Assassins/Army of Shadows/South Bakker 4

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The Battle of Bakker Fields

A report from Sir Innocent Noble, Dictator of Assassins



Battle of Bakker Fields
Part of The Wetham-Assassins War
3.jpg
Date 1 September, 2007
Location South Bakker
Weather Calm
Result After 11 rounds, Defender victory
Territorial
changes
Assassins temporarily stop the takeover of South Bakker
Combatants
Attackers Defenders
Assassins Wetham
Commanders
Evil Revan Boswick Biggie
Strength
294 (57 Inf, 71 Arch, 2 SF, 164 Peasants)-2078 CS 163 (67 Inf, 96 Arch)-1981 CS
Formations
Archer Opening Infantry Wall
Casualties
79 131


Battle in South Bakker   (28 days, 14 hours ago)
No. Role Unit Commander Realm Unit Formation CS
1 A Apollo's Remnants Chance Assassins 25 Arch line   448
2 A Dahlia Innocent Assassins 22 Arch line   303
3 A Defenders of Dark Citadel Evil Assassins 13 Inf line   150
4 A Hvrek's Heroes Hvrek Assassins 2 SF skirmish   80
5 A Iron Maul Gorefinder Assassins 14 Inf line   151
6 A Keshik G´war Assassins 26 Inf line   237
7 A Nightkisses (not present) Assassins 3 Inf line   52
8 A North Bakker Guard Razor Assassins 1 Inf box   23
9 A Peasant Militia (militia/guard unit) Assassins 164 other line   294
10 A The Increible Flying Needles! Garad Assassins 24 Arch box   340
11 D =S= Brute Squad Boswick Wetham 11 Inf box   204
12 D Archers Lance Wetham 19 Arch line   229
13 D devout belkin Wetham 38 Arch line   420
14 D Eladrel's Requiem Eladrel Wetham 3 Arch line   67
15 D Gridr's Arrows Vidara Wetham 22 Arch line   294
16 D Personal Guard (not present) Wetham 5 Inf box   113
17 D Requiem Edward Wetham 9 Inf box   96
18 D Takeover Men lielo Wetham 17 Inf box   111
19 D Takeover Unit Tomas Wetham 25 Inf box   173
20 D Violet Fletches Hitran Wetham 14 Arch line   274

Total:
10 attackers (57 Inf, 71 Arch, 2 SF, 164 other)
10 defenders (67 Inf, 96 Arch)
Total combat strengths: 2078 vs. 1981

The forces from Wetham brace as they prepare to defend their ongoing takeover.
The region owner Assassins and their allies attack the takeover forces.
The Assassins troops attack because they are at war with Wetham.

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.
Evil, Marshal of the Army of Shadows takes command of his army. They deploy in Archer Opening formation.
Sir Boswick, Arch Priest of Wetham, Marshal of the Asker Army takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
      3 (13-I)
4 (2-S)
5 (14-I)
6 (26-I)
7 (3-I)
8 (1-I)
9 (164-P)
1 (25-A)
2 (22-A)
10 (24-A)
  11 (11-I)
12 (19-A)
16 (5-I)
17 (9-I)
18 (17-I)
19 (25-I)
13 (38-A)
14 (3-A)
15 (22-A)
20 (14-A)
     

Apollo's Remnants (1) fire on =S= Brute Squad (11), scoring 274 hits.
Gridr's Arrows (15) fire on The Increible Flying Needles! (10), scoring 52 hits.
Violet Fletches (20) fire on Dahlia (2), scoring 62 hits.
Archers (12) fire on The Increible Flying Needles! (10), scoring 80 hits.
The Increible Flying Needles! (10) fire on Takeover Unit (19), scoring 308 hits.
Dahlia (2) fire on Takeover Men (18), scoring 161 hits.
devout (13) fire on Apollo's Remnants (1), scoring 70 hits.
Hvrek's Heroes (4) fire on Personal Guard (16), scoring 21 hits.
Eladrel's Requiem (14) have no enemy in range and advance to better firing positions.
Peasant Militia (9), Iron Maul (5), Defenders of Dark Citadel (3), North Bakker Guard (8), Nightkisses (7) and Keshik (6) advance towards the enemy.
Takeover Men (18), Requiem (17), Personal Guard (16), Takeover Unit (19) and =S= Brute Squad (11) advance towards the enemy.

Takeover Men (18) take 161 hits from archer fire, which cause 7 casualties.
Apollo's Remnants (1) take 70 hits from archer fire, which cause 2 casualties.
Personal Guard (16) take 21 hits from archer fire, which cause 1 casualties.
The Increible Flying Needles! (10) take 132 hits from archer fire, which cause 3 casualties.
Garad, Banker of Assassins, Duke of Dark Citadel has been wounded.
Takeover Unit (19) take 308 hits from archer fire, which cause 15 casualties. 2 Wetham banners fall.
Dahlia (2) take 62 hits from archer fire, which cause 2 casualties.
=S= Brute Squad (11) take 274 hits from archer fire, which cause 11 casualties, wiping the unit out.
Sir Boswick, Arch Priest of Wetham, Marshal of the Asker Army has been wounded.
Total casualties: 7 attackers, 34 defenders

Turn No. 2
      4 (2-S)
1 (23-A)
2 (20-A)
3 (13-I)
5 (14-I)
6 (26-I)
7 (3-I)
8 (1-I)
9 (164-P)
10 (21-A)
16 (4-I)
17 (9-I)
18 (10-I)
19 (10-I)
12 (19-A)
14 (3-A)
13 (38-A)
15 (22-A)
20 (14-A)
     

Gridr's Arrows (15) fire on Apollo's Remnants (1), scoring 94 hits.
Violet Fletches (20) fire on The Increible Flying Needles! (10), scoring 66 hits.
devout (13) fire on Dahlia (2), scoring 122 hits.
Archers (12) fire on Peasant Militia (9), scoring 91 hits.
Apollo's Remnants (1) fire on Takeover Unit (19), scoring 225 hits.
Eladrel's Requiem (14) fire on Keshik (6), scoring 31 hits.
Dahlia (2) fire on Requiem (17), scoring 187 hits.
The Increible Flying Needles! (10) fire on Personal Guard (16), scoring 247 hits.
Hvrek's Heroes (4) fire on Takeover Men (18), scoring 35 hits.
Defenders of Dark Citadel (3) can not advance, because the front lines are too crowded.
Keshik (6) can not advance, because the front lines are too crowded.
Iron Maul (5), North Bakker Guard (8), Nightkisses (7) and Peasant Militia (9) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Iron Maul (5) score 91 hits.
Takeover Men (18) score 16 hits.
North Bakker Guard (8) score 10 hits.
Requiem (17) score 25 hits.
Nightkisses (7) score 26 hits.
Peasant Militia (9) score 14 hits.
Personal Guard (16) score 90 hits.
Takeover Unit (19) score 21 hits.
Total hits suffered: Attackers: 152, Defenders: 107 (141 before overkill)

Iron Maul (5) take 68 hits in close combat, which cause 2 casualties.
Takeover Men (18) take 74 hits (39 in close combat, 35 from archer fire), which cause 3 casualties.
North Bakker Guard (8) take 46 hits in close combat, which cause 1 casualties, wiping the unit out.
Requiem (17) take 219 hits (32 in close combat, 187 from archer fire), which cause 9 casualties, wiping the unit out.
Nightkisses (7) take 38 hits in close combat, which cause 1 casualties.
Apollo's Remnants (1) take 94 hits from archer fire, which cause 2 casualties.
Peasant Militia (9) take 91 hits from archer fire, which cause 5 casualties.
Personal Guard (16) take 283 hits (36 in close combat, 247 from archer fire), which cause 4 casualties, wiping the unit out.
Takeover Unit (19) take 225 hits from archer fire, which cause 10 casualties, wiping the unit out.
Dahlia (2) take 122 hits from archer fire, which cause 3 casualties.
Keshik (6) take 31 hits from archer fire, which cause 1 casualties.
The Increible Flying Needles! (10) take 66 hits from archer fire, which cause 2 casualties.
Total casualties: 17 attackers, 26 defenders

Turn No. 3
      4 (2-S)
1 (21-A)
2 (17-A)
3 (13-I)
6 (25-I)
10 (19-A)
5 (12-I)
7 (2-I)
9 (159-P)
18 (7-I)
12 (19-A)
14 (3-A)
13 (38-A)
15 (22-A)
20 (14-A)
     

Gridr's Arrows (15) fire on Apollo's Remnants (1), scoring 60 hits.
Archers (12) fire on The Increible Flying Needles! (10), scoring 67 hits.
Hvrek's Heroes (4) fire on Archers (12), scoring 30 hits.
Eladrel's Requiem (14) fire on Apollo's Remnants (1), scoring 26 hits.
Violet Fletches (20) fire on Dahlia (2), scoring 67 hits.
devout (13) fire on Apollo's Remnants (1), scoring 92 hits.
Apollo's Remnants (1) fire on Archers (12), scoring 232 hits.
Dahlia (2) fire on Eladrel's Requiem (14), scoring 187 hits.
The Increible Flying Needles! (10) fire on Eladrel's Requiem (14), scoring 230 hits.
Peasant Militia (9) break through the frontlines!
Defenders of Dark Citadel (3) can not advance, because the front lines are too crowded.
Nightkisses (7) break through the frontlines!
Iron Maul (5) break through the frontlines!
Keshik (6) advance towards the enemy.

Close Combat:
Takeover Men (18) score 16 hits.
Keshik (6) score 136 hits.
Total hits suffered: Attackers: 16, Defenders: 136

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Peasant Militia (9) score 13 hits.
Archers (12) score 23 hits.
Eladrel's Requiem (14) score 9 hits.
Nightkisses (7) score 18 hits.
Iron Maul (5) score 86 hits.
Total hits suffered: Attackers: 32, Defenders: 59 (117 before overkill)

Peasant Militia (9) take 32 hits in close combat, which cause 2 casualties.
Takeover Men (18) take 136 hits in close combat, which cause 6 casualties.
Archers (12) take 313 hits (51 in close combat, 262 from archer fire), which cause 9 casualties.
Keshik (6) take 16 hits in close combat. No casualties.
Eladrel's Requiem (14) take 425 hits (8 in close combat, 417 from archer fire), which cause 3 casualties, wiping the unit out.
Eladrel (Knight of Asker, Wetham) has been wounded.
Apollo's Remnants (1) take 178 hits from archer fire, which cause 4 casualties.
Dahlia (2) take 67 hits from archer fire, which cause 2 casualties.
The Increible Flying Needles! (10) take 67 hits from archer fire, which cause 2 casualties.
Total casualties: 10 attackers, 18 defenders

Turn No. 4
      4 (2-S)
1 (17-A)
2 (15-A)
3 (13-I)
10 (17-A)
6 (25-I)
18 (1-I)
5 (12-I)
7 (2-I)
9 (157-P)
12 (10-A)
13 (38-A)
15 (22-A)
20 (14-A)
     

Hvrek's Heroes (4) fire on devout (13), scoring 26 hits.
devout (13) fire on Apollo's Remnants (1), scoring 103 hits.
Gridr's Arrows (15) fire on The Increible Flying Needles! (10), scoring 87 hits.
Apollo's Remnants (1) fire on Violet Fletches (20), scoring 138 hits.
Dahlia (2) fire on devout (13), scoring 93 hits.
Violet Fletches (20) fire on Defenders of Dark Citadel (3), scoring 60 hits.
The Increible Flying Needles! (10) fire on Gridr's Arrows (15), scoring 88 hits.
Defenders of Dark Citadel (3) can not advance, because the front lines are too crowded.
Keshik (6) break through the frontlines!
Nightkisses (7) break through the frontlines!
Iron Maul (5) break through the frontlines!
Takeover Men (18) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Defenders of Dark Citadel (3) score 112 hits.
Apollo's Remnants (1) score 79 hits.
Dahlia (2) score 51 hits.
Takeover Men (18) score 4 hits.
The Increible Flying Needles! (10) score 61 hits.
Total hits suffered: Attackers: 4, Defenders: 33 (303 before overkill)

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Peasant Militia (9) score 12 hits.
Keshik (6) score 109 hits.
Archers (12) score 34 hits.
Total hits suffered: Attackers: 34, Defenders: 30 (121 before overkill)

Close Combat:
1 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
devout (13) score 58 hits.
Gridr's Arrows (15) score 36 hits.
Nightkisses (7) score 17 hits.
Violet Fletches (20) score 29 hits.
Iron Maul (5) score 92 hits.
Total hits suffered: Attackers: 93 (123 before overkill), Defenders: 109

Defenders of Dark Citadel (3) take 64 hits (4 in close combat, 60 from archer fire), which cause 2 casualties.
Peasant Militia (9) take 34 hits in close combat, which cause 2 casualties.
devout (13) take 123 hits (63 in close combat, 60 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Gridr's Arrows (15) take 128 hits (40 in close combat, 88 from archer fire), which cause 5 casualties.
Apollo's Remnants (1) take 103 hits from archer fire, which cause 2 casualties.
Takeover Men (18) take 33 hits in close combat, which cause 1 casualties, wiping the unit out.
lielo (Knight of Wetham, Wetham) has been wounded.
Nightkisses (7) take 24 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
Violet Fletches (20) take 138 hits from archer fire, which cause 4 casualties.
The Increible Flying Needles! (10) take 87 hits from archer fire, which cause 2 casualties.
Archers (12) take 30 hits in close combat, which cause 1 casualties.
Iron Maul (5) take 69 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Total casualties: 11 attackers, 16 defenders

Turn No. 5
      4 (2-S)
1 (15-A)
2 (15-A)
3 (11-I)
10 (15-A)
  6 (25-I)
9 (155-P)
12 (9-A)
13 (33-A)
15 (17-A)
20 (10-A)
     

Apollo's Remnants (1) fire on devout (13), scoring 93 hits.
devout (13) fire on Dahlia (2), scoring 78 hits.
Gridr's Arrows (15) fire on The Increible Flying Needles! (10), scoring 46 hits.
Violet Fletches (20) fire on The Increible Flying Needles! (10), scoring 49 hits.
The Increible Flying Needles! (10) fire on Gridr's Arrows (15), scoring 83 hits.
Hvrek's Heroes (4) move closer to get better shots.
Dahlia (2) fire on Violet Fletches (20), scoring 118 hits.
Defenders of Dark Citadel (3) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Archers (12) score 29 hits.
Keshik (6) score 111 hits.
Peasant Militia (9) score 13 hits.
Total hits suffered: Attackers: 29, Defenders: 29 (124 before overkill)

Archers (12) take 29 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
devout (13) take 47 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Gridr's Arrows (15) take 83 hits from archer fire, which cause 3 casualties.
Violet Fletches (20) take 118 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
The Increible Flying Needles! (10) take 95 hits from archer fire, which cause 2 casualties, causing panicked flight among the survivors.
Keshik (6) take 29 hits in close combat, which cause 1 casualties.
Dahlia (2) take 78 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Total casualties: 5 attackers, 10 defenders

Turn No. 6
        1 (15-A)
4 (2-S)
3 (11-I)
6 (24-I)
9 (155-P)
13 (31-A)
15 (14-A)
     

Apollo's Remnants (1) fire on devout (13), scoring 121 hits.
devout (13) fire on Peasant Militia (9), scoring 146 hits.
Hvrek's Heroes (4) fire on Gridr's Arrows (15), scoring 20 hits.
Gridr's Arrows (15) fire on Keshik (6), scoring 89 hits.
Keshik (6), Peasant Militia (9) and Defenders of Dark Citadel (3) advance towards the enemy.

Close Combat:
1 Wetham banners are visible in the melee.
Keshik (6) score 105 hits.
devout (13) score 50 hits.
Peasant Militia (9) score 13 hits.
Gridr's Arrows (15) score 30 hits.
Total hits suffered: Attackers: 80, Defenders: 118

Keshik (6) take 131 hits (42 in close combat, 89 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
devout (13) take 141 hits (80 in close combat, 61 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Peasant Militia (9) take 184 hits (38 in close combat, 146 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield, 21 additional men get slaughtered during the retreat.
Gridr's Arrows (15) take 50 hits (30 in close combat, 20 from archer fire), which cause 2 casualties.
Total casualties: 13 attackers, 7 defenders

Turn No. 7
        1 (15-A)
4 (2-S)
  3 (11-I)
13 (26-A)
15 (12-A)
     

Hvrek's Heroes (4) fire on devout (13), scoring 32 hits.
devout (13) fire on Defenders of Dark Citadel (3), scoring 162 hits.
Apollo's Remnants (1) fire on Gridr's Arrows (15), scoring 126 hits.
Gridr's Arrows (15) fire on Defenders of Dark Citadel (3), scoring 77 hits.
Defenders of Dark Citadel (3) advance towards the enemy.

Close Combat:
1 Wetham banners are visible in the melee.
devout (13) score 43 hits.
Defenders of Dark Citadel (3) score 101 hits.
Gridr's Arrows (15) score 25 hits.
Total hits suffered: Attackers: 68, Defenders: 101

devout (13) take 81 hits (65 in close combat, 16 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Defenders of Dark Citadel (3) take 307 hits (68 in close combat, 239 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Gridr's Arrows (15) take 156 hits (30 in close combat, 126 from archer fire), which cause 6 casualties.
Total casualties: 10 attackers, 9 defenders

Turn No. 8
        1 (15-A)
4 (2-S)
    13 (23-A)
15 (6-A)
     

Apollo's Remnants (1) fire on devout (13), scoring 150 hits.
Gridr's Arrows (15) fire on Apollo's Remnants (1), scoring 46 hits.
devout (13) fire on Hvrek's Heroes (4), scoring 49 hits.
Hvrek's Heroes (4) fire on Gridr's Arrows (15), scoring 24 hits.

Apollo's Remnants (1) take 46 hits from archer fire, which cause 1 casualties.
Gridr's Arrows (15) take 24 hits from archer fire, which cause 1 casualties, making the unit retreat from the battlefield.
devout (13) take 75 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Hvrek's Heroes (4) take 49 hits from archer fire, which cause 1 casualties, causing panicked flight among the survivors.
Total casualties: 2 attackers, 4 defenders

Turn No. 9
        1 (14-A)
    13 (20-A)
     

Apollo's Remnants (1) fire on devout (13), scoring 110 hits.
devout (13) fire on Apollo's Remnants (1), scoring 51 hits.

Apollo's Remnants (1) take 51 hits from archer fire, which cause 1 casualties.
devout (13) take 55 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
belkin, Count of Lavraz has been wounded.
Total casualties: 1 attackers, 2 defenders

Turn No. 10
        1 (13-A)
    13 (18-A)
     

Apollo's Remnants (1) fire on devout (13), scoring 154 hits.
devout (13) fire on Apollo's Remnants (1), scoring 65 hits.

Apollo's Remnants (1) take 65 hits from archer fire, which cause 1 casualties.
Chance (Knight of South Bakker, Assassins) has been wounded.
devout (13) take 77 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total casualties: 1 attackers, 3 defenders

Turn No. 11
        1 (12-A)
    13 (15-A)
     

Apollo's Remnants (1) fire on devout (13), scoring 90 hits.
devout (13) fire on Apollo's Remnants (1), scoring 82 hits.

Apollo's Remnants (1) take 82 hits from archer fire, which cause 2 casualties, causing panicked flight among the survivors.
devout (13) take 45 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 2 attackers, 2 defenders

Defender Victory!

The battle does minor damage to the local infrastructure.



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