Assassins/Army of Shadows/Brute squad target practice

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Brute Squad Target Practice



Battle in Dark Citadel   (22 days, 1 hour ago)

No. Role Unit Commander Realm Unit Formation CS
1 A =S= Brute Squad (not present) Wetham 27 Inf box   300
2 D Boaz's Platoon Boaz Assassins 2 Inf line   55
3 D 2nd Dark Citadel Guards (militia/guard unit) Assassins 7 Inf line   138
4 D Dahlia Innocent Assassins 45 Arch line   649
5 D Dark Guards Klaus Assassins 4 Arch line   76
6 D Dark Guards Chance Assassins 3 Arch line   54
7 D Iron Maul Gorefinder Assassins 2 Inf line   52
8 D Keshik G´war Assassins 15 Inf line   198
9 D Kybar's Silence Targ'n Assassins 15 SF line   410
10 D Nightkisses Nym Assassins 1 Inf line   27
11 D North Bakker Volunteers (militia/guard unit) Assassins 12 Inf line   122
12 D People's Militia (militia/guard unit) Assassins 135 Inf line   504
13 D Randun's Oath Randun Assassins 3 Inf line   72
14 D The Increible Flying Needles! (militia/guard unit) Assassins 15 Arch line   208
15 D The Last Stand ToBe Assassins 25 Arch line   343
16 D Vengeance (not present) Assassins 19 Arch line   259
17 D Wolves of Shadow thyra Assassins 6 SF line   159

Total:
1 attackers (27 Inf)
16 defenders (177 Inf, 111 Arch, 21 SF)
Total combat strengths: 300 vs. 3326

The region owner Assassins and their allies defend.
The Wetham troops attack because they are at war with Assassins.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Stronghold (4).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  1 (27-I)
        7 (2-I)
8 (15-I)
12 (135-I)
3 (7-I)
4 (45-A)
9 (15-S)
11 (12-I)
14 (15-A)
15 (25-A)
16 (19-A)
17 (6-S)
2 (2-I)
5 (4-A)
6 (3-A)
10 (1-I)
13 (3-I)
   

The Increible Flying Needles! (14) have no enemy in range and hold their fire.
Kybar's Silence (9) have no enemy in range and hold their fire.
The Last Stand (15) have no enemy in range and hold their fire.
Dahlia (4) have no enemy in range and hold their fire.
Dark Guards (6) have no enemy in range and hold their fire.
Wolves of Shadow (17) have no enemy in range and hold their fire.
Vengeance (16) have no enemy in range and hold their fire.
Dark Guards (5) have no enemy in range and hold their fire.
=S= Brute Squad (1) advance towards the enemy.
Randun's Oath (13), 2nd Dark Citadel Guards (3), Boaz's Platoon (2), North Bakker Volunteers (11) and Nightkisses (10) move forward to take up positions at the outer wall.
People's Militia (12), Iron Maul (7) and Keshik (8) hold their positions at the outer wall, waiting for the attack.


Turn No. 2
    1 (27-I)
      3 (7-I)
7 (2-I)
8 (15-I)
11 (12-I)
12 (135-I)
2 (2-I)
4 (45-A)
9 (15-S)
10 (1-I)
13 (3-I)
14 (15-A)
15 (25-A)
16 (19-A)
17 (6-S)
5 (4-A)
6 (3-A)
   

Vengeance (16) have no enemy in range and hold their fire.
Dahlia (4) have no enemy in range and hold their fire.
Dark Guards (5) have no enemy in range and hold their fire.
The Last Stand (15) have no enemy in range and hold their fire.
Dark Guards (6) have no enemy in range and hold their fire.
Wolves of Shadow (17) have no enemy in range and hold their fire.
Kybar's Silence (9) have no enemy in range and hold their fire.
The Increible Flying Needles! (14) have no enemy in range and hold their fire.
=S= Brute Squad (1) advance towards the enemy.
Randun's Oath (13), Nightkisses (10) and Boaz's Platoon (2) move forward to take up positions at the outer wall.
North Bakker Volunteers (11), Keshik (8), Iron Maul (7), 2nd Dark Citadel Guards (3) and People's Militia (12) hold their positions at the outer wall, waiting for the attack.


Turn No. 3
      1 (27-I)
    2 (2-I)
3 (7-I)
7 (2-I)
8 (15-I)
10 (1-I)
11 (12-I)
12 (135-I)
13 (3-I)
4 (45-A)
9 (15-S)
14 (15-A)
15 (25-A)
16 (19-A)
17 (6-S)
5 (4-A)
6 (3-A)
   

Dark Guards (6) have no enemy in range and hold their fire.
The Last Stand (15) fire on =S= Brute Squad (1), scoring 121 hits.
Wolves of Shadow (17) fire on =S= Brute Squad (1), scoring 45 hits.
Dark Guards (5) move closer to get better shots.
Kybar's Silence (9) fire on =S= Brute Squad (1), scoring 74 hits.
Vengeance (16) fire on =S= Brute Squad (1), scoring 66 hits.
Dahlia (4) fire on =S= Brute Squad (1), scoring 159 hits.
The Increible Flying Needles! (14) fire on =S= Brute Squad (1), scoring 79 hits.
=S= Brute Squad (1) advance towards the enemy.
People's Militia (12), Iron Maul (7), Boaz's Platoon (2), North Bakker Volunteers (11), Keshik (8), Randun's Oath (13), 2nd Dark Citadel Guards (3) and Nightkisses (10) hold their positions at the outer wall, waiting for the attack.

=S= Brute Squad (1) take 544 hits from archer fire, which cause 16 casualties.
Total casualties: 16 attackers, 0 defenders

Turn No. 4
        1 (11-I)
  2 (2-I)
3 (7-I)
7 (2-I)
8 (15-I)
10 (1-I)
11 (12-I)
12 (135-I)
13 (3-I)
4 (45-A)
5 (4-A)
9 (15-S)
14 (15-A)
15 (25-A)
16 (19-A)
17 (6-S)
6 (3-A)
   

Dark Guards (5) fire on =S= Brute Squad (1), scoring 27 hits.
Vengeance (16) fire on =S= Brute Squad (1), scoring 79 hits.
Kybar's Silence (9) fire on =S= Brute Squad (1), scoring 118 hits.
Wolves of Shadow (17) fire on =S= Brute Squad (1), scoring 49 hits.
The Increible Flying Needles! (14) fire on =S= Brute Squad (1), scoring 53 hits.
The Last Stand (15) fire on =S= Brute Squad (1), scoring 103 hits.
Dark Guards (6) fire on =S= Brute Squad (1), scoring 24 hits.
Dahlia (4) fire on =S= Brute Squad (1), scoring 199 hits.
=S= Brute Squad (1) advance towards the enemy.
Nightkisses (10), Boaz's Platoon (2), Iron Maul (7), North Bakker Volunteers (11), People's Militia (12), Keshik (8), Randun's Oath (13) and 2nd Dark Citadel Guards (3) hold their positions at the outer wall, waiting for the attack.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

=S= Brute Squad (1) take 652 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total casualties: 11 attackers, 0 defenders

Defender Victory!


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