Difference between revisions of "Serious Medieval Atmosphere"

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== Summary ==
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This is our term for roleplaying the game as it is meant to be. That does not mean pages upon pages of text, but rather playing your character as if he were a real human being in a real world. You can be as short or elaborate as you want to in doing that, but try to be ''realistic''.
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Here are a few short guidelines, and further down you will find some points in more detail. Remember that all these are ''guidelines''. Every now and then, there is a good reason to ignore one or two of them.
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=== Do's ===
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* Address everyone properly. The king is "your highness" or "your majesty" at the very least, better yet use his full title ("Your majesty king Edward of Somerealm"). Your liege-lord is "my liege", not "hey, John". Fellow nobles should at least be called "Sir (lastname)". You would very, very seldom use the first name of anyone.
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* Speak properly, you are a noble not a pig-farmer. No 1337-speak or Internet shortcuts. Write proper sentences. Saying "We will attack them at sunrise tomorrow morning" makes a huge difference compared to "move next turn".
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* Behave like a real, living noble. Among other things that means valuing your honour, being at least a little afraid of pain and death (you don't have to show it), having likes, dislikes and ambitions. Also treating commoners (including adventurers) like the pig-farmers they are.
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* Bring everything you know about courts, intrigue, gossip and medieval nobility into the game.
  
Our term for roleplaying the game as it is meant to be. That doesn't mean pages upon pages of text, it means a few simple things, such as:
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=== Don'ts ===
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* No powergaming. If the only reason you do something is game-mechanics, you should probably not do it. No declarations of war if you don't actually intend to fight, for example. No "assassinate me so the bounty stays within our realm", etc.
  
* Calling the king "your highness" or something like that, instead of "hey dude" or "Harry" (or whatever his first name is).
 
* Behaving like a noble, such as valuing your honour and speaking properly.
 
* No powergaming. If there is no in-character reason to do something, you shouldn't do it.
 
** This means that, for instance, you cannot declare war with the comment, "We're only declaring war because the peasants want us to; we're not actually going to fight you."
 
 
* No nonsense. If you want to pray to the holy Doughnut, roleplay you are a vampire or include a reference to South Park into every letter, then BattleMaster might not be the game for you, and wherever we look for a Serious Medieval Atmosphere, you are very much not welcome.
 
* No nonsense. If you want to pray to the holy Doughnut, roleplay you are a vampire or include a reference to South Park into every letter, then BattleMaster might not be the game for you, and wherever we look for a Serious Medieval Atmosphere, you are very much not welcome.
  
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* Use silly names. Not for your character, not for your unit. Just don't.
  
What it '''does''' mean is:
 
  
* Proper etiquette and respect for titles
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== Some Points in Detail ==
* Having your own mind - and enough brains to know when to speak it and when not
 
* Bringing all you've read about courts, gossip, intrigue and medieval nobility into the game
 
* Role-playing your character, not in the sense of endless text, but in the sense of acting as if he were real and living in a real world
 
** that means being afraid (at least a little) of being wounded or killed
 
** that means having likes and dislikes that don't change like the wind just because your realms diplomacy changed
 
** that means having a goal or two and working towards them. You aren't a lowly soldier who just follows orders, you should have ''ambitions''
 
  
Another very worthwhile read regarding do's and do nots for RP is;
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=== Terminology ===
http://wiki.battlemaster.org/index.php/RP_Primer
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Playing the game sometimes requires use of terms that can be considered OOC. That's really not a big deal. Two guidelines might help in smoothing everything out:
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* If you have a better, in-character, roleplaying term, by all means use it.
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* In case of doubt, try to look for the game for guidance. For example, the game almost never talks about "turns". It does, however, name them precisely: "Sunrise" and "sunset". So instead of "next turn", use whatever the next turn is ("We attack at sunrise.").
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=== Nonsense, "Fun" and Silly Names ===
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We all play to have fun, but there is a difference between humour and slapstick. In a serious medieval atmosphere, there is still place for humour - the witty kind that nobles would use. There is no place for humour of the US College Comedy Movie kind.
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Likewise, we don't want to see anyone named "Darth Vader" or a unit called "=={XCW}== Da Cr8z1es". Names are important in a medieval world, and should be real.
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== See Also ==
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* [[RP Primer]]
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* [[Adventurer Roleplaying]]
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Revision as of 12:13, 8 January 2008

Summary

This is our term for roleplaying the game as it is meant to be. That does not mean pages upon pages of text, but rather playing your character as if he were a real human being in a real world. You can be as short or elaborate as you want to in doing that, but try to be realistic.

Here are a few short guidelines, and further down you will find some points in more detail. Remember that all these are guidelines. Every now and then, there is a good reason to ignore one or two of them.


Do's

  • Address everyone properly. The king is "your highness" or "your majesty" at the very least, better yet use his full title ("Your majesty king Edward of Somerealm"). Your liege-lord is "my liege", not "hey, John". Fellow nobles should at least be called "Sir (lastname)". You would very, very seldom use the first name of anyone.
  • Speak properly, you are a noble not a pig-farmer. No 1337-speak or Internet shortcuts. Write proper sentences. Saying "We will attack them at sunrise tomorrow morning" makes a huge difference compared to "move next turn".
  • Behave like a real, living noble. Among other things that means valuing your honour, being at least a little afraid of pain and death (you don't have to show it), having likes, dislikes and ambitions. Also treating commoners (including adventurers) like the pig-farmers they are.
  • Bring everything you know about courts, intrigue, gossip and medieval nobility into the game.

Don'ts

  • No powergaming. If the only reason you do something is game-mechanics, you should probably not do it. No declarations of war if you don't actually intend to fight, for example. No "assassinate me so the bounty stays within our realm", etc.
  • No nonsense. If you want to pray to the holy Doughnut, roleplay you are a vampire or include a reference to South Park into every letter, then BattleMaster might not be the game for you, and wherever we look for a Serious Medieval Atmosphere, you are very much not welcome.
  • Use silly names. Not for your character, not for your unit. Just don't.


Some Points in Detail

Terminology

Playing the game sometimes requires use of terms that can be considered OOC. That's really not a big deal. Two guidelines might help in smoothing everything out:

  • If you have a better, in-character, roleplaying term, by all means use it.
  • In case of doubt, try to look for the game for guidance. For example, the game almost never talks about "turns". It does, however, name them precisely: "Sunrise" and "sunset". So instead of "next turn", use whatever the next turn is ("We attack at sunrise.").


Nonsense, "Fun" and Silly Names

We all play to have fun, but there is a difference between humour and slapstick. In a serious medieval atmosphere, there is still place for humour - the witty kind that nobles would use. There is no place for humour of the US College Comedy Movie kind. Likewise, we don't want to see anyone named "Darth Vader" or a unit called "=={XCW}== Da Cr8z1es". Names are important in a medieval world, and should be real.


See Also


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