Difference between revisions of "Trade"

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m (add link to old page.. though that one was really outdated... doesn't even do caravans.)
(add screenshots. some other bits.)
 
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This article describes the latest system currently deployed on testing islands. For the older article, please refer to [[Trade old]]. Note that the older article does not describe caravans system still employed on stable islands.
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This article describes the latest system currently deployed on all islands (as of 15/5/12). For the older and now obsolete article, please refer to [[Trade old]].
  
  
Trade is the business of buying and selling commodities. In the case of Battlemaster, the only tradable commodity is [[food]], although 
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Trade is the business of buying and selling commodities. In the case of Battlemaster, the only tradable commodity is [[food]]. Trading is all about creating offers and fulfilling them. It can be a buy offer or it can be a sell offer.
[[wood]] will likely be the next commodity.
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Only Region Lords and their appointed stewards can create offers. Trading (creation and fulfilling of offers) can only be done in regions with a marketplace, or in the region you are lord or steward of (even if it has no marketplace).
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A character can only see offers that are within trading range at the marketplace. Lords and Stewards can get access to markets (ie.. without having to build one) when they are in their home region. Obviously that is off limits to other lords/stewards/traders who happen to pass by the region and trading opportunities might be lost if there isn't a marketplace nearby.
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==Region Lords and Stewards==
 
==Region Lords and Stewards==
A region lord travels to either his region or a marketplace and creates or fulfils an offer. Region lords of net food producers (rural regions) will typically create sell offers, while region lords of net food consumers (cities) will typically create buy offers. Several region types are often close to a break-even, and may not create offers of either type, or may do so only rarely. Naturally a lord can create or fulfil either kind for opportunistic trades if they come across any.
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[[File:Lord_or_steward.png|thumb|Example screenshot of direct trade. Simply click trade in the desired row to buy or sell.]]
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Creating buy offers means you are advertising the fact that you are going to pay for a certain amount of food at a certain price to those with access to nearby marketplaces. You will also be putting in escrow the entire cost of the transaction in bonds (only) at the same time.
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Lords and Stewards can create offers in their home region or in any marketplace. Lords and Stewards in their home region, when their region does not have a marketplace and are not traders, have a maximum trading range of 200 miles. If they are in a marketplace, they have a maximum range of 400 miles.
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Creating sell offers means you are advertising the fact that you are going to sell a certain amount of food at a certain price to those with access to nearby marketplaces. The entire amount of food is put in escrow at the same time.
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The amount of food to buy or sell is restricted to certain values for each trade, though you are free to create multiple offers.
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The price per 100 bushels is also limited to a certain range (subject to change).
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Offers expire after a limited time period which is set at offer creation--currently a maximum of 14 days.
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Fulfilling offers basically means you see an offer in the marketplace and you give orders to your underlings to deliver the food or pay for the food. You can only fulfil the order in whole.  
  
It is possible to restrict the sale of food to your realm only, or only allied realms. Realms at war are not allowed to trade at all.
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It is possible to restrict the sale of food to your realm only, or only allied realms. Realms at war are not allowed to trade at all, so you never need to fear that your enemy will take advantage of good offers you are making.
  
It is also possible to use only one type of offer in a realm--either the city lords create buy offers, and region lords fulfil them, or the rural lords create sell offers, and the city lords agree to them.
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Offers can be cancelled by the noble who made the offer. He has to be at a marketplace within trading range of the home region. (Or at the home region.)
  
Region lords can only trade within a limited distance of themselves, though they can always access their own granaries. This means, however, that they can travel across the island and conduct a trade that sells or buys food from their region, as long as they can find a marketplace.
 
  
 
Stewards operate in the same way as region lords.
 
Stewards operate in the same way as region lords.
  
Note that Dukes and Bankers cannot directly interfere with a region's granaries. The only people who can access the granaries are the Lord and the steward of the region.
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Note that Dukes and Bankers cannot directly interfere with a region's granaries. The only people who can access the granaries are the Lord and the steward of the region. However, dukes and bankers do have an overview/information page where they can see open offers within their domain (duchy for the duke, whole realm for the banker).
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==Traders==
 
==Traders==
Traders must be at a marketplace to do business, unless they are region lords or stewards, in which case they can also do business in their own region. Traders have a much larger trading range than non-traders, over 500 miles in many cases.
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[[File:Trader.png|thumb|Example screenshot of brokerage. Tick the appropriate boxes to match up buy and sell offers, then click close deal.]]
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Traders must be at a marketplace to do business. Traders have a larger trading range than non-traders, depending on trading skill--500 to 700 miles from their current marketplace. Lord-Traders in their home region, if their home region does not have a marketplace, have a trading distance of half what it would be without a marketplace--so if they have a trade distance of 600 miles with a marketplace, their market-less home region trading distance is only 300 miles.
  
Traders are the only class capable of brokering trades. To broker a trade, they must match up one or more buy offers with one or more sell offers in such a way that the quantity of food matches. In order to complete the trade, the trader must make a profit. Note that traders who are not also lords or stewards can only broker trades. They cannot just buy or sell anything.
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Traders are the only class capable of brokering trades. To broker a trade, they must match up one or more buy offers with one or more sell offers in such a way that the quantity of food matches. In order to complete the trade, the trader must make a profit - 0 profit also works. Note that traders who are not also lords or stewards can only broker trades. They cannot just buy or sell anything, because they do not have access to granaries. Trader-Lords cannot broker trades with their own region.
  
===Production and Consumption===
 
  
Each realm and region ''produces'' a certain amount of food every day. This is basically synonymous with supply. Likewise, all regions and realms ''consume'' an amount of food (unless they have zero population!) each day, and this is the same as demand.  
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==Production and Consumption==
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Each region ''produces'' a certain amount of food every day. This is basically synonymous with supply. Likewise, all regions ''consume'' an amount of food each day, with soldiers in the region consuming a greater amount than the same number of peasants, and this is the same as demand.  
  
 
Put another way, a region that produces more food than it consumes can be characterized as a supply region (and can export what it doesn't consume), whereas one that consumes more food than it produces is a demand region (and will need to import what it doesn't produce).
 
Put another way, a region that produces more food than it consumes can be characterized as a supply region (and can export what it doesn't consume), whereas one that consumes more food than it produces is a demand region (and will need to import what it doesn't produce).
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This [http://forum.battlemaster.org/index.php/topic,1902.0.html link] takes you to the forum article regarding concepts of the system.
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[[Category: Economy]]
 
[[Category: Economy]]

Latest revision as of 19:25, 16 August 2012

This article describes the latest system currently deployed on all islands (as of 15/5/12). For the older and now obsolete article, please refer to Trade old.


Trade is the business of buying and selling commodities. In the case of Battlemaster, the only tradable commodity is food. Trading is all about creating offers and fulfilling them. It can be a buy offer or it can be a sell offer.

Only Region Lords and their appointed stewards can create offers. Trading (creation and fulfilling of offers) can only be done in regions with a marketplace, or in the region you are lord or steward of (even if it has no marketplace).

A character can only see offers that are within trading range at the marketplace. Lords and Stewards can get access to markets (ie.. without having to build one) when they are in their home region. Obviously that is off limits to other lords/stewards/traders who happen to pass by the region and trading opportunities might be lost if there isn't a marketplace nearby.


Region Lords and Stewards

Example screenshot of direct trade. Simply click trade in the desired row to buy or sell.

Creating buy offers means you are advertising the fact that you are going to pay for a certain amount of food at a certain price to those with access to nearby marketplaces. You will also be putting in escrow the entire cost of the transaction in bonds (only) at the same time.

Lords and Stewards can create offers in their home region or in any marketplace. Lords and Stewards in their home region, when their region does not have a marketplace and are not traders, have a maximum trading range of 200 miles. If they are in a marketplace, they have a maximum range of 400 miles.

Creating sell offers means you are advertising the fact that you are going to sell a certain amount of food at a certain price to those with access to nearby marketplaces. The entire amount of food is put in escrow at the same time.

The amount of food to buy or sell is restricted to certain values for each trade, though you are free to create multiple offers.

The price per 100 bushels is also limited to a certain range (subject to change).

Offers expire after a limited time period which is set at offer creation--currently a maximum of 14 days.

Fulfilling offers basically means you see an offer in the marketplace and you give orders to your underlings to deliver the food or pay for the food. You can only fulfil the order in whole.

It is possible to restrict the sale of food to your realm only, or only allied realms. Realms at war are not allowed to trade at all, so you never need to fear that your enemy will take advantage of good offers you are making.

Offers can be cancelled by the noble who made the offer. He has to be at a marketplace within trading range of the home region. (Or at the home region.)


Stewards operate in the same way as region lords.

Note that Dukes and Bankers cannot directly interfere with a region's granaries. The only people who can access the granaries are the Lord and the steward of the region. However, dukes and bankers do have an overview/information page where they can see open offers within their domain (duchy for the duke, whole realm for the banker).


Traders

Example screenshot of brokerage. Tick the appropriate boxes to match up buy and sell offers, then click close deal.

Traders must be at a marketplace to do business. Traders have a larger trading range than non-traders, depending on trading skill--500 to 700 miles from their current marketplace. Lord-Traders in their home region, if their home region does not have a marketplace, have a trading distance of half what it would be without a marketplace--so if they have a trade distance of 600 miles with a marketplace, their market-less home region trading distance is only 300 miles.

Traders are the only class capable of brokering trades. To broker a trade, they must match up one or more buy offers with one or more sell offers in such a way that the quantity of food matches. In order to complete the trade, the trader must make a profit - 0 profit also works. Note that traders who are not also lords or stewards can only broker trades. They cannot just buy or sell anything, because they do not have access to granaries. Trader-Lords cannot broker trades with their own region.


Production and Consumption

Each region produces a certain amount of food every day. This is basically synonymous with supply. Likewise, all regions consume an amount of food each day, with soldiers in the region consuming a greater amount than the same number of peasants, and this is the same as demand.

Put another way, a region that produces more food than it consumes can be characterized as a supply region (and can export what it doesn't consume), whereas one that consumes more food than it produces is a demand region (and will need to import what it doesn't produce).


This link takes you to the forum article regarding concepts of the system.