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OOC Note: The contents of this page are not in-game canon. They are meant for personal entertainment only. Full disclaimer [[User:Qmasterflex86/Project_Dwi_01/Notes|here]].
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==Introduction==
 +
 
Dwilight, the wild, untamed continent, filled with roaming packs of ravenous beasts, plagued by the relentless undead who find no rest, and occupied in dark foreboding recesses by shadowy and mysterious daimons, saw a storm when those powers, once so chaotic, no longer floated loosely along the currents of fate.
 
Dwilight, the wild, untamed continent, filled with roaming packs of ravenous beasts, plagued by the relentless undead who find no rest, and occupied in dark foreboding recesses by shadowy and mysterious daimons, saw a storm when those powers, once so chaotic, no longer floated loosely along the currents of fate.
 +
 +
===[[File:Monsters-icon.png]]Monsters===
  
 
The wild beasts gained awareness of their lives, their surroundings. Filled with new feelings and a strange sense of the vastness of the land and their relative smallness in comparison, the newly conscious monsters began joining together with fellow beasts. Many spread across the wilderness, seeking the farthest corners of Dwilight to discover just how large the land truly was. Some sought to understand the workings of themselves and their surroundings, dedicating themselves to the study of the natural world, and the workings of their own bodies. Others who gained a sense of possession lusted after the prospects of having all the fields bountiful in prey and open range to themselves. United under their common identities as the young progeny of Dwilight, the monsters, whether explorers, or researchers, or conquerors, moved as coherent gatherings across Dwilight, seeking new lands, and encountering strange and horrifying enemies.
 
The wild beasts gained awareness of their lives, their surroundings. Filled with new feelings and a strange sense of the vastness of the land and their relative smallness in comparison, the newly conscious monsters began joining together with fellow beasts. Many spread across the wilderness, seeking the farthest corners of Dwilight to discover just how large the land truly was. Some sought to understand the workings of themselves and their surroundings, dedicating themselves to the study of the natural world, and the workings of their own bodies. Others who gained a sense of possession lusted after the prospects of having all the fields bountiful in prey and open range to themselves. United under their common identities as the young progeny of Dwilight, the monsters, whether explorers, or researchers, or conquerors, moved as coherent gatherings across Dwilight, seeking new lands, and encountering strange and horrifying enemies.
  
Long ago in a lost age, men indeed ruled Dwilight, though such men were much different than those now alive. Yet even in the ancient past, men's hearts were no different than they are now, and the many vices of humanity, the numerous sins plaguing mortals, sent the once-great kingdoms into ruin, with the empty halls of great cities like Darfix, Golden Farrow, and Giask, as monuments to a era faded into oblivion. But not all the kingdoms were lost to time, for some endured by means unknown both to those who encountered their restless unceasing remains, and to their own tormented souls. Their souls were preserved for many eons past their deaths, though their bodies were long scattered into the earth. With their enigmatic powers, they learned at length how to manipulate the very earth to which their bodies had returned, to form new bodies of bloodless flesh. As the undying regained their abilities to walk among the living of Dwilight, they looked towards their old kingdoms, some fallen into decay, and others more alarmingly occupied by vile creatures they knew in their time as savage beasts.
+
In the barren wastelands surrounding the one foreboding volcano at the western coast, no beasts dared to stay long. Explorers among the monsters told harrowing tales. They spoke of several fearsome beings, some surrounded by flames that never ceased to burn, some behemoths of bone and blood, some dark, shadowy entities that could only be felt by the cold fear passing through one’s blood. There were weaker creatures, those of flesh and blood like the monsters. But those monsters foolish enough to harm or eat the mortal creatures soon found themselves turned to ashes. In time, the beasts that settled around Rettleville learned to avoid the lands they called “The Fiery Wastes”.
 +
 
 +
Though the forests of Nark and Thysan provided ample cover and homes for the monsters, there were forests to the east that no beast made as its home. Weinschenk and Eisenik, the dark woods surrounding the dark city Unterstrom, were rumored to be cursed. Monster explorers were few to such a threatening place far from their comforts in the west, and fewer still were those who returned. The survivors spoke of bodies of humans, dead ones that walked despite their conditions of decay. There were many walking corpses, weaker even than they were in life, and fragile. The monsters could easily shred them with their claws, but whereas the muscles of beasts tired and felt pain, the dead were hindered neither by fatigue nor sensations. And they were many, for many had died throughout the ages, and their bodies supplied a seemingly endless amount of soldiers. Worse still, the many corpse soldiers were led by beings of cold metal, whose hollow shells were indifferent to the monsters’ claws and fangs. The immortal metal bodies were relentless and merciless, killing the beasts as perceived savage animals unfit to live. Many monsters began to worry about the growing undead and their claims to restore their ancient kingdoms. Many more were glad only that those enemies were far away, hoping never to encounter them.
 +
 
 +
But time passed, and the monsters, mortal by nature, passed through many changes. In time, they degenerated to their savage ways, roaming in loosely organized packs across Dwilight. But the spark of sentience, once lit, always has a chance to reignite. Among the many wild beasts that thought of no more than their next meal, a few special beasts began to awaken to consciousness.
 +
 
 +
===[[File:Undead-icon.png‎]] Undead===
 +
 
 +
Long ago in a lost age, men indeed ruled Dwilight, though such men were much different than those now alive. But in that ancient time, men faced a horrifying enemy. Creatures born of fire and magic tore through the stone castle walls, and melted human steel and flesh alike. Even in such an era, men were still proud, and many tried to face their inhuman enemies with strength. As expected, steel is poor armor against fire, and the heat of the hellish creatures' flames killed many humans. It was only due to the greater numbers of humans and their ability to replenish their populations quickly that kept them from extinction.
 +
 
 +
Yet still they were losing the war even if they won occasional battles. The services of the enigmatic humans who resided in the mountains of Balance's Retreat were valuable, but ultimately even they were too few in number to spread through all of Dwilight. And they who were bound to walk on the land, were no match for the speed of the fire-wielding beings who could fly through the skies. In desperation, many kings of distant kingdoms across Dwilight at last united where before they never could. They came to a damning conclusion: In order to defeat these beings of fire and terror, they needed to become immune to fear and death. Against the appeals of the Balance Keepers, the Ancient Kings opened sealed archives, containing forbidden tomes from the legendary spellcasters of old, the rumored masters of the Balance Keepers, ancient even in those ancient times. With their greatest minds, they pierced the barriers between life and death, and doomed their kingdoms to a horrid fate, all with good intention.
 +
 
 +
But it is true that often good intentions lead to terrible consequences. At first, nothing happened. Many lost hope. Many continued to die. But when the last of the kings died, the last participant in the doomed ritual, the ground suddenly quivered. And from the earth burst forth many warriors in different states of decay, as though the earth had regurgitated the humans who had been sent to death in the decades prior. Suddenly, it seemed as though death itself had rejected the dead humans, returning them to walk the earth, to fight the enemies who sent them originally to their deaths. Leading them were the Ancient Kings, reborn and reforged, who shed their weak human bodies of flesh and blood for cold shells of steel and magic.
 +
 
 +
Thus magic at last was fought with magic, and from it, the War of Fire and Steel was waged. Fire still melted through steel, but those who died once were immune to fear. The dark beings of flames and terror lost a key weapon they had against their mortal foes, and experienced many more casualties than ever before. Thus while the Ancient Kings never truly triumphed against the Netherworld's Invaders, they whittled the numbers and contained them to a small area of the land.
 +
 
 +
Despite cheating death, like all things, the undead still must one day succumb to time. The corpses that moved with a singular purpose against the fiery ones decayed to dust, and the metal shells of the Ancient Kings rusted, the magic that bound them in unlife scattered across the winds. And so it was that the era of humans who resisted the terrors born of fire ended.
 +
 
 +
Their story was buried as they were. But those who are rejected by death never are allowed the peace of sleep. And so throughout history, in different times, different lands, there were stories of the ground releasing those cursed never to die. And memories sometimes persist. Kings of long ago at times yet seek to reclaim their thrones, whether alive or dead.
 +
 
 +
===[[File:Daimons.png]] Zuma===
 +
 
 +
In the War of Fire and Steel, there were, ultimately, two distinct groups of humans. One group, the majority, was composed of the united kingdoms of men, opposed in ideal and execution against the terrors born of fire. And the minority was composed of men who saw no future in fighting those of fire.
 +
 
 +
Those who decided not to resist survived while those who fought died. Those who died became cursed to live again and die again. Those who survived lived on in the shadow of the terrors born of fire.
 +
 
 +
Those humans became infused with a fragment of fire, becoming no longer fully human, yet still tied unquestioningly to this world. Thus those born of earth wandered close to the fire that naturally burned those of earth. Yet they survived for they served a purpose to the terrors born of fire. They succumbed to their fear, yet in fear was wisdom hidden. They would be the ones who inherited the land of Dwilight for centuries to come, at least until the arrival of those like them, yet not entirely the same. Until once more those who were like the ancient contemporaries who died, and were cursed to die again, arrived from across the great oceans.
  
There were men of old, who may have been contemporaries of the ones who ruled over the great ancient kingdoms. These men inhabited the barren wastelands of the western coast, around the Volcano Nightscree. Whether by their own design or by those greater than they, mysterious and powerful beings were summoned to the mortal lands of Dwilight from some other world. The daimons they were called, and they were varied in form, from those who appeared much akin to those who summoned them to their world, to formless shadows of darkness, to towering behemoths engulfed in flames. Their goals were incomprehensible to all but themselves, their fury unstoppable, and their bodies indestructible through any means known to the mortal world of Dwilight. Given the unknowable nature of the daimons, at times Dwilight was beset by surges in storms of fire and death, and other times forgot there ever existed such beings at all.
+
But this is not a story of those times. This is a story about the survivors in the time between the final gasps of the Ancient Kings, and the arrival of humans many eons later. This is a story about the Zuma in the shadow of their masters, the daimons. Of the lives of men who own not their own lives, yet remain human.
  
When the spellcasters who once held dominion over the entire span of reality fell to their own arrogance and abuse, many were forever erased from existence, and very few true masters of reality survived. The very few survivors who learned from their mistakes, once the many planes of reality returned to equilibrium, formed an unbreakable pact among themselves and in contract to the very collective of reality. Never again would any being gain the means to master the bare essence of the worlds, to avoid the risk of destroying all that exists, as the Masters were so close to achieving. But the Masters did not seal away all their knowledge and lore, for they taught the very few who displayed the proper skills and mindset, both the aptitude and the responsibility, to inherit an infinitesimal amount of merely the surface of their powers. In the mortal world of Dwilight, such a group existed as protectors of the balance of the world. Their teachers had left them the ways to banish the terrifying beings from other worlds, and to bring forth pure light to put eternally to rest the undying. Armed with their scrolls and the ability to bind the magic around them into these vessels of paper and script, the protectors of balance feared neither daimon nor undead. But their gravest enemies were those of living flesh, for against the monsters and their fellow man, the protectors of balance had nothing but their blades, their skills, and their valor.
+
===[[File:Balance.png]] Balance===
  
With the passage of time, with many wars and hunts, the land was torn asunder, the fields scorched and trampled, the very life of the earth drained. The four powers on Dwilight at length withdrew to their respective borders where they were strongest. The monsters hid in the dark woods of Odona, Thysan, and Nark, forming their own cities in Rettleville and Twainville, where they bred and grew to a fearsome yet concealed force. The undead once more lost their hold on their many kingdoms save for the cursed dark city of Unterstrom and its haunted woods where they swelled their ranks with the souls of the dead and strengthened their hold on the undying curse. The daimons remained in the barrens with their summoners who came to be known as the Zuma, spreading their darkness over the Ruins of Walfurgisnacht to Overroot and Underroot where they watched over the mortals for ages to come. The protectors of balance retreated to the lofty mountains of Balance's Retreat where they honed their skills for the day their powers would be required again.
+
There is a reason why the art of spellcasting is rare in the mortal world, relegated to the domain of wandering but isolated wizards whose abilities are limited to only a few complex and often unimpressive rituals. The reason is not only because of the limited information available to humans about magic. Just as important is an organization rumored to have existed during the twilight of the original god-like spellcasters.
  
In the West, the monsters gained numbers and power, but where once they thought to roam freely through the plentiful plains, now they were reduced to living in fear of the Zuma's powerful guardians. While the daimons furthered their incomprehensible plans, the Zuma could only wonder at the hidden maw in the forests to their south, and the distant enemies in the east.
+
Once upon a time, a time before the formation of the world containing Dwilight, there were beings who commanded the formation of realities. But in their twilight, their pride became their undoing. Many worlds collapsed, and many spellcasters were torn from existence. Such a catastrophe was never before seen, and never witnessed afterward. The few surviving spellcasters entrusted chosen beings in their separate realities to prevent such a disaster from ever happening again.
  
In the East, the undead knew of the wizards who lived in the mountains, who could smite their unholy forms with purest light from the heavens. Yet they plotted and waited their time, time of which they had an unlimited amount, for the time when they would return to reclaim and restore, once and for all, the lands of the kingdoms they wrought. The protectors of balance saw with concern the increasing threat to the great balance of the world, present in the unnaturally persisting souls of the undead who would break the world's very rules on the divisions between life and death, and the alien daimons whose strange ways and odd but indiscriminately violent and destructive magic threatened the well-being of the mortal world.
+
In the reality containing Dwilight, those chosen were select humans, called Balance Keepers, selected purely by chance and met begrudgingly by the spellcaster responsible for that world. Those humans were given very limited access to spells: Those they would need to combat their enemies. Banishment, against the rogue familiars of the spellcasters who made their way into Dwilight and were terrorizing the uninitiated humans. Holy Light, against the foolish humans who chose to sacrifice their humanity for the power to resist the daimons. And while the spellcaster gave the Balance Keepers rituals of Fear and Curse of Rust, their only true weapons against their mortal enemies were their swords and their courage.
  
In time, this was all forgotten. The monsters degenerated to their savage ways, the undead were washed away by unrelenting changes of the world, the daimons retreated into their mysterious silence, and the protectors of balance vanished believing the balance was restored. But the spark of sentience never truly dies, and in these descendants of the monsters, there are hidden knowledge and passions, such as would lead those of mortal flesh and blood. The curse that bound the undead never to have rest was ever present, and though the undead loomed as no more than faint shadows, their memories would never decay, and once their powers returned, they would move once more to reclaim what they think to be rightfully theirs. The daimons were summoned onto the mortal plane once more, or perhaps they never truly departed, and whatever their motives might be, they would be governed by their whim, or by some unknown directive. And those who swore to protect the balance always watched, even if they did not act, such that they were always preparing for the day that their arcane rituals of banishment and holy light would be required once more to protect the mortal world from the strains imposed to reality by the unnatural powers of the daimons and undead.
+
And with their remnants of magic, secondary to their stronger duty as defenders of their worlds, the Balance Keepers secretly passed on their ways to each generation in the lofty fortress of Balance's Retreat. These were humans tasked with a heavy duty to protect, but they did not protect their own kind. Their enemies were those who threatened the world, regardless of what form they took. Just as often as they slew monsters, the Keepers felled humans with their blades of steel and determination. All of that, in the name of beings who once nearly destroyed them all.

Latest revision as of 03:35, 13 January 2012

OOC Note: The contents of this page are not in-game canon. They are meant for personal entertainment only. Full disclaimer here.

Introduction

Dwilight, the wild, untamed continent, filled with roaming packs of ravenous beasts, plagued by the relentless undead who find no rest, and occupied in dark foreboding recesses by shadowy and mysterious daimons, saw a storm when those powers, once so chaotic, no longer floated loosely along the currents of fate.

Monsters-icon.pngMonsters

The wild beasts gained awareness of their lives, their surroundings. Filled with new feelings and a strange sense of the vastness of the land and their relative smallness in comparison, the newly conscious monsters began joining together with fellow beasts. Many spread across the wilderness, seeking the farthest corners of Dwilight to discover just how large the land truly was. Some sought to understand the workings of themselves and their surroundings, dedicating themselves to the study of the natural world, and the workings of their own bodies. Others who gained a sense of possession lusted after the prospects of having all the fields bountiful in prey and open range to themselves. United under their common identities as the young progeny of Dwilight, the monsters, whether explorers, or researchers, or conquerors, moved as coherent gatherings across Dwilight, seeking new lands, and encountering strange and horrifying enemies.

In the barren wastelands surrounding the one foreboding volcano at the western coast, no beasts dared to stay long. Explorers among the monsters told harrowing tales. They spoke of several fearsome beings, some surrounded by flames that never ceased to burn, some behemoths of bone and blood, some dark, shadowy entities that could only be felt by the cold fear passing through one’s blood. There were weaker creatures, those of flesh and blood like the monsters. But those monsters foolish enough to harm or eat the mortal creatures soon found themselves turned to ashes. In time, the beasts that settled around Rettleville learned to avoid the lands they called “The Fiery Wastes”.

Though the forests of Nark and Thysan provided ample cover and homes for the monsters, there were forests to the east that no beast made as its home. Weinschenk and Eisenik, the dark woods surrounding the dark city Unterstrom, were rumored to be cursed. Monster explorers were few to such a threatening place far from their comforts in the west, and fewer still were those who returned. The survivors spoke of bodies of humans, dead ones that walked despite their conditions of decay. There were many walking corpses, weaker even than they were in life, and fragile. The monsters could easily shred them with their claws, but whereas the muscles of beasts tired and felt pain, the dead were hindered neither by fatigue nor sensations. And they were many, for many had died throughout the ages, and their bodies supplied a seemingly endless amount of soldiers. Worse still, the many corpse soldiers were led by beings of cold metal, whose hollow shells were indifferent to the monsters’ claws and fangs. The immortal metal bodies were relentless and merciless, killing the beasts as perceived savage animals unfit to live. Many monsters began to worry about the growing undead and their claims to restore their ancient kingdoms. Many more were glad only that those enemies were far away, hoping never to encounter them.

But time passed, and the monsters, mortal by nature, passed through many changes. In time, they degenerated to their savage ways, roaming in loosely organized packs across Dwilight. But the spark of sentience, once lit, always has a chance to reignite. Among the many wild beasts that thought of no more than their next meal, a few special beasts began to awaken to consciousness.

Undead-icon.png Undead

Long ago in a lost age, men indeed ruled Dwilight, though such men were much different than those now alive. But in that ancient time, men faced a horrifying enemy. Creatures born of fire and magic tore through the stone castle walls, and melted human steel and flesh alike. Even in such an era, men were still proud, and many tried to face their inhuman enemies with strength. As expected, steel is poor armor against fire, and the heat of the hellish creatures' flames killed many humans. It was only due to the greater numbers of humans and their ability to replenish their populations quickly that kept them from extinction.

Yet still they were losing the war even if they won occasional battles. The services of the enigmatic humans who resided in the mountains of Balance's Retreat were valuable, but ultimately even they were too few in number to spread through all of Dwilight. And they who were bound to walk on the land, were no match for the speed of the fire-wielding beings who could fly through the skies. In desperation, many kings of distant kingdoms across Dwilight at last united where before they never could. They came to a damning conclusion: In order to defeat these beings of fire and terror, they needed to become immune to fear and death. Against the appeals of the Balance Keepers, the Ancient Kings opened sealed archives, containing forbidden tomes from the legendary spellcasters of old, the rumored masters of the Balance Keepers, ancient even in those ancient times. With their greatest minds, they pierced the barriers between life and death, and doomed their kingdoms to a horrid fate, all with good intention.

But it is true that often good intentions lead to terrible consequences. At first, nothing happened. Many lost hope. Many continued to die. But when the last of the kings died, the last participant in the doomed ritual, the ground suddenly quivered. And from the earth burst forth many warriors in different states of decay, as though the earth had regurgitated the humans who had been sent to death in the decades prior. Suddenly, it seemed as though death itself had rejected the dead humans, returning them to walk the earth, to fight the enemies who sent them originally to their deaths. Leading them were the Ancient Kings, reborn and reforged, who shed their weak human bodies of flesh and blood for cold shells of steel and magic.

Thus magic at last was fought with magic, and from it, the War of Fire and Steel was waged. Fire still melted through steel, but those who died once were immune to fear. The dark beings of flames and terror lost a key weapon they had against their mortal foes, and experienced many more casualties than ever before. Thus while the Ancient Kings never truly triumphed against the Netherworld's Invaders, they whittled the numbers and contained them to a small area of the land.

Despite cheating death, like all things, the undead still must one day succumb to time. The corpses that moved with a singular purpose against the fiery ones decayed to dust, and the metal shells of the Ancient Kings rusted, the magic that bound them in unlife scattered across the winds. And so it was that the era of humans who resisted the terrors born of fire ended.

Their story was buried as they were. But those who are rejected by death never are allowed the peace of sleep. And so throughout history, in different times, different lands, there were stories of the ground releasing those cursed never to die. And memories sometimes persist. Kings of long ago at times yet seek to reclaim their thrones, whether alive or dead.

Daimons.png Zuma

In the War of Fire and Steel, there were, ultimately, two distinct groups of humans. One group, the majority, was composed of the united kingdoms of men, opposed in ideal and execution against the terrors born of fire. And the minority was composed of men who saw no future in fighting those of fire.

Those who decided not to resist survived while those who fought died. Those who died became cursed to live again and die again. Those who survived lived on in the shadow of the terrors born of fire.

Those humans became infused with a fragment of fire, becoming no longer fully human, yet still tied unquestioningly to this world. Thus those born of earth wandered close to the fire that naturally burned those of earth. Yet they survived for they served a purpose to the terrors born of fire. They succumbed to their fear, yet in fear was wisdom hidden. They would be the ones who inherited the land of Dwilight for centuries to come, at least until the arrival of those like them, yet not entirely the same. Until once more those who were like the ancient contemporaries who died, and were cursed to die again, arrived from across the great oceans.

But this is not a story of those times. This is a story about the survivors in the time between the final gasps of the Ancient Kings, and the arrival of humans many eons later. This is a story about the Zuma in the shadow of their masters, the daimons. Of the lives of men who own not their own lives, yet remain human.

Balance.png Balance

There is a reason why the art of spellcasting is rare in the mortal world, relegated to the domain of wandering but isolated wizards whose abilities are limited to only a few complex and often unimpressive rituals. The reason is not only because of the limited information available to humans about magic. Just as important is an organization rumored to have existed during the twilight of the original god-like spellcasters.

Once upon a time, a time before the formation of the world containing Dwilight, there were beings who commanded the formation of realities. But in their twilight, their pride became their undoing. Many worlds collapsed, and many spellcasters were torn from existence. Such a catastrophe was never before seen, and never witnessed afterward. The few surviving spellcasters entrusted chosen beings in their separate realities to prevent such a disaster from ever happening again.

In the reality containing Dwilight, those chosen were select humans, called Balance Keepers, selected purely by chance and met begrudgingly by the spellcaster responsible for that world. Those humans were given very limited access to spells: Those they would need to combat their enemies. Banishment, against the rogue familiars of the spellcasters who made their way into Dwilight and were terrorizing the uninitiated humans. Holy Light, against the foolish humans who chose to sacrifice their humanity for the power to resist the daimons. And while the spellcaster gave the Balance Keepers rituals of Fear and Curse of Rust, their only true weapons against their mortal enemies were their swords and their courage.

And with their remnants of magic, secondary to their stronger duty as defenders of their worlds, the Balance Keepers secretly passed on their ways to each generation in the lofty fortress of Balance's Retreat. These were humans tasked with a heavy duty to protect, but they did not protect their own kind. Their enemies were those who threatened the world, regardless of what form they took. Just as often as they slew monsters, the Keepers felled humans with their blades of steel and determination. All of that, in the name of beings who once nearly destroyed them all.