Difference between revisions of "The TattleMaster"

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(Tom to the EC: Where's the war?)
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|Content=Rulers, I know the situation on EI is tricky, anyone who starts a war must fear to be gangbanged and all.<br><br>But you as players have a responsibility to keep the game fun for the rest of the players. I urge you to discuss among yourself, OOC, what can be done to break the stalemate.<br><br>If there aren't a couple of wars within a week or so, I will have to think up something drastic, and I really, really don't like to mess with the game this way.<br><br>So please, in the interest of all players on EI, break this stalemate, take a risk, find a solution, do something. I'm sure a few months from now people will say "we lost that war, but at least it wasn't boring anymore".
 
|Content=Rulers, I know the situation on EI is tricky, anyone who starts a war must fear to be gangbanged and all.<br><br>But you as players have a responsibility to keep the game fun for the rest of the players. I urge you to discuss among yourself, OOC, what can be done to break the stalemate.<br><br>If there aren't a couple of wars within a week or so, I will have to think up something drastic, and I really, really don't like to mess with the game this way.<br><br>So please, in the interest of all players on EI, break this stalemate, take a risk, find a solution, do something. I'm sure a few months from now people will say "we lost that war, but at least it wasn't boring anymore".
 
|Title={{Usr|Tom}}}}
 
|Title={{Usr|Tom}}}}
If you have a character on the East Island, and you would like to see the players solve the situation ion their own without having to have Tom solve it for them, then urge your rulers to step up and get it done!}}
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If you have a character on the East Island, and you would like to see the players solve the situation on their own without having to have Tom solve it for them, then urge your rulers to step up and get it done!}}
 
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|date=October 10, 2007
 
|date=October 10, 2007

Revision as of 02:17, 26 October 2007

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The TattleMaster is BattleMaster's first, and only, OOC newspaper dedicated to discussions about the game of BattleMaster itself. Here you will find information regarding bugfixes, new features, changes in game mechanics, and probably even a few FAQs and interviews.
Tom to the EC: Where's the war?October 24, 2007
Tired of the love-fest that has the entire East Island locked into a massive alliance? Well, you're not the only one. Earlier today Tom posted the following notice/warning to the rulers of the East Island:
GM Announcement from Tom
Message sent to Rulers of the East Island
Rulers, I know the situation on EI is tricky, anyone who starts a war must fear to be gangbanged and all.

But you as players have a responsibility to keep the game fun for the rest of the players. I urge you to discuss among yourself, OOC, what can be done to break the stalemate.

If there aren't a couple of wars within a week or so, I will have to think up something drastic, and I really, really don't like to mess with the game this way.

So please, in the interest of all players on EI, break this stalemate, take a risk, find a solution, do something. I'm sure a few months from now people will say "we lost that war, but at least it wasn't boring anymore".
Tom (Tom)
If you have a character on the East Island, and you would like to see the players solve the situation on their own without having to have Tom solve it for them, then urge your rulers to step up and get it done!
-- Indirik
Custom Titles! A Glimpse of Custom Government Systems!October 10, 2007
Following along on the news from last week, Tom has implemented the new custom title system. This allows the realm ruler to pick from among various predefined title sets for region lords. You can read a description of the new system here: Title Systems.

Along with this is a glimpse of a new feature that will eventually allow you to custom design your own government system! The ruler can define various aspects of the system, including what you call your government style, how often the council positions are elected (or if they are appointed), and what the titles for the councilors are, with separate versions available for both male and female characters. While you can set custom titles and election settings, they as of yet have no effect.
--Indirik
Resources Implemented?October 10, 2007
It appears as if resources (metal, stone, wood) are starting to be implemented on Beluaterra. At the very least, recruiting centers are beginning to require metal to train new recruits. Region lords will get reports of metal being used by the recruiting center. The Duke receives the "Available resources in the duchy" reported as part of the new "Daily Duchy Report". Information on how these resources are generated, and whether or not they can be moved or traded is not yet available.

Update:Tom has clarified that although the report states that resources are used, not having them will not impact the production of new recruits. It is a non-blocking message.
--Indirik
More War Island ChangesOctober 5, 2007
In addition to the family gold change listed above, a rather significant change has been implemented on the war islands. Basically, if the realm leadership doesn't gather "glory" for their realm, they will be automatically removed from power. Here's a partial explanation:

Here's how it works:

Every looting, victory and some other things add to a score called "glory". That's not new code, it's been in the game for a year or so, but so far it hasn't been used in any visible way (mostly as a tool for me to judge how things are going).

Now, every week the governments on the war islands will get a notice about how they're doing in relation to the other realms.

Every three weeks, whoever is last loses their jobs and a point of prestige.

Judging you in comparison to the others means you can't go the "let's do one looting to get a positive score and we're done" route.

Tom

Tom's full post on the subject can be found here.
--Indirik
Title ChangesOctober 5, 2007
From the news ticker: "Regional titles have been simplified. All dukes remain dukes, and everyone else is now baron/baroness instead of the region-dependent titles in use before. This should make it easier to understand what rank in the hierarchy everyone has, there really was no point in having people on the same "level" have different titles."

Update: Tom provided some explanation and amplification to this on the Discussion List:

There's a reason for this change in addition to that. I want to streamline the hierarchy and make more things possible, but that requires a solid foundation first.
For example, with the new code that handles the baron/duke thing, it is also possible to differentiate titles by more than just region type. I could use region size if I wanted to, or any other factors. Most importantly, I might even add custom titles, not necessarily in the sense that you can make up your own, but in the sense that your realm can choose from several available "sets".

Tom

--Indirik
War Island ChangesOctober 5, 2007
A slight change has been made to the war islands (South-East Island and South-West Island). Nobles on the war islands will no longer be allowed to send gold home to their families. Tom posted the following message in-game to all nobles on the war islands:

GM Announcement from Tom
Message sent to War Islands
Family Deposits Disabled
You can no longer send gold to your family from the war islands.
For some reason, the war islands are not really being played as such by too many players, causing frustration for those players who expected a war island to be about, well, war.
One of the likely reasons people who don't actually want war are playing on a war island is the ability to gather gold for your family, so we're taking that away. Please leave the war islands to people who actually want constant war.
Tom (Tom)
--Indirik
Dwilight Contest Winners AnnouncedOctober 3, 2007
Tom has announced the winners of the Dwilight Realm Banner Contest. You can view the winning entries here. Congratulations to the winners, and to all the other contestants.
--Indirik
Dwilight Contest Winners AnnouncedSeptember 27, 2007
Tom has announced the winners of the Dwilight Realm Banner Contest. You can view the winning entries here. Congratulations to the winners, and to all the other contestants.
--Indirik
New Experimental Trade System on TestingSeptember 27, 2007
A new experimental trade system has been made available on Testing islands. This new system allows region lords to send out caravans to other regions to sell or buy food, without the need for a trader. The new system is experimental, and the trades will not actually happen. You can read Tom's message here.
--Indirik
Council Position Holders are now Imperial KnightsSeptember 10, 2007
A recent unannounced change to the game is that all characters holding council positions are now automatically set as Imperial Knights, and cannot swear oaths to a region lord. As a result, if a council member is a region lord that region is automatically an Imperial region. This is due to the fact that being a part of a duchy entails an oath of fealty to the duke, and council members cannot have an oath of fealty to anyone other than the ruler.
--Indirik
Banner Contest Closed to New Submissions!September 5, 2007
The Dwilight Realm Banner Contest has been closed to all further submissions. Tom has revealed the finalists. Head on over to the Talk page and voice your opinion on which banners should be chosen as the winners.
--Indirik


October 22, 2007
Bug #3758 - Elections are happening instantaneously when an elected position-holder loses the position.


October 11, 2007
The experimental trading system is now available for region lords to try out on stable islands. For now, actual trades do not take place, and no gold or food changes hands.


October 10, 2007
The new Title Systems feature is available on testing islands.


October 5, 2007
Bug #3730 - Nobles without units are visible on scout reports again.


October 1, 2007
Bug #3664 - The disappearing army bug has been fixed.


September 25, 2007
Bug #3622 - Random inability to enter secret societies has been fixed.


September 22, 2007
Bug #3664 - Armies on all islands and realms have disappeared. Nobles are no longer members of any armies. Armies that are created disappear at the next turn change.


September 20, 2007
Bug #3622 - Prospective members are randomly denied entrance to secret societies with the message "There is no guild house for this guild here."


September 19, 2007
The new tabularized scout reports and region details are now active on stable islands.


September 17, 2007
On testing, regional taxes can no longer be changed arbitrarily, but have to be raised or lowered slowly.


September 17, 2007
Bug #3518 - Defending troops leaving the walls in battle has been fixed.


September 14, 2007
Bug #3607 - Taxes not being distributed has been fixed.


September 13, 2007
Bug #3607 - Taxes in many realms are not being distributed on tax day.


September 13, 2007
Bug #3577 - Ruler elections are fixed, and working properly once again.


September 11, 2007
The new, tabularized scout report format is now the standard format on testing islands.


September 11, 2007
Tax gold sent from regions to the realm is now subject to the "...overhead and the waste of a luxurious royal court...". The more gold that is sent from the regions to the realm, the greater the "Royal court expenditures" that will deducted off the top from the realm tax collection.


September 10, 2007
Bug #3590 - Time stamps are now included on outgoing messages on testing islands.


September 10, 2007
Bug #3577 - Ruler elections are not working properly. When a new ruler is to be elected, the results are not announced, and the new ruler does not get appointed. This apparently also affects the appointment of council positions for those that are not elected.


September 10, 2007
Bug #3515 - The big secession/joining realm/immigrating bug has been fixed.


September 4, 2007
Bug #3498 - Family names now appear in the signatures of messages sent by characters on all islands.


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