Talk:Priest Game

From BattleMaster Wiki
Jump to navigation Jump to search

The class is available, but HIGHLY experimental--his warning was not to become a priest unless "you don't need that character anymore and don't mind if anything weird happens to him..."

As noted in the description, you must join a religion to become a priest. To the best of my knowledge, there are just 2: Tomism, with its shrine in Norland, and Originalism, with its shrine in Minas Ithil, both on Atamara. --Anaris 4 March 2006 01:59 (CET)


`cackles with glee and anticipation!` Olik 2 March 2006 16:58 (CET)

It should be quite interesting. No unit or para.. you must get something decent in exchange. -- Petterson
So does this means the class has been added officially, or will be added in the next day or so??? --Kag 2 March 2006 23:56 (CET)


Well when i tried to change class, it said i had to join a religon, so how do you found your own religon without joining another one?--Twinblade 2 March 2006 23:59 (CET)

What your honor and prestige? I'm curous. Perhaps a region lord has to found a temple first? --Kag 3 March 2006 01:21 (CET)

I'm gonna guess a region lord makes a temple, then priests come and "found a religion". Or a high-prestige priest does it. I hope the requirements arent TOO high... I've been waiting for this since I started BM... -dances in circles-Vellos 3 March 2006 01:50 (CET)

I have a character (Yunari to be exact) that has her own religion, and is becoming a region lord here in the next few days (AKA, about as long as she needs to change classes again to go from buro to priest). --Kag 3 March 2006 02:40 (CET)
The priest class isnt actually available yet, though. All the same... I cant WAIT for it to be ready! My characters are all involved in a religion that has a considerable amount of history behind it... we already have a guildhouse, which we refer to as a temple, lol Vellos 3 March 2006 03:12 (CET)
Why have a class page for a class that's not yet available? I think Tom probably added the class. He was testing it sometime back in Sirion. We just haven't figured out the class yet... --Kag 3 March 2006 03:18 (CET)
Erm, Tom said the class isnt ready yet. On the discussion list.Vellos 3 March 2006 03:44 (CET)
I wish he said it on both discussion lists. I only read the moderated one. Maybe I just missed it though... Any idea when it will be ready? --Kag 3 March 2006 03:46 (CET)
Odd he didnt say it on the moderated one... he didnt specify a time, but several weeks ago he said it'd be a few months. SO I'd say at least another month. Unless, of course, he suddenly gets a burst of energy and completes it. Honestly, though, I dunno.Vellos 3 March 2006 03:48 (CET)


Question: is there any handy way to tell what shrines are in a region? Or how many, or how big? Currently the only way is for a priest to go to the option to build a shrine and then look how much money it costs. It'd be handy if there was a "shrines in this region" feature or if shrines were listed in the "Order Locations" table. Olik 06:20, 12 May 2006 (CEST)

Post this as a feature request on the bugtracker, please. --Tom 11:00, 12 May 2006 (CEST)

Any chance for a timetable on when the religious side will roll around to the other continents? I'm just curious... --Kag 01:42, 13 May 2006 (CEST)

I'm anticipating the arrival of religions & priests in other continents as well. Surely most of the kinks have been ironed out enough by now for them to go to stable? Murakama 04:37, 30 September 2006 (CEST)

Question: Obviously, founding a new religion involves stepping down from whatever lordship the founder (prophet) has... but he can be reappointed. My question is, does just changing from one class to a Priest also remove any lordship and/or government positions held? I think i knew the answer previously but forgot and want to check before trying it.Olik 02:17, 13 July 2006 (CEST)

Should this, and similar "class specific pages", be moved to be subpages of Class? Seems a more logical way to keep the wiki organized and in-line with the Meta:Style Guide as well. --Calvin November t/c on 01:41, 11 November 2006 (CET)

class change

Any idea what happens to your men/paraphernalia when you change from other classes to a priest?

Do you have to pay the paraphernalia off 1st? - I must admit I didn't pay attention to the gold count when I did it.. though I did set the men down as militia 1st.

Do priests gain honor/prestige and how? Hard to see how they can change to martyr otherwise

Men and paraphernalia do not carry over as a priest. Not sure how they disappear since it's been a while. But as to your third question, no. They can't gain honour or prestige (as far as I know). House Olik 04:43, 14 April 2007 (CEST)

Game effects?

This article and the 'tom's own words' one both lack any discussion of religion as a game mechanic, even explicitly stating that "right now" it's mostly a roleplay tool.

However, I've watched priests cause lots of trouble by inciting the populace against a realm, helping trigger a rebellion. I've picked up an understanding that 'matching' religion (of a lord and the peasantry) is essential for maintaining high loyalty and morale, and that religion can play a key role in speeding / preventing takeovers.

All of these are fairly important game mechanics and deserve to be added. I'm not a priest, nor a region lord, so all my knowledge is secondhand and I'm not comfortable adding it, although if it goes a few months perhaps I'll give it a shot.

Since 'religion' redirects to this page, can someone who is more knowledgeable please try and add some of the game effects to the article? Westgate 03:07, 30 May 2007 (CEST)

I think a lot of this is intended. In general, Tom does not like us to duplicate information that is available in-game on the wiki. For example: Marshal formations. There is already a help page for it in the game. The priests know what they can do, and I would assume there is a help page for them about their abilities. (Maybe not, but I'm not a priest, so I don't know.) I would guess that some of it is also intended to be a bit of a mystery. Something for you to discover as you go along. As your skills get better, and you get larger temples to work with, you get better abilities. If some of that information is added here, it should probably only be discussed in the most general of terms. Some of it will doubtless change as game balance adjustments are made. If specific are entered on the wiki, they will just end up being incorrect. --Indirik 04:26, 30 May 2007 (CEST)
speaking of priests and marshals, any idea why priests can be marshals? (region lords i can understand)... my priest has the option to refuse to become region lord/marshal--Fodder 21:13, 30 May 2007 (CEST)
Or more to the point, can they use the marshal settings, even though they are not involved in the battle? -Chénier 22:27, 30 May 2007 (CEST)
Actually, none of that is what I'm referring to. I'm referring to religion's effects to a normal non-priest person. There is no 'religion' page available to read on what religion contributes, since it redirects here. I've seen with my own eyes events like trying to arrest a priest and getting mobbed by his believers, or someone preaching and raising sympathy for a realm to reduce the number of men required for doing a takeover. None of that is available in-game to a non-priest, but it's relevant - the troopleader who tried to arrest a priest and had three of his men killed/wounded as a result probably cares. I don't see how that could become innacurate unless the feature (believers defending a priest) is actually removed in the future. Westgate 00:15, 1 June 2007 (CEST)