Talk:Community Efforts

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Revision as of 02:23, 1 April 2010 by Danaris (talk | contribs)
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Question 1: I assume that borders for example between hills and forest or badlands and plains should be identical with regionborders. Or should the borders between landscapes follow the _graphical_ border (which is in most but not all cases identical to region borders)? An example for a region that is listed as 'rural' but shows some trees in it would be Tepmona (Melhed) in the northwest of Beluaterra...where should the 'landscape' border be in that case?

There should be no visible borders, no lines in a different colours. But for the topology, yes this is geographical features, not political ones. Use the geographical maps for reference. For mixed terrain, use greyscale. So the densest forest would be white, some individual trees scattered around would be a dark gray, no trees at all would be black. Most forests would be 80% dark grey or something. --Tom 17:30, 31 March 2010 (UTC)

Question 2: I assume that I may colour the different layers in different grays instead of having to colour all of them in black, is this correct? Would make spotting mistakes more easy...though if you only need the different layers and all of them in black (or white) then I can do that as last step.

I will be processing each layer individually, so each layer should have its own greyscale. Since it's easy to shift brightness, as long as they are consistent that's easy. Or you can use colours and then simply desaturate as the last step. --Tom 17:30, 31 March 2010 (UTC)

I would volunteer to do this for Beluaterra/Atamara and once I have an answer to question 1 I can make a sample relatively quick. Would like to give some back to this game....TanSerrai 14:02, 31 March 2010 (UTC)

question 3: As to layers: Should the different layers follow the 'region type' definition (badlands, rural, townsland, mountain) or should there be different layers for badlands/desert and badlands/ice...(= define layers by 'current basic colour of the region'; desertbadlands (sandcloured), normal badlands (mudgreen), ice badlands (light grey))?

This is going to be topographic, so if it looks differently on the map, it should be differently in the layers. So yes, ice and desert should definitely be different layers, even though they are both "badlands" for economical purposes. --Tom 17:30, 31 March 2010 (UTC)

example

I've added an example file to the page, check it for some details. --Tom 17:50, 31 March 2010 (UTC)

Sample .psd file sent, including some questions.TanSerrai 18:47, 31 March 2010 (UTC)
Nothing received yet. Large files may not make it through e-mail. --Tom 20:47, 31 March 2010 (UTC)


Is there any way you can make that a different file type i do not have photoshop. --Brakus 21:47, 31 March 2010 (UTC)

You should be able to use the GIMP to edit the file, which is free. --Anaris 00:23, 1 April 2010 (UTC)