Assassins/Army of Shadows/Assault on Frundi

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Assault on Frundi

A report from Evil Revan, Twilight General of Assassins, Marshal of the Army of Shadows.



Months of planning and preparation came to fruition in this attack. We had our eyes set on Wetham city, and were determined to take it. Many of us were a bit nervous before the battle, but in the end, I couldn't have been more pleased with the outcome. Wetham was caught completely by surprise, their army was destroyed, and their capital was left virtually undefended. Overall, a near-perfect victory.


Assault on Frundi
Part of The Wetham-Assassin War
20.jpg
Date 9, April 2008
Location Frundi
Weather Quite Windy
Result After 7 rounds, Attacker Victory
Territorial
changes
Combatants
Attackers Defenders
Assassins; Outer Tilog Wetham
Commanders
Evil Revan; Chance DawnStar; Vladamire Abjur Edward VonRavenHeart
Strength
827 (343 Inf, 31 MI, 260 Arch, 136 Cav, 57 SF) -10,228 CS 464 (320 Inf, 14 MI, 130 Arch) -6442 CS
Formations
none Mixed Lines
Casualties
175 (21%) 422 (90%)


Battle in Frundi   (22 days, 17 hours ago)

No. Role Unit Commander Realm Unit Formation Org CS
1 A =DH= Hooded Riders Thorn Assassins 16 Cav wedge 65 %   290
2 A =DH= Horsemen of the Apocalypse Fearful Assassins 30 Cav wedge 67 %   546
3 A Apocolyptic Warriors Islief Assassins 14 Arch line 64 %   167
4 A Bakker Axemen Arnljot Assassins 20 Inf line 65 %   297
5 A Bruin's wheel Assassins 10 Inf line 61 %   117
6 A Carnal Maul Arctos Assassins 11 Inf line 66 %   219
7 A Catch 25 Zyzyx Outer Tilog 27 Arch line 66 %   413
8 A Cult of the Eye Vladamire Outer Tilog 50 Inf box 60 %   266
9 A Dark Guards Sedgewick Assassins 21 Arch line 67 %   369
10 A Devotion Evil Assassins 72 Arch line 65 %   796
11 A Elephant Guard Aepyornis Assassins 15 Inf line 67 %   289
12 A Elite Shadow Riders Chance Assassins 35 Cav wedge 67 %   598
13 A Evil Kittens Merlin Outer Tilog 31 MI line 63 %   294
14 A Fenders Picked Guard Casey Assassins 38 Inf line 59 %   301
15 A Garm's Puppies Tiaro Outer Tilog 55 Cav wedge 67 %   702
16 A Gutbusters Gaby Assassins 9 Arch line 64 %   140
17 A Happy Tree Friends Feyd Outer Tilog 45 Arch line 63 %   431
18 A Hope and Memory Randun Assassins 10 SF line 66 %   267
19 A Legionaries Kierst Assassins 10 Arch line 65 %   125
20 A Living Archery Targets Joseph Outer Tilog 21 Inf box 68 %   287
21 A Nightjar Ren Assassins 18 Inf line 67 %   307
22 A Sahkmen's Glory Sahkmen Assassins 30 Inf line 59 %   237
23 A Scout Vanguard Kale Assassins 9 Arch line 67 %   218
24 A Shadow Warriors Garad Assassins 68 Inf line 60 %   491
25 A Shovel-Wielding Back-Alleymen (not present) Outer Tilog 8 Inf box 63 %   97
26 A The Grey Men Dakrus Assassins 21 Arch line 66 %   334
27 A The inaccurate mob Lu che Assassins 32 Arch line 62 %   308
28 A Tyrant's Elite Targ'n Assassins 47 SF line 66 %   849
29 A usdfkjsd Patrick Assassins 17 Inf line 59 %   177
30 A Wet Hams eaters Grip Outer Tilog 37 Inf box 63 %   296
31 D Albert's Legion Albert Wetham 12 Inf line 91 %   198
32 D Atticus' Archers Jameson Wetham 34 Arch line 91 %   226
33 D Banner Guard Jimmy Wetham 7 Inf box 90 %   182
34 D DivineSythes Sinclair Wetham 14 MI box 90 %   314
35 D Flying Swords Jax Wetham 20 Arch line 91 %   342
36 D Glitnir's Arrows Forseti Wetham 20 Arch line 92 %   297
37 D Gridr's Arrows Vidara Wetham 20 Arch line 92 %   263
38 D Gridr's Arrows (militia/guard unit) Wetham 21 Arch line 18 %   379
39 D Guardia Elfa Harald Wetham 21 Inf line 87 %   210
40 D Hard Knocks (militia/guard unit) Wetham 13 Inf box 12 %   262
41 D Iron Guard Alandaele Wetham 14 Inf box 91 %   309
42 D Kure's Own Kurecalle Wetham 15 Arch line 91 %   208
43 D Lavraz Legions Rufus Wetham 14 Inf box 93 %   305
44 D Requiem Edward Wetham 14 Inf line 89 %   229
45 D Royal Wetham Guards Dkarn Wetham 15 Inf box 88 %   261
46 D Royal Wetham Guards Atticus Wetham 18 Inf box 86 %   238
47 D SytheMen (militia/guard unit) Wetham 15 Inf box 15 %   322
48 D Takeover Unit Tomas Wetham 99 Inf box 84 %   530
49 D The Replacements Timothy Wetham 8 Inf box 92 %   210
50 D Varangian Guard Constantine Wetham 30 Inf line 89 %   363
51 D Wrath of Arylon Roddick Wetham 23 Inf line 92 %   434
52 D ~Freaks Grunts (militia/guard unit) Wetham 17 Inf line 15 %   360

Total:
30 attackers (343 Inf, 31 MI, 260 Arch, 136 Cav, 57 SF)
22 defenders (320 Inf, 14 MI, 130 Arch)
Total combat strengths: 10228 vs. 6442

The region owner Wetham and their allies defend.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

It is quite windy and the archers will have to aim very carefully.
Evil Revan, Twilight General of Assassins, Marshal of the Army of Shadows takes command of his army. They deploy in no particular formation.
Vladamire Abjur, Genocidal Instigator of Outer Tilog, Marshal of the Mano Cornuto Cannibalistic Taskforce takes command of his army. They deploy in no particular formation.
Chance DawnStar, Count of North Bakker, Marshal of the Dark Horsemen takes command of his army.
Edward VonRavenHeart, Marshal of the Chault's Pride takes command of his army. They deploy in Mixed Lines formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  8 (50-I)
12 (35-C)
15 (55-C)
20 (21-I)
25 (8-I)
30 (37-I)
1 (16-C)
2 (30-C)

4 (20-I)

5 (10-I)

6 (11-I)

11 (15-I)
14 (38-I)
21 (18-I)
24 (68-I)
3 (14-A)
10 (72-A)
16 (9-A)
18 (10-S)
19 (10-A)
22 (30-I)
23 (9-A)
26 (21-A)
27 (32-A)
28 (47-S)
7 (27-A)
9 (21-A)

13 (31-M)
17 (45-A)
29 (17-I)
  31 (12-I)
33 (7-I)
39 (21-I)
43 (14-I)
44 (14-I)
45 (15-I)
46 (18-I)
51 (23-I)
34 (14-M)
38 (21-A)
40 (13-I)
42 (15-A)
47 (15-I)
49 (8-I)
52 (17-I)
41 (14-I)
48 (99-I)
50 (30-I)
32 (34-A)
35 (20-A)
36 (20-A)
37 (20-A)
 

Gutbusters (16) fire on Wrath of Arylon (51), scoring 74 hits.
Dark Guards (9) fire on Wrath of Arylon (51), scoring 181 hits.
Devotion (10) fire on Lavraz Legions (43), scoring 299 hits.
Evil Kittens (13) move closer to get better shots.
Kure's Own (42) fire on Evil Kittens (13), scoring 75 hits.
Flying Swords (35) fire on Evil Kittens (13), scoring 65 hits.
DivineSythes (34) move closer to get better shots.
Apocolyptic Warriors (3) fire on Royal Wetham Guards (45), scoring 51 hits.
The Grey Men (26) fire on DivineSythes (34), scoring 83 hits.
The inaccurate mob (27) move closer to get better shots.
Hope and Memory (18) fire on Royal Wetham Guards (46), scoring 65 hits.
Atticus' Archers (32) have no enemy in range and advance to better firing positions.
Happy Tree Friends (17) fire on Requiem (44), scoring 177 hits.
Catch 25 (7) fire on Albert's Legion (31), scoring 207 hits.
Gridr's Arrows (38) fire on Evil Kittens (13), scoring 106 hits.
Tyrant's Elite (28) fire on Guardia Elfa (39), scoring 258 hits.
Scout Vanguard (23) fire on Banner Guard (33), scoring 69 hits.
Glitnir's Arrows (36) have no enemy in range and hold their fire.
Legionaries (19) fire on Royal Wetham Guards (45), scoring 36 hits.
Gridr's Arrows (37) have no enemy in range and hold their fire.
Elite Shadow Riders (12), =DH= Hooded Riders (1), =DH= Horsemen of the Apocalypse (2) and Garm's Puppies (15) ride on, closing in on the defenders.
Requiem (44) stay behind their camp fortifications.
Banner Guard (33) stay behind their camp fortifications.
Takeover Unit (48) stay behind their camp fortifications.
The Replacements (49) stay behind their camp fortifications.
Guardia Elfa (39) stay behind their camp fortifications.
usdfkjsd (29), Carnal Maul (6), Sahkmen's Glory (22), Bruin's (5), Fenders Picked Guard (14), Wet Hams eaters (30), Elephant Guard (11), Cult of the Eye (8), Bakker Axemen (4), Living Archery Targets (20), Shovel-Wielding Back-Alleymen (25), Shadow Warriors (24) and Nightjar (21) advance towards the enemy.
Wrath of Arylon (51), Albert's Legion (31), SytheMen (47), Hard Knocks (40), Lavraz Legions (43), Iron Guard (41), Varangian Guard (50), Royal Wetham Guards (45), Royal Wetham Guards (46) and ~Freaks Grunts (52) advance towards the enemy.

Close Combat:
1 Wetham banners are visible in the melee.
Wrath of Arylon (51) score 265 hits.
Albert's Legion (31) score 136 hits.
usdfkjsd (29) score 60 hits.
Evil Kittens (13) score 57 hits.
Lavraz Legions (43) score 160 hits.
Royal Wetham Guards (45) score 245 hits.
Royal Wetham Guards (46) score 256 hits.
Total hits suffered: Attackers: 1062, Defenders: 117

Requiem (44) take 89 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Edward VonRavenHeart, Marshal of the Chault's Pride has been wounded.
Wrath of Arylon (51) take 300 hits (45 in close combat, 255 from archer fire), which cause 7 casualties.
Albert's Legion (31) take 227 hits (20 in close combat, 207 from archer fire), which cause 8 casualties.
Banner Guard (33) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
usdfkjsd (29) take 395 hits in close combat, which cause 11 casualties.
Evil Kittens (13) take 913 hits (667 in close combat, 246 from archer fire), which cause 29 casualties.
DivineSythes (34) take 83 hits from archer fire, which cause 2 casualties.
Lavraz Legions (43) take 317 hits (18 in close combat, 299 from archer fire), which cause 10 casualties. One Wetham banner is lost.
Royal Wetham Guards (45) take 121 hits (34 in close combat, 87 from archer fire), which cause 3 casualties.
Royal Wetham Guards (46) take 65 hits from archer fire, which cause 1 casualties.
Guardia Elfa (39) take 129 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Total casualties: 40 attackers, 39 defenders

Turn No. 2
    8 (50-I)
20 (21-I)
25 (8-I)
30 (37-I)
3 (14-A)
4 (20-I)

5 (10-I)

6 (11-I)

10 (72-A)
11 (15-I)
12 (35-C)
14 (38-I)
15 (55-C)
16 (9-A)
18 (10-S)
19 (10-A)
21 (18-I)
23 (9-A)
24 (68-I)
26 (21-A)
28 (47-S)
1 (16-C)
2 (30-C)

7 (27-A)

9 (21-A)

17 (45-A)
22 (30-I)
27 (32-A)
13 (2-M)
29 (6-I)
31 (4-I)

43 (4-I)
45 (12-I)
46 (17-I)
51 (16-I)
33 (6-I)
34 (12-M)
39 (16-I)
40 (13-I)
44 (12-I)
47 (15-I)
52 (17-I)
38 (21-A)
41 (14-I)
42 (15-A)
49 (8-I)
50 (30-I)
32 (34-A)
48 (99-I)
35 (20-A)
36 (20-A)
37 (20-A)
 

Happy Tree Friends (17) fire on ~Freaks Grunts (52), scoring 189 hits.
Tyrant's Elite (28) fire on SytheMen (47), scoring 283 hits.
Glitnir's Arrows (36) have no enemy in range and hold their fire.
Legionaries (19) fire on DivineSythes (34), scoring 33 hits.
Apocolyptic Warriors (3) fire on Hard Knocks (40), scoring 70 hits.
Kure's Own (42) fire on =DH= Horsemen of the Apocalypse (2), scoring 49 hits.
The Grey Men (26) fire on DivineSythes (34), scoring 95 hits.
DivineSythes (34) retreat towards safer positions.
Catch 25 (7) fire on Requiem (44), scoring 226 hits.
Atticus' Archers (32) have no enemy in range and advance to better firing positions.
Gridr's Arrows (37) have no enemy in range and hold their fire.
Dark Guards (9) fire on Guardia Elfa (39), scoring 259 hits.
Scout Vanguard (23) fire on Banner Guard (33), scoring 73 hits.
Gridr's Arrows (38) fire on =DH= Horsemen of the Apocalypse (2), scoring 65 hits.
Gutbusters (16) fire on Hard Knocks (40), scoring 46 hits.
Hope and Memory (18) fire on Hard Knocks (40), scoring 59 hits.
Flying Swords (35) have no enemy in range and hold their fire.
The inaccurate mob (27) fire on Banner Guard (33), scoring 117 hits.
Devotion (10) fire on ~Freaks Grunts (52), scoring 356 hits.
=DH= Hooded Riders (1) and =DH= Horsemen of the Apocalypse (2) charge forward.
Garm's Puppies (15) and Elite Shadow Riders (12) charge ahead, into the defenders' ranks.
The Replacements (49) stay behind their camp fortifications.
Takeover Unit (48) stay behind their camp fortifications.
Banner Guard (33) stay behind their camp fortifications.
Guardia Elfa (39) stay behind their camp fortifications.
Carnal Maul (6), Shovel-Wielding Back-Alleymen (25), Fenders Picked Guard (14), Bruin's (5), Living Archery Targets (20), Nightjar (21), Shadow Warriors (24), Bakker Axemen (4), Cult of the Eye (8), Sahkmen's Glory (22), Wet Hams eaters (30) and Elephant Guard (11) advance towards the enemy.
Varangian Guard (50), Iron Guard (41), Requiem (44), ~Freaks Grunts (52), Hard Knocks (40) and SytheMen (47) advance towards the enemy.

Close Combat:
2 Assassins banners are visible in the melee.
usdfkjsd (29) score 44 hits.
Garm's Puppies (15) score 598 hits.
Royal Wetham Guards (46) score 176 hits.
Albert's Legion (31) score 66 hits.
Lavraz Legions (43) score 56 hits.
Evil Kittens (13) score 16 hits.
=DH= Hooded Riders (1) score 373 hits.
Requiem (44) score 101 hits.
Royal Wetham Guards (45) score 178 hits.
Elite Shadow Riders (12) score 693 hits.
Sahkmen's Glory (22) score 105 hits.
Wrath of Arylon (51) score 237 hits.
=DH= Horsemen of the Apocalypse (2) score 704 hits.
~Freaks Grunts (52) score 347 hits.
Hard Knocks (40) score 197 hits.
SytheMen (47) score 119 hits.
Total hits suffered: Attackers: 1477, Defenders: 2533

usdfkjsd (29) take 356 hits in close combat, which cause 6 casualties, wiping the unit out.
Garm's Puppies (15) take 444 hits in close combat, which cause 14 casualties.
Royal Wetham Guards (46) take 462 hits in close combat, which cause 10 casualties.
Albert's Legion (31) take 490 hits in close combat, which cause 4 casualties, wiping the unit out.
Lavraz Legions (43) take 440 hits in close combat, which cause 4 casualties, wiping the unit out.
Rufus Godwin (Knight of Wetham, Wetham) has been wounded.
Evil Kittens (13) take 257 hits in close combat, which cause 2 casualties, wiping the unit out.
DivineSythes (34) take 128 hits from archer fire, which cause 3 casualties.
=DH= Hooded Riders (1) take 193 hits in close combat, which cause 5 casualties.
Requiem (44) take 476 hits (250 in close combat, 226 from archer fire), which cause 12 casualties, wiping the unit out.
Royal Wetham Guards (45) take 227 hits in close combat, which cause 5 casualties.
Elite Shadow Riders (12) take 78 hits in close combat, which cause 2 casualties.
Sahkmen's Glory (22) take 93 hits in close combat, which cause 3 casualties.
Wrath of Arylon (51) take 260 hits in close combat, which cause 6 casualties.
=DH= Horsemen of the Apocalypse (2) take 170 hits (56 in close combat, 114 from archer fire), which cause 4 casualties.
~Freaks Grunts (52) take 694 hits (149 in close combat, 545 from archer fire), which cause 17 casualties, wiping the unit out.
Hard Knocks (40) take 260 hits (85 in close combat, 175 from archer fire), which cause 6 casualties.
Banner Guard (33) take 95 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Guardia Elfa (39) take 130 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
SytheMen (47) take 453 hits (170 in close combat, 283 from archer fire), which cause 10 casualties.
Total casualties: 36 attackers, 85 defenders

Turn No. 3
      3 (14-A)
8 (50-I)

10 (72-A)
16 (9-A)
18 (10-S)
19 (10-A)
20 (21-I)
23 (9-A)
25 (8-I)
26 (21-A)
28 (47-S)
30 (37-I)
4 (20-I)
5 (10-I)

6 (11-I)

7 (27-A)

9 (21-A)

11 (15-I)
14 (38-I)
17 (45-A)
21 (18-I)
24 (68-I)
27 (32-A)
1 (11-C)
2 (26-C)

12 (33-C)
15 (41-C)
22 (27-I)
40 (7-I)

45 (7-I)
46 (7-I)
47 (5-I)
51 (10-I)
33 (3-I)
39 (11-I)
41 (14-I)
50 (30-I)
32 (34-A)
34 (9-M)
38 (21-A)
42 (15-A)
49 (8-I)
48 (99-I) 35 (20-A)
36 (20-A)
37 (20-A)
 

Gridr's Arrows (37) move closer to get better shots.
DivineSythes (34) hold their fire.
Atticus' Archers (32) fire on Shadow Warriors (24), scoring 67 hits.
Dark Guards (9) fire on Varangian Guard (50), scoring 249 hits.
Legionaries (19) move closer to get better shots.
Hope and Memory (18) fire on Iron Guard (41), scoring 72 hits.
Flying Swords (35) have no enemy in range and hold their fire.
Gutbusters (16) move closer to get better shots.
Devotion (10) fire on Iron Guard (41), scoring 343 hits.
Gridr's Arrows (38) fire on Happy Tree Friends (17), scoring 84 hits.
Scout Vanguard (23) fire on Guardia Elfa (39), scoring 44 hits.
Glitnir's Arrows (36) have no enemy in range and hold their fire.
The inaccurate mob (27) fire on Banner Guard (33), scoring 135 hits.
Happy Tree Friends (17) fire on Guardia Elfa (39), scoring 196 hits.
Kure's Own (42) fire on Catch 25 (7), scoring 63 hits.
Catch 25 (7) fire on Varangian Guard (50), scoring 176 hits.
Tyrant's Elite (28) fire on Banner Guard (33), scoring 131 hits.
Apocolyptic Warriors (3) fire on Guardia Elfa (39), scoring 50 hits.
The Grey Men (26) fire on Varangian Guard (50), scoring 57 hits.
Takeover Unit (48) stay behind their camp fortifications.
The Replacements (49) stay behind their camp fortifications.
Banner Guard (33) stay behind their camp fortifications.
Guardia Elfa (39) stay behind their camp fortifications.
Shadow Warriors (24), Bruin's (5), Cult of the Eye (8), Fenders Picked Guard (14), Elephant Guard (11), Wet Hams eaters (30), Carnal Maul (6), Nightjar (21), Shovel-Wielding Back-Alleymen (25), Bakker Axemen (4) and Living Archery Targets (20) advance towards the enemy.
Varangian Guard (50) and Iron Guard (41) advance towards the enemy.

Close Combat:
1 Wetham banners are visible in the melee.
4 Assassins banners are visible in the melee.
Hard Knocks (40) score 139 hits.
Varangian Guard (50) score 180 hits.
Shadow Warriors (24) score 216 hits.
Elite Shadow Riders (12) score 336 hits.
=DH= Hooded Riders (1) score 100 hits.
Bruin's (5) score 55 hits.
Iron Guard (41) score 260 hits.
Royal Wetham Guards (45) score 155 hits.
Wrath of Arylon (51) score 207 hits.
=DH= Horsemen of the Apocalypse (2) score 269 hits.
Fenders Picked Guard (14) score 116 hits.
Sahkmen's Glory (22) score 81 hits.
Royal Wetham Guards (46) score 106 hits.
Garm's Puppies (15) score 214 hits.
Elephant Guard (11) score 211 hits.
Carnal Maul (6) score 202 hits.
Nightjar (21) score 279 hits.
Bakker Axemen (4) score 304 hits.
SytheMen (47) score 59 hits.
Total hits suffered: Attackers: 1106, Defenders: 2383

Hard Knocks (40) take 493 hits in close combat, which cause 7 casualties, wiping the unit out.
Varangian Guard (50) take 1415 hits (933 in close combat, 482 from archer fire), which cause 30 casualties, wiping the unit out.
Shadow Warriors (24) take 222 hits (155 in close combat, 67 from archer fire), which cause 7 casualties.
Elite Shadow Riders (12) take 257 hits in close combat, which cause 7 casualties.
=DH= Hooded Riders (1) take 112 hits in close combat, which cause 3 casualties.
Bruin's (5) take 105 hits in close combat, which cause 3 casualties.
Iron Guard (41) take 696 hits (281 in close combat, 415 from archer fire), which cause 14 casualties, wiping the unit out.
Royal Wetham Guards (45) take 187 hits in close combat, which cause 4 casualties.
Wrath of Arylon (51) take 170 hits in close combat, which cause 4 casualties.
=DH= Horsemen of the Apocalypse (2) take 129 hits in close combat, which cause 3 casualties.
Fenders Picked Guard (14) take 94 hits in close combat, which cause 3 casualties.
Sahkmen's Glory (22) take 59 hits in close combat, which cause 2 casualties.
Royal Wetham Guards (46) take 153 hits in close combat, which cause 3 casualties.
Garm's Puppies (15) take 55 hits in close combat, which cause 2 casualties.
Elephant Guard (11) take 34 hits in close combat, which cause 1 casualties.
Carnal Maul (6) take 26 hits in close combat. No casualties.
Arctos Metsamees of Assassins has been wounded.
Nightjar (21) take 46 hits in close combat, which cause 1 casualties.
Happy Tree Friends (17) take 84 hits from archer fire, which cause 2 casualties.
Banner Guard (33) take 133 hits from archer fire (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Bakker Axemen (4) take 34 hits in close combat, which cause 1 casualties.
Catch 25 (7) take 63 hits from archer fire, which cause 2 casualties.
Guardia Elfa (39) take 145 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
SytheMen (47) take 166 hits in close combat, which cause 4 casualties.
Total casualties: 37 attackers, 75 defenders

Turn No. 4
      3 (14-A)
10 (72-A)
18 (10-S)
23 (9-A)
26 (21-A)
28 (47-S)
7 (25-A)
8 (50-I)

9 (21-A)

16 (9-A)
17 (43-A)
19 (10-A)
20 (21-I)
25 (8-I)
27 (32-A)
30 (37-I)
1 (8-C)
2 (23-C)

4 (19-I)

5 (7-I)

6 (11-I)

11 (14-I)
12 (26-C)
14 (35-I)
15 (39-C)
21 (17-I)
22 (25-I)
24 (61-I)
45 (3-I)

46 (4-I)
47 (1-I)
51 (6-I)
39 (5-I) 32 (34-A)
34 (9-M)
38 (21-A)
42 (15-A)
49 (8-I)
37 (20-A)
48 (99-I)
35 (20-A)
36 (20-A)
 

Gridr's Arrows (37) have no enemy in range and advance to better firing positions.
Scout Vanguard (23) fire on Guardia Elfa (39), scoring 58 hits.
Gridr's Arrows (38) fire on Happy Tree Friends (17), scoring 61 hits.
Atticus' Archers (32) move closer to get better shots.
The Grey Men (26) fire on Atticus' Archers (32), scoring 81 hits.
Happy Tree Friends (17) fire on Atticus' Archers (32), scoring 111 hits.
Glitnir's Arrows (36) have no enemy in range and advance to better firing positions.
Tyrant's Elite (28) fire on Guardia Elfa (39), scoring 211 hits.
DivineSythes (34) move closer to get better shots.
The inaccurate mob (27) fire on DivineSythes (34), scoring 80 hits.
Dark Guards (9) fire on DivineSythes (34), scoring 162 hits.
Gutbusters (16) fire on Atticus' Archers (32), scoring 89 hits.
Hope and Memory (18) fire on DivineSythes (34), scoring 64 hits.
Catch 25 (7) fire on Atticus' Archers (32), scoring 113 hits.
Devotion (10) fire on DivineSythes (34), scoring 199 hits.
Flying Swords (35) have no enemy in range and advance to better firing positions.
Apocolyptic Warriors (3) fire on Guardia Elfa (39), scoring 89 hits.
Legionaries (19) fire on Atticus' Archers (32), scoring 51 hits.
Kure's Own (42) fire on Wet Hams eaters (30), scoring 58 hits.
Fenders Picked Guard (14) break through the frontlines!
Shadow Warriors (24) break through the frontlines!
Elephant Guard (11) break through the frontlines!
Sahkmen's Glory (22) break through the frontlines!
Carnal Maul (6) break through the frontlines!
Wet Hams eaters (30) can not advance, because the front lines are too crowded.
Shovel-Wielding Back-Alleymen (25) can not advance, because the front lines are too crowded.
Bruin's (5) break through the frontlines!
Nightjar (21) break through the frontlines!
Living Archery Targets (20) can not advance, because the front lines are too crowded.
Cult of the Eye (8) can not advance, because the front lines are too crowded.
Takeover Unit (48) and The Replacements (49) advance towards the enemy.

Close Combat:
2 Assassins banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Garm's Puppies (15) score 206 hits.
Wrath of Arylon (51) score 109 hits.
Royal Wetham Guards (45) score 69 hits.
=DH= Hooded Riders (1) score 91 hits.
Elite Shadow Riders (12) score 216 hits.
SytheMen (47) score 14 hits.
Royal Wetham Guards (46) score 67 hits.
Bakker Axemen (4) score 247 hits.
=DH= Horsemen of the Apocalypse (2) score 248 hits.
Total hits suffered: Attackers: 259, Defenders: 504 (1008 before overkill)

Close Combat:
1 Wetham banners are visible in the melee.
2 Assassins banners are visible in the melee.
Atticus' Archers (32) score 62 hits.
Fenders Picked Guard (14) score 118 hits.
Shadow Warriors (24) score 172 hits.
Elephant Guard (11) score 221 hits.
Sahkmen's Glory (22) score 76 hits.
DivineSythes (34) score 124 hits.
Carnal Maul (6) score 239 hits.
Guardia Elfa (39) score 24 hits.
Bruin's (5) score 47 hits.
Nightjar (21) score 282 hits.
The Replacements (49) score 183 hits.
Total hits suffered: Attackers: 393, Defenders: 1155

Garm's Puppies (15) take 81 hits in close combat, which cause 3 casualties.
Atticus' Archers (32) take 1025 hits (580 in close combat, 445 from archer fire), which cause 34 casualties, wiping the unit out.
Jameson MacSpectar (Knight of Asker, Wetham) has been wounded.
Fenders Picked Guard (14) take 75 hits in close combat, which cause 2 casualties.
Happy Tree Friends (17) take 61 hits from archer fire, which cause 2 casualties.
Shadow Warriors (24) take 112 hits in close combat, which cause 3 casualties.
Wrath of Arylon (51) take 266 hits in close combat, which cause 6 casualties, wiping the unit out.
Elephant Guard (11) take 44 hits in close combat, which cause 1 casualties.
Sahkmen's Glory (22) take 44 hits in close combat, which cause 2 casualties.
Royal Wetham Guards (45) take 86 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
=DH= Hooded Riders (1) take 48 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Elite Shadow Riders (12) take 51 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
DivineSythes (34) take 748 hits (243 in close combat, 505 from archer fire), which cause 9 casualties, wiping the unit out.
Carnal Maul (6) take 30 hits in close combat, which cause 1 casualties.
Wet Hams eaters (30) take 58 hits from archer fire, which cause 2 casualties.
SytheMen (47) take 73 hits in close combat, which cause 1 casualties, wiping the unit out.
Royal Wetham Guards (46) take 79 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Guardia Elfa (39) take 332 hits (153 in close combat, 179 from archer fire) (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Bruin's (5) take 39 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Nightjar (21) take 49 hits in close combat, which cause 1 casualties.
Bakker Axemen (4) take 38 hits in close combat, which cause 1 casualties.
The Replacements (49) take 164 hits in close combat, which cause 5 casualties. One Wetham banner is lost.
=DH= Horsemen of the Apocalypse (2) take 41 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 22 attackers, 64 defenders

Turn No. 5
      3 (14-A)
10 (72-A)
18 (10-S)
23 (9-A)
26 (21-A)
28 (47-S)
7 (25-A)
8 (50-I)

9 (21-A)

16 (9-A)
17 (41-A)
19 (10-A)
20 (21-I)
25 (8-I)
27 (32-A)
30 (35-I)
4 (18-I)
15 (36-C)
6 (10-I)
11 (13-I)
14 (33-I)
21 (16-I)
22 (23-I)
24 (58-I)
49 (3-I)
37 (20-A)
38 (21-A)
42 (15-A)
48 (99-I)
35 (20-A)
36 (20-A)
   

Gridr's Arrows (38) fire on Garm's Puppies (15), scoring 110 hits.
Scout Vanguard (23) have no enemy in range and advance to better firing positions.
Devotion (10) fire on Takeover Unit (48), scoring 128 hits.
Gutbusters (16) fire on Takeover Unit (48), scoring 35 hits.
Gridr's Arrows (37) fire on Garm's Puppies (15), scoring 84 hits.
The inaccurate mob (27) fire on Takeover Unit (48), scoring 65 hits.
Catch 25 (7) fire on Kure's Own (42), scoring 74 hits.
Dark Guards (9) fire on Gridr's Arrows (38), scoring 131 hits.
Kure's Own (42) fire on Bakker Axemen (4), scoring 102 hits.
Glitnir's Arrows (36) move closer to get better shots.
Hope and Memory (18) fire on Glitnir's Arrows (36), scoring 72 hits.
Tyrant's Elite (28) fire on Takeover Unit (48), scoring 104 hits.
The Grey Men (26) fire on Gridr's Arrows (37), scoring 53 hits.
Happy Tree Friends (17) fire on Glitnir's Arrows (36), scoring 94 hits.
Apocolyptic Warriors (3) fire on Gridr's Arrows (37), scoring 50 hits.
Legionaries (19) fire on Kure's Own (42), scoring 41 hits.
Flying Swords (35) fire on Garm's Puppies (15), scoring 43 hits.
Garm's Puppies (15) are eager to charge, but the melee is too crowded already.
Elephant Guard (11) break through the frontlines!
Shadow Warriors (24) break through the frontlines!
Nightjar (21) break through the frontlines!
Carnal Maul (6) break through the frontlines!
Bakker Axemen (4) can not advance, because the front lines are too crowded.
Wet Hams eaters (30), Cult of the Eye (8), Shovel-Wielding Back-Alleymen (25) and Living Archery Targets (20) advance towards the enemy.

Close Combat:
2 Assassins banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Fenders Picked Guard (14) score 90 hits.
Sahkmen's Glory (22) score 76 hits.
The Replacements (49) score 59 hits.
Total hits suffered: Attackers: 59, Defenders: 41 (166 before overkill)

Close Combat:
5 Wetham banners are visible in the melee.
Gridr's Arrows (38) score 56 hits.
Elephant Guard (11) score 230 hits.
Shadow Warriors (24) score 149 hits.
Gridr's Arrows (37) score 50 hits.
Nightjar (21) score 263 hits.
Carnal Maul (6) score 197 hits.
Kure's Own (42) score 31 hits.
Glitnir's Arrows (36) score 67 hits.
Takeover Unit (48) score 166 hits.
Total hits suffered: Attackers: 370, Defenders: 839

Gridr's Arrows (38) take 386 hits (255 in close combat, 131 from archer fire), which cause 10 casualties.
Elephant Guard (11) take 156 hits in close combat, which cause 3 casualties.
Shadow Warriors (24) take 142 hits in close combat, which cause 4 casualties.
Gridr's Arrows (37) take 209 hits (106 in close combat, 103 from archer fire), which cause 6 casualties.
Nightjar (21) take 40 hits in close combat, which cause 1 casualties.
Carnal Maul (6) take 32 hits in close combat, which cause 1 casualties.
Fenders Picked Guard (14) take 32 hits in close combat, which cause 1 casualties.
Kure's Own (42) take 187 hits (129 in close combat, 58 from archer fire) (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Lady Kurecalle Kestrel (Imperial Dame of Wetham) has been captured by Outer Tilog forces.
Glitnir's Arrows (36) take 255 hits (89 in close combat, 166 from archer fire), which cause 7 casualties.
Takeover Unit (48) take 579 hits (247 in close combat, 332 from archer fire), which cause 23 casualties.
Bakker Axemen (4) take 102 hits from archer fire, which cause 2 casualties.
Garm's Puppies (15) take 237 hits from archer fire, which cause 8 casualties.
Sahkmen's Glory (22) take 27 hits in close combat, which cause 1 casualties.
The Replacements (49) take 41 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 21 attackers, 52 defenders

Turn No. 6
      3 (14-A)
10 (72-A)
18 (10-S)
26 (21-A)
28 (47-S)
7 (25-A)
9 (21-A)

16 (9-A)
17 (41-A)
19 (10-A)
23 (9-A)
27 (32-A)
4 (16-I)
8 (50-I)

15 (28-C)
20 (21-I)
25 (8-I)
30 (35-I)
14 (32-I)
22 (22-I)
6 (9-I)
11 (10-I)
21 (15-I)
24 (54-I)
36 (13-A)

37 (14-A)
38 (11-A)
48 (76-I)
35 (20-A)    

Legionaries (19) fire on Flying Swords (35), scoring 33 hits.
Gutbusters (16) fire on Flying Swords (35), scoring 41 hits.
Flying Swords (35) fire on Fenders Picked Guard (14), scoring 113 hits.
Catch 25 (7) fire on Flying Swords (35), scoring 87 hits.
Devotion (10) move closer to get better shots.
Scout Vanguard (23) have no enemy in range and advance to better firing positions.
Tyrant's Elite (28) have no enemy in range and advance to better firing positions.
Dark Guards (9) move closer to get better shots.
Happy Tree Friends (17) fire on Flying Swords (35), scoring 77 hits.
Hope and Memory (18) move closer to get better shots.
Apocolyptic Warriors (3) have no enemy in range and advance to better firing positions.
The Grey Men (26) have no enemy in range and advance to better firing positions.
The inaccurate mob (27) fire on Flying Swords (35), scoring 60 hits.
Garm's Puppies (15) charge ahead, into the defenders' ranks.
Cult of the Eye (8), Fenders Picked Guard (14), Sahkmen's Glory (22), Wet Hams eaters (30), Living Archery Targets (20), Bakker Axemen (4) and Shovel-Wielding Back-Alleymen (25) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
2 Assassins banners are visible in the melee.
Glitnir's Arrows (36) score 72 hits.
Fenders Picked Guard (14) score 96 hits.
Sahkmen's Glory (22) score 77 hits.
Elephant Guard (11) score 162 hits.
Carnal Maul (6) score 198 hits.
Takeover Unit (48) score 145 hits.
Shadow Warriors (24) score 171 hits.
Gridr's Arrows (37) score 76 hits.
Gridr's Arrows (38) score 68 hits.
Garm's Puppies (15) score 377 hits.
Nightjar (21) score 248 hits.
Total hits suffered: Attackers: 361, Defenders: 1329

Glitnir's Arrows (36) take 387 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Forseti Asgard (Knight of Wetham, Wetham) has been captured by Outer Tilog forces.
Flying Swords (35) take 298 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Fenders Picked Guard (14) take 222 hits (109 in close combat, 113 from archer fire), which cause 7 casualties.
Sahkmen's Glory (22) take 61 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Elephant Guard (11) take 41 hits in close combat, which cause 1 casualties.
Carnal Maul (6) take 48 hits in close combat, which cause 1 casualties.
Takeover Unit (48) take 753 hits in close combat, which cause 30 casualties.
Shadow Warriors (24) take 48 hits in close combat, which cause 1 casualties.
Gridr's Arrows (37) take 107 hits in close combat, which cause 3 casualties.
Gridr's Arrows (38) take 82 hits in close combat, which cause 2 casualties.
Garm's Puppies (15) take 14 hits in close combat. No casualties.
Nightjar (21) take 40 hits in close combat, which cause 1 casualties.
Total casualties: 13 attackers, 55 defenders

Turn No. 7
        3 (14-A)
7 (25-A)

10 (72-A)
16 (9-A)
17 (41-A)
18 (10-S)
19 (10-A)
26 (21-A)
27 (32-A)
28 (47-S)
9 (21-A)
23 (9-A)
4 (16-I)
8 (50-I)

20 (21-I)
25 (8-I)
30 (35-I)
6 (8-I)
11 (9-I)
14 (25-I)
15 (28-C)
21 (14-I)
24 (53-I)
37 (11-A)

38 (9-A)
48 (46-I)
     

Happy Tree Friends (17) have no enemy in range and advance to better firing positions.
The Grey Men (26) have no enemy in range and advance to better firing positions.
Hope and Memory (18) have no enemy in range and advance to better firing positions.
Gutbusters (16) have no enemy in range and advance to better firing positions.
Tyrant's Elite (28) have no enemy in range and advance to better firing positions.
Scout Vanguard (23) hold their fire.
Legionaries (19) move closer to get better shots.
The inaccurate mob (27) have no enemy in range and advance to better firing positions.
Dark Guards (9) hold their fire.
Apocolyptic Warriors (3) have no enemy in range and advance to better firing positions.
Catch 25 (7) have no enemy in range and advance to better firing positions.
Devotion (10) have no enemy in range and advance to better firing positions.
Bakker Axemen (4), Wet Hams eaters (30), Cult of the Eye (8), Living Archery Targets (20) and Shovel-Wielding Back-Alleymen (25) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
2 Assassins banners are visible in the melee.
Shadow Warriors (24) score 153 hits.
Carnal Maul (6) score 175 hits.
Elephant Guard (11) score 151 hits.
Bakker Axemen (4) score 239 hits.
Gridr's Arrows (37) score 62 hits.
Wet Hams eaters (30) score 96 hits.
Cult of the Eye (8) score 109 hits.
Garm's Puppies (15) score 227 hits.
Takeover Unit (48) score 79 hits.
Living Archery Targets (20) score 155 hits.
Fenders Picked Guard (14) score 83 hits.
Gridr's Arrows (38) score 72 hits.
Shovel-Wielding Back-Alleymen (25) score 53 hits.
Nightjar (21) score 241 hits.
Total hits suffered: Attackers: 213, Defenders: 1682

Shadow Warriors (24) take 65 hits in close combat, which cause 2 casualties.
Carnal Maul (6) take 48 hits in close combat, which cause 1 casualties.
Elephant Guard (11) take 32 hits in close combat, which cause 1 casualties.
Bakker Axemen (4) take 22 hits in close combat. No casualties.
Gridr's Arrows (37) take 536 hits in close combat, which cause 11 casualties, wiping the unit out.
Wet Hams eaters (30) take 46 hits in close combat, which cause 2 casualties.
Takeover Unit (48) take 837 hits in close combat, which cause 33 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
Gridr's Arrows (38) take 309 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Total casualties: 6 attackers, 52 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 16 %.
The local roads network has also been damaged.


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The Assassins
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The Army of Shadows
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Honors
Dark Citadel Times
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