The TattleMaster/Archives/Issue 7

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This is an archived issue of The TattleMaster.
Issue 6 Issue 7 Issue 8
Peasants Have Rights? Not in BattleMaster!January 22, 2008
There has been much debate lately regarding the supposed rights of commoners. This includes adventurers. Tom weighed in on the Discussion List with the following:

Nonsense right there. Commoners have no rights, end of discussion.

Tom

So if you're in a realm where someone tries to claim that commoners have rights, please ridicule them. Loudly. And protest them out of office, if they have one. Seriously.
-- Indirik
Trading ChangesJanuary 22, 2008
Food management for realms is about to get a bit more complex. Ox carts are being removed, and replaced with the new Caravan system. There will be no more automated ox cart transfer, and no manual ox cart transfers. All food will now be moved either manually by traders, or using the unmanned caravans. Regions lords should get to know this system very well. It will be used to not only deliver your food to the cities, but to bring some gold back to your region.

Trading Changes

Attention, traders, bankers and local lords!

Trading is being switched to the new caravan system, meaning that traders are also using the caravan offers now, instead of the old region trade prices. This allows much more flexibility and control, while at the same time making things easier. I believe it's a great change.

As all changes, there might still be a few bugs left. If you find any, make sure to post them to the bugtracker, please.

– Tom

-- Indirik
Emigration Continental DescriptionsJanuary 11, 2008
People can now have a better idea of how the continents are like when emigrating.

If all that is fine with you, then choose a world to emigrate to:

  • Travel to East Continent

The first and original BattleMaster world, the East Continent has a rich history and background, and longstanding alliances and animosities. Not the easiest world to start out in, it does offer a wide variety of options, from high-intensity warfare to pure-roleplaying realms. (710 active nobles, 12 realms. Avg. tax income: ca. 78 gold/week)

  • Travel to Atamara

The best place for new players, Atamara is pure BattleMaster. The continent is large, but easy to grasp. It sports realms from tiny to huge, and has intense combat, busy traders and interesting diplomacy. (1096 active nobles, 16 realms. Avg. tax income: ca. 72 gold/week)

  • You can not travel to Beluaterra

(490 active nobles, 17 realms. Avg. tax income: ca. 92 gold/week) No ships are going that direction, due to the presence of monsters, undead and worse.

  • South-West - No immigration to this world possible currently.
  • Travel to Colonies

The Colonies is a wild place. Even younger than Beluaterra, it doesn't even have very fixed regions and is very fluid. Things do move a bit slower in the Colonies, though - there is only one turn a day instead of the usual two. (278 active nobles, 8 realms. Avg. tax income: ca. 55 gold/week)

  • Travel to Far East

The Far East is similar to the Eastern Island, but it has fewer and larger regions. Roleplaying is considered more important on this island, and many players who prefer extensive roleplays are in the Far East. (409 active nobles, 11 realms. Avg. tax income: ca. 79 gold/week)

  • Dwilight - No immigration to this world possible currently.

– Emigration Page

-- Chénier
Clarification to Taxes Sent in GoldJanuary 8, 2008
Tom posted a clarification on the Discussion List regarding the delivery of oath income delivered in gold rather than bonds:

Not quite. You missed the fine print:
a) only the local tax share of knights is distributed as gold
b) only if they are within their duchy
the main problem with taxes-as-gold is that it theoretically allows you to stay in the field forever. With these two limits on it, it doesn't.

Tom

-- Indirik
War 2.0!January 8, 2008
Tom has released a new plan to revamp the entire BattleMaster codebase into something more modern and featureful, while retaining the BattleMaster feel and usability we have all come to know and love and be addicted to. If you are a PHP/HTML/CSS programmer, contact Tom and offer your help in creating the new BattleMaster. You can read all about it here: War 2.0.
-- Indirik
Trade Caravans Going Active on All IslandsJanuary 8, 2008
The new trade caravans feature is active on Testing islands, and will soon go online on stable islands, too. This means the end of the old standard of ox cart transfers. Region lords will now need to carefully watch their food supplies, to ensure that the food continues to flow to the cities, and gold flows from the cities back to the rural regions. This should be a big help to rural regions needing to boost their income to hire more knights.

Trade Caravans Active
On testing (in a few days on stable as well), the new trade caravans have been made active, i.e. they will actually do trades now. This new feature is a great opportunity for lords of a rural region to boost their income, and for lords of cities to satisfy their food needs easier and cheaper. If you are a region lord, do make yourself familiar with this feature, as it will replace the old ox carts soon.

Tom

-- Indirik
SEI closing, Dwilight OpeningJanuary 8, 2008
The SEI will be closing soon, and Dwilight will also come in the next few days.

Dwilight (7 hours, 11 minutes ago)

Immigration to Dwilight will open up in a few days.

I will now teleport all your characters to your capital, and disband all units.

You should be able to immigrate to any island of your choice, or wait until Dwilight opens.

Tom

-- Chénier
Looting ChangesJanuary 8, 2008
Changes are being made to looting that will allow people to loot any region, at any time.

Looting Changes
You can now loot in allied realms, and even your own realm. That is not a bug. Looting was way more common in the dark ages than it is in BattleMaster, and one of the reasons is that it simply happened a lot, so people accepted it.
Also, I am moving towards less game-mechanics restrictions and more social interaction. If you loot your own capital, there will certainly be consequences, but those should be for the other players to play out, not the game to set in stone.

Tom

-- Indirik
Local Taxes Delivered in GoldJanuary 6, 2008
Knights on testing islands will now get their local taxes delivered in gold, rather than bonds.

Local Taxes in Gold
Local taxes, i.e. your knightly share from your region, are now distributed in gold, not bonds.
This should be active on testing right now, and will become active on stable in some days. If there are any bugs, please yell.

Tom

-- Indirik
Region lords need more knightsJanuary 5, 2008
From the discussion list:


I have now added code that reduces the quality of your estate when you switch its type. It will take about 3 days to reach full efficiency again, starting at about 50%. So if you're one of those flip-flop nobles, you'll find the efficiency of your region "management" suddenly halved. Oops. No sorry. Go and get yourself a few knights.

Tom

-- Egamma
Teeth for ReligionJanuary 3, 2008
Recent reports show that arresting priests, the method of choice for dealing with pesky preachers, has gotten a bit more difficult. When priests are arrested, surrounding regions with significant numbers of followers will respond with displays of civil disorder, resorting in dropping regions stats. This should provide at least some incentive to not arrest priests of foreign religions without a good reason. Some recent reports:

Religious Unrest
There is unrest in the realm after a priest of Dunkontology was arrested:
* There is a general strike in Xavax in response to the arrest, and massive protests. 8 peasants are killed during the unrest.
* Peasants in Itor Boss, complain loudly and there are strikes and protests.
* Peasants in Aeng, complain loudly and there are strikes and protests. 1 peasants are killed by militia to restore order.

Religious Unrest
There is unrest in the realm after a priest of Daimon Worship was arrested:
* There is a general strike in Sandlakes in response to the arrest, and massive protests. 4 peasants are killed during the unrest.
* Peasants in Ulallo complain loudly and there are strikes and protests. 2 peasants are killed by militia to restore order.
* Peasants in Fengen complain loudly and there are strikes and protests. 20 peasants are killed by militia to restore order.
* Peasants in Wheling complain loudly and there are strikes and protests. 3 peasants are killed by militia to restore order.
* Peasants in Fymmen Otu complain loudly and there are strikes and protests.
* Peasants in Uscala complain loudly and there are strikes and protests. 1 peasants are killed by militia to restore order.

-- Indirik
Happy Anniversary!January 3, 2008
Happy Seventh Anniversary to BattleMaster!

Another Year of BattleMaster

The day before yesterday was our Seven Year Anniversary.

BattleMaster was launched on the 1st of January 2001, at 01:01 am. It's been a long road since then, and lots and lots of things have happened.

I have just returned from... well, several things, and will be picking up stuff that needs to be done (south islands closing, etc.) over the next few days.

Until then, Happy Anniversary everyone, and keep it going. :-)

Tom

-- Indirik


January 30, 2008
Bug #3977, which prevent food from being sold, has been fixed.


January 22, 2008
Looting reports are no longer sent to your own realm. They are now only reported to the realm being looted.


January 7, 2008
It is now only possible to arrest a priest if your own religion considers them to be evil. Therefore, nobles not aligned to a formal religion cannot arrest priests, regardless of the diplomatic stance between their realms.


January 6, 2008
Knights will now receive the local portion of their taxes in gold, not bonds. This is the portion of their taxes received form their oath to their regional lord.


January 6, 2008
Estates will switch to 50% effectiveness when switching between types. They will take three days to reach full effectiveness again.


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