Unitary Astroism

From BattleMaster Wiki
Revision as of 05:36, 27 January 2014 by Arundel (talk | contribs) (Removal of information no longer desired.)
Jump to navigation Jump to search
The contents of this page are not readily available to everyone, either because it is sensitive or because it is rare or otherwise little known knowledge. It is here for the purpose of archiving or making it more accessible to a certain audience, and this should be kept in mind while reading the contents of this page and all it's subpages.
In short, the contents of this page are to be considered OOC knowledge, except for characters who are sent this document in-game!.


Unitary Astroism is a reformist branch within Astroism that follows the theological traditions of Lucius Arundel and other reformist advocates. Unitary Astroism includes revised Sanguis Astroist theology, and expands upon it by including two additional entities of influence alongside the Bloodstars. As a result, Unitary Astroism breaks with the Church of Sanguis Astroism, since the two ultimately disagree on which three sources of influence reign superior. The three main entities, according to Unitary Astroism, are the Bloodstars, the Bloodsun, and the Bloodmoon.

Unitarians believe that all three entities control and influence everything.

The Bloodstars are a collection of three unique stars: Maddening, Auspicious, and Austere. Maddening boils the blood, and drives mankind relentlessly forward; Auspicious tempers the blood, and unlocks mankind's full potential; Austere augments the blood, and guarantees mankind's supremacy. All three together culminate into a single entity of influence, since they only work in conjunction with each other. It is imperative for a Unitarian to achieve balance between all three Bloodstars, so as to properly benefit from communion with the entity as a whole.

The Bloodsun is often referred to simply as the sun. Its influence is already well known, yet often forgotten. While the Bloodstars influence behavior, the Bloodsun deals primarily with sustenance. It invigorates the blood, and permits mankind its capabilities. If blood is lost, the Bloodsun restores it. If blood becomes cold and lifeless, the Bloodsun warms it back to life. It is no coincidence that most men emerge at sunrise, and retreat indoors at sunset. Yet the Bloodsun's sheer power, made obvious by its blinding luminosity, allows it to extend its influence beyond mankind. For parchment copies of Lucius Arundel's observations concerning the blood of the physical world, visit the Observations section in Library of Scriptures.

Following sunset, the Bloodmoon is quick to usurp the sky. Commonly known as the moon, the Bloodmoon controls actions unexplained or seemingly uncontrolled. From fear to earthquakes, the Bloodmoon exerts spontaneous influence over the blood of mankind and the physical world. Its overwhelming size explains its power, but its infrequent exertion remains largely unexplained. Readings of Lucius Arundel's theory of cycles, a primitive explanation for the phenomena, can be found in the Library of Scriptures.


Library of Scriptures


Rites, Ceremonies, and Days of Significance

  • Astra - Several times a year, an eclipse will occur somewhere in the world. The Bloodmoon will completely envelop the Bloodsun, and for a moment the two will remain aligned. This is called the Dance of Giants, and it is cause for great celebration. However, when the two align with the Bloodstars over Dwilight, it is called Astra. There is no greater unity, no greater time to meditate than during Astra. Even for the most imbalanced, heretical believer, Astra is a time where total unity with the three entities of influence can be achieved, if only temporarily. It offers believers a taste of pure enlightenment, so as to remind them of what they are able to achieve.
  • Sanguine Games - On the first days of Autumn and Spring, the Bloodmoon reveals its true, red shade to the world as a sign that it is preparing to exert itself in an exceptional way. During this biannual event, the Sanguine Games are held. Courts are suspended, soldiers are pardoned from training, and declarations of war are strictly forbidden while tournaments, feasts, and other festivities run the entire night. The purpose of the Sanguine Games is to facilitate communion with the Bloodmoon by accepting, observing, and even supporting significant and unexpected change. Knights lose to squires, mules outrace horses, taverns pay their patrons to drink, and the beautiful sleep alone. A public banquet is held at midnight, where private gifts are exchanged and nobles provide their servants table service.


  • Dawn and Dusk.
  • Marriage Ceremonies.
  • Religious-Secular Rites.
  • Boreal's Day.


Clergy

  • Hierarchy
  • Militant Orders


The Courts of Astra

The Faith's Magistratum in the Church of Sanguis Astroism was established by Prophet Mathurin Hossenfeffer as a means to maintain peace within his church. The Faith's Magistratum was manned by High Justices from within the Prophet's Church, and together they dispensed justice. The Courts of Astra are similar constructions, albeit structured with fairness in mind. They are comprised of three separate courts, each with their own function. Followers are encouraged to acquaint themselves with each one.


The Church of Unitary Astroism in Dwilight

The Church of Unitary Astroism has only recently been founded.