Assassins/Army of Shadows/Raid on Frundi, Act II

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The Raid on Frundi, Act II

A report from Sir Fenrisulf Noble, Imperial Knight



Raid on Frundi, Act II
Part of Wetham-Assassin War
20.jpg
Date 4, November 2007
Location Frundi
Weather Windy
Result After 4 rounds, Defender Victory
Territorial
changes
None
Combatants
Attackers Defenders
Assassins, Outer Tilog Wetham
Commanders
Randun Moonseek, Vladamire Abjur Boswick Biggie
Strength
119 (51 Inf, 19 MI, 19 Arch, 20 Cav, 10 SF) -1617 CS 357 (206 Inf, 151 Arch)-4619 CS
Formations
None, Infantry wall None
Casualties
111 56




Battle in Frundi
No. Role Unit Commander Realm Unit Formation CS
1 A Borg Horsemen Merlin Outer Tilog 11 Cav wedge   180
2 A Cult of The Eye Vladamire Outer Tilog 19 MI line   157
3 A Dark Citadel Cricket Team Sedgewick Assassins 5 Inf line   106
4 A Footmen Fenrisulf Assassins 4 Inf line   97
5 A Kybar's Silence Targ'n Assassins 10 SF line   375
6 A Living Archery Targets Joseph Outer Tilog 5 Inf line   59
7 A Long bows Grip Outer Tilog 19 Arch line   162
8 A Rambling Fools Tudor Outer Tilog 29 Inf line   198
9 A Randun's Crusade Randun Assassins 8 Inf line   142
10 A What do you mean "army" Broken Outer Tilog 9 Cav wedge   141
11 D ---Brute Squad--=S= Boswick Wetham 33 Inf box   403
12 D Albert's Legions Albert Wetham 6 Inf box   103
13 D Archers Lance Wetham 20 Arch line   216
14 D Atticus' Archers Cornelius Felix Wetham 20 Arch line   250
15 D Azure Lancers Itsune Wetham 25 Inf line   147
16 D Banner Guard Jimmy Wetham 17 Inf box   254
17 D Frundi's Finest (not present) Wetham 28 Inf box   370
18 D Gellin's Blades Gellin Wetham 19 Arch line   253
19 D GreyShields Lorebass Wetham 18 Inf box   309
20 D Gridr's Arrows (militia/guard unit) Wetham 31 Arch line   357
21 D Guardians of Hope Gabrielle Wetham 19 Inf box   319
22 D hell jumpers belkin Wetham 23 Arch line   323
23 D Koja's Guards Koja Wetham 9 Inf line   180
24 D Lavraz Foresters Gorham Wetham 38 Arch line   385
25 D Lavraz Legions John Wetham 20 Inf line   236
26 D Personal Guard Timothy Wetham 6 Inf box   141
27 D Royal Guard Wolfgang Wetham 25 Inf box   373
28 N Chault's Strawberries Hitran Wetham 0 Arch line   0
29 N Kure's Vow Kureshtal Wetham 0 Inf box   0
30 N Zombies (not present) Outer Tilog 0 Inf line   0

Total:
10 attackers (51 Inf, 19 MI, 19 Arch, 20 Cav, 10 SF)
17 defenders (206 Inf, 151 Arch)
Total combat strengths: 1617 vs. 4619
3 neutral observers (0 combat strength).

Kure's Vow have no combat-ready men and thus stay out of the battle.
Zombies have no combat-ready men and thus stay out of the battle.
Chault's Strawberries have no combat-ready men and thus stay out of the battle.
The region owner Wetham and their allies defend.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

It is quite windy and the archers will have to aim very carefully.
Randun Moonseek(Knight of Dark Citadel, Assassins) takes command of his army. They deploy in no particular formation.
Vladamire Abjur(Knight of Outer Tilog, Outer Tilog) takes command of his army. They deploy in Infantry Wall formation.
Sir Boswick Biggie, Arch Priest of Wetham, Marshal of the Chault's Pride takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    1 (11-C)
3 (5-I)
10 (9-C)
2 (19-M)
4 (4-I)
5 (10-S)
6 (5-I)
9 (8-I)
7 (19-A)
8 (29-I)
  13 (20-A)
15 (25-I)
22 (23-A)
23 (9-I)
24 (38-A)
25 (20-I)
14 (20-A)
18 (19-A)
20 (31-A)
11 (33-I)
12 (6-I)
16 (17-I)
17 (28-I)
19 (18-I)
21 (19-I)
26 (6-I)
27 (25-I)
   

Atticus' Archers (14) fire on Rambling Fools (8), scoring 63 hits.
Gridr's Arrows (20) fire on Long bows (7), scoring 90 hits.
Long bows (7) fire on Lavraz Foresters (24), scoring 80 hits.
Gellin's Blades (18) fire on Rambling Fools (8), scoring 38 hits.
Cult of The Eye (2) move closer to get better shots.
Lavraz Foresters (24) fire on Cult of The Eye (2), scoring 88 hits.
Kybar's Silence (5) fire on hell jumpers (22), scoring 127 hits.
Archers (13) fire on Rambling Fools (8), scoring 58 hits.
hell jumpers (22) fire on Cult of The Eye (2), scoring 138 hits.
What do you mean "army" (10) and Borg Horsemen (1) ride on, closing in on the defenders.
Banner Guard (16) stay behind their camp fortifications.
Living Archery Targets (6), Footmen (4), Randun's Crusade (9), Rambling Fools (8) and Dark Citadel Cricket Team (3) advance towards the enemy.
Guardians of Hope (21), ---Brute Squad--=S= (11), Personal Guard (26), Frundi's Finest (17), Azure Lancers (15), Royal Guard (27), Lavraz Legions (25), GreyShields (19), Albert's Legions (12) and Koja's Guards (23) advance towards the enemy.

Close Combat:
Azure Lancers (15) score 34 hits.
Lavraz Legions (25) score 117 hits.
Rambling Fools (8) score 76 hits.
Koja's Guards (23) score 156 hits.
Total hits suffered: Attackers: 307, Defenders: 76

Long bows (7) take 90 hits from archer fire, which cause 3 casualties.
Cult of The Eye (2) take 226 hits from archer fire, which cause 9 casualties.
Lavraz Foresters (24) take 80 hits from archer fire, which cause 3 casualties.
Azure Lancers (15) take 45 hits in close combat, which cause 2 casualties.
Lavraz Legions (25) take 31 hits in close combat, which cause 1 casualties.
hell jumpers (22) take 127 hits from archer fire, which cause 4 casualties.
Rambling Fools (8) take 466 hits (307 in close combat, 159 from archer fire), which cause 18 casualties.
Total casualties: 30 attackers, 10 defenders

Turn No. 2
      3 (5-I)
5 (10-S)
1 (11-C)
2 (10-M)
4 (4-I)
6 (5-I)
7 (16-A)
9 (8-I)
10 (9-C)
8 (11-I)
15 (23-I)
23 (9-I)
25 (19-I)
13 (20-A)
22 (19-A)
24 (35-A)
11 (33-I)
12 (6-I)
14 (20-A)
17 (28-I)
18 (19-A)
19 (18-I)
20 (31-A)
21 (19-I)
26 (6-I)
27 (25-I)
16 (17-I)
   

Long bows (7) fire on Lavraz Foresters (24), scoring 78 hits.
Atticus' Archers (14) fire on Borg Horsemen (1), scoring 58 hits.
hell jumpers (22) fire on What do you mean "army" (10), scoring 70 hits.
Archers (13) fire on Randun's Crusade (9), scoring 80 hits.
Gridr's Arrows (20) fire on Cult of The Eye (2), scoring 57 hits.
Cult of The Eye (2) retreat from the close combat near them.
Gellin's Blades (18) fire on Footmen (4), scoring 54 hits.
Lavraz Foresters (24) fire on Borg Horsemen (1), scoring 105 hits.
Kybar's Silence (5) move closer to get better shots.
Borg Horsemen (1) and What do you mean "army" (10) charge forward.
Banner Guard (16) stay behind their camp fortifications.
Randun's Crusade (9), Dark Citadel Cricket Team (3), Footmen (4) and Living Archery Targets (6) advance towards the enemy.
Frundi's Finest (17), GreyShields (19), Personal Guard (26), Guardians of Hope (21), ---Brute Squad--=S= (11), Albert's Legions (12) and Royal Guard (27) advance towards the enemy.

Close Combat:
Randun's Crusade (9) score 124 hits.
Borg Horsemen (1) score 228 hits.
Rambling Fools (8) score 45 hits.
Koja's Guards (23) score 165 hits.
Azure Lancers (15) score 33 hits.
Footmen (4) score 95 hits.
What do you mean "army" (10) score 161 hits.
Lavraz Legions (25) score 121 hits.
Living Archery Targets (6) score 24 hits.
Total hits suffered: Attackers: 319, Defenders: 677

Randun's Crusade (9) take 192 hits (112 in close combat, 80 from archer fire), which cause 4 casualties.
Borg Horsemen (1) take 213 hits (50 in close combat, 163 from archer fire), which cause 8 casualties.
Rambling Fools (8) take 61 hits in close combat, which cause 2 casualties.
Koja's Guards (23) take 224 hits in close combat, which cause 6 casualties.
Azure Lancers (15) take 308 hits in close combat, which cause 13 casualties.
Cult of The Eye (2) take 57 hits from archer fire, which cause 2 casualties.
Footmen (4) take 98 hits (44 in close combat, 54 from archer fire), which cause 3 casualties.
What do you mean "army" (10) take 100 hits (30 in close combat, 70 from archer fire), which cause 4 casualties.
Lavraz Foresters (24) take 78 hits from archer fire, which cause 3 casualties.
Lavraz Legions (25) take 145 hits in close combat, which cause 5 casualties.
Living Archery Targets (6) take 22 hits in close combat, which cause 1 casualties.
Total casualties: 24 attackers, 27 defenders

Turn No. 3
      2 (8-M)
3 (5-I)
5 (10-S)
7 (16-A)
1 (3-C)
4 (1-I)
6 (4-I)
8 (9-I)
9 (4-I)
10 (5-C)
15 (10-I)
23 (3-I)
25 (14-I)
11 (33-I)
12 (6-I)
13 (20-A)
17 (28-I)
19 (18-I)
21 (19-I)
22 (19-A)
24 (32-A)
26 (6-I)
27 (25-I)
14 (20-A)
18 (19-A)
20 (31-A)
16 (17-I)
   

Archers (13) fire on Kybar's Silence (5), scoring 112 hits.
Cult of The Eye (2) move closer to get better shots.
Atticus' Archers (14) fire on Kybar's Silence (5), scoring 82 hits.
Lavraz Foresters (24) fire on Long bows (7), scoring 68 hits.
hell jumpers (22) fire on Dark Citadel Cricket Team (3), scoring 104 hits.
Kybar's Silence (5) fire on ---Brute Squad--=S= (11), scoring 88 hits.
Long bows (7) fire on Royal Guard (27), scoring 61 hits.
Gellin's Blades (18) fire on Cult of The Eye (2), scoring 62 hits.
Gridr's Arrows (20) fire on Cult of The Eye (2), scoring 98 hits.
Banner Guard (16) stay behind their camp fortifications.
Dark Citadel Cricket Team (3) advance towards the enemy.
Personal Guard (26), Albert's Legions (12), Guardians of Hope (21), Frundi's Finest (17), Royal Guard (27), GreyShields (19) and ---Brute Squad--=S= (11) advance towards the enemy.

Close Combat:
7 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Rambling Fools (8) score 36 hits.
Personal Guard (26) score 58 hits.
What do you mean "army" (10) score 50 hits.
Randun's Crusade (9) score 93 hits.
Albert's Legions (12) score 69 hits.
Dark Citadel Cricket Team (3) score 113 hits.
Guardians of Hope (21) score 306 hits.
Frundi's Finest (17) score 319 hits.
Footmen (4) score 23 hits.
Koja's Guards (23) score 86 hits.
Azure Lancers (15) score 20 hits.
Lavraz Legions (25) score 114 hits.
Royal Guard (27) score 245 hits.
Borg Horsemen (1) score 33 hits.
Living Archery Targets (6) score 26 hits.
GreyShields (19) score 182 hits.
---Brute Squad--=S= (11) score 466 hits.
Total hits suffered: Attackers: 1605 (1865 before overkill), Defenders: 374

Cult of The Eye (2) take 160 hits from archer fire, which cause 6 casualties.
Rambling Fools (8) take 481 hits in close combat, which cause 9 casualties, wiping the unit out.
Personal Guard (26) take 90 hits in close combat, which cause 3 casualties. One Wetham banner is lost.
What do you mean "army" (10) take 348 hits in close combat, which cause 5 casualties, wiping the unit out.
Broken Hawk, Minister of Defense of Outer Tilog, Count of Nidalery has been wounded.
Randun's Crusade (9) take 198 hits in close combat, which cause 4 casualties, wiping the unit out.
Albert's Legions (12) take 72 hits in close combat, which cause 2 casualties.
Dark Citadel Cricket Team (3) take 261 hits (157 in close combat, 104 from archer fire), which cause 5 casualties, wiping the unit out.
Guardians of Hope (21) take 71 hits in close combat, which cause 2 casualties.
Frundi's Finest (17) take 45 hits in close combat, which cause 1 casualties.
Footmen (4) take 184 hits in close combat, which cause 1 casualties, wiping the unit out.
Sir Fenrisulf Noble (Imperial Knight of Assassins) has been wounded.
Koja's Guards (23) take 34 hits in close combat, which cause 1 casualties.
Azure Lancers (15) take 26 hits in close combat, which cause 1 casualties.
Kybar's Silence (5) take 194 hits from archer fire, which cause 4 casualties.
Lavraz Legions (25) take 36 hits in close combat, which cause 1 casualties.
Long bows (7) take 68 hits from archer fire, which cause 2 casualties.
Royal Guard (27) take 61 hits from archer fire, which cause 2 casualties.
Borg Horsemen (1) take 141 hits in close combat, which cause 3 casualties, wiping the unit out.
Living Archery Targets (6) take 96 hits in close combat, which cause 4 casualties, wiping the unit out.
---Brute Squad--=S= (11) take 88 hits from archer fire, which cause 2 casualties.
Total casualties: 43 attackers, 15 defenders

Turn No. 4
        2 (2-M)
5 (6-S)
7 (14-A)
11 (31-I)
12 (4-I)
15 (9-I)
17 (27-I)
19 (18-I)
21 (17-I)
23 (2-I)
25 (13-I)
26 (3-I)
27 (23-I)
13 (20-A)
22 (19-A)
24 (32-A)
14 (20-A)
18 (19-A)
20 (31-A)
16 (17-I)
   

hell jumpers (22) fire on Kybar's Silence (5), scoring 144 hits.
Kybar's Silence (5) fire on ---Brute Squad--=S= (11), scoring 134 hits.
Cult of The Eye (2) move in, hoping to reach close combat.
Cult of The Eye (2) fire on Frundi's Finest (17), scoring 3 hits.
Archers (13) fire on Long bows (7), scoring 101 hits.
Atticus' Archers (14) fire on Long bows (7), scoring 48 hits.
Lavraz Foresters (24) fire on Long bows (7), scoring 84 hits.
Gridr's Arrows (20) fire on Kybar's Silence (5), scoring 50 hits.
Long bows (7) fire on Lavraz Foresters (24), scoring 40 hits.
Gellin's Blades (18) fire on Kybar's Silence (5), scoring 59 hits.
Banner Guard (16) advance towards the enemy.

Close Combat:
6 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Koja's Guards (23) score 65 hits.
Cult of The Eye (2) score 6 hits.
Azure Lancers (15) score 21 hits.
Guardians of Hope (21) score 301 hits.
Royal Guard (27) score 291 hits.
Albert's Legions (12) score 52 hits.
---Brute Squad--=S= (11) score 392 hits.
GreyShields (19) score 202 hits.
Frundi's Finest (17) score 373 hits.
Personal Guard (26) score 35 hits.
Lavraz Legions (25) score 101 hits.
Total hits suffered: Attackers: 181 (1833 before overkill), Defenders: 6

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Koja's Guards (23) take 6 hits in close combat. No casualties, causing panicked flight among the survivors.
Kybar's Silence (5) take 253 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Targ'n Kybar of Assassins has been wounded.
Cult of The Eye (2) take 181 hits in close combat, which cause 2 casualties, wiping the unit out.
Vladamire Abjur (Knight of Outer Tilog, Outer Tilog) has been wounded.
Lavraz Foresters (24) take 40 hits from archer fire, which cause 1 casualties.
Long bows (7) take 233 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors.
---Brute Squad--=S= (11) take 134 hits from archer fire, which cause 3 casualties.
Frundi's Finest (17) take 3 hits from archer fire. No casualties.
Total casualties: 14 attackers, 4 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.


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