Difference between revisions of "Talk:Wish List"

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(New Wish Category)
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The miscellaneous section was getting overcrowded, so I moved those relating to Guilds and Religions into their own category, so you'd be able to find things easier. Thought I'd let you all know the reasoning behind it. --[[User:Kagurati|Kag]] 06:59, 1 August 2006 (CEST)
 
The miscellaneous section was getting overcrowded, so I moved those relating to Guilds and Religions into their own category, so you'd be able to find things easier. Thought I'd let you all know the reasoning behind it. --[[User:Kagurati|Kag]] 06:59, 1 August 2006 (CEST)
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== Battle Deployment ==

Revision as of 20:19, 2 August 2006

Merry New Wishlist!

Hope no one minds if I start this off again. Anyone want to copy the actual wishes from the old tiki? I'm lazy, maybe if they are really wishes the wishers themselves can do that. Olik 16 September 2005 21:39 (CEST)

The old Wish List was pretty much left un-used for most of the tiki's finally months. it'd be pointless to drag it over -- Revan

Archery Tournament

Hmm. isn't the archery tournament one of the frequently shot-down suggestions? --John 21 September 2005 22:12 (CEST)

Indeed, and I've put it under that section. Which brings up a point of courtesy: if we see wishes in here that we know belong at the bottom (or, worse yet, are already there), should we simply delete them? --Anaris 26 September 2005 18:02 (CEST)
Here, correctness should outweigh politeness, just to avoid having people continue to bring these subjects up on the mailing list. --John 26 September 2005 18:27 (CEST)
That request about diplomats really amused me, because it reminds me of the April Fool's courtier class.... 9 December 2005 15:10 (CET)

City Wish

Tom, just a quick question - one of your comments was that constant redrawing of the maps was the reason to reject the building of the city idea. Well, right now, milita, and your current location show up on the dynamic map, why couldn't you just draw a city similar to that, rather than edit the map. Again, I'm just asking, not trying to be a bother - Peter Kolak

Ugh, and make it cover an entire region without it looking like it was say a Woodland Region before? What if it was a large Woodland region? Plonking a picture of a City in the middle of a bunch of trees would not really be a convincing indicator that this is a new city. Neither would making the picture of the City fit over a large, uneven Woodland region. It'd look silly. The only time I can think of when we would ever need new cities anyway is if a continent becomes to polarised at which point the gods could intervene and try and make a little more balance. Though apparently no-one even cares if the earth moves anymore (throws a disapproving look in the East Islands direction) - Revan
Revan, I see what you're saying, but a city in a forest area looks fine, similar to on the Atamara map, Foda is in a forest. Also, there are some other structures that appear on the map like a squre builing in Tandsu, that I believe is an overlay. But, if the greater point by Tom is that he doesn't want people to be able to change region types, then that's that. However, it would give people more to do than just war and conquest. Building a huge city would be kind of fun, and it could take several weeks, and lots of money which could be some realms' dream. And, the ability to destroy a city could be another realms' dream. It really could make it far more interesting than just capturing a region. Not that I'm complaining, because this game is a dream game, and Tom, hats off to you man, what a hell of a job to pull off one of the best games on the internet! Peter Kolak
Haha, hmm interesting - perhaps Woodland is a bad example. But certainly I don't think putting Small Cities in big regions will look to good. It's worse when you can actually recognise the region borders heh. Besides, won't being able to build Cities, make the big realms stronger and the small realms weaker? We'd end up with an indecent amount of Cities across the landscape I'm sure. I daresay Abington for example could easily build a few in quick succession, seems as they have about 5-6 Cities already (more than enough damnit! :-P) It would just end up unbalancing the game I think. And on another note entirely, I can't see any square building in Tandsu! :-( - Revan
But, every city requires food. Can, just as an example, Abington supply that much food? Every city they build adds a BIG new demand, and REMOVED a former breadbasket area. Also, a city on a former badlands region might be smaller or something, so it'd make sense to leave some of the old terrain.Vellos 19 January 2006 19:35 (CET)

Archer Upkeep

Generally if youre travelling with the army it would be already taken care of. Supplies of arrows would constantly be coming in from your realm. I somehow doubt we'll end up with any Agincourt/Crecy scenarios on Battlemaster. Where your on a totally different continent surrounded by enemies with no allies to aid you ;) And on another note introducing wood as a necessity would be terrible. you'd have to cart it around on a caravan or something which would increase travel times and it'd just turn into a horribly complicated, unbalanced mess :| Best left as it is I think -- Revan

Hmm I guess, but I like messes. :D Makes battles more interesting and unpredictable. I did mean wood should be, in general, more used - as it is, supply vastly outstrips demand because so few things use wood. Olik

Having a standard format for wishes

Should we have a standard format for wishes to make it nice and clean? eg:

-(Name of Wish, using the second level header (===)) -Documentation of wish -Any other suggestions eg how it could be implemented -A space for people to leave their comments

I thought it might make it easier to read and easier for people to skip to the ones that interest/affect them. DorianGray 13 November 2005 10:23 (CET)

Infiltrator Wishes

(Moved from the front page so we can discuss more freely)

(On prerequisites)

Yes, there are high requirements, and there's good reason for them. It's not desirable to have people just be able to become infiltrators as soon as they join. Everyone should have a period of learning and growing before they can take such a serious step. --Anaris 17 January 2006 18:59 (CET)

How then about having played your character for a certain or been in your realm for an amount of days?
The requirements for infiltrators were considered carefully to preserve game balance. Tom doesn't want you being an infiltrator until you've proven yourself to be "honorable"...the reason I gave above was just one of many, many reasons for keeping the requirements for infiltrators what they are. --Anaris 18 January 2006 16:40 (CET)

(On message interception)

If the Infiltrator were to intercept a message, the sender should be made aware his messanger disappeared on the delivery, and that message should not actually reach anyone if it were truly intercepted. --Peter Kolak 17 January 2006 03:32 (PDT)

First of all, that would be much more of a problem game-wise, and probably code-wise. Secondly, I think it's not too much of a stretch to think that the infiltrator could waylay a messenger, take a look at what he's carrying, and send him back on his way, or even take his place, to finish delivering the messages. --Anaris 18 January 2006 16:40 (CET)

super troops

This has probably been around the buoy but I will send it out again, as I didn’t read it in other wish list stuff

A continuation on the banner theme under the peripherals How about the ability to recruit under the peripherals, advance types of troops, like corporals and Sargent’s for Archers,Calvary,other names as appropriate.

It would be at the same cost for healing centre and you would only get a specific troop corporal infantry, buy another for an Archery Sargent’s These guys could have a moral bonus and attack bonus for your troops, ie instant moral bonus for getting a higher grade of troop, and then moral falls slower due to discipline, equipment damage is reduced due to discipline, training is more effective, and combat is also more effective ie +5% in total over a battle, The down side of these guys is they cost a lot to employ per week 10,15 20 and if you have too many they can cause disruption and friction amongst themselves decreasing the good effects that they have just had possibly going into the negitive and making the unit inefective from conflicting orders. Maybe making only available to cavaliers and heroes giving them some way to train and making them finacially a big effort not avaliable to for the rest.

Your wish should be about two sentances. You might want to try making your wish more consise. Plus, this isn't the Wish List. This is a talk page for the wish list. Talk pages are pages where people can discuss whats on the main page.
Cutting down on some of your examples, would be my first idea. If you need some help, leave a message on my talk page here. ~ Marc J. January 21, 2006 03:33 (CET)


Singling out a foe

This has probaly been said as well but Have your troops target a single troop leader in battle be it the enemy or ally (for a revolution). You could have your troops disregard the genrals orders from the begining or after a certain point and hunt down a chase a single TL and injure/kill them for great hounour and prestige or for massive finical bonus from the caputed TL coffers ie ransom but your personally not the releam. Battle could be won and lost a personal grudge or a massive finacial return. The real life reference for this is battle for agincourt. Where the french went for the ransom option and got caught out ( one of the reasons)

Re: Island export

While I like the idea of intercontinental trade, it's definitely not realistic in a medieval economy. Plus, 'automatic trade' concepts take the fun out of trader players who go back and forth. Eh, just my 2p. Olik 24 January 2006 07:59 (CET)

That wish was mostly based on the Colonies where traders are just about inexistant. Also, it's meant for realms with noone to sell thier surplus to. And if it ever gets to the game, I'm sure the prices for such export will be horrible. Selling to island-native traders would of course be a much better option. Enstance Family

World War

Er...seems to me that the East Continent has had a world war going for years now. This works perfectly fine with current game mechanics, and I'm not really sure what you're looking for the game to provide that it doesn't already. --Anaris 7 February 2006 15:07 (CET)

I think they mean between continents, would probably be too hard to create - --Bishamon Family February 7, 2006 16:55 (CET)
If that's the case, then drop "too hard" and replace with "completely impossible". --Anaris 7 February 2006 17:33 (CET)

That's what I was going for but you said it better. Besides, I like it better with wars being for each continent only. Maybe another game, but not in Battlemaster. --Bishamon Family February 11, 2006 06:29 (CET)

New Wish Category

The miscellaneous section was getting overcrowded, so I moved those relating to Guilds and Religions into their own category, so you'd be able to find things easier. Thought I'd let you all know the reasoning behind it. --Kag 06:59, 1 August 2006 (CEST)

Battle Deployment