Arcachon Annals Battle Reports/Anvil of the Dark Isle

From BattleMaster Wiki
Jump to navigation Jump to search
Anvil of the Dark Isle
Part of The Theft War
7.jpg
Date 2011, January 25 sunset
Location Soniel
Weather Strong Winds
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Arcaea Arcachon
Commanders
Nicol Hibiki Terril Ni'Tessine
Strength
6,167 CS (387 Inf, 29 Cav) 6,289 CS (368 Inf, 90 Arch, 12 Cav, 4 SF)
Formations
Infantry Charge Infantry Wall
Casualties


Arcachon > Battle Reports

Soniel has been the landing point for many invasion attempts by Arcachon's enemies, including their last war with Arcaea. It should be noted that these invasions were all turned back, and in fact no enemy has ever conquered Soniel.

It is because of this that Soniel is known as "The Anvil of the Dark Isle" -- armies shatter themselves its defenses. The people of Soniel are a hard breed, proud of their unconquered position. This day was no different.

Forces

Unit Role Name Commander Realm Unit Formation Org CS
1 A Arcaean Wyrmslayers Goffrey Arcaea 60 Inf line 92 %   837
2 A Blades of Linwe Santiago Arcaea 30 Inf line 91 %   414
3 A Blitz Nicol Arcaea 9 Cav wedge 89 %   268
4 A Fiendish Pumas V Tenal Arcaea 29 Inf line 92 %   508
5 A Jose's Swordmen Jose Arcaea 30 Inf line 89 %   432
6 A Kabrinski Footmen Claudio Arcaea 55 Inf line 93 %   810
7 A L'Landri Cyarwen Arcaea 30 Inf line 91 %   460
8 A Linwe's Hope Aerona Arcaea 20 Inf line 91 %   310
9 A Mraulaxon Footmen Faust Cryfdwr Arcaea 15 Inf line 90 %   183
10 A Order of the Wolf Lupin Arcaea 30 Inf line 90 %   385
11 A Personal Bodyguard Velax Arcaea 20 Cav line 87 %   350
12 A Personal Guard Brendan Arcaea 30 Inf line 89 %   368
13 A Runeblades Erik Arcaea 17 Inf wedge 90 %   273
14 A Scarlett Guard Lucius Arcaea 27 Inf line 89 %   364
15 A Swiftblades Jazz Arcaea 14 Inf line 90 %   205
16 D Amandil's Relentlessiers Amandil Arcachon 36 Arch line 10 %   372
17 D Andret's Gale Andret Arcachon 2 Arch line 84 %   46
18 D Death from above (militia/guard unit) Arcachon 15 Arch line 12 %   229
19 D Enlod Martyrs (militia/guard unit) Arcachon 13 Inf line 9 %   214
20 D Fists of Mnalor Hactor Arcachon 4 SF wedge 17 %   154
21 D Iron Raiders Arijn Arcachon 12 Cav wedge 11 %   238
22 D Iron swords Karij Arcachon 25 Inf box 89 %   314
23 D Mnalors Rain (militia/guard unit) Arcachon 24 Arch line 11 %   301
24 D Ni'Tessine Crusaders (militia/guard unit) Arcachon 66 Inf line 13 %   865
25 D Ni'Tessine's Archons Terril Arcachon 95 Inf line 90 %   980
26 D Ni'Tessine's Avengers (militia/guard unit) Arcachon 36 Inf line 12 %   496
27 D Ni'Tessine's Paladins (militia/guard unit) Arcachon 60 Inf line 13 %   761
28 D Ni'Tessine's Wardens (militia/guard unit) Arcachon 38 Inf line 14 %   657
29 D Night Raiders (militia/guard unit) Arcachon 28 Inf line 10 %   321
30 D Personal Guard Mathilda Arcachon 4 Inf line 6 %   73
31 D Rain of pain (militia/guard unit) Arcachon 13 Arch line 12 %   200
32 D The Wolves Lucifer Arcachon 3 Inf line 13 %   68

Total:
15 attackers (387 Inf, 29 Cav)
17 defenders (368 Inf, 90 Arch, 12 Cav, 4 SF)
Total combat strengths: 6167 vs. 6289

The region owner Arcachon and their allies defend.
The Arcaea troops attack because they are at war with Arcachon.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Motte and Bailey (2).

Arijn Sukayo, Count of Unotosa is spotted wielding the Strong Shield of Protection.
Sir Velax de Vere, Viscount of Mraulaxon is spotted reading from the Cursed Compendium of Haste.
Sir Claudio Kabrinski, Duke of Niel is spotted wielding the Enchanted Axe of Parrying.
Sir Nicol Hibiki, Marshal of the Field of Honour takes command of his army. They deploy in Infantry Charge formation.
Terril Ni'Tessine, Marquis of Soniel takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1

 

 

3 (9-C)
11 (20-C)

 

1 (60-I)
2 (30-I)
4 (29-I)
5 (30-I)
6 (55-I)
7 (30-I)
8 (20-I)
9 (15-I)
10 (30-I)
12 (30-I)
13 (17-I)
14 (27-I)
15 (14-I)

 

16 (36-A)
20 (4-S)
22 (25-I)
25 (95-I)
32 (3-I)

17 (2-A)
18 (15-A)
19 (13-I)
23 (24-A)
24 (66-I)
26 (36-I)
27 (60-I)
28 (38-I)
29 (28-I)
30 (4-I)
31 (13-A)

21 (12-C)

 

 


Mnalors Rain (23) fire on Arcaean Wyrmslayers (1), scoring 78 hits.
Rain of pain (31) fire on Kabrinski Footmen (6), scoring 52 hits.
Andret's Gale (17) fire on Arcaean Wyrmslayers (1), scoring 9 hits.
Amandil's Relentlessiers (16) fire on Kabrinski Footmen (6), scoring 124 hits.
Death from above (18) move closer to get better shots.
Iron Raiders (21) stay in their defensive position, awaiting an opportunity to charge.
Personal Bodyguard (11) and Blitz (3) ride on, closing in on the defenders.
Fists of Mnalor (20) leave the fortification, attacking the enemy.
Mraulaxon Footmen (9) can not advance, because the front lines are too crowded.
Swiftblades (15) can not advance, because the front lines are too crowded.
Fiendish Pumas V (4) can not advance, because the front lines are too crowded.
Kabrinski Footmen (6) can not advance, because the front lines are too crowded.
Blades of Linwe (2) can not advance, because the front lines are too crowded.
Runeblades (13) can not advance, because the front lines are too crowded.
L'Landri (7) can not advance, because the front lines are too crowded.
Personal Guard (12) can not advance, because the front lines are too crowded.
Arcaean Wyrmslayers (1) can not advance, because the front lines are too crowded.
Order of the Wolf (10) can not advance, because the front lines are too crowded.
Linwe's Hope (8) can not advance, because the front lines are too crowded.
Scarlett Guard (14) and Jose's Swordmen (5) advance towards the enemy.
Ni'Tessine Crusaders (24), Personal Guard (30), Enlod Martyrs (19), Ni'Tessine's Paladins (27), Ni'Tessine's Avengers (26), Ni'Tessine's Wardens (28) and Night Raiders (29) move forward to take up positions at the outer wall.
Iron swords (22), The Wolves (32) and Ni'Tessine's Archons (25) hold their positions at the outer wall, waiting for the attack.

Close Combat:
5 Arcaea banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Scarlett Guard (14) score 278 hits.
Fists of Mnalor (20) score 149 hits.
Jose's Swordmen (5) score 346 hits.
Total hits suffered: Attackers: 149, Defenders: 184 (624 before overkill)

Scarlett Guard (14) take 101 hits in close combat, which cause 3 casualties.
Fists of Mnalor (20) take 184 hits in close combat, which cause 4 casualties, wiping the unit out.
Jose's Swordmen (5) take 48 hits in close combat, which cause 1 casualties.
Kabrinski Footmen (6) take 176 hits from archer fire, which cause 4 casualties.
Arcaean Wyrmslayers (1) take 87 hits from archer fire, which cause 2 casualties.
Total casualties: 10 attackers, 4 defenders

Turn No. 2

 

 

 

 

1 (58-I)
2 (30-I)
3 (9-C)
4 (29-I)
6 (51-I)
7 (30-I)
8 (20-I)
9 (15-I)
10 (30-I)
11 (20-C)
12 (30-I)
13 (17-I)
15 (14-I)

5 (29-I)
14 (24-I)

16 (36-A)
18 (15-A)
19 (13-I)
22 (25-I)
24 (66-I)
25 (95-I)
26 (36-I)
27 (60-I)
28 (38-I)
29 (28-I)
30 (4-I)
32 (3-I)

17 (2-A)
23 (24-A)
31 (13-A)

21 (12-C)

 

 


Death from above (18) fire on Jose's Swordmen (5), scoring 100 hits.
Rain of pain (31) fire on Scarlett Guard (14), scoring 100 hits.
Andret's Gale (17) fire on Jose's Swordmen (5), scoring 19 hits.
Mnalors Rain (23) fire on Jose's Swordmen (5), scoring 115 hits.
Amandil's Relentlessiers (16) fire on Scarlett Guard (14), scoring 171 hits.
Iron Raiders (21) stay in their defensive position, awaiting an opportunity to charge.
Blitz (3) and Personal Bodyguard (11) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 4 siege engines at the walls.
Scarlett Guard (14) attack the fortifications with siege engines!
Jose's Swordmen (5) attack the fortifications with siege engines!
Runeblades (13), Mraulaxon Footmen (9), Blades of Linwe (2), Swiftblades (15), Arcaean Wyrmslayers (1), Fiendish Pumas V (4), Personal Guard (12), Order of the Wolf (10), Kabrinski Footmen (6), Linwe's Hope (8) and L'Landri (7) advance towards the enemy.
Ni'Tessine's Paladins (27) hold their positions at the outer wall, waiting for the attack.

Close Combat:
5 Arcaea banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Ni'Tessine's Paladins (27) score 743 hits.
Scarlett Guard (14) score 224 hits.
Ni'Tessine Crusaders (24) score 758 hits.
Enlod Martyrs (19) score 92 hits.
Iron swords (22) score 246 hits.
Death from above (18) score 36 hits.
Jose's Swordmen (5) score 274 hits.
Personal Guard (30) score 34 hits.
Ni'Tessine's Wardens (28) score 647 hits.
The Wolves (32) score 46 hits.
Night Raiders (29) score 171 hits.
Ni'Tessine's Archons (25) score 843 hits.
Amandil's Relentlessiers (16) score 61 hits.
Ni'Tessine's Avengers (26) score 472 hits.
Total hits suffered: Attackers: 2075 (4149 before overkill), Defenders: 498

Ni'Tessine's Paladins (27) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Scarlett Guard (14) take 1462 hits (1191 in close combat, 271 from archer fire), which cause 24 casualties, wiping the unit out.
Sir Lucius Scarlett (Knight of Topenah, Arcaea) has been captured by Arcachon forces.
Ni'Tessine Crusaders (24) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Enlod Martyrs (19) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Iron swords (22) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Death from above (18) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Jose's Swordmen (5) take 1118 hits (884 in close combat, 234 from archer fire), which cause 29 casualties, wiping the unit out.
Jose Goodman, Baron of Arempos has been wounded.
Personal Guard (30) take 54 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ni'Tessine's Wardens (28) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Wolves (32) take 33 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Night Raiders (29) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 53 attackers, 11 defenders

Turn No. 3

 

 

 

 

3 (9-C)
11 (20-C)

1 (58-I)
2 (30-I)
4 (29-I)
6 (51-I)
7 (30-I)
8 (20-I)
9 (15-I)
10 (30-I)
12 (30-I)
13 (17-I)
15 (14-I)

16 (36-A)
18 (14-A)
19 (12-I)
22 (24-I)
24 (65-I)
25 (95-I)
26 (36-I)
27 (59-I)
28 (37-I)
29 (27-I)
30 (2-I)
32 (1-I)

17 (2-A)
23 (24-A)
31 (13-A)

21 (12-C)

 

 


Death from above (18) fire on Arcaean Wyrmslayers (1), scoring 70 hits.
Andret's Gale (17) fire on Kabrinski Footmen (6), scoring 13 hits.
Mnalors Rain (23) fire on Kabrinski Footmen (6), scoring 174 hits.
Amandil's Relentlessiers (16) fire on Arcaean Wyrmslayers (1), scoring 148 hits.
Rain of pain (31) fire on Fiendish Pumas V (4), scoring 95 hits.
Iron Raiders (21) stay in their defensive position, awaiting an opportunity to charge.
Personal Bodyguard (11) and Blitz (3) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 8 siege engines at the walls.
Runeblades (13) climb up through the overcrowded siege engines.
Kabrinski Footmen (6) climb up through the overcrowded siege engines.
Mraulaxon Footmen (9) attack the walls with slightly overcrowded siege engines.
Swiftblades (15) attack the walls with slightly overcrowded siege engines.
Arcaean Wyrmslayers (1) attack the walls with slightly overcrowded siege engines.
Personal Guard (12) attack the fortifications with siege engines!
Blades of Linwe (2) attack the fortifications with siege engines!
Linwe's Hope (8) attack the fortifications with siege engines!
Order of the Wolf (10) attack the fortifications with siege engines!
L'Landri (7) attack the fortifications with siege engines!
Fiendish Pumas V (4) attack the fortifications with siege engines!

Close Combat:
13 Arcaea banners are visible in the melee.
Runeblades (13) score 213 hits.
Kabrinski Footmen (6) score 413 hits.
Mraulaxon Footmen (9) score 107 hits.
Swiftblades (15) score 104 hits.
Ni'Tessine's Paladins (27) score 646 hits.
The Wolves (32) score 21 hits.
Arcaean Wyrmslayers (1) score 625 hits.
Ni'Tessine's Avengers (26) score 488 hits.
Death from above (18) score 40 hits.
Personal Guard (12) score 174 hits.
Ni'Tessine's Archons (25) score 766 hits.
Night Raiders (29) score 172 hits.
Blades of Linwe (2) score 374 hits.
Ni'Tessine Crusaders (24) score 836 hits.
Personal Guard (30) score 21 hits.
Ni'Tessine's Wardens (28) score 562 hits.
Linwe's Hope (8) score 259 hits.
Order of the Wolf (10) score 146 hits.
Enlod Martyrs (19) score 99 hits.
L'Landri (7) score 401 hits.
Amandil's Relentlessiers (16) score 62 hits.
Fiendish Pumas V (4) score 452 hits.
Iron swords (22) score 228 hits.
Total hits suffered: Attackers: 3941, Defenders: 3268

Runeblades (13) take 724 hits in close combat, which cause 17 casualties, wiping the unit out.
Erik Rúnbrandr (Knight of Treror, Arcaea) has been wounded.
Kabrinski Footmen (6) take 1215 hits (1028 in close combat, 187 from archer fire), which cause 26 casualties, throwing them back from the fortifications, causing another 1 casualties. One Arcaea banner is lost.
Mraulaxon Footmen (9) take 363 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
Swiftblades (15) take 440 hits in close combat, which cause 12 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack.
Ni'Tessine's Paladins (27) take 508 hits in close combat (reduced due to fortifications), which cause 9 casualties.
The Wolves (32) take 347 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Lucifer Lawson (Knight of Itomazh, Arcachon) has been wounded.
Arcaean Wyrmslayers (1) take 551 hits (333 in close combat, 218 from archer fire), which cause 13 casualties.
Ni'Tessine's Avengers (26) take 439 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Death from above (18) take 277 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Personal Guard (12) take 403 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
Ni'Tessine's Archons (25) take 184 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Night Raiders (29) take 270 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Blades of Linwe (2) take 163 hits in close combat, which cause 4 casualties.
Ni'Tessine Crusaders (24) take 162 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Personal Guard (30) take 98 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Ni'Tessine's Wardens (28) take 95 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Linwe's Hope (8) take 132 hits in close combat, which cause 3 casualties.
Order of the Wolf (10) take 162 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Enlod Martyrs (19) take 65 hits in close combat (reduced due to fortifications), which cause 2 casualties.
L'Landri (7) take 131 hits in close combat, which cause 3 casualties.
Amandil's Relentlessiers (16) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Fiendish Pumas V (4) take 157 hits (62 in close combat, 95 from archer fire), which cause 4 casualties.
Iron swords (22) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 108 attackers, 49 defenders

Turn No. 4

 

 

 

 

3 (9-C)
11 (20-C)

6 (24-I)
9 (5-I)
10 (25-I)
12 (20-I)
15 (2-I)

1 (45-I)
2 (26-I)
4 (25-I)
7 (27-I)
8 (17-I)
16 (34-A)
18 (6-A)
19 (10-I)
22 (23-I)
24 (62-I)
25 (91-I)
26 (28-I)
27 (50-I)
28 (35-I)
29 (20-I)

17 (2-A)
23 (24-A)
31 (13-A)

21 (12-C)

 

 


Andret's Gale (17) fire on Kabrinski Footmen (6), scoring 18 hits.
Mnalors Rain (23) fire on Kabrinski Footmen (6), scoring 154 hits.
Rain of pain (31) fire on Order of the Wolf (10), scoring 110 hits.
Iron Raiders (21) leave their fortified positions and attack the enemy
Blitz (3) and Personal Bodyguard (11) ride carefully through the breached fortifications.
There is one siege engine at the wall.
Order of the Wolf (10) squeeze through the heavily overcrowded siege engines.
Swiftblades (15) squeeze through the heavily overcrowded siege engines.
Mraulaxon Footmen (9) climb up through the overcrowded siege engines.
Kabrinski Footmen (6) climb up through the overcrowded siege engines.
Personal Guard (12) attack the fortifications with siege engines!

Close Combat:
11 Arcaea banners are visible in the melee.
Ni'Tessine's Wardens (28) score 563 hits.
Order of the Wolf (10) score 91 hits.
Blitz (3) score 261 hits.
Death from above (18) score 41 hits.
Linwe's Hope (8) score 273 hits.
Swiftblades (15) score 23 hits.
Personal Bodyguard (11) score 295 hits.
Ni'Tessine's Archons (25) score 691 hits.
Fiendish Pumas V (4) score 447 hits.
Arcaean Wyrmslayers (1) score 630 hits.
Iron swords (22) score 222 hits.
Enlod Martyrs (19) score 90 hits.
Mraulaxon Footmen (9) score 39 hits.
Night Raiders (29) score 109 hits.
Ni'Tessine Crusaders (24) score 656 hits.
Kabrinski Footmen (6) score 308 hits.
Personal Guard (12) score 139 hits.
Iron Raiders (21) score 462 hits.
L'Landri (7) score 355 hits.
Blades of Linwe (2) score 398 hits.
Amandil's Relentlessiers (16) score 119 hits.
Ni'Tessine's Paladins (27) score 582 hits.
Ni'Tessine's Avengers (26) score 382 hits.
Total hits suffered: Attackers: 3917, Defenders: 3259

Ni'Tessine's Wardens (28) take 641 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Order of the Wolf (10) take 1203 hits (1093 in close combat, 110 from archer fire), which cause 25 casualties, wiping the unit out.
Blitz (3) take 477 hits in close combat, which cause 9 casualties, wiping the unit out.
Death from above (18) take 320 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Linwe's Hope (8) take 552 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Swiftblades (15) take 295 hits in close combat, which cause 2 casualties, wiping the unit out.
Personal Bodyguard (11) take 504 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One Arcaea banner is lost.
Sir Velax de Vere, Viscount of Mraulaxon has been wounded.
Ni'Tessine's Archons (25) take 383 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Fiendish Pumas V (4) take 326 hits in close combat, which cause 7 casualties.
Arcaean Wyrmslayers (1) take 185 hits in close combat, which cause 4 casualties.
Iron swords (22) take 266 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Enlod Martyrs (19) take 238 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Mraulaxon Footmen (9) take 141 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One siege engine is destroyed during the attack.
Night Raiders (29) take 239 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Ni'Tessine Crusaders (24) take 133 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Kabrinski Footmen (6) take 268 hits (96 in close combat, 172 from archer fire), which cause 6 casualties.
Personal Guard (12) take 126 hits in close combat, which cause 3 casualties.
Iron Raiders (21) take 121 hits in close combat (reduced due to fortifications), which cause 4 casualties.
L'Landri (7) take 69 hits in close combat, which cause 1 casualties.
Blades of Linwe (2) take 53 hits in close combat, which cause 1 casualties.
Amandil's Relentlessiers (16) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ni'Tessine's Paladins (27) take 101 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ni'Tessine's Avengers (26) take 56 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 88 attackers, 56 defenders

Turn No. 5

 

 

 

 

 

 

1 (41-I)
2 (25-I)
4 (18-I)
6 (18-I)
7 (26-I)
12 (17-I)
16 (33-A)
21 (8-C)
22 (16-I)
24 (60-I)
25 (83-I)
26 (27-I)
27 (48-I)
28 (23-I)
29 (14-I)

17 (2-A)
23 (24-A)
31 (13-A)

 

 

 


Andret's Gale (17) have no enemy in range and hold their fire.
Rain of pain (31) have no enemy in range and hold their fire.
Mnalors Rain (23) have no enemy in range and hold their fire.

Close Combat:
6 Arcaea banners are visible in the melee.
Amandil's Relentlessiers (16) score 113 hits.
Iron swords (22) score 184 hits.
Night Raiders (29) score 94 hits.
Ni'Tessine's Archons (25) score 672 hits.
Fiendish Pumas V (4) score 397 hits.
Ni'Tessine's Paladins (27) score 589 hits.
Ni'Tessine's Wardens (28) score 444 hits.
Ni'Tessine Crusaders (24) score 719 hits.
Arcaean Wyrmslayers (1) score 672 hits.
L'Landri (7) score 365 hits.
Iron Raiders (21) score 152 hits.
Blades of Linwe (2) score 386 hits.
Ni'Tessine's Avengers (26) score 364 hits.
Kabrinski Footmen (6) score 326 hits.
Personal Guard (12) score 168 hits.
Total hits suffered: Attackers: 3331, Defenders: 2314

Amandil's Relentlessiers (16) take 358 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Iron swords (22) take 260 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Karij Sukayo (Lord of Arcachon) has been wounded.
Night Raiders (29) take 305 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Ni'Tessine's Archons (25) take 338 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Fiendish Pumas V (4) take 753 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 2 siege engines are destroyed in the assault.
Ni'Tessine's Paladins (27) take 192 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Ni'Tessine's Wardens (28) take 98 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ni'Tessine Crusaders (24) take 94 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Arcaean Wyrmslayers (1) take 947 hits in close combat, which cause 23 casualties, throwing them back from the fortifications, causing another 2 casualties. 3 siege engines are destroyed in the assault.
L'Landri (7) take 529 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Iron Raiders (21) take 121 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Blades of Linwe (2) take 586 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Ni'Tessine's Avengers (26) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Kabrinski Footmen (6) take 267 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Personal Guard (12) take 249 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Total casualties: 80 attackers, 45 defenders

Turn No. 6

 

 

 

 

 

1 (16-I)

16 (22-A)
21 (4-C)
24 (58-I)
25 (76-I)
26 (26-I)
27 (45-I)
28 (21-I)

17 (2-A)
23 (24-A)
31 (13-A)

 

 

 


Amandil's Relentlessiers (16) fire on Arcaean Wyrmslayers (1), scoring 98 hits.
Andret's Gale (17) fire on Arcaean Wyrmslayers (1), scoring 22 hits.
Rain of pain (31) fire on Arcaean Wyrmslayers (1), scoring 99 hits.
Mnalors Rain (23) fire on Arcaean Wyrmslayers (1), scoring 170 hits.
Iron Raiders (21) charge forward.
Ni'Tessine's Archons (25), Ni'Tessine's Paladins (27), Ni'Tessine's Avengers (26), Ni'Tessine Crusaders (24) and Ni'Tessine's Wardens (28) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Arcaea banners are visible in the melee.
Arcaean Wyrmslayers (1) score 376 hits.
Iron Raiders (21) score 242 hits.
Total hits suffered: Attackers: 242, Defenders: 376

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Arcaean Wyrmslayers (1) take 631 hits (242 in close combat, 389 from archer fire), which cause 15 casualties, making the unit retreat from the battlefield.
Iron Raiders (21) take 376 hits in close combat, which cause 4 casualties, wiping the unit out.
Arijn Sukayo, Count of Unotosa has been wounded.
Total casualties: 15 attackers, 4 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The battle does 34 % damage to the fortifications.