User talk:Calvin November

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How to execute a two-turn move.

Sometimes it becomes necessary for the Marshall or Commander of an army to order a "2-turn move". This tactic can help ensure that all of a Battle Group makes it to a given destination together. Note that some Infiltrator actions can significantly delay travel times for opponents, negating the realtive effectiveness of the "2-turn move".


Formula...

(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool

(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool


Example...

(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool

8 hours - 10 hours + 4 = 2 hours

(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool

8 hours - 2 hours = 6 hours



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