Difference between revisions of "Talk:Unit Naming Guide"

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Maybe some changes could be made taking into account that now EQ is divided between armour and weapons...
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Maybe some changes could be made taking into account that now EQ is divided between armour and weapons... - Gorlack
  
  
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Problem is when mixing units (like make a second recruit from a different type: you would have to rewrite the name of the unit...: 2 hours. [[User:Shoenaemaeh|Shoenaemaeh]] 16:36, 13 July 2006 (CEST)
 
Problem is when mixing units (like make a second recruit from a different type: you would have to rewrite the name of the unit...: 2 hours. [[User:Shoenaemaeh|Shoenaemaeh]] 16:36, 13 July 2006 (CEST)
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Yes Egregious, that would be nice. Aniway those names aren't necessarily for units alone, I have used them already for naming Recruitment centers... - Gorlack

Revision as of 17:54, 13 July 2006

Maybe some changes could be made taking into account that now EQ is divided between armour and weapons... - Gorlack


Good point, mysterious anonymous person. Would we need several separate sections: 'High Weapon, High Armour', 'High Weapon, Low Armour' [Beserks, anyone?], 'Low Weapon, High Armour' and 'Low Weapon, Low Armour'?--Egregious 15:17, 13 July 2006 (CEST)

Maybe through:

  • -[HH]- / -[HL]- / -[LH]- and -[LL]-
  • Although i would either use something like -[5/4]- which would mean 50% weapon and 40% armour. Of course rounding is allowed; it has to give an aproximate view of the power of the unit.

Problem is when mixing units (like make a second recruit from a different type: you would have to rewrite the name of the unit...: 2 hours. Shoenaemaeh 16:36, 13 July 2006 (CEST)

Yes Egregious, that would be nice. Aniway those names aren't necessarily for units alone, I have used them already for naming Recruitment centers... - Gorlack