Rumours

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Below are some rumors which have been treated as fact by some characters, along with any evidence for or against the rumor.

Combat and Military Command

Bad things happen with units other than infantry set to normal hunt.

Rumor: "Archers are very bad when hunting, often they loose more men than they meet. Please, hunting is for infantry, cavalry, mixed infantry and special forces, not for archers."

Rumor: "Hunting cavalry can be devastating to you if you are infantry or archer"

Rumor: "Hunting large units with high CS will result in high casualties"

Rumor: "If you're going to hunt you should set your unit to normal...if you set it to something else you could have bad results if you encounter the enemy."

Status: Unconfirmed.

Pro:

Con: I've done hunting with archers 5 or 6 times. I have only lost a man once. I haven't bothered keeping track of any statistics, but it didn't seem to me that my men were finding less enemy troops than any others. --Indirik 14:08, 12 July 2006 (CEST)

Bureaucratic Work and Region Maintenance

Quantity vs. quality

Rumor: "Do Police Work TWICE for 4 hours each. Gives your men break in between. (ooc:more effective than a single 8hours)"

Status: Bug?

Pro: Game logic should prevent performing police work twice during the same turn. However, a bug reportedly exists which allows police work to be done (at least) three times during a single turn.

Con: Round-off errors might give the illusion of increased effectiveness.

Troop Status

Wounded troops healing faster

Rumor: "Resting your wounded troops will let them heal faster and have a reduced chance of dying."

Rumor:Staying in one region with wounded men (ie. not traveling between regions) will heal your men faster than if you were on the move.

Status: Unconfirmed.

Pro:

Con: I rest my troop about 16 hours in 2 turns and all the my 4 wounded died (I had 1 healer in 18 footmen)