 A Fenders Picked Guard Casey Assassins 28 Inf line 85 %   268
10 A Garm's Puppies Tiaro Outer Tilog 35 Cav box 65 %   494
11 A Happy Tree Friends Feyd Outer Tilog 45 Arch line 62 %   444
12 A Hooded Blades Artemis Assassins 20 Inf line 89 %   301
13 A Hope and Memory Randun Assassins 10 SF line 90 %   278
14 A Legionaries Kierst Assassins 10 Arch line 90 %   147
15 A Living Archery Targets Joseph Outer Tilog 21 Inf box 66 %   280
16 A Sahkmen's Glory Sahkmen Assassins 21 Inf line 84 %   189
17 A Shadow Warriors Garad Assassins 57 Inf line 85 %   427
18 A The inaccurate mob Lu che Assassins 32 Arch line 87 %   320
19 A Tyrant's Elite Targ'n Assassins 47 SF line 90 %   847
20 A Wet Hams eaters Grip Outer Tilog 31 Inf box 62 %   276
21 D Albert's Legion Albert Wetham 1 Inf line 92 %   25
22 D Angry Peasants (militia/guard unit) Wetham 38 other line 3 %   146
23 D Banner Guard Jimmy Wetham 4 Inf box 91 %   103
24 D DivineSythes Sinclair Wetham 3 MI box 91 %   89
25 D Flying Swords Jax Wetham 1 Arch line 92 %   25
26 D Gridr's Arrows Vidara Wetham 6 Arch line 93 %   110
27 D Guardia Elfa Harald Wetham 8 Inf line 88 %   124
28 D Iron Guard Alandaele Wetham 1 Inf box 92 %   28
29 D Red Blades (militia/guard unit) Wetham 15 Inf box 12 %   291
30 D Royal Wetham Guards Dkarn Wetham 3 Inf box 89 %   78
31 D Takeover Unit Tomas Wetham 20 Inf box 86 %   176
32 D The Replacements Timothy Wetham 4 Inf box 93 %   103
33 N Arrow Rainers Dang Wetham 15 Arch line 12 %   183

Total:
20 attackers (245 Inf, 199 Arch, 91 Cav, 57 SF)
12 defenders (56 Inf, 3 MI, 7 Arch, 38 other)
Total combat strengths: 7331 vs. 1298
1 neutral observers (183 combat strength).

Arrow Rainers successfully evade the foreign troops.
The region owner Wetham and their allies defend.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).
Evil Revan, Twilight General of Assassins, Marshal of the Army of Shadows takes command of his army. They deploy in Infantry Charge formation.
Vladamire Abjur, Genocidal Instigator of Outer Tilog, Marshal of the Mano Cornuto Cannibalistic Taskforce takes command of his army. They deploy in no particular formation.
Chance DawnStar, Count of North Bakker, Marshal of the Dark Horsemen takes command of his army.
Tomas O'claude Ve, Duke of Wetham takes command of his army. They deploy in Mixed Lines formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  8 (26-C)
10 (35-C)
1 (7-C)
2 (23-C)
3 (14-A)
7 (71-A)

11 (45-A)

14 (10-A)

18 (32-A)
4 (17-I)
5 (27-A)

6 (50-I)

9 (28-I)

12 (20-I)

13 (10-S)

15 (21-I)

16 (21-I)

17 (57-I)

19 (47-S)

20 (31-I)
  21 (1-I)
22 (38-P)
23 (4-I)

28 (1-I)

30 (3-I)

31 (20-I)
26 (6-A)
27 (8-I)

29 (15-I)

32 (4-I)
24 (3-M)
25 (1-A)
   

Tyrant's Elite (19) fire on Takeover Unit (31), scoring 423 hits.
Gridr's Arrows (26) fire on Shadow Warriors (17), scoring 44 hits.
Flying Swords (25) fire on Catch 25 (5), scoring 6 hits.
DivineSythes (24) have no enemy in range and hold their fire.
Happy Tree Friends (11) fire on Angry Peasants (22), scoring 147 hits.
The inaccurate mob (18) fire on Banner Guard (23), scoring 82 hits.
Devotion (7) fire on Royal Wetham Guards (30), scoring 376 hits.
Hope and Memory (13) move closer to get better shots.
Apocolyptic Warriors (3) fire on Iron Guard (28), scoring 79 hits.
Legionaries (14) fire on Albert's Legion (21), scoring 66 hits.
Catch 25 (5) fire on Banner Guard (23), scoring 186 hits.
=DH= Horsemen of the Apocalypse (2), =DH= Hooded Riders (1), Elite Shadow Riders (8) and Garm's Puppies (10) ride on, closing in on the defenders.
Iron Guard (28) leave the fortification, attacking the enemy.
Hooded Blades (12) can not advance, because the front lines are too crowded.
Wet Hams eaters (20) can not advance, because the front lines are too crowded.
Living Archery Targets (15) can not advance, because the front lines are too crowded.
Albert's Legion (21) leave the fortification, attacking the enemy.
Angry Peasants (22) leave the fortification, attacking the enemy.
Fenders Picked Guard (9), Cult of the Eye (6), Sahkmen's Glory (16), Shadow Warriors (17) and Bakker Axemen (4) advance towards the enemy.
Red Blades (29), The Replacements (32) and Guardia Elfa (27) move forward to take up positions at the outer wall.
Royal Wetham Guards (30), Takeover Unit (31) and Banner Guard (23) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Assassins banners are visible in the melee.
Iron Guard (28) score 30 hits.
Albert's Legion (21) score 18 hits.
Angry Peasants (22) score 7 hits.
Fenders Picked Guard (9) score 107 hits.
Hope and Memory (13) score 208 hits.
Cult of the Eye (6) score 110 hits.
Sahkmen's Glory (16) score 85 hits.
Shadow Warriors (17) score 160 hits.
Bakker Axemen (4) score 272 hits.
Total hits suffered: Attackers: 55, Defenders: 942

Iron Guard (28) take 307 hits (228 in close combat, 79 from archer fire), which cause 1 casualties, wiping the unit out.
Alandaele Garble (Knight of Wetham, Wetham) has been wounded.
Albert's Legion (21) take 259 hits (193 in close combat, 66 from archer fire), which cause 1 casualties, wiping the unit out.
Albert Bennet (Knight of Frundi, Wetham) has been wounded.
Angry Peasants (22) take 668 hits (521 in close combat, 147 from archer fire), which cause 28 casualties.
Fenders Picked Guard (9) take 18 hits in close combat, which cause 1 casualties.
Royal Wetham Guards (30) take 62 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Takeover Unit (31) take 69 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Hope and Memory (13) take 37 hits in close combat, which cause 1 casualties.
Catch 25 (5) take 6 hits from archer fire. No casualties.
Shadow Warriors (17) take 44 hits from archer fire, which cause 1 casualties.
Banner Guard (23) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 3 attackers, 36 defenders

Turn No. 2
      3 (14-A)
7 (71-A)

8 (26-C)

10 (35-C)

11 (45-A)

14 (10-A)

18 (32-A)
1 (7-C)
2 (23-C)

5 (27-A)

12 (20-I)

15 (21-I)

19 (47-S)

20 (31-I)
4 (17-I)
6 (50-I)

9 (27-I)

13 (9-S)

16 (21-I)

17 (56-I)

22 (10-P)
23 (3-I)
27 (8-I)

29 (15-I)

30 (1-I)

31 (17-I)

32 (4-I)
26 (6-A) 24 (3-M)
25 (1-A)
   

DivineSythes (24) have no enemy in range and hold their fire.
Devotion (7) fire on Red Blades (29), scoring 389 hits.
Tyrant's Elite (19) fire on Takeover Unit (31), scoring 372 hits.
Happy Tree Friends (11) fire on Guardia Elfa (27), scoring 102 hits.
Flying Swords (25) fire on =DH= Horsemen of the Apocalypse (2), scoring 3 hits.
Legionaries (14) fire on The Replacements (32), scoring 47 hits.
Catch 25 (5) fire on Banner Guard (23), scoring 190 hits.
Apocolyptic Warriors (3) fire on The Replacements (32), scoring 99 hits.
The inaccurate mob (18) fire on Royal Wetham Guards (30), scoring 70 hits.
Gridr's Arrows (26) fire on =DH= Horsemen of the Apocalypse (2), scoring 22 hits.
Garm's Puppies (10) and Elite Shadow Riders (8) charge ahead, into the defenders' ranks.
=DH= Hooded Riders (1) and =DH= Horsemen of the Apocalypse (2) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 2 siege engines at the walls.
Living Archery Targets (15) can not advance, because the front lines are too crowded.
Hooded Blades (12) can not advance, because the front lines are too crowded.
Wet Hams eaters (20) can not advance, because the front lines are too crowded.
Banner Guard (23), The Replacements (32), Guardia Elfa (27), Takeover Unit (31), Red Blades (29) and Royal Wetham Guards (30) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Assassins banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Fenders Picked Guard (9) score 106 hits.
Bakker Axemen (4) score 227 hits.
Hope and Memory (13) score 145 hits.
Shadow Warriors (17) score 176 hits.
Garm's Puppies (10) score 286 hits.
Sahkmen's Glory (16) score 75 hits.
Elite Shadow Riders (8) score 701 hits.
Angry Peasants (22) score 2 hits.
Cult of the Eye (6) score 118 hits.
Total hits suffered: Attackers: 2, Defenders: 372 (1834 before overkill)

Fenders Picked Guard (9) take 2 hits in close combat. No casualties.
=DH= Horsemen of the Apocalypse (2) take 25 hits from archer fire, which cause 1 casualties.
Banner Guard (23) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Jimmy Wiggins (Knight of Lavraz, Wetham) has been wounded.
The Replacements (32) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Guardia Elfa (27) take 17 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Takeover Unit (31) take 61 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Angry Peasants (22) take 372 hits in close combat, which cause 10 casualties, wiping the unit out.
Red Blades (29) take 64 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Royal Wetham Guards (30) take 11 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 1 attackers, 17 defenders

Turn No. 3
      3 (14-A)
7 (71-A)

11 (45-A)

14 (10-A)

18 (32-A)
1 (7-C)
2 (22-C)

5 (27-A)

12 (20-I)

15 (21-I)

19 (47-S)

20 (31-I)
4 (17-I)
6 (50-I)

8 (26-C)

9 (27-I)

10 (35-C)

13 (9-S)

16 (21-I)

17 (56-I)
23 (2-I)
27 (7-I)

29 (14-I)

30 (1-I)

31 (14-I)

32 (3-I)
26 (6-A) 24 (3-M)
25 (1-A)
   

Hope and Memory (13) fire on Red Blades (29), scoring 150 hits.
Happy Tree Friends (11) fire on Takeover Unit (31), scoring 113 hits.
Gridr's Arrows (26) fire on Garm's Puppies (10), scoring 44 hits.
Flying Swords (25) fire on Elite Shadow Riders (8), scoring 6 hits.
The inaccurate mob (18) fire on Guardia Elfa (27), scoring 80 hits.
Tyrant's Elite (19) fire on The Replacements (32), scoring 294 hits.
DivineSythes (24) have no enemy in range and hold their fire.
Devotion (7) fire on Banner Guard (23), scoring 340 hits.
Apocolyptic Warriors (3) fire on Royal Wetham Guards (30), scoring 101 hits.
Catch 25 (5) fire on Red Blades (29), scoring 119 hits.
Legionaries (14) fire on Guardia Elfa (27), scoring 47 hits.
=DH= Hooded Riders (1) and =DH= Horsemen of the Apocalypse (2) keep their distance to the fortifications, waiting for other troops to breach them first.
Garm's Puppies (10) and Elite Shadow Riders (8) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 2 siege engines at the walls.
Sahkmen's Glory (16) squeeze through the heavily overcrowded siege engines.
Cult of the Eye (6) squeeze through the heavily overcrowded siege engines.
Shadow Warriors (17) squeeze through the heavily overcrowded siege engines.
Bakker Axemen (4) squeeze through the heavily overcrowded siege engines.
Fenders Picked Guard (9) squeeze through the heavily overcrowded siege engines.
Hooded Blades (12), Living Archery Targets (15) and Wet Hams eaters (20) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
2 Assassins banners are visible in the melee.
Sahkmen's Glory (16) score 16 hits.
Banner Guard (23) score 50 hits.
Cult of the Eye (6) score 26 hits.
Takeover Unit (31) score 46 hits.
Shadow Warriors (17) score 53 hits.
Bakker Axemen (4) score 98 hits.
Red Blades (29) score 246 hits.
Guardia Elfa (27) score 28 hits.
The Replacements (32) score 61 hits.
Royal Wetham Guards (30) score 22 hits.
Fenders Picked Guard (9) score 28 hits.
Total hits suffered: Attackers: 453, Defenders: 221

Sahkmen's Glory (16) take 147 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
Garm's Puppies (10) take 44 hits from archer fire, which cause 1 casualties.
Banner Guard (23) take 85 hits (29 in close combat, 56 from archer fire) (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Jimmy Wiggins (Knight of Lavraz, Wetham) has been seriously wounded.
Cult of the Eye (6) take 122 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 2 casualties.
Takeover Unit (31) take 55 hits (36 in close combat, 19 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Shadow Warriors (17) take 79 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Bakker Axemen (4) take 65 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Red Blades (29) take 79 hits (35 in close combat, 44 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Elite Shadow Riders (8) take 6 hits from archer fire. No casualties.
Guardia Elfa (27) take 40 hits (19 in close combat, 21 from archer fire) (reduced due to fortifications), which cause 2 casualties.
The Replacements (32) take 76 hits (28 in close combat, 48 from archer fire) (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Timothy Wiggins (Knight of Wetham, Wetham) has been wounded.
Royal Wetham Guards (30) take 17 hits from archer fire (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Fenders Picked Guard (9) take 40 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 2 casualties.
Total casualties: 18 attackers, 12 defenders

Turn No. 4
      3 (14-A)
7 (71-A)

11 (45-A)

14 (10-A)

18 (32-A)
1 (7-C)
2 (22-C)

5 (27-A)

19 (47-S)
4 (15-I)
6 (43-I)

8 (26-C)

9 (24-I)

10 (34-C)

12 (20-I)

13 (9-S)

15 (21-I)

16 (15-I)

17 (53-I)

20 (31-I)
27 (5-I)
29 (12-I)

31 (12-I)
26 (6-A) 24 (3-M)
25 (1-A)
   

Hope and Memory (13) move into close combat.
Legionaries (14) fire on Gridr's Arrows (26), scoring 49 hits.
Catch 25 (5) fire on Gridr's Arrows (26), scoring 123 hits.
Happy Tree Friends (11) move closer to get better shots.
Flying Swords (25) fire on Elite Shadow Riders (8), scoring 6 hits.
The inaccurate mob (18) fire on Gridr's Arrows (26), scoring 61 hits.
DivineSythes (24) move closer to get better shots.
Apocolyptic Warriors (3) fire on DivineSythes (24), scoring 63 hits.
Gridr's Arrows (26) fire on Garm's Puppies (10), scoring 30 hits.
Tyrant's Elite (19) fire on DivineSythes (24), scoring 210 hits.
Devotion (7) fire on Gridr's Arrows (26), scoring 320 hits.
=DH= Hooded Riders (1) and =DH= Horsemen of the Apocalypse (2) keep their distance to the fortifications, waiting for other troops to breach them first.
Garm's Puppies (10) and Elite Shadow Riders (8) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 4 siege engines at the walls.
Cult of the Eye (6) squeeze through the heavily overcrowded siege engines.
Bakker Axemen (4) squeeze through the heavily overcrowded siege engines.
Sahkmen's Glory (16) squeeze through the heavily overcrowded siege engines.
Fenders Picked Guard (9) squeeze through the heavily overcrowded siege engines.
Hooded Blades (12) climb up through the overcrowded siege engines.
Shadow Warriors (17) climb up through the overcrowded siege engines.
Wet Hams eaters (20) attack the walls with slightly overcrowded siege engines.
Living Archery Targets (15) attack the fortifications with siege engines!

Close Combat:
5 Wetham banners are visible in the melee.
2 Assassins banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Hope and Memory (13) score 179 hits.
Cult of the Eye (6) score 30 hits.
Bakker Axemen (4) score 86 hits.
Sahkmen's Glory (16) score 22 hits.
Fenders Picked Guard (9) score 37 hits.
Hooded Blades (12) score 144 hits.
Shadow Warriors (17) score 87 hits.
Wet Hams eaters (20) score 54 hits.
Living Archery Targets (15) score 100 hits.
Takeover Unit (31) score 46 hits.
Guardia Elfa (27) score 21 hits.
Red Blades (29) score 201 hits.
Total hits suffered: Attackers: 268, Defenders: 370 (739 before overkill)

Hope and Memory (13) take 74 hits in close combat, which cause 1 casualties.
Garm's Puppies (10) take 30 hits from archer fire, which cause 1 casualties.
Cult of the Eye (6) take 59 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
Bakker Axemen (4) take 39 hits in close combat, which cause 1 casualties.
Sahkmen's Glory (16) take 26 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Fenders Picked Guard (9) take 34 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Elite Shadow Riders (8) take 6 hits from archer fire. No casualties.
Hooded Blades (12) take 36 hits in close combat, which cause 1 casualties.
DivineSythes (24) take 91 hits from archer fire (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Takeover Unit (31) take 115 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Guardia Elfa (27) take 74 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Gridr's Arrows (26) take 184 hits from archer fire (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Vidara Asgard, Lady of Water - Judge of Wetham has been wounded.
Red Blades (29) take 57 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 9 attackers, 17 defenders

Turn No. 5
      3 (14-A)
7 (71-A)

14 (10-A)

18 (32-A)
1 (7-C)
2 (22-C)

5 (27-A)

11 (45-A)

19 (47-S)
6 (38-I)
8 (26-C)

9 (23-I)

10 (33-C)

16 (14-I)
4 (14-I)
12 (19-I)

13 (8-S)

15 (21-I)

17 (53-I)

20 (31-I)

29 (11-I)
31 (7-I)
  25 (1-A)    

Legionaries (14) have no enemy in range and advance to better firing positions.
Catch 25 (5) fire on Flying Swords (25), scoring 88 hits.
Devotion (7) have no enemy in range and advance to better firing positions.
Apocolyptic Warriors (3) have no enemy in range and advance to better firing positions.
Happy Tree Friends (11) fire on Flying Swords (25), scoring 67 hits.
Flying Swords (25) fire on Elite Shadow Riders (8), scoring 4 hits.
The inaccurate mob (18) have no enemy in range and advance to better firing positions.
Tyrant's Elite (19) fire on Flying Swords (25), scoring 144 hits.
Garm's Puppies (10), Elite Shadow Riders (8), =DH= Horsemen of the Apocalypse (2) and =DH= Hooded Riders (1) ride carefully through the breached fortifications.
There are 2 siege engines at the walls.
Sahkmen's Glory (16) climb up through the overcrowded siege engines.
Fenders Picked Guard (9) attack the walls with slightly overcrowded siege engines.
Cult of the Eye (6) attack the fortifications with siege engines!

Close Combat:
5 Wetham banners are visible in the melee.
4 Assassins banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Hooded Blades (12) score 247 hits.
Red Blades (29) score 177 hits.
Garm's Puppies (10) score 173 hits.
Living Archery Targets (15) score 179 hits.
Sahkmen's Glory (16) score 26 hits.
Shadow Warriors (17) score 173 hits.
Elite Shadow Riders (8) score 232 hits.
=DH= Horsemen of the Apocalypse (2) score 260 hits.
Fenders Picked Guard (9) score 47 hits.
Takeover Unit (31) score 38 hits.
Bakker Axemen (4) score 249 hits.
Wet Hams eaters (20) score 99 hits.
=DH= Hooded Riders (1) score 78 hits.
Cult of the Eye (6) score 54 hits.
Hope and Memory (13) score 156 hits.
Total hits suffered: Attackers: 215, Defenders: 515 (1973 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Hooded Blades (12) take 59 hits in close combat, which cause 1 casualties.
Red Blades (29) take 266 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Garm's Puppies (10) take 54 hits in close combat, which cause 2 casualties.
Living Archery Targets (15) take 38 hits in close combat, which cause 1 casualties.
Sahkmen's Glory (16) take 22 hits in close combat, which cause 1 casualties.
Shadow Warriors (17) take 42 hits in close combat, which cause 1 casualties.
Elite Shadow Riders (8) take 4 hits from archer fire, which cause 1 casualties.
Flying Swords (25) take 100 hits from archer fire (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Jax Mithras (Knight of Asker, Wetham) has been wounded.
Takeover Unit (31) take 75 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Total casualties: 7 attackers, 10 defenders

Turn No. 6
        3 (14-A)
5 (27-A)

7 (71-A)

11 (45-A)

14 (10-A)

18 (32-A)

19 (47-S)
  1 (7-C)
2 (22-C)

4 (14-I)

6 (38-I)

8 (25-C)

9 (23-I)

10 (31-C)

12 (18-I)

13 (8-S)

15 (20-I)

16 (13-I)

17 (52-I)

20 (31-I)

29 (5-I)
       

Legionaries (14) hold their fire.
Apocolyptic Warriors (3) hold their fire.
Tyrant's Elite (19) hold their fire.
Catch 25 (5) hold their fire.
The inaccurate mob (18) hold their fire.
Happy Tree Friends (11) hold their fire.
Devotion (7) hold their fire.

Close Combat:
4 Assassins banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Garm's Puppies (10) score 177 hits.
=DH= Hooded Riders (1) score 90 hits.
Elite Shadow Riders (8) score 255 hits.
Living Archery Targets (15) score 154 hits.
Wet Hams eaters (20) score 79 hits.
Sahkmen's Glory (16) score 60 hits.
Fenders Picked Guard (9) score 83 hits.
Shadow Warriors (17) score 137 hits.
Cult of the Eye (6) score 90 hits.
Hooded Blades (12) score 221 hits.
Hope and Memory (13) score 177 hits.
Bakker Axemen (4) score 200 hits.
Red Blades (29) score 90 hits.
=DH= Horsemen of the Apocalypse (2) score 273 hits.
Total hits suffered: Attackers: 90, Defenders: 222 (1996 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Garm's Puppies (10) take 46 hits in close combat, which cause 1 casualties.
=DH= Hooded Riders (1) take 44 hits in close combat, which cause 1 casualties.
Red Blades (29) take 147 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Total casualties: 2 attackers, 3 defenders

Attacker Victory!

The battle does 10 % damage to the fortifications.


Dagger-small.pngRealmassassins.JPGDagger-small.png
The Assassins
The History
The Army of Shadows
Shadowism
Hall of the Fallen
Honors
Dark Citadel Times
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