Difference between revisions of "Rules and Policies"

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==Rules and Policies==
 
==Rules and Policies==
 
It is well-understood that any rules listed are not exhaustive. They are a general outline to what actions and/or behaviors are prohibited.
 
It is well-understood that any rules listed are not exhaustive. They are a general outline to what actions and/or behaviors are prohibited.
  
 
===BattleMaster Rules===
 
===BattleMaster Rules===
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The rules have been created by Tom in order to keep the game fair and enjoyable for people to play, ie prevent game abuse, cheating, powergaming etc.
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Tom has a rough rule that says "everyone is entitled to one warning". That means two things: One, very rarely is a harsh punishment dealt for first abusers. Two, the second offense will be treated without mercy. It's worked fairly well over the years.
 
Tom has a rough rule that says "everyone is entitled to one warning". That means two things: One, very rarely is a harsh punishment dealt for first abusers. Two, the second offense will be treated without mercy. It's worked fairly well over the years.
  
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**Choosing your class
 
**Choosing your class
 
*[[Government rules]] - Rules that government characters' players must abide by. As a non-governmental characters' player it is good to review this as well so that you know what to expect from players of government characters.
 
*[[Government rules]] - Rules that government characters' players must abide by. As a non-governmental characters' player it is good to review this as well so that you know what to expect from players of government characters.
*[[FAQ/Tom's Position on Names|Tom's Position on Names]]
 
*[[FAQ/Tom's Position on Banning|Tom's Position on Banning]] - Having another character in an enemy realm alone should never alone be enough for a ban
 
*Don't use your clan to ruin other peoples' fun.
 
 
*If you find what you think is a bug, report it. Those found exploiting bugs will have little to no mercy.
 
*If you find what you think is a bug, report it. Those found exploiting bugs will have little to no mercy.
 
*Try to resolve issues with other players before reporting them to the Titans.
 
*Try to resolve issues with other players before reporting them to the Titans.
  
 
'''For emphasis, do not ''publicly'' accuse anyone of cheating, abuses or violations of this contract ''without proof or evidence''. Try to resolve issues with other players before reporting them to the Titans. However, report immediately for breaking an inalienable right.'''
 
'''For emphasis, do not ''publicly'' accuse anyone of cheating, abuses or violations of this contract ''without proof or evidence''. Try to resolve issues with other players before reporting them to the Titans. However, report immediately for breaking an inalienable right.'''
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====Policies====
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These are various policies that have come down from Tom's words on various situations(words being on wiki or to d-list or dev team). These are policies that try to nudge game in the direction of Tom's vision. It is expected of players to adhere to these policies; there could be lightning bolts if they do not. This list is not exhaustive due to there being a long time period without a organization of these policies; if you believe something should be added, leave a note on the [[Talk:Rules and Policies|talk]] page.
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*[[FAQ/Tom's Position on Names|Tom's Position on Names]]
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*[[FAQ/Tom's Position on Banning|Tom's Position on Banning]] - Having another character in an enemy realm alone should never alone be enough for a ban
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*Don't use your clan to ruin other peoples' fun.
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*Duels serious affairs meant to be used to defend one's honor, and may result in character death. They are not for sport or fun. As such, dueling guilds are prohibited if they use game-mechanic duels. Dueling guilds using roleplayed duels are acceptable.
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*Strategic secessions are prohibited. This means creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction. Friendly secessions are okay.
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*Strategic capital moves are prohibited. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons(historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
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*Nobles are to treat commoners poorly(with disgust) and commoners are to treat nobility respectfully(with fear): [[Adventurer Roleplaying#Dealing with Commoners as a Noble|Dealing with Commoners as a Noble]] is recommended reading.
  
 
===Other Policies===
 
===Other Policies===

Revision as of 23:21, 8 December 2009

Rules and Policies

It is well-understood that any rules listed are not exhaustive. They are a general outline to what actions and/or behaviors are prohibited.

BattleMaster Rules

The rules have been created by Tom in order to keep the game fair and enjoyable for people to play, ie prevent game abuse, cheating, powergaming etc.

Tom has a rough rule that says "everyone is entitled to one warning". That means two things: One, very rarely is a harsh punishment dealt for first abusers. Two, the second offense will be treated without mercy. It's worked fairly well over the years.

  • Social Contract - The main basis of the rules that all players must agree to.
    • One account only.
    • Play fairly, as with friends
    • Always give newcomers the benefit of the doubt.
    • Keep other peoples' personal information personal.
    • Do not publicly accuse anyone of cheating, abuses or violations of this contract without proof or evidence.
  • Inalienable rights - Rights to protect the player. In IC conversation, it is explained as inalienable rights of nobility. Requesting people to preferably do something is just as bad as ordering. Should a rule be broken, report them to Titans immediately. Rules are as follows.
    • Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like.
    • Choosing which type of unit to command
    • Going to tournaments
    • Pausing your character(s) because you have a real life to attend to
    • Choosing your class
  • Government rules - Rules that government characters' players must abide by. As a non-governmental characters' player it is good to review this as well so that you know what to expect from players of government characters.
  • If you find what you think is a bug, report it. Those found exploiting bugs will have little to no mercy.
  • Try to resolve issues with other players before reporting them to the Titans.

For emphasis, do not publicly accuse anyone of cheating, abuses or violations of this contract without proof or evidence. Try to resolve issues with other players before reporting them to the Titans. However, report immediately for breaking an inalienable right.

Policies

These are various policies that have come down from Tom's words on various situations(words being on wiki or to d-list or dev team). These are policies that try to nudge game in the direction of Tom's vision. It is expected of players to adhere to these policies; there could be lightning bolts if they do not. This list is not exhaustive due to there being a long time period without a organization of these policies; if you believe something should be added, leave a note on the talk page.

  • Tom's Position on Names
  • Tom's Position on Banning - Having another character in an enemy realm alone should never alone be enough for a ban
  • Don't use your clan to ruin other peoples' fun.
  • Duels serious affairs meant to be used to defend one's honor, and may result in character death. They are not for sport or fun. As such, dueling guilds are prohibited if they use game-mechanic duels. Dueling guilds using roleplayed duels are acceptable.
  • Strategic secessions are prohibited. This means creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction. Friendly secessions are okay.
  • Strategic capital moves are prohibited. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons(historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
  • Nobles are to treat commoners poorly(with disgust) and commoners are to treat nobility respectfully(with fear): Dealing with Commoners as a Noble is recommended reading.

Other Policies

  • Name Rules - Rules regarding character and family names and links to find a name
    • Generally, use an actual name that a person might have and don't copy extremely well-known historical names.
  • Style Guide - General style of editing to be followed within the wiki
  • Tom doesn't manually intervene(we fix bugs, but not the results of bugs) unless the game is seriously unbalanced by a bug.

Discussion List

  • No top posting, post your replies beneath the quoted text.
  • Only quote text which is relevant for your reply.
  • If you are sure something is a bug, post it on the bugtracker. If you're not certain post to the discussion list and ask if it is a bug.