Difference between revisions of "User talk:Gsklee/Personal Sandbox"

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TEST<ref>The American Heritage Dictionary of the English Language, 4th ed (AHD4). Boston and New York, Houghton-Mifflin, 2000, entries ''china, Qin, Sino-''.</ref>
{{Infobox CVG| title = BattleMaster
 
|image = [[Image:BM_screenshot.jpg|200px]]<br>
 
|developer = [[Tom Vogt]], Szymon Trapp, Philippe Veillette, Tom Struik, and Kristian Thy
 
|publisher =
 
|designer = Tom Vogt
 
|engine =
 
|version =
 
|released = [[January 1]], [[2000]]
 
|genre = Multiplayer [[role-playing game|roleplaying]] [[Strategy game|strategy]]
 
|modes = Multiplayer
 
|ratings =
 
|platforms = Web
 
|media =
 
|requirements = [[Web browser]]<br>([[Firefox]] recommended)
 
|input = [[Computer keyboard|keyboard]] and [[mouse (computing)|mouse]]
 
}}
 
  
'''BattleMaster''' is a free [[MMORPG#Browser-based MMORPGs|browser based massive multiplayer online role-playing game]] (BBMMORPG) which also features heavy elements of a [[turn-based strategy|turn-based]] [[strategy game|strategy]] [[wargame]].
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==Notes==
 
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{{reflist}}
The major difference between BattleMaster and many other games is that one cannot ''win'' BattleMaster. Game mechanics and playing worlds in BattleMaster are deliberately designed to make total [[domination]] impossible (except for some "war" islands designed for short term wars only). As a result, some player realms have existed for more than 5 real years while other realms have been formed and destroyed. Since all realms are controlled by players, the game has its own developing history as lived and written all by the players.
 
 
 
==Mechanics==
 
The quasi-[[medieval]] fictional world of BattleMaster consists of several playable [[continent]]s of different sizes. Every continent is further divided into numerous regions, with different [[climate]]s, production levels, [[Natural resource|resources]] and [[population]]s.  Typically, a city and several rural regions form a [[duchy]], and one or more duchies form a [[realm]].
 
 
 
The main theme of the game is the warfare between realms for the control of regions. Realms have various [[government]] types, including [[Democracy]], [[Republic]], [[Monarchy]], [[Theocracy]], and [[Tyranny]].
 
 
 
Each player is in control of an [[aristocratic]] family which contains up to three or four playable characters, called "Troop Leaders". Each Troop Leader chooses a career ("Class") from a range of possibilities including [[Soldier]], [[Cavaliers (royalists)|Cavalier]], [[Hero]], [[Bureaucrat]], [[Mentor]], [[Trader]], [[Infiltrator]], and [[Priest]], each of which brings different traits and abilities to the character. Troop Leaders inside a realm also attain rank according to the [[hierarchy]]. There are [[Freemen]]; [[Nobles]]; [[Knight]]s, who have sworn [[fealty]] to a [[Allegiance|liege]]; [[Lord]]s, who command a region; [[Duke]]s, who command a city and its duchy; and [[Council (subnational entity)|Council]] Members, those who hold supreme power in the realm: the ''Ruler'', ''General'', ''Judge'', and ''Banker''.
 
 
 
Aside from Class and Rank, other important attributes Troop Leaders possess are "[[Prestige (sociology)|Prestige]]" points and "[[Honour]]" points, which are accumulated mainly through fighting in battle, but may also be gathered through administrative work and other activities. There are certain game options only available for Troop Leaders with high Prestige or Honour.
 
 
 
Every region generates some [[tax]] income for the realm, and this is distributed to Troop Leaders in the form of realm [[bonds]].  The richer the regions a realm controls, the more income a realm receives.  Troop Leaders can transfer bonds to others, but need to cash their bonds in a city to obtain [[gold]], which is the only form of payment troops will accept.
 
 
 
The family as a whole also has certain attributes, for instance family fame, family wealth, and family origin, and each can trigger special game options as well when certain conditions are fulfilled.
 
 
 
Each turn in the game lasts 12 real hours. At the beginning of every turn, each character gains new in-game "Hours" (much like action points), which can be spent on a variety of activities, each requiring various numbers of Hours to complete.  A maximum of 12 Hours can be accumulated - more unused Hours will be wasted and cannot be carried over into the next turn.  A young, healthy Troop Leader will accumulate 8 Hours per turn; as characters age, they accumulate fewer Hours.
 
 
 
Communication with other Troop Leaders is an important part of the game. While sending a message to another Troop Leader in the same realm is fairly easy, trying to contact Troop Leaders in other realms is much more difficult.  Joining a [[guild]] or a [[religion]] will help establish connections in other realms.
 
 
 
==Gameplay==
 
The game has been designed to be low-impact.  A player can usually read messages and complete all their characters' actions for a turn within a few minutes. In fact, the game formally forbids realm leaders making any form of order or request to players on the frequency and time that one should [[login]] to the game.
 
 
 
There are many options for each class, and a certain number of Troop Leaders of particular classes are required to manage a realm. A high degree of co-operation is required among the Troop Leaders in order to maintain, defend or enlarge a realm. Since the game was created as a role-playing platform, this co-operation is the key to a successful realm.
 
There are also many in-game mechanisms that prevent a realm from growing too large and monopolising a continent, ensuring constant flux in the number and size of realms.
 
 
 
The players actions are "resolved" at the end of each turn, which take place at 05:00 and 17:00 [[GMT]]. After the turn, each character receives messages regarding the results of battles, regions lost or gained, local events and status reports. The player can then use the turn's allocation of Hours to direct their Troop Leader's actions, such as training troops, repairing equipment, moving into (or away from) battle, and conducting region maintenance.
 
 
 
The game is officially in [[Development stage|"permanent beta test"]] as new features are added constantly and it will likely evolve as long as it exists.
 
This is a feature that many players find enjoyable, as there is an active mailing list and [http://wiki.battlemaster.org/index.php/Main_Page wiki], allowing the players to contribute ideas and feature suggestions to the game.
 
 
 
The game uses a [[community]] approach to fend off cheaters and other abusers of the system. The system works on two levels:
 
*At the '''automated level''', the game server tries to identify cheaters, and assigns rating indicating the amount of cheater-typical behaviour seen in each player.
 
*At the '''community level''', players record how much they trust or how well they know other players, and can vote abusive players out of the game to protect themselves.
 
 
 
==History==
 
The project was created in [[2000]], originally as an add-on to the game [[SpellMaster]] by [[Tom Vogt]].
 
 
 
BattleMaster is active and growing in [[2006]] and has more than 1500 players. [http://battlemaster.org/statistics.php?ShowWorld=1&Stat=Players]
 
 
 
==External links==
 
* [http://battlemaster.org/ BattleMaster] Homepage
 
* [http://wiki.battlemaster.org/index.php/Main_Page Wiki Community] of BattleMaster
 
* [http://news.battlemaster.org/cgi-bin/mailman/listinfo/ Mailing Lists] of BattleMaster
 
 
 
[[Category:Multiplayer online games]]
 
[[Category:Browser-based games]]
 
 
 
[[pl:BattleMaster]]
 
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Revision as of 20:00, 6 December 2006

TEST<ref>The American Heritage Dictionary of the English Language, 4th ed (AHD4). Boston and New York, Houghton-Mifflin, 2000, entries china, Qin, Sino-.</ref>

Notes

Template:Reflist