Assassins/Army of Shadows/Clean Up in Frundi
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Battle in Frundi (21 days, 17 hours ago)
Total: 29 attackers (222 Inf, 259 Arch, 92 Cav, 57 SF, 32 other) 7 defenders (16 Inf, 16 Arch, 20 other) Total combat strengths: 8988 vs. 806 1 neutral observers (0 combat strength). Albert's Legion have no combat-ready men and thus stay out of the battle. The region owner Wetham and their allies defend. The (rogue) troops attack because they are at war with Wetham. The Outer Tilog troops attack because they are at war with Wetham. The Assassins troops attack because they are at war with Wetham. It is quite windy and the archers will have to aim very carefully. Chance DawnStar, Count of North Bakker, Marshal of the Dark Horsemen takes command of his army. Evil Revan, Twilight General of Assassins, Marshal of the Army of Shadows takes command of his army. They deploy in no particular formation. Turn No. 1
Apocolyptic Warriors (3) fire on Royal Wetham Guards (34), scoring 79 hits. The Grey Men (23) fire on Varangian Guard (35), scoring 95 hits. Devotion (8) move closer to get better shots. Legionaries (17) fire on Royal Wetham Guards (34), scoring 33 hits. Happy Tree Friends (14) fire on Varangian Guard (35), scoring 138 hits. Tyrant's Elite (26) fire on Royal Wetham Guards (34), scoring 315 hits. Gridr's Arrows (31) fire on Devotion (8), scoring 28 hits. Flying Swords (30) fire on Devotion (8), scoring 37 hits. The inaccurate mob (24) fire on Varangian Guard (35), scoring 114 hits. Dark Guards (7) fire on Varangian Guard (35), scoring 200 hits. Gutbusters (13) fire on Royal Wetham Guards (34), scoring 48 hits. Catch 25 (6) fire on Royal Wetham Guards (34), scoring 142 hits. Scout Vanguard (20) fire on Varangian Guard (35), scoring 65 hits. Hope and Memory (16) fire on Royal Wetham Guards (34), scoring 107 hits. =DH= Hooded Riders (1), Elite Shadow Riders (10), =DH= Horsemen of the Apocalypse (2) and Garm's Puppies (12) ride on, closing in on the defenders. usdfkjsd (28) can not advance, because the front lines are too crowded. Elephant Guard (9), Undead Horde (27), Fenders Picked Guard (11), Nightjar (18), Hooded Blades (15), Shadow Warriors (21), Shovel-Wielding Back-Alleymen (22), the lowly thieves (25), Sahkmen's Glory (19), Wet Hams eaters (29), Carnal Maul (5) and Bakker Axemen (4) advance towards the enemy. Varangian Guard (35), Royal Wetham Guards (34), ~Freaks Grunts (36), Hard Knocks (32) and Peasant Militia (33) advance towards the enemy. Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Undead Horde (27) score 127 hits. Varangian Guard (35) score 41 hits. Royal Wetham Guards (34) score 86 hits. the lowly thieves (25) score 39 hits. Wet Hams eaters (29) score 85 hits. Total hits suffered: Attackers: 127, Defenders: 134 (251 before overkill) Devotion (8) take 65 hits from archer fire, which cause 2 casualties. Undead Horde (27) take 66 hits in close combat, which cause 3 casualties. Varangian Guard (35) take 704 hits (92 in close combat, 612 from archer fire), which cause 3 casualties, wiping the unit out. Constantine Highland, Count of Lavraz has been wounded. Royal Wetham Guards (34) take 766 hits (42 in close combat, 724 from archer fire), which cause 7 casualties, wiping the unit out. the lowly thieves (25) take 26 hits in close combat, which cause 1 casualties. Wet Hams eaters (29) take 35 hits in close combat, which cause 2 casualties. Total casualties: 8 attackers, 10 defenders Turn No. 2
Scout Vanguard (20) fire on Hard Knocks (32), scoring 74 hits. Tyrant's Elite (26) fire on Peasant Militia (33), scoring 232 hits. The Grey Men (23) fire on ~Freaks Grunts (36), scoring 87 hits. Flying Swords (30) fire on Undead Horde (27), scoring 95 hits. Dark Guards (7) fire on Hard Knocks (32), scoring 235 hits. Gutbusters (13) fire on ~Freaks Grunts (36), scoring 53 hits. Devotion (8) fire on ~Freaks Grunts (36), scoring 509 hits. Catch 25 (6) fire on Peasant Militia (33), scoring 133 hits. Hope and Memory (16) fire on Hard Knocks (32), scoring 144 hits. Apocolyptic Warriors (3) fire on Peasant Militia (33), scoring 142 hits. Happy Tree Friends (14) fire on Hard Knocks (32), scoring 100 hits. Legionaries (17) fire on Peasant Militia (33), scoring 39 hits. The inaccurate mob (24) fire on Peasant Militia (33), scoring 137 hits. Gridr's Arrows (31) fire on Wet Hams eaters (29), scoring 38 hits. Elite Shadow Riders (10) and Garm's Puppies (12) ride on, closing in on the defenders. =DH= Hooded Riders (1) and =DH= Horsemen of the Apocalypse (2) charge ahead, into the defenders' ranks. usdfkjsd (28), Shovel-Wielding Back-Alleymen (22), Wet Hams eaters (29), Elephant Guard (9), Undead Horde (27), Sahkmen's Glory (19), Fenders Picked Guard (11), Bakker Axemen (4), Shadow Warriors (21), the lowly thieves (25), Carnal Maul (5), Hooded Blades (15) and Nightjar (18) advance towards the enemy. Close Combat: 2 Assassins banners are visible in the melee. Wet Hams eaters (29) score 86 hits. Undead Horde (27) score 132 hits. the lowly thieves (25) score 39 hits. ~Freaks Grunts (36) score 57 hits. =DH= Hooded Riders (1) score 230 hits. Hard Knocks (32) score 87 hits. =DH= Horsemen of the Apocalypse (2) score 626 hits. Peasant Militia (33) score 26 hits. Total hits suffered: Attackers: 170, Defenders: 1113 Wet Hams eaters (29) take 91 hits (53 in close combat, 38 from archer fire), which cause 4 casualties. Undead Horde (27) take 142 hits (47 in close combat, 95 from archer fire), which cause 6 casualties. the lowly thieves (25) take 24 hits in close combat, which cause 1 casualties. ~Freaks Grunts (36) take 965 hits (316 in close combat, 649 from archer fire), which cause 2 casualties, wiping the unit out. =DH= Hooded Riders (1) take 46 hits in close combat, which cause 1 casualties. Hard Knocks (32) take 734 hits (181 in close combat, 553 from archer fire), which cause 4 casualties, wiping the unit out. Peasant Militia (33) take 1299 hits (616 in close combat, 683 from archer fire), which cause 20 casualties, wiping the unit out. Total casualties: 12 attackers, 26 defenders Turn No. 3
Dark Guards (7) fire on Flying Swords (30), scoring 104 hits. Hope and Memory (16) fire on Gridr's Arrows (31), scoring 63 hits. The inaccurate mob (24) fire on Flying Swords (30), scoring 80 hits. Gutbusters (13) fire on Gridr's Arrows (31), scoring 50 hits. Legionaries (17) fire on Flying Swords (30), scoring 41 hits. Happy Tree Friends (14) fire on Gridr's Arrows (31), scoring 54 hits. Gridr's Arrows (31) fire on =DH= Horsemen of the Apocalypse (2), scoring 19 hits. Catch 25 (6) fire on Flying Swords (30), scoring 116 hits. Scout Vanguard (20) fire on Gridr's Arrows (31), scoring 42 hits. Tyrant's Elite (26) fire on Gridr's Arrows (31), scoring 212 hits. Flying Swords (30) fire on =DH= Horsemen of the Apocalypse (2), scoring 81 hits. Apocolyptic Warriors (3) fire on Flying Swords (30), scoring 59 hits. The Grey Men (23) fire on Flying Swords (30), scoring 52 hits. Devotion (8) move closer to get better shots. =DH= Hooded Riders (1) and =DH= Horsemen of the Apocalypse (2) charge forward. Elite Shadow Riders (10) and Garm's Puppies (12) charge ahead, into the defenders' ranks. Undead Horde (27) can not advance, because the front lines are too crowded. the lowly thieves (25) can not advance, because the front lines are too crowded. Wet Hams eaters (29) can not advance, because the front lines are too crowded. Shadow Warriors (21), Elephant Guard (9), Shovel-Wielding Back-Alleymen (22), Hooded Blades (15), Nightjar (18), Sahkmen's Glory (19), Bakker Axemen (4), usdfkjsd (28), Fenders Picked Guard (11) and Carnal Maul (5) advance towards the enemy. Close Combat: 1 Wetham banners are visible in the melee. 2 Assassins banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Elite Shadow Riders (10) score 536 hits. =DH= Hooded Riders (1) score 168 hits. =DH= Horsemen of the Apocalypse (2) score 678 hits. Garm's Puppies (12) score 279 hits. Gridr's Arrows (31) score 14 hits. Flying Swords (30) score 34 hits. Total hits suffered: Attackers: 48, Defenders: 1262 (1661 before overkill) Elite Shadow Riders (10) take 48 hits in close combat, which cause 1 casualties. =DH= Horsemen of the Apocalypse (2) take 100 hits from archer fire, which cause 3 casualties. Gridr's Arrows (31) take 807 hits (386 in close combat, 421 from archer fire), which cause 4 casualties, wiping the unit out. Flying Swords (30) take 1328 hits (876 in close combat, 452 from archer fire), which cause 12 casualties, wiping the unit out. Total casualties: 4 attackers, 16 defenders Attacker Victory!
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