Difference between revisions of "Unit Orders"

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* <u>[[Unit#Morale|Pay your men]]</u>: This is good to do if they haven't been paid for several days, or you are trying to keep up spirits.  Sometimes it works for that, sometimes it doesn't.
 
* <u>[[Unit#Morale|Pay your men]]</u>: This is good to do if they haven't been paid for several days, or you are trying to keep up spirits.  Sometimes it works for that, sometimes it doesn't.
 
* <u>Rest troops</u>:  Resting troops can sometimes help boost morale.
 
* <u>Rest troops</u>:  Resting troops can sometimes help boost morale.
* <u>[[Training]]</u>: You can put your men to work upping their statistics by having them train for light, normal or heavy.  Unit cohesion and Combat strength usually go up when you do this, as well as equipment damage, but morale drops.
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* <u>[[Training]]</u>: You can put your men to work upping their statistics by having them train for light, normal or heavy.  Unit cohesion and Combat strength usually go up when you do this, however your equipment is damaged and morale decreases.
 
* <u>Abandon your unit</u>: If you want to trade in your soldiers for some archers, you can abandon your unit, and set them as militia.  However, you have to have enough gold to pay them to abandon them.
 
* <u>Abandon your unit</u>: If you want to trade in your soldiers for some archers, you can abandon your unit, and set them as militia.  However, you have to have enough gold to pay them to abandon them.
 
* <u>Send out scouts</u>: Send out your scout to see what's in enemy lands, or in your own.  Skilled infiltrators will not show up on a scout report, normally.
 
* <u>Send out scouts</u>: Send out your scout to see what's in enemy lands, or in your own.  Skilled infiltrators will not show up on a scout report, normally.
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* <u>[[Looting|Loot]]</u> a region:  This allows you to steal gold, burn food or destroy things to harm your enemies resources.
 
* <u>[[Looting|Loot]]</u> a region:  This allows you to steal gold, burn food or destroy things to harm your enemies resources.
 
* <u>Raze Fortification</u>:  This allows you to destroy structures such as walls, infantry centers, etc.
 
* <u>Raze Fortification</u>:  This allows you to destroy structures such as walls, infantry centers, etc.
* <u>[[Unit#Equipment Damage|Repairs]]</u>:  You can repair your damaged equipment.  This costs gold and time, depending on how badly damaged your equipment is.  equipment can only be repaired 2% in towns and 7% in strongholds, but fully in cities, asuming a smith is there.
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* <u>[[Unit#Equipment Damage|Repairs]]</u>:  You can repair your damaged equipment.  This costs gold and time, depending on how badly damaged your equipment is.  equipment can only be repaired 2% in towns and 7% in strongholds, but fully in cities, assuming a smith is there.
 
* <u>[[Unit#Morale|Entertainment]]</u>:  Treating your men to some entertainment helps increase their morale.
 
* <u>[[Unit#Morale|Entertainment]]</u>:  Treating your men to some entertainment helps increase their morale.
 
* <u>[[Civil Work]]</u>:  Repairing local infrastructures is a good way to win over the hearts and minds of a region, or to simply get production levels up, allowing for increased food and gold production.
 
* <u>[[Civil Work]]</u>:  Repairing local infrastructures is a good way to win over the hearts and minds of a region, or to simply get production levels up, allowing for increased food and gold production.

Revision as of 00:49, 25 July 2006


Unit Settings

  • Orders are how you tell your troops to behave and where to go. You issue orders to your men, which are passed down by your General. The General issues orders to a group of people whom he wants to attack or defend against. Those orders come down in the form of a message to the list of Troop Leaders he selects. Each noble has the right to take the orders and do with them as they wish. However, it is normal practice to follow your General's orders, or you could receive fines, bans or even be executed.
  • The General is the supreme commander of the Military, but there are also Marshals whom can take command of the battle field for the ones who report to them and their allies as they form up on the field.
  • You set your unit's behavior, line settings and strategy for battle under "Paperwork".
  • You can designate your army as a particular type of unit: Regular Army, Vanguard, Police Force, Sentries or Mercenary Troops.
  • You also tell them where to line up: Front, Middle, Back or Rear Guard.
  • You can set their behavior: Murderous, Aggressive, Normal, Defensive or Evasive.
  • You can tell them how to form their lines: Line, Box, Wedge or Skirmish.
  • All of these settings are critical for every battle that is fought.
  • An enemy army who well orchestrates their unit orders or "Line Settings" as they are commonly called, can beat an army that outnumbers them. In some cases, a General may want to set their lines to stagger, so that some troops are in the first row, some in the second, and others in the third. This allows for less casualties when fighting a much larger enemy. And, if the enemy is larger and their line settings are set incorrectly, it is possible to defeat them.


Orders

  • You can order your men to do various tasks depending on their unit type and the career you've chosen. Below are some of the commands available to your troops
  • Pay your men: This is good to do if they haven't been paid for several days, or you are trying to keep up spirits. Sometimes it works for that, sometimes it doesn't.
  • Rest troops: Resting troops can sometimes help boost morale.
  • Training: You can put your men to work upping their statistics by having them train for light, normal or heavy. Unit cohesion and Combat strength usually go up when you do this, however your equipment is damaged and morale decreases.
  • Abandon your unit: If you want to trade in your soldiers for some archers, you can abandon your unit, and set them as militia. However, you have to have enough gold to pay them to abandon them.
  • Send out scouts: Send out your scout to see what's in enemy lands, or in your own. Skilled infiltrators will not show up on a scout report, normally.
  • Buy Paraphernalia: Pick up things like, banners, healers, scouts, carts, etc.
  • Abandon Paraphernalia: This allows you to dump things like, banners, healers, scouts, carts, etc.
  • Loot a region: This allows you to steal gold, burn food or destroy things to harm your enemies resources.
  • Raze Fortification: This allows you to destroy structures such as walls, infantry centers, etc.
  • Repairs: You can repair your damaged equipment. This costs gold and time, depending on how badly damaged your equipment is. equipment can only be repaired 2% in towns and 7% in strongholds, but fully in cities, assuming a smith is there.
  • Entertainment: Treating your men to some entertainment helps increase their morale.
  • Civil Work: Repairing local infrastructures is a good way to win over the hearts and minds of a region, or to simply get production levels up, allowing for increased food and gold production.
  • Police Work: Your unit has to be set to "Police" in order to do this, but you can patrol streets, join in on raids, all of which has an affect on the region, either by gaining more control of a region, or causing morale and loyalty to drop.
  • Hang Rebels: The ability to hang rebels will get a region that is revolting under control quickly. It does cost heavy morale loss in a region, so be sure to ask permission of your general before hanging rebels.
  • Dig In: When your army is not in a city or stronghold, they can dig in and build minor protections against an invading army. This allows for less damage when behind these fortifications. You will WANT your units to be set to defensive and in the back in order to take advantage for the "Dig In" command.
  • Hunt Enemies: After a victory, tell your men of 20 or more, to hunt down any enemies who have fled. Beware, on occasion, it's been told that the hunting party was destroyed or taken more casualties than the enemy they are hunting, but that is very rare.
  • Forage Battlefield: If your unit stayed for the fight, and you won the battle, you'll be able to repair your equipment damage by searching the battlefield for left over equipment.
  • Rename unit: Change the name of your unit to something deceptive, or cooler. Sometimes causes a drop in morale of you troops and costs money.
  • Leave Wounded: Leaving your wounded behind is a dishonorable thing to do, will cause you to loose honor or prestige.