Assassins/Army of Shadows/Defense of Hulaferd, Act II
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Battle in Hulaferd (17 days, 16 hours ago)
Total: 18 attackers (71 Inf, 25 MI, 139 Arch, 20 SF) 16 defenders (128 Inf, 8 Arch, 8 Cav, 175 other) Total combat strengths: 3843 vs. 2666 1 neutral observers (0 combat strength). Carnal Maul have no combat-ready men and thus stay out of the battle. The region owner Wetham and their allies defend. The Outer Tilog troops attack because they are at war with Wetham. The Assassins troops attack because they are at war with Wetham. A calm wind blows, to the joy of the archers. Nym Duskryn, Marshal of the Army of Shadows takes command of her army. Edward VonRavenHeart, Count of Hulaferd, Marshal of the Chault's Pride takes command of his army. They deploy in Infantry Wall formation. Turn No. 1
Winter Steps (17) move closer to get better shots. Wolves of Shadow (18) fire on Frundi's Finest (25), scoring 64 hits. Dark Guards (5) fire on GreyShields (27), scoring 138 hits. Evil Kittens (7) have no enemy in range and advance to better firing positions. Chault's Strawberries (24) fire on Poisoned Crumpets (12), scoring 27 hits. Hooded Arrows (10) fire on Guardians of Hope (28), scoring 47 hits. Headbanging Arrows (9) fire on SytheMen (34), scoring 79 hits. Devotion (6) fire on Assassin Whackers (21), scoring 61 hits. Spear Heralds (14) move closer to get better shots. Dark Citadel Cricket Team (3) fire on Anti-Assassin Club (20), scoring 50 hits. Catch 25 (2) fire on Albert's Legion (19), scoring 169 hits. Glitnir's Arrows (26) fire on Winter Steps (17), scoring 28 hits. Expensive.... (8) move closer to get better shots. koja's (31) ride on, closing in on the enemy. Albert's Legion (19) can not advance, because the front lines are too crowded. Hard Knocks (29) can not advance, because the front lines are too crowded. Dark daggers (4), Nightkisses (11), Wetham eaters (16), Assassins in Training (1), Takeovers (15), Raaaaa (13) and Poisoned Crumpets (12) advance towards the enemy. Frundi's Finest (25), SytheMen (34), Atticus' Head Hunters (22), hell jumpers (30), Assassin Whackers (21), Requiem (33), Peasant Militia (32), Banner Guard (23), Anti-Assassin Club (20), GreyShields (27) and Guardians of Hope (28) advance towards the enemy. Close Combat: 9 Wetham banners are visible in the melee. Frundi's Finest (25) score 240 hits. SytheMen (34) score 178 hits. hell jumpers (30) score 153 hits. Assassin Whackers (21) score 112 hits. Requiem (33) score 107 hits. Assassins in Training (1) score 63 hits. Takeovers (15) score 58 hits. Anti-Assassin Club (20) score 128 hits. Poisoned Crumpets (12) score 80 hits. GreyShields (27) score 196 hits. Guardians of Hope (28) score 202 hits. Total hits suffered: Attackers: 1316, Defenders: 201 Winter Steps (17) take 28 hits from archer fire, which cause 1 casualties. ToBe Original (Knight of South Bakker, Assassins) has been wounded. Frundi's Finest (25) take 105 hits (41 in close combat, 64 from archer fire), which cause 3 casualties. SytheMen (34) take 121 hits (42 in close combat, 79 from archer fire), which cause 3 casualties. hell jumpers (30) take 42 hits in close combat, which cause 1 casualties. Assassin Whackers (21) take 91 hits (30 in close combat, 61 from archer fire), which cause 4 casualties. Requiem (33) take 46 hits in close combat, which cause 1 casualties. Assassins in Training (1) take 404 hits in close combat, which cause 3 casualties, wiping the unit out. Adrian Stavley (Dame of South Bakker, Assassins) has been wounded. Takeovers (15) take 533 hits in close combat, which cause 9 casualties, wiping the unit out. Anti-Assassin Club (20) take 50 hits from archer fire, which cause 2 casualties. Albert's Legion (19) take 169 hits from archer fire, which cause 7 casualties. Poisoned Crumpets (12) take 406 hits (379 in close combat, 27 from archer fire), which cause 11 casualties, wiping the unit out. GreyShields (27) take 138 hits from archer fire, which cause 4 casualties. Guardians of Hope (28) take 47 hits from archer fire, which cause 1 casualties. Total casualties: 24 attackers, 26 defenders Turn No. 2
Glitnir's Arrows (26) fire on Wetham eaters (16), scoring 22 hits. Dark Citadel Cricket Team (3) fire on Frundi's Finest (25), scoring 90 hits. Catch 25 (2) fire on Guardians of Hope (28), scoring 229 hits. Devotion (6) fire on GreyShields (27), scoring 122 hits. Expensive.... (8) fire on SytheMen (34), scoring 91 hits. Evil Kittens (7) hold their fire. Headbanging Arrows (9) fire on Assassin Whackers (21), scoring 82 hits. Wolves of Shadow (18) fire on Anti-Assassin Club (20), scoring 72 hits. Spear Heralds (14) fire on hell jumpers (30), scoring 94 hits. Chault's Strawberries (24) fire on Wetham eaters (16), scoring 22 hits. Dark Guards (5) fire on Requiem (33), scoring 243 hits. Winter Steps (17) fire on Frundi's Finest (25), scoring 69 hits. Hooded Arrows (10) fire on Anti-Assassin Club (20), scoring 103 hits. koja's (31) ride on, closing in on the enemy. Dark daggers (4), Raaaaa (13) and Nightkisses (11) advance towards the enemy. Requiem (33), Guardians of Hope (28), SytheMen (34), Frundi's Finest (25), Hard Knocks (29), Anti-Assassin Club (20), hell jumpers (30), Peasant Militia (32), Assassin Whackers (21), GreyShields (27), Banner Guard (23), Atticus' Head Hunters (22) and Albert's Legion (19) advance towards the enemy. Close Combat: 9 Wetham banners are visible in the melee. Dark daggers (4) score 59 hits. Requiem (33) score 65 hits. Guardians of Hope (28) score 210 hits. SytheMen (34) score 161 hits. Wetham eaters (16) score 184 hits. Frundi's Finest (25) score 207 hits. Raaaaa (13) score 54 hits. Nightkisses (11) score 117 hits. Expensive.... (8) score 57 hits. Anti-Assassin Club (20) score 115 hits. hell jumpers (30) score 151 hits. Assassin Whackers (21) score 107 hits. GreyShields (27) score 158 hits. Spear Heralds (14) score 12 hits. Winter Steps (17) score 68 hits. Total hits suffered: Attackers: 1174, Defenders: 551 Dark daggers (4) take 365 hits in close combat, which cause 2 casualties, wiping the unit out. Requiem (33) take 376 hits (133 in close combat, 243 from archer fire), which cause 3 casualties, wiping the unit out. Edward VonRavenHeart, Count of Hulaferd, Marshal of the Chault's Pride has been wounded. Guardians of Hope (28) take 335 hits (106 in close combat, 229 from archer fire), which cause 8 casualties. SytheMen (34) take 151 hits (60 in close combat, 91 from archer fire), which cause 4 casualties. Wetham eaters (16) take 397 hits (353 in close combat, 44 from archer fire), which cause 13 casualties. Frundi's Finest (25) take 212 hits (53 in close combat, 159 from archer fire), which cause 6 casualties. Raaaaa (13) take 146 hits in close combat, which cause 5 casualties. Nightkisses (11) take 125 hits in close combat, which cause 3 casualties. Expensive.... (8) take 74 hits in close combat, which cause 1 casualties. Anti-Assassin Club (20) take 240 hits (65 in close combat, 175 from archer fire), which cause 8 casualties. 3 Wetham banners fall. hell jumpers (30) take 157 hits (63 in close combat, 94 from archer fire), which cause 4 casualties. Assassin Whackers (21) take 123 hits (41 in close combat, 82 from archer fire), which cause 6 casualties. One Wetham banner is lost. GreyShields (27) take 152 hits (30 in close combat, 122 from archer fire), which cause 4 casualties. Spear Heralds (14) take 64 hits in close combat, which cause 2 casualties. Winter Steps (17) take 47 hits in close combat, which cause 1 casualties. Total casualties: 27 attackers, 43 defenders Turn No. 3
Evil Kittens (7) retreat towards safer positions. Dark Citadel Cricket Team (3) fire on Peasant Militia (32), scoring 117 hits. Dark Guards (5) fire on Peasant Militia (32), scoring 256 hits. Glitnir's Arrows (26) have no enemy in range and advance to better firing positions. Wolves of Shadow (18) fire on Hard Knocks (29), scoring 185 hits. Chault's Strawberries (24) have no enemy in range and advance to better firing positions. Hooded Arrows (10) fire on koja's (31), scoring 54 hits. Catch 25 (2) fire on Albert's Legion (19), scoring 238 hits. Devotion (6) fire on koja's (31), scoring 125 hits. Headbanging Arrows (9) fire on Hard Knocks (29), scoring 140 hits. koja's (31) charge forward. Hard Knocks (29) can not advance, because the front lines are too crowded. Albert's Legion (19) can not advance, because the front lines are too crowded. Peasant Militia (32), Banner Guard (23) and Atticus' Head Hunters (22) advance towards the enemy. Close Combat: 4 Wetham banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Peasant Militia (32) score 65 hits. Guardians of Hope (28) score 81 hits. Nightkisses (11) score 24 hits. Raaaaa (13) score 38 hits. hell jumpers (30) score 66 hits. Winter Steps (17) score 137 hits. Expensive.... (8) score 146 hits. Assassin Whackers (21) score 62 hits. Wetham eaters (16) score 154 hits. Anti-Assassin Club (20) score 36 hits. Frundi's Finest (25) score 157 hits. Spear Heralds (14) score 16 hits. GreyShields (27) score 105 hits. SytheMen (34) score 104 hits. koja's (31) score 136 hits. Total hits suffered: Attackers: 506 (812 before overkill), Defenders: 515 Peasant Militia (32) take 760 hits (387 in close combat, 373 from archer fire), which cause 42 casualties. Hard Knocks (29) take 325 hits from archer fire, which cause 7 casualties, wiping the unit out. Guardians of Hope (28) take 32 hits in close combat, which cause 1 casualties. Nightkisses (11) take 113 hits in close combat, which cause 1 casualties, wiping the unit out. Nym Duskryn, Marshal of the Army of Shadows has been wounded. Raaaaa (13) take 98 hits in close combat, which cause 4 casualties, wiping the unit out. hell jumpers (30) take 30 hits in close combat, which cause 1 casualties. Winter Steps (17) take 118 hits in close combat, which cause 3 casualties, wiping the unit out. Albert's Legion (19) take 238 hits from archer fire, which cause 3 casualties, wiping the unit out. Albert Bennet (Knight of Frundi, Wetham) has been wounded. Expensive.... (8) take 74 hits in close combat, which cause 2 casualties. Assassin Whackers (21) take 22 hits in close combat, which cause 1 casualties. Wetham eaters (16) take 64 hits in close combat, which cause 2 casualties. Anti-Assassin Club (20) take 44 hits in close combat, which cause 1 casualties. Spear Heralds (14) take 39 hits in close combat, which cause 1 casualties. koja's (31) take 179 hits from archer fire, which cause 6 casualties. Total casualties: 13 attackers, 62 defenders Turn No. 4
Dark Citadel Cricket Team (3) fire on Banner Guard (23), scoring 83 hits. Wolves of Shadow (18) fire on Atticus' Head Hunters (22), scoring 126 hits. Devotion (6) fire on Banner Guard (23), scoring 108 hits. Headbanging Arrows (9) fire on Atticus' Head Hunters (22), scoring 92 hits. Catch 25 (2) fire on Banner Guard (23), scoring 273 hits. Hooded Arrows (10) fire on Atticus' Head Hunters (22), scoring 82 hits. Dark Guards (5) fire on Atticus' Head Hunters (22), scoring 247 hits. Glitnir's Arrows (26) fire on Catch 25 (2), scoring 23 hits. Evil Kittens (7) hold their fire. Chault's Strawberries (24) fire on Catch 25 (2), scoring 29 hits. Banner Guard (23) can not advance, because the front lines are too crowded. Atticus' Head Hunters (22) can not advance, because the front lines are too crowded. Close Combat: 4 Wetham banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Anti-Assassin Club (20) score 16 hits. hell jumpers (30) score 55 hits. Spear Heralds (14) score 6 hits. Peasant Militia (32) score 60 hits. GreyShields (27) score 116 hits. Guardians of Hope (28) score 49 hits. SytheMen (34) score 103 hits. Assassin Whackers (21) score 55 hits. Frundi's Finest (25) score 153 hits. Expensive.... (8) score 94 hits. koja's (31) score 33 hits. Wetham eaters (16) score 116 hits. Total hits suffered: Attackers: 320 (640 before overkill), Defenders: 216 Banner Guard (23) take 464 hits from archer fire, which cause 13 casualties, wiping the unit out. Anti-Assassin Club (20) take 69 hits in close combat, which cause 1 casualties, wiping the unit out. Catch 25 (2) take 52 hits from archer fire, which cause 2 casualties. hell jumpers (30) take 46 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Spear Heralds (14) take 136 hits in close combat, which cause 1 casualties, wiping the unit out. Randun Moonseek (Knight of Dark Citadel, Assassins) has been wounded. Peasant Militia (32) take 52 hits in close combat, which cause 3 casualties. GreyShields (27) take 49 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Expensive.... (8) take 72 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors. Atticus' Head Hunters (22) take 547 hits from archer fire, which cause 4 casualties, wiping the unit out. Atticus DragonBreath of Wetham has been wounded. Wetham eaters (16) take 112 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Grip Maggot (Knight of Outer Tilog, Outer Tilog) has been captured by Wetham forces. Total casualties: 8 attackers, 23 defenders Turn No. 5
Wolves of Shadow (18) fire on Peasant Militia (32), scoring 130 hits. Evil Kittens (7) hold their fire. Chault's Strawberries (24) move closer to get better shots. Dark Guards (5) fire on Frundi's Finest (25), scoring 144 hits. Glitnir's Arrows (26) fire on Catch 25 (2), scoring 26 hits. Catch 25 (2) fire on Peasant Militia (32), scoring 159 hits. Hooded Arrows (10) fire on SytheMen (34), scoring 94 hits. Dark Citadel Cricket Team (3) fire on Assassin Whackers (21), scoring 83 hits. Headbanging Arrows (9) fire on koja's (31), scoring 71 hits. Devotion (6) fire on Guardians of Hope (28), scoring 126 hits. koja's (31) charge forward. SytheMen (34), Guardians of Hope (28), Frundi's Finest (25), Peasant Militia (32) and Assassin Whackers (21) advance towards the enemy. Close Combat: 1 Outer Tilog banners are visible in the melee. 3 Wetham banners are visible in the melee. SytheMen (34) score 117 hits. Wolves of Shadow (18) score 145 hits. koja's (31) score 62 hits. Guardians of Hope (28) score 50 hits. Dark Guards (5) score 62 hits. Frundi's Finest (25) score 151 hits. Catch 25 (2) score 76 hits. Hooded Arrows (10) score 18 hits. Peasant Militia (32) score 60 hits. Dark Citadel Cricket Team (3) score 32 hits. Assassin Whackers (21) score 67 hits. Headbanging Arrows (9) score 36 hits. Devotion (6) score 44 hits. Total hits suffered: Attackers: 507, Defenders: 413 SytheMen (34) take 161 hits (67 in close combat, 94 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield. Wolves of Shadow (18) take 110 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat. koja's (31) take 145 hits (74 in close combat, 71 from archer fire), which cause 2 casualties, wiping the unit out. Guardians of Hope (28) take 171 hits (45 in close combat, 126 from archer fire), which cause 2 casualties, wiping the unit out. Dark Guards (5) take 115 hits in close combat, which cause 3 casualties. Frundi's Finest (25) take 186 hits (42 in close combat, 144 from archer fire), which cause 5 casualties, causing panicked flight among the survivors. Catch 25 (2) take 147 hits (121 in close combat, 26 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat. Hooded Arrows (10) take 41 hits in close combat, which cause 2 casualties. Peasant Militia (32) take 447 hits (158 in close combat, 289 from archer fire), which cause 25 casualties. Dark Citadel Cricket Team (3) take 45 hits in close combat, which cause 1 casualties. Assassin Whackers (21) take 110 hits (27 in close combat, 83 from archer fire), which cause 5 casualties, wiping the unit out. Headbanging Arrows (9) take 45 hits in close combat, which cause 1 casualties. Devotion (6) take 30 hits in close combat, which cause 1 casualties. Total casualties: 14 attackers, 43 defenders Turn No. 6
Evil Kittens (7) have no viable target and wait for one to appear. Glitnir's Arrows (26) have no enemy in range and advance to better firing positions. Chault's Strawberries (24) move closer to get better shots. Close Combat: Peasant Militia (32) score 49 hits. Dark Citadel Cricket Team (3) score 57 hits. Devotion (6) score 83 hits. Dark Guards (5) score 127 hits. Hooded Arrows (10) score 42 hits. Headbanging Arrows (9) score 74 hits. Total hits suffered: Attackers: 49, Defenders: 383 Peasant Militia (32) take 383 hits in close combat, which cause 21 casualties. Dark Citadel Cricket Team (3) take 49 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Total casualties: 1 attackers, 21 defenders Turn No. 7
Evil Kittens (7) retreat towards safer positions. Glitnir's Arrows (26) hold their fire. Chault's Strawberries (24) fire on Evil Kittens (7), scoring 23 hits. Close Combat: Peasant Militia (32) score 36 hits. Headbanging Arrows (9) score 64 hits. Dark Guards (5) score 125 hits. Hooded Arrows (10) score 44 hits. Devotion (6) score 69 hits. Total hits suffered: Attackers: 36, Defenders: 302 Peasant Militia (32) take 302 hits in close combat, which cause 17 casualties, causing panicked flight among the survivors, 17 additional men get slaughtered during the retreat. Evil Kittens (7) take 23 hits from archer fire, which cause 1 casualties. Headbanging Arrows (9) take 36 hits in close combat, which cause 1 casualties. Total casualties: 2 attackers, 17 defenders Turn No. 8
Headbanging Arrows (9) fire on Chault's Strawberries (24), scoring 60 hits. Chault's Strawberries (24) fire on Dark Guards (5), scoring 35 hits. Glitnir's Arrows (26) fire on Dark Guards (5), scoring 54 hits. Devotion (6) fire on Chault's Strawberries (24), scoring 95 hits. Evil Kittens (7) have no enemy in range and advance to better firing positions. Dark Guards (5) fire on Chault's Strawberries (24), scoring 147 hits. Hooded Arrows (10) fire on Chault's Strawberries (24), scoring 50 hits. Chault's Strawberries (24) take 352 hits from archer fire, which cause 4 casualties, wiping the unit out. Dark Guards (5) take 89 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield. Total casualties: 2 attackers, 4 defenders Turn No. 9
Evil Kittens (7) move closer to get better shots. Devotion (6) fire on Glitnir's Arrows (26), scoring 121 hits. Hooded Arrows (10) fire on Glitnir's Arrows (26), scoring 114 hits. Glitnir's Arrows (26) fire on Headbanging Arrows (9), scoring 54 hits. Headbanging Arrows (9) fire on Glitnir's Arrows (26), scoring 113 hits. The defenders are vastly outnumbered, and panic spreads throughout their ranks. Glitnir's Arrows (26) take 348 hits from archer fire, which cause 4 casualties, wiping the unit out. Headbanging Arrows (9) take 54 hits from archer fire, which cause 2 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. Total casualties: 2 attackers, 4 defenders Attacker Victory! The battle does some damage to the local infrastructure. Production falls 15 %. The local roads network has also been damaged.
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