Ash Sea Chronicle/Archives/Fall of Ash'rily

From BattleMaster Wiki
Jump to navigation Jump to search
Fall of Ash'rily
Part of the Great Ashlantean War
202.jpg
Date Sep 13, 2008
Location Ash'rily
Result Coalition Victory
Combatants
Caergoth
Carelia
Ash Sea Islands

Commanders
Lucius Fencini
Roderian Dragoria
Sonya Jimenez
Valkin Czek
Barad Dur
Dubeusec Abliarsec
None





Strength
1,147 Infantry
894 Archers
189 Cavalry
16 Special Forces
28,927 CS
686 Infantry
527 Archers
13 Cavalry

16,179 CS
Casualties
Considerable
Very Heavy
Noble Casualties
None
Sir Gibberish Smallsheep

Battle in Ash'rily

No.RoleUnitCommanderRealmUnitFormationOrgCS
1A(>|A|<) Clybr LegionnairesDubeusecCaergoth43 Infline93 %  623
2A*Dark Angels*IceCarelia24 Cavwedge96 %  528
3A0=[==> Dark GuardMacimaCarelia40 Infline89 %  556
4A0=[==> Fencini JusticiarsLuciusCarelia55 Infline86 %  596
5A0=[==> Infiltrator SpecialistSonyaCarelia86 Archskirmish90 %  973
6A0=[==> Silver Moon DivisionTharanCarelia36 Archskirmish93 %  599
7A==[] Hammer ThrowersTheorasCarelia95 Archline91 %  880
8A==[] Lyon's PrydeJerroCarelia26 Cavwedge94 %  534
9A==[] PorcupinesVorgCarelia43 Archskirmish90 %  422
10A==[] The Black GuardiansKarandrasCarelia27 Archskirmish94 %  458
11A==[]Flaming DragonsVIRoderianCarelia28 Archline96 %  462
12AAmbermel's KnightsAltoCarelia30 Archline96 %  448
13AApollo's Longbow TroopersApolloCarelia20 Archskirmish92 %  350
14AAquitaneer Knights IILieroCarelia21 Cavwedge97 %  573
15AArchers of ElyonMouseCarelia53 Archskirmish89 %  480
16ABarcoer PathfindersDusanhCaergoth80 Archskirmish95 %  1047
17ABlade's Edge VIEoinCarelia25 Cavwedge87 %  469
18ABloodied SpearCephrirCaergoth26 Infline91 %  393
19ABunch o' MenColinCaergoth54 Infline96 %  814
20ADark HammersRyolainCarelia40 Infline90 %  430
21AFearless HuscarlesBergelmir the FearlessCaergoth68 Infline91 %  740
22AFor Family and GloryFredrich IICarelia47 Infline88 %  576
23AFrontline ForceAndrosCaergoth19 Infline88 %  237
24AGuardians of the CrownMagnus the MightyCaergoth133 Archline90 %  872
25AHammers SunchasingVilnyaCarelia28 Archskirmish94 %  359
26AHarad MûmakilCastamirCaergoth25 Cavline92 %  484
27AJusticeArcthicaCarelia19 Cavwedge96 %  525
28AKlietos' Carelian ArchersKlietosCarelia30 Archskirmish97 %  490
29ALast StandBeoracCarelia34 Archskirmish91 %  381
30AMaquire Pikes IIBermountCarelia21 Infline91 %  390
31AMonagle SwordsmenRoger ICaergoth44 Infline90 %  543
32AOrder of the CrowStarkCaergoth28 Infskirmish89 %  300
33AOrder of the OrchidLysaCaergoth31 Archskirmish91 %  384
34APersonal GuardAalizCaergoth15 Infline84 %  141
35APersonal GuardNicolasCarelia29 Infline93 %  386
36APhoenix BladesMervicCaergoth36 Infline88 %  407
37APraetoriansEarlCaergoth35 Infline92 %  473
38AQuiet MenMacrinusCaergoth40 Archskirmish91 %  489
39ARangersEil'OwenCaergoth17 Archskirmish90 %  288
40ARedspan's FinestVoslerCaergoth33 Infline88 %  259
41ASharp and Spiky VValkinCaergoth49 Cavline92 %  835
42ASpears of the Radiant MindValenCaergoth18 Infline88 %  227
43ASpecialistSHCaergoth16 SFline96 %  567
44AThe River MenAerackCaergoth129 Infline88 %  1021
45AThroc's RocksLeviCarelia25 Infline90 %  447
46ATower GuardScipioCaergoth23 Infline89 %  289
47AViolet RangersAmekiraCaergoth18 Archskirmish88 %  228
48AWestern GuardsBeliaCarelia27 Archskirmish92 %  373
49AWhite KnightCapralCaergoth38 Infline90 %  459
50AWolverinesChuldrethCarelia31 Infline92 %  463
51AXX LegionVaderCaergoth78 Infline89 %  754
52AZenithHumbertoCaergoth25 Infline91 %  369
53A[AoC] 46th Dur ScarecrowsBaradCaergoth50 Infline90 %  584
54A[AoC] Dark AngelsLion El'JonsonCaergoth59 Infline92 %  733
55A[AoC] Freyr's AelfynEl'rinalCaergoth38 Archskirmish94 %  622
56A[]==~|H*A|~==[]SpartanCarelia38 Infline96 %  597
57D$STK$ Claws of BrursusMaliceAsh Sea Islands35 Infline15 %  581
58D$STK$ Corvus' VanguardElladanAsh Sea Islands14 Archline14 %  313
59D$STK$ Red SwordsmenFerrusAsh Sea Islands18 Infline15 %  362
60D-SF- CondottaGuiseppeAsh Sea Islands28 Infline13 %  480
61D=R= SF1(militia/guard unit)Ash Sea Islands42 Infline13 %  548
62D=R= Soldiers(militia/guard unit)Ash Sea Islands17 Infline14 %  323
63DAsh'rily's BlessingVistyleAsh Sea Islands12 Infline15 %  298
64DBald AxemenLarsAsh Sea Islands8 Infline12 %  210
65DDEATHNautilusAsh Sea Islands79 Archline13 %  962
66Ddefense(militia/guard unit)Ash Sea Islands46 Infline12 %  447
67DGuardiansEemossAsh Sea Islands69 Infline14 %  760
68DHell ooooo(militia/guard unit)Ash Sea Islands57 Archline15 %  823
69DHell 2(militia/guard unit)Ash Sea Islands51 Archline16 %  764
70DHell 3(militia/guard unit)Ash Sea Islands59 Archline13 %  680
71DHell 4(militia/guard unit)Ash Sea Islands61 Archline13 %  690
72DHell 5(militia/guard unit)Ash Sea Islands60 Archline15 %  827
73DHell 6(militia/guard unit)Ash Sea Islands52 Archline13 %  603
74DHell 7(militia/guard unit)Ash Sea Islands48 Archline15 %  707
75DHope 1(militia/guard unit)Ash Sea Islands62 Infline10 %  509
76DHope 2(militia/guard unit)Ash Sea Islands52 Infline13 %  587
77Dhope 3(militia/guard unit)Ash Sea Islands78 Infline14 %  840
78DMapan BerserkersGibberishAsh Sea Islands57 Infline10 %  546
79Dnow is the time(militia/guard unit)Ash Sea Islands27 Infline13 %  413
80DOrder of The Northern Sky(militia/guard unit)Ash Sea Islands31 Archline10 %  415
81DShield(militia/guard unit)Ash Sea Islands33 Infline12 %  365
82DThe Hand of MaliceJonathanAsh Sea Islands15 Archline11 %  231
83DVeshin Rabble Rousers(militia/guard unit)Ash Sea Islands21 Infline10 %  289
84DWar DogsJosepiAsh Sea Islands38 Infline12 %  527
85Dwe ride(not present)Ash Sea Islands13 Cavwedge13 %  319
86DYahooliest BerserkersYaholieAsh Sea Islands22 Infline11 %  330
87D~Moses~ | Ashen KnightsKeiichiAsh Sea Islands15 Infline11 %  261
88D~W~ Thariels Last Stand 3rd btTharielAsh Sea Islands6 Infline11 %  169


Total:
56 attackers (1147 Inf, 894 Arch, 189 Cav, 16 SF)
32 defenders (686 Inf, 527 Arch, 13 Cav)
Total combat strengths: 28927 vs. 16179

The region owner Ash Sea Islands and their allies defend.
The Carelia troops attack because they are at war with Ash Sea Islands.
The Caergoth troops attack because they are at war with Ash Sea Islands.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Stronghold (4).

Sir Lucius Fencini, Count of Scarbran is spotted reading from the Brilliant Book.
Roderian Dragoria, Count of Chasnoff, Marshal of the Hammers of Carelia takes command of his army. They deploy in Archer Opening formation.
Sonya Jimenez, Duchess of Strombran, Marshal of the Blades Of Carelia takes command of his army. They deploy in Archer Opening formation.
Valkin Czek, Viscount of Matakonis, Marshal of the Army of Valor takes command of his army. They deploy in Archer Opening formation.
Barad Dur, Marshal of the Army of Courage takes command of his army. They deploy in Archer Opening formation.
Dubeusec Abliarsec, General of Caergoth, Marshal of the Army of Strength and the Axe takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 2 (24-C)
8 (26-C)
14 (21-C)
17 (25-C)
26 (25-C)
27 (19-C)
41 (49-C)
 1 (43-I)
3 (40-I)
4 (55-I)
18 (26-I)
19 (54-I)
20 (40-I)
21 (68-I)
22 (47-I)
23 (19-I)
30 (21-I)
31 (44-I)
32 (28-I)
34 (15-I)
35 (29-I)
36 (36-I)
37 (35-I)
40 (33-I)
42 (18-I)
44 (129-I)
45 (25-I)
46 (23-I)
49 (38-I)
50 (31-I)
51 (78-I)
52 (25-I)
53 (50-I)
54 (59-I)
56 (38-I)
5 (86-A)
6 (36-A)
7 (95-A)
9 (43-A)
10 (27-A)
11 (28-A)
12 (30-A)
13 (20-A)
15 (53-A)
16 (80-A)
24 (133-A)
25 (28-A)
28 (30-A)
29 (34-A)
33 (31-A)
38 (40-A)
39 (17-A)
43 (16-S)
47 (18-A)
48 (27-A)
55 (38-A)
 58 (14-A)
65 (79-A)
82 (15-A)
57 (35-I)
59 (18-I)
60 (28-I)
61 (42-I)
62 (17-I)
64 (8-I)
66 (46-I)
67 (69-I)
68 (57-A)
69 (51-A)
70 (59-A)
71 (61-A)
72 (60-A)
73 (52-A)
74 (48-A)
75 (62-I)
76 (52-I)
77 (78-I)
78 (57-I)
79 (27-I)
80 (31-A)
81 (33-I)
83 (21-I)
84 (38-I)
86 (22-I)
87 (15-I)
88 (6-I)
63 (12-I)
85 (13-C)
 


Apollo's Longbow Troopers (13) fire on DEATH (65), scoring 113 hits.
Hell ooooo (68) fire on Barcoer Pathfinders (16), scoring 115 hits.
Guardians of the Crown (24) fire on DEATH (65), scoring 155 hits.
The Hand of Malice (82) fire on 0=[==> Infiltrator Specialist (5), scoring 60 hits.
Hell 2 (69) fire on ==[] Hammer Throwers (7), scoring 315 hits.
==[] Porcupines (9) fire on DEATH (65), scoring 197 hits.
[AoC] Freyr's Aelfyn (55) fire on $STK$ Corvus' Vanguard (58), scoring 252 hits.
Order of the Orchid (33) fire on The Hand of Malice (82), scoring 226 hits.
Rangers (39) fire on DEATH (65), scoring 89 hits.
==[] Hammer Throwers (7) fire on $STK$ Corvus' Vanguard (58), scoring 485 hits.
Hell 5 (72) fire on 0=[==> Infiltrator Specialist (5), scoring 250 hits.
Hammers Sunchasing (25) fire on DEATH (65), scoring 142 hits.
Hell 6 (73) move closer to get better shots.
Barcoer Pathfinders (16) fire on Hell 6 (73), scoring 696 hits.
Archers of Elyon (15) fire on The Hand of Malice (82), scoring 247 hits.
DEATH (65) fire on 0=[==> Silver Moon Division (6), scoring 451 hits.
0=[==> Silver Moon Division (6) fire on The Hand of Malice (82), scoring 211 hits.
Hell 3 (70) fire on Specialist (43), scoring 134 hits.
==[] The Black Guardians (10) fire on Hell 6 (73), scoring 295 hits.
Order of The Northern Sky (80) have no enemy in range and hold their fire.
Last Stand (29) fire on DEATH (65), scoring 82 hits.
Hell 4 (71) fire on ==[]Flaming DragonsVI (11), scoring 172 hits.
0=[==> Infiltrator Specialist (5) fire on DEATH (65), scoring 333 hits.
==[]Flaming DragonsVI (11) fire on $STK$ Corvus' Vanguard (58), scoring 181 hits.
Violet Rangers (47) fire on The Hand of Malice (82), scoring 78 hits.
Hell 7 (74) fire on Quiet Men (38), scoring 198 hits.
Quiet Men (38) fire on The Hand of Malice (82), scoring 192 hits.
$STK$ Corvus' Vanguard (58) fire on Klietos' Carelian Archers (28), scoring 148 hits.
Ambermel's Knights (12) fire on Hell 6 (73), scoring 200 hits.
Klietos' Carelian Archers (28) fire on $STK$ Corvus' Vanguard (58), scoring 212 hits.
Western Guards (48) fire on DEATH (65), scoring 98 hits.
we ride (85) stay in their defensive position, awaiting an opportunity to charge.
*Dark Angels* (2), Justice (27), Aquitaneer Knights II (14), Blade's Edge VI (17), ==[] Lyon's Pryde (8), Harad Mûmakil (26) and Sharp and Spiky V (41) ride on, closing in on the defenders.
Zenith (52), []==~|H*A|~==[] (56), 0=[==> Dark Guard (3), Redspan's Finest (40), White Knight (49), Praetorians (37), Personal Guard (35), [AoC] 46th Dur Scarecrows (53), Order of the Crow (32), Dark Hammers (20), The River Men (44), For Family and Glory (22), Personal Guard (34), 0=[==> Fencini Justiciars (4), Maquire Pikes II (30), (>|A|<) Clybr Legionnaires (1), Wolverines (50), [AoC] Dark Angels (54), Spears of the Radiant Mind (42), Monagle Swordsmen (31), Specialist (43), Frontline Force (23), XX Legion (51), Bloodied Spear (18), Fearless Huscarles (21), Tower Guard (46), Throc's Rocks (45), Phoenix Blades (36) and Bunch o' Men (19) advance towards the enemy.
=R= SF1 (61), hope 3 (77), defense (66), ~Moses~ | Ashen Knights (87), $STK$ Red Swordsmen (59), Bald Axemen (64), Guardians (67), Mapan Berserkers (78), Ash'rily's Blessing (63), -SF- Condotta (60), =R= Soldiers (62), War Dogs (84), now is the time (79), $STK$ Claws of Brursus (57), ~W~ Thariels Last Stand 3rd bt (88), Hope 2 (76), Hope 1 (75), Shield (81), Veshin Rabble Rousers (83) and Yahooliest Berserkers (86) move forward to take up positions at the outer wall.

The Hand of Malice (82) take 167 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Jonathan Balthazar (Knight of Ash'rily, Ash Sea Islands) has been wounded.
==[] Hammer Throwers (7) take 315 hits from archer fire, which cause 9 casualties.
Hell 6 (73) take 209 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Barcoer Pathfinders (16) take 115 hits from archer fire, which cause 3 casualties.
DEATH (65) take 212 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
0=[==> Silver Moon Division (6) take 451 hits from archer fire, which cause 11 casualties.
Specialist (43) take 134 hits from archer fire, which cause 2 casualties.
0=[==> Infiltrator Specialist (5) take 310 hits from archer fire, which cause 10 casualties.
==[]Flaming DragonsVI (11) take 172 hits from archer fire, which cause 5 casualties.
Quiet Men (38) take 198 hits from archer fire, which cause 7 casualties.
$STK$ Corvus' Vanguard (58) take 198 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Klietos' Carelian Archers (28) take 148 hits from archer fire, which cause 4 casualties.
Total casualties: 51 attackers, 21 defenders

Turn No. 2

   2 (24-C)
8 (26-C)
14 (21-C)
17 (25-C)
26 (25-C)
27 (19-C)
41 (49-C)
1 (43-I)
3 (40-I)
4 (55-I)
5 (76-A)
6 (25-A)
7 (86-A)
9 (43-A)
10 (27-A)
11 (23-A)
12 (30-A)
13 (20-A)
15 (53-A)
16 (77-A)
18 (26-I)
19 (54-I)
20 (40-I)
21 (68-I)
22 (47-I)
23 (19-I)
24 (133-A)
25 (28-A)
28 (26-A)
29 (34-A)
30 (21-I)
31 (44-I)
32 (28-I)
33 (31-A)
34 (15-I)
35 (29-I)
36 (36-I)
37 (35-I)
38 (33-A)
39 (17-A)
40 (33-I)
42 (18-I)
44 (129-I)
45 (25-I)
46 (23-I)
47 (18-A)
48 (27-A)
49 (38-I)
50 (31-I)
51 (78-I)
52 (25-I)
53 (50-I)
54 (59-I)
55 (38-A)
56 (38-I)
43 (14-S)
57 (35-I)
58 (8-A)
59 (18-I)
60 (28-I)
61 (42-I)
62 (17-I)
64 (8-I)
65 (75-A)
66 (46-I)
67 (69-I)
73 (47-A)
75 (62-I)
76 (52-I)
77 (78-I)
78 (57-I)
79 (27-I)
81 (33-I)
82 (9-A)
83 (21-I)
84 (38-I)
86 (22-I)
87 (15-I)
88 (6-I)
63 (12-I)
68 (57-A)
69 (51-A)
70 (59-A)
71 (61-A)
72 (60-A)
74 (48-A)
80 (31-A)
 85 (13-C)
 


==[]Flaming DragonsVI (11) fire on hope 3 (77), scoring 248 hits.
Quiet Men (38) fire on DEATH (65), scoring 123 hits.
Archers of Elyon (15) fire on Guardians (67), scoring 227 hits.
Last Stand (29) fire on $STK$ Claws of Brursus (57), scoring 86 hits.
Apollo's Longbow Troopers (13) fire on Hope 2 (76), scoring 101 hits.
Hell 2 (69) fire on Specialist (43), scoring 406 hits.
Violet Rangers (47) fire on Mapan Berserkers (78), scoring 84 hits.
Hell 7 (74) fire on Specialist (43), scoring 465 hits.
Hell ooooo (68) fire on Specialist (43), scoring 342 hits.
Klietos' Carelian Archers (28) fire on DEATH (65), scoring 193 hits.
0=[==> Silver Moon Division (6) fire on War Dogs (84), scoring 143 hits.
==[] The Black Guardians (10) fire on =R= SF1 (61), scoring 306 hits.
Order of The Northern Sky (80) fire on Specialist (43), scoring 132 hits.
Barcoer Pathfinders (16) fire on Hell 6 (73), scoring 738 hits.
$STK$ Corvus' Vanguard (58) fire on Specialist (43), scoring 106 hits.
The Hand of Malice (82) fire on Specialist (43), scoring 58 hits.
Ambermel's Knights (12) fire on -SF- Condotta (60), scoring 249 hits.
Hell 4 (71) fire on Specialist (43), scoring 183 hits.
Order of the Orchid (33) fire on Hope 1 (75), scoring 220 hits.
Guardians of the Crown (24) fire on $STK$ Claws of Brursus (57), scoring 211 hits.
DEATH (65) fire on Specialist (43), scoring 426 hits.
[AoC] Freyr's Aelfyn (55) fire on defense (66), scoring 256 hits.
Hell 5 (72) fire on Specialist (43), scoring 356 hits.
==[] Porcupines (9) fire on Mapan Berserkers (78), scoring 171 hits.
Hammers Sunchasing (25) fire on now is the time (79), scoring 148 hits.
==[] Hammer Throwers (7) fire on Hope 2 (76), scoring 442 hits.
Hell 6 (73) fire on Specialist (43), scoring 211 hits.
0=[==> Infiltrator Specialist (5) fire on hope 3 (77), scoring 505 hits.
Rangers (39) fire on $STK$ Red Swordsmen (59), scoring 102 hits.
Hell 3 (70) fire on Specialist (43), scoring 310 hits.
Western Guards (48) fire on Guardians (67), scoring 134 hits.
we ride (85) stay in their defensive position, awaiting an opportunity to charge.
==[] Lyon's Pryde (8), Sharp and Spiky V (41), *Dark Angels* (2), Harad Mûmakil (26), Justice (27), Blade's Edge VI (17) and Aquitaneer Knights II (14) ride on, closing in on the defenders.
Specialist (43) scale the fortifications (reduced combat effectiveness for this turn).
[]==~|H*A|~==[] (56), Personal Guard (34), Wolverines (50), White Knight (49), Monagle Swordsmen (31), Order of the Crow (32), Throc's Rocks (45), Tower Guard (46), XX Legion (51), For Family and Glory (22), Spears of the Radiant Mind (42), Redspan's Finest (40), (>|A|<) Clybr Legionnaires (1), Praetorians (37), Frontline Force (23), Bloodied Spear (18), The River Men (44), 0=[==> Dark Guard (3), 0=[==> Fencini Justiciars (4), Personal Guard (35), Maquire Pikes II (30), [AoC] Dark Angels (54), Bunch o' Men (19), Dark Hammers (20), Fearless Huscarles (21), Phoenix Blades (36), Zenith (52) and [AoC] 46th Dur Scarecrows (53) advance towards the enemy.
Ash'rily's Blessing (63) move forward to take up positions at the outer wall.
Guardians (67), $STK$ Claws of Brursus (57), defense (66), ~W~ Thariels Last Stand 3rd bt (88) and War Dogs (84) hold their positions at the outer wall, waiting for the attack.

Close Combat:
9 Ash Sea Islands banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Guardians (67) score 366 hits.
$STK$ Claws of Brursus (57) score 412 hits.
defense (66) score 167 hits.
~W~ Thariels Last Stand 3rd bt (88) score 104 hits.
War Dogs (84) score 232 hits.
Specialist (43) score 74 hits.
Hope 2 (76) score 288 hits.
$STK$ Red Swordsmen (59) score 187 hits.
~Moses~ | Ashen Knights (87) score 132 hits.
Yahooliest Berserkers (86) score 190 hits.
now is the time (79) score 251 hits.
-SF- Condotta (60) score 386 hits.
Bald Axemen (64) score 111 hits.
hope 3 (77) score 593 hits.
=R= SF1 (61) score 266 hits.
$STK$ Corvus' Vanguard (58) score 42 hits.
Mapan Berserkers (78) score 234 hits.
=R= Soldiers (62) score 201 hits.
Ash'rily's Blessing (63) score 174 hits.
The Hand of Malice (82) score 28 hits.
Shield (81) score 126 hits.
DEATH (65) score 165 hits.
Veshin Rabble Rousers (83) score 146 hits.
Hell 6 (73) score 64 hits.
Hope 1 (75) score 177 hits.
Total hits suffered: Attackers: 569 (5042 before overkill), Defenders: 74

Guardians (67) take 89 hits (26 in close combat, 63 from archer fire) (reduced due to fortifications), which cause 2 casualties.
$STK$ Claws of Brursus (57) take 76 hits (24 in close combat, 52 from archer fire) (reduced due to fortifications), which cause 2 casualties.
defense (66) take 45 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
War Dogs (84) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Specialist (43) take 3564 hits (569 in close combat, 2995 from archer fire), which cause 14 casualties, wiping the unit out.
SH Chew, Baron of Swanfolk has been wounded.
Hope 2 (76) take 95 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
$STK$ Red Swordsmen (59) take 18 hits from archer fire (reduced due to fortifications). No casualties.
now is the time (79) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
-SF- Condotta (60) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
hope 3 (77) take 132 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
=R= SF1 (61) take 54 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Mapan Berserkers (78) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
DEATH (65) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Hell 6 (73) take 129 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Hope 1 (75) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 14 attackers, 23 defenders

Turn No. 3

    5 (76-A)
6 (25-A)
7 (86-A)
9 (43-A)
10 (27-A)
11 (23-A)
12 (30-A)
13 (20-A)
15 (53-A)
16 (77-A)
24 (133-A)
25 (28-A)
28 (26-A)
29 (34-A)
33 (31-A)
38 (33-A)
39 (17-A)
47 (18-A)
48 (27-A)
55 (38-A)
1 (43-I)
2 (24-C)
3 (40-I)
4 (55-I)
8 (26-C)
14 (21-C)
17 (25-C)
18 (26-I)
19 (54-I)
20 (40-I)
21 (68-I)
22 (47-I)
23 (19-I)
26 (25-C)
27 (19-C)
30 (21-I)
31 (44-I)
32 (28-I)
34 (15-I)
35 (29-I)
36 (36-I)
37 (35-I)
40 (33-I)
41 (49-C)
42 (18-I)
44 (129-I)
45 (25-I)
46 (23-I)
49 (38-I)
50 (31-I)
51 (78-I)
52 (25-I)
53 (50-I)
54 (59-I)
56 (38-I)
57 (33-I)
58 (8-A)
59 (18-I)
60 (27-I)
61 (41-I)
62 (17-I)
63 (12-I)
64 (8-I)
65 (74-A)
66 (44-I)
67 (67-I)
73 (44-A)
75 (61-I)
76 (49-I)
77 (74-I)
78 (56-I)
79 (26-I)
81 (33-I)
82 (9-A)
83 (21-I)
84 (37-I)
86 (22-I)
87 (15-I)
88 (6-I)
68 (57-A)
69 (51-A)
70 (59-A)
71 (61-A)
72 (60-A)
74 (48-A)
80 (31-A)
 85 (13-C)
 


Hell 5 (72) fire on The River Men (44), scoring 499 hits.
[AoC] Freyr's Aelfyn (55) fire on hope 3 (77), scoring 460 hits.
Rangers (39) fire on DEATH (65), scoring 68 hits.
Guardians of the Crown (24) fire on Guardians (67), scoring 240 hits.
Barcoer Pathfinders (16) fire on DEATH (65), scoring 690 hits.
The Hand of Malice (82) fire on Sharp and Spiky V (41), scoring 45 hits.
Hell 6 (73) fire on Bunch o' Men (19), scoring 136 hits.
Hammers Sunchasing (25) fire on $STK$ Claws of Brursus (57), scoring 189 hits.
Violet Rangers (47) fire on Mapan Berserkers (78), scoring 59 hits.
Last Stand (29) fire on Hope 2 (76), scoring 109 hits.
==[] Hammer Throwers (7) fire on War Dogs (84), scoring 415 hits.
Quiet Men (38) fire on =R= SF1 (61), scoring 181 hits.
==[] The Black Guardians (10) fire on Hope 1 (75), scoring 279 hits.
Hell 4 (71) fire on XX Legion (51), scoring 238 hits.
==[]Flaming DragonsVI (11) fire on -SF- Condotta (60), scoring 128 hits.
Hell 2 (69) fire on Sharp and Spiky V (41), scoring 299 hits.
Klietos' Carelian Archers (28) fire on Mapan Berserkers (78), scoring 123 hits.
Western Guards (48) fire on defense (66), scoring 177 hits.
Archers of Elyon (15) fire on now is the time (79), scoring 236 hits.
==[] Porcupines (9) fire on $STK$ Red Swordsmen (59), scoring 155 hits.
Hell 3 (70) fire on [AoC] Dark Angels (54), scoring 227 hits.
0=[==> Infiltrator Specialist (5) fire on Shield (81), scoring 488 hits.
Ambermel's Knights (12) fire on Yahooliest Berserkers (86), scoring 204 hits.
Hell 7 (74) fire on Fearless Huscarles (21), scoring 374 hits.
Hell ooooo (68) fire on (>|A|<) Clybr Legionnaires (1), scoring 546 hits.
DEATH (65) fire on 0=[==> Fencini Justiciars (4), scoring 406 hits.
Order of The Northern Sky (80) fire on [AoC] 46th Dur Scarecrows (53), scoring 229 hits.
$STK$ Corvus' Vanguard (58) fire on []==~|H*A|~==[] (56), scoring 135 hits.
Order of the Orchid (33) fire on Hope 2 (76), scoring 143 hits.
0=[==> Silver Moon Division (6) fire on =R= Soldiers (62), scoring 212 hits.
Apollo's Longbow Troopers (13) fire on Guardians (67), scoring 135 hits.
we ride (85) stay in their defensive position, awaiting an opportunity to charge.
Blade's Edge VI (17), *Dark Angels* (2), Aquitaneer Knights II (14), Justice (27), Sharp and Spiky V (41), Harad Mûmakil (26) and ==[] Lyon's Pryde (8) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 43 siege engines at the walls.
[]==~|H*A|~==[] (56) attack the walls with slightly overcrowded siege engines.
Personal Guard (35) attack the walls with slightly overcrowded siege engines.
Wolverines (50) attack the walls with slightly overcrowded siege engines.
For Family and Glory (22) attack the walls with slightly overcrowded siege engines.
[AoC] Dark Angels (54) attack the walls with slightly overcrowded siege engines.
0=[==> Fencini Justiciars (4) attack the walls with slightly overcrowded siege engines.
Maquire Pikes II (30) attack the walls with slightly overcrowded siege engines.
The River Men (44) attack the fortifications with siege engines!
Zenith (52) attack the fortifications with siege engines!
Frontline Force (23) attack the fortifications with siege engines!
Bloodied Spear (18) attack the fortifications with siege engines!
Order of the Crow (32) attack the fortifications with siege engines!
Tower Guard (46) attack the fortifications with siege engines!
Throc's Rocks (45) attack the fortifications with siege engines!
Redspan's Finest (40) attack the fortifications with siege engines!
Dark Hammers (20) attack the fortifications with siege engines!
Praetorians (37) attack the fortifications with siege engines!
[AoC] 46th Dur Scarecrows (53) attack the fortifications with siege engines!
Monagle Swordsmen (31) attack the fortifications with siege engines!
White Knight (49) attack the fortifications with siege engines!
Phoenix Blades (36) attack the fortifications with siege engines!
0=[==> Dark Guard (3) attack the fortifications with siege engines!
Fearless Huscarles (21) attack the fortifications with siege engines!
(>|A|<) Clybr Legionnaires (1) attack the fortifications with siege engines!
XX Legion (51) attack the fortifications with siege engines!
Spears of the Radiant Mind (42) attack the fortifications with siege engines!
Personal Guard (34) attack the fortifications with siege engines!
Bunch o' Men (19) attack the fortifications with siege engines!

Close Combat:
9 Ash Sea Islands banners are visible in the melee.
14 Carelia banners are visible in the melee.
38 Caergoth banners are visible in the melee.
[]==~|H*A|~==[] (56) score 268 hits.
Personal Guard (35) score 102 hits.
=R= SF1 (61) score 273 hits.
Wolverines (50) score 209 hits.
For Family and Glory (22) score 279 hits.
[AoC] Dark Angels (54) score 390 hits.
0=[==> Fencini Justiciars (4) score 318 hits.
Maquire Pikes II (30) score 174 hits.
Yahooliest Berserkers (86) score 181 hits.
Hope 1 (75) score 193 hits.
The River Men (44) score 438 hits.
Hope 2 (76) score 304 hits.
The Hand of Malice (82) score 24 hits.
Hell 6 (73) score 67 hits.
Zenith (52) score 165 hits.
Frontline Force (23) score 132 hits.
Bloodied Spear (18) score 149 hits.
Order of the Crow (32) score 93 hits.
-SF- Condotta (60) score 426 hits.
Bald Axemen (64) score 128 hits.
Tower Guard (46) score 139 hits.
War Dogs (84) score 282 hits.
Throc's Rocks (45) score 221 hits.
Redspan's Finest (40) score 84 hits.
Dark Hammers (20) score 232 hits.
defense (66) score 139 hits.
Praetorians (37) score 149 hits.
hope 3 (77) score 477 hits.
~Moses~ | Ashen Knights (87) score 140 hits.
~W~ Thariels Last Stand 3rd bt (88) score 106 hits.
[AoC] 46th Dur Scarecrows (53) score 269 hits.
now is the time (79) score 271 hits.
Mapan Berserkers (78) score 275 hits.
Monagle Swordsmen (31) score 299 hits.
White Knight (49) score 203 hits.
Phoenix Blades (36) score 150 hits.
Guardians (67) score 343 hits.
=R= Soldiers (62) score 168 hits.
0=[==> Dark Guard (3) score 309 hits.
Ash'rily's Blessing (63) score 164 hits.
Fearless Huscarles (21) score 312 hits.
$STK$ Red Swordsmen (59) score 199 hits.
DEATH (65) score 150 hits.
Veshin Rabble Rousers (83) score 143 hits.
(>|A|<) Clybr Legionnaires (1) score 322 hits.
$STK$ Corvus' Vanguard (58) score 42 hits.
$STK$ Claws of Brursus (57) score 359 hits.
XX Legion (51) score 410 hits.
Spears of the Radiant Mind (42) score 111 hits.
Shield (81) score 139 hits.
Personal Guard (34) score 48 hits.
Bunch o' Men (19) score 438 hits.
Total hits suffered: Attackers: 4993, Defenders: 6413

[]==~|H*A|~==[] (56) take 1284 hits (1149 in close combat, 135 from archer fire), which cause 34 casualties, throwing them back from the fortifications. One Carelia banner is lost.
Personal Guard (35) take 1154 hits in close combat, which cause 29 casualties, wiping the unit out.
Nicolas Galan (Knight of Tarkhog, Carelia) has been wounded.
=R= SF1 (61) take 1080 hits (1048 in close combat, 32 from archer fire) (reduced due to fortifications), which cause 27 casualties.
Wolverines (50) take 565 hits in close combat, which cause 14 casualties, throwing them back from the fortifications, causing another 2 casualties.
For Family and Glory (22) take 362 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
[AoC] Dark Angels (54) take 510 hits (283 in close combat, 227 from archer fire), which cause 12 casualties, throwing them back from the fortifications.
0=[==> Fencini Justiciars (4) take 821 hits (415 in close combat, 406 from archer fire), which cause 20 casualties, throwing them back from the fortifications, causing another 1 casualties.
Maquire Pikes II (30) take 224 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
Yahooliest Berserkers (86) take 633 hits (597 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 16 casualties.
Hope 1 (75) take 403 hits (354 in close combat, 49 from archer fire) (reduced due to fortifications), which cause 14 casualties.
The River Men (44) take 693 hits (194 in close combat, 499 from archer fire), which cause 18 casualties, throwing them back from the fortifications.
Hope 2 (76) take 470 hits (426 in close combat, 44 from archer fire) (reduced due to fortifications), which cause 14 casualties.
The Hand of Malice (82) take 349 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Hell 6 (73) take 334 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Zenith (52) take 162 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Frontline Force (23) take 117 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Bloodied Spear (18) take 85 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Order of the Crow (32) take 66 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
-SF- Condotta (60) take 298 hits (276 in close combat, 22 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Bald Axemen (64) take 216 hits in close combat (reduced due to fortifications), which cause 5 casualties. One Ash Sea Islands banner is lost.
Tower Guard (46) take 53 hits in close combat, which cause 1 casualties.
War Dogs (84) take 219 hits (146 in close combat, 73 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Throc's Rocks (45) take 68 hits in close combat, which cause 2 casualties.
Redspan's Finest (40) take 26 hits in close combat, which cause 2 casualties.
Dark Hammers (20) take 38 hits in close combat, which cause 1 casualties.
defense (66) take 118 hits (87 in close combat, 31 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Praetorians (37) take 32 hits in close combat, which cause 1 casualties.
hope 3 (77) take 166 hits (85 in close combat, 81 from archer fire) (reduced due to fortifications), which cause 4 casualties.
~Moses~ | Ashen Knights (87) take 67 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~W~ Thariels Last Stand 3rd bt (88) take 91 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Thariel Ulistarion (Knight of Ash'rily, Ash Sea Islands) has been wounded.
[AoC] 46th Dur Scarecrows (53) take 229 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications.
now is the time (79) take 113 hits (72 in close combat, 41 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Mapan Berserkers (78) take 84 hits (52 in close combat, 32 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Sharp and Spiky V (41) take 344 hits from archer fire, which cause 8 casualties.
Guardians (67) take 96 hits (30 in close combat, 66 from archer fire) (reduced due to fortifications), which cause 2 casualties.
=R= Soldiers (62) take 82 hits (45 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Ash'rily's Blessing (63) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fearless Huscarles (21) take 374 hits from archer fire, which cause 10 casualties, throwing them back from the fortifications.
Sir Bergelmir the Fearless Crownguard, Viscount of Veshin has been wounded.
$STK$ Red Swordsmen (59) take 53 hits (26 in close combat, 27 from archer fire) (reduced due to fortifications), which cause 1 casualties.
DEATH (65) take 151 hits (18 in close combat, 133 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Veshin Rabble Rousers (83) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
(>|A|<) Clybr Legionnaires (1) take 546 hits from archer fire, which cause 15 casualties, throwing them back from the fortifications.
$STK$ Claws of Brursus (57) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
XX Legion (51) take 238 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications, causing another 5 casualties.
Shield (81) take 86 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Bunch o' Men (19) take 136 hits from archer fire, which cause 3 casualties.
Total casualties: 210 attackers, 135 defenders

Turn No. 4

    5 (76-A)
6 (25-A)
7 (86-A)
9 (43-A)
10 (27-A)
11 (23-A)
12 (30-A)
13 (20-A)
15 (53-A)
16 (77-A)
24 (133-A)
25 (28-A)
28 (26-A)
29 (34-A)
33 (31-A)
38 (33-A)
39 (17-A)
47 (18-A)
48 (27-A)
55 (38-A)
1 (28-I)
2 (24-C)
4 (34-I)
8 (26-C)
14 (21-C)
17 (25-C)
18 (24-I)
21 (58-I)
22 (37-I)
23 (16-I)
26 (25-C)
27 (19-C)
30 (14-I)
32 (24-I)
41 (41-C)
44 (111-I)
50 (15-I)
51 (67-I)
52 (21-I)
53 (44-I)
54 (47-I)
56 (4-I)
3 (40-I)
19 (51-I)
20 (39-I)
31 (44-I)
34 (15-I)
36 (36-I)
37 (34-I)
40 (31-I)
42 (18-I)
45 (23-I)
46 (22-I)
49 (38-I)
57 (32-I)
58 (8-A)
59 (17-I)
60 (21-I)
61 (14-I)
62 (15-I)
63 (11-I)
64 (3-I)
65 (71-A)
66 (40-I)
67 (65-I)
73 (35-A)
75 (47-I)
76 (35-I)
77 (70-I)
78 (54-I)
79 (24-I)
81 (30-I)
83 (20-I)
84 (32-I)
86 (6-I)
87 (13-I)
88 (4-I)
68 (57-A)
69 (51-A)
70 (59-A)
71 (61-A)
72 (60-A)
74 (48-A)
80 (31-A)
 85 (13-C)
 


Hell 7 (74) fire on The River Men (44), scoring 506 hits.
Klietos' Carelian Archers (28) fire on Hell 5 (72), scoring 68 hits.
0=[==> Silver Moon Division (6) fire on Hell ooooo (68), scoring 103 hits.
Archers of Elyon (15) fire on Hell 2 (69), scoring 80 hits.
Order of the Orchid (33) fire on Hell 5 (72), scoring 142 hits.
Violet Rangers (47) fire on Hell 4 (71), scoring 31 hits.
Order of The Northern Sky (80) fire on Sharp and Spiky V (41), scoring 133 hits.
Apollo's Longbow Troopers (13) move closer to get better shots.
Western Guards (48) fire on Hell 3 (70), scoring 102 hits.
==[]Flaming DragonsVI (11) fire on Hell ooooo (68), scoring 117 hits.
Hell 3 (70) fire on XX Legion (51), scoring 317 hits.
Hell 4 (71) fire on [AoC] Dark Angels (54), scoring 202 hits.
Hammers Sunchasing (25) fire on Hell 2 (69), scoring 66 hits.
Hell 5 (72) fire on Fearless Huscarles (21), scoring 349 hits.
Quiet Men (38) fire on Hell 2 (69), scoring 105 hits.
Hell ooooo (68) fire on Aquitaneer Knights II (14), scoring 333 hits.
Barcoer Pathfinders (16) fire on Hell 7 (74), scoring 335 hits.
==[] Hammer Throwers (7) fire on Hell 2 (69), scoring 250 hits.
==[] The Black Guardians (10) fire on Hell 4 (71), scoring 206 hits.
==[] Porcupines (9) move closer to get better shots.
Rangers (39) fire on Order of The Northern Sky (80), scoring 62 hits.
Guardians of the Crown (24) fire on Hell 3 (70), scoring 137 hits.
Ambermel's Knights (12) fire on Order of The Northern Sky (80), scoring 124 hits.
Hell 2 (69) fire on ==[] Lyon's Pryde (8), scoring 283 hits.
0=[==> Infiltrator Specialist (5) fire on Hell 5 (72), scoring 254 hits.
[AoC] Freyr's Aelfyn (55) move closer to get better shots.
Last Stand (29) fire on Hell ooooo (68), scoring 77 hits.
we ride (85) stay in their defensive position, awaiting an opportunity to charge.
==[] Lyon's Pryde (8), Aquitaneer Knights II (14), *Dark Angels* (2), Sharp and Spiky V (41), Justice (27), Blade's Edge VI (17) and Harad Mûmakil (26) ride carefully through the breached fortifications.
There are 33 siege engines at the walls.
[AoC] Dark Angels (54) attack the fortifications with siege engines!
Frontline Force (23) attack the fortifications with siege engines!
[]==~|H*A|~==[] (56) attack the fortifications with siege engines!
XX Legion (51) attack the fortifications with siege engines!
(>|A|<) Clybr Legionnaires (1) attack the fortifications with siege engines!
Bloodied Spear (18) attack the fortifications with siege engines!
Order of the Crow (32) attack the fortifications with siege engines!
Maquire Pikes II (30) attack the fortifications with siege engines!
Fearless Huscarles (21) attack the fortifications with siege engines!
Wolverines (50) attack the fortifications with siege engines!
For Family and Glory (22) attack the fortifications with siege engines!
0=[==> Fencini Justiciars (4) attack the fortifications with siege engines!
[AoC] 46th Dur Scarecrows (53) attack the fortifications with siege engines!
The River Men (44) attack the fortifications with siege engines!
Zenith (52) attack the fortifications with siege engines!

Close Combat:
8 Ash Sea Islands banners are visible in the melee.
12 Carelia banners are visible in the melee.
41 Caergoth banners are visible in the melee.
Phoenix Blades (36) score 221 hits.
=R= Soldiers (62) score 165 hits.
Bunch o' Men (19) score 502 hits.
[AoC] Dark Angels (54) score 318 hits.
==[] Lyon's Pryde (8) score 603 hits.
-SF- Condotta (60) score 308 hits.
Frontline Force (23) score 101 hits.
White Knight (49) score 289 hits.
[]==~|H*A|~==[] (56) score 66 hits.
hope 3 (77) score 441 hits.
XX Legion (51) score 370 hits.
$STK$ Claws of Brursus (57) score 433 hits.
(>|A|<) Clybr Legionnaires (1) score 234 hits.
Bald Axemen (64) score 46 hits.
Aquitaneer Knights II (14) score 589 hits.
$STK$ Red Swordsmen (59) score 178 hits.
Bloodied Spear (18) score 147 hits.
Shield (81) score 115 hits.
*Dark Angels* (2) score 267 hits.
Monagle Swordsmen (31) score 404 hits.
Personal Guard (34) score 65 hits.
Sharp and Spiky V (41) score 611 hits.
=R= SF1 (61) score 150 hits.
now is the time (79) score 222 hits.
Veshin Rabble Rousers (83) score 138 hits.
Order of the Crow (32) score 97 hits.
Praetorians (37) score 197 hits.
Maquire Pikes II (30) score 176 hits.
Hope 2 (76) score 210 hits.
Fearless Huscarles (21) score 248 hits.
~Moses~ | Ashen Knights (87) score 119 hits.
Justice (27) score 596 hits.
defense (66) score 151 hits.
Throc's Rocks (45) score 289 hits.
Wolverines (50) score 160 hits.
Mapan Berserkers (78) score 245 hits.
$STK$ Corvus' Vanguard (58) score 81 hits.
For Family and Glory (22) score 261 hits.
0=[==> Fencini Justiciars (4) score 235 hits.
Yahooliest Berserkers (86) score 84 hits.
[AoC] 46th Dur Scarecrows (53) score 290 hits.
Spears of the Radiant Mind (42) score 174 hits.
Ash'rily's Blessing (63) score 159 hits.
~W~ Thariels Last Stand 3rd bt (88) score 55 hits.
The River Men (44) score 412 hits.
War Dogs (84) score 240 hits.
Blade's Edge VI (17) score 352 hits.
DEATH (65) score 299 hits.
Guardians (67) score 373 hits.
Hope 1 (75) score 145 hits.
Hell 6 (73) score 103 hits.
Dark Hammers (20) score 302 hits.
Tower Guard (46) score 182 hits.
0=[==> Dark Guard (3) score 370 hits.
Zenith (52) score 182 hits.
Redspan's Finest (40) score 110 hits.
Harad Mûmakil (26) score 344 hits.
Total hits suffered: Attackers: 4460, Defenders: 9764

Phoenix Blades (36) take 714 hits in close combat, which cause 22 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 2 casualties. 4 siege engines are destroyed in the assault.
Mervic Pinetree (Knight of Wayburg, Caergoth) has been wounded.
=R= Soldiers (62) take 1688 hits in close combat (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Bunch o' Men (19) take 750 hits in close combat, which cause 17 casualties, throwing them back from the fortifications.
[AoC] Dark Angels (54) take 682 hits (480 in close combat, 202 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 4 casualties.
==[] Lyon's Pryde (8) take 938 hits (655 in close combat, 283 from archer fire), which cause 18 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Hell 7 (74) take 116 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
-SF- Condotta (60) take 1146 hits in close combat (reduced due to fortifications), which cause 21 casualties, wiping the unit out.
Frontline Force (23) take 410 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
White Knight (49) take 189 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
[]==~|H*A|~==[] (56) take 278 hits in close combat, which cause 4 casualties, wiping the unit out.
hope 3 (77) take 805 hits in close combat (reduced due to fortifications), which cause 21 casualties.
XX Legion (51) take 603 hits (286 in close combat, 317 from archer fire), which cause 15 casualties, throwing them back from the fortifications.
$STK$ Claws of Brursus (57) take 546 hits in close combat (reduced due to fortifications), which cause 13 casualties.
(>|A|<) Clybr Legionnaires (1) take 133 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties.
Bald Axemen (64) take 547 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Sir Lars Baldersson (Knight of Yacon, Ash Sea Islands) has been wounded.
Aquitaneer Knights II (14) take 413 hits (80 in close combat, 333 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 1 casualties.
$STK$ Red Swordsmen (59) take 214 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Sir Ferrus Toldor (Knight of Ash'rily, Ash Sea Islands) has been wounded.
Bloodied Spear (18) take 102 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Shield (81) take 362 hits in close combat (reduced due to fortifications), which cause 13 casualties.
*Dark Angels* (2) take 115 hits in close combat, which cause 3 casualties.
Monagle Swordsmen (31) take 81 hits in close combat, which cause 2 casualties.
Personal Guard (34) take 55 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
Sharp and Spiky V (41) take 186 hits (53 in close combat, 133 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
=R= SF1 (61) take 191 hits in close combat (reduced due to fortifications), which cause 5 casualties.
now is the time (79) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Order of The Northern Sky (80) take 64 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Veshin Rabble Rousers (83) take 209 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Order of the Crow (32) take 40 hits in close combat, which cause 2 casualties.
Praetorians (37) take 39 hits in close combat, which cause 1 casualties.
Hope 2 (76) take 108 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Fearless Huscarles (21) take 349 hits from archer fire, which cause 9 casualties, throwing them back from the fortifications, causing another 1 casualties.
~Moses~ | Ashen Knights (87) take 167 hits in close combat (reduced due to fortifications), which cause 4 casualties.
defense (66) take 84 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Hell 3 (70) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Mapan Berserkers (78) take 62 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Hell 4 (71) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
$STK$ Corvus' Vanguard (58) take 78 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Hell 5 (72) take 160 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Yahooliest Berserkers (86) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Hell ooooo (68) take 102 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily's Blessing (63) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~W~ Thariels Last Stand 3rd bt (88) take 56 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The River Men (44) take 506 hits from archer fire, which cause 13 casualties, throwing them back from the fortifications.
War Dogs (84) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
DEATH (65) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guardians (67) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hope 1 (75) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hell 6 (73) take 14 hits in close combat (reduced due to fortifications). No casualties.
Hell 2 (69) take 173 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total casualties: 161 attackers, 142 defenders

Turn No. 5

    5 (76-A)
6 (25-A)
7 (86-A)
10 (27-A)
11 (23-A)
12 (30-A)
15 (53-A)
16 (77-A)
24 (133-A)
25 (28-A)
28 (26-A)
29 (34-A)
33 (31-A)
38 (33-A)
39 (17-A)
47 (18-A)
48 (27-A)
1 (23-I)
9 (43-A)
13 (20-A)
14 (12-C)
18 (21-I)
19 (34-I)
21 (48-I)
34 (12-I)
44 (98-I)
49 (33-I)
51 (52-I)
55 (38-A)
2 (21-C)
3 (40-I)
4 (34-I)
17 (25-C)
20 (39-I)
22 (37-I)
26 (25-C)
27 (19-C)
30 (14-I)
31 (42-I)
32 (22-I)
37 (33-I)
40 (31-I)
42 (18-I)
45 (23-I)
46 (22-I)
50 (15-I)
52 (21-I)
53 (44-I)
57 (19-I)
58 (6-A)
59 (12-I)
61 (9-I)
63 (9-I)
65 (70-A)
66 (37-I)
67 (64-I)
73 (35-A)
75 (46-I)
76 (32-I)
77 (49-I)
78 (52-I)
79 (21-I)
81 (17-I)
83 (15-I)
84 (31-I)
87 (9-I)
88 (3-I)
68 (55-A)
69 (47-A)
70 (57-A)
71 (59-A)
72 (57-A)
74 (46-A)
80 (30-A)
 85 (13-C)
 


0=[==> Silver Moon Division (6) fire on Hell ooooo (68), scoring 128 hits.
Quiet Men (38) fire on Hell 5 (72), scoring 96 hits.
[AoC] Freyr's Aelfyn (55) fire on Hell 2 (69), scoring 286 hits.
Apollo's Longbow Troopers (13) fire on Hell 7 (74), scoring 165 hits.
Hell 7 (74) fire on The River Men (44), scoring 372 hits.
0=[==> Infiltrator Specialist (5) fire on Hell 4 (71), scoring 403 hits.
==[] Porcupines (9) fire on Hell 3 (70), scoring 143 hits.
Guardians of the Crown (24) fire on Hell 5 (72), scoring 113 hits.
Barcoer Pathfinders (16) fire on Hell ooooo (68), scoring 327 hits.
Archers of Elyon (15) fire on Hell 5 (72), scoring 114 hits.
==[] The Black Guardians (10) fire on Hell 3 (70), scoring 195 hits.
Ambermel's Knights (12) fire on Order of The Northern Sky (80), scoring 78 hits.
Hell 2 (69) fire on Bunch o' Men (19), scoring 351 hits.
Hell 5 (72) fire on XX Legion (51), scoring 504 hits.
Order of the Orchid (33) fire on Order of The Northern Sky (80), scoring 161 hits.
==[]Flaming DragonsVI (11) fire on Hell 3 (70), scoring 90 hits.
==[] Hammer Throwers (7) fire on Hell 7 (74), scoring 293 hits.
Hell 3 (70) fire on Fearless Huscarles (21), scoring 233 hits.
Hammers Sunchasing (25) fire on Hell ooooo (68), scoring 85 hits.
Western Guards (48) fire on Order of The Northern Sky (80), scoring 64 hits.
Klietos' Carelian Archers (28) fire on Hell 4 (71), scoring 97 hits.
Violet Rangers (47) fire on Order of The Northern Sky (80), scoring 32 hits.
Order of The Northern Sky (80) fire on (>|A|<) Clybr Legionnaires (1), scoring 206 hits.
Hell 4 (71) fire on Aquitaneer Knights II (14), scoring 243 hits.
Last Stand (29) fire on Hell 2 (69), scoring 81 hits.
Hell ooooo (68) fire on White Knight (49), scoring 363 hits.
Rangers (39) move closer to get better shots.
we ride (85) stay in their defensive position, awaiting an opportunity to charge.
Aquitaneer Knights II (14) ride carefully through the breached fortifications.
There are 19 siege engines at the walls.
Bloodied Spear (18) attack the fortifications with siege engines!
Personal Guard (34) attack the fortifications with siege engines!
(>|A|<) Clybr Legionnaires (1) attack the fortifications with siege engines!
Bunch o' Men (19) attack the fortifications with siege engines!
White Knight (49) attack the fortifications with siege engines!
Fearless Huscarles (21) attack the fortifications with siege engines!
The River Men (44) attack the fortifications with siege engines!
XX Legion (51) attack the fortifications with siege engines!

Close Combat:
7 Ash Sea Islands banners are visible in the melee.
12 Carelia banners are visible in the melee.
36 Caergoth banners are visible in the melee.
Dark Hammers (20) score 292 hits.
Mapan Berserkers (78) score 209 hits.
defense (66) score 143 hits.
Hope 1 (75) score 143 hits.
War Dogs (84) score 261 hits.
Order of the Crow (32) score 131 hits.
Ash'rily's Blessing (63) score 134 hits.
Harad Mûmakil (26) score 359 hits.
DEATH (65) score 257 hits.
Hope 2 (76) score 204 hits.
hope 3 (77) score 377 hits.
Spears of the Radiant Mind (42) score 165 hits.
Hell 6 (73) score 106 hits.
Redspan's Finest (40) score 102 hits.
Bloodied Spear (18) score 148 hits.
=R= SF1 (61) score 113 hits.
0=[==> Fencini Justiciars (4) score 314 hits.
Personal Guard (34) score 36 hits.
Wolverines (50) score 216 hits.
$STK$ Corvus' Vanguard (58) score 60 hits.
(>|A|<) Clybr Legionnaires (1) score 243 hits.
Maquire Pikes II (30) score 264 hits.
Justice (27) score 539 hits.
[AoC] 46th Dur Scarecrows (53) score 357 hits.
Tower Guard (46) score 176 hits.
Blade's Edge VI (17) score 295 hits.
Shield (81) score 81 hits.
Bunch o' Men (19) score 299 hits.
Zenith (52) score 199 hits.
$STK$ Claws of Brursus (57) score 305 hits.
Monagle Swordsmen (31) score 374 hits.
Praetorians (37) score 202 hits.
White Knight (49) score 210 hits.
For Family and Glory (22) score 330 hits.
$STK$ Red Swordsmen (59) score 124 hits.
Throc's Rocks (45) score 319 hits.
Aquitaneer Knights II (14) score 365 hits.
Fearless Huscarles (21) score 187 hits.
Guardians (67) score 352 hits.
0=[==> Dark Guard (3) score 396 hits.
~Moses~ | Ashen Knights (87) score 109 hits.
The River Men (44) score 385 hits.
~W~ Thariels Last Stand 3rd bt (88) score 54 hits.
now is the time (79) score 220 hits.
XX Legion (51) score 298 hits.
*Dark Angels* (2) score 339 hits.
Veshin Rabble Rousers (83) score 126 hits.
Total hits suffered: Attackers: 3378, Defenders: 7540

Dark Hammers (20) take 642 hits in close combat, which cause 15 casualties, throwing them back from the fortifications.
Mapan Berserkers (78) take 913 hits in close combat (reduced due to fortifications), which cause 24 casualties.
Gibberish Smallsheep (Knight of Ser'quea, Ash Sea Islands) has been wounded.
defense (66) take 530 hits in close combat (reduced due to fortifications), which cause 19 casualties, making the unit retreat from the battlefield.
Hope 1 (75) take 431 hits in close combat (reduced due to fortifications), which cause 15 casualties.
War Dogs (84) take 801 hits in close combat (reduced due to fortifications), which cause 20 casualties.
Order of the Crow (32) take 767 hits in close combat, which cause 22 casualties, wiping the unit out.
Ash'rily's Blessing (63) take 257 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield. 2 Ash Sea Islands banners fall.
Harad Mûmakil (26) take 552 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
DEATH (65) take 554 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Hope 2 (76) take 369 hits in close combat (reduced due to fortifications), which cause 11 casualties.
hope 3 (77) take 291 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Spears of the Radiant Mind (42) take 411 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Hell 6 (73) take 241 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Redspan's Finest (40) take 242 hits in close combat, which cause 15 casualties, throwing them back from the fortifications.
Hell 7 (74) take 158 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Bloodied Spear (18) take 214 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
=R= SF1 (61) take 112 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
0=[==> Fencini Justiciars (4) take 111 hits in close combat, which cause 3 casualties.
Personal Guard (34) take 132 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties.
Wolverines (50) take 56 hits in close combat, which cause 1 casualties.
$STK$ Corvus' Vanguard (58) take 149 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
(>|A|<) Clybr Legionnaires (1) take 262 hits (56 in close combat, 206 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Maquire Pikes II (30) take 60 hits in close combat, which cause 2 casualties.
Justice (27) take 45 hits in close combat, which cause 1 casualties.
[AoC] 46th Dur Scarecrows (53) take 44 hits in close combat, which cause 1 casualties.
Tower Guard (46) take 46 hits in close combat, which cause 1 casualties.
Shield (81) take 137 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Bunch o' Men (19) take 351 hits from archer fire, which cause 8 casualties, throwing them back from the fortifications, causing another 3 casualties.
Hell 2 (69) take 127 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Hell 5 (72) take 111 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
$STK$ Claws of Brursus (57) take 96 hits in close combat (reduced due to fortifications), which cause 2 casualties.
White Knight (49) take 363 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
$STK$ Red Swordsmen (59) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Aquitaneer Knights II (14) take 243 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors, throwing them back from the fortifications.
Hell 3 (70) take 148 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Fearless Huscarles (21) take 233 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
Guardians (67) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~Moses~ | Ashen Knights (87) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The River Men (44) take 372 hits from archer fire, which cause 10 casualties, throwing them back from the fortifications.
~W~ Thariels Last Stand 3rd bt (88) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
now is the time (79) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Order of The Northern Sky (80) take 116 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Hell 4 (71) take 172 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
XX Legion (51) take 504 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Veshin Rabble Rousers (83) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hell ooooo (68) take 186 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total casualties: 153 attackers, 164 defenders

Turn No. 6

    5 (76-A)
6 (25-A)
7 (86-A)
10 (27-A)
11 (23-A)
12 (30-A)
15 (53-A)
16 (77-A)
24 (133-A)
25 (28-A)
28 (26-A)
29 (34-A)
33 (31-A)
38 (33-A)
47 (18-A)
48 (27-A)
1 (16-I)
9 (43-A)
13 (20-A)
19 (23-I)
20 (24-I)
21 (41-I)
34 (7-I)
39 (17-A)
40 (16-I)
44 (88-I)
55 (38-A)
2 (21-C)
3 (40-I)
4 (31-I)
17 (25-C)
22 (37-I)
27 (18-C)
30 (12-I)
31 (42-I)
37 (33-I)
45 (23-I)
46 (21-I)
50 (14-I)
52 (21-I)
53 (43-I)
57 (17-I)
59 (11-I)
65 (58-A)
67 (63-I)
73 (29-A)
75 (31-I)
76 (21-I)
77 (41-I)
78 (28-I)
79 (20-I)
83 (14-I)
84 (11-I)
87 (8-I)
68 (51-A)
69 (44-A)
70 (53-A)
71 (55-A)
72 (55-A)
74 (43-A)
80 (28-A)
 85 (13-C)
 


Archers of Elyon (15) fire on Hell 5 (72), scoring 103 hits.
Hell ooooo (68) fire on The River Men (44), scoring 499 hits.
Order of The Northern Sky (80) fire on [AoC] Freyr's Aelfyn (55), scoring 76 hits.
Guardians of the Crown (24) fire on Hell 2 (69), scoring 168 hits.
==[] The Black Guardians (10) fire on Hell 7 (74), scoring 128 hits.
Order of the Orchid (33) fire on Hell 4 (71), scoring 104 hits.
Hell 7 (74) fire on [AoC] Freyr's Aelfyn (55), scoring 202 hits.
Klietos' Carelian Archers (28) fire on Hell 3 (70), scoring 103 hits.
Hell 4 (71) fire on Bunch o' Men (19), scoring 272 hits.
Ambermel's Knights (12) fire on Hell 5 (72), scoring 125 hits.
Hell 2 (69) fire on Fearless Huscarles (21), scoring 412 hits.
0=[==> Infiltrator Specialist (5) fire on Hell 3 (70), scoring 283 hits.
Last Stand (29) fire on Hell ooooo (68), scoring 55 hits.
0=[==> Silver Moon Division (6) fire on Hell 5 (72), scoring 89 hits.
==[]Flaming DragonsVI (11) fire on Hell ooooo (68), scoring 75 hits.
Rangers (39) fire on Hell 5 (72), scoring 120 hits.
Western Guards (48) fire on Order of The Northern Sky (80), scoring 79 hits.
==[] Porcupines (9) fire on Hell ooooo (68), scoring 119 hits.
Hell 3 (70) fire on (>|A|<) Clybr Legionnaires (1), scoring 285 hits.
Quiet Men (38) fire on Hell 4 (71), scoring 78 hits.
Apollo's Longbow Troopers (13) fire on Hell 7 (74), scoring 125 hits.
Hammers Sunchasing (25) fire on Order of The Northern Sky (80), scoring 85 hits.
==[] Hammer Throwers (7) fire on Hell 2 (69), scoring 329 hits.
[AoC] Freyr's Aelfyn (55) fire on Hell 5 (72), scoring 421 hits.
Violet Rangers (47) move closer to get better shots.
Barcoer Pathfinders (16) fire on Hell 4 (71), scoring 347 hits.
Hell 5 (72) fire on Dark Hammers (20), scoring 275 hits.
we ride (85) ride on, closing in on the enemy.
There are 14 siege engines at the walls.
Personal Guard (34) attack the walls with slightly overcrowded siege engines.
The River Men (44) attack the fortifications with siege engines!
Dark Hammers (20) attack the fortifications with siege engines!
(>|A|<) Clybr Legionnaires (1) attack the fortifications with siege engines!
Bunch o' Men (19) attack the fortifications with siege engines!
Redspan's Finest (40) attack the fortifications with siege engines!
Fearless Huscarles (21) attack the fortifications with siege engines!

Close Combat:
5 Ash Sea Islands banners are visible in the melee.
12 Carelia banners are visible in the melee.
26 Caergoth banners are visible in the melee.
Personal Guard (34) score 28 hits.
Hope 2 (76) score 130 hits.
Veshin Rabble Rousers (83) score 117 hits.
~Moses~ | Ashen Knights (87) score 104 hits.
$STK$ Claws of Brursus (57) score 261 hits.
[AoC] 46th Dur Scarecrows (53) score 330 hits.
The River Men (44) score 369 hits.
Hope 1 (75) score 105 hits.
Throc's Rocks (45) score 279 hits.
hope 3 (77) score 270 hits.
Guardians (67) score 316 hits.
Dark Hammers (20) score 154 hits.
Maquire Pikes II (30) score 237 hits.
Zenith (52) score 245 hits.
DEATH (65) score 195 hits.
(>|A|<) Clybr Legionnaires (1) score 182 hits.
Tower Guard (46) score 165 hits.
now is the time (79) score 206 hits.
Bunch o' Men (19) score 240 hits.
War Dogs (84) score 125 hits.
Monagle Swordsmen (31) score 358 hits.
Mapan Berserkers (78) score 156 hits.
Redspan's Finest (40) score 64 hits.
Praetorians (37) score 227 hits.
0=[==> Dark Guard (3) score 426 hits.
Fearless Huscarles (21) score 214 hits.
Wolverines (50) score 237 hits.
Hell 6 (73) score 82 hits.
Justice (27) score 481 hits.
For Family and Glory (22) score 377 hits.
0=[==> Fencini Justiciars (4) score 314 hits.
$STK$ Red Swordsmen (59) score 156 hits.
Blade's Edge VI (17) score 365 hits.
*Dark Angels* (2) score 301 hits.
Total hits suffered: Attackers: 2223, Defenders: 5593

Personal Guard (34) take 401 hits in close combat, which cause 7 casualties, wiping the unit out.
Aaliz de Lutece (Dame of Veshin, Caergoth) has been wounded.
Hope 2 (76) take 520 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
Hell ooooo (68) take 86 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Order of The Northern Sky (80) take 57 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Veshin Rabble Rousers (83) take 863 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
~Moses~ | Ashen Knights (87) take 672 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Keiichi Hyral of Ash Sea Islands has been captured by Caergoth forces.
$STK$ Claws of Brursus (57) take 267 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Malice Osha, King and Royal Treasurer of Ash Sea Islands has been wounded.
[AoC] 46th Dur Scarecrows (53) take 511 hits in close combat, which cause 14 casualties, throwing them back from the fortifications.
The River Men (44) take 801 hits (302 in close combat, 499 from archer fire), which cause 21 casualties, throwing them back from the fortifications.
Aerack Anu Ra, Duke of Riverholm has been wounded.
Hell 7 (74) take 87 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Hope 1 (75) take 266 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
Throc's Rocks (45) take 303 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
hope 3 (77) take 295 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Hell 4 (71) take 182 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Guardians (67) take 333 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Dark Hammers (20) take 417 hits (142 in close combat, 275 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Ryolain Bellmon (Knight of Bolgar, Carelia) has been wounded.
Maquire Pikes II (30) take 153 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Zenith (52) take 50 hits in close combat, which cause 1 casualties.
DEATH (65) take 127 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Hell 2 (69) take 171 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
(>|A|<) Clybr Legionnaires (1) take 390 hits (105 in close combat, 285 from archer fire), which cause 10 casualties, throwing them back from the fortifications. 3 siege engines are destroyed in the assault.
Tower Guard (46) take 54 hits in close combat, which cause 1 casualties.
now is the time (79) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Bunch o' Men (19) take 331 hits (59 in close combat, 272 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties.
War Dogs (84) take 136 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Monagle Swordsmen (31) take 54 hits in close combat, which cause 2 casualties.
Mapan Berserkers (78) take 99 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Gibberish Smallsheep (Knight of Ser'quea, Ash Sea Islands) has been killed.
Redspan's Finest (40) take 42 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Hell 3 (70) take 133 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Praetorians (37) take 47 hits in close combat, which cause 1 casualties.
Fearless Huscarles (21) take 412 hits from archer fire, which cause 11 casualties, throwing them back from the fortifications.
Hell 6 (73) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
[AoC] Freyr's Aelfyn (55) take 278 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
$STK$ Red Swordsmen (59) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hell 5 (72) take 296 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Total casualties: 107 attackers, 105 defenders

Turn No. 7

    5 (76-A)
6 (25-A)
7 (86-A)
10 (27-A)
11 (23-A)
12 (30-A)
15 (53-A)
16 (77-A)
24 (133-A)
25 (28-A)
28 (26-A)
29 (34-A)
33 (31-A)
38 (33-A)
48 (27-A)
1 (6-I)
9 (43-A)
13 (20-A)
19 (13-I)
21 (30-I)
39 (17-A)
44 (67-I)
45 (16-I)
47 (18-A)
53 (29-I)
2 (21-C)
3 (40-I)
4 (31-I)
17 (25-C)
22 (37-I)
27 (18-C)
31 (40-I)
37 (32-I)
46 (20-I)
50 (14-I)
52 (20-I)
59 (10-I)
65 (55-A)
67 (55-I)
73 (28-A)
77 (33-I)
78 (25-I)
79 (17-I)
84 (8-I)
68 (49-A)
69 (40-A)
70 (50-A)
71 (50-A)
72 (49-A)
74 (41-A)
80 (27-A)
85 (13-C)
   


Archers of Elyon (15) fire on Hell ooooo (68), scoring 103 hits.
Hell 7 (74) fire on The River Men (44), scoring 294 hits.
Hell 4 (71) fire on ==[] Porcupines (9), scoring 122 hits.
Violet Rangers (47) fire on Hell 5 (72), scoring 83 hits.
Quiet Men (38) fire on Hell 2 (69), scoring 103 hits.
0=[==> Silver Moon Division (6) fire on Hell 3 (70), scoring 86 hits.
Klietos' Carelian Archers (28) fire on Hell 5 (72), scoring 97 hits.
Ambermel's Knights (12) fire on Hell ooooo (68), scoring 94 hits.
Western Guards (48) fire on Hell 2 (69), scoring 79 hits.
Rangers (39) fire on Hell 3 (70), scoring 75 hits.
Apollo's Longbow Troopers (13) fire on Hell ooooo (68), scoring 81 hits.
==[] Hammer Throwers (7) fire on Hell 5 (72), scoring 317 hits.
Order of The Northern Sky (80) fire on [AoC] 46th Dur Scarecrows (53), scoring 212 hits.
Hell 3 (70) fire on Throc's Rocks (45), scoring 214 hits.
Hammers Sunchasing (25) move closer to get better shots.
==[] Porcupines (9) fire on we ride (85), scoring 161 hits.
Order of the Orchid (33) move closer to get better shots.
Hell ooooo (68) fire on Fearless Huscarles (21), scoring 409 hits.
Hell 5 (72) fire on Bunch o' Men (19), scoring 485 hits.
Guardians of the Crown (24) fire on Hell 2 (69), scoring 114 hits.
Last Stand (29) fire on Hell 7 (74), scoring 95 hits.
==[]Flaming DragonsVI (11) fire on Hell 4 (71), scoring 76 hits.
==[] The Black Guardians (10) fire on Order of The Northern Sky (80), scoring 154 hits.
Hell 2 (69) fire on Order of the Orchid (33), scoring 290 hits.
Barcoer Pathfinders (16) fire on Hell 4 (71), scoring 473 hits.
0=[==> Infiltrator Specialist (5) fire on Hell 7 (74), scoring 375 hits.
we ride (85) charge forward.
There are 15 siege engines at the walls.
Fearless Huscarles (21) attack the fortifications with siege engines!
The River Men (44) attack the fortifications with siege engines!
[AoC] 46th Dur Scarecrows (53) attack the fortifications with siege engines!
Bunch o' Men (19) attack the fortifications with siege engines!
Throc's Rocks (45) attack the fortifications with siege engines!
(>|A|<) Clybr Legionnaires (1) attack the fortifications with siege engines!

Close Combat:
4 Ash Sea Islands banners are visible in the melee.
11 Carelia banners are visible in the melee.
26 Caergoth banners are visible in the melee.
Tower Guard (46) score 196 hits.
Blade's Edge VI (17) score 302 hits.
For Family and Glory (22) score 365 hits.
Fearless Huscarles (21) score 149 hits.
we ride (85) score 327 hits.
The River Men (44) score 285 hits.
0=[==> Dark Guard (3) score 379 hits.
Guardians (67) score 248 hits.
Justice (27) score 504 hits.
Praetorians (37) score 219 hits.
0=[==> Fencini Justiciars (4) score 270 hits.
*Dark Angels* (2) score 324 hits.
War Dogs (84) score 98 hits.
$STK$ Red Swordsmen (59) score 139 hits.
[AoC] 46th Dur Scarecrows (53) score 199 hits.
now is the time (79) score 161 hits.
Hell 6 (73) score 88 hits.
Bunch o' Men (19) score 171 hits.
hope 3 (77) score 228 hits.
Monagle Swordsmen (31) score 429 hits.
Mapan Berserkers (78) score 158 hits.
Throc's Rocks (45) score 153 hits.
Wolverines (50) score 224 hits.
Zenith (52) score 196 hits.
(>|A|<) Clybr Legionnaires (1) score 95 hits.
DEATH (65) score 182 hits.
Total hits suffered: Attackers: 1629, Defenders: 4460

Tower Guard (46) take 196 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Blade's Edge VI (17) take 258 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
For Family and Glory (22) take 341 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 2 casualties.
Fearless Huscarles (21) take 651 hits (242 in close combat, 409 from archer fire), which cause 17 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. 3 siege engines are destroyed in the assault. 3 Caergoth banners fall.
we ride (85) take 714 hits (686 in close combat, 28 from archer fire) (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Hell 7 (74) take 162 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
The River Men (44) take 454 hits (160 in close combat, 294 from archer fire), which cause 12 casualties, throwing them back from the fortifications.
Hell 4 (71) take 189 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
0=[==> Dark Guard (3) take 113 hits in close combat, which cause 3 casualties.
Guardians (67) take 478 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Justice (27) take 68 hits in close combat, which cause 1 casualties.
Praetorians (37) take 69 hits in close combat, which cause 2 casualties.
0=[==> Fencini Justiciars (4) take 53 hits in close combat, which cause 1 casualties.
*Dark Angels* (2) take 38 hits in close combat, which cause 1 casualties.
War Dogs (84) take 390 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Order of The Northern Sky (80) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
$STK$ Red Swordsmen (59) take 235 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield. 2 Ash Sea Islands banners fall.
[AoC] 46th Dur Scarecrows (53) take 251 hits (39 in close combat, 212 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
now is the time (79) take 429 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
Hell 3 (70) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Hell 6 (73) take 310 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
==[] Porcupines (9) take 122 hits from archer fire, which cause 4 casualties.
Order of the Orchid (33) take 290 hits from archer fire, which cause 10 casualties.
Bunch o' Men (19) take 511 hits (26 in close combat, 485 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties and wiping the unit out. 4 Caergoth banners fall.
Hell ooooo (68) take 96 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Hell 5 (72) take 171 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
hope 3 (77) take 156 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Monagle Swordsmen (31) take 26 hits in close combat, which cause 1 casualties.
Mapan Berserkers (78) take 202 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Throc's Rocks (45) take 214 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications.
DEATH (65) take 148 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Hell 2 (69) take 102 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 95 attackers, 86 defenders

Turn No. 8

    5 (76-A)
6 (25-A)
7 (86-A)
10 (27-A)
11 (23-A)
12 (30-A)
15 (53-A)
16 (77-A)
24 (133-A)
28 (26-A)
29 (34-A)
38 (33-A)
48 (27-A)
9 (39-A)
13 (20-A)
22 (26-I)
25 (28-A)
33 (21-A)
39 (17-A)
44 (55-I)
45 (11-I)
47 (18-A)
1 (6-I)
2 (20-C)
3 (37-I)
4 (30-I)
27 (17-C)
31 (39-I)
37 (30-I)
50 (14-I)
52 (20-I)
65 (52-A)
67 (43-I)
68 (47-A)
69 (38-A)
70 (49-A)
71 (45-A)
72 (45-A)
74 (38-A)
80 (26-A)
   


Guardians of the Crown (24) fire on Hell ooooo (68), scoring 95 hits.
Hell ooooo (68) fire on The River Men (44), scoring 423 hits.
Ambermel's Knights (12) fire on Hell 5 (72), scoring 81 hits.
==[]Flaming DragonsVI (11) fire on Hell 2 (69), scoring 86 hits.
Archers of Elyon (15) fire on Hell 3 (70), scoring 111 hits.
Barcoer Pathfinders (16) fire on Hell 7 (74), scoring 427 hits.
0=[==> Infiltrator Specialist (5) fire on Hell 4 (71), scoring 388 hits.
Western Guards (48) fire on Hell 5 (72), scoring 65 hits.
Quiet Men (38) fire on Hell 2 (69), scoring 80 hits.
Hell 2 (69) fire on ==[] Porcupines (9), scoring 188 hits.
==[] Porcupines (9) fire on Hell 5 (72), scoring 177 hits.
Apollo's Longbow Troopers (13) fire on Hell 3 (70), scoring 97 hits.
Order of the Orchid (33) fire on Order of The Northern Sky (80), scoring 187 hits.
0=[==> Silver Moon Division (6) fire on Hell 3 (70), scoring 150 hits.
Hell 7 (74) fire on For Family and Glory (22), scoring 308 hits.
Hammers Sunchasing (25) fire on Hell ooooo (68), scoring 112 hits.
Violet Rangers (47) fire on Hell 5 (72), scoring 79 hits.
Hell 5 (72) fire on Rangers (39), scoring 242 hits.
Last Stand (29) fire on Order of The Northern Sky (80), scoring 90 hits.
Hell 4 (71) fire on Throc's Rocks (45), scoring 207 hits.
Order of The Northern Sky (80) fire on Hammers Sunchasing (25), scoring 97 hits.
==[] Hammer Throwers (7) fire on Hell 2 (69), scoring 233 hits.
Hell 3 (70) fire on Apollo's Longbow Troopers (13), scoring 104 hits.
Rangers (39) fire on Hell ooooo (68), scoring 128 hits.
Klietos' Carelian Archers (28) fire on Hell ooooo (68), scoring 119 hits.
==[] The Black Guardians (10) fire on Order of The Northern Sky (80), scoring 195 hits.
There are 9 siege engines at the walls.
Wolverines (50) break through the frontlines!
The River Men (44) attack the walls with slightly overcrowded siege engines.
0=[==> Dark Guard (3) break through the frontlines!
For Family and Glory (22) attack the fortifications with siege engines!
Throc's Rocks (45) attack the fortifications with siege engines!

Close Combat:
7 Carelia banners are visible in the melee.
14 Caergoth banners are visible in the melee.
*Dark Angels* (2) score 334 hits.
Monagle Swordsmen (31) score 383 hits.
Zenith (52) score 245 hits.
DEATH (65) score 130 hits.
The River Men (44) score 200 hits.
Justice (27) score 475 hits.
Praetorians (37) score 198 hits.
Guardians (67) score 218 hits.
(>|A|<) Clybr Legionnaires (1) score 107 hits.
0=[==> Fencini Justiciars (4) score 301 hits.
For Family and Glory (22) score 176 hits.
Throc's Rocks (45) score 131 hits.
Total hits suffered: Attackers: 348, Defenders: 2550

Close Combat:
4 Carelia banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Hell ooooo (68) score 146 hits.
Wolverines (50) score 207 hits.
0=[==> Dark Guard (3) score 379 hits.
Hell 2 (69) score 106 hits.
Hell 7 (74) score 114 hits.
Hell 5 (72) score 113 hits.
Hell 4 (71) score 71 hits.
Order of The Northern Sky (80) score 60 hits.
Hell 3 (70) score 81 hits.
Total hits suffered: Attackers: 525 (691 before overkill), Defenders: 586

*Dark Angels* (2) take 63 hits in close combat, which cause 2 casualties.
Hell ooooo (68) take 270 hits (113 in close combat, 157 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Wolverines (50) take 222 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Monagle Swordsmen (31) take 69 hits in close combat, which cause 2 casualties.
Zenith (52) take 72 hits in close combat, which cause 2 casualties.
DEATH (65) take 1239 hits in close combat (reduced due to fortifications), which cause 26 casualties, making the unit retreat from the battlefield.
The River Men (44) take 470 hits (47 in close combat, 423 from archer fire), which cause 13 casualties, throwing them back from the fortifications.
Justice (27) take 48 hits in close combat, which cause 1 casualties.
0=[==> Dark Guard (3) take 303 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Hell 2 (69) take 270 hits (132 in close combat, 138 from archer fire) (reduced due to fortifications), which cause 6 casualties.
==[] Porcupines (9) take 188 hits from archer fire, which cause 6 casualties.
Apollo's Longbow Troopers (13) take 104 hits from archer fire, which cause 3 casualties.
Praetorians (37) take 49 hits in close combat, which cause 1 casualties.
Guardians (67) take 495 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Hell 7 (74) take 225 hits (78 in close combat, 147 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Hammers Sunchasing (25) take 97 hits from archer fire, which cause 3 casualties.
Hell 5 (72) take 186 hits (47 in close combat, 139 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Hell 4 (71) take 179 hits (45 in close combat, 134 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Order of The Northern Sky (80) take 202 hits (39 in close combat, 163 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Hell 3 (70) take 162 hits (39 in close combat, 123 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Rangers (39) take 242 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
For Family and Glory (22) take 308 hits from archer fire, which cause 9 casualties, throwing them back from the fortifications, causing another 1 casualties.
Throc's Rocks (45) take 207 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications.
Total casualties: 67 attackers, 72 defenders

Turn No. 9

    5 (76-A)
6 (25-A)
7 (86-A)
10 (27-A)
11 (23-A)
12 (30-A)
15 (53-A)
16 (77-A)
24 (133-A)
28 (26-A)
29 (34-A)
38 (33-A)
48 (27-A)
9 (33-A)
13 (17-A)
22 (16-I)
25 (25-A)
33 (21-A)
44 (42-I)
45 (6-I)
47 (18-A)
1 (6-I)
2 (18-C)
4 (30-I)
27 (16-C)
31 (37-I)
37 (29-I)
52 (18-I)
67 (31-I)
68 (41-A)
69 (32-A)
70 (45-A)
71 (40-A)
72 (41-A)
74 (33-A)
80 (22-A)
   


Last Stand (29) fire on Hell ooooo (68), scoring 59 hits.
Western Guards (48) move closer to get better shots.
Archers of Elyon (15) fire on Hell 5 (72), scoring 103 hits.
Hell ooooo (68) fire on The River Men (44), scoring 357 hits.
Klietos' Carelian Archers (28) fire on Hell 3 (70), scoring 71 hits.
Hell 5 (72) fire on ==[] Porcupines (9), scoring 142 hits.
0=[==> Infiltrator Specialist (5) fire on Hell 2 (69), scoring 269 hits.
Apollo's Longbow Troopers (13) fire on Hell 7 (74), scoring 87 hits.
Hell 7 (74) fire on Hammers Sunchasing (25), scoring 158 hits.
==[]Flaming DragonsVI (11) fire on Hell 4 (71), scoring 131 hits.
Ambermel's Knights (12) fire on Hell 3 (70), scoring 122 hits.
Hell 4 (71) fire on Western Guards (48), scoring 88 hits.
Order of The Northern Sky (80) fire on For Family and Glory (22), scoring 130 hits.
==[] Porcupines (9) fire on Hell ooooo (68), scoring 105 hits.
Violet Rangers (47) fire on Hell 3 (70), scoring 80 hits.
Order of the Orchid (33) fire on Order of The Northern Sky (80), scoring 117 hits.
==[] The Black Guardians (10) fire on Hell 5 (72), scoring 159 hits.
==[] Hammer Throwers (7) fire on Hell 7 (74), scoring 192 hits.
Barcoer Pathfinders (16) fire on Hell 3 (70), scoring 391 hits.
0=[==> Silver Moon Division (6) fire on Hell 2 (69), scoring 140 hits.
Hell 3 (70) fire on Throc's Rocks (45), scoring 207 hits.
Quiet Men (38) fire on Hell ooooo (68), scoring 88 hits.
Guardians of the Crown (24) fire on Hell 4 (71), scoring 167 hits.
Hammers Sunchasing (25) fire on Order of The Northern Sky (80), scoring 146 hits.
Hell 2 (69) fire on Apollo's Longbow Troopers (13), scoring 220 hits.
There are 9 siege engines at the walls.
Monagle Swordsmen (31) break through the frontlines!
(>|A|<) Clybr Legionnaires (1) break through the frontlines!
For Family and Glory (22) attack the fortifications with siege engines!
Throc's Rocks (45) attack the fortifications with siege engines!
0=[==> Fencini Justiciars (4) break through the frontlines!
The River Men (44) attack the fortifications with siege engines!
Praetorians (37) break through the frontlines!
Zenith (52) break through the frontlines!

Close Combat:
4 Carelia banners are visible in the melee.
6 Caergoth banners are visible in the melee.
*Dark Angels* (2) score 319 hits.
For Family and Glory (22) score 146 hits.
Guardians (67) score 178 hits.
Throc's Rocks (45) score 72 hits.
The River Men (44) score 160 hits.
Justice (27) score 534 hits.
Total hits suffered: Attackers: 178, Defenders: 1231

Close Combat:
3 Carelia banners are visible in the melee.
8 Caergoth banners are visible in the melee.
Monagle Swordsmen (31) score 339 hits.
(>|A|<) Clybr Legionnaires (1) score 107 hits.
Hell ooooo (68) score 125 hits.
0=[==> Fencini Justiciars (4) score 281 hits.
Hell 5 (72) score 120 hits.
Praetorians (37) score 163 hits.
Hell 7 (74) score 106 hits.
Hell 4 (71) score 56 hits.
Order of The Northern Sky (80) score 55 hits.
Hell 3 (70) score 69 hits.
Zenith (52) score 205 hits.
Hell 2 (69) score 89 hits.
Total hits suffered: Attackers: 620, Defenders: 1095

*Dark Angels* (2) take 51 hits in close combat, which cause 1 casualties.
Western Guards (48) take 88 hits from archer fire, which cause 2 casualties.
Monagle Swordsmen (31) take 227 hits in close combat, which cause 6 casualties.
(>|A|<) Clybr Legionnaires (1) take 127 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
For Family and Glory (22) take 162 hits (32 in close combat, 130 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 1 casualties. 4 Carelia banners fall.
Guardians (67) take 837 hits in close combat (reduced due to fortifications), which cause 21 casualties, making the unit retreat from the battlefield.
Hell ooooo (68) take 274 hits (187 in close combat, 87 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Throc's Rocks (45) take 245 hits (38 in close combat, 207 from archer fire), which cause 6 casualties, wiping the unit out.
0=[==> Fencini Justiciars (4) take 111 hits in close combat, which cause 3 casualties.
The River Men (44) take 401 hits (44 in close combat, 357 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Hell 5 (72) take 265 hits (175 in close combat, 90 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Apollo's Longbow Troopers (13) take 220 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Praetorians (37) take 94 hits in close combat, which cause 3 casualties.
Hell 7 (74) take 244 hits (148 in close combat, 96 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Hell 4 (71) take 206 hits (103 in close combat, 103 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Order of The Northern Sky (80) take 227 hits (136 in close combat, 91 from archer fire) (reduced due to fortifications), which cause 4 casualties.
==[] Porcupines (9) take 142 hits from archer fire, which cause 5 casualties.
Hell 3 (70) take 322 hits (93 in close combat, 229 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Hammers Sunchasing (25) take 158 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Zenith (52) take 61 hits in close combat, which cause 2 casualties.
Hell 2 (69) take 219 hits (78 in close combat, 141 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Justice (27) take 13 hits in close combat, which cause 1 casualties.
Total casualties: 58 attackers, 60 defenders

Turn No. 10

    5 (76-A)
6 (25-A)
7 (86-A)
10 (27-A)
11 (23-A)
12 (30-A)
15 (53-A)
16 (77-A)
24 (133-A)
28 (26-A)
29 (34-A)
38 (33-A)
9 (28-A)
33 (21-A)
47 (18-A)
48 (25-A)
2 (17-C)
27 (15-C)
4 (27-I)
31 (31-I)
37 (26-I)
52 (16-I)
68 (35-A)
69 (27-A)
70 (37-A)
71 (35-A)
72 (35-A)
74 (28-A)
80 (18-A)
   


Last Stand (29) have no enemy in range and advance to better firing positions.
==[]Flaming DragonsVI (11) have no enemy in range and advance to better firing positions.
==[] The Black Guardians (10) have no enemy in range and advance to better firing positions.
Western Guards (48) hold their fire.
Quiet Men (38) have no enemy in range and advance to better firing positions.
0=[==> Infiltrator Specialist (5) have no enemy in range and advance to better firing positions.
==[] Porcupines (9) hold their fire.
==[] Hammer Throwers (7) have no enemy in range and advance to better firing positions.
Barcoer Pathfinders (16) have no enemy in range and advance to better firing positions.
0=[==> Silver Moon Division (6) have no enemy in range and advance to better firing positions.
Violet Rangers (47) hold their fire.
Klietos' Carelian Archers (28) have no enemy in range and advance to better firing positions.
Ambermel's Knights (12) have no enemy in range and advance to better firing positions.
Order of the Orchid (33) hold their fire.
Guardians of the Crown (24) have no enemy in range and advance to better firing positions.
Archers of Elyon (15) move closer to get better shots.
*Dark Angels* (2) and Justice (27) charge forward.

Close Combat:
3 Carelia banners are visible in the melee.
4 Caergoth banners are visible in the melee.
Hell 3 (70) score 105 hits.
Hell 4 (71) score 123 hits.
Hell 2 (69) score 164 hits.
*Dark Angels* (2) score 686 hits.
0=[==> Fencini Justiciars (4) score 240 hits.
Hell 5 (72) score 196 hits.
Praetorians (37) score 174 hits.
Hell ooooo (68) score 218 hits.
Hell 7 (74) score 157 hits.
Monagle Swordsmen (31) score 323 hits.
Order of The Northern Sky (80) score 78 hits.
Zenith (52) score 211 hits.
Justice (27) score 996 hits.
Total hits suffered: Attackers: 1041, Defenders: 2630

Hell 3 (70) take 492 hits in close combat (reduced due to fortifications), which cause 13 casualties.
Hell 4 (71) take 318 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Hell 2 (69) take 399 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
*Dark Angels* (2) take 354 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors.
Ice Beam, Count of Upperfell has been wounded.
0=[==> Fencini Justiciars (4) take 211 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Hell 5 (72) take 292 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Praetorians (37) take 153 hits in close combat, which cause 5 casualties.
Hell ooooo (68) take 318 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Hell 7 (74) take 239 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Monagle Swordsmen (31) take 103 hits in close combat, which cause 3 casualties.
Order of The Northern Sky (80) take 152 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Zenith (52) take 144 hits in close combat, which cause 4 casualties.
Justice (27) take 76 hits in close combat, which cause 1 casualties.
Total casualties: 27 attackers, 50 defenders

Turn No. 11

     5 (76-A)
6 (25-A)
7 (86-A)
9 (28-A)
10 (27-A)
11 (23-A)
12 (30-A)
15 (53-A)
16 (77-A)
24 (133-A)
28 (26-A)
29 (34-A)
33 (21-A)
38 (33-A)
47 (18-A)
48 (25-A)
 27 (14-C)
31 (28-I)
37 (21-I)
52 (12-I)
68 (28-A)
70 (24-A)
71 (27-A)
72 (29-A)
74 (23-A)
80 (15-A)
   


0=[==> Silver Moon Division (6) hold their fire.
Ambermel's Knights (12) hold their fire.
Violet Rangers (47) hold their fire.
Barcoer Pathfinders (16) hold their fire.
==[] Porcupines (9) hold their fire.
Archers of Elyon (15) hold their fire.
Order of the Orchid (33) hold their fire.
Guardians of the Crown (24) hold their fire.
==[] Hammer Throwers (7) hold their fire.
==[] The Black Guardians (10) move closer to get better shots.
==[]Flaming DragonsVI (11) hold their fire.
Last Stand (29) hold their fire.
Quiet Men (38) hold their fire.
Klietos' Carelian Archers (28) hold their fire.
0=[==> Infiltrator Specialist (5) hold their fire.
Western Guards (48) hold their fire.

Close Combat:
4 Caergoth banners are visible in the melee.
Monagle Swordsmen (31) score 260 hits.
Hell 4 (71) score 99 hits.
Zenith (52) score 134 hits.
Justice (27) score 332 hits.
Hell 3 (70) score 75 hits.
Hell ooooo (68) score 186 hits.
Hell 7 (74) score 149 hits.
Order of The Northern Sky (80) score 64 hits.
Hell 5 (72) score 152 hits.
Praetorians (37) score 162 hits.
Total hits suffered: Attackers: 725, Defenders: 888

Monagle Swordsmen (31) take 347 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Hell 4 (71) take 162 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Zenith (52) take 146 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Justice (27) take 98 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Hell 3 (70) take 188 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Hell ooooo (68) take 139 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Hell 7 (74) take 117 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Order of The Northern Sky (80) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hell 5 (72) take 85 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Praetorians (37) take 134 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Total casualties: 20 attackers, 17 defenders

Turn No. 12

     5 (76-A)
6 (25-A)
7 (86-A)
9 (28-A)
11 (23-A)
12 (30-A)
15 (53-A)
16 (77-A)
24 (133-A)
28 (26-A)
29 (34-A)
33 (21-A)
38 (33-A)
47 (18-A)
48 (25-A)
10 (27-A)
68 (25-A)
72 (27-A)
74 (21-A)
80 (14-A)
   


Hell 7 (74) fire on ==[] The Black Guardians (10), scoring 112 hits.
Violet Rangers (47) fire on Hell 5 (72), scoring 64 hits.
Quiet Men (38) fire on Hell ooooo (68), scoring 140 hits.
0=[==> Infiltrator Specialist (5) fire on Hell 5 (72), scoring 596 hits.
==[] The Black Guardians (10) fire on Order of The Northern Sky (80), scoring 301 hits.
==[] Hammer Throwers (7) fire on Hell 7 (74), scoring 399 hits.
==[] Porcupines (9) fire on Hell ooooo (68), scoring 99 hits.
Order of the Orchid (33) fire on Hell ooooo (68), scoring 155 hits.
==[]Flaming DragonsVI (11) fire on Hell ooooo (68), scoring 255 hits.
Hell ooooo (68) fire on ==[] The Black Guardians (10), scoring 132 hits.
Last Stand (29) fire on Order of The Northern Sky (80), scoring 144 hits.
Archers of Elyon (15) fire on Hell 7 (74), scoring 249 hits.
Ambermel's Knights (12) fire on Order of The Northern Sky (80), scoring 186 hits.
Western Guards (48) fire on Hell 5 (72), scoring 155 hits.
Hell 5 (72) fire on ==[] The Black Guardians (10), scoring 167 hits.
Guardians of the Crown (24) fire on Order of The Northern Sky (80), scoring 236 hits.
0=[==> Silver Moon Division (6) fire on Hell ooooo (68), scoring 189 hits.
Barcoer Pathfinders (16) fire on Hell 7 (74), scoring 424 hits.
Order of The Northern Sky (80) fire on ==[] The Black Guardians (10), scoring 47 hits.
Klietos' Carelian Archers (28) fire on Hell 5 (72), scoring 182 hits.
With no infantry cover left, 0=[==> Infiltrator Specialist (5) panic and retreat.

Hell 7 (74) take 370 hits from archer fire (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
0=[==> Infiltrator Specialist (5) are shocked, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
==[] The Black Guardians (10) take 458 hits from archer fire, which cause 15 casualties, throwing them back from the fortifications, causing another 2 casualties.
Hell ooooo (68) take 289 hits from archer fire (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Hell 5 (72) take 344 hits from archer fire (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Order of The Northern Sky (80) take 299 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Total casualties: 15 attackers, 27 defenders

Turn No. 13

     6 (25-A)
7 (86-A)
9 (28-A)
10 (10-A)
11 (23-A)
12 (30-A)
15 (53-A)
16 (77-A)
24 (133-A)
28 (26-A)
29 (34-A)
33 (21-A)
38 (33-A)
47 (18-A)
48 (25-A)
 80 (8-A)
   


Order of The Northern Sky (80) fire on Barcoer Pathfinders (16), scoring 31 hits.
==[] Hammer Throwers (7) fire on Order of The Northern Sky (80), scoring 491 hits.
Klietos' Carelian Archers (28) fire on Order of The Northern Sky (80), scoring 167 hits.
Last Stand (29) fire on Order of The Northern Sky (80), scoring 123 hits.
Order of the Orchid (33) fire on Order of The Northern Sky (80), scoring 124 hits.
Guardians of the Crown (24) fire on Order of The Northern Sky (80), scoring 221 hits.
Archers of Elyon (15) fire on Order of The Northern Sky (80), scoring 175 hits.
Ambermel's Knights (12) fire on Order of The Northern Sky (80), scoring 216 hits.
==[] The Black Guardians (10) fire on Order of The Northern Sky (80), scoring 178 hits.
Quiet Men (38) fire on Order of The Northern Sky (80), scoring 142 hits.
==[] Porcupines (9) fire on Order of The Northern Sky (80), scoring 111 hits.
==[]Flaming DragonsVI (11) fire on Order of The Northern Sky (80), scoring 215 hits.
Violet Rangers (47) fire on Order of The Northern Sky (80), scoring 78 hits.
0=[==> Silver Moon Division (6) fire on Order of The Northern Sky (80), scoring 222 hits.
Western Guards (48) fire on Order of The Northern Sky (80), scoring 161 hits.
Barcoer Pathfinders (16) fire on Order of The Northern Sky (80), scoring 697 hits.
With no infantry cover left, ==[]Flaming DragonsVI (11) panic and retreat.
With no infantry cover left, Archers of Elyon (15) panic and retreat.

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Order of The Northern Sky (80) take 1145 hits from archer fire (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Archers of Elyon (15) are shocked, causing panicked flight among the survivors, 9 additional men get slaughtered during the retreat.
==[]Flaming DragonsVI (11) are shocked, causing panicked flight among the survivors.
Barcoer Pathfinders (16) take 31 hits from archer fire, which cause 1 casualties.
Total casualties: 1 attackers, 8 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The battle has heavily damaged the fortifications, and reduced them to Keep (3)