Assassins/Army of Shadows/Battle of Crimson Field

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The Battle of Crimson Field

A report from Evil Revan, General of Assassins



Battle of Crimson Field
Part of Wetham-Assassin War
15.jpg
Date 27 October, 2007
Location Hulaferd
Weather quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Assassins, Outer Tilog, Alebad Wetham
Commanders
Randun Moonseek, Phonos Decimus, None None
Strength
748 (265 Inf, 456 Arch, 22 Cav, 5 SF)-6945 CS 123 (55 Inf, 68 Arch)-1717 CS
Formations
Fortification Defense, Archer Opening, none none
Casualties
35 115 (all but 8 men)


Battle in Hulaferd   (11 days, 2 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1 A Boaz's Platoon Boaz Assassins 13 Inf line   238
2 A 1st Black Coats Craft Alebad 36 Arch line   253
3 A Alebad Lancers (not present) Alebad 12 Cav wedge   204
4 A Alebadian Artillery Phonos Alebad 47 Arch skirmish   353
5 A Angelina's Archers Angelina Alebad 40 Arch skirmish   374
6 A Anvil Company Haroldin Outer Tilog 1 Cav line   28
7 A Crimson Arrows Laurenz Alebad 34 Arch skirmish   305
8 A Dark Citadel Cricket Team Sedgewick Assassins 5 Inf line   106
9 A Deadly Archers Piothar Alebad 48 Arch line   488
10 A Death Archery Draken Alebad 20 Arch skirmish   165
11 A Eternals Leonidas Alebad 48 Inf line   379
12 A Firmus Sagitarius Eugene II Alebad 118 Arch skirmish   737
13 A Footmen Fenrisulf Assassins 34 Inf line   486
14 A Glory Riders lederhosen Alebad 9 Cav wedge   149
15 A Lion's Pride Elan Alebad 15 Inf line   245
16 A Mercy Innocent Assassins 15 Inf line   257
17 A People's Militia Gorefinder Assassins 127 Inf line   695
18 A Randun's Crusade Randun Assassins 8 Inf line   142
19 A Regret Darth Assassins 4 SF line   153
20 A The Clashers Feyd Outer Tilog 10 Arch skirmish   124
21 A The Death Wish Ender Alebad 1 SF box   38
22 A The Mournful Rain Ardrryn Dynrode Alebad 41 Arch skirmish   255
23 A Unity Evil Assassins 32 Arch line   404
24 A zero army zero Alebad 30 Arch skirmish   367
25 D Atilla's wrath Atticus Wetham 1 Inf box   24
26 D Azure Swordsmen Itsune Wetham 1 Inf box   20
27 D Chault's Strawberries Hitran Wetham 10 Arch line   127
28 D Frundi's Finest Wasylis Wetham 18 Inf box   249
29 D Gellin's Blades Gellin Wetham 3 Arch line   64
30 D Hellraisers (not present) Wetham 2 Inf box   52
31 D Koja's Guards Koja Wetham 22 Inf line   337
32 D Kure's Vow Kureshtal Wetham 1 Inf box   20
33 D Ouchy Stings Bernard Wetham 30 Arch line   319
34 D Requiem Edward Wetham 1 Inf box   21
35 D Royal Guard Wolfgang Wetham 9 Inf box   188
36 D Varangian Guard Constantine Wetham 25 Arch box   296
37 N Archers (not present) Wetham 2 Arch line   43
38 N Blackmark Lancers Blackmark Alebad 0 Cav wedge   0

Total:
24 attackers (265 Inf, 456 Arch, 22 Cav, 5 SF)
12 defenders (55 Inf, 68 Arch)
Total combat strengths: 6945 vs. 1717
2 neutral observers (43 combat strength).

Blackmark Lancers have no combat-ready men and thus stay out of the battle.
Archers successfully evade the foreign troops.
The region owner Wetham and their allies defend.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.
Lion's Pride have attack orders.
Glory Riders have attack orders.
Alebad Lancers have attack orders.
The Death Wish have attack orders.

It is quite windy and the archers will have to aim very carefully.
Randun Moonseek(Knight of Dark Citadel, Assassins) takes command of his army. They deploy in Fortification Defense formation.
Phonos Decimus, Marshal of the army of Alebad takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    1 (13-I)
3 (12-C)
6 (1-C)
8 (5-I)
13 (34-I)

14 (9-C)
16 (15-I)
17 (127-I)
18 (8-I)

11 (48-I)
15 (15-I)
19 (4-S)
21 (1-S)
23 (32-A)
2 (36-A)
4 (47-A)
5 (40-A)
7 (34-A)
9 (48-A)
10 (20-A)
12 (118-A)

20 (10-A)
22 (41-A)
24 (30-A)

  25 (1-I)
26 (1-I)
28 (18-I)
29 (3-A)
30 (2-I)
31 (22-I)
32 (1-I)
33 (30-A)
34 (1-I)
35 (9-I)
36 (25-A)
27 (10-A)
     

The Mournful Rain (22) fire on Koja's Guards (31), scoring 105 hits.
1st Black Coats (2) fire on Ouchy Stings (33), scoring 34 hits.
Death Archery (10) fire on Varangian Guard (36), scoring 16 hits.
Alebadian Artillery (4) fire on Varangian Guard (36), scoring 190 hits.
Firmus Sagitarius (12) fire on Frundi's Finest (28), scoring 334 hits.
The Clashers (20) fire on Ouchy Stings (33), scoring 35 hits.
Regret (19) move closer to get better shots.
Chault's Strawberries (27) fire on Deadly Archers (9), scoring 28 hits.
Unity (23) fire on Royal Guard (35), scoring 140 hits.
Varangian Guard (36) fire on Deadly Archers (9), scoring 92 hits.
Gellin's Blades (29) fire on Angelina's Archers (5), scoring 16 hits.
Ouchy Stings (33) fire on zero army (24), scoring 60 hits.
Angelina's Archers (5) fire on Koja's Guards (31), scoring 34 hits.
Crimson Arrows (7) fire on Koja's Guards (31), scoring 111 hits.
zero army (24) fire on Hellraisers (30), scoring 113 hits.
Deadly Archers (9) fire on Ouchy Stings (33), scoring 213 hits.
Anvil Company (6), Alebad Lancers (3) and Glory Riders (14) ride on, closing in on the defenders.
Lion's Pride (15), Eternals (11), Dark Citadel Cricket Team (8), Randun's Crusade (18), People's Militia (17), The Death Wish (21), Footmen (13), Boaz's Platoon (1) and Mercy (16) advance towards the enemy.
Hellraisers (30), Azure Swordsmen (26), Frundi's Finest (28), Atilla's wrath (25), Kure's Vow (32), Requiem (34), Royal Guard (35) and Koja's Guards (31) advance towards the enemy.

Hellraisers (30) take 113 hits from archer fire, which cause 2 casualties, wiping the unit out.
Frundi's Finest (28) take 334 hits from archer fire, which cause 10 casualties.
Varangian Guard (36) take 206 hits from archer fire, which cause 5 casualties.
Ouchy Stings (33) take 282 hits from archer fire, which cause 11 casualties.
Angelina's Archers (5) take 16 hits from archer fire. No casualties.
zero army (24) take 60 hits from archer fire, which cause 2 casualties.
Royal Guard (35) take 140 hits from archer fire, which cause 5 casualties. 2 Wetham banners fall.
Deadly Archers (9) take 120 hits from archer fire, which cause 3 casualties.
Koja's Guards (31) take 250 hits from archer fire, which cause 6 casualties.
Total casualties: 5 attackers, 39 defenders

Turn No. 2
      1 (13-I)
8 (5-I)
13 (34-I)
16 (15-I)
17 (127-I)
18 (8-I)

23 (32-A)
2 (36-A)
3 (12-C)
4 (47-A)
5 (40-A)

6 (1-C)
7 (34-A)
9 (45-A)
10 (20-A)
11 (48-I)
12 (118-A)
14 (9-C)
15 (15-I)

19 (4-S)
20 (10-A)
21 (1-S)
22 (41-A)
24 (28-A)

25 (1-I)
26 (1-I)
28 (8-I)
31 (16-I)
32 (1-I)
34 (1-I)
35 (4-I)
29 (3-A)
33 (19-A)
36 (20-A)
27 (10-A)
     

Death Archery (10) fire on Koja's Guards (31), scoring 18 hits.
Angelina's Archers (5) fire on Koja's Guards (31), scoring 54 hits.
Chault's Strawberries (27) fire on Firmus Sagitarius (12), scoring 17 hits.
Deadly Archers (9) fire on Frundi's Finest (28), scoring 212 hits.
Alebadian Artillery (4) fire on Koja's Guards (31), scoring 144 hits.
Varangian Guard (36) fire on Firmus Sagitarius (12), scoring 62 hits.
1st Black Coats (2) fire on Royal Guard (35), scoring 34 hits.
Regret (19) fire on Royal Guard (35), scoring 72 hits.
The Clashers (20) fire on Atilla's wrath (25), scoring 62 hits.
zero army (24) fire on Requiem (34), scoring 113 hits.
Gellin's Blades (29) fire on Firmus Sagitarius (12), scoring 9 hits.
Ouchy Stings (33) fire on Firmus Sagitarius (12), scoring 43 hits.
Crimson Arrows (7) fire on Kure's Vow (32), scoring 127 hits.
Firmus Sagitarius (12) fire on Azure Swordsmen (26), scoring 253 hits.
The Mournful Rain (22) fire on Royal Guard (35), scoring 139 hits.
Unity (23) fire on Atilla's wrath (25), scoring 173 hits.
Anvil Company (6), Glory Riders (14) and Alebad Lancers (3) charge forward.
Footmen (13), Lion's Pride (15), Randun's Crusade (18), The Death Wish (21), Eternals (11), People's Militia (17), Boaz's Platoon (1), Mercy (16) and Dark Citadel Cricket Team (8) advance towards the enemy.

Close Combat:
2 Wetham banners are visible in the melee.
4 Alebad banners are visible in the melee.
Lion's Pride (15) score 165 hits.
Anvil Company (6) score 18 hits.
Atilla's wrath (25) score 25 hits.
Glory Riders (14) score 211 hits.
Azure Swordsmen (26) score 14 hits.
Kure's Vow (32) score 5 hits.
Frundi's Finest (28) score 122 hits.
Requiem (34) score 8 hits.
The Death Wish (21) score 23 hits.
Eternals (11) score 179 hits.
Koja's Guards (31) score 236 hits.
Alebad Lancers (3) score 334 hits.
Royal Guard (35) score 58 hits.
Total hits suffered: Attackers: 468, Defenders: 930

Lion's Pride (15) take 75 hits in close combat, which cause 3 casualties.
Anvil Company (6) take 165 hits in close combat, which cause 1 casualties, wiping the unit out.
Atilla's wrath (25) take 491 hits (256 in close combat, 235 from archer fire), which cause 1 casualties, wiping the unit out.
Atticus DragonBreath of Wetham has been wounded.
Glory Riders (14) take 68 hits in close combat, which cause 2 casualties.
Azure Swordsmen (26) take 428 hits (175 in close combat, 253 from archer fire), which cause 1 casualties, wiping the unit out.
Itsune Jazuma (Knight of Hulaferd, Wetham) has been wounded.
Kure's Vow (32) take 249 hits (122 in close combat, 127 from archer fire), which cause 1 casualties, wiping the unit out.
Frundi's Finest (28) take 290 hits (78 in close combat, 212 from archer fire), which cause 8 casualties, wiping the unit out.
Requiem (34) take 241 hits (128 in close combat, 113 from archer fire), which cause 1 casualties, wiping the unit out.
Edward VonRavenHeart (Knight of Hulaferd, Wetham) has been wounded.
The Death Wish (21) take 69 hits in close combat, which cause 1 casualties, wiping the unit out.
Eternals (11) take 63 hits in close combat, which cause 2 casualties.
Koja's Guards (31) take 345 hits (129 in close combat, 216 from archer fire), which cause 8 casualties.
Firmus Sagitarius (12) take 131 hits from archer fire, which cause 4 casualties.
Alebad Lancers (3) take 28 hits in close combat, which cause 1 casualties.
Royal Guard (35) take 287 hits (42 in close combat, 245 from archer fire), which cause 4 casualties, wiping the unit out.
Total casualties: 14 attackers, 24 defenders

Turn No. 3
      23 (32-A)
1 (13-I)
2 (36-A)
4 (47-A)
5 (40-A)
7 (34-A)

8 (5-I)
9 (45-A)
10 (20-A)
12 (114-A)

13 (34-I)
16 (15-I)
17 (127-I)
18 (8-I)
19 (4-S)

20 (10-A)
22 (41-A)
24 (28-A)

3 (11-C)
11 (46-I)
14 (7-C)
15 (12-I)

31 (8-I)
29 (3-A)
33 (19-A)
36 (20-A)
27 (10-A)
     

The Clashers (20) fire on Varangian Guard (36), scoring 43 hits.
Death Archery (10) fire on Ouchy Stings (33), scoring 20 hits.
The Mournful Rain (22) fire on Ouchy Stings (33), scoring 88 hits.
Firmus Sagitarius (12) fire on Varangian Guard (36), scoring 192 hits.
Crimson Arrows (7) fire on Gellin's Blades (29), scoring 169 hits.
Angelina's Archers (5) fire on Ouchy Stings (33), scoring 52 hits.
Deadly Archers (9) fire on Ouchy Stings (33), scoring 184 hits.
1st Black Coats (2) fire on Varangian Guard (36), scoring 27 hits.
Ouchy Stings (33) fire on People's Militia (17), scoring 67 hits.
Gellin's Blades (29) fire on People's Militia (17), scoring 16 hits.
Varangian Guard (36) fire on People's Militia (17), scoring 62 hits.
Unity (23) fire on Gellin's Blades (29), scoring 121 hits.
zero army (24) fire on Varangian Guard (36), scoring 117 hits.
Regret (19) retreat from the close combat near them.
Chault's Strawberries (27) fire on Footmen (13), scoring 23 hits.
Alebadian Artillery (4) fire on Gellin's Blades (29), scoring 129 hits.
Lion's Pride (15) break through the frontlines!
Mercy (16) can not advance, because the front lines are too crowded.
People's Militia (17) can not advance, because the front lines are too crowded.
Dark Citadel Cricket Team (8) can not advance, because the front lines are too crowded.
Boaz's Platoon (1) can not advance, because the front lines are too crowded.
Footmen (13) can not advance, because the front lines are too crowded.
Randun's Crusade (18) can not advance, because the front lines are too crowded.

Close Combat:
2 Alebad banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Eternals (11) score 214 hits.
Koja's Guards (31) score 137 hits.
Glory Riders (14) score 83 hits.
Alebad Lancers (3) score 149 hits.
Total hits suffered: Attackers: 137, Defenders: 223 (446 before overkill)

Close Combat:
2 Alebad banners are visible in the melee.
Lion's Pride (15) score 134 hits.
Ouchy Stings (33) score 31 hits.
Gellin's Blades (29) score 8 hits.
Varangian Guard (36) score 25 hits.
Total hits suffered: Attackers: 64, Defenders: 134

Lion's Pride (15) take 64 hits in close combat, which cause 2 casualties.
People's Militia (17) take 145 hits from archer fire, which cause 5 casualties.
Eternals (11) take 80 hits in close combat, which cause 2 casualties.
Koja's Guards (31) take 223 hits in close combat, which cause 5 casualties.
Glory Riders (14) take 22 hits in close combat, which cause 1 casualties.
Ouchy Stings (33) take 408 hits (64 in close combat, 344 from archer fire), which cause 16 casualties.
Bernard Vencini (Knight of Wetham, Wetham) has been wounded.
Gellin's Blades (29) take 457 hits (38 in close combat, 419 from archer fire), which cause 3 casualties, wiping the unit out.
Varangian Guard (36) take 411 hits (32 in close combat, 379 from archer fire), which cause 11 casualties.
Footmen (13) take 23 hits from archer fire. No casualties.
Alebad Lancers (3) take 35 hits in close combat, which cause 1 casualties.
Total casualties: 11 attackers, 35 defenders

Turn No. 4
      19 (4-S)
23 (32-A)
1 (13-I)
2 (36-A)
4 (47-A)
5 (40-A)
7 (34-A)

8 (5-I)
9 (45-A)
10 (20-A)
12 (114-A)

13 (34-I)
16 (15-I)
17 (122-I)
18 (8-I)

20 (10-A)
22 (41-A)
24 (28-A)

3 (10-C)
11 (44-I)
14 (6-C)
31 (3-I)
15 (10-I)
33 (3-A)
36 (9-A)
27 (10-A)
     

Death Archery (10) fire on Chault's Strawberries (27), scoring 10 hits.
The Clashers (20) fire on Chault's Strawberries (27), scoring 28 hits.
Chault's Strawberries (27) fire on Firmus Sagitarius (12), scoring 34 hits.
Deadly Archers (9) fire on Chault's Strawberries (27), scoring 176 hits.
zero army (24) fire on Chault's Strawberries (27), scoring 77 hits.
1st Black Coats (2) fire on Chault's Strawberries (27), scoring 21 hits.
Regret (19) fire on Chault's Strawberries (27), scoring 35 hits.
Firmus Sagitarius (12) fire on Chault's Strawberries (27), scoring 245 hits.
Unity (23) move closer to get better shots.
Angelina's Archers (5) fire on Chault's Strawberries (27), scoring 26 hits.
Alebadian Artillery (4) fire on Chault's Strawberries (27), scoring 127 hits.
The Mournful Rain (22) fire on Chault's Strawberries (27), scoring 78 hits.
Crimson Arrows (7) retreat from the close combat near them.
People's Militia (17) can not advance, because the front lines are too crowded.
Dark Citadel Cricket Team (8) can not advance, because the front lines are too crowded.
Randun's Crusade (18) can not advance, because the front lines are too crowded.
Footmen (13) can not advance, because the front lines are too crowded.
Mercy (16) can not advance, because the front lines are too crowded.
Boaz's Platoon (1) can not advance, because the front lines are too crowded.

Close Combat:
2 Alebad banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Eternals (11) score 196 hits.
Alebad Lancers (3) score 108 hits.
Koja's Guards (31) score 76 hits.
Glory Riders (14) score 80 hits.
Total hits suffered: Attackers: 76, Defenders: 89 (384 before overkill)

Close Combat:
2 Alebad banners are visible in the melee.
Varangian Guard (36) score 33 hits.
Ouchy Stings (33) score 19 hits.
Lion's Pride (15) score 140 hits.
Total hits suffered: Attackers: 52, Defenders: 140

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Eternals (11) take 39 hits in close combat, which cause 1 casualties.
Varangian Guard (36) take 94 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Chault's Strawberries (27) take 823 hits from archer fire, which cause 10 casualties, wiping the unit out.
Ouchy Stings (33) take 46 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Alebad Lancers (3) take 37 hits in close combat, which cause 1 casualties.
Koja's Guards (31) take 89 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Firmus Sagitarius (12) take 34 hits from archer fire, which cause 1 casualties.
Lion's Pride (15) take 52 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Total casualties: 5 attackers, 17 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.


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