Assassins/Army of Shadows/Raid on Frundi, Act I

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The Raid on Frundi, Act I

A report from Evil Revan, General of Assassins



Raid on Frundi, Act I
Part of Wetham-Assassin War
20.jpg
Date 3, November 2007
Location Frundi
Weather Calm
Result After 5 rounds, Defender Victory
Territorial
changes
None
Combatants
Attackers Defenders
Assassins, Outer Tilog, Alebad, Rogue Wetham
Commanders
None None
Strength
109 (46 Inf, 32 Arch, 25 Cav, 6 other)-1736 CS 314 (139 Inf, 175 Arch)-3915 CS
Formations
None None
Casualties
95 80


Battle in Frundi   (27 days, 13 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1 A Alebad Lancers Cicero Alebad 12 Cav wedge   259
2 A Anvil Company Haroldin Outer Tilog 3 Cav line   82
3 A Footmen Fenrisulf Assassins 34 Inf line   434
4 A Glory Riders lederhosen Alebad 10 Cav wedge   200
5 A Monsters (Monsters) (rogue) 6 other line   290
6 A Unity Evil Assassins 32 Arch line   341
7 A Zombies Tyria's Corpse Outer Tilog 12 Inf line   130
8 D Albert's Legions Albert Wetham 6 Inf box   99
9 D Archers Lance Wetham 20 Arch line   208
10 D Atticus' Archers Cornelius Felix Wetham 20 Arch line   253
11 D Atticus' Head Hunters Atticus Wetham 11 Inf box   161
12 D Banner Guard Jimmy Wetham 17 Inf box   241
13 D Frundi's Finest Wasylis Wetham 33 Inf box   417
14 D Gellin's Blades Gellin Wetham 20 Arch line   245
15 D GreyShields Lorebass Wetham 20 Inf box   332
16 D Gridr's Arrows (militia/guard unit) Wetham 33 Arch line   364
17 D Guardians of Hope Gabrielle Wetham 26 Inf box   403
18 D hell jumpers belkin Wetham 23 Arch line   316
19 D Kure's Vow Kureshtal Wetham 20 Inf box   115
20 D Lavraz Foresters Gorham Wetham 38 Arch line   372
21 D SytheMen Sinclair Wetham 6 Inf box   115
22 D Varangian Guard Constantine Wetham 21 Arch box   274

Total:
7 attackers (46 Inf, 32 Arch, 25 Cav, 6 other)
15 defenders (139 Inf, 175 Arch)
Total combat strengths: 1736 vs. 3915

The region owner Wetham and their allies defend.
The (rogue) troops attack because they are at war with Wetham.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.
Glory Riders have attack orders.
Alebad Lancers have attack orders.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    1 (12-C)
2 (3-C)
4 (10-C)
3 (34-I)
5 (6-M)
6 (32-A)
7 (12-I)
    9 (20-A)
11 (11-I)
18 (23-A)
19 (20-I)
20 (38-A)
22 (21-A)
8 (6-I)
10 (20-A)
12 (17-I)
14 (20-A)
16 (33-A)
13 (33-I)
15 (20-I)
17 (26-I)
21 (6-I)
   

Varangian Guard (22) move closer to get better shots.
Atticus' Archers (10) have no enemy in range and advance to better firing positions.
Gellin's Blades (14) have no enemy in range and hold their fire.
Unity (6) fire on Varangian Guard (22), scoring 156 hits.
Lavraz Foresters (20) fire on Footmen (3), scoring 87 hits.
hell jumpers (18) fire on Footmen (3), scoring 88 hits.
Archers (9) fire on Monsters (5), scoring 34 hits.
Gridr's Arrows (16) have no enemy in range and advance to better firing positions.
Alebad Lancers (1), Glory Riders (4) and Anvil Company (2) ride on, closing in on the defenders.
Banner Guard (12) stay behind their camp fortifications.
Albert's Legions (8) stay behind their camp fortifications.
Monsters (5), Footmen (3) and Zombies (7) advance towards the enemy.
SytheMen (21), Atticus' Head Hunters (11), Guardians of Hope (17), Kure's Vow (19), Frundi's Finest (13) and GreyShields (15) advance towards the enemy.

Varangian Guard (22) take 156 hits from archer fire, which cause 4 casualties.
Monsters (5) take 34 hits from archer fire. No casualties.
Footmen (3) take 175 hits from archer fire, which cause 4 casualties.
Total casualties: 4 attackers, 4 defenders

Turn No. 2
      6 (32-A)
1 (12-C)
2 (3-C)
3 (30-I)
4 (10-C)
5 (6-M)
7 (12-I)
11 (11-I)
19 (20-I)
22 (17-A)
9 (20-A)
10 (20-A)
16 (33-A)
18 (23-A)
20 (38-A)
8 (6-I)
12 (17-I)
13 (33-I)
14 (20-A)
15 (20-I)
17 (26-I)
21 (6-I)
     

Atticus' Archers (10) fire on Footmen (3), scoring 77 hits.
hell jumpers (18) fire on Alebad Lancers (1), scoring 79 hits.
Archers (9) fire on Monsters (5), scoring 86 hits.
Unity (6) fire on Varangian Guard (22), scoring 185 hits.
Gellin's Blades (14) fire on Footmen (3), scoring 59 hits.
Gridr's Arrows (16) fire on Glory Riders (4), scoring 130 hits.
Varangian Guard (22) fire on Footmen (3), scoring 123 hits.
Lavraz Foresters (20) fire on Zombies (7), scoring 107 hits.
Glory Riders (4), Alebad Lancers (1) and Anvil Company (2) charge forward.
Banner Guard (12) stay behind their camp fortifications.
Albert's Legions (8) stay behind their camp fortifications.
Footmen (3), Zombies (7) and Monsters (5) advance towards the enemy.
GreyShields (15), SytheMen (21), Frundi's Finest (13) and Guardians of Hope (17) advance towards the enemy.

Close Combat:
Glory Riders (4) score 321 hits.
Footmen (3) score 387 hits.
Alebad Lancers (1) score 387 hits.
Anvil Company (2) score 53 hits.
Kure's Vow (19) score 20 hits.
Atticus' Head Hunters (11) score 179 hits.
Varangian Guard (22) score 26 hits.
Zombies (7) score 61 hits.
Monsters (5) score 124 hits.
Total hits suffered: Attackers: 225, Defenders: 1333

Glory Riders (4) take 180 hits (50 in close combat, 130 from archer fire), which cause 5 casualties.
Footmen (3) take 324 hits (65 in close combat, 259 from archer fire), which cause 7 casualties.
Alebad Lancers (1) take 130 hits (51 in close combat, 79 from archer fire), which cause 3 casualties.
Anvil Company (2) take 18 hits in close combat, which cause 1 casualties.
Kure's Vow (19) take 664 hits in close combat, which cause 20 casualties, wiping the unit out.
Atticus' Head Hunters (11) take 320 hits in close combat, which cause 7 casualties.
Varangian Guard (22) take 534 hits (349 in close combat, 185 from archer fire), which cause 14 casualties.
Zombies (7) take 148 hits (41 in close combat, 107 from archer fire), which cause 5 casualties.
Monsters (5) take 86 hits from archer fire, which cause 1 casualties.
Total casualties: 22 attackers, 41 defenders

Turn No. 3
      6 (32-A)
  1 (9-C)
2 (2-C)
3 (23-I)
4 (5-C)
5 (5-M)
7 (7-I)
11 (4-I)
22 (3-A)
9 (20-A)
10 (20-A)
13 (33-I)
15 (20-I)
16 (33-A)
17 (26-I)
18 (23-A)
20 (38-A)
21 (6-I)
8 (6-I)
12 (17-I)
14 (20-A)
     

Gridr's Arrows (16) fire on Unity (6), scoring 98 hits.
Unity (6) fire on Frundi's Finest (13), scoring 97 hits.
Archers (9) retreat from the close combat near them.
hell jumpers (18) fire on Unity (6), scoring 67 hits.
Atticus' Archers (10) fire on Unity (6), scoring 83 hits.
Gellin's Blades (14) have no enemy in range and hold their fire.
Lavraz Foresters (20) fire on Unity (6), scoring 69 hits.
Zombies (7) break through the frontlines!
Frundi's Finest (13) break through the frontlines!
Albert's Legions (8) stay behind their camp fortifications.
GreyShields (15) break through the frontlines!
Guardians of Hope (17) break through the frontlines!
SytheMen (21) break through the frontlines!
Banner Guard (12) stay behind their camp fortifications.

Close Combat:
6 Wetham banners are visible in the melee.
Atticus' Head Hunters (11) score 89 hits.
Frundi's Finest (13) score 332 hits.
Glory Riders (4) score 74 hits.
Footmen (3) score 263 hits.
Varangian Guard (22) score 24 hits.
GreyShields (15) score 231 hits.
Guardians of Hope (17) score 400 hits.
SytheMen (21) score 78 hits.
Anvil Company (2) score 23 hits.
Monsters (5) score 126 hits.
Alebad Lancers (1) score 153 hits.
Total hits suffered: Attackers: 1154, Defenders: 639

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Gridr's Arrows (16) score 41 hits.
Zombies (7) score 43 hits.
hell jumpers (18) score 42 hits.
Atticus' Archers (10) score 40 hits.
Lavraz Foresters (20) score 39 hits.
Total hits suffered: Attackers: 43 (162 before overkill), Defenders: 43

Gridr's Arrows (16) take 43 hits in close combat, which cause 1 casualties.
Zombies (7) take 43 hits in close combat, which cause 2 casualties.
Unity (6) take 317 hits from archer fire, which cause 12 casualties.
Atticus' Head Hunters (11) take 143 hits in close combat, which cause 3 casualties.
Frundi's Finest (13) take 300 hits (203 in close combat, 97 from archer fire), which cause 7 casualties.
Glory Riders (4) take 244 hits in close combat, which cause 5 casualties, wiping the unit out.
Footmen (3) take 542 hits in close combat, which cause 12 casualties.
Varangian Guard (22) take 93 hits in close combat, which cause 2 casualties.
GreyShields (15) take 66 hits in close combat, which cause 2 casualties.
Guardians of Hope (17) take 74 hits in close combat, which cause 2 casualties.
SytheMen (21) take 60 hits in close combat, which cause 2 casualties.
Anvil Company (2) take 159 hits in close combat, which cause 2 casualties, wiping the unit out.
Monsters (5) take 112 hits in close combat, which cause 1 casualties.
Alebad Lancers (1) take 97 hits in close combat, which cause 2 casualties.
Total casualties: 36 attackers, 19 defenders

Turn No. 4
      6 (20-A)
  1 (7-C)
3 (11-I)
5 (4-M)
11 (1-I)
13 (26-I)
15 (18-I)
17 (24-I)
21 (4-I)
22 (1-A)
7 (5-I)
10 (20-A)
16 (32-A)
18 (23-A)
20 (38-A)
8 (6-I)
9 (20-A)
12 (17-I)
14 (20-A)
     

Archers (9) have no viable target and wait for one to appear.
Unity (6) fire on Gellin's Blades (14), scoring 98 hits.
Gellin's Blades (14) have no viable target and wait for one to appear.
Banner Guard (12) can not advance, because the front lines are too crowded.
Albert's Legions (8) can not advance, because the front lines are too crowded.

Close Combat:
6 Wetham banners are visible in the melee.
Footmen (3) score 158 hits.
Frundi's Finest (13) score 346 hits.
Guardians of Hope (17) score 344 hits.
Alebad Lancers (1) score 103 hits.
SytheMen (21) score 64 hits.
GreyShields (15) score 208 hits.
Varangian Guard (22) score 7 hits.
Atticus' Head Hunters (11) score 24 hits.
Monsters (5) score 97 hits.
Total hits suffered: Attackers: 993, Defenders: 358

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Gridr's Arrows (16) score 96 hits.
Atticus' Archers (10) score 78 hits.
hell jumpers (18) score 92 hits.
Zombies (7) score 37 hits.
Lavraz Foresters (20) score 71 hits.
Total hits suffered: Attackers: 72 (337 before overkill), Defenders: 37

Footmen (3) take 658 hits in close combat, which cause 11 casualties, wiping the unit out.
Gridr's Arrows (16) take 37 hits in close combat, which cause 1 casualties.
Frundi's Finest (13) take 119 hits in close combat, which cause 3 casualties.
Guardians of Hope (17) take 87 hits in close combat, which cause 2 casualties.
Alebad Lancers (1) take 217 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
SytheMen (21) take 48 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Zombies (7) take 72 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors.
GreyShields (15) take 34 hits in close combat, which cause 1 casualties.
Gellin's Blades (14) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Varangian Guard (22) take 32 hits in close combat, which cause 1 casualties, wiping the unit out.
Constantine Highland, Count of Lavraz has been wounded.
Atticus' Head Hunters (11) take 38 hits in close combat, which cause 1 casualties, wiping the unit out.
Monsters (5) take 118 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
Total casualties: 21 attackers, 11 defenders

Turn No. 5
      6 (20-A)
  13 (23-I)
15 (17-I)
17 (22-I)
10 (20-A)
16 (31-A)
18 (23-A)
20 (38-A)
8 (6-I)
9 (20-A)
12 (17-I)
14 (19-A)
     

Gridr's Arrows (16) fire on Unity (6), scoring 62 hits.
Atticus' Archers (10) fire on Unity (6), scoring 62 hits.
Unity (6) fire on Guardians of Hope (17), scoring 218 hits.
Archers (9) have no enemy in range and advance to better firing positions.
Lavraz Foresters (20) fire on Unity (6), scoring 104 hits.
Gellin's Blades (14) have no enemy in range and advance to better firing positions.
hell jumpers (18) fire on Unity (6), scoring 101 hits.
GreyShields (15), Banner Guard (12), Guardians of Hope (17), Albert's Legions (8) and Frundi's Finest (13) advance towards the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Guardians of Hope (17) take 218 hits from archer fire, which cause 5 casualties.
Unity (6) take 329 hits from archer fire, which cause 12 casualties, causing panicked flight among the survivors.
Total casualties: 12 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.


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