Assassins/Army of Shadows/Ambush!

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Ambush!

A report from Evil Revan, Twilight General of Assassins.



Ambush!
Part of The Wetham-Assassin War
15.jpg
Date 29, February 2008
Location Hulaferd
Weather Quite Windy.
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Assassins; Outer Tilog Wetham
Commanders
Vladamire Abjur; Randun Moonseek Edward VonRavenHeart
Strength
570 (368 Inf, 26 MI, 160 Arch, 16 SF)-6634 CS 335 (281 Inf, 39 Arch, 15 Cav)-4099 CS
Formations
No particular Archer Opening
Casualties
177 (31%) 245 (73%)


Battle in Hulaferd   (27 days ago)

No. Role Unit Commander Realm Unit Formation CS
1 A 332nd Infantry Jameson Wetham 20 Inf line   173
2 A Albert's Legion Albert Wetham 19 Inf line   228
3 A assasin scum must die Koja Wetham 17 Inf line   217
4 A Banner Guard Jimmy Wetham 12 Inf line   124
5 A Freaks Grunts freak Wetham 20 Inf line   119
6 A Frundi's Finest Wasylis Wetham 25 Inf line   383
7 A Gellin's Dragoons Gellin Wetham 15 Cav wedge   269
8 A Glitnir's Arrows Forseti Wetham 20 Arch line   303
9 A Grey... Daggers? Lorebass Wetham 40 Inf line   237
10 A Guardians of Hope Gabrielle Wetham 26 Inf line   370
11 A Red Blades Lance Wetham 20 Inf line   269
12 A Requiem Edward Wetham 30 Inf line   387
13 A Royal Guard Wolfgang Wetham 20 Inf line   272
14 A SytheMen Sinclair Wetham 20 Inf box   248
15 A The Replacements Timothy Wetham 12 Inf line   238
16 A Varangian Guard Constantine Wetham 19 Arch line   262
17 D Backwoods Cultists Darr Outer Tilog 5 Inf line   57
18 D Carnal Maul Gorefinder Assassins 8 Inf line   238
19 D Catch 25 Zyzyx Outer Tilog 53 Arch line   576
20 D Cult of the Eye Vladamire Outer Tilog 29 Arch line   280
21 D Cunnartach Angus Outer Tilog 93 Inf line   625
22 D Dark Citadel Cricket Team Sedgewick Assassins 1 Inf line   28
23 D Dark Guards Chance Assassins 23 Arch line   390
24 D Deadly Blades Oromis Assassins 17 Inf line   154
25 D Devotion Evil Assassins 31 Arch line   483
26 D Elusive Apocaypse Arnljot Assassins 10 Arch line   139
27 D Evil Kittens Merlin Outer Tilog 26 MI line   290
28 D Final Days ToBe Assassins 10 Inf line   89
29 D General Dysfunction Tiaro Outer Tilog 60 Inf line   613
30 D Hooded Arrows Wonwill Assassins 5 Arch line   92
31 D Hooded Blades Vrael Assassins 20 Inf line   319
32 D Living Archery Targets Joseph Outer Tilog 7 Inf line   157
33 D North Bakker Guard Boaz Assassins 8 Inf line   64
34 D Paper Pushers II Gwyn Ap Nudd Outer Tilog 10 Inf line   138
35 D Personal Guard Patrick Assassins 22 Inf line   165
36 D Personal Guard Chaise Assassins 32 Inf box   276
37 D Red hand josh Assassins 24 Inf line   187
38 D Regret Darth Assassins 11 SF line   345
39 D Silence Adrian Assassins 5 SF line   164
40 D The Fianna Fionn Outer Tilog 9 Arch line   119
41 D Theons bloodsquirters Theon Outer Tilog 4 Inf line   76
42 D Vanity Randun Assassins 5 Inf line   70
43 D Warriors of the Shadows Islief Assassins 6 Inf line   141
44 D Warriors Of Tilog Gaius Outer Tilog 20 Inf line   192
45 D Wet Hams eaters Grip Outer Tilog 16 Inf line   167

Total:
16 attackers (281 Inf, 39 Arch, 15 Cav)
29 defenders (368 Inf, 26 MI, 160 Arch, 16 SF)
Total combat strengths: 4099 vs. 6634

The region owner Outer Tilog and their allies defend.
The Wetham troops attack because they are at war with Outer Tilog.

It is quite windy and the archers will have to aim very carefully.
Edward VonRavenHeart, Marshal of the Chault's Pride takes command of his army. They deploy in Archer Opening formation.
Vladamire Abjur, General of Outer Tilog, Marshal of the Mano Cornuto Cannibalistic Taskforce takes command of his army. They deploy in no particular formation.
Randun Moonseek(Knight of Dark Citadel, Assassins) takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  7 (15-C)   1 (20-I)
2 (19-I)

3 (17-I)

4 (12-I)

5 (20-I)

6 (25-I)

9 (40-I)

10 (26-I)

11 (20-I)

12 (30-I)

13 (20-I)

14 (20-I)

15 (12-I)
8 (20-A)
16 (19-A)
  17 (5-I)
40 (9-A)
19 (53-A)
20 (29-A)

21 (93-I)

23 (23-A)

25 (31-A)

26 (10-A)

27 (26-M)

30 (5-A)

32 (7-I)

34 (10-I)

35 (22-I)

38 (11-S)

39 (5-S)

41 (4-I)

44 (20-I)
18 (8-I)
22 (1-I)

24 (17-I)

28 (10-I)

29 (60-I)

31 (20-I)

33 (8-I)

37 (24-I)

42 (5-I)

43 (6-I)

45 (16-I)
36 (32-I)  

Evil Kittens (27) move closer to get better shots.
Regret (38) fire on Glitnir's Arrows (8), scoring 112 hits.
Devotion (25) fire on Varangian Guard (16), scoring 173 hits.
Glitnir's Arrows (8) fire on Evil Kittens (27), scoring 116 hits.
Cult of the Eye (20) fire on Varangian Guard (16), scoring 79 hits.
The Fianna (40) fire on Glitnir's Arrows (8), scoring 48 hits.
Varangian Guard (16) fire on Backwoods Cultists (17), scoring 99 hits.
Catch 25 (19) fire on Glitnir's Arrows (8), scoring 113 hits.
Dark Guards (23) fire on Varangian Guard (16), scoring 150 hits.
Hooded Arrows (30) fire on Glitnir's Arrows (8), scoring 48 hits.
Silence (39) fire on Glitnir's Arrows (8), scoring 34 hits.
Elusive Apocaypse (26) fire on Glitnir's Arrows (8), scoring 38 hits.
Gellin's Dragoons (7) ride on, closing in on the defenders.
Banner Guard (4), 332nd Infantry (1), The Replacements (15), Frundi's Finest (6), Grey... Daggers? (9), Freaks Grunts (5), assasin scum must die (3), Red Blades (11), Requiem (12), Guardians of Hope (10), Albert's Legion (2), SytheMen (14) and Royal Guard (13) advance towards the enemy.
North Bakker Guard (33), Warriors Of Tilog (44), Deadly Blades (24), Theons bloodsquirters (41), Vanity (42), Red hand (37), Wet Hams eaters (45), Paper Pushers II (34), Carnal Maul (18), Final Days (28), Cunnartach (21), Backwoods Cultists (17), Warriors of the Shadows (43), Dark Citadel Cricket Team (22), Living Archery Targets (32), General Dysfunction (29), Personal Guard (36), Personal Guard (35) and Hooded Blades (31) advance towards the enemy.

Evil Kittens (27) take 116 hits from archer fire, which cause 4 casualties.
Glitnir's Arrows (8) take 393 hits from archer fire, which cause 11 casualties.
Backwoods Cultists (17) take 99 hits from archer fire, which cause 4 casualties.
Varangian Guard (16) take 402 hits from archer fire, which cause 13 casualties.
Total casualties: 24 attackers, 8 defenders

Turn No. 2
      7 (15-C) 1 (20-I)
2 (19-I)

3 (17-I)

4 (12-I)

5 (20-I)

6 (25-I)

8 (9-A)

9 (40-I)

10 (26-I)

11 (20-I)

12 (30-I)

13 (20-I)

14 (20-I)

15 (12-I)

16 (6-A)
17 (1-I) 21 (93-I)
27 (22-M)

32 (7-I)

34 (10-I)

35 (22-I)

40 (9-A)

41 (4-I)

44 (20-I)
18 (8-I)
19 (53-A)

20 (29-A)

22 (1-I)

23 (23-A)

24 (17-I)

25 (31-A)

26 (10-A)

28 (10-I)

29 (60-I)

30 (5-A)

31 (20-I)

33 (8-I)

37 (24-I)

38 (11-S)

39 (5-S)

42 (5-I)

43 (6-I)

45 (16-I)
36 (32-I)    

Hooded Arrows (30) fire on Requiem (12), scoring 42 hits.
Dark Guards (23) fire on Frundi's Finest (6), scoring 184 hits.
Catch 25 (19) fire on Guardians of Hope (10), scoring 156 hits.
Cult of the Eye (20) fire on Requiem (12), scoring 89 hits.
Elusive Apocaypse (26) move closer to get better shots.
Evil Kittens (27) fire on Royal Guard (13), scoring 50 hits.
Varangian Guard (16) fire on Backwoods Cultists (17), scoring 61 hits.
Devotion (25) fire on Red Blades (11), scoring 138 hits.
Silence (39) fire on SytheMen (14), scoring 36 hits.
The Fianna (40) fire on Albert's Legion (2), scoring 42 hits.
Glitnir's Arrows (8) fire on Backwoods Cultists (17), scoring 83 hits.
Regret (38) fire on The Replacements (15), scoring 65 hits.
Gellin's Dragoons (7) charge ahead, into the defenders' ranks.
Frundi's Finest (6) can not advance, because the front lines are too crowded.
Royal Guard (13) can not advance, because the front lines are too crowded.
Banner Guard (4) can not advance, because the front lines are too crowded.
Freaks Grunts (5) can not advance, because the front lines are too crowded.
Requiem (12), Albert's Legion (2), Grey... Daggers? (9), 332nd Infantry (1), Red Blades (11), SytheMen (14), Guardians of Hope (10), assasin scum must die (3) and The Replacements (15) advance towards the enemy.
North Bakker Guard (33), General Dysfunction (29), Hooded Blades (31), Theons bloodsquirters (41), Carnal Maul (18), Personal Guard (35), Red hand (37), Living Archery Targets (32), Vanity (42), Warriors Of Tilog (44), Personal Guard (36), Wet Hams eaters (45), Deadly Blades (24), Cunnartach (21), Warriors of the Shadows (43), Paper Pushers II (34), Final Days (28) and Dark Citadel Cricket Team (22) advance towards the enemy.

Close Combat:
4 Wetham banners are visible in the melee.
Theons bloodsquirters (41) score 38 hits.
Personal Guard (35) score 65 hits.
Backwoods Cultists (17) score 7 hits.
Living Archery Targets (32) score 73 hits.
Warriors Of Tilog (44) score 71 hits.
Requiem (12) score 269 hits.
Albert's Legion (2) score 117 hits.
Grey... Daggers? (9) score 43 hits.
332nd Infantry (1) score 68 hits.
Cunnartach (21) score 272 hits.
Paper Pushers II (34) score 94 hits.
Gellin's Dragoons (7) score 324 hits.
Red Blades (11) score 257 hits.
SytheMen (14) score 90 hits.
Guardians of Hope (10) score 322 hits.
assasin scum must die (3) score 128 hits.
The Replacements (15) score 123 hits.
Total hits suffered: Attackers: 620, Defenders: 1741

Frundi's Finest (6) take 184 hits from archer fire, which cause 4 casualties.
Royal Guard (13) take 50 hits from archer fire, which cause 1 casualties.
Theons bloodsquirters (41) take 245 hits in close combat, which cause 4 casualties, wiping the unit out.
Personal Guard (35) take 317 hits in close combat, which cause 11 casualties.
Backwoods Cultists (17) take 477 hits (333 in close combat, 144 from archer fire), which cause 1 casualties, wiping the unit out.
Darr Zimmer (Knight of Hilly Holes, Outer Tilog) has been wounded.
Living Archery Targets (32) take 247 hits in close combat, which cause 7 casualties, wiping the unit out.
Warriors Of Tilog (44) take 130 hits in close combat, which cause 5 casualties.
Requiem (12) take 287 hits (156 in close combat, 131 from archer fire), which cause 7 casualties.
Grey... Daggers? (9) take 98 hits in close combat, which cause 4 casualties.
Albert's Legion (2) take 108 hits (66 in close combat, 42 from archer fire), which cause 4 casualties.
332nd Infantry (1) take 69 hits in close combat, which cause 3 casualties.
Cunnartach (21) take 408 hits in close combat, which cause 19 casualties.
Paper Pushers II (34) take 61 hits in close combat, which cause 2 casualties.
Gellin's Dragoons (7) take 51 hits in close combat, which cause 1 casualties.
Red Blades (11) take 180 hits (42 in close combat, 138 from archer fire), which cause 4 casualties.
SytheMen (14) take 84 hits (48 in close combat, 36 from archer fire), which cause 3 casualties.
Guardians of Hope (10) take 194 hits (38 in close combat, 156 from archer fire), which cause 4 casualties.
assasin scum must die (3) take 16 hits in close combat, which cause 1 casualties.
The Replacements (15) take 101 hits (36 in close combat, 65 from archer fire), which cause 3 casualties.
Total casualties: 39 attackers, 49 defenders

Turn No. 3
        4 (12-I)
5 (20-I)

6 (21-I)

8 (9-A)

13 (19-I)

16 (6-A)
1 (17-I)
2 (15-I)

3 (16-I)

7 (14-C)

9 (36-I)

10 (22-I)

11 (16-I)

12 (23-I)

14 (17-I)

15 (9-I)

21 (74-I)

34 (8-I)

35 (11-I)

44 (15-I)
18 (8-I)
22 (1-I)

24 (17-I)

26 (10-A)

27 (22-M)

28 (10-I)

29 (60-I)

31 (20-I)

33 (8-I)

37 (24-I)

40 (9-A)

42 (5-I)

43 (6-I)

45 (16-I)
19 (53-A)
20 (29-A)

23 (23-A)

25 (31-A)

30 (5-A)

36 (32-I)

38 (11-S)

39 (5-S)
     

Cult of the Eye (20) fire on Frundi's Finest (6), scoring 84 hits.
Regret (38) fire on Royal Guard (13), scoring 112 hits.
Devotion (25) fire on Glitnir's Arrows (8), scoring 201 hits.
Silence (39) fire on Frundi's Finest (6), scoring 39 hits.
Elusive Apocaypse (26) fire on Varangian Guard (16), scoring 110 hits.
Varangian Guard (16) fire on General Dysfunction (29), scoring 44 hits.
The Fianna (40) fire on Banner Guard (4), scoring 77 hits.
Evil Kittens (27) move in, hoping to reach close combat.
Evil Kittens (27) fire on Freaks Grunts (5), scoring 42 hits.
Dark Guards (23) fire on Frundi's Finest (6), scoring 106 hits.
Hooded Arrows (30) move closer to get better shots.
Glitnir's Arrows (8) fire on General Dysfunction (29), scoring 75 hits.
Catch 25 (19) fire on Royal Guard (13), scoring 162 hits.
Frundi's Finest (6), Freaks Grunts (5), Banner Guard (4) and Royal Guard (13) advance towards the enemy.
Dark Citadel Cricket Team (22), Carnal Maul (18), Final Days (28), Personal Guard (36), Deadly Blades (24), Vanity (42), Red hand (37), General Dysfunction (29), Wet Hams eaters (45), Warriors of the Shadows (43), North Bakker Guard (33) and Hooded Blades (31) advance towards the enemy.

Close Combat:
8 Wetham banners are visible in the melee.
Dark Citadel Cricket Team (22) score 26 hits.
Paper Pushers II (34) score 80 hits.
Warriors Of Tilog (44) score 66 hits.
Frundi's Finest (6) score 270 hits.
Guardians of Hope (10) score 285 hits.
Carnal Maul (18) score 225 hits.
Final Days (28) score 48 hits.
332nd Infantry (1) score 67 hits.
Grey... Daggers? (9) score 39 hits.
SytheMen (14) score 77 hits.
The Replacements (15) score 131 hits.
Freaks Grunts (5) score 25 hits.
Cunnartach (21) score 240 hits.
Banner Guard (4) score 27 hits.
Deadly Blades (24) score 74 hits.
Royal Guard (13) score 253 hits.
Vanity (42) score 27 hits.
Albert's Legion (2) score 105 hits.
assasin scum must die (3) score 135 hits.
Evil Kittens (27) score 48 hits.
Requiem (12) score 235 hits.
Red Blades (11) score 236 hits.
Personal Guard (35) score 35 hits.
Red hand (37) score 84 hits.
General Dysfunction (29) score 347 hits.
Wet Hams eaters (45) score 76 hits.
Gellin's Dragoons (7) score 120 hits.
Warriors of the Shadows (43) score 142 hits.
North Bakker Guard (33) score 29 hits.
Hooded Blades (31) score 319 hits.
Total hits suffered: Attackers: 1866, Defenders: 2005

Dark Citadel Cricket Team (22) take 543 hits in close combat, which cause 1 casualties, wiping the unit out.
Sedgewick Questor (Imperial Knight of Assassins) has been wounded.
Paper Pushers II (34) take 151 hits in close combat, which cause 5 casualties.
Warriors Of Tilog (44) take 163 hits in close combat, which cause 6 casualties.
Frundi's Finest (6) take 640 hits (411 in close combat, 229 from archer fire), which cause 15 casualties. 2 Wetham banners fall.
Guardians of Hope (10) take 292 hits in close combat, which cause 7 casualties.
Carnal Maul (18) take 119 hits in close combat, which cause 2 casualties.
Final Days (28) take 118 hits in close combat, which cause 3 casualties.
332nd Infantry (1) take 233 hits in close combat, which cause 9 casualties.
Varangian Guard (16) take 110 hits from archer fire, which cause 3 casualties.
Grey... Daggers? (9) take 159 hits in close combat, which cause 7 casualties.
SytheMen (14) take 155 hits in close combat, which cause 5 casualties.
The Replacements (15) take 167 hits in close combat, which cause 5 casualties. One Wetham banner is lost.
Freaks Grunts (5) take 168 hits (126 in close combat, 42 from archer fire), which cause 7 casualties.
Cunnartach (21) take 115 hits in close combat, which cause 5 casualties.
Banner Guard (4) take 136 hits (59 in close combat, 77 from archer fire), which cause 6 casualties.
Deadly Blades (24) take 176 hits in close combat, which cause 5 casualties.
Royal Guard (13) take 327 hits (53 in close combat, 274 from archer fire), which cause 8 casualties.
Vanity (42) take 113 hits in close combat, which cause 3 casualties.
Albert's Legion (2) take 64 hits in close combat, which cause 3 casualties.
assasin scum must die (3) take 47 hits in close combat, which cause 2 casualties.
Evil Kittens (27) take 138 hits in close combat, which cause 4 casualties.
Requiem (12) take 42 hits in close combat, which cause 1 casualties.
Red Blades (11) take 20 hits in close combat. No casualties.
Personal Guard (35) take 50 hits in close combat, which cause 2 casualties.
Red hand (37) take 91 hits in close combat, which cause 3 casualties.
General Dysfunction (29) take 164 hits (45 in close combat, 119 from archer fire), which cause 5 casualties.
Glitnir's Arrows (8) take 201 hits from archer fire, which cause 6 casualties.
Wet Hams eaters (45) take 65 hits in close combat, which cause 3 casualties.
Gellin's Dragoons (7) take 38 hits in close combat, which cause 1 casualties.
Warriors of the Shadows (43) take 40 hits in close combat, which cause 1 casualties.
North Bakker Guard (33) take 38 hits in close combat, which cause 1 casualties.
Hooded Blades (31) take 40 hits in close combat, which cause 1 casualties.
Total casualties: 85 attackers, 50 defenders

Turn No. 4
        8 (3-A)
16 (3-A)
1 (8-I)
2 (12-I)

3 (14-I)

4 (6-I)

5 (13-I)

6 (6-I)

7 (13-C)

9 (29-I)

10 (15-I)

11 (16-I)

12 (22-I)

13 (11-I)

14 (12-I)

15 (4-I)

18 (6-I)

21 (69-I)

24 (12-I)

27 (18-M)

28 (7-I)

29 (55-I)

31 (19-I)

33 (7-I)

34 (3-I)

35 (9-I)

37 (21-I)

42 (2-I)

43 (5-I)

44 (9-I)

45 (13-I)
26 (10-A)
30 (5-A)

36 (32-I)

40 (9-A)
19 (53-A)
20 (29-A)

23 (23-A)

25 (31-A)

38 (11-S)

39 (5-S)
     

Glitnir's Arrows (8) fire on Personal Guard (36), scoring 26 hits.
Devotion (25) fire on Varangian Guard (16), scoring 224 hits.
Varangian Guard (16) fire on Personal Guard (36), scoring 31 hits.
Hooded Arrows (30) fire on Glitnir's Arrows (8), scoring 56 hits.
Catch 25 (19) fire on Glitnir's Arrows (8), scoring 191 hits.
Elusive Apocaypse (26) fire on Varangian Guard (16), scoring 113 hits.
Regret (38) move closer to get better shots.
The Fianna (40) fire on Glitnir's Arrows (8), scoring 57 hits.
Cult of the Eye (20) fire on Glitnir's Arrows (8), scoring 89 hits.
Silence (39) fire on Varangian Guard (16), scoring 44 hits.
Dark Guards (23) fire on Varangian Guard (16), scoring 140 hits.
Personal Guard (36) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
General Dysfunction (29) score 337 hits.
Paper Pushers II (34) score 46 hits.
Deadly Blades (24) score 49 hits.
SytheMen (14) score 79 hits.
Warriors Of Tilog (44) score 40 hits.
Carnal Maul (18) score 185 hits.
Freaks Grunts (5) score 18 hits.
Royal Guard (13) score 192 hits.
Guardians of Hope (10) score 217 hits.
Gellin's Dragoons (7) score 105 hits.
Warriors of the Shadows (43) score 133 hits.
Albert's Legion (2) score 116 hits.
The Replacements (15) score 59 hits.
Personal Guard (36) score 91 hits.
Wet Hams eaters (45) score 68 hits.
Frundi's Finest (6) score 140 hits.
Final Days (28) score 29 hits.
Cunnartach (21) score 270 hits.
Requiem (12) score 222 hits.
Vanity (42) score 18 hits.
Personal Guard (35) score 34 hits.
Banner Guard (4) score 26 hits.
Hooded Blades (31) score 258 hits.
Red hand (37) score 78 hits.
Grey... Daggers? (9) score 37 hits.
Evil Kittens (27) score 98 hits.
assasin scum must die (3) score 101 hits.
North Bakker Guard (33) score 27 hits.
332nd Infantry (1) score 45 hits.
Red Blades (11) score 236 hits.
Total hits suffered: Attackers: 1761, Defenders: 1593

General Dysfunction (29) take 224 hits in close combat, which cause 7 casualties.
Paper Pushers II (34) take 315 hits in close combat, which cause 3 casualties, wiping the unit out.
Deadly Blades (24) take 138 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
SytheMen (14) take 300 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Glitnir's Arrows (8) take 393 hits from archer fire, which cause 3 casualties, wiping the unit out.
Forseti Asgard (Knight of Wetham, Wetham) has been wounded.
Varangian Guard (16) take 521 hits from archer fire, which cause 3 casualties, wiping the unit out.
Constantine Highland, Count of Lavraz has been wounded.
Warriors Of Tilog (44) take 138 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Carnal Maul (18) take 141 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Freaks Grunts (5) take 366 hits in close combat, which cause 13 casualties, wiping the unit out.
Royal Guard (13) take 220 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors.
Guardians of Hope (10) take 193 hits in close combat, which cause 4 casualties.
Gellin's Dragoons (7) take 130 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Warriors of the Shadows (43) take 122 hits in close combat, which cause 3 casualties.
Albert's Legion (2) take 111 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
The Replacements (15) take 75 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Personal Guard (36) take 176 hits (119 in close combat, 57 from archer fire), which cause 5 casualties.
Wet Hams eaters (45) take 64 hits in close combat, which cause 3 casualties.
Frundi's Finest (6) take 85 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Final Days (28) take 60 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Cunnartach (21) take 45 hits in close combat, which cause 2 casualties.
Requiem (12) take 54 hits in close combat, which cause 1 casualties.
Vanity (42) take 57 hits in close combat, which cause 2 casualties, wiping the unit out.
Personal Guard (35) take 36 hits in close combat, which cause 1 casualties.
Banner Guard (4) take 55 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Hooded Blades (31) take 47 hits in close combat, which cause 1 casualties.
Red hand (37) take 26 hits in close combat, which cause 1 casualties.
Grey... Daggers? (9) take 63 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 8 additional men get slaughtered during the retreat.
Evil Kittens (27) take 20 hits in close combat, which cause 1 casualties.
assasin scum must die (3) take 34 hits in close combat, which cause 1 casualties.
North Bakker Guard (33) take 41 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
332nd Infantry (1) take 32 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
Red Blades (11) take 43 hits in close combat, which cause 1 casualties.
Total casualties: 59 attackers, 44 defenders

Turn No. 5
          3 (13-I)
10 (11-I)

11 (15-I)

12 (21-I)

21 (67-I)

27 (17-M)

29 (48-I)

31 (18-I)

35 (8-I)

36 (27-I)

37 (20-I)

43 (2-I)

45 (10-I)
26 (10-A)
30 (5-A)

38 (11-S)

40 (9-A)
19 (53-A)
20 (29-A)

23 (23-A)

25 (31-A)

39 (5-S)
     

Silence (39) move closer to get better shots.
Devotion (25) hold their fire.
The Fianna (40) have no viable target and wait for one to appear.
Dark Guards (23) hold their fire.
Regret (38) retreat from the close combat near them.
Cult of the Eye (20) hold their fire.
Hooded Arrows (30) have no viable target and wait for one to appear.
Elusive Apocaypse (26) retreat towards safer positions.
Catch 25 (19) hold their fire.

Close Combat:
2 Wetham banners are visible in the melee.
Cunnartach (21) score 256 hits.
General Dysfunction (29) score 301 hits.
Red hand (37) score 75 hits.
Warriors of the Shadows (43) score 50 hits.
Wet Hams eaters (45) score 69 hits.
Red Blades (11) score 203 hits.
Personal Guard (35) score 24 hits.
Requiem (12) score 193 hits.
assasin scum must die (3) score 98 hits.
Personal Guard (36) score 98 hits.
Evil Kittens (27) score 78 hits.
Guardians of Hope (10) score 191 hits.
Hooded Blades (31) score 266 hits.
Total hits suffered: Attackers: 1217, Defenders: 685

Cunnartach (21) take 224 hits in close combat, which cause 11 casualties.
General Dysfunction (29) take 97 hits in close combat, which cause 3 casualties.
Red hand (37) take 77 hits in close combat, which cause 2 casualties.
Warriors of the Shadows (43) take 70 hits in close combat, which cause 2 casualties, wiping the unit out.
Wet Hams eaters (45) take 47 hits in close combat, which cause 2 casualties.
Red Blades (11) take 410 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors.
Personal Guard (35) take 42 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Requiem (12) take 469 hits in close combat, which cause 11 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
assasin scum must die (3) take 151 hits in close combat, which cause 5 casualties.
Personal Guard (36) take 38 hits in close combat, which cause 1 casualties.
Evil Kittens (27) take 46 hits in close combat, which cause 1 casualties.
Guardians of Hope (10) take 187 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Hooded Blades (31) take 44 hits in close combat, which cause 1 casualties.
Total casualties: 30 attackers, 24 defenders

Turn No. 6
          3 (8-I)
21 (56-I)

27 (16-M)

29 (45-I)

31 (17-I)

36 (26-I)

37 (18-I)

45 (8-I)
30 (5-A)
39 (5-S)

40 (9-A)
19 (53-A)
20 (29-A)

23 (23-A)

25 (31-A)

26 (10-A)

38 (11-S)
     

Cult of the Eye (20) move closer to get better shots.
Catch 25 (19) hold their fire.
Dark Guards (23) move closer to get better shots.
Hooded Arrows (30) retreat towards safer positions.
Devotion (25) hold their fire.
The Fianna (40) have no viable target and wait for one to appear.
Regret (38) hold their fire.
Silence (39) retreat towards safer positions.
Elusive Apocaypse (26) hold their fire.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
assasin scum must die (3) score 60 hits.
Evil Kittens (27) score 91 hits.
General Dysfunction (29) score 275 hits.
Hooded Blades (31) score 249 hits.
Red hand (37) score 73 hits.
Cunnartach (21) score 252 hits.
Personal Guard (36) score 98 hits.
Wet Hams eaters (45) score 62 hits.
Total hits suffered: Attackers: 227 (1100 before overkill), Defenders: 60

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

assasin scum must die (3) take 227 hits in close combat, which cause 8 casualties, wiping the unit out.
Koja Hammer (Knight of Lavraz, Wetham) has been wounded.
Evil Kittens (27) take 24 hits in close combat, which cause 1 casualties.
General Dysfunction (29) take 36 hits in close combat, which cause 1 casualties.
Total casualties: 8 attackers, 2 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.


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