Wish List/Character Stats

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Character Weapons and Armor?

I realize this would take way more coding than Tom is most likely willing to do, especially at THIS stage in the game, but I think it could really add a new level of realism and role play to the game. Heed my words if you're curious in a potential future for BM.

Weapons

This is perhaps my most important aspect in the "character equipment" part, but I think characters should be able to purchase "custom" weapons from city/townsland regions with a blacksmith (obviously townsland regions wouldn't have as good weapons). This would not only effect the character in battle (I'm thinking heros preferably), but especially in duels, or even in tournaments (thought I doubt it)? Here is just a little idea I came up with, it might sound goofy at first but I've had little time to work on it. I am OPEN to suggestions as this is an idea I KNOW is most likely never to see Battlemaster at all, but hopefuly in the near future.

I would aim to have different types of weapons that might affect the character in battle/duels. Just some examples. (keep in mind that there would be different levels of weapons to make them better)

  • Long Sword

The Long Sword would pretty much be your basic weapon with no major advantages or disadvantages.

  • Claymore

The Claymore would most likely allow the character to deliver more lethal blows, but make him/her less able to defend against attacks and probably less evasive due to the size of the sword. He/she could probably be able to have a little more range due to the length

  • Katana

The Katana would be the opposite of the Claymore, not as likely to deliver lethal blows, but much faster to use and provides better defence.

  • Battle Axe

Like the Claymore the Battle Axe could probably due more damage and be a bit of a hinderance, I am not really sure how else to change it, just an example.

  • Flail

I would think the Flail could do less damage than a Long Sword, but be able to strike much faster, however leaving the user open to attack while swinging it and working up the momentum for his own attack.

  • Mace

Probably would do less damage than the Long Sword but be able to be used much quicker.

  • Lance

I would think the Lance would do alot of damage but be slow, however it'd boast a fair sum of range.

  • Javelin

I would aim for the Javelin to have the most range, but obviously make the user prone to almost every attack.

(these are just IDEAS/THOUGHTS, obviously I would think a wider variety of weapons could be used, but I also think it might be just easier to have a "rock/scissors/paper" sort of deal where sword beats axe, axe beats flail, flail beats sword or something. Though that would make it less interesting)

Armor

The armor I didn't put much thought into, but the best I came up with was something like.

  • Leather Armor

Provides minimal defence but doesn't reduce mobility.

  • Chainmail

Adds a little extra defense, especially against arrows and slightly hinders movement.

  • Platemail

Obviously reduces agility greatly, but provides the best defense.

(short but sweet, these are just some ideas I thought could make the duels/battles more interesting. Like I said I doubt this will get off the ground, but it gave me something to do, gave YOU something to think about, and gave the coders something to perhaps reflect new ideas off of.)

Lewis Fox - Firefox Ancestry