3rd Battle of Gorin

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Battle in Gorin

No. Role Army Unit Commander Realm Unit Formation CS
1 A Acemioglan Selis Enweil 50 Arch skirmish   562
2 A Amandil's Elite Haradrim Amandil Enweil 80 Inf box   762
3 A d'Serrai Household Guards Sassan Riombara 75 Inf box   805
4 A Eastern Reinforcements Globodenzio Riombara 35 Inf box   399
5 A Einherjar Thorwald Brynjulvson Riombara 22 Cav wedge   275
6 A Gorin Volunteers Merkandur Enweil 17 Inf line   242
7 A Green hands Oliver II Riombara 14 MI box   246
8 A Hamsters Wat Enweil 25 Inf line   310
9 A Hungry Lions Marche Riombara 37 MI box   484
10 A Leib Guardii Makkar Anton Enweil 47 Inf line   525
11 A Outrageous Fish Felicie Riombara 88 Arch skirmish   791
12 A Protector Handkor Enweil 77 Arch skirmish   801
13 A Royal Riombaran Raiders Mithridates Riombara 53 Cav wedge   512
14 A Ru's Mercenaries Rupert Riombara 56 Inf box   609
15 A Shadow Archers Benjamin Enweil 32 Arch skirmish   415
16 A Shadow fighter Saku Enweil 43 Inf box   477
17 A Soldiers of the Daughter's Order Liara Riombara 72 Inf wedge   791
18 A The Revenge Erheas Riombara 38 Inf line   482
19 A The Watch Timothy Enweil 33 MI skirmish   394
20 A Warriors of the Sun Mark Riombara 37 Inf line   448
21 A Warriors of the Sun Nigel Riombara 126 Inf box   1112
22 A R} Dragoons Lansour Valon Riombara 53 Cav wedge   541
23 A R} Stormbringer= Kendrick Riombara 112 Inf line   767
24 D Army of Daimons Midnight of the South Netherworld 334 other line   8043


Total:
23 attackers (763 Inf, 84 MI, 247 Arch, 128 Cav)
1 defenders (334 other)
Total combat strengths: 12750 vs. 8043
Acemioglan tried to evade foreign troops, but were spotted.
The region owner Netherworld and their allies defend.
The Enweil troops attack because they are at war with Netherworld.
The Riombara troops attack because they are at war with Netherworld.

A calm wind blows, to the joy of the archers.

Erheas D`Este, Viscount of Ardmore is spotted wielding the Faewood Shield.
Facing so many Daimons with just one unique item, the attackers suffer a small morale penalty.
Selis Lapallanch, Field Marshal of Enweil, Marshal of the Army of Fengen takes command of her army. They deploy in Infantry Charge formation.
Sassan d'Serrai, High Constable of Riombara, Duke of Grehk, Marshal of the Army of Riombara takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    5 (22-C)

22 (53-C)

1 (50-A)
7 (14-M)
12 (77-A)
13 (53-C)
15 (32-A)

2 (80-I)

3 (75-I) 4 (35-I) 6 (17-I) 8 (25-I) 9 (37-M) 10 (47-I) 11 (88-A) 14 (56-I) 16 (43-I) 17 (72-I) 18 (38-I) 19 (33-M) 20 (37-I) 21 (126-I) 23 (112-I)

      24 (334-D)
   

Army of Daimons (24) fire on Warriors of the Sun (21), scoring 703 hits.
Acemioglan (1) have no enemy in range and hold their fire.
Acemioglan (1) fire on Army of Daimons (24), scoring 90 hits.
Outrageous Fish (11) fire on Army of Daimons (24), scoring 138 hits.
Protector (12) move closer to get better shots.
Protector (12) fire on Army of Daimons (24), scoring 150 hits.
Green hands (7) move closer to get better shots.
Green hands (7) fire on Army of Daimons (24), scoring 38 hits.
Hungry Lions (9) move closer to get better shots.
Hungry Lions (9) fire on Army of Daimons (24), scoring 117 hits.
The Watch (19) move closer to get better shots.
The Watch (19) fire on Army of Daimons (24), scoring 65 hits.
Shadow Archers (15) move closer to get better shots.
Shadow Archers (15) fire on Army of Daimons (24), scoring 78 hits.
Total ranged hits suffered: Attackers: 703, Defenders: 676
Royal Riombaran Raiders (13), {L|R} Dragoons (22) and Einherjar (5) ride on, closing in on the defenders.
Hamsters (8), The Revenge (18), Soldiers of the Daughter's Order (17), Eastern Reinforcements (4), Leib Guardii (10), Warriors of the Sun (20), Amandil's Elite Haradrim (2), Ru's Mercenaries (14), Shadow fighter (16), {L|R} Stormbringer= (23), Warriors of the Sun (21), d'Serrai Household Guards (3) and Gorin Volunteers (6) advance towards the enemy.


Army of Daimons (24) take 676 hits from archer fire, which cause 8 casualties.
Warriors of the Sun (21) take 703 hits from archer fire, which cause 22 casualties.
Total hits suffered: Attackers: 703 (0 from close combat and 703 from ranged), Defenders: 676 (0 from close combat and 676 from ranged)
Total casualties: 22 attackers, 8 defenders

Turn No. 2

      1 (50-A)
5 (22-C)

7 (14-M) 11 (88-A) 12 (77-A) 15 (32-A) 22 (53-C)

2 (80-I)

3 (75-I) 4 (35-I) 6 (17-I) 8 (25-I) 9 (37-M) 10 (47-I) 13 (53-C) 14 (56-I) 16 (43-I) 17 (72-I) 18 (38-I) 19 (33-M) 20 (37-I) 21 (104-I) 23 (112-I)

    24 (326-D)
   

Protector (12) fire on Army of Daimons (24), scoring 157 hits.
Army of Daimons (24) fire on Warriors of the Sun (21), scoring 997 hits.
The Watch (19) fire on Army of Daimons (24), scoring 79 hits.
Green hands (7) move closer to get better shots.
Green hands (7) fire on Army of Daimons (24), scoring 61 hits.
Shadow Archers (15) fire on Army of Daimons (24), scoring 92 hits.
Acemioglan (1) move closer to get better shots.
Acemioglan (1) fire on Army of Daimons (24), scoring 153 hits.
Hungry Lions (9) move closer to get better shots.
Hungry Lions (9) fire on Army of Daimons (24), scoring 153 hits.
Outrageous Fish (11) fire on Army of Daimons (24), scoring 146 hits.
Total ranged hits suffered: Attackers: 997, Defenders: 841
Einherjar (5), Royal Riombaran Raiders (13) and {L|R} Dragoons (22) ride on, closing in on the defenders.
Eastern Reinforcements (4), Gorin Volunteers (6), Soldiers of the Daughter's Order (17), Leib Guardii (10), d'Serrai Household Guards (3), Amandil's Elite Haradrim (2), {L|R} Stormbringer= (23), Shadow fighter (16), Ru's Mercenaries (14), The Revenge (18), Hamsters (8), Warriors of the Sun (20) and Warriors of the Sun (21) advance towards the enemy.


Army of Daimons (24) take 841 hits from archer fire, which cause 9 casualties.
Warriors of the Sun (21) take 997 hits from archer fire, which cause 32 casualties.
Total hits suffered: Attackers: 997 (0 from close combat and 997 from ranged), Defenders: 841 (0 from close combat and 841 from ranged)
Total casualties: 32 attackers, 9 defenders

Turn No. 3

        1 (50-A)
11 (88-A)
12 (77-A)
15 (32-A)

7 (14-M)

19 (33-M)

2 (80-I)

3 (75-I) 4 (35-I) 5 (22-C) 6 (17-I) 8 (25-I) 9 (37-M) 10 (47-I) 14 (56-I) 16 (43-I) 17 (72-I) 18 (38-I) 20 (37-I) 21 (72-I) 22 (53-C) 23 (112-I)

13 (53-C)
24 (317-D)
   

Hungry Lions (9) fire on Army of Daimons (24), scoring 251 hits.
The Watch (19) fire on Army of Daimons (24), scoring 104 hits.
Shadow Archers (15) fire on Army of Daimons (24), scoring 107 hits.
Protector (12) fire on Army of Daimons (24), scoring 201 hits.
Army of Daimons (24) fire on Royal Riombaran Raiders (13), scoring 486 hits.
Green hands (7) move closer to get better shots.
Green hands (7) fire on Army of Daimons (24), scoring 86 hits.
Acemioglan (1) fire on Army of Daimons (24), scoring 174 hits.
Outrageous Fish (11) fire on Army of Daimons (24), scoring 96 hits.
Total ranged hits suffered: Attackers: 486, Defenders: 1019
Royal Riombaran Raiders (13) charge forward.
{L|R} Dragoons (22) and Einherjar (5) charge ahead, into the defenders' ranks.
Leib Guardii (10), {L|R} Stormbringer= (23), Warriors of the Sun (20), Eastern Reinforcements (4), Soldiers of the Daughter's Order (17), Gorin Volunteers (6), Amandil's Elite Haradrim (2), Warriors of the Sun (21), Ru's Mercenaries (14), Hamsters (8), d'Serrai Household Guards (3), Shadow fighter (16) and The Revenge (18) advance towards the enemy.


Close Combat (Defender Line 3):
1 Riombara banners are visible in the melee.
Royal Riombaran Raiders (13) score 528 hits on Army of Daimons (24).
Army of Daimons (24) score 159 hits on {L|R} Dragoons (22) (394 before overkill).
Army of Daimons (24) score 173 hits on Royal Riombaran Raiders (13) (428 before overkill).
Army of Daimons (24) score 68 hits on Einherjar (5) (169 before overkill).
{L|R} Dragoons (22) score 754 hits on Army of Daimons (24).
Einherjar (5) score 343 hits on Army of Daimons (24).
Total close combat hits suffered: Attackers: 400 (991 before overkill), Defenders: 1625

Royal Riombaran Raiders (13) take 659 hits (173 in close combat, 486 from archer fire), which cause 22 casualties.
Army of Daimons (24) take 2644 hits (1625 in close combat, 1019 from archer fire), which cause 29 casualties.
{L|R} Dragoons (22) take 159 hits in close combat, which cause 7 casualties.
Einherjar (5) take 68 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 886 (400 from close combat and 486 from ranged), Defenders: 2644 (1625 from close combat and 1019 from ranged)
Total casualties: 31 attackers, 29 defenders

Turn No. 4

        1 (50-A)
11 (88-A)
12 (77-A)
15 (32-A)

19 (33-M)
7 (14-M)

9 (37-M)

2 (80-I)

3 (75-I) 4 (35-I) 6 (17-I) 8 (25-I) 10 (47-I) 14 (56-I) 16 (43-I) 17 (72-I) 18 (38-I) 20 (37-I) 21 (72-I) 23 (112-I)

5 (20-C)

13 (31-C) 22 (46-C)
24 (288-D)

   

Acemioglan (1) move closer to get better shots.
Protector (12) move closer to get better shots.
The Watch (19) move closer to get better shots.
Green hands (7) move closer so they can fire safely into the melee.
Shadow Archers (15) move closer to get better shots.
Hungry Lions (9) move closer so they can fire safely into the melee.
Outrageous Fish (11) move closer to get better shots.
Ru's Mercenaries (14), Hamsters (8), d'Serrai Household Guards (3), Warriors of the Sun (21), Gorin Volunteers (6), Shadow fighter (16), {L|R} Stormbringer= (23), Leib Guardii (10), Warriors of the Sun (20), Eastern Reinforcements (4), Amandil's Elite Haradrim (2), Soldiers of the Daughter's Order (17) and The Revenge (18) advance towards the enemy.


Close Combat (Defender Line 3):
2 Enweil banners are visible in the melee.
10 Riombara banners are visible in the melee.
Ru's Mercenaries (14) score 304 hits on Army of Daimons (24).
Hamsters (8) score 206 hits on Army of Daimons (24).
d'Serrai Household Guards (3) score 513 hits on Army of Daimons (24).
Warriors of the Sun (21) score 370 hits on Army of Daimons (24).
{L|R} Dragoons (22) score 265 hits on Army of Daimons (24).
Gorin Volunteers (6) score 111 hits on Army of Daimons (24).
Shadow fighter (16) score 208 hits on Army of Daimons (24).
{L|R} Stormbringer= (23) score 214 hits on Army of Daimons (24).
Army of Daimons (24) score 111 hits on Ru's Mercenaries (14).
Army of Daimons (24) score 125 hits on {L|R} Dragoons (22).
Army of Daimons (24) score 205 hits on d'Serrai Household Guards (3).
Army of Daimons (24) score 109 hits on The Revenge (18).
Army of Daimons (24) score 175 hits on Warriors of the Sun (21).
Army of Daimons (24) score 120 hits on Shadow fighter (16).
Army of Daimons (24) score 171 hits on Amandil's Elite Haradrim (2).
Army of Daimons (24) score 55 hits on Hamsters (8).
Army of Daimons (24) score 47 hits on Gorin Volunteers (6).
Army of Daimons (24) score 92 hits on Warriors of the Sun (20).
Army of Daimons (24) score 90 hits on Royal Riombaran Raiders (13).
Army of Daimons (24) score 285 hits on {L|R} Stormbringer= (23).
Army of Daimons (24) score 152 hits on Soldiers of the Daughter's Order (17).
Army of Daimons (24) score 56 hits on Einherjar (5).
Army of Daimons (24) score 101 hits on Leib Guardii (10).
Army of Daimons (24) score 93 hits on Eastern Reinforcements (4).
Royal Riombaran Raiders (13) score 160 hits on Army of Daimons (24).
Leib Guardii (10) score 348 hits on Army of Daimons (24).
Warriors of the Sun (20) score 312 hits on Army of Daimons (24).
Eastern Reinforcements (4) score 191 hits on Army of Daimons (24).
Amandil's Elite Haradrim (2) score 409 hits on Army of Daimons (24).
Soldiers of the Daughter's Order (17) score 744 hits on Army of Daimons (24).
The Revenge (18) score 272 hits on Army of Daimons (24).
Einherjar (5) score 150 hits on Army of Daimons (24).
Total close combat hits suffered: Attackers: 1987, Defenders: 4777

Ru's Mercenaries (14) take 111 hits in close combat, which cause 3 casualties.
Hamsters (8) take 55 hits in close combat, which cause 2 casualties.
d'Serrai Household Guards (3) take 205 hits in close combat, which cause 4 casualties.
Warriors of the Sun (21) take 175 hits in close combat, which cause 6 casualties.
{L|R} Dragoons (22) take 125 hits in close combat, which cause 5 casualties.
Gorin Volunteers (6) take 47 hits in close combat, which cause 1 casualties.
Shadow fighter (16) take 120 hits in close combat, which cause 3 casualties.
{L|R} Stormbringer= (23) take 285 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Army of Daimons (24) take 4777 hits in close combat, which cause 53 casualties.
Midnight of the South has been wounded by Royal Riombaran Raiders (13).
Royal Riombaran Raiders (13) take 90 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat.
Leib Guardii (10) take 101 hits in close combat, which cause 3 casualties.
Warriors of the Sun (20) take 92 hits in close combat, which cause 3 casualties.
Eastern Reinforcements (4) take 93 hits in close combat, which cause 2 casualties.
Amandil's Elite Haradrim (2) take 171 hits in close combat, which cause 4 casualties.
Soldiers of the Daughter's Order (17) take 152 hits in close combat, which cause 4 casualties.
The Revenge (18) take 109 hits in close combat, which cause 2 casualties.
Einherjar (5) take 56 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1987 (1987 from close combat and 0 from ranged), Defenders: 4777 (4777 from close combat and 0 from ranged)
Total casualties: 60 attackers, 53 defenders

Turn No. 5

          1 (50-A)
11 (88-A)
12 (77-A)
15 (32-A)

19 (33-M)
7 (14-M)

9 (37-M)

2 (76-I)

3 (71-I) 4 (33-I) 6 (16-I) 8 (23-I) 10 (44-I) 14 (53-I) 16 (40-I) 17 (68-I) 18 (36-I) 20 (34-I) 21 (66-I) 22 (41-C)
24 (235-D)

   

Green hands (7) fire carefully into the close combat near them.
Green hands (7) fire on Army of Daimons (24), scoring 101 hits.
Outrageous Fish (11) move closer to get better shots.
The Watch (19) move closer so they can fire safely into the melee.
Hungry Lions (9) fire carefully into the close combat near them.
Hungry Lions (9) fire on Army of Daimons (24), scoring 193 hits.
Acemioglan (1) move closer to get better shots.
Shadow Archers (15) move closer to get better shots.
Protector (12) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 294


Close Combat (Defender Line 3):
2 Enweil banners are visible in the melee.
8 Riombara banners are visible in the melee.
Eastern Reinforcements (4) score 169 hits on Army of Daimons (24).
d'Serrai Household Guards (3) score 543 hits on Army of Daimons (24).
Hamsters (8) score 169 hits on Army of Daimons (24).
Soldiers of the Daughter's Order (17) score 561 hits on Army of Daimons (24).
Shadow fighter (16) score 200 hits on Army of Daimons (24).
Amandil's Elite Haradrim (2) score 337 hits on Army of Daimons (24).
{L|R} Dragoons (22) score 318 hits on Army of Daimons (24).
The Revenge (18) score 376 hits on Army of Daimons (24).
Army of Daimons (24) score 116 hits on Ru's Mercenaries (14).
Army of Daimons (24) score 83 hits on {L|R} Dragoons (22).
Army of Daimons (24) score 165 hits on d'Serrai Household Guards (3).
Army of Daimons (24) score 87 hits on The Revenge (18).
Army of Daimons (24) score 162 hits on Warriors of the Sun (21).
Army of Daimons (24) score 101 hits on Shadow fighter (16).
Army of Daimons (24) score 185 hits on Amandil's Elite Haradrim (2).
Army of Daimons (24) score 41 hits on Hamsters (8).
Army of Daimons (24) score 39 hits on Gorin Volunteers (6).
Army of Daimons (24) score 61 hits on Warriors of the Sun (20).
Army of Daimons (24) score 175 hits on Soldiers of the Daughter's Order (17).
Army of Daimons (24) score 103 hits on Leib Guardii (10).
Army of Daimons (24) score 73 hits on Eastern Reinforcements (4).
Ru's Mercenaries (14) score 309 hits on Army of Daimons (24).
Warriors of the Sun (21) score 367 hits on Army of Daimons (24).
Gorin Volunteers (6) score 128 hits on Army of Daimons (24).
Leib Guardii (10) score 337 hits on Army of Daimons (24).
Warriors of the Sun (20) score 220 hits on Army of Daimons (24).
Total close combat hits suffered: Attackers: 1391, Defenders: 4034

Eastern Reinforcements (4) take 73 hits in close combat, which cause 1 casualties.
d'Serrai Household Guards (3) take 165 hits in close combat, which cause 3 casualties.
Hamsters (8) take 41 hits in close combat, which cause 1 casualties.
Soldiers of the Daughter's Order (17) take 175 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Shadow fighter (16) take 101 hits in close combat, which cause 3 casualties.
Amandil's Elite Haradrim (2) take 185 hits in close combat, which cause 5 casualties.
{L|R} Dragoons (22) take 83 hits in close combat, which cause 3 casualties.
The Revenge (18) take 87 hits in close combat, which cause 2 casualties.
Army of Daimons (24) take 4328 hits (4034 in close combat, 294 from archer fire), which cause 48 casualties.
Ru's Mercenaries (14) take 116 hits in close combat, which cause 3 casualties.
Warriors of the Sun (21) take 162 hits in close combat, which cause 5 casualties.
Gorin Volunteers (6) take 39 hits in close combat, which cause 1 casualties.
Leib Guardii (10) take 103 hits in close combat, which cause 3 casualties.
Warriors of the Sun (20) take 61 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 1391 (1391 from close combat and 0 from ranged), Defenders: 4328 (4034 from close combat and 294 from ranged)
Total casualties: 36 attackers, 48 defenders

Turn No. 6

            1 (50-A)
11 (88-A)
12 (77-A)
15 (32-A)

7 (14-M)

9 (37-M) 19 (33-M)

2 (71-I)

3 (68-I) 4 (32-I) 6 (15-I) 8 (22-I) 10 (41-I) 14 (50-I) 16 (37-I) 18 (34-I) 20 (32-I) 21 (61-I) 22 (38-C)
24 (187-D)

   

Acemioglan (1) move closer so they can fire safely into the melee.
The Watch (19) fire carefully into the close combat near them.
The Watch (19) fire on Army of Daimons (24), scoring 94 hits.
Green hands (7) fire carefully into the close combat near them.
Green hands (7) fire on Army of Daimons (24), scoring 86 hits.
Hungry Lions (9) fire carefully into the close combat near them.
Hungry Lions (9) fire on Army of Daimons (24), scoring 182 hits.
Outrageous Fish (11) move closer so they can fire safely into the melee.
Protector (12) move closer so they can fire safely into the melee.
Shadow Archers (15) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 0, Defenders: 362


Close Combat (Defender Line 3):
2 Enweil banners are visible in the melee.
8 Riombara banners are visible in the melee.
The Revenge (18) score 294 hits on Army of Daimons (24).
Amandil's Elite Haradrim (2) score 356 hits on Army of Daimons (24).
Ru's Mercenaries (14) score 392 hits on Army of Daimons (24).
Leib Guardii (10) score 289 hits on Army of Daimons (24).
d'Serrai Household Guards (3) score 391 hits on Army of Daimons (24).
Warriors of the Sun (21) score 337 hits on Army of Daimons (24).
Hamsters (8) score 126 hits on Army of Daimons (24).
Warriors of the Sun (20) score 225 hits on Army of Daimons (24).
Eastern Reinforcements (4) score 209 hits on Army of Daimons (24).
Gorin Volunteers (6) score 99 hits on Army of Daimons (24).
Army of Daimons (24) score 149 hits on Ru's Mercenaries (14).
Army of Daimons (24) score 108 hits on {L|R} Dragoons (22).
Army of Daimons (24) score 164 hits on d'Serrai Household Guards (3).
Army of Daimons (24) score 100 hits on The Revenge (18).
Army of Daimons (24) score 178 hits on Warriors of the Sun (21).
Army of Daimons (24) score 88 hits on Shadow fighter (16).
Army of Daimons (24) score 227 hits on Amandil's Elite Haradrim (2).
Army of Daimons (24) score 68 hits on Hamsters (8).
Army of Daimons (24) score 44 hits on Gorin Volunteers (6).
Army of Daimons (24) score 95 hits on Warriors of the Sun (20).
Army of Daimons (24) score 111 hits on Leib Guardii (10).
Army of Daimons (24) score 103 hits on Eastern Reinforcements (4).
Shadow fighter (16) score 182 hits on Army of Daimons (24).
{L|R} Dragoons (22) score 245 hits on Army of Daimons (24).
Total close combat hits suffered: Attackers: 1435, Defenders: 3145

The Revenge (18) take 100 hits in close combat, which cause 2 casualties.
Amandil's Elite Haradrim (2) take 227 hits in close combat, which cause 6 casualties.
Ru's Mercenaries (14) take 149 hits in close combat, which cause 4 casualties.
Leib Guardii (10) take 111 hits in close combat, which cause 3 casualties.
d'Serrai Household Guards (3) take 164 hits in close combat, which cause 3 casualties.
Warriors of the Sun (21) take 178 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 17 additional men get slaughtered during the retreat.
Hamsters (8) take 68 hits in close combat, which cause 2 casualties.
Warriors of the Sun (20) take 95 hits in close combat, which cause 3 casualties.
Eastern Reinforcements (4) take 103 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Gorin Volunteers (6) take 44 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Army of Daimons (24) take 3507 hits (3145 in close combat, 362 from archer fire), which cause 39 casualties.
Shadow fighter (16) take 88 hits in close combat, which cause 2 casualties.
{L|R} Dragoons (22) take 108 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 1435 (1435 from close combat and 0 from ranged), Defenders: 3507 (3145 from close combat and 362 from ranged)
Total casualties: 56 attackers, 39 defenders

Turn No. 7

              1 (50-A)
7 (14-M)
9 (37-M)
11 (88-A)
12 (77-A)
15 (32-A)
19 (33-M)

2 (65-I)

3 (65-I) 8 (20-I) 10 (38-I) 14 (46-I) 16 (35-I) 18 (32-I) 20 (29-I) 22 (33-C)
24 (148-D)

   

Hungry Lions (9) fire carefully into the close combat near them.
Hungry Lions (9) fire on Army of Daimons (24), scoring 229 hits.
Shadow Archers (15) fire carefully into the close combat near them.
Shadow Archers (15) fire on Army of Daimons (24), scoring 252 hits.
Acemioglan (1) fire carefully into the close combat near them.
Acemioglan (1) fire on Army of Daimons (24), scoring 272 hits.
Green hands (7) fire carefully into the close combat near them.
Green hands (7) fire on Army of Daimons (24), scoring 97 hits.
The Watch (19) fire carefully into the close combat near them.
The Watch (19) fire on Army of Daimons (24), scoring 118 hits.
Outrageous Fish (11) fire carefully into the close combat near them.
Outrageous Fish (11) fire on Army of Daimons (24), scoring 256 hits.
Protector (12) fire carefully into the close combat near them.
Protector (12) fire on Army of Daimons (24), scoring 298 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1522


Close Combat (Defender Line 3):
2 Enweil banners are visible in the melee.
8 Riombara banners are visible in the melee.
Amandil's Elite Haradrim (2) score 297 hits on Army of Daimons (24).
{L|R} Dragoons (22) score 238 hits on Army of Daimons (24).
Warriors of the Sun (20) score 234 hits on Army of Daimons (24).
Hamsters (8) score 160 hits on Army of Daimons (24).
d'Serrai Household Guards (3) score 342 hits on Army of Daimons (24).
Army of Daimons (24) score 124 hits on Ru's Mercenaries (14).
Army of Daimons (24) score 93 hits on {L|R} Dragoons (22).
Army of Daimons (24) score 181 hits on d'Serrai Household Guards (3).
Army of Daimons (24) score 91 hits on The Revenge (18).
Army of Daimons (24) score 95 hits on Shadow fighter (16).
Army of Daimons (24) score 170 hits on Amandil's Elite Haradrim (2).
Army of Daimons (24) score 47 hits on Hamsters (8).
Army of Daimons (24) score 97 hits on Warriors of the Sun (20).
Army of Daimons (24) score 100 hits on Leib Guardii (10).
Leib Guardii (10) score 219 hits on Army of Daimons (24).
Ru's Mercenaries (14) score 231 hits on Army of Daimons (24).
The Revenge (18) score 261 hits on Army of Daimons (24).
Shadow fighter (16) score 154 hits on Army of Daimons (24).
Total close combat hits suffered: Attackers: 998, Defenders: 2136

Amandil's Elite Haradrim (2) take 170 hits in close combat, which cause 4 casualties.
{L|R} Dragoons (22) take 93 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Warriors of the Sun (20) take 97 hits in close combat, which cause 3 casualties.
Hamsters (8) take 47 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Wat Hormondson (Lord of Enweil) has been captured by Army of Daimons (24).
d'Serrai Household Guards (3) take 181 hits in close combat, which cause 4 casualties.
Army of Daimons (24) take 3658 hits (2136 in close combat, 1522 from archer fire), which cause 41 casualties.
Leib Guardii (10) take 100 hits in close combat, which cause 3 casualties.
Ru's Mercenaries (14) take 124 hits in close combat, which cause 3 casualties.
The Revenge (18) take 91 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Shadow fighter (16) take 95 hits in close combat, which cause 3 casualties.
Saku Zotral (Knight of Enweilieos, Enweil) has been wounded by Army of Daimons (24).
Total hits suffered: Attackers: 998 (998 from close combat and 0 from ranged), Defenders: 3658 (2136 from close combat and 1522 from ranged)
Total casualties: 30 attackers, 41 defenders

Turn No. 8

              1 (50-A)
7 (14-M)
9 (37-M)
11 (88-A)
12 (77-A)
15 (32-A)
19 (33-M)

2 (61-I)

3 (61-I) 10 (35-I) 14 (43-I) 16 (32-I) 20 (26-I)
24 (107-D)

   

Outrageous Fish (11) fire carefully into the close combat near them.
Outrageous Fish (11) fire on Army of Daimons (24), scoring 241 hits.
Acemioglan (1) fire carefully into the close combat near them.
Acemioglan (1) fire on Army of Daimons (24), scoring 208 hits.
Shadow Archers (15) fire carefully into the close combat near them.
Shadow Archers (15) fire on Army of Daimons (24), scoring 144 hits.
Hungry Lions (9) fire carefully into the close combat near them.
Hungry Lions (9) fire on Army of Daimons (24), scoring 198 hits.
The Watch (19) fire carefully into the close combat near them.
The Watch (19) fire on Army of Daimons (24), scoring 88 hits.
Protector (12) fire carefully into the close combat near them.
Protector (12) fire on Army of Daimons (24), scoring 261 hits.
Green hands (7) fire carefully into the close combat near them.
Green hands (7) fire on Army of Daimons (24), scoring 53 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1193


Close Combat (Defender Line 3):
2 Enweil banners are visible in the melee.
6 Riombara banners are visible in the melee.
d'Serrai Household Guards (3) score 336 hits on Army of Daimons (24).
Amandil's Elite Haradrim (2) score 217 hits on Army of Daimons (24).
Army of Daimons (24) score 133 hits on Ru's Mercenaries (14).
Army of Daimons (24) score 216 hits on d'Serrai Household Guards (3).
Army of Daimons (24) score 118 hits on Shadow fighter (16).
Army of Daimons (24) score 193 hits on Amandil's Elite Haradrim (2).
Army of Daimons (24) score 101 hits on Warriors of the Sun (20).
Army of Daimons (24) score 140 hits on Leib Guardii (10).
Warriors of the Sun (20) score 217 hits on Army of Daimons (24).
Leib Guardii (10) score 183 hits on Army of Daimons (24).
Ru's Mercenaries (14) score 238 hits on Army of Daimons (24).
Shadow fighter (16) score 162 hits on Army of Daimons (24).
Total close combat hits suffered: Attackers: 901, Defenders: 1353

d'Serrai Household Guards (3) take 216 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Amandil's Elite Haradrim (2) take 193 hits in close combat, which cause 5 casualties.
Army of Daimons (24) take 2546 hits (1353 in close combat, 1193 from archer fire), which cause 28 casualties.
Warriors of the Sun (20) take 101 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Leib Guardii (10) take 140 hits in close combat, which cause 4 casualties.
Ru's Mercenaries (14) take 133 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Shadow fighter (16) take 118 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 901 (901 from close combat and 0 from ranged), Defenders: 2546 (1353 from close combat and 1193 from ranged)
Total casualties: 23 attackers, 28 defenders

Turn No. 9

              1 (50-A)
7 (14-M)
9 (37-M)
11 (88-A)
12 (77-A)
15 (32-A)
19 (33-M)

2 (56-I)

10 (31-I) 16 (29-I)
24 (79-D)

   

Protector (12) fire carefully into the close combat near them.
Protector (12) fire on Army of Daimons (24), scoring 232 hits.
Green hands (7) fire carefully into the close combat near them.
Green hands (7) fire on Army of Daimons (24), scoring 62 hits.
Outrageous Fish (11) fire carefully into the close combat near them.
Outrageous Fish (11) fire on Army of Daimons (24), scoring 257 hits.
Hungry Lions (9) fire carefully into the close combat near them.
Hungry Lions (9) fire on Army of Daimons (24), scoring 137 hits.
Shadow Archers (15) fire carefully into the close combat near them.
Shadow Archers (15) fire on Army of Daimons (24), scoring 141 hits.
The Watch (19) fire carefully into the close combat near them.
The Watch (19) fire on Army of Daimons (24), scoring 113 hits.
Acemioglan (1) fire carefully into the close combat near them.
Acemioglan (1) fire on Army of Daimons (24), scoring 299 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1241


Close Combat (Defender Line 3):
2 Enweil banners are visible in the melee.
Shadow fighter (16) score 182 hits on Army of Daimons (24).
Army of Daimons (24) score 174 hits on Shadow fighter (16).
Army of Daimons (24) score 334 hits on Amandil's Elite Haradrim (2).
Army of Daimons (24) score 205 hits on Leib Guardii (10).
Leib Guardii (10) score 244 hits on Army of Daimons (24).
Amandil's Elite Haradrim (2) score 193 hits on Army of Daimons (24).
Total close combat hits suffered: Attackers: 713, Defenders: 619

Shadow fighter (16) take 174 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Army of Daimons (24) take 1860 hits (619 in close combat, 1241 from archer fire), which cause 21 casualties.
Leib Guardii (10) take 205 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Amandil's Elite Haradrim (2) take 334 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, 4 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 713 (713 from close combat and 0 from ranged), Defenders: 1860 (619 from close combat and 1241 from ranged)
Total casualties: 22 attackers, 21 defenders

Turn No. 10

              1 (50-A)
7 (14-M)
9 (37-M)
11 (88-A)
12 (77-A)
15 (32-A)
19 (33-M)

24 (58-D)
   

Shadow Archers (15) fire on Army of Daimons (24), scoring 340 hits.
Protector (12) fire on Army of Daimons (24), scoring 287 hits.
Green hands (7) fire on Army of Daimons (24), scoring 95 hits.
Army of Daimons (24) fire on Outrageous Fish (11), scoring 326 hits.
The Watch (19) fire on Army of Daimons (24), scoring 140 hits.
Acemioglan (1) fire on Army of Daimons (24), scoring 313 hits.
Hungry Lions (9) fire on Army of Daimons (24), scoring 286 hits.
Outrageous Fish (11) fire on Army of Daimons (24), scoring 308 hits.
Total ranged hits suffered: Attackers: 326, Defenders: 1769


Army of Daimons (24) take 1769 hits from archer fire, which cause 20 casualties.
Outrageous Fish (11) take 326 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 326 (0 from close combat and 326 from ranged), Defenders: 1769 (0 from close combat and 1769 from ranged)
Total casualties: 12 attackers, 20 defenders

Turn No. 11

              1 (50-A)
7 (14-M)
9 (37-M)
11 (76-A)
12 (77-A)
15 (32-A)
19 (33-M)

24 (38-D)
   

Green hands (7) fire on Army of Daimons (24), scoring 102 hits.
Acemioglan (1) fire on Army of Daimons (24), scoring 316 hits.
Hungry Lions (9) fire on Army of Daimons (24), scoring 206 hits.
The Watch (19) fire on Army of Daimons (24), scoring 155 hits.
Army of Daimons (24) fire on Protector (12), scoring 188 hits.
Protector (12) fire on Army of Daimons (24), scoring 388 hits.
Shadow Archers (15) fire on Army of Daimons (24), scoring 241 hits.
Outrageous Fish (11) fire on Army of Daimons (24), scoring 219 hits.
Total ranged hits suffered: Attackers: 188, Defenders: 1627


Army of Daimons (24) take 1627 hits from archer fire, which cause 18 casualties.
Protector (12) take 188 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 188 (0 from close combat and 188 from ranged), Defenders: 1627 (0 from close combat and 1627 from ranged)
Total casualties: 6 attackers, 18 defenders

Turn No. 12

              1 (50-A)
7 (14-M)
9 (37-M)
11 (76-A)
12 (71-A)
15 (32-A)
19 (33-M)

24 (20-D)
   

Green hands (7) fire on Army of Daimons (24), scoring 133 hits.
Hungry Lions (9) fire on Army of Daimons (24), scoring 283 hits.
The Watch (19) fire on Army of Daimons (24), scoring 115 hits.
Shadow Archers (15) fire on Army of Daimons (24), scoring 319 hits.
Outrageous Fish (11) fire on Army of Daimons (24), scoring 228 hits.
Army of Daimons (24) fire on Protector (12), scoring 133 hits.
Protector (12) fire on Army of Daimons (24), scoring 356 hits.
Acemioglan (1) fire on Army of Daimons (24), scoring 425 hits.
Total ranged hits suffered: Attackers: 133, Defenders: 1859


Army of Daimons (24) take 1859 hits from archer fire, which cause 20 casualties, wiping the unit out.
Protector (12) take 133 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 133 (0 from close combat and 133 from ranged), Defenders: 1859 (0 from close combat and 1859 from ranged)
Total casualties: 4 attackers, 20 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.