Difference between revisions of "Repository of Knowledge/Monsters/Battle in Fengen"

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(Created page with 'Battle in Fengen<br><table bgcolor=#000032><th>No.</th><th>Role</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>Org</th><th>CS</th><tr><td ali…')
 
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Battle in Fengen<br><table bgcolor=#000032><th>No.</th><th>Role</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>Org</th><th>CS</th><tr><td align=center>1</td><td align=center>A</td><td>Abandoned Strongjawed Heroes</td><td>Asgautr Strongjaw</td><td align=center>Bara'Khur</td><td align=center>60&nbsp;Inf</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;628</td></tr><tr><td align=center>2</td><td align=center>A</td><td>Army of Daimons</td><td>Observer</td><td align=center>Netherworld</td><td align=center>120&nbsp;other</td><td align=center>line</td><td align=right>12 %<td align=right>&nbsp;&nbsp;7364</td></tr><tr><td align=center>3</td><td align=center>A</td><td>Army of Daimons</td><td>Warden II</td><td align=center>Netherworld</td><td align=center>120&nbsp;other</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;6748</td></tr><tr><td align=center>4</td><td align=center>A</td><td>Army of Daimons</td><td>Imperi</td><td align=center>Netherworld</td><td align=center>110&nbsp;other</td><td align=center>line</td><td align=right>17 %<td align=right>&nbsp;&nbsp;8365</td></tr><tr><td align=center>5</td><td align=center>A</td><td>Army of Daimons</td><td>Collector</td><td align=center>Netherworld</td><td align=center>135&nbsp;other</td><td align=center>line</td><td align=right>67 %<td align=right>&nbsp;&nbsp;9408</td></tr><tr><td align=center>6</td><td align=center>A</td><td>Army of Daimons</td><td>Keeper</td><td align=center>Netherworld</td><td align=center>99&nbsp;other</td><td align=center>line</td><td align=right>64 %<td align=right>&nbsp;&nbsp;6545</td></tr><tr><td align=center>7</td><td align=center>A</td><td>Army of Daimons</td><td>Kree</td><td align=center>Netherworld</td><td align=center>49&nbsp;other</td><td align=center>skirmish</td><td align=right>70 %<td align=right>&nbsp;&nbsp;6188</td></tr><tr><td align=center>8</td><td align=center>A</td><td>bashers</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>6&nbsp;Inf</td><td align=center>line</td><td align=right>9 %<td align=right>&nbsp;&nbsp;87</td></tr><tr><td align=center>9</td><td align=center>A</td><td>Crimson Bows</td><td>Merkandur</td><td align=center>Enweil</td><td align=center>24&nbsp;Arch</td><td align=center>line</td><td align=right>13 %<td align=right>&nbsp;&nbsp;319</td></tr><tr><td align=center>10</td><td align=center>A</td><td>El Tards'</td><td>Robin</td><td align=center>Enweil</td><td align=center>12&nbsp;Inf</td><td align=center>line</td><td align=right>87 %<td align=right>&nbsp;&nbsp;168</td></tr><tr><td align=center>11</td><td align=center>A</td><td>Fighting Poets</td><td>Raphael</td><td align=center>Enweil</td><td align=center>16&nbsp;Inf</td><td align=center>line</td><td align=right>90 %<td align=right>&nbsp;&nbsp;240</td></tr><tr><td align=center>12</td><td align=center>A</td><td>Golrug's Pikers</td><td>Golrug</td><td align=center>Enweil</td><td align=center>1&nbsp;Inf</td><td align=center>line</td><td align=right>87 %<td align=right>&nbsp;&nbsp;25</td></tr><tr><td align=center>13</td><td align=center>A</td><td>Group of Daimons</td><td>Euphoria</td><td align=center>Netherworld</td><td align=center>70&nbsp;other</td><td align=center>line</td><td align=right>71 %<td align=right>&nbsp;&nbsp;8379</td></tr><tr><td align=center>14</td><td align=center>A</td><td>hetland haters</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>11&nbsp;Inf</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;176</td></tr><tr><td align=center>15</td><td align=center>A</td><td>Horde of Daimons</td><td>Hedonic</td><td align=center>Netherworld</td><td align=center>41&nbsp;other</td><td align=center>line</td><td align=right>70 %<td align=right>&nbsp;&nbsp;5670</td></tr><tr><td align=center>16</td><td align=center>A</td><td>Horde of Daimons</td><td>Primal</td><td align=center>Netherworld</td><td align=center>180&nbsp;other</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;9541</td></tr><tr><td align=center>17</td><td align=center>A</td><td>Horde of Daimons</td><td>Argent</td><td align=center>Netherworld</td><td align=center>90&nbsp;other</td><td align=center>line</td><td align=right>66 %<td align=right>&nbsp;&nbsp;7203</td></tr><tr><td align=center>18</td><td align=center>A</td><td>katias revenge</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>17&nbsp;Inf</td><td align=center>line</td><td align=right>13 %<td align=right>&nbsp;&nbsp;251</td></tr><tr><td align=center>19</td><td align=center>A</td><td>Meat Shields</td><td>Letholdus</td><td align=center>Enweil</td><td align=center>1&nbsp;Inf</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;28</td></tr><tr><td align=center>20</td><td align=center>A</td><td>monster mash</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>8&nbsp;Inf</td><td align=center>line</td><td align=right>12 %<td align=right>&nbsp;&nbsp;131</td></tr><tr><td align=center>21</td><td align=center>A</td><td>More Manly Men</td><td>Nhoc</td><td align=center>Enweil</td><td align=center>35&nbsp;Arch</td><td align=center>line</td><td align=right>92 %<td align=right>&nbsp;&nbsp;472</td></tr><tr><td align=center>22</td><td align=center>A</td><td>Night Stalkers</td><td>Thefal</td><td align=center>Enweil</td><td align=center>9&nbsp;Arch</td><td align=center>line</td><td align=right>89 %<td align=right>&nbsp;&nbsp;180</td></tr><tr><td align=center>23</td><td align=center>A</td><td>Pentdragon</td><td>Uther</td><td align=center>Enweil</td><td align=center>21&nbsp;Inf</td><td align=center>line</td><td align=right>85 %<td align=right>&nbsp;&nbsp;226</td></tr><tr><td align=center>24</td><td align=center>A</td><td>Rio rockers</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>6&nbsp;Inf</td><td align=center>line</td><td align=right>10 %<td align=right>&nbsp;&nbsp;118</td></tr><tr><td align=center>25</td><td align=center>A</td><td>The Rookies</td><td>Colin</td><td align=center>Enweil</td><td align=center>41&nbsp;Arch</td><td align=center>line</td><td align=right>10 %<td align=right>&nbsp;&nbsp;393</td></tr><tr><td align=center>26</td><td align=center>A</td><td>Thorgils Strongjawed Heroes</td><td>Thorgils</td><td align=center>Bara'Khur</td><td align=center>1&nbsp;Inf</td><td align=center>line</td><td align=right>12 %<td align=right>&nbsp;&nbsp;27</td></tr><tr><td align=center>27</td><td align=center>A</td><td>Uriah's Searing Flame</td><td>Uriah</td><td align=center>Bara'Khur</td><td align=center>2&nbsp;Arch</td><td align=center>line</td><td align=right>7 %<td align=right>&nbsp;&nbsp;45</td></tr><tr><td align=center>28</td><td align=center>A</td><td>Uscala Warriors</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>5&nbsp;Inf</td><td align=center>line</td><td align=right>14 %<td align=right>&nbsp;&nbsp;104</td></tr><tr><td align=center>29</td><td align=center>A</td><td>Vast Army of Daimons</td><td>Palla</td><td align=center>Netherworld</td><td align=center>300&nbsp;other</td><td align=center>line</td><td align=right>3 %<td align=right>&nbsp;&nbsp;8827</td></tr><tr><td align=center>30</td><td align=center>A</td><td>Vast Army of Daimons</td><td>Dark</td><td align=center>Netherworld</td><td align=center>201&nbsp;other</td><td align=center>line</td><td align=right>64 %<td align=right>&nbsp;&nbsp;11200</td></tr><tr><td align=center>31</td><td align=center>A</td><td>Vast Army of Daimons</td><td>Menacing</td><td align=center>Netherworld</td><td align=center>255&nbsp;other</td><td align=center>line</td><td align=right>3 %<td align=right>&nbsp;&nbsp;7021</td></tr><tr><td align=center>32</td><td align=center>D</td><td>Huge Monster Army</td><td>Power</td><td align=center>Monsters</td><td align=center>444&nbsp;other</td><td align=center>box</td><td align=right>11 %<td align=right>&nbsp;&nbsp;15070</td></tr><tr><td align=center>33</td><td align=center>D</td><td>Huge Monster Army</td><td>Bow</td><td align=center>Monsters</td><td align=center>597&nbsp;other</td><td align=center>line</td><td align=right>55 %<td align=right>&nbsp;&nbsp;11000</td></tr><tr><td align=center>34</td><td align=center>D</td><td>Monsters to the horizon</td><td>Armour</td><td align=center>Monsters</td><td align=center>1391&nbsp;other</td><td align=center>line</td><td align=right>54 %<td align=right>&nbsp;&nbsp;16670</td></tr><tr><td align=center>35</td><td align=center>D</td><td>Monsters to the horizon</td><td>Shield</td><td align=center>Monsters</td><td align=center>769&nbsp;other</td><td align=center>line</td><td align=right>53 %<td align=right>&nbsp;&nbsp;9695</td></tr><tr><td align=center>36</td><td align=center>D</td><td>Monsters to the horizon</td><td>Wisdom</td><td align=center>Monsters</td><td align=center>968&nbsp;other</td><td align=center>line</td><td align=right>6 %<td align=right>&nbsp;&nbsp;17300</td></tr><tr><td align=center>37</td><td align=center>D</td><td>Monsters to the horizon</td><td>Justice</td><td align=center>Monsters</td><td align=center>997&nbsp;other</td><td align=center>line</td><td align=right>4 %<td align=right>&nbsp;&nbsp;15260</td></tr><tr><td align=center>38</td><td align=center>D</td><td>Monsters to the horizon</td><td>Sword</td><td align=center>Monsters</td><td align=center>156&nbsp;other</td><td align=center>line</td><td align=right>67 %<td align=right>&nbsp;&nbsp;9405</td></tr><tr><td align=center>39</td><td align=center>D</td><td>Monsters to the horizon</td><td>Annaej</td><td align=center>Monsters</td><td align=center>148&nbsp;other</td><td align=center>line</td><td align=right>65 %<td align=right>&nbsp;&nbsp;8680</td></tr><tr><td align=center>40</td><td align=center>D</td><td>Royal Guards of Epic</td><td>Epic</td><td align=center>Monsters</td><td align=center>466&nbsp;other</td><td align=center>line</td><td align=right>19 %<td align=right>&nbsp;&nbsp;19705</td></tr></table><br>Total:<br>31 attackers (165 Inf, 111 Arch, 1770 other)<br>9 defenders (5936 other)<br>Total combat strengths: 106077 vs. 122785<br><br><div style="font-size: 90%;"><br>Begin new treaty system battle setup:</p>The forces from Monsters brace as they prepare to defend their ongoing takeover.<br>The region owner Enweil and their allies attack the takeover forces.<br>Group of Daimons have attack orders.<br/>Horde of Daimons have attack orders.<br/>The troops from Netherworld join in to support their realm-mates.<br/>The Avalon troops join in the attack because of their alliance with Enweil<br/>The Bara'Khur troops join in the attack because of their alliance with Enweil<br/>The Avalon troops join in the attack because of their alliance with Enweil<br/>The Avalon troops join in the attack because of their alliance with Bara'Khur<br/>The Enweil troops join in the attack because of their alliance with Bara'Khur<br/>The Avalon troops join in the attack because of their alliance with Bara'Khur<br/><br>End new treaty system battle setup.</p></div>The forces from Monsters brace as they prepare to defend their ongoing takeover.<br>The region owner Enweil and their allies attack the takeover forces.<br>The Enweil troops attack because they are at war with Monsters.<br>The Netherworld troops attack because they are at war with Monsters.<br>The Bara'Khur troops attack because they are at war with Monsters.<br><br>Strong winds and gusts are making ranged combat a game of luck.<br>Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.<br><br>Raphael Ironsides (Knight of Fengen) is spotted wearing the Battered Jacket from the North.<br>Facing the Daimons without any unique items, the defenders suffer a morale penalty.<br<span style="color:#00008B">Sir Thefal Tezokian</span>, Marshal of the Army of Fengen takes command of his army. They deploy in Archer Opening formation.<br>Argent takes command of his army.<br>Sword takes command of his army.<br><br><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: black;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>3&nbsp;(120-D)<br>4&nbsp;(110-D)<br>5&nbsp;(135-D)<br>6&nbsp;(99-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>17&nbsp;(90-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">9&nbsp;(24-A)<br>27&nbsp;(2-A)<br>29&nbsp;(300-D)<br>31&nbsp;(255-D)<br></span></td><td width="9%"><span style="color: #FF6464;">1&nbsp;(60-I)<br><>8&nbsp;(6-I)<br><>10&nbsp;(12-I)<br>11&nbsp;(16-I)<br>12&nbsp;(1-I)<br><>14&nbsp;(11-I)<br><><>18&nbsp;(17-I)<br><><>20&nbsp;(8-I)<br><>23&nbsp;(21-I)<br><>24&nbsp;(6-I)<br><>25&nbsp;(41-A)<br><>28&nbsp;(5-I)<br><></span></td><td width="9%"><span style="color: #FF6464;">19&nbsp;(1-I)<br>21&nbsp;(35-A)<br>22&nbsp;(9-A)<br>26&nbsp;(1-I)<br></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;">32&nbsp;(444-M)<br>33&nbsp;(597-M)<br>34&nbsp;(1391-M)<br>35&nbsp;(769-M)<br>36&nbsp;(968-M)<br>37&nbsp;(997-M)<br>40&nbsp;(466-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(156-M)<br>39&nbsp;(148-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 833 hits.<br>Crimson Bows (9) fire on Royal Guards of Epic (40), scoring 75 hits.<br>Army of Daimons (3) fire on Royal Guards of Epic (40), scoring 265 hits.<br>Horde of Daimons (17) have no enemy in range and advance to better firing positions.<br>Uriah's Searing Flame (27) fire on Monsters to the horizon (36), scoring 8 hits.<br>Vast Army of Daimons (29) fire on Monsters to the horizon (36), scoring 1244 hits.<br>Army of Daimons (2) fire on Royal Guards of Epic (40), scoring 543 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 874 hits.<br>Group of Daimons (13) fire on Royal Guards of Epic (40), scoring 933 hits.<br>The Rookies (25) move closer to get better shots.<br>Vast Army of Daimons (31) fire on Monsters to the horizon (37), scoring 412 hits.<br>Army of Daimons (7) fire on Huge Monster Army (32), scoring 554 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (34), scoring 798 hits.<br>Night Stalkers (22) fire on Monsters to the horizon (36), scoring 132 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (37), scoring 733 hits.<br>Army of Daimons (4) move closer to get better shots.<br>Army of Daimons (6) move closer to get better shots.<br>More Manly Men (21) fire on Monsters to the horizon (36), scoring 141 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 7545</b></span><br>bashers (8), El Tards' (10), Uscala Warriors (28), Abandoned Strongjawed Heroes (1), monster mash (20), Golrug's Pikers (12), hetland haters (14), Pentdragon (23), Fighting Poets (11), Rio rockers (24), katias revenge (18), Thorgils Strongjawed Heroes (26) and Meat Shields (19) advance towards the enemy.<br>Monsters to the horizon (38), Monsters to the horizon (34), Royal Guards of Epic (40), Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35), Monsters to the horizon (36), Monsters to the horizon (39) and Huge Monster Army (32) advance towards the enemy.<br>Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35) and Monsters to the horizon (36) cannot join the melee, as it is too crowded.<br><br/><br><span style="color: black;">Close Combat (Center Line):</span><br>Monsters to the horizon (34) score 236 hits on Thorgils Strongjawed Heroes (26) (13799 before overkill).<br>Royal Guards of Epic (40) score 408 hits on Meat Shields (19) (16790 before overkill).<br>Thorgils Strongjawed Heroes (26) score 4 hits on Huge Monster Army (32).<br>Thorgils Strongjawed Heroes (26) score 11 hits on Monsters to the horizon (34).<br>Meat Shields (19) score 25 hits on Royal Guards of Epic (40).<br>Huge Monster Army (32) score 200 hits on Thorgils Strongjawed Heroes (26) (11720 before overkill).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 844 (42309 before overkill), Defenders: 40</b></span><br><br>Monsters to the horizon (34) take 1683 hits (11 in close combat, 1672 from archer fire), which cause 10 casualties.<br>Royal Guards of Epic (40) take 2674 hits (25 in close combat, 2649 from archer fire), which cause 16 casualties.<br>Monsters to the horizon (37)  take 1145 hits from archer fire, which cause 7 casualties.<br>Monsters to the horizon (36)  take 1525 hits from archer fire, which cause 9 casualties.<br>Thorgils Strongjawed Heroes (26)  take 436 hits in close combat, which cause 1 casualties, wiping the unit out.<br><span style="color: #DC143C;">Thorgils Lurdigala (Knight of Wudenkin, Bara'Khur) has been seriously wounded by Huge Monster Army (32).</span><br>Meat Shields (19)  take 408 hits in close combat, which cause 1 casualties, wiping the unit out.<br><span style="color: #DC143C;">Letholdus Immortals (Knight of Fengen, Enweil) has been seriously wounded by Royal Guards of Epic (40).</span><br>Huge Monster Army (32) take 558 hits (4 in close combat, 554 from archer fire), which cause 3 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 844 (844 from close combat and 0 from ranged), Defenders: 7585 (40 from close combat and 7545 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 2 attackers, 45 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>3&nbsp;(120-D)<br>5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">4&nbsp;(110-D)<br>6&nbsp;(99-D)<br>9&nbsp;(24-A)<br>17&nbsp;(90-D)<br>27&nbsp;(2-A)<br>29&nbsp;(300-D)<br>31&nbsp;(255-D)<br></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">1&nbsp;(60-I)<br><>8&nbsp;(6-I)<br><>10&nbsp;(12-I)<br>11&nbsp;(16-I)<br>12&nbsp;(1-I)<br><>14&nbsp;(11-I)<br><><>18&nbsp;(17-I)<br><><>20&nbsp;(8-I)<br><>21&nbsp;(35-A)<br>22&nbsp;(9-A)<br>23&nbsp;(21-I)<br><>24&nbsp;(6-I)<br><>25&nbsp;(41-A)<br><>28&nbsp;(5-I)<br><></span></td><td width="9%"><span style="color: #9696FF;">32&nbsp;(441-M)<br>33&nbsp;(597-M)<br>34&nbsp;(1381-M)<br>35&nbsp;(769-M)<br>36&nbsp;(959-M)<br>37&nbsp;(990-M)<br>40&nbsp;(450-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(156-M)<br>39&nbsp;(148-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Uriah's Searing Flame (27) move closer to get better shots.<br>Horde of Daimons (16) fire on Royal Guards of Epic (40), scoring 1498 hits.<br>The Rookies (25) fire on Monsters to the horizon (36), scoring 278 hits.<br>Crimson Bows (9) fire on Monsters to the horizon (36), scoring 115 hits.<br>Horde of Daimons (17) fire on Monsters to the horizon (34), scoring 1196 hits.<br>More Manly Men (21) fire on Monsters to the horizon (36), scoring 201 hits.<br>Vast Army of Daimons (29) fire on Royal Guards of Epic (40), scoring 2181 hits.<br>Night Stalkers (22) fire on Monsters to the horizon (36), scoring 116 hits.<br>Army of Daimons (2) fire on Monsters to the horizon (36), scoring 751 hits.<br>Army of Daimons (3) move closer to get better shots.<br>Horde of Daimons (15) fire on Monsters to the horizon (37), scoring 1555 hits.<br>Group of Daimons (13) fire on Huge Monster Army (32), scoring 2023 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (36), scoring 978 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 802 hits.<br>Vast Army of Daimons (31) move closer to get better shots.<br>Army of Daimons (6) fire on Monsters to the horizon (34), scoring 1016 hits.<br>Army of Daimons (7) fire on Monsters to the horizon (36), scoring 1629 hits.<br>Army of Daimons (4) fire on Monsters to the horizon (37), scoring 1188 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 15527</b></span><br>Huge Monster Army (32) break through the frontlines!<br>Royal Guards of Epic (40) break through the frontlines!<br>Monsters to the horizon (35) break through the frontlines!<br>Monsters to the horizon (37) break through the frontlines!<br>Monsters to the horizon (34) break through the frontlines!<br>Huge Monster Army (33) break through the frontlines!<br>Monsters to the horizon (36) break through the frontlines!<br>katias revenge (18) and Golrug's Pikers (12) advance towards the enemy.<br>Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 1):</span><br><span style="color: #A52A2A;">1 Enweil banners are visible in the melee.</span><br>The Rookies (25) score 83 hits on Huge Monster Army (32).<br>Huge Monster Army (32) score 440 hits on Night Stalkers (22) (1321 before overkill).<br>Huge Monster Army (32) score 1732 hits on The Rookies (25) (5197 before overkill).<br>Huge Monster Army (32) score 921 hits on Pentdragon (23) (2763 before overkill).<br><>hetland haters (14) score 143 hits on Royal Guards of Epic (40).<br><>El Tards' (10) score 147 hits on Monsters to the horizon (37).<br>More Manly Men (21) score 70 hits on Monsters to the horizon (34).<br>Night Stalkers (22) score 44 hits on Huge Monster Army (32).<br><>monster mash (20) score 100 hits on Monsters to the horizon (36).<br><>Royal Guards of Epic (40) score 1203 hits on hetland haters (14) (13002 before overkill).<br>Fighting Poets (11) score 135 hits on Huge Monster Army (33).<br>Monsters to the horizon (35) score 250 hits on Rio rockers (24) (3505 before overkill).<br>Monsters to the horizon (35) score 305 hits on bashers (8) (4265 before overkill).<br>Monsters to the horizon (37) score 2130 hits on Abandoned Strongjawed Heroes (1) (11534 before overkill).<br>Monsters to the horizon (37) score 336 hits on El Tards' (10) (1818 before overkill).<br>Monsters to the horizon (34) score 1387 hits on More Manly Men (21) (14661 before overkill).<br><>bashers (8) score 51 hits on Monsters to the horizon (35).<br><><>Rio rockers (24) score 78 hits on Monsters to the horizon (35).<br><>Huge Monster Army (33) score 647 hits on Fighting Poets (11) (5616 before overkill).<br>Huge Monster Army (33) score 228 hits on Uscala Warriors (28) (1976 before overkill).<br>Monsters to the horizon (36) score 547 hits on monster mash (20) (10898 before overkill).<br><>Uscala Warriors (28) score 85 hits on Huge Monster Army (33).<br><>Pentdragon (23) score 162 hits on Huge Monster Army (32).<br>Abandoned Strongjawed Heroes (1) score 300 hits on Monsters to the horizon (37).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 10126 (76556 before overkill), Defenders: 1398</b></span><br><br><span style="color: black;">Close Combat (Center Line):</span><br><>katias revenge (18) score 187 hits on Monsters to the horizon (38).<br><>Golrug's Pikers (12) score 20 hits on Monsters to the horizon (39).<br>Monsters to the horizon (38) score 1579 hits on katias revenge (18) (6447 before overkill).<br>Monsters to the horizon (39) score 390 hits on Golrug's Pikers (12) (8707 before overkill).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 1969 (15154 before overkill), Defenders: 207</b></span><br><br><>katias revenge (18)  take 1579 hits in close combat, which cause 17 casualties, wiping the unit out.<br><>The Rookies (25)  take 1732 hits in close combat, which cause 41 casualties, wiping the unit out.<br>Golrug's Pikers (12)  take 390 hits in close combat, which cause 1 casualties, wiping the unit out.<br><span style="color: #DC143C;">Golrug Gellander, Viscount of Gorin has been killed by Monsters to the horizon (39).</span><br>Huge Monster Army (32) take 2312 hits (289 in close combat, 2023 from archer fire), which cause 14 casualties.<br><>hetland haters (14)  take 1203 hits in close combat, which cause 11 casualties, wiping the unit out.<br><>El Tards' (10)  take 336 hits in close combat, which cause 8 casualties.<br>More Manly Men (21)  take 1387 hits in close combat, which cause 35 casualties, wiping the unit out.<br>Night Stalkers (22)  take 440 hits in close combat, which cause 9 casualties, wiping the unit out.<br><span style="color: #DC143C;">Sir Thefal Tezokian, Marshal of the Army of Fengen has been wounded by Huge Monster Army (32).</span><br><>monster mash (20)  take 547 hits in close combat, which cause 8 casualties, wiping the unit out.<br><>Royal Guards of Epic (40) take 3822 hits (143 in close combat, 3679 from archer fire), which cause 23 casualties.<br><span style="color: #DC143C;">Epic has been wounded by Horde of Daimons (16).</span><br>Fighting Poets (11)  take 647 hits in close combat, which cause 16 casualties, wiping the unit out.<br><span style="color: #DC143C">Raphael Ironsides (Knight of Fengen, Enweil) has been captured by Huge Monster Army (33).</span><br/>Monsters to the horizon (35)  take 129 hits in close combat, which cause 1 casualties.<br>Monsters to the horizon (37) take 3190 hits (447 in close combat, 2743 from archer fire), which cause 19 casualties.<br>Monsters to the horizon (34) take 3084 hits (70 in close combat, 3014 from archer fire), which cause 19 casualties.<br><>bashers (8)  take 305 hits in close combat, which cause 6 casualties, wiping the unit out.<br><><>Rio rockers (24)  take 250 hits in close combat, which cause 6 casualties, wiping the unit out.<br><>Huge Monster Army (33)  take 220 hits in close combat, which cause 1 casualties.<br>Monsters to the horizon (36) take 4168 hits (100 in close combat, 4068 from archer fire), which cause 25 casualties.<br>Monsters to the horizon (38)  take 187 hits in close combat, which cause 1 casualties.<br><>Uscala Warriors (28)  take 228 hits in close combat, which cause 5 casualties, wiping the unit out.<br><>Pentdragon (23)  take 921 hits in close combat, which cause 21 casualties, wiping the unit out.<br><span style="color: #DC143C;">Uther Munro (Knight of Wheling, Enweil) has been wounded by Huge Monster Army (32).</span><br>Abandoned Strongjawed Heroes (1)  take 2130 hits in close combat, which cause 53 casualties.<br>Monsters to the horizon (39)  take 20 hits in close combat, which cause 1 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 12095 (12095 from close combat and 0 from ranged), Defenders: 17132 (1605 from close combat and 15527 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 237 attackers, 104 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 3</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">3&nbsp;(120-D)<br>4&nbsp;(110-D)<br>6&nbsp;(99-D)<br>9&nbsp;(24-A)<br>17&nbsp;(90-D)<br>29&nbsp;(300-D)<br></span></td><td width="9%"><span style="color: #FF6464;">27&nbsp;(2-A)<br>31&nbsp;(255-D)<br></span></td><td width="9%"><span style="color: #FF6464;">1&nbsp;(7-I)<br>10&nbsp;(4-I)<br></span><span style="color: #9696FF;">32&nbsp;(427-M)<br>33&nbsp;(596-M)<br>34&nbsp;(1362-M)<br>35&nbsp;(768-M)<br>36&nbsp;(934-M)<br>37&nbsp;(971-M)<br>40&nbsp;(427-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(155-M)<br>39&nbsp;(147-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Army of Daimons (5) fire on Monsters to the horizon (38), scoring 806 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (39), scoring 370 hits.<br>Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 587 hits.<br>Crimson Bows (9) fire on Monsters to the horizon (38), scoring 117 hits.<br>Army of Daimons (2) move closer to get better shots.<br>Group of Daimons (13) fire on Monsters to the horizon (38), scoring 1856 hits.<br>Army of Daimons (7) fire on Monsters to the horizon (39), scoring 1399 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 1014 hits.<br>Army of Daimons (3) fire on Monsters to the horizon (38), scoring 993 hits.<br>Army of Daimons (6) fire on Monsters to the horizon (39), scoring 720 hits.<br>Vast Army of Daimons (31) retreat from the close combat near them.<br>Army of Daimons (4) fire on Monsters to the horizon (38), scoring 1453 hits.<br>Uriah's Searing Flame (27) fire on Monsters to the horizon (39), scoring 14 hits.<br>Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 837 hits.<br>Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 844 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 11010</b></span><br>Monsters to the horizon (34) break through the frontlines!<br>Monsters to the horizon (37) break through the frontlines!<br>Royal Guards of Epic (40) break through the frontlines!<br>Huge Monster Army (32) break through the frontlines!<br>Monsters to the horizon (38), Monsters to the horizon (35), Monsters to the horizon (39), Monsters to the horizon (36) and Huge Monster Army (33) advance towards the enemy.<br>Monsters to the horizon (36), Huge Monster Army (33), Monsters to the horizon (38) and Monsters to the horizon (39) cannot join the melee, as it is too crowded.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 2):</span><br>Monsters to the horizon (34) score 548 hits on Abandoned Strongjawed Heroes (1) (11301 before overkill).<br>Monsters to the horizon (37) score 201 hits on Uriah's Searing Flame (27) (3935 before overkill).<br>Monsters to the horizon (37) score 291 hits on El Tards' (10) (5709 before overkill).<br>Monsters to the horizon (35) score 207 hits on Uriah's Searing Flame (27) (7710 before overkill).<br>Royal Guards of Epic (40) score 488 hits on El Tards' (10) (11932 before overkill).<br>Huge Monster Army (32) score 445 hits on Abandoned Strongjawed Heroes (1) (9161 before overkill).<br>Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (37).<br>Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (35).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 2180 (49748 before overkill), Defenders: 10</b></span><br><br>Monsters to the horizon (38)  take 6069 hits from archer fire, which cause 36 casualties.<br>Monsters to the horizon (37)  take 5 hits in close combat. No casualties.<br>Abandoned Strongjawed Heroes (1)  take 993 hits in close combat, which cause 7 casualties, wiping the unit out.<br>Monsters to the horizon (35)  take 5 hits in close combat. No casualties.<br>El Tards' (10)  take 779 hits in close combat, which cause 4 casualties, wiping the unit out.<br><span style="color: #DC143C;">Robin Langdon (Lord of Enweil) has been killed by Monsters to the horizon (37).</span><br>Monsters to the horizon (39)  take 4941 hits from archer fire, which cause 30 casualties.<br>Uriah's Searing Flame (27)  take 408 hits in close combat, which cause 2 casualties, wiping the unit out.<br><span style="color: #DC143C;">Uriah Armityle (Knight of Zisswii, Bara'Khur) has been wounded by Monsters to the horizon (35).</span><br><span style="color: black;"><b>Total hits suffered: Attackers: 2180 (2180 from close combat and 0 from ranged), Defenders: 11020 (10 from close combat and 11010 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 13 attackers, 66 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 4</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>3&nbsp;(120-D)<br>4&nbsp;(110-D)<br>6&nbsp;(99-D)<br>9&nbsp;(24-A)<br>17&nbsp;(90-D)<br>29&nbsp;(300-D)<br>31&nbsp;(255-D)<br></span></td><td width="9%"><span style="color: #9696FF;">32&nbsp;(427-M)<br>33&nbsp;(596-M)<br>34&nbsp;(1362-M)<br>35&nbsp;(768-M)<br>36&nbsp;(934-M)<br>37&nbsp;(971-M)<br>40&nbsp;(427-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(119-M)<br>39&nbsp;(117-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 3242 hits.<br>Army of Daimons (6) move into close combat.<br>Army of Daimons (3) fire on Monsters to the horizon (38), scoring 1601 hits.<br>Vast Army of Daimons (31) fire on Monsters to the horizon (39), scoring 1594 hits.<br>Army of Daimons (7) fire on Monsters to the horizon (38), scoring 1010 hits.<br>Group of Daimons (13) fire on Monsters to the horizon (39), scoring 2862 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (38), scoring 1511 hits.<br>Army of Daimons (4) fire on Monsters to the horizon (38), scoring 2324 hits.<br>Army of Daimons (2) fire on Monsters to the horizon (39), scoring 822 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (39), scoring 1902 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1094 hits.<br>Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 1779 hits.<br>Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 1114 hits.<br>Crimson Bows (9) fire on Monsters to the horizon (38), scoring 255 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 21110</b></span><br>Royal Guards of Epic (40) break through the frontlines!<br>Monsters to the horizon (35) break through the frontlines!<br>Monsters to the horizon (34) break through the frontlines!<br>Huge Monster Army (33) break through the frontlines!<br>Huge Monster Army (32) break through the frontlines!<br>Monsters to the horizon (36) break through the frontlines!<br>Monsters to the horizon (39) and Monsters to the horizon (38) advance towards the enemy.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 3):</span><br>Army of Daimons (3) score 2008 hits on Huge Monster Army (33).<br>Royal Guards of Epic (40) score 11266 hits on Army of Daimons (4).<br>Vast Army of Daimons (31) score 1988 hits on Huge Monster Army (32).<br>Monsters to the horizon (35) score 5348 hits on Horde of Daimons (17).<br>Army of Daimons (4) score 1574 hits on Royal Guards of Epic (40).<br>Monsters to the horizon (34) score 9132 hits on Army of Daimons (2) (12024 before overkill).<br>Army of Daimons (2) score 2452 hits on Monsters to the horizon (34).<br>Huge Monster Army (33) score 6807 hits on Army of Daimons (3).<br>Huge Monster Army (32) score 11333 hits on Vast Army of Daimons (31).<br>Huge Monster Army (32) score 226 hits on Crimson Bows (9).<br>Monsters to the horizon (36) score 9396 hits on Vast Army of Daimons (29).<br>Vast Army of Daimons (29) score 3772 hits on Monsters to the horizon (36).<br>Horde of Daimons (17) score 2885 hits on Monsters to the horizon (35).<br>Crimson Bows (9) score 71 hits on Huge Monster Army (32).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 53508 (56400 before overkill), Defenders: 14750</b></span><br><br><span style="color: black;">Close Combat (Attacker Line 2):</span><br>Army of Daimons (6) score 219 hits on Monsters to the horizon (38).<br>Army of Daimons (6) score 232 hits on Monsters to the horizon (39).<br>Army of Daimons (6) score 2314 hits on Monsters to the horizon (37).<br>Monsters to the horizon (39) score 7191 hits on Army of Daimons (6).<br>Monsters to the horizon (37) score 10068 hits on Army of Daimons (6).<br>Monsters to the horizon (38) score 6106 hits on Army of Daimons (6).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 23365, Defenders: 2765</b></span><br><br>Army of Daimons (6)  take 23365 hits in close combat, which cause 99 casualties, wiping the unit out.<br><span style="color: #DC143C;">Keeper has been wounded by Monsters to the horizon (38).</span><br>Army of Daimons (3)  take 6807 hits in close combat, which cause 45 casualties.<br>Royal Guards of Epic (40) take 4816 hits (1574 in close combat, 3242 from archer fire), which cause 29 casualties, causing panicked flight among the survivors, 95 additional men get slaughtered during the retreat.<br>Vast Army of Daimons (31)  take 11333 hits in close combat, which cause 76 casualties.<br>Monsters to the horizon (35)  take 2885 hits in close combat, which cause 17 casualties, causing panicked flight among the survivors, 198 additional men get slaughtered during the retreat.<br><span style="color: #DC143C;">Shield has been wounded by Horde of Daimons (17).</span><br>Army of Daimons (4)  take 11266 hits in close combat, which cause 75 casualties.<br>Monsters to the horizon (34)  take 2452 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, 47 additional men get slaughtered during the retreat.<br>Army of Daimons (2)  take 9132 hits in close combat, which cause 61 casualties.<br>Huge Monster Army (33)  take 2008 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, 77 additional men get slaughtered during the retreat.<br>Huge Monster Army (32)  take 2059 hits in close combat, which cause 12 casualties.<br>Monsters to the horizon (36)  take 3772 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield, 126 additional men get slaughtered during the retreat.<br>Monsters to the horizon (39) take 9191 hits (232 in close combat, 8959 from archer fire), which cause 55 casualties.<br><span style="color: #DC143C;">Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Group of Daimons (13).</span><br>Monsters to the horizon (37)  take 2314 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors, 254 additional men get slaughtered during the retreat.<br>Vast Army of Daimons (29)  take 9396 hits in close combat, which cause 51 casualties.<br>Monsters to the horizon (38) take 9128 hits (219 in close combat, 8909 from archer fire), which cause 55 casualties.<br>Horde of Daimons (17)  take 5348 hits in close combat, which cause 32 casualties.<br>Crimson Bows (9)  take 226 hits in close combat, which cause 7 casualties.<br><span style="color: #DC143C;">Merkandur Castillo, Viscount of Sandlakes has been wounded by Huge Monster Army (32).</span><br><span style="color: black;"><b>Total hits suffered: Attackers: 76873 (76873 from close combat and 0 from ranged), Defenders: 38625 (17515 from close combat and 21110 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 446 attackers, 1029 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 5</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">2&nbsp;(59-D)<br>3&nbsp;(75-D)<br>4&nbsp;(35-D)<br>9&nbsp;(17-A)<br>17&nbsp;(58-D)<br>29&nbsp;(249-D)<br>31&nbsp;(179-D)<br></span><span style="color: #9696FF;">32&nbsp;(415-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(64-M)<br>39&nbsp;(62-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Army of Daimons (7) fire on Monsters to the horizon (38), scoring 2498 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 998 hits.<br>Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 1117 hits.<br>Group of Daimons (13) fire on Monsters to the horizon (39), scoring 3504 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1583 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (38), scoring 2484 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 12184</b></span><br>Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 3):</span><br>Army of Daimons (3) score 2641 hits on Huge Monster Army (32).<br>Monsters to the horizon (38) score 3803 hits on Horde of Daimons (17).<br>Crimson Bows (9) score 94 hits on Huge Monster Army (32).<br>Vast Army of Daimons (29) score 6809 hits on Huge Monster Army (32).<br>Huge Monster Army (32) score 235 hits on Army of Daimons (4).<br>Huge Monster Army (32) score 422 hits on Horde of Daimons (17).<br>Huge Monster Army (32) score 584 hits on Army of Daimons (2).<br>Huge Monster Army (32) score 540 hits on Army of Daimons (3).<br>Huge Monster Army (32) score 1747 hits on Vast Army of Daimons (31).<br>Huge Monster Army (32) score 2038 hits on Vast Army of Daimons (29).<br>Huge Monster Army (32) score 33 hits on Crimson Bows (9).<br>Army of Daimons (2) score 314 hits on Monsters to the horizon (39).<br>Army of Daimons (2) score 2344 hits on Huge Monster Army (32).<br>Vast Army of Daimons (31) score 2379 hits on Huge Monster Army (32).<br>Horde of Daimons (17) score 495 hits on Monsters to the horizon (38).<br>Horde of Daimons (17) score 2242 hits on Huge Monster Army (32).<br>Monsters to the horizon (39) score 2432 hits on Army of Daimons (2).<br>Army of Daimons (4) score 1623 hits on Huge Monster Army (32).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 11834, Defenders: 18941</b></span><br><br>Army of Daimons (3)  take 540 hits in close combat, which cause 4 casualties.<br>Monsters to the horizon (38) take 7060 hits (495 in close combat, 6565 from archer fire), which cause 42 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.<br>Crimson Bows (9)  take 33 hits in close combat, which cause 1 casualties.<br>Vast Army of Daimons (29)  take 2038 hits in close combat, which cause 11 casualties.<br>Huge Monster Army (32)  take 18132 hits in close combat, which cause 108 casualties, causing panicked flight among the survivors, 76 additional men get slaughtered during the retreat.<br>Army of Daimons (2)  take 3016 hits in close combat, which cause 20 casualties.<br>Vast Army of Daimons (31)  take 1747 hits in close combat, which cause 12 casualties.<br>Horde of Daimons (17)  take 4225 hits in close combat, which cause 25 casualties.<br>Monsters to the horizon (39) take 5933 hits (314 in close combat, 5619 from archer fire), which cause 36 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.<br><span style="color: #DC143C;">Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Vast Army of Daimons (30).</span><br>Army of Daimons (4)  take 235 hits in close combat, which cause 2 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 11834 (11834 from close combat and 0 from ranged), Defenders: 31125 (18941 from close combat and 12184 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 75 attackers, 270 defenders</b></span><br><br><b><span style="color: #DC143C;">Attacker Victory!</span></b><br><br>The battle does extensive damage to the local infrastructure. Production falls 49 %.<br>The local roads network has also been damaged.<br>
+
Battle in Fengen<br><table bgcolor=#000032><th>No.</th><th>Role</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>Org</th><th>CS</th><tr><td align=center>1</td><td align=center>A</td><td>Abandoned Strongjawed Heroes</td><td>Asgautr Strongjaw</td><td align=center>Bara'Khur</td><td align=center>60&nbsp;Inf</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;628</td></tr><tr><td align=center>2</td><td align=center>A</td><td>Army of Daimons</td><td>Observer</td><td align=center>Netherworld</td><td align=center>120&nbsp;other</td><td align=center>line</td><td align=right>12 %<td align=right>&nbsp;&nbsp;7364</td></tr><tr><td align=center>3</td><td align=center>A</td><td>Army of Daimons</td><td>Warden II</td><td align=center>Netherworld</td><td align=center>120&nbsp;other</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;6748</td></tr><tr><td align=center>4</td><td align=center>A</td><td>Army of Daimons</td><td>Imperi</td><td align=center>Netherworld</td><td align=center>1Battle in Fengen<br><table bgcolor=#000032><th>No.</th><th>Role</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>Org</th><th>CS</th><tr><td align=center>1</td><td align=center>A</td><td>Abandoned Strongjawed Heroes</td><td>Asgautr Strongjaw</td><td align=center>Bara'Khur</td><td align=center>60&nbsp;Inf</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;628</td></tr><tr><td align=center>2</td><td align=center>A</td><td>Army of Daimons</td><td>Observer</td><td align=center>Netherworld</td><td align=center>120&nbsp;other</td><td align=center>line</td><td align=right>12 %<td align=right>&nbsp;&nbsp;7364</td></tr><tr><td align=center>3</td><td align=center>A</td><td>Army of Daimons</td><td>Warden II</td><td align=center>Netherworld</td><td align=center>120&nbsp;other</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;6748</td></tr><tr><td align=center>4</td><td align=center>A</td><td>Army of Daimons</td><td>Imperi</td><td align=center>Netherworld</td><td align=center>110&nbsp;other</td><td align=center>line</td><td align=right>17 %<td align=right>&nbsp;&nbsp;8365</td></tr><tr><td align=center>5</td><td align=center>A</td><td>Army of Daimons</td><td>Collector</td><td align=center>Netherworld</td><td align=center>135&nbsp;other</td><td align=center>line</td><td align=right>67 %<td align=right>&nbsp;&nbsp;9408</td></tr><tr><td align=center>6</td><td align=center>A</td><td>Army of Daimons</td><td>Keeper</td><td align=center>Netherworld</td><td align=center>99&nbsp;other</td><td align=center>line</td><td align=right>64 %<td align=right>&nbsp;&nbsp;6545</td></tr><tr><td align=center>7</td><td align=center>A</td><td>Army of Daimons</td><td>Kree</td><td align=center>Netherworld</td><td align=center>49&nbsp;other</td><td align=center>skirmish</td><td align=right>70 %<td align=right>&nbsp;&nbsp;6188</td></tr><tr><td align=center>8</td><td align=center>A</td><td>bashers</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>6&nbsp;Inf</td><td align=center>line</td><td align=right>9 %<td align=right>&nbsp;&nbsp;87</td></tr><tr><td align=center>9</td><td align=center>A</td><td>Crimson Bows</td><td>Merkandur</td><td align=center>Enweil</td><td align=center>24&nbsp;Arch</td><td align=center>line</td><td align=right>13 %<td align=right>&nbsp;&nbsp;319</td></tr><tr><td align=center>10</td><td align=center>A</td><td>El Tards'</td><td>Robin</td><td align=center>Enweil</td><td align=center>12&nbsp;Inf</td><td align=center>line</td><td align=right>87 %<td align=right>&nbsp;&nbsp;168</td></tr><tr><td align=center>11</td><td align=center>A</td><td>Fighting Poets</td><td>Raphael</td><td align=center>Enweil</td><td align=center>16&nbsp;Inf</td><td align=center>line</td><td align=right>90 %<td align=right>&nbsp;&nbsp;240</td></tr><tr><td align=center>12</td><td align=center>A</td><td>Golrug's Pikers</td><td>Golrug</td><td align=center>Enweil</td><td align=center>1&nbsp;Inf</td><td align=center>line</td><td align=right>87 %<td align=right>&nbsp;&nbsp;25</td></tr><tr><td align=center>13</td><td align=center>A</td><td>Group of Daimons</td><td>Euphoria</td><td align=center>Netherworld</td><td align=center>70&nbsp;other</td><td align=center>line</td><td align=right>71 %<td align=right>&nbsp;&nbsp;8379</td></tr><tr><td align=center>14</td><td align=center>A</td><td>hetland haters</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>11&nbsp;Inf</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;176</td></tr><tr><td align=center>15</td><td align=center>A</td><td>Horde of Daimons</td><td>Hedonic</td><td align=center>Netherworld</td><td align=center>41&nbsp;other</td><td align=center>line</td><td align=right>70 %<td align=right>&nbsp;&nbsp;5670</td></tr><tr><td align=center>16</td><td align=center>A</td><td>Horde of Daimons</td><td>Primal</td><td align=center>Netherworld</td><td align=center>180&nbsp;other</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;9541</td></tr><tr><td align=center>17</td><td align=center>A</td><td>Horde of Daimons</td><td>Argent</td><td align=center>Netherworld</td><td align=center>90&nbsp;other</td><td align=center>line</td><td align=right>66 %<td align=right>&nbsp;&nbsp;7203</td></tr><tr><td align=center>18</td><td align=center>A</td><td>katias revenge</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>17&nbsp;Inf</td><td align=center>line</td><td align=right>13 %<td align=right>&nbsp;&nbsp;251</td></tr><tr><td align=center>19</td><td align=center>A</td><td>Meat Shields</td><td>Letholdus</td><td align=center>Enweil</td><td align=center>1&nbsp;Inf</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;28</td></tr><tr><td align=center>20</td><td align=center>A</td><td>monster mash</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>8&nbsp;Inf</td><td align=center>line</td><td align=right>12 %<td align=right>&nbsp;&nbsp;131</td></tr><tr><td align=center>21</td><td align=center>A</td><td>More Manly Men</td><td>Nhoc</td><td align=center>Enweil</td><td align=center>35&nbsp;Arch</td><td align=center>line</td><td align=right>92 %<td align=right>&nbsp;&nbsp;472</td></tr><tr><td align=center>22</td><td align=center>A</td><td>Night Stalkers</td><td>Thefal</td><td align=center>Enweil</td><td align=center>9&nbsp;Arch</td><td align=center>line</td><td align=right>89 %<td align=right>&nbsp;&nbsp;180</td></tr><tr><td align=center>23</td><td align=center>A</td><td>Pentdragon</td><td>Uther</td><td align=center>Enweil</td><td align=center>21&nbsp;Inf</td><td align=center>line</td><td align=right>85 %<td align=right>&nbsp;&nbsp;226</td></tr><tr><td align=center>24</td><td align=center>A</td><td>Rio rockers</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>6&nbsp;Inf</td><td align=center>line</td><td align=right>10 %<td align=right>&nbsp;&nbsp;118</td></tr><tr><td align=center>25</td><td align=center>A</td><td>The Rookies</td><td>Colin</td><td align=center>Enweil</td><td align=center>41&nbsp;Arch</td><td align=center>line</td><td align=right>10 %<td align=right>&nbsp;&nbsp;393</td></tr><tr><td align=center>26</td><td align=center>A</td><td>Thorgils Strongjawed Heroes</td><td>Thorgils</td><td align=center>Bara'Khur</td><td align=center>1&nbsp;Inf</td><td align=center>line</td><td align=right>12 %<td align=right>&nbsp;&nbsp;27</td></tr><tr><td align=center>27</td><td align=center>A</td><td>Uriah's Searing Flame</td><td>Uriah</td><td align=center>Bara'Khur</td><td align=center>2&nbsp;Arch</td><td align=center>line</td><td align=right>7 %<td align=right>&nbsp;&nbsp;45</td></tr><tr><td align=center>28</td><td align=center>A</td><td>Uscala Warriors</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>5&nbsp;Inf</td><td align=center>line</td><td align=right>14 %<td align=right>&nbsp;&nbsp;104</td></tr><tr><td align=center>29</td><td align=center>A</td><td>Vast Army of Daimons</td><td>Palla</td><td align=center>Netherworld</td><td align=center>300&nbsp;other</td><td align=center>line</td><td align=right>3 %<td align=right>&nbsp;&nbsp;8827</td></tr><tr><td align=center>30</td><td align=center>A</td><td>Vast Army of Daimons</td><td>Dark</td><td align=center>Netherworld</td><td align=center>201&nbsp;other</td><td align=center>line</td><td align=right>64 %<td align=right>&nbsp;&nbsp;11200</td></tr><tr><td align=center>31</td><td align=center>A</td><td>Vast Army of Daimons</td><td>Menacing</td><td align=center>Netherworld</td><td align=center>255&nbsp;other</td><td align=center>line</td><td align=right>3 %<td align=right>&nbsp;&nbsp;7021</td></tr><tr><td align=center>32</td><td align=center>D</td><td>Huge Monster Army</td><td>Power</td><td align=center>Monsters</td><td align=center>444&nbsp;other</td><td align=center>box</td><td align=right>11 %<td align=right>&nbsp;&nbsp;15070</td></tr><tr><td align=center>33</td><td align=center>D</td><td>Huge Monster Army</td><td>Bow</td><td align=center>Monsters</td><td align=center>597&nbsp;other</td><td align=center>line</td><td align=right>55 %<td align=right>&nbsp;&nbsp;11000</td></tr><tr><td align=center>34</td><td align=center>D</td><td>Monsters to the horizon</td><td>Armour</td><td align=center>Monsters</td><td align=center>1391&nbsp;other</td><td align=center>line</td><td align=right>54 %<td align=right>&nbsp;&nbsp;16670</td></tr><tr><td align=center>35</td><td align=center>D</td><td>Monsters to the horizon</td><td>Shield</td><td align=center>Monsters</td><td align=center>769&nbsp;other</td><td align=center>line</td><td align=right>53 %<td align=right>&nbsp;&nbsp;9695</td></tr><tr><td align=center>36</td><td align=center>D</td><td>Monsters to the horizon</td><td>Wisdom</td><td align=center>Monsters</td><td align=center>968&nbsp;other</td><td align=center>line</td><td align=right>6 %<td align=right>&nbsp;&nbsp;17300</td></tr><tr><td align=center>37</td><td align=center>D</td><td>Monsters to the horizon</td><td>Justice</td><td align=center>Monsters</td><td align=center>997&nbsp;other</td><td align=center>line</td><td align=right>4 %<td align=right>&nbsp;&nbsp;15260</td></tr><tr><td align=center>38</td><td align=center>D</td><td>Monsters to the horizon</td><td>Sword</td><td align=center>Monsters</td><td align=center>156&nbsp;other</td><td align=center>line</td><td align=right>67 %<td align=right>&nbsp;&nbsp;9405</td></tr><tr><td align=center>39</td><td align=center>D</td><td>Monsters to the horizon</td><td>Annaej</td><td align=center>Monsters</td><td align=center>148&nbsp;other</td><td align=center>line</td><td align=right>65 %<td align=right>&nbsp;&nbsp;8680</td></tr><tr><td align=center>40</td><td align=center>D</td><td>Royal Guards of Epic</td><td>Epic</td><td align=center>Monsters</td><td align=center>466&nbsp;other</td><td align=center>line</td><td align=right>19 %<td align=right>&nbsp;&nbsp;19705</td></tr></table><br>Total:<br>31 attackers (165 Inf, 111 Arch, 1770 other)<br>9 defenders (5936 other)<br>Total combat strengths: 106077 vs. 122785<br><br><div style="font-size: 90%;"><br>Begin new treaty system battle setup:</p>The forces from Monsters brace as they prepare to defend their ongoing takeover.<br>The region owner Enweil and their allies attack the takeover forces.<br>Group of Daimons have attack orders.<br/>Horde of Daimons have attack orders.<br/>The troops from Netherworld join in to support their realm-mates.<br/>The Avalon troops join in the attack because of their alliance with Enweil<br/>The Bara'Khur troops join in the attack because of their alliance with Enweil<br/>The Avalon troops join in the attack because of their alliance with Enweil<br/>The Avalon troops join in the attack because of their alliance with Bara'Khur<br/>The Enweil troops join in the attack because of their alliance with Bara'Khur<br/>The Avalon troops join in the attack because of their alliance with Bara'Khur<br/><br>End new treaty system battle setup.</p></div>The forces from Monsters brace as they prepare to defend their ongoing takeover.<br>The region owner Enweil and their allies attack the takeover forces.<br>The Enweil troops attack because they are at war with Monsters.<br>The Netherworld troops attack because they are at war with Monsters.<br>The Bara'Khur troops attack because they are at war with Monsters.<br><br>Strong winds and gusts are making ranged combat a game of luck.<br>Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.<br><br>Raphael Ironsides (Knight of Fengen) is spotted wearing the Battered Jacket from the North.<br>Facing the Daimons without any unique items, the defenders suffer a morale penalty.<br<span style="color:#00008B">Sir Thefal Tezokian</span>, Marshal of the Army of Fengen takes command of his army. They deploy in Archer Opening formation.<br>Argent takes command of his army.<br>Sword takes command of his army.<br><br><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: black;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>3&nbsp;(120-D)<br>4&nbsp;(110-D)<br>5&nbsp;(135-D)<br>6&nbsp;(99-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>17&nbsp;(90-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">9&nbsp;(24-A)<br>27&nbsp;(2-A)<br>29&nbsp;(300-D)<br>31&nbsp;(255-D)<br></span></td><td width="9%"><span style="color: #FF6464;">1&nbsp;(60-I)<br>8&nbsp;(6-I)<br>10&nbsp;(12-I)<br>11&nbsp;(16-I)<br>12&nbsp;(1-I)<br>14&nbsp;(11-I)<br>18&nbsp;(17-I)<br>20&nbsp;(8-I)<br>23&nbsp;(21-I)<br>24&nbsp;(6-I)<br>25&nbsp;(41-A)<br>28&nbsp;(5-I)<br></span></td><td width="9%"><span style="color: #FF6464;">19&nbsp;(1-I)<br>21&nbsp;(35-A)<br>22&nbsp;(9-A)<br>26&nbsp;(1-I)<br></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;">32&nbsp;(444-M)<br>33&nbsp;(597-M)<br>34&nbsp;(1391-M)<br>35&nbsp;(769-M)<br>36&nbsp;(968-M)<br>37&nbsp;(997-M)<br>40&nbsp;(466-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(156-M)<br>39&nbsp;(148-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 833 hits.<br>Crimson Bows (9) fire on Royal Guards of Epic (40), scoring 75 hits.<br>Army of Daimons (3) fire on Royal Guards of Epic (40), scoring 265 hits.<br>Horde of Daimons (17) have no enemy in range and advance to better firing positions.<br>Uriah's Searing Flame (27) fire on Monsters to the horizon (36), scoring 8 hits.<br>Vast Army of Daimons (29) fire on Monsters to the horizon (36), scoring 1244 hits.<br>Army of Daimons (2) fire on Royal Guards of Epic (40), scoring 543 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 874 hits.<br>Group of Daimons (13) fire on Royal Guards of Epic (40), scoring 933 hits.<br>The Rookies (25) move closer to get better shots.<br>Vast Army of Daimons (31) fire on Monsters to the horizon (37), scoring 412 hits.<br>Army of Daimons (7) fire on Huge Monster Army (32), scoring 554 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (34), scoring 798 hits.<br>Night Stalkers (22) fire on Monsters to the horizon (36), scoring 132 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (37), scoring 733 hits.<br>Army of Daimons (4) move closer to get better shots.<br>Army of Daimons (6) move closer to get better shots.<br>More Manly Men (21) fire on Monsters to the horizon (36), scoring 141 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 7545</b></span><br>bashers (8), El Tards' (10), Uscala Warriors (28), Abandoned Strongjawed Heroes (1), monster mash (20), Golrug's Pikers (12), hetland haters (14), Pentdragon (23), Fighting Poets (11), Rio rockers (24), katias revenge (18), Thorgils Strongjawed Heroes (26) and Meat Shields (19) advance towards the enemy.<br>Monsters to the horizon (38), Monsters to the horizon (34), Royal Guards of Epic (40), Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35), Monsters to the horizon (36), Monsters to the horizon (39) and Huge Monster Army (32) advance towards the enemy.<br>Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35) and Monsters to the horizon (36) cannot join the melee, as it is too crowded.<br><br/><br><span style="color: black;">Close Combat (Center Line):</span><br>Monsters to the horizon (34) score 236 hits on Thorgils Strongjawed Heroes (26) (13799 before overkill).<br>Royal Guards of Epic (40) score 408 hits on Meat Shields (19) (16790 before overkill).<br>Thorgils Strongjawed Heroes (26) score 4 hits on Huge Monster Army (32).<br>Thorgils Strongjawed Heroes (26) score 11 hits on Monsters to the horizon (34).<br>Meat Shields (19) score 25 hits on Royal Guards of Epic (40).<br>Huge Monster Army (32) score 200 hits on Thorgils Strongjawed Heroes (26) (11720 before overkill).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 844 (42309 before overkill), Defenders: 40</b></span><br><br>Monsters to the horizon (34) take 1683 hits (11 in close combat, 1672 from archer fire), which cause 10 casualties.<br>Royal Guards of Epic (40) take 2674 hits (25 in close combat, 2649 from archer fire), which cause 16 casualties.<br>Monsters to the horizon (37)  take 1145 hits from archer fire, which cause 7 casualties.<br>Monsters to the horizon (36)  take 1525 hits from archer fire, which cause 9 casualties.<br>Thorgils Strongjawed Heroes (26)  take 436 hits in close combat, which cause 1 casualties, wiping the unit out.<br><span style="color: #DC143C;">Thorgils Lurdigala (Knight of Wudenkin, Bara'Khur) has been seriously wounded by Huge Monster Army (32).</span><br>Meat Shields (19)  take 408 hits in close combat, which cause 1 casualties, wiping the unit out.<br><span style="color: #DC143C;">Letholdus Immortals (Knight of Fengen, Enweil) has been seriously wounded by Royal Guards of Epic (40).</span><br>Huge Monster Army (32) take 558 hits (4 in close combat, 554 from archer fire), which cause 3 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 844 (844 from close combat and 0 from ranged), Defenders: 7585 (40 from close combat and 7545 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 2 attackers, 45 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>3&nbsp;(120-D)<br>5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">4&nbsp;(110-D)<br>6&nbsp;(99-D)<br>9&nbsp;(24-A)<br>17&nbsp;(90-D)<br>27&nbsp;(2-A)<br>29&nbsp;(300-D)<br>31&nbsp;(255-D)<br></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">1&nbsp;(60-I)<br>8&nbsp;(6-I)<br>10&nbsp;(12-I)<br>11&nbsp;(16-I)<br>12&nbsp;(1-I)<br>14&nbsp;(11-I)<br>18&nbsp;(17-I)<br>20&nbsp;(8-I)<br>21&nbsp;(35-A)<br>22&nbsp;(9-A)<br>23&nbsp;(21-I)<br>24&nbsp;(6-I)<br>25&nbsp;(41-A)<br>28&nbsp;(5-I)<br></span></td><td width="9%"><span style="color: #9696FF;">32&nbsp;(441-M)<br>33&nbsp;(597-M)<br>34&nbsp;(1381-M)<br>35&nbsp;(769-M)<br>36&nbsp;(959-M)<br>37&nbsp;(990-M)<br>40&nbsp;(450-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(156-M)<br>39&nbsp;(148-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Uriah's Searing Flame (27) move closer to get better shots.<br>Horde of Daimons (16) fire on Royal Guards of Epic (40), scoring 1498 hits.<br>The Rookies (25) fire on Monsters to the horizon (36), scoring 278 hits.<br>Crimson Bows (9) fire on Monsters to the horizon (36), scoring 115 hits.<br>Horde of Daimons (17) fire on Monsters to the horizon (34), scoring 1196 hits.<br>More Manly Men (21) fire on Monsters to the horizon (36), scoring 201 hits.<br>Vast Army of Daimons (29) fire on Royal Guards of Epic (40), scoring 2181 hits.<br>Night Stalkers (22) fire on Monsters to the horizon (36), scoring 116 hits.<br>Army of Daimons (2) fire on Monsters to the horizon (36), scoring 751 hits.<br>Army of Daimons (3) move closer to get better shots.<br>Horde of Daimons (15) fire on Monsters to the horizon (37), scoring 1555 hits.<br>Group of Daimons (13) fire on Huge Monster Army (32), scoring 2023 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (36), scoring 978 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 802 hits.<br>Vast Army of Daimons (31) move closer to get better shots.<br>Army of Daimons (6) fire on Monsters to the horizon (34), scoring 1016 hits.<br>Army of Daimons (7) fire on Monsters to the horizon (36), scoring 1629 hits.<br>Army of Daimons (4) fire on Monsters to the horizon (37), scoring 1188 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 15527</b></span><br>Huge Monster Army (32) break through the frontlines!<br>Royal Guards of Epic (40) break through the frontlines!<br>Monsters to the horizon (35) break through the frontlines!<br>Monsters to the horizon (37) break through the frontlines!<br>Monsters to the horizon (34) break through the frontlines!<br>Huge Monster Army (33) break through the frontlines!<br>Monsters to the horizon (36) break through the frontlines!<br>katias revenge (18) and Golrug's Pikers (12) advance towards the enemy.<br>Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 1):</span><br><span style="color: #A52A2A;">1 Enweil banners are visible in the melee.</span><br>The Rookies (25) score 83 hits on Huge Monster Army (32).<br>Huge Monster Army (32) score 440 hits on Night Stalkers (22) (1321 before overkill).<br>Huge Monster Army (32) score 1732 hits on The Rookies (25) (5197 before overkill).<br>Huge Monster Army (32) score 921 hits on Pentdragon (23) (2763 before overkill).<br>hetland haters (14) score 143 hits on Royal Guards of Epic (40).<br>El Tards' (10) score 147 hits on Monsters to the horizon (37).<br>More Manly Men (21) score 70 hits on Monsters to the horizon (34).<br>Night Stalkers (22) score 44 hits on Huge Monster Army (32).<br>monster mash (20) score 100 hits on Monsters to the horizon (36).<br>Royal Guards of Epic (40) score 1203 hits on hetland haters (14) (13002 before overkill).<br>Fighting Poets (11) score 135 hits on Huge Monster Army (33).<br>Monsters to the horizon (35) score 250 hits on Rio rockers (24) (3505 before overkill).<br>Monsters to the horizon (35) score 305 hits on bashers (8) (4265 before overkill).<br>Monsters to the horizon (37) score 2130 hits on Abandoned Strongjawed Heroes (1) (11534 before overkill).<br>Monsters to the horizon (37) score 336 hits on El Tards' (10) (1818 before overkill).<br>Monsters to the horizon (34) score 1387 hits on More Manly Men (21) (14661 before overkill).<br>bashers (8) score 51 hits on Monsters to the horizon (35).<br>Rio rockers (24) score 78 hits on Monsters to the horizon (35).<br>Huge Monster Army (33) score 647 hits on Fighting Poets (11) (5616 before overkill).<br>Huge Monster Army (33) score 228 hits on Uscala Warriors (28) (1976 before overkill).<br>Monsters to the horizon (36) score 547 hits on monster mash (20) (10898 before overkill).<br>Uscala Warriors (28) score 85 hits on Huge Monster Army (33).<br>Pentdragon (23) score 162 hits on Huge Monster Army (32).<br>Abandoned Strongjawed Heroes (1) score 300 hits on Monsters to the horizon (37).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 10126 (76556 before overkill), Defenders: 1398</b></span><br><br><span style="color: black;">Close Combat (Center Line):</span><br>katias revenge (18) score 187 hits on Monsters to the horizon (38).<br>Golrug's Pikers (12) score 20 hits on Monsters to the horizon (39).<br>Monsters to the horizon (38) score 1579 hits on katias revenge (18) (6447 before overkill).<br>Monsters to the horizon (39) score 390 hits on Golrug's Pikers (12) (8707 before overkill).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 1969 (15154 before overkill), Defenders: 207</b></span><br><br>katias revenge (18)  take 1579 hits in close combat, which cause 17 casualties, wiping the unit out.<br>The Rookies (25)  take 1732 hits in close combat, which cause 41 casualties, wiping the unit out.<br>Golrug's Pikers (12)  take 390 hits in close combat, which cause 1 casualties, wiping the unit out.<br><span style="color: #DC143C;">Golrug Gellander, Viscount of Gorin has been killed by Monsters to the horizon (39).</span><br>Huge Monster Army (32) take 2312 hits (289 in close combat, 2023 from archer fire), which cause 14 casualties.<br>hetland haters (14)  take 1203 hits in close combat, which cause 11 casualties, wiping the unit out.<br>El Tards' (10)  take 336 hits in close combat, which cause 8 casualties.<br>More Manly Men (21)  take 1387 hits in close combat, which cause 35 casualties, wiping the unit out.<br>Night Stalkers (22)  take 440 hits in close combat, which cause 9 casualties, wiping the unit out.<br><span style="color: #DC143C;">Sir Thefal Tezokian, Marshal of the Army of Fengen has been wounded by Huge Monster Army (32).</span><br>monster mash (20)  take 547 hits in close combat, which cause 8 casualties, wiping the unit out.<br>Royal Guards of Epic (40) take 3822 hits (143 in close combat, 3679 from archer fire), which cause 23 casualties.<br><span style="color: #DC143C;">Epic has been wounded by Horde of Daimons (16).</span><br>Fighting Poets (11)  take 647 hits in close combat, which cause 16 casualties, wiping the unit out.<br><span style="color: #DC143C">Raphael Ironsides (Knight of Fengen, Enweil) has been captured by Huge Monster Army (33).</span><br/>Monsters to the horizon (35)  take 129 hits in close combat, which cause 1 casualties.<br>Monsters to the horizon (37) take 3190 hits (447 in close combat, 2743 from archer fire), which cause 19 casualties.<br>Monsters to the horizon (34) take 3084 hits (70 in close combat, 3014 from archer fire), which cause 19 casualties.<br>bashers (8)  take 305 hits in close combat, which cause 6 casualties, wiping the unit out.<br>Rio rockers (24)  take 250 hits in close combat, which cause 6 casualties, wiping the unit out.<br>Huge Monster Army (33)  take 220 hits in close combat, which cause 1 casualties.<br>Monsters to the horizon (36) take 4168 hits (100 in close combat, 4068 from archer fire), which cause 25 casualties.<br>Monsters to the horizon (38)  take 187 hits in close combat, which cause 1 casualties.<br>Uscala Warriors (28)  take 228 hits in close combat, which cause 5 casualties, wiping the unit out.<br>Pentdragon (23)  take 921 hits in close combat, which cause 21 casualties, wiping the unit out.<br><span style="color: #DC143C;">Uther Munro (Knight of Wheling, Enweil) has been wounded by Huge Monster Army (32).</span><br>Abandoned Strongjawed Heroes (1)  take 2130 hits in close combat, which cause 53 casualties.<br>Monsters to the horizon (39)  take 20 hits in close combat, which cause 1 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 12095 (12095 from close combat and 0 from ranged), Defenders: 17132 (1605 from close combat and 15527 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 237 attackers, 104 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 3</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">3&nbsp;(120-D)<br>4&nbsp;(110-D)<br>6&nbsp;(99-D)<br>9&nbsp;(24-A)<br>17&nbsp;(90-D)<br>29&nbsp;(300-D)<br></span></td><td width="9%"><span style="color: #FF6464;">27&nbsp;(2-A)<br>31&nbsp;(255-D)<br></span></td><td width="9%"><span style="color: #FF6464;">1&nbsp;(7-I)<br>10&nbsp;(4-I)<br></span><span style="color: #9696FF;">32&nbsp;(427-M)<br>33&nbsp;(596-M)<br>34&nbsp;(1362-M)<br>35&nbsp;(768-M)<br>36&nbsp;(934-M)<br>37&nbsp;(971-M)<br>40&nbsp;(427-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(155-M)<br>39&nbsp;(147-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Army of Daimons (5) fire on Monsters to the horizon (38), scoring 806 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (39), scoring 370 hits.<br>Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 587 hits.<br>Crimson Bows (9) fire on Monsters to the horizon (38), scoring 117 hits.<br>Army of Daimons (2) move closer to get better shots.<br>Group of Daimons (13) fire on Monsters to the horizon (38), scoring 1856 hits.<br>Army of Daimons (7) fire on Monsters to the horizon (39), scoring 1399 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 1014 hits.<br>Army of Daimons (3) fire on Monsters to the horizon (38), scoring 993 hits.<br>Army of Daimons (6) fire on Monsters to the horizon (39), scoring 720 hits.<br>Vast Army of Daimons (31) retreat from the close combat near them.<br>Army of Daimons (4) fire on Monsters to the horizon (38), scoring 1453 hits.<br>Uriah's Searing Flame (27) fire on Monsters to the horizon (39), scoring 14 hits.<br>Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 837 hits.<br>Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 844 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 11010</b></span><br>Monsters to the horizon (34) break through the frontlines!<br>Monsters to the horizon (37) break through the frontlines!<br>Royal Guards of Epic (40) break through the frontlines!<br>Huge Monster Army (32) break through the frontlines!<br>Monsters to the horizon (38), Monsters to the horizon (35), Monsters to the horizon (39), Monsters to the horizon (36) and Huge Monster Army (33) advance towards the enemy.<br>Monsters to the horizon (36), Huge Monster Army (33), Monsters to the horizon (38) and Monsters to the horizon (39) cannot join the melee, as it is too crowded.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 2):</span><br>Monsters to the horizon (34) score 548 hits on Abandoned Strongjawed Heroes (1) (11301 before overkill).<br>Monsters to the horizon (37) score 201 hits on Uriah's Searing Flame (27) (3935 before overkill).<br>Monsters to the horizon (37) score 291 hits on El Tards' (10) (5709 before overkill).<br>Monsters to the horizon (35) score 207 hits on Uriah's Searing Flame (27) (7710 before overkill).<br>Royal Guards of Epic (40) score 488 hits on El Tards' (10) (11932 before overkill).<br>Huge Monster Army (32) score 445 hits on Abandoned Strongjawed Heroes (1) (9161 before overkill).<br>Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (37).<br>Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (35).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 2180 (49748 before overkill), Defenders: 10</b></span><br><br>Monsters to the horizon (38)  take 6069 hits from archer fire, which cause 36 casualties.<br>Monsters to the horizon (37)  take 5 hits in close combat. No casualties.<br>Abandoned Strongjawed Heroes (1)  take 993 hits in close combat, which cause 7 casualties, wiping the unit out.<br>Monsters to the horizon (35)  take 5 hits in close combat. No casualties.<br>El Tards' (10)  take 779 hits in close combat, which cause 4 casualties, wiping the unit out.<br><span style="color: #DC143C;">Robin Langdon (Lord of Enweil) has been killed by Monsters to the horizon (37).</span><br>Monsters to the horizon (39)  take 4941 hits from archer fire, which cause 30 casualties.<br>Uriah's Searing Flame (27)  take 408 hits in close combat, which cause 2 casualties, wiping the unit out.<br><span style="color: #DC143C;">Uriah Armityle (Knight of Zisswii, Bara'Khur) has been wounded by Monsters to the horizon (35).</span><br><span style="color: black;"><b>Total hits suffered: Attackers: 2180 (2180 from close combat and 0 from ranged), Defenders: 11020 (10 from close combat and 11010 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 13 attackers, 66 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 4</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>3&nbsp;(120-D)<br>4&nbsp;(110-D)<br>6&nbsp;(99-D)<br>9&nbsp;(24-A)<br>17&nbsp;(90-D)<br>29&nbsp;(300-D)<br>31&nbsp;(255-D)<br></span></td><td width="9%"><span style="color: #9696FF;">32&nbsp;(427-M)<br>33&nbsp;(596-M)<br>34&nbsp;(1362-M)<br>35&nbsp;(768-M)<br>36&nbsp;(934-M)<br>37&nbsp;(971-M)<br>40&nbsp;(427-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(119-M)<br>39&nbsp;(117-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 3242 hits.<br>Army of Daimons (6) move into close combat.<br>Army of Daimons (3) fire on Monsters to the horizon (38), scoring 1601 hits.<br>Vast Army of Daimons (31) fire on Monsters to the horizon (39), scoring 1594 hits.<br>Army of Daimons (7) fire on Monsters to the horizon (38), scoring 1010 hits.<br>Group of Daimons (13) fire on Monsters to the horizon (39), scoring 2862 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (38), scoring 1511 hits.<br>Army of Daimons (4) fire on Monsters to the horizon (38), scoring 2324 hits.<br>Army of Daimons (2) fire on Monsters to the horizon (39), scoring 822 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (39), scoring 1902 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1094 hits.<br>Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 1779 hits.<br>Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 1114 hits.<br>Crimson Bows (9) fire on Monsters to the horizon (38), scoring 255 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 21110</b></span><br>Royal Guards of Epic (40) break through the frontlines!<br>Monsters to the horizon (35) break through the frontlines!<br>Monsters to the horizon (34) break through the frontlines!<br>Huge Monster Army (33) break through the frontlines!<br>Huge Monster Army (32) break through the frontlines!<br>Monsters to the horizon (36) break through the frontlines!<br>Monsters to the horizon (39) and Monsters to the horizon (38) advance towards the enemy.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 3):</span><br>Army of Daimons (3) score 2008 hits on Huge Monster Army (33).<br>Royal Guards of Epic (40) score 11266 hits on Army of Daimons (4).<br>Vast Army of Daimons (31) score 1988 hits on Huge Monster Army (32).<br>Monsters to the horizon (35) score 5348 hits on Horde of Daimons (17).<br>Army of Daimons (4) score 1574 hits on Royal Guards of Epic (40).<br>Monsters to the horizon (34) score 9132 hits on Army of Daimons (2) (12024 before overkill).<br>Army of Daimons (2) score 2452 hits on Monsters to the horizon (34).<br>Huge Monster Army (33) score 6807 hits on Army of Daimons (3).<br>Huge Monster Army (32) score 11333 hits on Vast Army of Daimons (31).<br>Huge Monster Army (32) score 226 hits on Crimson Bows (9).<br>Monsters to the horizon (36) score 9396 hits on Vast Army of Daimons (29).<br>Vast Army of Daimons (29) score 3772 hits on Monsters to the horizon (36).<br>Horde of Daimons (17) score 2885 hits on Monsters to the horizon (35).<br>Crimson Bows (9) score 71 hits on Huge Monster Army (32).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 53508 (56400 before overkill), Defenders: 14750</b></span><br><br><span style="color: black;">Close Combat (Attacker Line 2):</span><br>Army of Daimons (6) score 219 hits on Monsters to the horizon (38).<br>Army of Daimons (6) score 232 hits on Monsters to the horizon (39).<br>Army of Daimons (6) score 2314 hits on Monsters to the horizon (37).<br>Monsters to the horizon (39) score 7191 hits on Army of Daimons (6).<br>Monsters to the horizon (37) score 10068 hits on Army of Daimons (6).<br>Monsters to the horizon (38) score 6106 hits on Army of Daimons (6).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 23365, Defenders: 2765</b></span><br><br>Army of Daimons (6)  take 23365 hits in close combat, which cause 99 casualties, wiping the unit out.<br><span style="color: #DC143C;">Keeper has been wounded by Monsters to the horizon (38).</span><br>Army of Daimons (3)  take 6807 hits in close combat, which cause 45 casualties.<br>Royal Guards of Epic (40) take 4816 hits (1574 in close combat, 3242 from archer fire), which cause 29 casualties, causing panicked flight among the survivors, 95 additional men get slaughtered during the retreat.<br>Vast Army of Daimons (31)  take 11333 hits in close combat, which cause 76 casualties.<br>Monsters to the horizon (35)  take 2885 hits in close combat, which cause 17 casualties, causing panicked flight among the survivors, 198 additional men get slaughtered during the retreat.<br><span style="color: #DC143C;">Shield has been wounded by Horde of Daimons (17).</span><br>Army of Daimons (4)  take 11266 hits in close combat, which cause 75 casualties.<br>Monsters to the horizon (34)  take 2452 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, 47 additional men get slaughtered during the retreat.<br>Army of Daimons (2)  take 9132 hits in close combat, which cause 61 casualties.<br>Huge Monster Army (33)  take 2008 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, 77 additional men get slaughtered during the retreat.<br>Huge Monster Army (32)  take 2059 hits in close combat, which cause 12 casualties.<br>Monsters to the horizon (36)  take 3772 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield, 126 additional men get slaughtered during the retreat.<br>Monsters to the horizon (39) take 9191 hits (232 in close combat, 8959 from archer fire), which cause 55 casualties.<br><span style="color: #DC143C;">Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Group of Daimons (13).</span><br>Monsters to the horizon (37)  take 2314 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors, 254 additional men get slaughtered during the retreat.<br>Vast Army of Daimons (29)  take 9396 hits in close combat, which cause 51 casualties.<br>Monsters to the horizon (38) take 9128 hits (219 in close combat, 8909 from archer fire), which cause 55 casualties.<br>Horde of Daimons (17)  take 5348 hits in close combat, which cause 32 casualties.<br>Crimson Bows (9)  take 226 hits in close combat, which cause 7 casualties.<br><span style="color: #DC143C;">Merkandur Castillo, Viscount of Sandlakes has been wounded by Huge Monster Army (32).</span><br><span style="color: black;"><b>Total hits suffered: Attackers: 76873 (76873 from close combat and 0 from ranged), Defenders: 38625 (17515 from close combat and 21110 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 446 attackers, 1029 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 5</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">2&nbsp;(59-D)<br>3&nbsp;(75-D)<br>4&nbsp;(35-D)<br>9&nbsp;(17-A)<br>17&nbsp;(58-D)<br>29&nbsp;(249-D)<br>31&nbsp;(179-D)<br></span><span style="color: #9696FF;">32&nbsp;(415-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(64-M)<br>39&nbsp;(62-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Army of Daimons (7) fire on Monsters to the horizon (38), scoring 2498 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 998 hits.<br>Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 1117 hits.<br>Group of Daimons (13) fire on Monsters to the horizon (39), scoring 3504 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1583 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (38), scoring 2484 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 12184</b></span><br>Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 3):</span><br>Army of Daimons (3) score 2641 hits on Huge Monster Army (32).<br>Monsters to the horizon (38) score 3803 hits on Horde of Daimons (17).<br>Crimson Bows (9) score 94 hits on Huge Monster Army (32).<br>Vast Army of Daimons (29) score 6809 hits on Huge Monster Army (32).<br>Huge Monster Army (32) score 235 hits on Army of Daimons (4).<br>Huge Monster Army (32) score 422 hits on Horde of Daimons (17).<br>Huge Monster Army (32) score 584 hits on Army of Daimons (2).<br>Huge Monster Army (32) score 540 hits on Army of Daimons (3).<br>Huge Monster Army (32) score 1747 hits on Vast Army of Daimons (31).<br>Huge Monster Army (32) score 2038 hits on Vast Army of Daimons (29).<br>Huge Monster Army (32) score 33 hits on Crimson Bows (9).<br>Army of Daimons (2) score 314 hits on Monsters to the horizon (39).<br>Army of Daimons (2) score 2344 hits on Huge Monster Army (32).<br>Vast Army of Daimons (31) score 2379 hits on Huge Monster Army (32).<br>Horde of Daimons (17) score 495 hits on Monsters to the horizon (38).<br>Horde of Daimons (17) score 2242 hits on Huge Monster Army (32).<br>Monsters to the horizon (39) score 2432 hits on Army of Daimons (2).<br>Army of Daimons (4) score 1623 hits on Huge Monster Army (32).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 11834, Defenders: 18941</b></span><br><br>Army of Daimons (3)  take 540 hits in close combat, which cause 4 casualties.<br>Monsters to the horizon (38) take 7060 hits (495 in close combat, 6565 from archer fire), which cause 42 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.<br>Crimson Bows (9)  take 33 hits in close combat, which cause 1 casualties.<br>Vast Army of Daimons (29)  take 2038 hits in close combat, which cause 11 casualties.<br>Huge Monster Army (32)  take 18132 hits in close combat, which cause 108 casualties, causing panicked flight among the survivors, 76 additional men get slaughtered during the retreat.<br>Army of Daimons (2)  take 3016 hits in close combat, which cause 20 casualties.<br>Vast Army of Daimons (31)  take 1747 hits in close combat, which cause 12 casualties.<br>Horde of Daimons (17)  take 4225 hits in close combat, which cause 25 casualties.<br>Monsters to the horizon (39) take 5933 hits (314 in close combat, 5619 from archer fire), which cause 36 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.<br><span style="color: #DC143C;">Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Vast Army of Daimons (30).</span><br>Army of Daimons (4)  take 235 hits in close combat, which cause 2 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 11834 (11834 from close combat and 0 from ranged), Defenders: 31125 (18941 from close combat and 12184 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 75 attackers, 270 defenders</b></span><br><br><b><span style="color: #DC143C;">Attacker Victory!</span></b><br><br>The battle does extensive damage to the local infrastructure. Production falls 49 %.<br>The local roads network has also been damaged.<br>
 +
10&nbsp;other</td><td align=center>line</td><td align=right>17 %<td align=right>&nbsp;&nbsp;8365</td></tr><tr><td align=center>5</td><td align=center>A</td><td>Army of Daimons</td><td>Collector</td><td align=center>Netherworld</td><td align=center>135&nbsp;other</td><td align=center>line</td><td align=right>67 %<td align=right>&nbsp;&nbsp;9408</td></tr><tr><td align=center>6</td><td align=center>A</td><td>Army of Daimons</td><td>Keeper</td><td align=center>Netherworld</td><td align=center>99&nbsp;other</td><td align=center>line</td><td align=right>64 %<td align=right>&nbsp;&nbsp;6545</td></tr><tr><td align=center>7</td><td align=center>A</td><td>Army of Daimons</td><td>Kree</td><td align=center>Netherworld</td><td align=center>49&nbsp;other</td><td align=center>skirmish</td><td align=right>70 %<td align=right>&nbsp;&nbsp;6188</td></tr><tr><td align=center>8</td><td align=center>A</td><td>bashers</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>6&nbsp;Inf</td><td align=center>line</td><td align=right>9 %<td align=right>&nbsp;&nbsp;87</td></tr><tr><td align=center>9</td><td align=center>A</td><td>Crimson Bows</td><td>Merkandur</td><td align=center>Enweil</td><td align=center>24&nbsp;Arch</td><td align=center>line</td><td align=right>13 %<td align=right>&nbsp;&nbsp;319</td></tr><tr><td align=center>10</td><td align=center>A</td><td>El Tards'</td><td>Robin</td><td align=center>Enweil</td><td align=center>12&nbsp;Inf</td><td align=center>line</td><td align=right>87 %<td align=right>&nbsp;&nbsp;168</td></tr><tr><td align=center>11</td><td align=center>A</td><td>Fighting Poets</td><td>Raphael</td><td align=center>Enweil</td><td align=center>16&nbsp;Inf</td><td align=center>line</td><td align=right>90 %<td align=right>&nbsp;&nbsp;240</td></tr><tr><td align=center>12</td><td align=center>A</td><td>Golrug's Pikers</td><td>Golrug</td><td align=center>Enweil</td><td align=center>1&nbsp;Inf</td><td align=center>line</td><td align=right>87 %<td align=right>&nbsp;&nbsp;25</td></tr><tr><td align=center>13</td><td align=center>A</td><td>Group of Daimons</td><td>Euphoria</td><td align=center>Netherworld</td><td align=center>70&nbsp;other</td><td align=center>line</td><td align=right>71 %<td align=right>&nbsp;&nbsp;8379</td></tr><tr><td align=center>14</td><td align=center>A</td><td>hetland haters</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>11&nbsp;Inf</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;176</td></tr><tr><td align=center>15</td><td align=center>A</td><td>Horde of Daimons</td><td>Hedonic</td><td align=center>Netherworld</td><td align=center>41&nbsp;other</td><td align=center>line</td><td align=right>70 %<td align=right>&nbsp;&nbsp;5670</td></tr><tr><td align=center>16</td><td align=center>A</td><td>Horde of Daimons</td><td>Primal</td><td align=center>Netherworld</td><td align=center>180&nbsp;other</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;9541</td></tr><tr><td align=center>17</td><td align=center>A</td><td>Horde of Daimons</td><td>Argent</td><td align=center>Netherworld</td><td align=center>90&nbsp;other</td><td align=center>line</td><td align=right>66 %<td align=right>&nbsp;&nbsp;7203</td></tr><tr><td align=center>18</td><td align=center>A</td><td>katias revenge</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>17&nbsp;Inf</td><td align=center>line</td><td align=right>13 %<td align=right>&nbsp;&nbsp;251</td></tr><tr><td align=center>19</td><td align=center>A</td><td>Meat Shields</td><td>Letholdus</td><td align=center>Enweil</td><td align=center>1&nbsp;Inf</td><td align=center>line</td><td align=right>11 %<td align=right>&nbsp;&nbsp;28</td></tr><tr><td align=center>20</td><td align=center>A</td><td>monster mash</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>8&nbsp;Inf</td><td align=center>line</td><td align=right>12 %<td align=right>&nbsp;&nbsp;131</td></tr><tr><td align=center>21</td><td align=center>A</td><td>More Manly Men</td><td>Nhoc</td><td align=center>Enweil</td><td align=center>35&nbsp;Arch</td><td align=center>line</td><td align=right>92 %<td align=right>&nbsp;&nbsp;472</td></tr><tr><td align=center>22</td><td align=center>A</td><td>Night Stalkers</td><td>Thefal</td><td align=center>Enweil</td><td align=center>9&nbsp;Arch</td><td align=center>line</td><td align=right>89 %<td align=right>&nbsp;&nbsp;180</td></tr><tr><td align=center>23</td><td align=center>A</td><td>Pentdragon</td><td>Uther</td><td align=center>Enweil</td><td align=center>21&nbsp;Inf</td><td align=center>line</td><td align=right>85 %<td align=right>&nbsp;&nbsp;226</td></tr><tr><td align=center>24</td><td align=center>A</td><td>Rio rockers</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>6&nbsp;Inf</td><td align=center>line</td><td align=right>10 %<td align=right>&nbsp;&nbsp;118</td></tr><tr><td align=center>25</td><td align=center>A</td><td>The Rookies</td><td>Colin</td><td align=center>Enweil</td><td align=center>41&nbsp;Arch</td><td align=center>line</td><td align=right>10 %<td align=right>&nbsp;&nbsp;393</td></tr><tr><td align=center>26</td><td align=center>A</td><td>Thorgils Strongjawed Heroes</td><td>Thorgils</td><td align=center>Bara'Khur</td><td align=center>1&nbsp;Inf</td><td align=center>line</td><td align=right>12 %<td align=right>&nbsp;&nbsp;27</td></tr><tr><td align=center>27</td><td align=center>A</td><td>Uriah's Searing Flame</td><td>Uriah</td><td align=center>Bara'Khur</td><td align=center>2&nbsp;Arch</td><td align=center>line</td><td align=right>7 %<td align=right>&nbsp;&nbsp;45</td></tr><tr><td align=center>28</td><td align=center>A</td><td>Uscala Warriors</td><td><i>(militia/guard unit)</i></td><td align=center>Enweil</td><td align=center>5&nbsp;Inf</td><td align=center>line</td><td align=right>14 %<td align=right>&nbsp;&nbsp;104</td></tr><tr><td align=center>29</td><td align=center>A</td><td>Vast Army of Daimons</td><td>Palla</td><td align=center>Netherworld</td><td align=center>300&nbsp;other</td><td align=center>line</td><td align=right>3 %<td align=right>&nbsp;&nbsp;8827</td></tr><tr><td align=center>30</td><td align=center>A</td><td>Vast Army of Daimons</td><td>Dark</td><td align=center>Netherworld</td><td align=center>201&nbsp;other</td><td align=center>line</td><td align=right>64 %<td align=right>&nbsp;&nbsp;11200</td></tr><tr><td align=center>31</td><td align=center>A</td><td>Vast Army of Daimons</td><td>Menacing</td><td align=center>Netherworld</td><td align=center>255&nbsp;other</td><td align=center>line</td><td align=right>3 %<td align=right>&nbsp;&nbsp;7021</td></tr><tr><td align=center>32</td><td align=center>D</td><td>Huge Monster Army</td><td>Power</td><td align=center>Monsters</td><td align=center>444&nbsp;other</td><td align=center>box</td><td align=right>11 %<td align=right>&nbsp;&nbsp;15070</td></tr><tr><td align=center>33</td><td align=center>D</td><td>Huge Monster Army</td><td>Bow</td><td align=center>Monsters</td><td align=center>597&nbsp;other</td><td align=center>line</td><td align=right>55 %<td align=right>&nbsp;&nbsp;11000</td></tr><tr><td align=center>34</td><td align=center>D</td><td>Monsters to the horizon</td><td>Armour</td><td align=center>Monsters</td><td align=center>1391&nbsp;other</td><td align=center>line</td><td align=right>54 %<td align=right>&nbsp;&nbsp;16670</td></tr><tr><td align=center>35</td><td align=center>D</td><td>Monsters to the horizon</td><td>Shield</td><td align=center>Monsters</td><td align=center>769&nbsp;other</td><td align=center>line</td><td align=right>53 %<td align=right>&nbsp;&nbsp;9695</td></tr><tr><td align=center>36</td><td align=center>D</td><td>Monsters to the horizon</td><td>Wisdom</td><td align=center>Monsters</td><td align=center>968&nbsp;other</td><td align=center>line</td><td align=right>6 %<td align=right>&nbsp;&nbsp;17300</td></tr><tr><td align=center>37</td><td align=center>D</td><td>Monsters to the horizon</td><td>Justice</td><td align=center>Monsters</td><td align=center>997&nbsp;other</td><td align=center>line</td><td align=right>4 %<td align=right>&nbsp;&nbsp;15260</td></tr><tr><td align=center>38</td><td align=center>D</td><td>Monsters to the horizon</td><td>Sword</td><td align=center>Monsters</td><td align=center>156&nbsp;other</td><td align=center>line</td><td align=right>67 %<td align=right>&nbsp;&nbsp;9405</td></tr><tr><td align=center>39</td><td align=center>D</td><td>Monsters to the horizon</td><td>Annaej</td><td align=center>Monsters</td><td align=center>148&nbsp;other</td><td align=center>line</td><td align=right>65 %<td align=right>&nbsp;&nbsp;8680</td></tr><tr><td align=center>40</td><td align=center>D</td><td>Royal Guards of Epic</td><td>Epic</td><td align=center>Monsters</td><td align=center>466&nbsp;other</td><td align=center>line</td><td align=right>19 %<td align=right>&nbsp;&nbsp;19705</td></tr></table><br>Total:<br>31 attackers (165 Inf, 111 Arch, 1770 other)<br>9 defenders (5936 other)<br>Total combat strengths: 106077 vs. 122785<br><br><div style="font-size: 90%;"><br>Begin new treaty system battle setup:</p>The forces from Monsters brace as they prepare to defend their ongoing takeover.<br>The region owner Enweil and their allies attack the takeover forces.<br>Group of Daimons have attack orders.<br/>Horde of Daimons have attack orders.<br/>The troops from Netherworld join in to support their realm-mates.<br/>The Avalon troops join in the attack because of their alliance with Enweil<br/>The Bara'Khur troops join in the attack because of their alliance with Enweil<br/>The Avalon troops join in the attack because of their alliance with Enweil<br/>The Avalon troops join in the attack because of their alliance with Bara'Khur<br/>The Enweil troops join in the attack because of their alliance with Bara'Khur<br/>The Avalon troops join in the attack because of their alliance with Bara'Khur<br/><br>End new treaty system battle setup.</p></div>The forces from Monsters brace as they prepare to defend their ongoing takeover.<br>The region owner Enweil and their allies attack the takeover forces.<br>The Enweil troops attack because they are at war with Monsters.<br>The Netherworld troops attack because they are at war with Monsters.<br>The Bara'Khur troops attack because they are at war with Monsters.<br><br>Strong winds and gusts are making ranged combat a game of luck.<br>Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.<br><br>Raphael Ironsides (Knight of Fengen) is spotted wearing the Battered Jacket from the North.<br>Facing the Daimons without any unique items, the defenders suffer a morale penalty.<br<span style="color:#00008B">Sir Thefal Tezokian</span>, Marshal of the Army of Fengen takes command of his army. They deploy in Archer Opening formation.<br>Argent takes command of his army.<br>Sword takes command of his army.<br><br><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: black;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>3&nbsp;(120-D)<br>4&nbsp;(110-D)<br>5&nbsp;(135-D)<br>6&nbsp;(99-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>17&nbsp;(90-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">9&nbsp;(24-A)<br>27&nbsp;(2-A)<br>29&nbsp;(300-D)<br>31&nbsp;(255-D)<br></span></td><td width="9%"><span style="color: #FF6464;">1&nbsp;(60-I)<br><>8&nbsp;(6-I)<br><>10&nbsp;(12-I)<br>11&nbsp;(16-I)<br>12&nbsp;(1-I)<br><>14&nbsp;(11-I)<br><><>18&nbsp;(17-I)<br><><>20&nbsp;(8-I)<br><>23&nbsp;(21-I)<br><>24&nbsp;(6-I)<br><>25&nbsp;(41-A)<br><>28&nbsp;(5-I)<br><></span></td><td width="9%"><span style="color: #FF6464;">19&nbsp;(1-I)<br>21&nbsp;(35-A)<br>22&nbsp;(9-A)<br>26&nbsp;(1-I)<br></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;">32&nbsp;(444-M)<br>33&nbsp;(597-M)<br>34&nbsp;(1391-M)<br>35&nbsp;(769-M)<br>36&nbsp;(968-M)<br>37&nbsp;(997-M)<br>40&nbsp;(466-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(156-M)<br>39&nbsp;(148-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 833 hits.<br>Crimson Bows (9) fire on Royal Guards of Epic (40), scoring 75 hits.<br>Army of Daimons (3) fire on Royal Guards of Epic (40), scoring 265 hits.<br>Horde of Daimons (17) have no enemy in range and advance to better firing positions.<br>Uriah's Searing Flame (27) fire on Monsters to the horizon (36), scoring 8 hits.<br>Vast Army of Daimons (29) fire on Monsters to the horizon (36), scoring 1244 hits.<br>Army of Daimons (2) fire on Royal Guards of Epic (40), scoring 543 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 874 hits.<br>Group of Daimons (13) fire on Royal Guards of Epic (40), scoring 933 hits.<br>The Rookies (25) move closer to get better shots.<br>Vast Army of Daimons (31) fire on Monsters to the horizon (37), scoring 412 hits.<br>Army of Daimons (7) fire on Huge Monster Army (32), scoring 554 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (34), scoring 798 hits.<br>Night Stalkers (22) fire on Monsters to the horizon (36), scoring 132 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (37), scoring 733 hits.<br>Army of Daimons (4) move closer to get better shots.<br>Army of Daimons (6) move closer to get better shots.<br>More Manly Men (21) fire on Monsters to the horizon (36), scoring 141 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 7545</b></span><br>bashers (8), El Tards' (10), Uscala Warriors (28), Abandoned Strongjawed Heroes (1), monster mash (20), Golrug's Pikers (12), hetland haters (14), Pentdragon (23), Fighting Poets (11), Rio rockers (24), katias revenge (18), Thorgils Strongjawed Heroes (26) and Meat Shields (19) advance towards the enemy.<br>Monsters to the horizon (38), Monsters to the horizon (34), Royal Guards of Epic (40), Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35), Monsters to the horizon (36), Monsters to the horizon (39) and Huge Monster Army (32) advance towards the enemy.<br>Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35) and Monsters to the horizon (36) cannot join the melee, as it is too crowded.<br><br/><br><span style="color: black;">Close Combat (Center Line):</span><br>Monsters to the horizon (34) score 236 hits on Thorgils Strongjawed Heroes (26) (13799 before overkill).<br>Royal Guards of Epic (40) score 408 hits on Meat Shields (19) (16790 before overkill).<br>Thorgils Strongjawed Heroes (26) score 4 hits on Huge Monster Army (32).<br>Thorgils Strongjawed Heroes (26) score 11 hits on Monsters to the horizon (34).<br>Meat Shields (19) score 25 hits on Royal Guards of Epic (40).<br>Huge Monster Army (32) score 200 hits on Thorgils Strongjawed Heroes (26) (11720 before overkill).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 844 (42309 before overkill), Defenders: 40</b></span><br><br>Monsters to the horizon (34) take 1683 hits (11 in close combat, 1672 from archer fire), which cause 10 casualties.<br>Royal Guards of Epic (40) take 2674 hits (25 in close combat, 2649 from archer fire), which cause 16 casualties.<br>Monsters to the horizon (37)  take 1145 hits from archer fire, which cause 7 casualties.<br>Monsters to the horizon (36)  take 1525 hits from archer fire, which cause 9 casualties.<br>Thorgils Strongjawed Heroes (26)  take 436 hits in close combat, which cause 1 casualties, wiping the unit out.<br><span style="color: #DC143C;">Thorgils Lurdigala (Knight of Wudenkin, Bara'Khur) has been seriously wounded by Huge Monster Army (32).</span><br>Meat Shields (19)  take 408 hits in close combat, which cause 1 casualties, wiping the unit out.<br><span style="color: #DC143C;">Letholdus Immortals (Knight of Fengen, Enweil) has been seriously wounded by Royal Guards of Epic (40).</span><br>Huge Monster Army (32) take 558 hits (4 in close combat, 554 from archer fire), which cause 3 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 844 (844 from close combat and 0 from ranged), Defenders: 7585 (40 from close combat and 7545 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 2 attackers, 45 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>3&nbsp;(120-D)<br>5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">4&nbsp;(110-D)<br>6&nbsp;(99-D)<br>9&nbsp;(24-A)<br>17&nbsp;(90-D)<br>27&nbsp;(2-A)<br>29&nbsp;(300-D)<br>31&nbsp;(255-D)<br></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">1&nbsp;(60-I)<br><>8&nbsp;(6-I)<br><>10&nbsp;(12-I)<br>11&nbsp;(16-I)<br>12&nbsp;(1-I)<br><>14&nbsp;(11-I)<br><><>18&nbsp;(17-I)<br><><>20&nbsp;(8-I)<br><>21&nbsp;(35-A)<br>22&nbsp;(9-A)<br>23&nbsp;(21-I)<br><>24&nbsp;(6-I)<br><>25&nbsp;(41-A)<br><>28&nbsp;(5-I)<br><></span></td><td width="9%"><span style="color: #9696FF;">32&nbsp;(441-M)<br>33&nbsp;(597-M)<br>34&nbsp;(1381-M)<br>35&nbsp;(769-M)<br>36&nbsp;(959-M)<br>37&nbsp;(990-M)<br>40&nbsp;(450-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(156-M)<br>39&nbsp;(148-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Uriah's Searing Flame (27) move closer to get better shots.<br>Horde of Daimons (16) fire on Royal Guards of Epic (40), scoring 1498 hits.<br>The Rookies (25) fire on Monsters to the horizon (36), scoring 278 hits.<br>Crimson Bows (9) fire on Monsters to the horizon (36), scoring 115 hits.<br>Horde of Daimons (17) fire on Monsters to the horizon (34), scoring 1196 hits.<br>More Manly Men (21) fire on Monsters to the horizon (36), scoring 201 hits.<br>Vast Army of Daimons (29) fire on Royal Guards of Epic (40), scoring 2181 hits.<br>Night Stalkers (22) fire on Monsters to the horizon (36), scoring 116 hits.<br>Army of Daimons (2) fire on Monsters to the horizon (36), scoring 751 hits.<br>Army of Daimons (3) move closer to get better shots.<br>Horde of Daimons (15) fire on Monsters to the horizon (37), scoring 1555 hits.<br>Group of Daimons (13) fire on Huge Monster Army (32), scoring 2023 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (36), scoring 978 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 802 hits.<br>Vast Army of Daimons (31) move closer to get better shots.<br>Army of Daimons (6) fire on Monsters to the horizon (34), scoring 1016 hits.<br>Army of Daimons (7) fire on Monsters to the horizon (36), scoring 1629 hits.<br>Army of Daimons (4) fire on Monsters to the horizon (37), scoring 1188 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 15527</b></span><br>Huge Monster Army (32) break through the frontlines!<br>Royal Guards of Epic (40) break through the frontlines!<br>Monsters to the horizon (35) break through the frontlines!<br>Monsters to the horizon (37) break through the frontlines!<br>Monsters to the horizon (34) break through the frontlines!<br>Huge Monster Army (33) break through the frontlines!<br>Monsters to the horizon (36) break through the frontlines!<br>katias revenge (18) and Golrug's Pikers (12) advance towards the enemy.<br>Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 1):</span><br><span style="color: #A52A2A;">1 Enweil banners are visible in the melee.</span><br>The Rookies (25) score 83 hits on Huge Monster Army (32).<br>Huge Monster Army (32) score 440 hits on Night Stalkers (22) (1321 before overkill).<br>Huge Monster Army (32) score 1732 hits on The Rookies (25) (5197 before overkill).<br>Huge Monster Army (32) score 921 hits on Pentdragon (23) (2763 before overkill).<br><>hetland haters (14) score 143 hits on Royal Guards of Epic (40).<br><>El Tards' (10) score 147 hits on Monsters to the horizon (37).<br>More Manly Men (21) score 70 hits on Monsters to the horizon (34).<br>Night Stalkers (22) score 44 hits on Huge Monster Army (32).<br><>monster mash (20) score 100 hits on Monsters to the horizon (36).<br><>Royal Guards of Epic (40) score 1203 hits on hetland haters (14) (13002 before overkill).<br>Fighting Poets (11) score 135 hits on Huge Monster Army (33).<br>Monsters to the horizon (35) score 250 hits on Rio rockers (24) (3505 before overkill).<br>Monsters to the horizon (35) score 305 hits on bashers (8) (4265 before overkill).<br>Monsters to the horizon (37) score 2130 hits on Abandoned Strongjawed Heroes (1) (11534 before overkill).<br>Monsters to the horizon (37) score 336 hits on El Tards' (10) (1818 before overkill).<br>Monsters to the horizon (34) score 1387 hits on More Manly Men (21) (14661 before overkill).<br><>bashers (8) score 51 hits on Monsters to the horizon (35).<br><><>Rio rockers (24) score 78 hits on Monsters to the horizon (35).<br><>Huge Monster Army (33) score 647 hits on Fighting Poets (11) (5616 before overkill).<br>Huge Monster Army (33) score 228 hits on Uscala Warriors (28) (1976 before overkill).<br>Monsters to the horizon (36) score 547 hits on monster mash (20) (10898 before overkill).<br><>Uscala Warriors (28) score 85 hits on Huge Monster Army (33).<br><>Pentdragon (23) score 162 hits on Huge Monster Army (32).<br>Abandoned Strongjawed Heroes (1) score 300 hits on Monsters to the horizon (37).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 10126 (76556 before overkill), Defenders: 1398</b></span><br><br><span style="color: black;">Close Combat (Center Line):</span><br><>katias revenge (18) score 187 hits on Monsters to the horizon (38).<br><>Golrug's Pikers (12) score 20 hits on Monsters to the horizon (39).<br>Monsters to the horizon (38) score 1579 hits on katias revenge (18) (6447 before overkill).<br>Monsters to the horizon (39) score 390 hits on Golrug's Pikers (12) (8707 before overkill).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 1969 (15154 before overkill), Defenders: 207</b></span><br><br><>katias revenge (18)  take 1579 hits in close combat, which cause 17 casualties, wiping the unit out.<br><>The Rookies (25)  take 1732 hits in close combat, which cause 41 casualties, wiping the unit out.<br>Golrug's Pikers (12)  take 390 hits in close combat, which cause 1 casualties, wiping the unit out.<br><span style="color: #DC143C;">Golrug Gellander, Viscount of Gorin has been killed by Monsters to the horizon (39).</span><br>Huge Monster Army (32) take 2312 hits (289 in close combat, 2023 from archer fire), which cause 14 casualties.<br><>hetland haters (14)  take 1203 hits in close combat, which cause 11 casualties, wiping the unit out.<br><>El Tards' (10)  take 336 hits in close combat, which cause 8 casualties.<br>More Manly Men (21)  take 1387 hits in close combat, which cause 35 casualties, wiping the unit out.<br>Night Stalkers (22)  take 440 hits in close combat, which cause 9 casualties, wiping the unit out.<br><span style="color: #DC143C;">Sir Thefal Tezokian, Marshal of the Army of Fengen has been wounded by Huge Monster Army (32).</span><br><>monster mash (20)  take 547 hits in close combat, which cause 8 casualties, wiping the unit out.<br><>Royal Guards of Epic (40) take 3822 hits (143 in close combat, 3679 from archer fire), which cause 23 casualties.<br><span style="color: #DC143C;">Epic has been wounded by Horde of Daimons (16).</span><br>Fighting Poets (11)  take 647 hits in close combat, which cause 16 casualties, wiping the unit out.<br><span style="color: #DC143C">Raphael Ironsides (Knight of Fengen, Enweil) has been captured by Huge Monster Army (33).</span><br/>Monsters to the horizon (35)  take 129 hits in close combat, which cause 1 casualties.<br>Monsters to the horizon (37) take 3190 hits (447 in close combat, 2743 from archer fire), which cause 19 casualties.<br>Monsters to the horizon (34) take 3084 hits (70 in close combat, 3014 from archer fire), which cause 19 casualties.<br><>bashers (8)  take 305 hits in close combat, which cause 6 casualties, wiping the unit out.<br><><>Rio rockers (24)  take 250 hits in close combat, which cause 6 casualties, wiping the unit out.<br><>Huge Monster Army (33)  take 220 hits in close combat, which cause 1 casualties.<br>Monsters to the horizon (36) take 4168 hits (100 in close combat, 4068 from archer fire), which cause 25 casualties.<br>Monsters to the horizon (38)  take 187 hits in close combat, which cause 1 casualties.<br><>Uscala Warriors (28)  take 228 hits in close combat, which cause 5 casualties, wiping the unit out.<br><>Pentdragon (23)  take 921 hits in close combat, which cause 21 casualties, wiping the unit out.<br><span style="color: #DC143C;">Uther Munro (Knight of Wheling, Enweil) has been wounded by Huge Monster Army (32).</span><br>Abandoned Strongjawed Heroes (1)  take 2130 hits in close combat, which cause 53 casualties.<br>Monsters to the horizon (39)  take 20 hits in close combat, which cause 1 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 12095 (12095 from close combat and 0 from ranged), Defenders: 17132 (1605 from close combat and 15527 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 237 attackers, 104 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 3</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">3&nbsp;(120-D)<br>4&nbsp;(110-D)<br>6&nbsp;(99-D)<br>9&nbsp;(24-A)<br>17&nbsp;(90-D)<br>29&nbsp;(300-D)<br></span></td><td width="9%"><span style="color: #FF6464;">27&nbsp;(2-A)<br>31&nbsp;(255-D)<br></span></td><td width="9%"><span style="color: #FF6464;">1&nbsp;(7-I)<br>10&nbsp;(4-I)<br></span><span style="color: #9696FF;">32&nbsp;(427-M)<br>33&nbsp;(596-M)<br>34&nbsp;(1362-M)<br>35&nbsp;(768-M)<br>36&nbsp;(934-M)<br>37&nbsp;(971-M)<br>40&nbsp;(427-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(155-M)<br>39&nbsp;(147-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Army of Daimons (5) fire on Monsters to the horizon (38), scoring 806 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (39), scoring 370 hits.<br>Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 587 hits.<br>Crimson Bows (9) fire on Monsters to the horizon (38), scoring 117 hits.<br>Army of Daimons (2) move closer to get better shots.<br>Group of Daimons (13) fire on Monsters to the horizon (38), scoring 1856 hits.<br>Army of Daimons (7) fire on Monsters to the horizon (39), scoring 1399 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 1014 hits.<br>Army of Daimons (3) fire on Monsters to the horizon (38), scoring 993 hits.<br>Army of Daimons (6) fire on Monsters to the horizon (39), scoring 720 hits.<br>Vast Army of Daimons (31) retreat from the close combat near them.<br>Army of Daimons (4) fire on Monsters to the horizon (38), scoring 1453 hits.<br>Uriah's Searing Flame (27) fire on Monsters to the horizon (39), scoring 14 hits.<br>Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 837 hits.<br>Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 844 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 11010</b></span><br>Monsters to the horizon (34) break through the frontlines!<br>Monsters to the horizon (37) break through the frontlines!<br>Royal Guards of Epic (40) break through the frontlines!<br>Huge Monster Army (32) break through the frontlines!<br>Monsters to the horizon (38), Monsters to the horizon (35), Monsters to the horizon (39), Monsters to the horizon (36) and Huge Monster Army (33) advance towards the enemy.<br>Monsters to the horizon (36), Huge Monster Army (33), Monsters to the horizon (38) and Monsters to the horizon (39) cannot join the melee, as it is too crowded.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 2):</span><br>Monsters to the horizon (34) score 548 hits on Abandoned Strongjawed Heroes (1) (11301 before overkill).<br>Monsters to the horizon (37) score 201 hits on Uriah's Searing Flame (27) (3935 before overkill).<br>Monsters to the horizon (37) score 291 hits on El Tards' (10) (5709 before overkill).<br>Monsters to the horizon (35) score 207 hits on Uriah's Searing Flame (27) (7710 before overkill).<br>Royal Guards of Epic (40) score 488 hits on El Tards' (10) (11932 before overkill).<br>Huge Monster Army (32) score 445 hits on Abandoned Strongjawed Heroes (1) (9161 before overkill).<br>Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (37).<br>Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (35).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 2180 (49748 before overkill), Defenders: 10</b></span><br><br>Monsters to the horizon (38)  take 6069 hits from archer fire, which cause 36 casualties.<br>Monsters to the horizon (37)  take 5 hits in close combat. No casualties.<br>Abandoned Strongjawed Heroes (1)  take 993 hits in close combat, which cause 7 casualties, wiping the unit out.<br>Monsters to the horizon (35)  take 5 hits in close combat. No casualties.<br>El Tards' (10)  take 779 hits in close combat, which cause 4 casualties, wiping the unit out.<br><span style="color: #DC143C;">Robin Langdon (Lord of Enweil) has been killed by Monsters to the horizon (37).</span><br>Monsters to the horizon (39)  take 4941 hits from archer fire, which cause 30 casualties.<br>Uriah's Searing Flame (27)  take 408 hits in close combat, which cause 2 casualties, wiping the unit out.<br><span style="color: #DC143C;">Uriah Armityle (Knight of Zisswii, Bara'Khur) has been wounded by Monsters to the horizon (35).</span><br><span style="color: black;"><b>Total hits suffered: Attackers: 2180 (2180 from close combat and 0 from ranged), Defenders: 11020 (10 from close combat and 11010 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 13 attackers, 66 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 4</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">2&nbsp;(120-D)<br>3&nbsp;(120-D)<br>4&nbsp;(110-D)<br>6&nbsp;(99-D)<br>9&nbsp;(24-A)<br>17&nbsp;(90-D)<br>29&nbsp;(300-D)<br>31&nbsp;(255-D)<br></span></td><td width="9%"><span style="color: #9696FF;">32&nbsp;(427-M)<br>33&nbsp;(596-M)<br>34&nbsp;(1362-M)<br>35&nbsp;(768-M)<br>36&nbsp;(934-M)<br>37&nbsp;(971-M)<br>40&nbsp;(427-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(119-M)<br>39&nbsp;(117-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 3242 hits.<br>Army of Daimons (6) move into close combat.<br>Army of Daimons (3) fire on Monsters to the horizon (38), scoring 1601 hits.<br>Vast Army of Daimons (31) fire on Monsters to the horizon (39), scoring 1594 hits.<br>Army of Daimons (7) fire on Monsters to the horizon (38), scoring 1010 hits.<br>Group of Daimons (13) fire on Monsters to the horizon (39), scoring 2862 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (38), scoring 1511 hits.<br>Army of Daimons (4) fire on Monsters to the horizon (38), scoring 2324 hits.<br>Army of Daimons (2) fire on Monsters to the horizon (39), scoring 822 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (39), scoring 1902 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1094 hits.<br>Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 1779 hits.<br>Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 1114 hits.<br>Crimson Bows (9) fire on Monsters to the horizon (38), scoring 255 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 21110</b></span><br>Royal Guards of Epic (40) break through the frontlines!<br>Monsters to the horizon (35) break through the frontlines!<br>Monsters to the horizon (34) break through the frontlines!<br>Huge Monster Army (33) break through the frontlines!<br>Huge Monster Army (32) break through the frontlines!<br>Monsters to the horizon (36) break through the frontlines!<br>Monsters to the horizon (39) and Monsters to the horizon (38) advance towards the enemy.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 3):</span><br>Army of Daimons (3) score 2008 hits on Huge Monster Army (33).<br>Royal Guards of Epic (40) score 11266 hits on Army of Daimons (4).<br>Vast Army of Daimons (31) score 1988 hits on Huge Monster Army (32).<br>Monsters to the horizon (35) score 5348 hits on Horde of Daimons (17).<br>Army of Daimons (4) score 1574 hits on Royal Guards of Epic (40).<br>Monsters to the horizon (34) score 9132 hits on Army of Daimons (2) (12024 before overkill).<br>Army of Daimons (2) score 2452 hits on Monsters to the horizon (34).<br>Huge Monster Army (33) score 6807 hits on Army of Daimons (3).<br>Huge Monster Army (32) score 11333 hits on Vast Army of Daimons (31).<br>Huge Monster Army (32) score 226 hits on Crimson Bows (9).<br>Monsters to the horizon (36) score 9396 hits on Vast Army of Daimons (29).<br>Vast Army of Daimons (29) score 3772 hits on Monsters to the horizon (36).<br>Horde of Daimons (17) score 2885 hits on Monsters to the horizon (35).<br>Crimson Bows (9) score 71 hits on Huge Monster Army (32).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 53508 (56400 before overkill), Defenders: 14750</b></span><br><br><span style="color: black;">Close Combat (Attacker Line 2):</span><br>Army of Daimons (6) score 219 hits on Monsters to the horizon (38).<br>Army of Daimons (6) score 232 hits on Monsters to the horizon (39).<br>Army of Daimons (6) score 2314 hits on Monsters to the horizon (37).<br>Monsters to the horizon (39) score 7191 hits on Army of Daimons (6).<br>Monsters to the horizon (37) score 10068 hits on Army of Daimons (6).<br>Monsters to the horizon (38) score 6106 hits on Army of Daimons (6).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 23365, Defenders: 2765</b></span><br><br>Army of Daimons (6)  take 23365 hits in close combat, which cause 99 casualties, wiping the unit out.<br><span style="color: #DC143C;">Keeper has been wounded by Monsters to the horizon (38).</span><br>Army of Daimons (3)  take 6807 hits in close combat, which cause 45 casualties.<br>Royal Guards of Epic (40) take 4816 hits (1574 in close combat, 3242 from archer fire), which cause 29 casualties, causing panicked flight among the survivors, 95 additional men get slaughtered during the retreat.<br>Vast Army of Daimons (31)  take 11333 hits in close combat, which cause 76 casualties.<br>Monsters to the horizon (35)  take 2885 hits in close combat, which cause 17 casualties, causing panicked flight among the survivors, 198 additional men get slaughtered during the retreat.<br><span style="color: #DC143C;">Shield has been wounded by Horde of Daimons (17).</span><br>Army of Daimons (4)  take 11266 hits in close combat, which cause 75 casualties.<br>Monsters to the horizon (34)  take 2452 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, 47 additional men get slaughtered during the retreat.<br>Army of Daimons (2)  take 9132 hits in close combat, which cause 61 casualties.<br>Huge Monster Army (33)  take 2008 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, 77 additional men get slaughtered during the retreat.<br>Huge Monster Army (32)  take 2059 hits in close combat, which cause 12 casualties.<br>Monsters to the horizon (36)  take 3772 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield, 126 additional men get slaughtered during the retreat.<br>Monsters to the horizon (39) take 9191 hits (232 in close combat, 8959 from archer fire), which cause 55 casualties.<br><span style="color: #DC143C;">Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Group of Daimons (13).</span><br>Monsters to the horizon (37)  take 2314 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors, 254 additional men get slaughtered during the retreat.<br>Vast Army of Daimons (29)  take 9396 hits in close combat, which cause 51 casualties.<br>Monsters to the horizon (38) take 9128 hits (219 in close combat, 8909 from archer fire), which cause 55 casualties.<br>Horde of Daimons (17)  take 5348 hits in close combat, which cause 32 casualties.<br>Crimson Bows (9)  take 226 hits in close combat, which cause 7 casualties.<br><span style="color: #DC143C;">Merkandur Castillo, Viscount of Sandlakes has been wounded by Huge Monster Army (32).</span><br><span style="color: black;"><b>Total hits suffered: Attackers: 76873 (76873 from close combat and 0 from ranged), Defenders: 38625 (17515 from close combat and 21110 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 446 attackers, 1029 defenders</b></span><br><br><span style="color: black;"><b>Turn No. 5</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">5&nbsp;(135-D)<br>7&nbsp;(49-D)<br>13&nbsp;(70-D)<br>15&nbsp;(41-D)<br>16&nbsp;(180-D)<br>30&nbsp;(201-D)<br></span></td><td width="9%"><span style="color: #FF6464;">2&nbsp;(59-D)<br>3&nbsp;(75-D)<br>4&nbsp;(35-D)<br>9&nbsp;(17-A)<br>17&nbsp;(58-D)<br>29&nbsp;(249-D)<br>31&nbsp;(179-D)<br></span><span style="color: #9696FF;">32&nbsp;(415-M)<br></span></td><td width="9%"><span style="color: #9696FF;">38&nbsp;(64-M)<br>39&nbsp;(62-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><br>Army of Daimons (7) fire on Monsters to the horizon (38), scoring 2498 hits.<br>Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 998 hits.<br>Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 1117 hits.<br>Group of Daimons (13) fire on Monsters to the horizon (39), scoring 3504 hits.<br>Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1583 hits.<br>Army of Daimons (5) fire on Monsters to the horizon (38), scoring 2484 hits.<br><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 12184</b></span><br>Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.<br><br/><br><span style="color: black;">Close Combat (Attacker Line 3):</span><br>Army of Daimons (3) score 2641 hits on Huge Monster Army (32).<br>Monsters to the horizon (38) score 3803 hits on Horde of Daimons (17).<br>Crimson Bows (9) score 94 hits on Huge Monster Army (32).<br>Vast Army of Daimons (29) score 6809 hits on Huge Monster Army (32).<br>Huge Monster Army (32) score 235 hits on Army of Daimons (4).<br>Huge Monster Army (32) score 422 hits on Horde of Daimons (17).<br>Huge Monster Army (32) score 584 hits on Army of Daimons (2).<br>Huge Monster Army (32) score 540 hits on Army of Daimons (3).<br>Huge Monster Army (32) score 1747 hits on Vast Army of Daimons (31).<br>Huge Monster Army (32) score 2038 hits on Vast Army of Daimons (29).<br>Huge Monster Army (32) score 33 hits on Crimson Bows (9).<br>Army of Daimons (2) score 314 hits on Monsters to the horizon (39).<br>Army of Daimons (2) score 2344 hits on Huge Monster Army (32).<br>Vast Army of Daimons (31) score 2379 hits on Huge Monster Army (32).<br>Horde of Daimons (17) score 495 hits on Monsters to the horizon (38).<br>Horde of Daimons (17) score 2242 hits on Huge Monster Army (32).<br>Monsters to the horizon (39) score 2432 hits on Army of Daimons (2).<br>Army of Daimons (4) score 1623 hits on Huge Monster Army (32).<br><span style="color: black;"><b>Total close combat hits suffered: Attackers: 11834, Defenders: 18941</b></span><br><br>Army of Daimons (3)  take 540 hits in close combat, which cause 4 casualties.<br>Monsters to the horizon (38) take 7060 hits (495 in close combat, 6565 from archer fire), which cause 42 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.<br>Crimson Bows (9)  take 33 hits in close combat, which cause 1 casualties.<br>Vast Army of Daimons (29)  take 2038 hits in close combat, which cause 11 casualties.<br>Huge Monster Army (32)  take 18132 hits in close combat, which cause 108 casualties, causing panicked flight among the survivors, 76 additional men get slaughtered during the retreat.<br>Army of Daimons (2)  take 3016 hits in close combat, which cause 20 casualties.<br>Vast Army of Daimons (31)  take 1747 hits in close combat, which cause 12 casualties.<br>Horde of Daimons (17)  take 4225 hits in close combat, which cause 25 casualties.<br>Monsters to the horizon (39) take 5933 hits (314 in close combat, 5619 from archer fire), which cause 36 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.<br><span style="color: #DC143C;">Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Vast Army of Daimons (30).</span><br>Army of Daimons (4)  take 235 hits in close combat, which cause 2 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 11834 (11834 from close combat and 0 from ranged), Defenders: 31125 (18941 from close combat and 12184 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 75 attackers, 270 defenders</b></span><br><br><b><span style="color: #DC143C;">Attacker Victory!</span></b><br><br>The battle does extensive damage to the local infrastructure. Production falls 49 %.<br>The local roads network has also been damaged.<br>

Revision as of 12:46, 26 July 2010

Battle in Fengen

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AAbandoned Strongjawed HeroesAsgautr StrongjawBara'Khur60 Infline11 %  628
2AArmy of DaimonsObserverNetherworld120 otherline12 %  7364
3AArmy of DaimonsWarden IINetherworld120 otherline11 %  6748
4AArmy of DaimonsImperiNetherworld1Battle in Fengen
No.RoleUnitCommanderRealmUnitFormationOrgCS
1AAbandoned Strongjawed HeroesAsgautr StrongjawBara'Khur60 Infline11 %  628
2AArmy of DaimonsObserverNetherworld120 otherline12 %  7364
3AArmy of DaimonsWarden IINetherworld120 otherline11 %  6748
4AArmy of DaimonsImperiNetherworld110 otherline17 %  8365
5AArmy of DaimonsCollectorNetherworld135 otherline67 %  9408
6AArmy of DaimonsKeeperNetherworld99 otherline64 %  6545
7AArmy of DaimonsKreeNetherworld49 otherskirmish70 %  6188
8Abashers(militia/guard unit)Enweil6 Infline9 %  87
9ACrimson BowsMerkandurEnweil24 Archline13 %  319
10AEl Tards'RobinEnweil12 Infline87 %  168
11AFighting PoetsRaphaelEnweil16 Infline90 %  240
12AGolrug's PikersGolrugEnweil1 Infline87 %  25
13AGroup of DaimonsEuphoriaNetherworld70 otherline71 %  8379
14Ahetland haters(militia/guard unit)Enweil11 Infline11 %  176
15AHorde of DaimonsHedonicNetherworld41 otherline70 %  5670
16AHorde of DaimonsPrimalNetherworld180 otherline11 %  9541
17AHorde of DaimonsArgentNetherworld90 otherline66 %  7203
18Akatias revenge(militia/guard unit)Enweil17 Infline13 %  251
19AMeat ShieldsLetholdusEnweil1 Infline11 %  28
20Amonster mash(militia/guard unit)Enweil8 Infline12 %  131
21AMore Manly MenNhocEnweil35 Archline92 %  472
22ANight StalkersThefalEnweil9 Archline89 %  180
23APentdragonUtherEnweil21 Infline85 %  226
24ARio rockers(militia/guard unit)Enweil6 Infline10 %  118
25AThe RookiesColinEnweil41 Archline10 %  393
26AThorgils Strongjawed HeroesThorgilsBara'Khur1 Infline12 %  27
27AUriah's Searing FlameUriahBara'Khur2 Archline7 %  45
28AUscala Warriors(militia/guard unit)Enweil5 Infline14 %  104
29AVast Army of DaimonsPallaNetherworld300 otherline3 %  8827
30AVast Army of DaimonsDarkNetherworld201 otherline64 %  11200
31AVast Army of DaimonsMenacingNetherworld255 otherline3 %  7021
32DHuge Monster ArmyPowerMonsters444 otherbox11 %  15070
33DHuge Monster ArmyBowMonsters597 otherline55 %  11000
34DMonsters to the horizonArmourMonsters1391 otherline54 %  16670
35DMonsters to the horizonShieldMonsters769 otherline53 %  9695
36DMonsters to the horizonWisdomMonsters968 otherline6 %  17300
37DMonsters to the horizonJusticeMonsters997 otherline4 %  15260
38DMonsters to the horizonSwordMonsters156 otherline67 %  9405
39DMonsters to the horizonAnnaejMonsters148 otherline65 %  8680
40DRoyal Guards of EpicEpicMonsters466 otherline19 %  19705

Total:
31 attackers (165 Inf, 111 Arch, 1770 other)
9 defenders (5936 other)
Total combat strengths: 106077 vs. 122785


Begin new treaty system battle setup:

The forces from Monsters brace as they prepare to defend their ongoing takeover.
The region owner Enweil and their allies attack the takeover forces.
Group of Daimons have attack orders.
Horde of Daimons have attack orders.
The troops from Netherworld join in to support their realm-mates.
The Avalon troops join in the attack because of their alliance with Enweil
The Bara'Khur troops join in the attack because of their alliance with Enweil
The Avalon troops join in the attack because of their alliance with Enweil
The Avalon troops join in the attack because of their alliance with Bara'Khur
The Enweil troops join in the attack because of their alliance with Bara'Khur
The Avalon troops join in the attack because of their alliance with Bara'Khur

End new treaty system battle setup.

The forces from Monsters brace as they prepare to defend their ongoing takeover.
The region owner Enweil and their allies attack the takeover forces.
The Enweil troops attack because they are at war with Monsters.
The Netherworld troops attack because they are at war with Monsters.
The Bara'Khur troops attack because they are at war with Monsters.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Raphael Ironsides (Knight of Fengen) is spotted wearing the Battered Jacket from the North.
Facing the Daimons without any unique items, the defenders suffer a morale penalty.<brSir Thefal Tezokian, Marshal of the Army of Fengen takes command of his army. They deploy in Archer Opening formation.
Argent takes command of his army.
Sword takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
 2 (120-D)
3 (120-D)
4 (110-D)
5 (135-D)
6 (99-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
17 (90-D)
30 (201-D)
9 (24-A)
27 (2-A)
29 (300-D)
31 (255-D)
1 (60-I)
8 (6-I)
10 (12-I)
11 (16-I)
12 (1-I)
14 (11-I)
18 (17-I)
20 (8-I)
23 (21-I)
24 (6-I)
25 (41-A)
28 (5-I)
19 (1-I)
21 (35-A)
22 (9-A)
26 (1-I)
 32 (444-M)
33 (597-M)
34 (1391-M)
35 (769-M)
36 (968-M)
37 (997-M)
40 (466-M)
38 (156-M)
39 (148-M)
   

Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 833 hits.
Crimson Bows (9) fire on Royal Guards of Epic (40), scoring 75 hits.
Army of Daimons (3) fire on Royal Guards of Epic (40), scoring 265 hits.
Horde of Daimons (17) have no enemy in range and advance to better firing positions.
Uriah's Searing Flame (27) fire on Monsters to the horizon (36), scoring 8 hits.
Vast Army of Daimons (29) fire on Monsters to the horizon (36), scoring 1244 hits.
Army of Daimons (2) fire on Royal Guards of Epic (40), scoring 543 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 874 hits.
Group of Daimons (13) fire on Royal Guards of Epic (40), scoring 933 hits.
The Rookies (25) move closer to get better shots.
Vast Army of Daimons (31) fire on Monsters to the horizon (37), scoring 412 hits.
Army of Daimons (7) fire on Huge Monster Army (32), scoring 554 hits.
Army of Daimons (5) fire on Monsters to the horizon (34), scoring 798 hits.
Night Stalkers (22) fire on Monsters to the horizon (36), scoring 132 hits.
Horde of Daimons (16) fire on Monsters to the horizon (37), scoring 733 hits.
Army of Daimons (4) move closer to get better shots.
Army of Daimons (6) move closer to get better shots.
More Manly Men (21) fire on Monsters to the horizon (36), scoring 141 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 7545
bashers (8), El Tards' (10), Uscala Warriors (28), Abandoned Strongjawed Heroes (1), monster mash (20), Golrug's Pikers (12), hetland haters (14), Pentdragon (23), Fighting Poets (11), Rio rockers (24), katias revenge (18), Thorgils Strongjawed Heroes (26) and Meat Shields (19) advance towards the enemy.
Monsters to the horizon (38), Monsters to the horizon (34), Royal Guards of Epic (40), Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35), Monsters to the horizon (36), Monsters to the horizon (39) and Huge Monster Army (32) advance towards the enemy.
Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35) and Monsters to the horizon (36) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Monsters to the horizon (34) score 236 hits on Thorgils Strongjawed Heroes (26) (13799 before overkill).
Royal Guards of Epic (40) score 408 hits on Meat Shields (19) (16790 before overkill).
Thorgils Strongjawed Heroes (26) score 4 hits on Huge Monster Army (32).
Thorgils Strongjawed Heroes (26) score 11 hits on Monsters to the horizon (34).
Meat Shields (19) score 25 hits on Royal Guards of Epic (40).
Huge Monster Army (32) score 200 hits on Thorgils Strongjawed Heroes (26) (11720 before overkill).
Total close combat hits suffered: Attackers: 844 (42309 before overkill), Defenders: 40

Monsters to the horizon (34) take 1683 hits (11 in close combat, 1672 from archer fire), which cause 10 casualties.
Royal Guards of Epic (40) take 2674 hits (25 in close combat, 2649 from archer fire), which cause 16 casualties.
Monsters to the horizon (37) take 1145 hits from archer fire, which cause 7 casualties.
Monsters to the horizon (36) take 1525 hits from archer fire, which cause 9 casualties.
Thorgils Strongjawed Heroes (26) take 436 hits in close combat, which cause 1 casualties, wiping the unit out.
Thorgils Lurdigala (Knight of Wudenkin, Bara'Khur) has been seriously wounded by Huge Monster Army (32).
Meat Shields (19) take 408 hits in close combat, which cause 1 casualties, wiping the unit out.
Letholdus Immortals (Knight of Fengen, Enweil) has been seriously wounded by Royal Guards of Epic (40).
Huge Monster Army (32) take 558 hits (4 in close combat, 554 from archer fire), which cause 3 casualties.
Total hits suffered: Attackers: 844 (844 from close combat and 0 from ranged), Defenders: 7585 (40 from close combat and 7545 from ranged)
Total casualties: 2 attackers, 45 defenders

Turn No. 2
 2 (120-D)
3 (120-D)
5 (135-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
30 (201-D)
4 (110-D)
6 (99-D)
9 (24-A)
17 (90-D)
27 (2-A)
29 (300-D)
31 (255-D)
 1 (60-I)
8 (6-I)
10 (12-I)
11 (16-I)
12 (1-I)
14 (11-I)
18 (17-I)
20 (8-I)
21 (35-A)
22 (9-A)
23 (21-I)
24 (6-I)
25 (41-A)
28 (5-I)
32 (441-M)
33 (597-M)
34 (1381-M)
35 (769-M)
36 (959-M)
37 (990-M)
40 (450-M)
38 (156-M)
39 (148-M)
    

Uriah's Searing Flame (27) move closer to get better shots.
Horde of Daimons (16) fire on Royal Guards of Epic (40), scoring 1498 hits.
The Rookies (25) fire on Monsters to the horizon (36), scoring 278 hits.
Crimson Bows (9) fire on Monsters to the horizon (36), scoring 115 hits.
Horde of Daimons (17) fire on Monsters to the horizon (34), scoring 1196 hits.
More Manly Men (21) fire on Monsters to the horizon (36), scoring 201 hits.
Vast Army of Daimons (29) fire on Royal Guards of Epic (40), scoring 2181 hits.
Night Stalkers (22) fire on Monsters to the horizon (36), scoring 116 hits.
Army of Daimons (2) fire on Monsters to the horizon (36), scoring 751 hits.
Army of Daimons (3) move closer to get better shots.
Horde of Daimons (15) fire on Monsters to the horizon (37), scoring 1555 hits.
Group of Daimons (13) fire on Huge Monster Army (32), scoring 2023 hits.
Army of Daimons (5) fire on Monsters to the horizon (36), scoring 978 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 802 hits.
Vast Army of Daimons (31) move closer to get better shots.
Army of Daimons (6) fire on Monsters to the horizon (34), scoring 1016 hits.
Army of Daimons (7) fire on Monsters to the horizon (36), scoring 1629 hits.
Army of Daimons (4) fire on Monsters to the horizon (37), scoring 1188 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 15527
Huge Monster Army (32) break through the frontlines!
Royal Guards of Epic (40) break through the frontlines!
Monsters to the horizon (35) break through the frontlines!
Monsters to the horizon (37) break through the frontlines!
Monsters to the horizon (34) break through the frontlines!
Huge Monster Army (33) break through the frontlines!
Monsters to the horizon (36) break through the frontlines!
katias revenge (18) and Golrug's Pikers (12) advance towards the enemy.
Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.


Close Combat (Attacker Line 1):
1 Enweil banners are visible in the melee.
The Rookies (25) score 83 hits on Huge Monster Army (32).
Huge Monster Army (32) score 440 hits on Night Stalkers (22) (1321 before overkill).
Huge Monster Army (32) score 1732 hits on The Rookies (25) (5197 before overkill).
Huge Monster Army (32) score 921 hits on Pentdragon (23) (2763 before overkill).
hetland haters (14) score 143 hits on Royal Guards of Epic (40).
El Tards' (10) score 147 hits on Monsters to the horizon (37).
More Manly Men (21) score 70 hits on Monsters to the horizon (34).
Night Stalkers (22) score 44 hits on Huge Monster Army (32).
monster mash (20) score 100 hits on Monsters to the horizon (36).
Royal Guards of Epic (40) score 1203 hits on hetland haters (14) (13002 before overkill).
Fighting Poets (11) score 135 hits on Huge Monster Army (33).
Monsters to the horizon (35) score 250 hits on Rio rockers (24) (3505 before overkill).
Monsters to the horizon (35) score 305 hits on bashers (8) (4265 before overkill).
Monsters to the horizon (37) score 2130 hits on Abandoned Strongjawed Heroes (1) (11534 before overkill).
Monsters to the horizon (37) score 336 hits on El Tards' (10) (1818 before overkill).
Monsters to the horizon (34) score 1387 hits on More Manly Men (21) (14661 before overkill).
bashers (8) score 51 hits on Monsters to the horizon (35).
Rio rockers (24) score 78 hits on Monsters to the horizon (35).
Huge Monster Army (33) score 647 hits on Fighting Poets (11) (5616 before overkill).
Huge Monster Army (33) score 228 hits on Uscala Warriors (28) (1976 before overkill).
Monsters to the horizon (36) score 547 hits on monster mash (20) (10898 before overkill).
Uscala Warriors (28) score 85 hits on Huge Monster Army (33).
Pentdragon (23) score 162 hits on Huge Monster Army (32).
Abandoned Strongjawed Heroes (1) score 300 hits on Monsters to the horizon (37).
Total close combat hits suffered: Attackers: 10126 (76556 before overkill), Defenders: 1398

Close Combat (Center Line):
katias revenge (18) score 187 hits on Monsters to the horizon (38).
Golrug's Pikers (12) score 20 hits on Monsters to the horizon (39).
Monsters to the horizon (38) score 1579 hits on katias revenge (18) (6447 before overkill).
Monsters to the horizon (39) score 390 hits on Golrug's Pikers (12) (8707 before overkill).
Total close combat hits suffered: Attackers: 1969 (15154 before overkill), Defenders: 207

katias revenge (18) take 1579 hits in close combat, which cause 17 casualties, wiping the unit out.
The Rookies (25) take 1732 hits in close combat, which cause 41 casualties, wiping the unit out.
Golrug's Pikers (12) take 390 hits in close combat, which cause 1 casualties, wiping the unit out.
Golrug Gellander, Viscount of Gorin has been killed by Monsters to the horizon (39).
Huge Monster Army (32) take 2312 hits (289 in close combat, 2023 from archer fire), which cause 14 casualties.
hetland haters (14) take 1203 hits in close combat, which cause 11 casualties, wiping the unit out.
El Tards' (10) take 336 hits in close combat, which cause 8 casualties.
More Manly Men (21) take 1387 hits in close combat, which cause 35 casualties, wiping the unit out.
Night Stalkers (22) take 440 hits in close combat, which cause 9 casualties, wiping the unit out.
Sir Thefal Tezokian, Marshal of the Army of Fengen has been wounded by Huge Monster Army (32).
monster mash (20) take 547 hits in close combat, which cause 8 casualties, wiping the unit out.
Royal Guards of Epic (40) take 3822 hits (143 in close combat, 3679 from archer fire), which cause 23 casualties.
Epic has been wounded by Horde of Daimons (16).
Fighting Poets (11) take 647 hits in close combat, which cause 16 casualties, wiping the unit out.
Raphael Ironsides (Knight of Fengen, Enweil) has been captured by Huge Monster Army (33).
Monsters to the horizon (35) take 129 hits in close combat, which cause 1 casualties.
Monsters to the horizon (37) take 3190 hits (447 in close combat, 2743 from archer fire), which cause 19 casualties.
Monsters to the horizon (34) take 3084 hits (70 in close combat, 3014 from archer fire), which cause 19 casualties.
bashers (8) take 305 hits in close combat, which cause 6 casualties, wiping the unit out.
Rio rockers (24) take 250 hits in close combat, which cause 6 casualties, wiping the unit out.
Huge Monster Army (33) take 220 hits in close combat, which cause 1 casualties.
Monsters to the horizon (36) take 4168 hits (100 in close combat, 4068 from archer fire), which cause 25 casualties.
Monsters to the horizon (38) take 187 hits in close combat, which cause 1 casualties.
Uscala Warriors (28) take 228 hits in close combat, which cause 5 casualties, wiping the unit out.
Pentdragon (23) take 921 hits in close combat, which cause 21 casualties, wiping the unit out.
Uther Munro (Knight of Wheling, Enweil) has been wounded by Huge Monster Army (32).
Abandoned Strongjawed Heroes (1) take 2130 hits in close combat, which cause 53 casualties.
Monsters to the horizon (39) take 20 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 12095 (12095 from close combat and 0 from ranged), Defenders: 17132 (1605 from close combat and 15527 from ranged)
Total casualties: 237 attackers, 104 defenders

Turn No. 3
 2 (120-D)
5 (135-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
30 (201-D)
3 (120-D)
4 (110-D)
6 (99-D)
9 (24-A)
17 (90-D)
29 (300-D)
27 (2-A)
31 (255-D)
1 (7-I)
10 (4-I)
32 (427-M)
33 (596-M)
34 (1362-M)
35 (768-M)
36 (934-M)
37 (971-M)
40 (427-M)
38 (155-M)
39 (147-M)
     

Army of Daimons (5) fire on Monsters to the horizon (38), scoring 806 hits.
Horde of Daimons (16) fire on Monsters to the horizon (39), scoring 370 hits.
Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 587 hits.
Crimson Bows (9) fire on Monsters to the horizon (38), scoring 117 hits.
Army of Daimons (2) move closer to get better shots.
Group of Daimons (13) fire on Monsters to the horizon (38), scoring 1856 hits.
Army of Daimons (7) fire on Monsters to the horizon (39), scoring 1399 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 1014 hits.
Army of Daimons (3) fire on Monsters to the horizon (38), scoring 993 hits.
Army of Daimons (6) fire on Monsters to the horizon (39), scoring 720 hits.
Vast Army of Daimons (31) retreat from the close combat near them.
Army of Daimons (4) fire on Monsters to the horizon (38), scoring 1453 hits.
Uriah's Searing Flame (27) fire on Monsters to the horizon (39), scoring 14 hits.
Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 837 hits.
Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 844 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 11010
Monsters to the horizon (34) break through the frontlines!
Monsters to the horizon (37) break through the frontlines!
Royal Guards of Epic (40) break through the frontlines!
Huge Monster Army (32) break through the frontlines!
Monsters to the horizon (38), Monsters to the horizon (35), Monsters to the horizon (39), Monsters to the horizon (36) and Huge Monster Army (33) advance towards the enemy.
Monsters to the horizon (36), Huge Monster Army (33), Monsters to the horizon (38) and Monsters to the horizon (39) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
Monsters to the horizon (34) score 548 hits on Abandoned Strongjawed Heroes (1) (11301 before overkill).
Monsters to the horizon (37) score 201 hits on Uriah's Searing Flame (27) (3935 before overkill).
Monsters to the horizon (37) score 291 hits on El Tards' (10) (5709 before overkill).
Monsters to the horizon (35) score 207 hits on Uriah's Searing Flame (27) (7710 before overkill).
Royal Guards of Epic (40) score 488 hits on El Tards' (10) (11932 before overkill).
Huge Monster Army (32) score 445 hits on Abandoned Strongjawed Heroes (1) (9161 before overkill).
Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (37).
Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (35).
Total close combat hits suffered: Attackers: 2180 (49748 before overkill), Defenders: 10

Monsters to the horizon (38) take 6069 hits from archer fire, which cause 36 casualties.
Monsters to the horizon (37) take 5 hits in close combat. No casualties.
Abandoned Strongjawed Heroes (1) take 993 hits in close combat, which cause 7 casualties, wiping the unit out.
Monsters to the horizon (35) take 5 hits in close combat. No casualties.
El Tards' (10) take 779 hits in close combat, which cause 4 casualties, wiping the unit out.
Robin Langdon (Lord of Enweil) has been killed by Monsters to the horizon (37).
Monsters to the horizon (39) take 4941 hits from archer fire, which cause 30 casualties.
Uriah's Searing Flame (27) take 408 hits in close combat, which cause 2 casualties, wiping the unit out.
Uriah Armityle (Knight of Zisswii, Bara'Khur) has been wounded by Monsters to the horizon (35).
Total hits suffered: Attackers: 2180 (2180 from close combat and 0 from ranged), Defenders: 11020 (10 from close combat and 11010 from ranged)
Total casualties: 13 attackers, 66 defenders

Turn No. 4
 5 (135-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
30 (201-D)
2 (120-D)
3 (120-D)
4 (110-D)
6 (99-D)
9 (24-A)
17 (90-D)
29 (300-D)
31 (255-D)
32 (427-M)
33 (596-M)
34 (1362-M)
35 (768-M)
36 (934-M)
37 (971-M)
40 (427-M)
38 (119-M)
39 (117-M)
      

Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 3242 hits.
Army of Daimons (6) move into close combat.
Army of Daimons (3) fire on Monsters to the horizon (38), scoring 1601 hits.
Vast Army of Daimons (31) fire on Monsters to the horizon (39), scoring 1594 hits.
Army of Daimons (7) fire on Monsters to the horizon (38), scoring 1010 hits.
Group of Daimons (13) fire on Monsters to the horizon (39), scoring 2862 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (38), scoring 1511 hits.
Army of Daimons (4) fire on Monsters to the horizon (38), scoring 2324 hits.
Army of Daimons (2) fire on Monsters to the horizon (39), scoring 822 hits.
Army of Daimons (5) fire on Monsters to the horizon (39), scoring 1902 hits.
Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1094 hits.
Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 1779 hits.
Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 1114 hits.
Crimson Bows (9) fire on Monsters to the horizon (38), scoring 255 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 21110
Royal Guards of Epic (40) break through the frontlines!
Monsters to the horizon (35) break through the frontlines!
Monsters to the horizon (34) break through the frontlines!
Huge Monster Army (33) break through the frontlines!
Huge Monster Army (32) break through the frontlines!
Monsters to the horizon (36) break through the frontlines!
Monsters to the horizon (39) and Monsters to the horizon (38) advance towards the enemy.


Close Combat (Attacker Line 3):
Army of Daimons (3) score 2008 hits on Huge Monster Army (33).
Royal Guards of Epic (40) score 11266 hits on Army of Daimons (4).
Vast Army of Daimons (31) score 1988 hits on Huge Monster Army (32).
Monsters to the horizon (35) score 5348 hits on Horde of Daimons (17).
Army of Daimons (4) score 1574 hits on Royal Guards of Epic (40).
Monsters to the horizon (34) score 9132 hits on Army of Daimons (2) (12024 before overkill).
Army of Daimons (2) score 2452 hits on Monsters to the horizon (34).
Huge Monster Army (33) score 6807 hits on Army of Daimons (3).
Huge Monster Army (32) score 11333 hits on Vast Army of Daimons (31).
Huge Monster Army (32) score 226 hits on Crimson Bows (9).
Monsters to the horizon (36) score 9396 hits on Vast Army of Daimons (29).
Vast Army of Daimons (29) score 3772 hits on Monsters to the horizon (36).
Horde of Daimons (17) score 2885 hits on Monsters to the horizon (35).
Crimson Bows (9) score 71 hits on Huge Monster Army (32).
Total close combat hits suffered: Attackers: 53508 (56400 before overkill), Defenders: 14750

Close Combat (Attacker Line 2):
Army of Daimons (6) score 219 hits on Monsters to the horizon (38).
Army of Daimons (6) score 232 hits on Monsters to the horizon (39).
Army of Daimons (6) score 2314 hits on Monsters to the horizon (37).
Monsters to the horizon (39) score 7191 hits on Army of Daimons (6).
Monsters to the horizon (37) score 10068 hits on Army of Daimons (6).
Monsters to the horizon (38) score 6106 hits on Army of Daimons (6).
Total close combat hits suffered: Attackers: 23365, Defenders: 2765

Army of Daimons (6) take 23365 hits in close combat, which cause 99 casualties, wiping the unit out.
Keeper has been wounded by Monsters to the horizon (38).
Army of Daimons (3) take 6807 hits in close combat, which cause 45 casualties.
Royal Guards of Epic (40) take 4816 hits (1574 in close combat, 3242 from archer fire), which cause 29 casualties, causing panicked flight among the survivors, 95 additional men get slaughtered during the retreat.
Vast Army of Daimons (31) take 11333 hits in close combat, which cause 76 casualties.
Monsters to the horizon (35) take 2885 hits in close combat, which cause 17 casualties, causing panicked flight among the survivors, 198 additional men get slaughtered during the retreat.
Shield has been wounded by Horde of Daimons (17).
Army of Daimons (4) take 11266 hits in close combat, which cause 75 casualties.
Monsters to the horizon (34) take 2452 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, 47 additional men get slaughtered during the retreat.
Army of Daimons (2) take 9132 hits in close combat, which cause 61 casualties.
Huge Monster Army (33) take 2008 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, 77 additional men get slaughtered during the retreat.
Huge Monster Army (32) take 2059 hits in close combat, which cause 12 casualties.
Monsters to the horizon (36) take 3772 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield, 126 additional men get slaughtered during the retreat.
Monsters to the horizon (39) take 9191 hits (232 in close combat, 8959 from archer fire), which cause 55 casualties.
Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Group of Daimons (13).
Monsters to the horizon (37) take 2314 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors, 254 additional men get slaughtered during the retreat.
Vast Army of Daimons (29) take 9396 hits in close combat, which cause 51 casualties.
Monsters to the horizon (38) take 9128 hits (219 in close combat, 8909 from archer fire), which cause 55 casualties.
Horde of Daimons (17) take 5348 hits in close combat, which cause 32 casualties.
Crimson Bows (9) take 226 hits in close combat, which cause 7 casualties.
Merkandur Castillo, Viscount of Sandlakes has been wounded by Huge Monster Army (32).
Total hits suffered: Attackers: 76873 (76873 from close combat and 0 from ranged), Defenders: 38625 (17515 from close combat and 21110 from ranged)
Total casualties: 446 attackers, 1029 defenders

Turn No. 5
 5 (135-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
30 (201-D)
2 (59-D)
3 (75-D)
4 (35-D)
9 (17-A)
17 (58-D)
29 (249-D)
31 (179-D)
32 (415-M)
38 (64-M)
39 (62-M)
       

Army of Daimons (7) fire on Monsters to the horizon (38), scoring 2498 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 998 hits.
Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 1117 hits.
Group of Daimons (13) fire on Monsters to the horizon (39), scoring 3504 hits.
Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1583 hits.
Army of Daimons (5) fire on Monsters to the horizon (38), scoring 2484 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 12184
Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.


Close Combat (Attacker Line 3):
Army of Daimons (3) score 2641 hits on Huge Monster Army (32).
Monsters to the horizon (38) score 3803 hits on Horde of Daimons (17).
Crimson Bows (9) score 94 hits on Huge Monster Army (32).
Vast Army of Daimons (29) score 6809 hits on Huge Monster Army (32).
Huge Monster Army (32) score 235 hits on Army of Daimons (4).
Huge Monster Army (32) score 422 hits on Horde of Daimons (17).
Huge Monster Army (32) score 584 hits on Army of Daimons (2).
Huge Monster Army (32) score 540 hits on Army of Daimons (3).
Huge Monster Army (32) score 1747 hits on Vast Army of Daimons (31).
Huge Monster Army (32) score 2038 hits on Vast Army of Daimons (29).
Huge Monster Army (32) score 33 hits on Crimson Bows (9).
Army of Daimons (2) score 314 hits on Monsters to the horizon (39).
Army of Daimons (2) score 2344 hits on Huge Monster Army (32).
Vast Army of Daimons (31) score 2379 hits on Huge Monster Army (32).
Horde of Daimons (17) score 495 hits on Monsters to the horizon (38).
Horde of Daimons (17) score 2242 hits on Huge Monster Army (32).
Monsters to the horizon (39) score 2432 hits on Army of Daimons (2).
Army of Daimons (4) score 1623 hits on Huge Monster Army (32).
Total close combat hits suffered: Attackers: 11834, Defenders: 18941

Army of Daimons (3) take 540 hits in close combat, which cause 4 casualties.
Monsters to the horizon (38) take 7060 hits (495 in close combat, 6565 from archer fire), which cause 42 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
Crimson Bows (9) take 33 hits in close combat, which cause 1 casualties.
Vast Army of Daimons (29) take 2038 hits in close combat, which cause 11 casualties.
Huge Monster Army (32) take 18132 hits in close combat, which cause 108 casualties, causing panicked flight among the survivors, 76 additional men get slaughtered during the retreat.
Army of Daimons (2) take 3016 hits in close combat, which cause 20 casualties.
Vast Army of Daimons (31) take 1747 hits in close combat, which cause 12 casualties.
Horde of Daimons (17) take 4225 hits in close combat, which cause 25 casualties.
Monsters to the horizon (39) take 5933 hits (314 in close combat, 5619 from archer fire), which cause 36 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Vast Army of Daimons (30).
Army of Daimons (4) take 235 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 11834 (11834 from close combat and 0 from ranged), Defenders: 31125 (18941 from close combat and 12184 from ranged)
Total casualties: 75 attackers, 270 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 49 %.
The local roads network has also been damaged.
10 other
line17 %  8365
5AArmy of DaimonsCollectorNetherworld135 otherline67 %  9408
6AArmy of DaimonsKeeperNetherworld99 otherline64 %  6545
7AArmy of DaimonsKreeNetherworld49 otherskirmish70 %  6188
8Abashers(militia/guard unit)Enweil6 Infline9 %  87
9ACrimson BowsMerkandurEnweil24 Archline13 %  319
10AEl Tards'RobinEnweil12 Infline87 %  168
11AFighting PoetsRaphaelEnweil16 Infline90 %  240
12AGolrug's PikersGolrugEnweil1 Infline87 %  25
13AGroup of DaimonsEuphoriaNetherworld70 otherline71 %  8379
14Ahetland haters(militia/guard unit)Enweil11 Infline11 %  176
15AHorde of DaimonsHedonicNetherworld41 otherline70 %  5670
16AHorde of DaimonsPrimalNetherworld180 otherline11 %  9541
17AHorde of DaimonsArgentNetherworld90 otherline66 %  7203
18Akatias revenge(militia/guard unit)Enweil17 Infline13 %  251
19AMeat ShieldsLetholdusEnweil1 Infline11 %  28
20Amonster mash(militia/guard unit)Enweil8 Infline12 %  131
21AMore Manly MenNhocEnweil35 Archline92 %  472
22ANight StalkersThefalEnweil9 Archline89 %  180
23APentdragonUtherEnweil21 Infline85 %  226
24ARio rockers(militia/guard unit)Enweil6 Infline10 %  118
25AThe RookiesColinEnweil41 Archline10 %  393
26AThorgils Strongjawed HeroesThorgilsBara'Khur1 Infline12 %  27
27AUriah's Searing FlameUriahBara'Khur2 Archline7 %  45
28AUscala Warriors(militia/guard unit)Enweil5 Infline14 %  104
29AVast Army of DaimonsPallaNetherworld300 otherline3 %  8827
30AVast Army of DaimonsDarkNetherworld201 otherline64 %  11200
31AVast Army of DaimonsMenacingNetherworld255 otherline3 %  7021
32DHuge Monster ArmyPowerMonsters444 otherbox11 %  15070
33DHuge Monster ArmyBowMonsters597 otherline55 %  11000
34DMonsters to the horizonArmourMonsters1391 otherline54 %  16670
35DMonsters to the horizonShieldMonsters769 otherline53 %  9695
36DMonsters to the horizonWisdomMonsters968 otherline6 %  17300
37DMonsters to the horizonJusticeMonsters997 otherline4 %  15260
38DMonsters to the horizonSwordMonsters156 otherline67 %  9405
39DMonsters to the horizonAnnaejMonsters148 otherline65 %  8680
40DRoyal Guards of EpicEpicMonsters466 otherline19 %  19705


Total:
31 attackers (165 Inf, 111 Arch, 1770 other)
9 defenders (5936 other)
Total combat strengths: 106077 vs. 122785


Begin new treaty system battle setup:

The forces from Monsters brace as they prepare to defend their ongoing takeover.
The region owner Enweil and their allies attack the takeover forces.
Group of Daimons have attack orders.
Horde of Daimons have attack orders.
The troops from Netherworld join in to support their realm-mates.
The Avalon troops join in the attack because of their alliance with Enweil
The Bara'Khur troops join in the attack because of their alliance with Enweil
The Avalon troops join in the attack because of their alliance with Enweil
The Avalon troops join in the attack because of their alliance with Bara'Khur
The Enweil troops join in the attack because of their alliance with Bara'Khur
The Avalon troops join in the attack because of their alliance with Bara'Khur

End new treaty system battle setup.

The forces from Monsters brace as they prepare to defend their ongoing takeover.
The region owner Enweil and their allies attack the takeover forces.
The Enweil troops attack because they are at war with Monsters.
The Netherworld troops attack because they are at war with Monsters.
The Bara'Khur troops attack because they are at war with Monsters.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Raphael Ironsides (Knight of Fengen) is spotted wearing the Battered Jacket from the North.
Facing the Daimons without any unique items, the defenders suffer a morale penalty.<brSir Thefal Tezokian, Marshal of the Army of Fengen takes command of his army. They deploy in Archer Opening formation.
Argent takes command of his army.
Sword takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (120-D)
3 (120-D)
4 (110-D)
5 (135-D)
6 (99-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
17 (90-D)
30 (201-D)
9 (24-A)
27 (2-A)
29 (300-D)
31 (255-D)
1 (60-I)
<>8 (6-I)
<>10 (12-I)
11 (16-I)
12 (1-I)
<>14 (11-I)
<><>18 (17-I)
<><>20 (8-I)
<>23 (21-I)
<>24 (6-I)
<>25 (41-A)
<>28 (5-I)
<>
19 (1-I)
21 (35-A)
22 (9-A)
26 (1-I)
 32 (444-M)
33 (597-M)
34 (1391-M)
35 (769-M)
36 (968-M)
37 (997-M)
40 (466-M)
38 (156-M)
39 (148-M)
   


Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 833 hits.
Crimson Bows (9) fire on Royal Guards of Epic (40), scoring 75 hits.
Army of Daimons (3) fire on Royal Guards of Epic (40), scoring 265 hits.
Horde of Daimons (17) have no enemy in range and advance to better firing positions.
Uriah's Searing Flame (27) fire on Monsters to the horizon (36), scoring 8 hits.
Vast Army of Daimons (29) fire on Monsters to the horizon (36), scoring 1244 hits.
Army of Daimons (2) fire on Royal Guards of Epic (40), scoring 543 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 874 hits.
Group of Daimons (13) fire on Royal Guards of Epic (40), scoring 933 hits.
The Rookies (25) move closer to get better shots.
Vast Army of Daimons (31) fire on Monsters to the horizon (37), scoring 412 hits.
Army of Daimons (7) fire on Huge Monster Army (32), scoring 554 hits.
Army of Daimons (5) fire on Monsters to the horizon (34), scoring 798 hits.
Night Stalkers (22) fire on Monsters to the horizon (36), scoring 132 hits.
Horde of Daimons (16) fire on Monsters to the horizon (37), scoring 733 hits.
Army of Daimons (4) move closer to get better shots.
Army of Daimons (6) move closer to get better shots.
More Manly Men (21) fire on Monsters to the horizon (36), scoring 141 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 7545
bashers (8), El Tards' (10), Uscala Warriors (28), Abandoned Strongjawed Heroes (1), monster mash (20), Golrug's Pikers (12), hetland haters (14), Pentdragon (23), Fighting Poets (11), Rio rockers (24), katias revenge (18), Thorgils Strongjawed Heroes (26) and Meat Shields (19) advance towards the enemy.
Monsters to the horizon (38), Monsters to the horizon (34), Royal Guards of Epic (40), Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35), Monsters to the horizon (36), Monsters to the horizon (39) and Huge Monster Army (32) advance towards the enemy.
Huge Monster Army (33), Monsters to the horizon (37), Monsters to the horizon (35) and Monsters to the horizon (36) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Monsters to the horizon (34) score 236 hits on Thorgils Strongjawed Heroes (26) (13799 before overkill).
Royal Guards of Epic (40) score 408 hits on Meat Shields (19) (16790 before overkill).
Thorgils Strongjawed Heroes (26) score 4 hits on Huge Monster Army (32).
Thorgils Strongjawed Heroes (26) score 11 hits on Monsters to the horizon (34).
Meat Shields (19) score 25 hits on Royal Guards of Epic (40).
Huge Monster Army (32) score 200 hits on Thorgils Strongjawed Heroes (26) (11720 before overkill).
Total close combat hits suffered: Attackers: 844 (42309 before overkill), Defenders: 40

Monsters to the horizon (34) take 1683 hits (11 in close combat, 1672 from archer fire), which cause 10 casualties.
Royal Guards of Epic (40) take 2674 hits (25 in close combat, 2649 from archer fire), which cause 16 casualties.
Monsters to the horizon (37) take 1145 hits from archer fire, which cause 7 casualties.
Monsters to the horizon (36) take 1525 hits from archer fire, which cause 9 casualties.
Thorgils Strongjawed Heroes (26) take 436 hits in close combat, which cause 1 casualties, wiping the unit out.
Thorgils Lurdigala (Knight of Wudenkin, Bara'Khur) has been seriously wounded by Huge Monster Army (32).
Meat Shields (19) take 408 hits in close combat, which cause 1 casualties, wiping the unit out.
Letholdus Immortals (Knight of Fengen, Enweil) has been seriously wounded by Royal Guards of Epic (40).
Huge Monster Army (32) take 558 hits (4 in close combat, 554 from archer fire), which cause 3 casualties.
Total hits suffered: Attackers: 844 (844 from close combat and 0 from ranged), Defenders: 7585 (40 from close combat and 7545 from ranged)
Total casualties: 2 attackers, 45 defenders

Turn No. 2

 2 (120-D)
3 (120-D)
5 (135-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
30 (201-D)
4 (110-D)
6 (99-D)
9 (24-A)
17 (90-D)
27 (2-A)
29 (300-D)
31 (255-D)
 1 (60-I)
<>8 (6-I)
<>10 (12-I)
11 (16-I)
12 (1-I)
<>14 (11-I)
<><>18 (17-I)
<><>20 (8-I)
<>21 (35-A)
22 (9-A)
23 (21-I)
<>24 (6-I)
<>25 (41-A)
<>28 (5-I)
<>
32 (441-M)
33 (597-M)
34 (1381-M)
35 (769-M)
36 (959-M)
37 (990-M)
40 (450-M)
38 (156-M)
39 (148-M)
    


Uriah's Searing Flame (27) move closer to get better shots.
Horde of Daimons (16) fire on Royal Guards of Epic (40), scoring 1498 hits.
The Rookies (25) fire on Monsters to the horizon (36), scoring 278 hits.
Crimson Bows (9) fire on Monsters to the horizon (36), scoring 115 hits.
Horde of Daimons (17) fire on Monsters to the horizon (34), scoring 1196 hits.
More Manly Men (21) fire on Monsters to the horizon (36), scoring 201 hits.
Vast Army of Daimons (29) fire on Royal Guards of Epic (40), scoring 2181 hits.
Night Stalkers (22) fire on Monsters to the horizon (36), scoring 116 hits.
Army of Daimons (2) fire on Monsters to the horizon (36), scoring 751 hits.
Army of Daimons (3) move closer to get better shots.
Horde of Daimons (15) fire on Monsters to the horizon (37), scoring 1555 hits.
Group of Daimons (13) fire on Huge Monster Army (32), scoring 2023 hits.
Army of Daimons (5) fire on Monsters to the horizon (36), scoring 978 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (34), scoring 802 hits.
Vast Army of Daimons (31) move closer to get better shots.
Army of Daimons (6) fire on Monsters to the horizon (34), scoring 1016 hits.
Army of Daimons (7) fire on Monsters to the horizon (36), scoring 1629 hits.
Army of Daimons (4) fire on Monsters to the horizon (37), scoring 1188 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 15527
Huge Monster Army (32) break through the frontlines!
Royal Guards of Epic (40) break through the frontlines!
Monsters to the horizon (35) break through the frontlines!
Monsters to the horizon (37) break through the frontlines!
Monsters to the horizon (34) break through the frontlines!
Huge Monster Army (33) break through the frontlines!
Monsters to the horizon (36) break through the frontlines!
katias revenge (18) and Golrug's Pikers (12) advance towards the enemy.
Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.


Close Combat (Attacker Line 1):
1 Enweil banners are visible in the melee.
The Rookies (25) score 83 hits on Huge Monster Army (32).
Huge Monster Army (32) score 440 hits on Night Stalkers (22) (1321 before overkill).
Huge Monster Army (32) score 1732 hits on The Rookies (25) (5197 before overkill).
Huge Monster Army (32) score 921 hits on Pentdragon (23) (2763 before overkill).
<>hetland haters (14) score 143 hits on Royal Guards of Epic (40).
<>El Tards' (10) score 147 hits on Monsters to the horizon (37).
More Manly Men (21) score 70 hits on Monsters to the horizon (34).
Night Stalkers (22) score 44 hits on Huge Monster Army (32).
<>monster mash (20) score 100 hits on Monsters to the horizon (36).
<>Royal Guards of Epic (40) score 1203 hits on hetland haters (14) (13002 before overkill).
Fighting Poets (11) score 135 hits on Huge Monster Army (33).
Monsters to the horizon (35) score 250 hits on Rio rockers (24) (3505 before overkill).
Monsters to the horizon (35) score 305 hits on bashers (8) (4265 before overkill).
Monsters to the horizon (37) score 2130 hits on Abandoned Strongjawed Heroes (1) (11534 before overkill).
Monsters to the horizon (37) score 336 hits on El Tards' (10) (1818 before overkill).
Monsters to the horizon (34) score 1387 hits on More Manly Men (21) (14661 before overkill).
<>bashers (8) score 51 hits on Monsters to the horizon (35).
<><>Rio rockers (24) score 78 hits on Monsters to the horizon (35).
<>Huge Monster Army (33) score 647 hits on Fighting Poets (11) (5616 before overkill).
Huge Monster Army (33) score 228 hits on Uscala Warriors (28) (1976 before overkill).
Monsters to the horizon (36) score 547 hits on monster mash (20) (10898 before overkill).
<>Uscala Warriors (28) score 85 hits on Huge Monster Army (33).
<>Pentdragon (23) score 162 hits on Huge Monster Army (32).
Abandoned Strongjawed Heroes (1) score 300 hits on Monsters to the horizon (37).
Total close combat hits suffered: Attackers: 10126 (76556 before overkill), Defenders: 1398

Close Combat (Center Line):
<>katias revenge (18) score 187 hits on Monsters to the horizon (38).
<>Golrug's Pikers (12) score 20 hits on Monsters to the horizon (39).
Monsters to the horizon (38) score 1579 hits on katias revenge (18) (6447 before overkill).
Monsters to the horizon (39) score 390 hits on Golrug's Pikers (12) (8707 before overkill).
Total close combat hits suffered: Attackers: 1969 (15154 before overkill), Defenders: 207

<>katias revenge (18) take 1579 hits in close combat, which cause 17 casualties, wiping the unit out.
<>The Rookies (25) take 1732 hits in close combat, which cause 41 casualties, wiping the unit out.
Golrug's Pikers (12) take 390 hits in close combat, which cause 1 casualties, wiping the unit out.
Golrug Gellander, Viscount of Gorin has been killed by Monsters to the horizon (39).
Huge Monster Army (32) take 2312 hits (289 in close combat, 2023 from archer fire), which cause 14 casualties.
<>hetland haters (14) take 1203 hits in close combat, which cause 11 casualties, wiping the unit out.
<>El Tards' (10) take 336 hits in close combat, which cause 8 casualties.
More Manly Men (21) take 1387 hits in close combat, which cause 35 casualties, wiping the unit out.
Night Stalkers (22) take 440 hits in close combat, which cause 9 casualties, wiping the unit out.
Sir Thefal Tezokian, Marshal of the Army of Fengen has been wounded by Huge Monster Army (32).
<>monster mash (20) take 547 hits in close combat, which cause 8 casualties, wiping the unit out.
<>Royal Guards of Epic (40) take 3822 hits (143 in close combat, 3679 from archer fire), which cause 23 casualties.
Epic has been wounded by Horde of Daimons (16).
Fighting Poets (11) take 647 hits in close combat, which cause 16 casualties, wiping the unit out.
Raphael Ironsides (Knight of Fengen, Enweil) has been captured by Huge Monster Army (33).
Monsters to the horizon (35) take 129 hits in close combat, which cause 1 casualties.
Monsters to the horizon (37) take 3190 hits (447 in close combat, 2743 from archer fire), which cause 19 casualties.
Monsters to the horizon (34) take 3084 hits (70 in close combat, 3014 from archer fire), which cause 19 casualties.
<>bashers (8) take 305 hits in close combat, which cause 6 casualties, wiping the unit out.
<><>Rio rockers (24) take 250 hits in close combat, which cause 6 casualties, wiping the unit out.
<>Huge Monster Army (33) take 220 hits in close combat, which cause 1 casualties.
Monsters to the horizon (36) take 4168 hits (100 in close combat, 4068 from archer fire), which cause 25 casualties.
Monsters to the horizon (38) take 187 hits in close combat, which cause 1 casualties.
<>Uscala Warriors (28) take 228 hits in close combat, which cause 5 casualties, wiping the unit out.
<>Pentdragon (23) take 921 hits in close combat, which cause 21 casualties, wiping the unit out.
Uther Munro (Knight of Wheling, Enweil) has been wounded by Huge Monster Army (32).
Abandoned Strongjawed Heroes (1) take 2130 hits in close combat, which cause 53 casualties.
Monsters to the horizon (39) take 20 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 12095 (12095 from close combat and 0 from ranged), Defenders: 17132 (1605 from close combat and 15527 from ranged)
Total casualties: 237 attackers, 104 defenders

Turn No. 3

 2 (120-D)
5 (135-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
30 (201-D)
3 (120-D)
4 (110-D)
6 (99-D)
9 (24-A)
17 (90-D)
29 (300-D)
27 (2-A)
31 (255-D)
1 (7-I)
10 (4-I)
32 (427-M)
33 (596-M)
34 (1362-M)
35 (768-M)
36 (934-M)
37 (971-M)
40 (427-M)
38 (155-M)
39 (147-M)
     


Army of Daimons (5) fire on Monsters to the horizon (38), scoring 806 hits.
Horde of Daimons (16) fire on Monsters to the horizon (39), scoring 370 hits.
Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 587 hits.
Crimson Bows (9) fire on Monsters to the horizon (38), scoring 117 hits.
Army of Daimons (2) move closer to get better shots.
Group of Daimons (13) fire on Monsters to the horizon (38), scoring 1856 hits.
Army of Daimons (7) fire on Monsters to the horizon (39), scoring 1399 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 1014 hits.
Army of Daimons (3) fire on Monsters to the horizon (38), scoring 993 hits.
Army of Daimons (6) fire on Monsters to the horizon (39), scoring 720 hits.
Vast Army of Daimons (31) retreat from the close combat near them.
Army of Daimons (4) fire on Monsters to the horizon (38), scoring 1453 hits.
Uriah's Searing Flame (27) fire on Monsters to the horizon (39), scoring 14 hits.
Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 837 hits.
Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 844 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 11010
Monsters to the horizon (34) break through the frontlines!
Monsters to the horizon (37) break through the frontlines!
Royal Guards of Epic (40) break through the frontlines!
Huge Monster Army (32) break through the frontlines!
Monsters to the horizon (38), Monsters to the horizon (35), Monsters to the horizon (39), Monsters to the horizon (36) and Huge Monster Army (33) advance towards the enemy.
Monsters to the horizon (36), Huge Monster Army (33), Monsters to the horizon (38) and Monsters to the horizon (39) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
Monsters to the horizon (34) score 548 hits on Abandoned Strongjawed Heroes (1) (11301 before overkill).
Monsters to the horizon (37) score 201 hits on Uriah's Searing Flame (27) (3935 before overkill).
Monsters to the horizon (37) score 291 hits on El Tards' (10) (5709 before overkill).
Monsters to the horizon (35) score 207 hits on Uriah's Searing Flame (27) (7710 before overkill).
Royal Guards of Epic (40) score 488 hits on El Tards' (10) (11932 before overkill).
Huge Monster Army (32) score 445 hits on Abandoned Strongjawed Heroes (1) (9161 before overkill).
Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (37).
Uriah's Searing Flame (27) score 5 hits on Monsters to the horizon (35).
Total close combat hits suffered: Attackers: 2180 (49748 before overkill), Defenders: 10

Monsters to the horizon (38) take 6069 hits from archer fire, which cause 36 casualties.
Monsters to the horizon (37) take 5 hits in close combat. No casualties.
Abandoned Strongjawed Heroes (1) take 993 hits in close combat, which cause 7 casualties, wiping the unit out.
Monsters to the horizon (35) take 5 hits in close combat. No casualties.
El Tards' (10) take 779 hits in close combat, which cause 4 casualties, wiping the unit out.
Robin Langdon (Lord of Enweil) has been killed by Monsters to the horizon (37).
Monsters to the horizon (39) take 4941 hits from archer fire, which cause 30 casualties.
Uriah's Searing Flame (27) take 408 hits in close combat, which cause 2 casualties, wiping the unit out.
Uriah Armityle (Knight of Zisswii, Bara'Khur) has been wounded by Monsters to the horizon (35).
Total hits suffered: Attackers: 2180 (2180 from close combat and 0 from ranged), Defenders: 11020 (10 from close combat and 11010 from ranged)
Total casualties: 13 attackers, 66 defenders

Turn No. 4

 5 (135-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
30 (201-D)
2 (120-D)
3 (120-D)
4 (110-D)
6 (99-D)
9 (24-A)
17 (90-D)
29 (300-D)
31 (255-D)
32 (427-M)
33 (596-M)
34 (1362-M)
35 (768-M)
36 (934-M)
37 (971-M)
40 (427-M)
38 (119-M)
39 (117-M)
      


Horde of Daimons (15) fire on Royal Guards of Epic (40), scoring 3242 hits.
Army of Daimons (6) move into close combat.
Army of Daimons (3) fire on Monsters to the horizon (38), scoring 1601 hits.
Vast Army of Daimons (31) fire on Monsters to the horizon (39), scoring 1594 hits.
Army of Daimons (7) fire on Monsters to the horizon (38), scoring 1010 hits.
Group of Daimons (13) fire on Monsters to the horizon (39), scoring 2862 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (38), scoring 1511 hits.
Army of Daimons (4) fire on Monsters to the horizon (38), scoring 2324 hits.
Army of Daimons (2) fire on Monsters to the horizon (39), scoring 822 hits.
Army of Daimons (5) fire on Monsters to the horizon (39), scoring 1902 hits.
Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1094 hits.
Vast Army of Daimons (29) fire on Monsters to the horizon (39), scoring 1779 hits.
Horde of Daimons (17) fire on Monsters to the horizon (38), scoring 1114 hits.
Crimson Bows (9) fire on Monsters to the horizon (38), scoring 255 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 21110
Royal Guards of Epic (40) break through the frontlines!
Monsters to the horizon (35) break through the frontlines!
Monsters to the horizon (34) break through the frontlines!
Huge Monster Army (33) break through the frontlines!
Huge Monster Army (32) break through the frontlines!
Monsters to the horizon (36) break through the frontlines!
Monsters to the horizon (39) and Monsters to the horizon (38) advance towards the enemy.


Close Combat (Attacker Line 3):
Army of Daimons (3) score 2008 hits on Huge Monster Army (33).
Royal Guards of Epic (40) score 11266 hits on Army of Daimons (4).
Vast Army of Daimons (31) score 1988 hits on Huge Monster Army (32).
Monsters to the horizon (35) score 5348 hits on Horde of Daimons (17).
Army of Daimons (4) score 1574 hits on Royal Guards of Epic (40).
Monsters to the horizon (34) score 9132 hits on Army of Daimons (2) (12024 before overkill).
Army of Daimons (2) score 2452 hits on Monsters to the horizon (34).
Huge Monster Army (33) score 6807 hits on Army of Daimons (3).
Huge Monster Army (32) score 11333 hits on Vast Army of Daimons (31).
Huge Monster Army (32) score 226 hits on Crimson Bows (9).
Monsters to the horizon (36) score 9396 hits on Vast Army of Daimons (29).
Vast Army of Daimons (29) score 3772 hits on Monsters to the horizon (36).
Horde of Daimons (17) score 2885 hits on Monsters to the horizon (35).
Crimson Bows (9) score 71 hits on Huge Monster Army (32).
Total close combat hits suffered: Attackers: 53508 (56400 before overkill), Defenders: 14750

Close Combat (Attacker Line 2):
Army of Daimons (6) score 219 hits on Monsters to the horizon (38).
Army of Daimons (6) score 232 hits on Monsters to the horizon (39).
Army of Daimons (6) score 2314 hits on Monsters to the horizon (37).
Monsters to the horizon (39) score 7191 hits on Army of Daimons (6).
Monsters to the horizon (37) score 10068 hits on Army of Daimons (6).
Monsters to the horizon (38) score 6106 hits on Army of Daimons (6).
Total close combat hits suffered: Attackers: 23365, Defenders: 2765

Army of Daimons (6) take 23365 hits in close combat, which cause 99 casualties, wiping the unit out.
Keeper has been wounded by Monsters to the horizon (38).
Army of Daimons (3) take 6807 hits in close combat, which cause 45 casualties.
Royal Guards of Epic (40) take 4816 hits (1574 in close combat, 3242 from archer fire), which cause 29 casualties, causing panicked flight among the survivors, 95 additional men get slaughtered during the retreat.
Vast Army of Daimons (31) take 11333 hits in close combat, which cause 76 casualties.
Monsters to the horizon (35) take 2885 hits in close combat, which cause 17 casualties, causing panicked flight among the survivors, 198 additional men get slaughtered during the retreat.
Shield has been wounded by Horde of Daimons (17).
Army of Daimons (4) take 11266 hits in close combat, which cause 75 casualties.
Monsters to the horizon (34) take 2452 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, 47 additional men get slaughtered during the retreat.
Army of Daimons (2) take 9132 hits in close combat, which cause 61 casualties.
Huge Monster Army (33) take 2008 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, 77 additional men get slaughtered during the retreat.
Huge Monster Army (32) take 2059 hits in close combat, which cause 12 casualties.
Monsters to the horizon (36) take 3772 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield, 126 additional men get slaughtered during the retreat.
Monsters to the horizon (39) take 9191 hits (232 in close combat, 8959 from archer fire), which cause 55 casualties.
Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Group of Daimons (13).
Monsters to the horizon (37) take 2314 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors, 254 additional men get slaughtered during the retreat.
Vast Army of Daimons (29) take 9396 hits in close combat, which cause 51 casualties.
Monsters to the horizon (38) take 9128 hits (219 in close combat, 8909 from archer fire), which cause 55 casualties.
Horde of Daimons (17) take 5348 hits in close combat, which cause 32 casualties.
Crimson Bows (9) take 226 hits in close combat, which cause 7 casualties.
Merkandur Castillo, Viscount of Sandlakes has been wounded by Huge Monster Army (32).
Total hits suffered: Attackers: 76873 (76873 from close combat and 0 from ranged), Defenders: 38625 (17515 from close combat and 21110 from ranged)
Total casualties: 446 attackers, 1029 defenders

Turn No. 5

 5 (135-D)
7 (49-D)
13 (70-D)
15 (41-D)
16 (180-D)
30 (201-D)
2 (59-D)
3 (75-D)
4 (35-D)
9 (17-A)
17 (58-D)
29 (249-D)
31 (179-D)
32 (415-M)
38 (64-M)
39 (62-M)
       


Army of Daimons (7) fire on Monsters to the horizon (38), scoring 2498 hits.
Vast Army of Daimons (30) fire on Monsters to the horizon (39), scoring 998 hits.
Horde of Daimons (15) fire on Monsters to the horizon (39), scoring 1117 hits.
Group of Daimons (13) fire on Monsters to the horizon (39), scoring 3504 hits.
Horde of Daimons (16) fire on Monsters to the horizon (38), scoring 1583 hits.
Army of Daimons (5) fire on Monsters to the horizon (38), scoring 2484 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 12184
Monsters to the horizon (38) and Monsters to the horizon (39) advance towards the enemy.


Close Combat (Attacker Line 3):
Army of Daimons (3) score 2641 hits on Huge Monster Army (32).
Monsters to the horizon (38) score 3803 hits on Horde of Daimons (17).
Crimson Bows (9) score 94 hits on Huge Monster Army (32).
Vast Army of Daimons (29) score 6809 hits on Huge Monster Army (32).
Huge Monster Army (32) score 235 hits on Army of Daimons (4).
Huge Monster Army (32) score 422 hits on Horde of Daimons (17).
Huge Monster Army (32) score 584 hits on Army of Daimons (2).
Huge Monster Army (32) score 540 hits on Army of Daimons (3).
Huge Monster Army (32) score 1747 hits on Vast Army of Daimons (31).
Huge Monster Army (32) score 2038 hits on Vast Army of Daimons (29).
Huge Monster Army (32) score 33 hits on Crimson Bows (9).
Army of Daimons (2) score 314 hits on Monsters to the horizon (39).
Army of Daimons (2) score 2344 hits on Huge Monster Army (32).
Vast Army of Daimons (31) score 2379 hits on Huge Monster Army (32).
Horde of Daimons (17) score 495 hits on Monsters to the horizon (38).
Horde of Daimons (17) score 2242 hits on Huge Monster Army (32).
Monsters to the horizon (39) score 2432 hits on Army of Daimons (2).
Army of Daimons (4) score 1623 hits on Huge Monster Army (32).
Total close combat hits suffered: Attackers: 11834, Defenders: 18941

Army of Daimons (3) take 540 hits in close combat, which cause 4 casualties.
Monsters to the horizon (38) take 7060 hits (495 in close combat, 6565 from archer fire), which cause 42 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
Crimson Bows (9) take 33 hits in close combat, which cause 1 casualties.
Vast Army of Daimons (29) take 2038 hits in close combat, which cause 11 casualties.
Huge Monster Army (32) take 18132 hits in close combat, which cause 108 casualties, causing panicked flight among the survivors, 76 additional men get slaughtered during the retreat.
Army of Daimons (2) take 3016 hits in close combat, which cause 20 casualties.
Vast Army of Daimons (31) take 1747 hits in close combat, which cause 12 casualties.
Horde of Daimons (17) take 4225 hits in close combat, which cause 25 casualties.
Monsters to the horizon (39) take 5933 hits (314 in close combat, 5619 from archer fire), which cause 36 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Annaej Urominiel (Dame of Jidington, Monsters) has been wounded by Vast Army of Daimons (30).
Army of Daimons (4) take 235 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 11834 (11834 from close combat and 0 from ranged), Defenders: 31125 (18941 from close combat and 12184 from ranged)
Total casualties: 75 attackers, 270 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 49 %.
The local roads network has also been damaged.