Tara/Battles/3-18-06 - Battle of Meldeen

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Batltle in Meldeen, 3/18/2006



No.RoleUnitCommanderRealmUnitFormationCS
1AShannara's ShadowenlegolaszTara15 Archline  257
2AMorrigan's MaraudersMorriganCagilan Empire39 Infline  411
3AGuard #1JungeCagilan Empire32 Infline  412
4AMyrmidonsAchillesTara73 Infline  567
5AUchiha's HorseridershikaruCagilan Empire28 Cavline  398
6AFlamius' HellrazorsFlamiusTara25 Infline  169
7ABlue Shock InfantryNuno FreireCagilan Empire40 Infline  391
8AInfantryKhaludhCagilan Empire42 Infline  527
9Athe Archers...JerleTara19 Archline  272
10AGladiatorsMaximussCagilan Empire41 Infline  476
11ATakarchs IIHonorataCagilan Empire25 Infline  331
12AWendell's WarriorsWendellCagilan Empire23 Infline  330
13AAdams AntsAdamCagilan Empire40 Infline  464
14APersonal GuardSmokeCagilan Empire20 Cavline  449
15AHell Raiders IIGorkaCagilan Empire33 Infline  413
16Athe Skuld BearerBronaTara5 Cavline  167
17APersonal GuardJeffreyCagilan Empire24 Archline  453
18AImperial WalkersNebukadnezarCagilan Empire40 Infline  553
19ATara ForcesRyoTara31 Infline  387
20ATraion's Undeadly'sTraieonCagilan Empire40 Infline  338
21ANardil RecruitsLoranCagilan Empire35 Infline  202
22ARed CoreTerryCagilan Empire30 Infline  380
23ATeikoku KakegidanSakuraCagilan Empire49 Infline  549
24ADragon ClubbersJonathonTara26 Infline  282
25AArmy Of PaladineOthinnCagilan Empire50 Infline  339
26AChaos ArchersCloudCagilan Empire31 Archline  450
27AZouzouniaElricCagilan Empire35 Archline  355
28ATara Imperial Center GuardDeng ZilongTara20 Infline  238
29APersonal GuardmarnixTara34 Infline  316
30AYou Will DieJuliusCagilan Empire20 SFline  633
31AGallaton DefendersBrutusCagilan Empire25 Infline  368
32ANight GuardsJonathanDarka35 Infline  387
33ALords of Lightspindor the redCagilan Empire41 Infbox  582
34AHatecrewWlasbhemyDarka24 Infline  206
35ABlack RidersVengenceCagilan Empire40 Cavline  684
36ABlack BanditsGerogeCagilan Empire25 Infline  254
37AWarriors of the WindTeronderDarka20 Infline  325
38AMananan's Maraudersthe manxyTara20 Cavwedge  364
39AShadow GuardsXeonTara21 Archskirmish  321
40ASteel TentaclesWenluCagilan Empire40 Archline  476
41ABig Stick Diplomatic CorpsTsubakiCagilan Empire85 Archline  1003
42AAngel's ShieldAngelCagilan Empire35 Infline  425
43AThe Peace MakersArchymondCagilan Empire40 Infline  403
44ASpartan PhalanxEchetlaiosDarka20 MIline  242
45ATidal TantrumHedonCagilan Empire34 Infline  334
46Aruar!MaharbalCagilan Empire22 Infline  137
47AJump on it!!!OneCagilan Empire40 MIline  344
48AHyuuga Hinata's GuardianHinataCagilan Empire52 Infline  560
49AReanimated Terracotta WarriorsKeungDarka41 Infline  538
50AGallaton Honour GuardWillCagilan Empire30 Infline  432
51AAngels of HeavenLukesCagilan Empire21 Infline  219
52ALedunds ShortswordsArthurCagilan Empire71 Infline  669
53AFlowin's EliteFlowinDarka41 Infline  389
54AShouten GuardGinTara20 Infline  243
55AGuard of the GoddessAtheneTara10 Archline  194
56AGet off our walls!!ListerTara67 Archline  825
57AArcherCengTara23 Archline  348
58ALuke's KnightsLukeDarka40 Infline  498
59AUchiha's Battle ArmyhikariTara36 Infline  395
60ARapid FireJohnathanCagilan Empire40 Archline  504
61AAngardGoranCagilan Empire25 Infline  291
62ATiberius GuardTiberiusCagilan Empire40 Infline  373
63DLeft Armed SwordsMeklarRedSpan15 Infline  185
64Dthe rugby guardLutherAbington13 Infbox  121
65DAtblane Light Infantry(militia/guard unit)RedSpan15 Infline  140
66DDa Goats RepresentativesHarloninRedSpan15 Infline  154
67DForone VIIAn'tonRedSpan12 MIline  121
68Dthe most Greedy ArmyGreedRedSpan16 Infline  206
69DForoneOmennRedSpan25 Archline  349
70DEilt's dressed unitEiltRedSpan20 MIline  327
71DDrakon's GuardAndorRedSpan29 Infline  229
72DPersonal GuardrichaapRedSpan16 Infline  225
73DRainWalkersJettiRedSpan21 Infline  289


Total:
62 attackers (1486 Inf, 60 MI, 410 Arch, 113 Cav, 20 SF)
11 defenders (140 Inf, 32 MI, 25 Arch)
Total combat strengths: 24842 vs. 2346

Personal Guard tried to evade foreign troops, but were spotted.
The region owner RedSpan and their allies defend.
The Cagilan Empire troops attack because they are at war with Abington.
The Tara troops attack because they are at war with Abington.
Reanimated Terracotta Warriors have attack orders.
Spartan Phalanx have attack orders.
Warriors of the Wind have attack orders.
Luke's Knights have attack orders.
Flowin's Elite have attack orders.
Hatecrew have attack orders.
Night Guards have attack orders.

A calm wind blows, to the joy of the archers.
Maximuss, Count of Vornion, Marshal of the army of Calis takes command of the attacker forces.
The attacker are set up in none formation.


(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

  40 (40-A)
38 (20-C)
35 (40-C)
16 (5-C)
14 (20-C)
5 (28-C)
26 (31-A)
60 (40-A)
33 (41-I)
36 (25-I)
49 (41-I)
48 (52-I)
47 (40-M)
46 (22-I)
45 (34-I)
44 (20-M)
43 (40-I)
42 (35-I)
41 (85-A)
39 (21-A)
37 (20-I)
50 (30-I)
61 (25-I)
59 (36-I)
58 (40-I)
56 (67-A)
55 (10-A)
54 (20-I)
51 (21-I)
52 (71-I)
62 (40-I)
53 (41-I)
57 (23-A)
34 (24-I)
15 (33-I)
13 (40-I)
12 (23-I)
11 (25-I)
10 (41-I)
9 (19-A)
8 (42-I)
7 (40-I)
6 (25-I)
4 (73-I)
3 (32-I)
2 (39-I)
17 (24-A)
18 (40-I)
32 (35-I)
31 (25-I)
30 (20-S)
29 (34-I)
28 (20-I)
27 (35-A)
25 (50-I)
24 (26-I)
23 (49-I)
22 (30-I)
21 (35-I)
20 (40-I)
19 (31-I)
1 (15-A)
 67 (12-M)
71 (29-I)
72 (16-I)
69 (25-A)
68 (16-I)
66 (15-I)
65 (15-I)
63 (15-I)
73 (21-I)
70 (20-M)
64 (13-I)
   


Jump on it!!! (47) fire on Forone (69), scoring 56 hits.

Steel Tentacles (40) fire on Drakon's Guard (71), scoring 87 hits.
Big Stick Diplomatic Corps (41) fire on Personal Guard (72), scoring 545 hits.
Forone VII (67) fire on Get off our walls!! (56), scoring 16 hits.
Spartan Phalanx (44) fire on Forone (69), scoring 66 hits.
Chaos Archers (26) move closer to get better shots.
Guard of the Goddess (55) fire on the most Greedy Army (68), scoring 118 hits.
Rapid Fire (60) move closer to get better shots.
Archer (57) fire on Forone (69), scoring 177 hits.
Forone (69) fire on Get off our walls!! (56), scoring 74 hits.
Get off our walls!! (56) fire on Drakon's Guard (71), scoring 315 hits.
Personal Guard (17) fire on Forone VII (67), scoring 158 hits.
Zouzounia (27) fire on the most Greedy Army (68), scoring 129 hits.
Shadow Guards (39) fire on Forone VII (67), scoring 162 hits.
the Archers... (9) fire on the most Greedy Army (68), scoring 79 hits.
Shannara's Shadowen (1) fire on the most Greedy Army (68), scoring 141 hits.
Eilt's dressed unit (70) move in, hoping to reach close combat.
Eilt's dressed unit (70) fire on Ledunds Shortswords (52), scoring 58 hits.
Black Riders (35), Mananan's Marauders (38), Personal Guard (14), Uchiha's Horseriders (5) and the Skuld Bearer (16) ride on, closing in on the defenders.
Left Armed Swords (63) stay behind their camp fortifications.
the most Greedy Army (68) stay behind their camp fortifications.
<-28603>Atblane Light Infantry (65) stay behind their camp fortifications.
<-28603>Drakon's Guard (71) stay behind their camp fortifications.
Da Goats Representatives (66) stay behind their camp fortifications.
Warriors of the Wind (37) can not advance, because the front lines are too crowded.
Luke's Knights (58) can not advance, because the front lines are too crowded.
Myrmidons (4) can not advance, because the front lines are too crowded.
Tara Imperial Center Guard (28) can not advance, because the front lines are too crowded.
Angard (61) can not advance, because the front lines are too crowded.
Army Of Paladine (25) can not advance, because the front lines are too crowded.
Hyuuga Hinata's Guardian (48), Adams Ants (13), Shouten Guard (54), Reanimated Terracotta Warriors (49), Blue Shock Infantry (7), The Peace Makers (43), Tara Forces (19), Teikoku Kakegidan (23), Nardil Recruits (21), Morrigan's Marauders (2), Uchiha's Battle Army (59), Tiberius Guard (62), You Will Die (30), Dragon Clubbers (24), Flamius' Hellrazors (6), Flowin's Elite (53), Gallaton Honour Guard (50), ruar! (46), Gallaton Defenders (31), Takarchs II (11), Angels of Heaven (51), Hatecrew (34), Night Guards (32), Traion's Undeadly's (20), Infantry (8), Imperial Walkers (18), Guard #1 (3), Tidal Tantrum (45), Red Core (22), Hell Raiders II (15), Angel's Shield (42), Lords of Light (33), Gladiators (10), Black Bandits (36), Personal Guard (29), Ledunds Shortswords (52) and Wendell's Warriors (12) advance towards the enemy.
RainWalkers (73), the rugby guard (64) and Personal Guard (72) advance towards the enemy.

Close Combat:
31 Cagilan Empire banners are visible in the melee.
3 Darka banners are visible in the melee.
5 Tara banners are visible in the melee.
1 RedSpan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Hyuuga Hinata's Guardian (48) score 328 hits.
Adams Ants (13) score 291 hits.
Shouten Guard (54) score 94 hits.
Reanimated Terracotta Warriors (49) score 392 hits.
Blue Shock Infantry (7) score 236 hits.
The Peace Makers (43) score 154 hits.
Tara Forces (19) score 144 hits.
Teikoku Kakegidan (23) score 242 hits.
Nardil Recruits (21) score 50 hits.
Morrigan's Marauders (2) score 184 hits.
Uchiha's Battle Army (59) score 145 hits.
Tiberius Guard (62) score 128 hits.
You Will Die (30) score 584 hits.
Dragon Clubbers (24) score 98 hits.
Flamius' Hellrazors (6) score 62 hits.
Flowin's Elite (53) score 232 hits.
Gallaton Honour Guard (50) score 233 hits.
ruar! (46) score 39 hits.
Gallaton Defenders (31) score 114 hits.
Takarchs II (11) score 214 hits.
Angels of Heaven (51) score 90 hits.
Hatecrew (34) score 62 hits.
Night Guards (32) score 196 hits.
Traion's Undeadly's (20) score 155 hits.
Infantry (8) score 265 hits.
Imperial Walkers (18) score 307 hits.
Guard #1 (3) score 251 hits.
Tidal Tantrum (45) score 140 hits.
Red Core (22) score 162 hits.
Hell Raiders II (15) score 211 hits.
Angel's Shield (42) score 247 hits.
Gladiators (10) score 284 hits.
Black Bandits (36) score 106 hits.
Personal Guard (29) score 105 hits.
Ledunds Shortswords (52) score 250 hits.
Wendell's Warriors (12) score 96 hits.
Personal Guard (72) score 116 hits.
Total hits suffered: Attackers: 116, Defenders: 659 (6891 before overkill)

Hyuuga Hinata's Guardian (48) take 38 hits in close combat, which cause 1 casualties.
Adams Ants (13) take 22 hits in close combat, which cause 1 casualties.
Shouten Guard (54) take 24 hits in close combat, which cause 1 casualties.
Reanimated Terracotta Warriors (49) take 32 hits in close combat, which cause 1 casualties.
Forone VII (67) take 160 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
the most Greedy Army (68) take 234 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Forone (69) take 299 hits from archer fire, which cause 8 casualties.
Get off our walls!! (56) take 90 hits from archer fire, which cause 2 casualties.
Drakon's Guard (71) take 201 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Ledunds Shortswords (52) take 58 hits from archer fire, which cause 2 casualties.
Personal Guard (72) take 1204 hits (659 in close combat, 545 from archer fire), which cause 16 casualties, wiping the unit out.


Turn No. 2

  40 (40-A)
26 (31-A)
47 (40-M)
44 (20-M)
41 (85-A)
39 (21-A)
38 (20-C)
37 (20-I)
61 (25-I)
58 (40-I)
56 (65-A)
55 (10-A)
57 (23-A)
60 (40-A)
35 (40-C)
16 (5-C)
14 (20-C)
9 (19-A)
5 (28-C)
4 (73-I)
17 (24-A)
33 (41-I)
28 (20-I)
27 (35-A)
25 (50-I)
1 (15-A)
36 (25-I)
49 (40-I)
48 (51-I)
46 (22-I)
45 (34-I)
43 (40-I)
42 (35-I)
50 (30-I)
59 (36-I)
54 (19-I)
51 (21-I)
52 (69-I)
62 (40-I)
53 (41-I)
34 (24-I)
15 (33-I)
13 (39-I)
12 (23-I)
11 (25-I)
10 (41-I)
8 (42-I)
7 (40-I)
6 (25-I)
3 (32-I)
2 (39-I)
18 (40-I)
32 (35-I)
31 (25-I)
30 (20-S)
29 (34-I)
24 (26-I)
23 (49-I)
22 (30-I)
21 (35-I)
20 (40-I)
19 (31-I)
67 (6-M)
71 (22-I)
69 (17-A)
68 (9-I)
73 (21-I)
70 (20-M)
64 (13-I)
66 (15-I)
65 (15-I)
63 (15-I)
   


Forone (69) fire on Ledunds Shortswords (52), scoring 68 hits.

Rapid Fire (60) fire on Eilt's dressed unit (70), scoring 153 hits.
Personal Guard (17) fire on RainWalkers (73), scoring 229 hits.
Get off our walls!! (56) fire on Drakon's Guard (71), scoring 504 hits.
Chaos Archers (26) fire on the most Greedy Army (68), scoring 131 hits.
Eilt's dressed unit (70) move in, hoping to reach close combat.
Eilt's dressed unit (70) fire on You Will Die (30), scoring 53 hits.
Forone VII (67) fire on Big Stick Diplomatic Corps (41), scoring 10 hits.
Zouzounia (27) fire on Forone (69), scoring 170 hits.
Big Stick Diplomatic Corps (41) fire on the rugby guard (64), scoring 502 hits.
Shannara's Shadowen (1) fire on Forone VII (67), scoring 180 hits.
Jump on it!!! (47) fire on the most Greedy Army (68), scoring 48 hits.
the Archers... (9) fire on RainWalkers (73), scoring 163 hits.
Shadow Guards (39) fire on Forone (69), scoring 161 hits.
Spartan Phalanx (44) fire on the most Greedy Army (68), scoring 59 hits.
Steel Tentacles (40) fire on Forone VII (67), scoring 141 hits.
Guard of the Goddess (55) fire on the most Greedy Army (68), scoring 153 hits.
Archer (57) fire on RainWalkers (73), scoring 173 hits.
Personal Guard (14) are eager to charge, but the melee is too crowded already.
Uchiha's Horseriders (5) are eager to charge, but the melee is too crowded already.
Black Riders (35) are eager to charge, but the melee is too crowded already.
Mananan's Marauders (38) are eager to charge, but the melee is too crowded already.
the Skuld Bearer (16) are eager to charge, but the melee is too crowded already.
Luke's Knights (58) can not advance, because the front lines are too crowded.
Night Guards (32) break through the frontlines!
Gallaton Defenders (31) break through the frontlines!
Flowin's Elite (53) break through the frontlines!
Army Of Paladine (25) can not advance, because the front lines are too crowded.
Black Bandits (36) break through the frontlines!
Personal Guard (29) break through the frontlines!
Warriors of the Wind (37) can not advance, because the front lines are too crowded.
Tidal Tantrum (45) break through the frontlines!
Guard #1 (3) break through the frontlines!
Nardil Recruits (21) break through the frontlines!
Angel's Shield (42) break through the frontlines!
Teikoku Kakegidan (23) break through the frontlines!
Tara Imperial Center Guard (28) can not advance, because the front lines are too crowded.
Imperial Walkers (18) break through the frontlines!
Gallaton Honour Guard (50) break through the frontlines!
Infantry (8) break through the frontlines!
Dragon Clubbers (24) break through the frontlines!
Traion's Undeadly's (20) break through the frontlines!
Morrigan's Marauders (2) break through the frontlines!
Takarchs II (11) break through the frontlines!
Tiberius Guard (62) break through the frontlines!
Gladiators (10) break through the frontlines!
<-28603>Atblane Light Infantry (65) stay behind their camp fortifications.
<-28603>Uchiha's Battle Army (59) break through the frontlines!
The Peace Makers (43) break through the frontlines!
You Will Die (30) break through the frontlines!
Wendell's Warriors (12) break through the frontlines!
Angard (61) can not advance, because the front lines are too crowded.
Shouten Guard (54) break through the frontlines!
Blue Shock Infantry (7) break through the frontlines!
Hell Raiders II (15) break through the frontlines!
Ledunds Shortswords (52) break through the frontlines!
Red Core (22) break through the frontlines!
Reanimated Terracotta Warriors (49) break through the frontlines!
Myrmidons (4) can not advance, because the front lines are too crowded.
Hatecrew (34) break through the frontlines!
Lords of Light (33) can not advance, because the front lines are too crowded.
Flamius' Hellrazors (6) break through the frontlines!
Tara Forces (19) break through the frontlines!
Hyuuga Hinata's Guardian (48) break through the frontlines!
Adams Ants (13) break through the frontlines!
Da Goats Representatives (66) and Left Armed Swords (63) advance towards the enemy.

Close Combat:
1 Cagilan Empire banners are visible in the melee.
3 RedSpan banners are visible in the melee.
Eilt's dressed unit (70) score 91 hits.
Angels of Heaven (51) score 100 hits.
ruar! (46) score 48 hits.
Total hits suffered: Attackers: 91, Defenders: 148

Close Combat:
30 Cagilan Empire banners are visible in the melee.
3 Darka banners are visible in the melee.
5 Tara banners are visible in the melee.
2 RedSpan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Forone (69) score 26 hits.
Night Guards (32) score 188 hits.
Gallaton Defenders (31) score 131 hits.
Flowin's Elite (53) score 199 hits.
Black Bandits (36) score 129 hits.
RainWalkers (73) score 181 hits.
Personal Guard (29) score 98 hits.
Tidal Tantrum (45) score 155 hits.
Guard #1 (3) score 271 hits.
Nardil Recruits (21) score 55 hits.
Angel's Shield (42) score 218 hits.
Teikoku Kakegidan (23) score 295 hits.
Imperial Walkers (18) score 316 hits.
Gallaton Honour Guard (50) score 205 hits.
Infantry (8) score 316 hits.
Dragon Clubbers (24) score 101 hits.
Traion's Undeadly's (20) score 179 hits.
Morrigan's Marauders (2) score 178 hits.
the rugby guard (64) score 37 hits.
Forone VII (67) score 12 hits.
Takarchs II (11) score 199 hits.
Tiberius Guard (62) score 117 hits.
Gladiators (10) score 253 hits.
Uchiha's Battle Army (59) score 160 hits.
The Peace Makers (43) score 147 hits.
You Will Die (30) score 685 hits.
Wendell's Warriors (12) score 102 hits.
Shouten Guard (54) score 91 hits.
Blue Shock Infantry (7) score 231 hits.
Hell Raiders II (15) score 268 hits.
Ledunds Shortswords (52) score 283 hits.
Red Core (22) score 207 hits.
Reanimated Terracotta Warriors (49) score 421 hits.
Hatecrew (34) score 57 hits.
Drakon's Guard (71) score 66 hits.
the most Greedy Army (68) score 74 hits.
Flamius' Hellrazors (6) score 49 hits.
Tara Forces (19) score 176 hits.
Hyuuga Hinata's Guardian (48) score 302 hits.
Adams Ants (13) score 281 hits.
Da Goats Representatives (66) score 29 hits.
Left Armed Swords (63) score 124 hits.
Total hits suffered: Attackers: 549, Defenders: 2857 (7063 before overkill)

Forone (69) take 1142 hits (811 in close combat, 331 from archer fire), which cause 17 casualties, wiping the unit out.
Omenn of RedSpan has been wounded.
Night Guards (32) take 110 hits in close combat, which cause 3 casualties.
Gallaton Defenders (31) take 71 hits in close combat, which cause 2 casualties.
Flowin's Elite (53) take 104 hits in close combat, which cause 3 casualties.
Black Bandits (36) take 48 hits in close combat, which cause 1 casualties.
RainWalkers (73) take 894 hits (329 in close combat, 565 from archer fire), which cause 21 casualties, wiping the unit out.
Jetti (Knight of Sullenport) has been captured by Darka forces.
Personal Guard (29) take 56 hits in close combat, which cause 2 casualties.
Tidal Tantrum (45) take 66 hits in close combat, which cause 2 casualties.
Guard #1 (3) take 44 hits in close combat, which cause 1 casualties.
Nardil Recruits (21) take 18 hits in close combat, which cause 1 casualties.
Angel's Shield (42) take 32 hits in close combat, which cause 1 casualties.
Eilt's dressed unit (70) take 301 hits (148 in close combat, 153 from archer fire), which cause 9 casualties.
the rugby guard (64) take 823 hits (321 in close combat, 502 from archer fire), which cause 13 casualties, wiping the unit out.
Forone VII (67) take 486 hits (325 in close combat, 161 from archer fire) (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
An'ton (Noble) has been captured by Darka forces.
You Will Die (30) take 53 hits from archer fire, which cause 1 casualties.
Big Stick Diplomatic Corps (41) take 10 hits from archer fire. No casualties.
Ledunds Shortswords (52) take 68 hits from archer fire, which cause 2 casualties.
Drakon's Guard (71) take 496 hits (244 in close combat, 252 from archer fire) (reduced due to fortifications), which cause 17 casualties.
the most Greedy Army (68) take 453 hits (257 in close combat, 196 from archer fire) (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Da Goats Representatives (66) take 282 hits in close combat, which cause 10 casualties.
Angels of Heaven (51) take 59 hits in close combat, which cause 2 casualties.
ruar! (46) take 32 hits in close combat, which cause 2 casualties.
Left Armed Swords (63) take 206 hits in close combat, which cause 6 casualties.


Turn No. 3

  40 (40-A)
26 (31-A)
47 (40-M)
44 (20-M)
41 (85-A)
39 (21-A)
38 (20-C)
37 (20-I)
61 (25-I)
58 (40-I)
56 (65-A)
55 (10-A)
57 (23-A)
60 (40-A)
35 (40-C)
16 (5-C)
14 (20-C)
9 (19-A)
5 (28-C)
4 (73-I)
17 (24-A)
33 (41-I)
28 (20-I)
27 (35-A)
25 (50-I)
1 (15-A)
46 (20-I)
51 (19-I)
70 (11-M)
36 (24-I)
49 (40-I)
48 (51-I)
45 (32-I)
66 (5-I)
43 (40-I)
42 (34-I)
71 (5-I)
50 (30-I)
59 (36-I)
54 (19-I)
52 (67-I)
62 (40-I)
53 (38-I)
63 (9-I)
34 (24-I)
15 (33-I)
13 (39-I)
12 (23-I)
11 (25-I)
10 (41-I)
8 (42-I)
7 (40-I)
6 (25-I)
3 (31-I)
2 (39-I)
18 (40-I)
32 (32-I)
31 (23-I)
30 (19-S)
29 (32-I)
24 (26-I)
23 (49-I)
22 (30-I)
21 (34-I)
20 (40-I)
19 (31-I)
65 (15-I)
   


Steel Tentacles (40) have no enemy in range and advance to better firing positions.

the Archers... (9) retreat towards safer positions.
Big Stick Diplomatic Corps (41) fire on Atblane Light Infantry (65), scoring 391 hits.
Rapid Fire (60) fire on Atblane Light Infantry (65), scoring 143 hits.
Archer (57) retreat towards safer positions.
Jump on it!!! (47) retreat towards safer positions.
Personal Guard (17) retreat towards safer positions.
Zouzounia (27) move closer to get better shots.
Shannara's Shadowen (1) have no viable target and wait for one to appear.
Shadow Guards (39) move closer to get better shots.
Guard of the Goddess (55) retreat towards safer positions.
Get off our walls!! (56) have no viable target and wait for one to appear.
Spartan Phalanx (44) move closer to get better shots.
Chaos Archers (26) move closer to get better shots.
Uchiha's Horseriders (5) are eager to charge, but the melee is too crowded already.
Personal Guard (14) are eager to charge, but the melee is too crowded already.
Mananan's Marauders (38) are eager to charge, but the melee is too crowded already.
the Skuld Bearer (16) are eager to charge, but the melee is too crowded already.
Black Riders (35) are eager to charge, but the melee is too crowded already.
Warriors of the Wind (37) can not advance, because the front lines are too crowded.
Army Of Paladine (25) can not advance, because the front lines are too crowded.
Lords of Light (33) can not advance, because the front lines are too crowded.
Angels of Heaven (51) break through the frontlines!
Myrmidons (4) can not advance, because the front lines are too crowded.
Tara Imperial Center Guard (28) can not advance, because the front lines are too crowded.
Angard (61) can not advance, because the front lines are too crowded.
Luke's Knights (58) can not advance, because the front lines are too crowded.
<-28603>Atblane Light Infantry (65) advance towards the enemy.
<-28603>
Close Combat:
1 Cagilan Empire banners are visible in the melee.
1 Darka banners are visible in the melee.
3 RedSpan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
ruar! (46) score 37 hits.
Eilt's dressed unit (70) score 125 hits.
Zouzounia (27) score 106 hits.
Shadow Guards (39) score 96 hits.
Spartan Phalanx (44) score 150 hits.
Total hits suffered: Attackers: 125, Defenders: 183 (389 before overkill)

Close Combat:
31 Cagilan Empire banners are visible in the melee.
3 Darka banners are visible in the melee.
5 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Tiberius Guard (62) score 118 hits.
Tidal Tantrum (45) score 165 hits.
Angel's Shield (42) score 263 hits.
Ledunds Shortswords (52) score 255 hits.
You Will Die (30) score 521 hits.
Gallaton Honour Guard (50) score 207 hits.
Hatecrew (34) score 72 hits.
Dragon Clubbers (24) score 123 hits.
Teikoku Kakegidan (23) score 304 hits.
Red Core (22) score 196 hits.
Nardil Recruits (21) score 49 hits.
Gladiators (10) score 236 hits.
Blue Shock Infantry (7) score 241 hits.
Drakon's Guard (71) score 25 hits.
Shouten Guard (54) score 100 hits.
Flowin's Elite (53) score 205 hits.
Left Armed Swords (63) score 77 hits.
Morrigan's Marauders (2) score 202 hits.
Da Goats Representatives (66) score 16 hits.
Angels of Heaven (51) score 92 hits.
Gallaton Defenders (31) score 134 hits.
Hell Raiders II (15) score 224 hits.
Black Bandits (36) score 108 hits.
The Peace Makers (43) score 150 hits.
Night Guards (32) score 158 hits.
Personal Guard (29) score 82 hits.
Hyuuga Hinata's Guardian (48) score 306 hits.
Takarchs II (11) score 217 hits.
Imperial Walkers (18) score 338 hits.
Infantry (8) score 283 hits.
Tara Forces (19) score 181 hits.
Uchiha's Battle Army (59) score 165 hits.
Atblane Light Infantry (65) score 31 hits.
Adams Ants (13) score 269 hits.
Reanimated Terracotta Warriors (49) score 456 hits.
Flamius' Hellrazors (6) score 56 hits.
Traion's Undeadly's (20) score 173 hits.
Guard #1 (3) score 244 hits.
Wendell's Warriors (12) score 103 hits.
Total hits suffered: Attackers: 149, Defenders: 1099 (6996 before overkill)

Tiberius Guard (62) take 50 hits in close combat, which cause 2 casualties.
Tidal Tantrum (45) take 30 hits in close combat, which cause 1 casualties.
Angel's Shield (42) take 24 hits in close combat, which cause 1 casualties.
Ledunds Shortswords (52) take 45 hits in close combat, which cause 1 casualties.
Drakon's Guard (71) take 216 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Left Armed Swords (63) take 299 hits in close combat, which cause 9 casualties, wiping the unit out.
Da Goats Representatives (66) take 276 hits in close combat, which cause 5 casualties, wiping the unit out.
Harlonin of RedSpan has been wounded.
ruar! (46) take 50 hits in close combat, which cause 2 casualties.
Atblane Light Infantry (65) take 820 hits (286 in close combat, 534 from archer fire), which cause 15 casualties, wiping the unit out.
Eilt's dressed unit (70) take 183 hits in close combat, which cause 5 casualties.
Zouzounia (27) take 42 hits in close combat, which cause 1 casualties.
Shadow Guards (39) take 33 hits in close combat, which cause 1 casualties.


Turn No. 4

   47 (40-M)
40 (40-A)
55 (10-A)
57 (23-A)
9 (19-A)
17 (24-A)
41 (85-A)
38 (20-C)
37 (20-I)
61 (25-I)
58 (40-I)
56 (65-A)
60 (40-A)
35 (40-C)
16 (5-C)
14 (20-C)
5 (28-C)
4 (73-I)
33 (41-I)
28 (20-I)
26 (31-A)
25 (50-I)
1 (15-A)
46 (18-I)
44 (20-M)
39 (20-A)
70 (6-M)
27 (34-A)
36 (24-I)
49 (40-I)
48 (51-I)
45 (31-I)
43 (40-I)
42 (33-I)
50 (30-I)
59 (36-I)
54 (19-I)
51 (19-I)
52 (66-I)
62 (38-I)
53 (38-I)
34 (24-I)
15 (33-I)
13 (39-I)
12 (23-I)
11 (25-I)
10 (41-I)
8 (42-I)
7 (40-I)
6 (25-I)
3 (31-I)
2 (39-I)
18 (40-I)
32 (32-I)
31 (23-I)
30 (19-S)
29 (32-I)
24 (26-I)
23 (49-I)
22 (30-I)
21 (34-I)
20 (40-I)
19 (31-I)
    


Big Stick Diplomatic Corps (41) retreat towards safer positions.

Shannara's Shadowen (1) retreat towards safer positions.
Personal Guard (17) hold their fire.
Rapid Fire (60) retreat towards safer positions.
Archer (57) hold their fire.
Get off our walls!! (56) retreat towards safer positions.
Jump on it!!! (47) hold their fire.
Steel Tentacles (40) hold their fire.
Guard of the Goddess (55) hold their fire.
the Archers... (9) hold their fire.
Chaos Archers (26) have no viable target and wait for one to appear.
Mananan's Marauders (38) are eager to charge, but the melee is too crowded already.
Personal Guard (14) are eager to charge, but the melee is too crowded already.
the Skuld Bearer (16) are eager to charge, but the melee is too crowded already.
Uchiha's Horseriders (5) are eager to charge, but the melee is too crowded already.
Black Riders (35) are eager to charge, but the melee is too crowded already.
Black Bandits (36) move back towards the melee.
Gladiators (10) move back towards the melee.
You Will Die (30) move back towards the melee.
Angard (61) can not advance, because the front lines are too crowded.
Personal Guard (29) move back towards the melee.
Imperial Walkers (18) move back towards the melee.
Guard #1 (3) move back towards the melee.
Takarchs II (11) move back towards the melee.
Reanimated Terracotta Warriors (49) move back towards the melee.
Hell Raiders II (15) move back towards the melee.
Flamius' Hellrazors (6) move back towards the melee.
Shouten Guard (54) move back towards the melee.
Teikoku Kakegidan (23) move back towards the melee.
Night Guards (32) move back towards the melee.
Dragon Clubbers (24) move back towards the melee.
Infantry (8) move back towards the melee.
Hatecrew (34) move back towards the melee.
Angel's Shield (42) move back towards the melee.
Hyuuga Hinata's Guardian (48) move back towards the melee.
Angels of Heaven (51) move back towards the melee.
Myrmidons (4) can not advance, because the front lines are too crowded.
Luke's Knights (58) can not advance, because the front lines are too crowded.
Warriors of the Wind (37) can not advance, because the front lines are too crowded.
Red Core (22) move back towards the melee.
Adams Ants (13) move back towards the melee.
Gallaton Defenders (31) move back towards the melee.
Nardil Recruits (21) move back towards the melee.
Wendell's Warriors (12) move back towards the melee.
Morrigan's Marauders (2) move back towards the melee.
Army Of Paladine (25) can not advance, because the front lines are too crowded.
Tiberius Guard (62) move back towards the melee.
Flowin's Elite (53) move back towards the melee.
Lords of Light (33) can not advance, because the front lines are too crowded.
Ledunds Shortswords (52) move back towards the melee.
Traion's Undeadly's (20) move back towards the melee.
Tara Forces (19) move back towards the melee.
Tidal Tantrum (45) move back towards the melee.
Uchiha's Battle Army (59) move back towards the melee.
The Peace Makers (43) move back towards the melee.
Gallaton Honour Guard (50) move back towards the melee.
Blue Shock Infantry (7) move back towards the melee.
Tara Imperial Center Guard (28) can not advance, because the front lines are too crowded.

Close Combat:
32 Cagilan Empire banners are visible in the melee.
4 Darka banners are visible in the melee.
5 Tara banners are visible in the melee.
3 RedSpan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Black Bandits (36) score 118 hits.
Gladiators (10) score 230 hits.
You Will Die (30) score 627 hits.
Personal Guard (29) score 92 hits.
Imperial Walkers (18) score 402 hits.
Guard #1 (3) score 261 hits.
Takarchs II (11) score 184 hits.
Reanimated Terracotta Warriors (49) score 402 hits.
Hell Raiders II (15) score 275 hits.
Flamius' Hellrazors (6) score 48 hits.
ruar! (46) score 32 hits.
Shouten Guard (54) score 107 hits.
Spartan Phalanx (44) score 207 hits.
Teikoku Kakegidan (23) score 281 hits.
Night Guards (32) score 175 hits.
Dragon Clubbers (24) score 119 hits.
Eilt's dressed unit (70) score 90 hits.
Infantry (8) score 278 hits.
Hatecrew (34) score 60 hits.
Angel's Shield (42) score 249 hits.
Hyuuga Hinata's Guardian (48) score 335 hits.
Angels of Heaven (51) score 89 hits.
Red Core (22) score 166 hits.
Adams Ants (13) score 241 hits.
Gallaton Defenders (31) score 131 hits.
Nardil Recruits (21) score 56 hits.
Wendell's Warriors (12) score 128 hits.
Morrigan's Marauders (2) score 175 hits.
Tiberius Guard (62) score 135 hits.
Flowin's Elite (53) score 242 hits.
Ledunds Shortswords (52) score 245 hits.
Traion's Undeadly's (20) score 136 hits.
Zouzounia (27) score 98 hits.
Tara Forces (19) score 190 hits.
Tidal Tantrum (45) score 153 hits.
Shadow Guards (39) score 60 hits.
Uchiha's Battle Army (59) score 176 hits.
The Peace Makers (43) score 171 hits.
Gallaton Honour Guard (50) score 214 hits.
Blue Shock Infantry (7) score 217 hits.
Total hits suffered: Attackers: 90, Defenders: 403 (7505 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Black Bandits (36) take 38 hits in close combat, which cause 1 casualties.
Gladiators (10) take 20 hits in close combat, which cause 1 casualties.
You Will Die (30) take 32 hits in close combat, which cause 1 casualties.
Eilt's dressed unit (70) take 403 hits in close combat, which cause 6 casualties, wiping the unit out.

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.