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Latest revision as of 15:42, 8 June 2010

Scribe Note, fresh this turn:



Battle in Eno

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters to the horizonArmourMonsters332 otherline7 %  9990
2AMonsters to the horizon(Monsters)Monsters50 otherline5 %  2215
3AMonsters to the horizon(Monsters)Monsters50 otherline7 %  2420
4AMonsters to the horizon(Monsters)Monsters100 otherline7 %  4135
5AMonsters to the horizon(Monsters)Monsters75 otherline6 %  3150
6AMonsters to the horizon(Monsters)Monsters100 otherline7 %  4135
7AMonsters to the horizon(Monsters)Monsters50 otherline7 %  2420
8AMonsters to the horizon(Monsters)Monsters50 otherline7 %  2420
9AMonsters to the horizon(Monsters)Monsters100 otherline6 %  3910
10AMonsters to the horizon(Monsters)Monsters100 otherline6 %  3910
11AMonsters to the horizon(Monsters)Monsters50 otherline6 %  2285
12AMonsters to the horizon(Monsters)Monsters150 otherline6 %  5230
13AMonsters to the horizonBowMonsters377 otherline5 %  9805
14AMonsters to the horizon(Monsters)Monsters50 otherline5 %  2215
15AMonsters to the horizon(Monsters)Monsters50 otherline5 %  2215
16AMonsters to the horizon(Monsters)Monsters50 otherline5 %  2215
17AMonsters to the horizon(Monsters)Monsters50 otherline5 %  2215
18AMonsters to the horizon(Monsters)Monsters50 otherline5 %  2215
19AMonsters to the horizon(Monsters)Monsters75 otherline6 %  3150
20AMonsters to the horizonLanceMonsters243 otherline6 %  7725
21AMonsters to the horizon(not present)Monsters735 otherwedge10 %  18650
22AMonsters to the horizonShieldMonsters292 otherline7 %  9170
23AUndead Horde(Undead)(rogue)76 otherline13 %  1738
24DBolkenia BidenhänderTageliedDominion of Alluran21 Infline85 %  190
25DCagamir CrossbowsKaleDominion of Alluran11 Archline13 %  208
26DCrow LegionBelindeDominion of Alluran26 SFline92 %  597
27DDark Marksmen(militia/guard unit)Dominion of Alluran18 Archline13 %  264
28DDismounted Knights of EnoCelynDominion of Alluran6 Infbox92 %  133
29DDoom of GilgameshCerdicDominion of Alluran30 Archbox91 %  435
30DElite GuardsSainthDominion of Alluran56 Infbox93 %  685
31DEno's DefendersAlineDominion of Alluran7 Infline92 %  129
32DFor Humanity(militia/guard unit)Dominion of Alluran24 Infbox8 %  232
33DGrath Gaurd(militia/guard unit)Dominion of Alluran13 Archline13 %  218
34DGuardians of Loot.MorgenDominion of Alluran8 Archline89 %  140
35DHeavy StrikersEvanderRiombara45 Infline10 %  519
36DHumanity(militia/guard unit)Dominion of Alluran49 Archbox9 %  472
37DHuntersDevDominion of Alluran70 Infbox91 %  792
38DIron WarriorsAneurinDominion of Alluran12 Infbox9 %  139
39DLast LinersAlthazarDominion of Alluran6 Infline86 %  99
40DLongbowmen of IgelfeldMoria VonDominion of Alluran54 Archline86 %  539
41DMankindRemorseDominion of Alluran12 Infbox88 %  164
42DMen in SuitsJasperDominion of Alluran61 Infline92 %  677
43DMen of the MountainsCarlosDominion of Alluran45 Cavwedge89 %  586
44DMen of the ValeDafyddDominion of Alluran27 Archbox86 %  272
45DPeasant LevyJuanDominion of Alluran23 Archbox10 %  293
46DRathwatch Guard(militia/guard unit)Dominion of Alluran82 Archline14 %  853
47DRed-BacksCailinDominion of Alluran28 Infbox92 %  386
48DRetribution(militia/guard unit)Dominion of Alluran12 SFbox18 %  335
49DSwords of AlluranAarienDominion of Alluran39 Infline12 %  427
50Dblack HeraldsSelenayDominion of Alluran27 Infbox92 %  367


Total:
23 attackers (3255 other)
27 defenders (414 Inf, 315 Arch, 45 Cav, 38 SF)
Total combat strengths: 107533 vs. 10151


Begin new treaty system battle setup:

The region owner Dominion of Alluran and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Dominion of Alluran.
Monsters to the horizon have attack orders.
The troops from Monsters join in to support their realm-mates.
The troops from Riombara join in the defence because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The region owner Dominion of Alluran and their allies defend.
The (rogue) troops attack because they are at war with Riombara.
The Monsters troops attack because they are at war with Dominion of Alluran.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).
Celyn Haerthorne, King and Lord Protector of Dominion of Alluran, Marshal of the Raven's Regiment takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 22 (292-M)
1 (332-M)
13 (377-M)
20 (243-M)
2 (50-M)
3 (50-M)
4 (100-M)
5 (75-M)
6 (100-M)
7 (50-M)
8 (50-M)
9 (100-M)
10 (100-M)
11 (50-M)
12 (150-M)
14 (50-M)
15 (50-M)
16 (50-M)
17 (50-M)
18 (50-M)
19 (75-M)
21 (735-M)
23 (76-U)
 24 (21-I)
25 (11-A)
26 (26-S)
28 (6-I)
29 (30-A)
30 (56-I)
31 (7-I)
34 (8-A)
35 (45-I)
37 (70-I)
39 (6-I)
40 (54-A)
41 (12-I)
42 (61-I)
44 (27-A)
47 (28-I)
49 (39-I)
50 (27-I)
27 (18-A)
32 (24-I)
33 (13-A)
36 (49-A)
38 (12-I)
45 (23-A)
46 (82-A)
48 (12-S)
43 (45-C)
  


Rathwatch Guard (46) fire on Monsters to the horizon (21), scoring 212 hits.
Crow Legion (26) fire on Monsters to the horizon (21), scoring 256 hits.
Cagamir Crossbows (25) fire on Monsters to the horizon (21), scoring 164 hits.
Peasant Levy (45) move closer to get better shots.
Doom of Gilgamesh (29) fire on Monsters to the horizon (21), scoring 202 hits.
Grath Gaurd (33) fire on Monsters to the horizon (21), scoring 41 hits.
Dark Marksmen (27) fire on Monsters to the horizon (21), scoring 45 hits.
Longbowmen of Igelfeld (40) fire on Monsters to the horizon (21), scoring 169 hits.
Humanity (36) fire on Monsters to the horizon (21), scoring 138 hits.
Retribution (48) move closer to get better shots.
Men of the Vale (44) fire on Monsters to the horizon (21), scoring 75 hits.
Guardians of Loot. (34) fire on Monsters to the horizon (21), scoring 91 hits.
Men of the Mountains (43) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (10), Monsters to the horizon (16), Monsters to the horizon (18), Monsters to the horizon (5), Monsters to the horizon (21), Monsters to the horizon (17), Monsters to the horizon (11), Monsters to the horizon (7), Monsters to the horizon (15), Monsters to the horizon (13), Monsters to the horizon (14), Monsters to the horizon (3), Monsters to the horizon (19), Monsters to the horizon (1), Monsters to the horizon (2), Monsters to the horizon (12), Monsters to the horizon (20), Monsters to the horizon (9), Monsters to the horizon (8), Monsters to the horizon (6), Monsters to the horizon (4), Monsters to the horizon (22) and Undead Horde (23) advance towards the enemy.
For Humanity (32) and Iron Warriors (38) move forward to take up positions at the outer wall.
Elite Guards (30), Hunters (37), Eno's Defenders (31), Mankind (41), black Heralds (50), Last Liners (39), Swords of Alluran (49), Men in Suits (42), Red-Backs (47), Dismounted Knights of Eno (28), Bolkenia Bidenhänder (24) and Heavy Strikers (35) hold their positions at the outer wall, waiting for the attack.


Monsters to the horizon (21) take 1393 hits from archer fire, which cause 8 casualties.
Total casualties: 8 attackers, 0 defenders

Turn No. 2

  22 (292-M)
1 (332-M)
13 (377-M)
20 (243-M)
2 (50-M)
3 (50-M)
4 (100-M)
5 (75-M)
6 (100-M)
7 (50-M)
8 (50-M)
9 (100-M)
10 (100-M)
11 (50-M)
12 (150-M)
14 (50-M)
15 (50-M)
16 (50-M)
17 (50-M)
18 (50-M)
19 (75-M)
21 (727-M)
23 (76-U)
24 (21-I)
25 (11-A)
26 (26-S)
28 (6-I)
29 (30-A)
30 (56-I)
31 (7-I)
32 (24-I)
34 (8-A)
35 (45-I)
37 (70-I)
38 (12-I)
39 (6-I)
40 (54-A)
41 (12-I)
42 (61-I)
44 (27-A)
45 (23-A)
47 (28-I)
48 (12-S)
49 (39-I)
50 (27-I)
27 (18-A)
33 (13-A)
36 (49-A)
46 (82-A)
43 (45-C)
  


Retribution (48) fire on Monsters to the horizon (21), scoring 76 hits.
Peasant Levy (45) fire on Monsters to the horizon (21), scoring 96 hits.
Rathwatch Guard (46) fire on Monsters to the horizon (21), scoring 333 hits.
Men of the Vale (44) fire on Monsters to the horizon (21), scoring 121 hits.
Humanity (36) fire on Monsters to the horizon (21), scoring 164 hits.
Longbowmen of Igelfeld (40) fire on Monsters to the horizon (21), scoring 189 hits.
Cagamir Crossbows (25) fire on Monsters to the horizon (21), scoring 109 hits.
Guardians of Loot. (34) fire on Monsters to the horizon (21), scoring 96 hits.
Doom of Gilgamesh (29) fire on Monsters to the horizon (21), scoring 220 hits.
Crow Legion (26) fire on Monsters to the horizon (21), scoring 220 hits.
Grath Gaurd (33) fire on Monsters to the horizon (21), scoring 121 hits.
Dark Marksmen (27) fire on Monsters to the horizon (21), scoring 127 hits.
Men of the Mountains (43) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (21) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (23) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (13), Monsters to the horizon (17), Monsters to the horizon (4), Monsters to the horizon (19), Monsters to the horizon (12), Monsters to the horizon (5), Monsters to the horizon (10), Monsters to the horizon (7), Monsters to the horizon (9), Monsters to the horizon (20), Monsters to the horizon (15), Monsters to the horizon (1), Monsters to the horizon (14), Monsters to the horizon (3), Monsters to the horizon (2), Monsters to the horizon (6), Monsters to the horizon (18), Monsters to the horizon (11), Monsters to the horizon (16), Monsters to the horizon (8) and Monsters to the horizon (22) advance towards the enemy.
Iron Warriors (38), Last Liners (39) and Elite Guards (30) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
2 Riombara banners are visible in the melee.
2 Dominion of Alluran banners are visible in the melee.
Retribution (48) score 70 hits on Monsters to the horizon (21).
Peasant Levy (45) score 42 hits on Undead Horde (23).
Iron Warriors (38) score 71 hits on Monsters to the horizon (21).
Last Liners (39) score 48 hits on Monsters to the horizon (21).
Elite Guards (30) score 342 hits on Monsters to the horizon (21).
Monsters to the horizon (21) score 87 hits on Men of the Vale (44) (730 before overkill).
Monsters to the horizon (21) score 78 hits on Hunters (37) (655 before overkill).
Monsters to the horizon (21) score 78 hits on Iron Warriors (38) (655 before overkill).
Monsters to the horizon (21) score 67 hits on Men in Suits (42) (562 before overkill).
Monsters to the horizon (21) score 26 hits on Elite Guards (30) (218 before overkill).
Monsters to the horizon (21) score 13 hits on Red-Backs (47) (109 before overkill).
Monsters to the horizon (21) score 7 hits on Dismounted Knights of Eno (28) (59 before overkill).
Monsters to the horizon (21) score 3 hits on Retribution (48) (25 before overkill).
Monsters to the horizon (21) score 0 hits on Doom of Gilgamesh (29) (0 before overkill).
Monsters to the horizon (21) score 1 hits on Eno's Defenders (31) (8 before overkill).
Monsters to the horizon (21) score 0.5 hits on Bolkenia Bidenhänder (24) (4 before overkill).
Monsters to the horizon (21) score -0.75 hits on Crow Legion (26) (-6 before overkill).
Monsters to the horizon (21) score -1.875 hits on Cagamir Crossbows (25) (-16 before overkill).
Monsters to the horizon (21) score -1.9375 hits on Longbowmen of Igelfeld (40) (-16 before overkill).
Monsters to the horizon (21) score 0.03125 hits on Last Liners (39) (0 before overkill).
Monsters to the horizon (21) score 2.015625 hits on For Humanity (32) (17 before overkill).
Monsters to the horizon (21) score -0.9921875 hits on Guardians of Loot. (34) (-8 before overkill).
Monsters to the horizon (21) score 2.00390625 hits on Mankind (41) (17 before overkill).
Monsters to the horizon (21) score -0.998046875 hits on Swords of Alluran (49) (-8 before overkill).
Monsters to the horizon (21) score 0.001953125 hits on black Heralds (50) (0 before overkill).
Men in Suits (42) score 289 hits on Monsters to the horizon (21).
Red-Backs (47) score 214 hits on Monsters to the horizon (21).
Men of the Vale (44) score 41 hits on Monsters to the horizon (21).
black Heralds (50) score 201 hits on Monsters to the horizon (21).
Dismounted Knights of Eno (28) score 82 hits on Monsters to the horizon (21).
Eno's Defenders (31) score 78 hits on Monsters to the horizon (21).
Bolkenia Bidenhänder (24) score 138 hits on Monsters to the horizon (21).
Mankind (41) score 128 hits on Monsters to the horizon (21).
Longbowmen of Igelfeld (40) score 85 hits on Monsters to the horizon (21).
Cagamir Crossbows (25) score 54 hits on Monsters to the horizon (21).
Guardians of Loot. (34) score 34 hits on Monsters to the horizon (21).
Hunters (37) score 415 hits on Monsters to the horizon (21).
Doom of Gilgamesh (29) score 61 hits on Monsters to the horizon (21).
Crow Legion (26) score 146 hits on Monsters to the horizon (21).
Heavy Strikers (35) score 324 hits on Undead Horde (23).
For Humanity (32) score 132 hits on Monsters to the horizon (21).
Undead Horde (23) score 23 hits on Peasant Levy (45).
Undead Horde (23) score 70 hits on Heavy Strikers (35).
Swords of Alluran (49) score 218 hits on Monsters to the horizon (21).
Total hits suffered: Attackers: 383 (3213 before overkill), Defenders: 3211

Retribution (48) take 2 hits in close combat (reduced due to fortifications). No casualties.
Peasant Levy (45) take 17 hits in close combat (reduced due to fortifications). No casualties.
Iron Warriors (38) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Elite Guards (30) take 19 hits in close combat (reduced due to fortifications). No casualties.
Monsters to the horizon (21) take 4719 hits (2847 in close combat, 1872 from archer fire), which cause 29 casualties, throwing them back from the fortifications.
Men in Suits (42) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Red-Backs (47) take 9 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Men of the Vale (44) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
black Heralds (50) are shocked.
Dismounted Knights of Eno (28) take 5 hits in close combat (reduced due to fortifications). No casualties.
Eno's Defenders (31) take 1 hits in close combat (reduced due to fortifications). No casualties.
Bolkenia Bidenhänder (24) take 1 hits in close combat (reduced due to fortifications). No casualties.
Mankind (41) take 1 hits in close combat (reduced due to fortifications). No casualties.
Hunters (37) take 57 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Heavy Strikers (35) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties.
For Humanity (32) take 1 hits in close combat (reduced due to fortifications). No casualties.
Undead Horde (23) take 366 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
Total casualties: 39 attackers, 8 defenders

Turn No. 3

   22 (292-M)
1 (332-M)
13 (377-M)
20 (243-M)
2 (50-M)
3 (50-M)
4 (100-M)
5 (75-M)
6 (100-M)
7 (50-M)
8 (50-M)
9 (100-M)
10 (100-M)
11 (50-M)
12 (150-M)
14 (50-M)
15 (50-M)
16 (50-M)
17 (50-M)
18 (50-M)
19 (75-M)
21 (698-M)
23 (66-U)
24 (21-I)
25 (11-A)
26 (26-S)
28 (6-I)
29 (30-A)
30 (56-I)
31 (7-I)
32 (24-I)
34 (8-A)
35 (44-I)
37 (69-I)
38 (10-I)
39 (6-I)
40 (54-A)
41 (12-I)
42 (60-I)
44 (25-A)
45 (23-A)
47 (27-I)
48 (12-S)
49 (39-I)
50 (27-I)
27 (18-A)
33 (13-A)
36 (49-A)
46 (82-A)
43 (45-C)
  


Humanity (36) fire on Monsters to the horizon (21), scoring 173 hits.
Dark Marksmen (27) fire on Monsters to the horizon (21), scoring 69 hits.
Guardians of Loot. (34) fire on Monsters to the horizon (21), scoring 72 hits.
Grath Gaurd (33) fire on Monsters to the horizon (21), scoring 116 hits.
Crow Legion (26) fire on Monsters to the horizon (21), scoring 249 hits.
Doom of Gilgamesh (29) fire on Monsters to the horizon (21), scoring 166 hits.
Peasant Levy (45) fire on Monsters to the horizon (21), scoring 114 hits.
Retribution (48) wait on top of the fortifications for the attack.
Men of the Vale (44) fire on Monsters to the horizon (21), scoring 78 hits.
Cagamir Crossbows (25) fire on Monsters to the horizon (21), scoring 118 hits.
Longbowmen of Igelfeld (40) fire on Monsters to the horizon (21), scoring 167 hits.
Rathwatch Guard (46) fire on Monsters to the horizon (21), scoring 283 hits.
Men of the Mountains (43) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (4) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (6) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (15) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (17) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (12) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (2) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (9) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (10) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (5) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (8) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (23) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (11) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (16) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (19) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (18) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (14) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (3) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (7) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (21) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (22), Monsters to the horizon (1), Monsters to the horizon (13) and Monsters to the horizon (20) advance towards the enemy.


Close Combat (Defender Line 1):
2 Riombara banners are visible in the melee.
2 Dominion of Alluran banners are visible in the melee.
Monsters to the horizon (4) score 315 hits on black Heralds (50) (590 before overkill).
Iron Warriors (38) score 57 hits on Monsters to the horizon (12).
Monsters to the horizon (6) score 554 hits on Heavy Strikers (35).
Guardians of Loot. (34) score 34 hits on Monsters to the horizon (21).
Swords of Alluran (49) score 225 hits on Undead Horde (23).
Hunters (37) score 418 hits on Monsters to the horizon (17).
Red-Backs (47) score 225 hits on Monsters to the horizon (10).
Crow Legion (26) score 221 hits on Monsters to the horizon (18).
Monsters to the horizon (15) score 325 hits on Men of the Vale (44).
Monsters to the horizon (17) score 303 hits on Hunters (37).
Doom of Gilgamesh (29) score 64 hits on Undead Horde (23).
Elite Guards (30) score 405 hits on Monsters to the horizon (9).
Peasant Levy (45) score 37 hits on Monsters to the horizon (11).
Monsters to the horizon (12) score 132 hits on Iron Warriors (38) (758 before overkill).
black Heralds (50) score 180 hits on Monsters to the horizon (4).
For Humanity (32) score 100 hits on Monsters to the horizon (21).
Monsters to the horizon (2) score 302 hits on Men in Suits (42).
Men in Suits (42) score 293 hits on Monsters to the horizon (2).
Eno's Defenders (31) score 85 hits on Monsters to the horizon (16).
Monsters to the horizon (9) score 465 hits on Elite Guards (30).
Monsters to the horizon (10) score 286 hits on Red-Backs (47) (536 before overkill).
Dismounted Knights of Eno (28) score 88 hits on Monsters to the horizon (5).
Retribution (48) score 159 hits on Monsters to the horizon (8).
Monsters to the horizon (5) score 88 hits on Dismounted Knights of Eno (28) (446 before overkill).
Monsters to the horizon (8) score 131 hits on Retribution (48) (278 before overkill).
Bolkenia Bidenhänder (24) score 131 hits on Monsters to the horizon (19).
Last Liners (39) score 62 hits on Monsters to the horizon (7).
Men of the Vale (44) score 32 hits on Monsters to the horizon (15).
Undead Horde (23) score 18 hits on Swords of Alluran (49).
Undead Horde (23) score 66 hits on Doom of Gilgamesh (29).
Monsters to the horizon (11) score 329 hits on Peasant Levy (45).
Monsters to the horizon (16) score 77 hits on Eno's Defenders (31) (261 before overkill).
Monsters to the horizon (19) score 237 hits on Bolkenia Bidenhänder (24) (413 before overkill).
Heavy Strikers (35) score 320 hits on Monsters to the horizon (6).
Cagamir Crossbows (25) score 53 hits on Monsters to the horizon (14).
Longbowmen of Igelfeld (40) score 79 hits on Monsters to the horizon (3).
Monsters to the horizon (18) score 268 hits on Crow Legion (26).
Monsters to the horizon (14) score 141 hits on Cagamir Crossbows (25) (316 before overkill).
Monsters to the horizon (3) score 299 hits on Longbowmen of Igelfeld (40).
Monsters to the horizon (7) score 75 hits on Last Liners (39) (281 before overkill).
Mankind (41) score 131 hits on Monsters to the horizon (21).
Monsters to the horizon (21) score 153.5 hits on Guardians of Loot. (34) (1346 before overkill).
Monsters to the horizon (21) score 69.75 hits on Mankind (41) (612 before overkill).
Monsters to the horizon (21) score 66.75 hits on For Humanity (32) (585 before overkill).
Total hits suffered: Attackers: 93 (3399 before overkill), Defenders: 9149

Monsters to the horizon (4) take 180 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 3 casualties.
Iron Warriors (38) take 96 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Monsters to the horizon (6) take 320 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Guardians of Loot. (34) take 112 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Swords of Alluran (49) take 13 hits in close combat (reduced due to fortifications). No casualties.
Hunters (37) take 220 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Red-Backs (47) take 207 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Crow Legion (26) take 194 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Monsters to the horizon (15) take 32 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 3 casualties.
Monsters to the horizon (17) take 418 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 4 casualties.
Doom of Gilgamesh (29) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Elite Guards (30) take 337 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Peasant Levy (45) take 238 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Monsters to the horizon (12) take 57 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 11 casualties.
black Heralds (50) take 228 hits in close combat (reduced due to fortifications), which cause 7 casualties.
For Humanity (32) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Monsters to the horizon (2) take 293 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Men in Suits (42) take 219 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Eno's Defenders (31) take 56 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Monsters to the horizon (9) take 405 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 2 casualties.
Monsters to the horizon (10) take 225 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Dismounted Knights of Eno (28) take 64 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Retribution (48) take 95 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Monsters to the horizon (5) take 88 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 4 casualties.
Monsters to the horizon (8) take 159 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
Bolkenia Bidenhänder (24) take 172 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Last Liners (39) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Men of the Vale (44) take 236 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Dafydd Cadwalader (Lord of Dominion of Alluran) has been wounded by Monsters to the horizon (15).
Undead Horde (23) take 289 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties.
Monsters to the horizon (11) take 37 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 3 casualties.
Monsters to the horizon (16) take 85 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
Monsters to the horizon (19) take 131 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Heavy Strikers (35) take 401 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Cagamir Crossbows (25) take 102 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Longbowmen of Igelfeld (40) take 217 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Monsters to the horizon (18) take 221 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
Monsters to the horizon (14) take 53 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Monsters to the horizon (3) take 79 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
Monsters to the horizon (7) take 62 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Mankind (41) take 51 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Monsters to the horizon (21) take 1870 hits (265 in close combat, 1605 from archer fire), which cause 11 casualties, throwing them back from the fortifications, causing another 25 casualties.
Total casualties: 102 attackers, 92 defenders

Turn No. 4

    22 (292-M)
1 (332-M)
2 (48-M)
3 (48-M)
4 (96-M)
5 (70-M)
6 (98-M)
7 (49-M)
8 (48-M)
9 (96-M)
10 (99-M)
11 (46-M)
12 (138-M)
13 (377-M)
14 (49-M)
15 (46-M)
16 (48-M)
17 (43-M)
18 (48-M)
19 (74-M)
20 (243-M)
21 (662-M)
23 (56-U)
24 (15-I)
25 (8-A)
26 (22-S)
28 (4-I)
29 (29-A)
30 (47-I)
31 (5-I)
32 (23-I)
34 (5-A)
35 (36-I)
37 (63-I)
38 (6-I)
39 (5-I)
40 (49-A)
41 (10-I)
42 (54-I)
44 (17-A)
45 (17-A)
47 (21-I)
48 (10-S)
49 (39-I)
50 (20-I)
27 (18-A)
33 (13-A)
36 (49-A)
46 (82-A)
43 (45-C)
  


Doom of Gilgamesh (29) fire on Monsters to the horizon (21), scoring 178 hits.
Cagamir Crossbows (25) fire on Monsters to the horizon (21), scoring 148 hits.
Retribution (48) fire on Monsters to the horizon (21), scoring 75 hits.
Rathwatch Guard (46) fire on Monsters to the horizon (21), scoring 452 hits.
Guardians of Loot. (34) fire on Monsters to the horizon (21), scoring 45 hits.
Crow Legion (26) fire on Monsters to the horizon (21), scoring 181 hits.
Longbowmen of Igelfeld (40) fire on Monsters to the horizon (21), scoring 155 hits.
Peasant Levy (45) fire on Monsters to the horizon (21), scoring 86 hits.
Humanity (36) fire on Monsters to the horizon (21), scoring 138 hits.
Men of the Vale (44) fire on Monsters to the horizon (21), scoring 70 hits.
Grath Gaurd (33) fire on Monsters to the horizon (21), scoring 114 hits.
Dark Marksmen (27) fire on Monsters to the horizon (21), scoring 115 hits.
Men of the Mountains (43) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (16) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (9) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (19) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (13) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (5) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (8) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (17) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (1) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (2) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (4) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (20) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (7) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (10) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (21) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (12) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (11) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (23) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (6) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (14) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (18) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (3) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (15) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (22) advance towards the enemy.
Red-Backs (47) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
2 Riombara banners are visible in the melee.
2 Dominion of Alluran banners are visible in the melee.
Doom of Gilgamesh (29) score 59 hits on Monsters to the horizon (20).
Red-Backs (47) score 172 hits on Monsters to the horizon (1).
Monsters to the horizon (16) score 284 hits on black Heralds (50).
Monsters to the horizon (9) score 355 hits on Heavy Strikers (35) (467 before overkill).
Monsters to the horizon (19) score 179 hits on Men of the Vale (44) (380 before overkill).
Monsters to the horizon (13) score 444 hits on Hunters (37) (1287 before overkill).
For Humanity (32) score 113 hits on Monsters to the horizon (14).
Elite Guards (30) score 269 hits on Monsters to the horizon (17).
Monsters to the horizon (5) score 72 hits on Iron Warriors (38) (350 before overkill).
Cagamir Crossbows (25) score 41 hits on Monsters to the horizon (11).
Monsters to the horizon (8) score 292 hits on Men in Suits (42).
Retribution (48) score 118 hits on Monsters to the horizon (4).
Men in Suits (42) score 260 hits on Monsters to the horizon (8).
Monsters to the horizon (17) score 245 hits on Elite Guards (30).
Monsters to the horizon (1) score 245 hits on Red-Backs (47) (1455 before overkill).
Monsters to the horizon (2) score 62 hits on Dismounted Knights of Eno (28) (306 before overkill).
Iron Warriors (38) score 41 hits on Monsters to the horizon (5).
Monsters to the horizon (4) score 118 hits on Retribution (48) (491 before overkill).
Monsters to the horizon (20) score 281 hits on Doom of Gilgamesh (29) (1076 before overkill).
Eno's Defenders (31) score 64 hits on Monsters to the horizon (10).
Monsters to the horizon (7) score 239 hits on Peasant Levy (45) (350 before overkill).
Heavy Strikers (35) score 319 hits on Monsters to the horizon (9).
Monsters to the horizon (10) score 69 hits on Eno's Defenders (31) (475 before overkill).
Guardians of Loot. (34) score 27 hits on Monsters to the horizon (18).
Mankind (41) score 109 hits on Monsters to the horizon (3).
Monsters to the horizon (21) score 244 hits on Bolkenia Bidenhänder (24) (2758 before overkill).
Monsters to the horizon (12) score 236 hits on Crow Legion (26) (708 before overkill).
Last Liners (39) score 53 hits on Monsters to the horizon (6).
Crow Legion (26) score 189 hits on Monsters to the horizon (12).
Monsters to the horizon (11) score 101 hits on Cagamir Crossbows (25) (282 before overkill).
black Heralds (50) score 152 hits on Monsters to the horizon (16).
Hunters (37) score 323 hits on Monsters to the horizon (13).
Dismounted Knights of Eno (28) score 56 hits on Monsters to the horizon (2).
Undead Horde (23) score 90 hits on Longbowmen of Igelfeld (40).
Longbowmen of Igelfeld (40) score 72 hits on Undead Horde (23).
Peasant Levy (45) score 32 hits on Monsters to the horizon (7).
Monsters to the horizon (6) score 76 hits on Last Liners (39) (519 before overkill).
Monsters to the horizon (14) score 252 hits on For Humanity (32).
Monsters to the horizon (18) score 68 hits on Guardians of Loot. (34) (283 before overkill).
Swords of Alluran (49) score 248 hits on Monsters to the horizon (15).
Men of the Vale (44) score 28 hits on Monsters to the horizon (19).
Bolkenia Bidenhänder (24) score 113 hits on Monsters to the horizon (21).
Monsters to the horizon (3) score 129 hits on Mankind (41) (304 before overkill).
Monsters to the horizon (15) score 293 hits on Swords of Alluran (49).
Total hits suffered: Attackers: 42 (2858 before overkill), Defenders: 12943

Doom of Gilgamesh (29) take 204 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Red-Backs (47) take 178 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Monsters to the horizon (16) take 152 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Monsters to the horizon (9) take 319 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 2 casualties.
Monsters to the horizon (19) take 28 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 7 casualties.
Monsters to the horizon (13) take 323 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 9 casualties.
For Humanity (32) take 183 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Elite Guards (30) take 178 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Monsters to the horizon (5) take 41 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Cagamir Crossbows (25) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Monsters to the horizon (8) take 260 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 10 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Retribution (48) take 86 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Men in Suits (42) take 212 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Monsters to the horizon (17) take 269 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 11 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Monsters to the horizon (1) take 172 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 6 casualties.
Monsters to the horizon (2) take 56 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Iron Warriors (38) take 52 hits in close combat (reduced due to fortifications), which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Monsters to the horizon (4) take 118 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Monsters to the horizon (20) take 59 hits in close combat. No casualties, throwing them back from the fortifications, causing another 12 casualties.
Eno's Defenders (31) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (7) take 32 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 5 casualties.
Heavy Strikers (35) take 257 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Monsters to the horizon (10) take 64 hits in close combat. No casualties, throwing them back from the fortifications.
Guardians of Loot. (34) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Mankind (41) take 93 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Monsters to the horizon (21) take 1870 hits (113 in close combat, 1757 from archer fire), which cause 11 casualties, throwing them back from the fortifications.
Monsters to the horizon (12) take 189 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 8 casualties.
Last Liners (39) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Crow Legion (26) take 171 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Monsters to the horizon (11) take 41 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
black Heralds (50) take 206 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Hunters (37) take 322 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Sir Dev Arya (Lord of Dominion of Alluran) has been wounded by Monsters to the horizon (13).
Dismounted Knights of Eno (28) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Horde (23) take 72 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Longbowmen of Igelfeld (40) take 65 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Peasant Levy (45) take 173 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (6) take 53 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 9 casualties.
Monsters to the horizon (14) take 113 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Monsters to the horizon (18) take 27 hits in close combat. No casualties, throwing them back from the fortifications.
Swords of Alluran (49) take 212 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Men of the Vale (44) take 130 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Bolkenia Bidenhänder (24) take 177 hits in close combat (reduced due to fortifications), which cause 6 casualties, causing panicked flight among the survivors.
Monsters to the horizon (3) take 109 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Monsters to the horizon (15) take 248 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Total casualties: 115 attackers, 87 defenders

Turn No. 5

     1 (325-M)
2 (47-M)
4 (95-M)
5 (69-M)
6 (88-M)
7 (43-M)
9 (92-M)
10 (99-M)
11 (45-M)
12 (129-M)
13 (366-M)
18 (48-M)
19 (66-M)
20 (231-M)
21 (651-M)
22 (292-M)
23 (54-U)
25 (6-A)
26 (18-S)
28 (3-I)
29 (24-A)
30 (42-I)
35 (31-I)
37 (55-I)
40 (47-A)
41 (7-I)
42 (49-I)
47 (16-I)
48 (8-S)
49 (33-I)
27 (18-A)
33 (13-A)
36 (49-A)
46 (82-A)
43 (45-C)
  


Doom of Gilgamesh (29) fire on Monsters to the horizon (21), scoring 168 hits.
Retribution (48) fire on Monsters to the horizon (21), scoring 77 hits.
Humanity (36) fire on Monsters to the horizon (21), scoring 153 hits.
Dark Marksmen (27) fire on Monsters to the horizon (21), scoring 81 hits.
Longbowmen of Igelfeld (40) fire on Monsters to the horizon (21), scoring 246 hits.
Rathwatch Guard (46) fire on Monsters to the horizon (21), scoring 453 hits.
Grath Gaurd (33) fire on Monsters to the horizon (21), scoring 154 hits.
Cagamir Crossbows (25) fire on Monsters to the horizon (21), scoring 107 hits.
Crow Legion (26) wait on top of the fortifications for the attack.
Men of the Mountains (43) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (22) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (9) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (23) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (7) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (18) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (19) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (4) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (12) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (6) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (13) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (1) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (2) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (21) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (11) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (20) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (10) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (5) scale the fortifications (reduced combat effectiveness for this turn).
Elite Guards (30) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
2 Riombara banners are visible in the melee.
2 Dominion of Alluran banners are visible in the melee.
Elite Guards (30) score 71 hits on Monsters to the horizon (4).
Elite Guards (30) score 237 hits on Monsters to the horizon (21).
Doom of Gilgamesh (29) score 47 hits on Monsters to the horizon (22).
Monsters to the horizon (22) score 245 hits on Doom of Gilgamesh (29) (1225 before overkill).
Monsters to the horizon (9) score 458 hits on Longbowmen of Igelfeld (40).
Undead Horde (23) score 82 hits on Heavy Strikers (35).
Monsters to the horizon (7) score 100 hits on Mankind (41) (300 before overkill).
Monsters to the horizon (18) score 206 hits on Hunters (37) (239 before overkill).
Hunters (37) score 85 hits on Monsters to the horizon (18).
Hunters (37) score 249 hits on Monsters to the horizon (20).
Retribution (48) score 72 hits on Monsters to the horizon (1).
Monsters to the horizon (19) score 401 hits on Men in Suits (42).
Monsters to the horizon (4) score 123 hits on Elite Guards (30) (487 before overkill).
Monsters to the horizon (12) score 202 hits on Crow Legion (26) (684 before overkill).
Monsters to the horizon (6) score 91 hits on Red-Backs (47) (505 before overkill).
Monsters to the horizon (13) score 204 hits on Red-Backs (47) (1132 before overkill).
Red-Backs (47) score 33 hits on Monsters to the horizon (6).
Red-Backs (47) score 87 hits on Monsters to the horizon (13).
Monsters to the horizon (1) score 116 hits on Retribution (48) (1249 before overkill).
Heavy Strikers (35) score 274 hits on Undead Horde (23).
Monsters to the horizon (2) score 30 hits on Dismounted Knights of Eno (28) (236 before overkill).
Monsters to the horizon (21) score 572 hits on Elite Guards (30) (2264 before overkill).
Longbowmen of Igelfeld (40) score 73 hits on Monsters to the horizon (9).
Monsters to the horizon (11) score 75 hits on Cagamir Crossbows (25) (261 before overkill).
Monsters to the horizon (20) score 743 hits on Hunters (37) (864 before overkill).
Swords of Alluran (49) score 223 hits on Monsters to the horizon (5).
Monsters to the horizon (10) score 60 hits on Dismounted Knights of Eno (28) (472 before overkill).
Cagamir Crossbows (25) score 30 hits on Monsters to the horizon (11).
Crow Legion (26) score 306 hits on Monsters to the horizon (12).
Men in Suits (42) score 251 hits on Monsters to the horizon (19).
Dismounted Knights of Eno (28) score 9 hits on Monsters to the horizon (2).
Dismounted Knights of Eno (28) score 36 hits on Monsters to the horizon (10).
Mankind (41) score 95 hits on Monsters to the horizon (7).
Monsters to the horizon (5) score 395 hits on Swords of Alluran (49).
Total hits suffered: Attackers: 35 (2180 before overkill), Defenders: 11247

Elite Guards (30) take 504 hits in close combat (reduced due to fortifications), which cause 13 casualties.
Sainth Eldrake, Judicial Arbiter of Dominion of Alluran has been wounded by Monsters to the horizon (21).
Doom of Gilgamesh (29) take 178 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (22) take 47 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Monsters to the horizon (9) take 73 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 8 casualties.
Undead Horde (23) take 274 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties.
Monsters to the horizon (7) take 95 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Monsters to the horizon (18) take 85 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Hunters (37) take 688 hits in close combat (reduced due to fortifications), which cause 18 casualties.
Retribution (48) take 84 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (19) take 251 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Monsters to the horizon (4) take 71 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 10 casualties.
Monsters to the horizon (12) take 306 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Monsters to the horizon (6) take 33 hits in close combat. No casualties, making the unit retreat from the battlefield, 8 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Monsters to the horizon (13) take 87 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 23 casualties.
Red-Backs (47) take 214 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (1) take 72 hits in close combat. No casualties, throwing them back from the fortifications, causing another 21 casualties.
Heavy Strikers (35) take 59 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Monsters to the horizon (2) take 9 hits in close combat. No casualties, throwing them back from the fortifications, causing another 4 casualties.
Monsters to the horizon (21) take 1676 hits (237 in close combat, 1439 from archer fire), which cause 10 casualties, throwing them back from the fortifications.
Longbowmen of Igelfeld (40) take 332 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Monsters to the horizon (11) take 30 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 3 casualties.
Monsters to the horizon (20) take 249 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Swords of Alluran (49) take 286 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Monsters to the horizon (10) take 36 hits in close combat. No casualties, making the unit retreat from the battlefield, 12 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Cagamir Crossbows (25) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crow Legion (26) take 146 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Men in Suits (42) take 291 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Dismounted Knights of Eno (28) take 65 hits in close combat (reduced due to fortifications), which cause 2 casualties, causing panicked flight among the survivors.
Celyn Haerthorne, King and Lord Protector of Dominion of Alluran, Marshal of the Raven's Regiment has been wounded by Monsters to the horizon (2).
Mankind (41) take 72 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Monsters to the horizon (5) take 223 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Total casualties: 124 attackers, 75 defenders

Turn No. 6

     1 (304-M)
2 (43-M)
4 (84-M)
5 (68-M)
9 (83-M)
11 (41-M)
12 (127-M)
13 (342-M)
18 (47-M)
20 (230-M)
21 (641-M)
22 (291-M)
23 (44-U)
25 (5-A)
26 (15-S)
30 (29-I)
35 (30-I)
37 (37-I)
40 (39-A)
41 (5-I)
42 (42-I)
49 (25-I)
27 (18-A)
33 (13-A)
36 (49-A)
46 (82-A)
43 (45-C)
  


Humanity (36) fire on Monsters to the horizon (21), scoring 226 hits.
Dark Marksmen (27) fire on Monsters to the horizon (21), scoring 139 hits.
Grath Gaurd (33) fire on Monsters to the horizon (21), scoring 160 hits.
Crow Legion (26) fire on Monsters to the horizon (21), scoring 97 hits.
Rathwatch Guard (46) fire on Monsters to the horizon (21), scoring 490 hits.
Cagamir Crossbows (25) fire on Monsters to the horizon (21), scoring 64 hits.
Longbowmen of Igelfeld (40) fire on Monsters to the horizon (21), scoring 159 hits.
Men of the Mountains (43) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (22) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (12) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (20) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (4) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (2) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (9) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (23) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (11) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (18) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (21) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (5) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (1) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (13) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
2 Riombara banners are visible in the melee.
2 Dominion of Alluran banners are visible in the melee.
Monsters to the horizon (22) score 329 hits on Heavy Strikers (35) (1397 before overkill).
Hunters (37) score 48 hits on Monsters to the horizon (12).
Hunters (37) score 147 hits on Monsters to the horizon (21).
Heavy Strikers (35) score 202 hits on Monsters to the horizon (22).
Crow Legion (26) score 173 hits on Monsters to the horizon (20).
Monsters to the horizon (12) score 120 hits on Hunters (37) (533 before overkill).
Elite Guards (30) score 68 hits on Monsters to the horizon (2).
Elite Guards (30) score 198 hits on Monsters to the horizon (1).
Monsters to the horizon (20) score 167 hits on Crow Legion (26) (970 before overkill).
Men in Suits (42) score 52 hits on Monsters to the horizon (4).
Men in Suits (42) score 176 hits on Monsters to the horizon (13).
Mankind (41) score 59 hits on Undead Horde (23).
Cagamir Crossbows (25) score 27 hits on Monsters to the horizon (9).
Monsters to the horizon (4) score 163 hits on Men in Suits (42) (412 before overkill).
Monsters to the horizon (2) score 91 hits on Elite Guards (30) (264 before overkill).
Monsters to the horizon (9) score 61 hits on Cagamir Crossbows (25) (374 before overkill).
Undead Horde (23) score 26 hits on Mankind (41) (58 before overkill).
Monsters to the horizon (11) score 264 hits on Longbowmen of Igelfeld (40).
Swords of Alluran (49) score 34 hits on Monsters to the horizon (18).
Swords of Alluran (49) score 129 hits on Monsters to the horizon (5).
Monsters to the horizon (18) score 282 hits on Swords of Alluran (49).
Monsters to the horizon (21) score 639 hits on Hunters (37) (2838 before overkill).
Monsters to the horizon (5) score 320 hits on Swords of Alluran (49).
Monsters to the horizon (1) score 396 hits on Elite Guards (30) (1148 before overkill).
Monsters to the horizon (13) score 517 hits on Men in Suits (42) (1307 before overkill).
Longbowmen of Igelfeld (40) score 65 hits on Monsters to the horizon (11).
Total hits suffered: Attackers: 36 (1389 before overkill), Defenders: 10168

Monsters to the horizon (22) take 202 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 13 casualties.
Hunters (37) take 550 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Heavy Strikers (35) take 238 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Crow Legion (26) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Lady Belinde Crowley, Duchess of Eno has been captured by Monsters to the horizon (20).
Monsters to the horizon (12) take 48 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Elite Guards (30) take 353 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (20) take 173 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Men in Suits (42) take 493 hits in close combat (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Mankind (41) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Cagamir Crossbows (25) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (4) take 52 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 8 casualties.
Monsters to the horizon (2) take 68 hits in close combat. No casualties, throwing them back from the fortifications, causing another 1 casualties.
Monsters to the horizon (9) take 27 hits in close combat. No casualties, throwing them back from the fortifications.
Undead Horde (23) take 59 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 4 casualties.
Monsters to the horizon (11) take 65 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 4 casualties.
Swords of Alluran (49) take 436 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Monsters to the horizon (18) take 34 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 4 casualties.
Monsters to the horizon (21) take 1482 hits (147 in close combat, 1335 from archer fire), which cause 9 casualties, throwing them back from the fortifications, causing another 3 casualties.
Monsters to the horizon (5) take 129 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Monsters to the horizon (1) take 198 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 23 casualties.
Monsters to the horizon (13) take 176 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 33 casualties.
Longbowmen of Igelfeld (40) take 191 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Total casualties: 113 attackers, 63 defenders

Turn No. 7

     1 (280-M)
2 (42-M)
4 (75-M)
9 (83-M)
11 (36-M)
12 (126-M)
13 (308-M)
18 (42-M)
20 (229-M)
21 (629-M)
22 (277-M)
23 (38-U)
35 (25-I)
40 (34-A)
41 (4-I)
49 (13-I)
27 (18-A)
33 (13-A)
36 (49-A)
46 (82-A)
43 (45-C)
  


Humanity (36) fire on Monsters to the horizon (21), scoring 267 hits.
Dark Marksmen (27) fire on Monsters to the horizon (21), scoring 85 hits.
Rathwatch Guard (46) fire on Monsters to the horizon (21), scoring 273 hits.
Longbowmen of Igelfeld (40) fire on Monsters to the horizon (21), scoring 113 hits.
Grath Gaurd (33) fire on Monsters to the horizon (21), scoring 124 hits.
Men of the Mountains (43) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (18) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (4) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (11) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (13) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (22) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (2) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (9) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (21) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (20) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (12) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (23) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (1) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (12) and Undead Horde (23) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
2 Riombara banners are visible in the melee.
1 Dominion of Alluran banners are visible in the melee.
Monsters to the horizon (18) score 118 hits on Heavy Strikers (35) (246 before overkill).
Monsters to the horizon (4) score 112 hits on Longbowmen of Igelfeld (40) (400 before overkill).
Monsters to the horizon (11) score 21 hits on Mankind (41) (222 before overkill).
Longbowmen of Igelfeld (40) score 6 hits on Monsters to the horizon (9).
Longbowmen of Igelfeld (40) score 8 hits on Monsters to the horizon (4).
Longbowmen of Igelfeld (40) score 37 hits on Monsters to the horizon (21).
Monsters to the horizon (13) score 147 hits on Swords of Alluran (49) (1101 before overkill).
Swords of Alluran (49) score 30 hits on Monsters to the horizon (13).
Swords of Alluran (49) score 78 hits on Monsters to the horizon (22).
Monsters to the horizon (22) score 174 hits on Swords of Alluran (49) (1303 before overkill).
Monsters to the horizon (2) score 115 hits on Heavy Strikers (35) (239 before overkill).
Monsters to the horizon (9) score 124 hits on Longbowmen of Igelfeld (40) (442 before overkill).
Heavy Strikers (35) score 39 hits on Monsters to the horizon (2).
Heavy Strikers (35) score 35 hits on Monsters to the horizon (18).
Heavy Strikers (35) score 137 hits on Monsters to the horizon (20).
Mankind (41) score 18 hits on Monsters to the horizon (11).
Mankind (41) score 54 hits on Monsters to the horizon (1).
Monsters to the horizon (21) score 633 hits on Longbowmen of Igelfeld (40) (2258 before overkill).
Monsters to the horizon (20) score 466 hits on Heavy Strikers (35) (970 before overkill).
Monsters to the horizon (1) score 108 hits on Mankind (41) (1142 before overkill).
Total hits suffered: Attackers: 8 (431 before overkill), Defenders: 8328

Monsters to the horizon (18) take 35 hits in close combat. No casualties, throwing them back from the fortifications.
Monsters to the horizon (4) take 8 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Monsters to the horizon (11) take 18 hits in close combat. No casualties, causing panicked flight among the survivors, 11 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 3 casualties.
Longbowmen of Igelfeld (40) take 630 hits in close combat (reduced due to fortifications), which cause 16 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (13) take 30 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Swords of Alluran (49) take 233 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (22) take 78 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Monsters to the horizon (2) take 39 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Monsters to the horizon (9) take 6 hits in close combat. No casualties, throwing them back from the fortifications, causing another 4 casualties.
Heavy Strikers (35) take 507 hits in close combat (reduced due to fortifications), which cause 11 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat. 2 Riombara banners fall.
Sir Evander Geronus, Marquess of Rueffilo, Marshal of the Army of Riombara has been captured by Monsters to the horizon (18).
Mankind (41) take 93 hits in close combat (reduced due to fortifications), which cause 3 casualties, causing panicked flight among the survivors. One Dominion of Alluran banner is lost.
Monsters to the horizon (21) take 899 hits (37 in close combat, 862 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Monsters to the horizon (20) take 137 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 18 casualties.
Monsters to the horizon (1) take 54 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Total casualties: 49 attackers, 40 defenders

Turn No. 8

     1 (279-M)
4 (74-M)
9 (79-M)
13 (307-M)
18 (42-M)
20 (210-M)
21 (624-M)
22 (276-M)
12 (126-M)
23 (38-U)
27 (18-A)
33 (13-A)
36 (49-A)
46 (82-A)
43 (45-C)
  


Rathwatch Guard (46) fire on Monsters to the horizon (12), scoring 287 hits.
Grath Gaurd (33) fire on Monsters to the horizon (12), scoring 151 hits.
Humanity (36) fire on Monsters to the horizon (12), scoring 212 hits.
Dark Marksmen (27) fire on Monsters to the horizon (12), scoring 88 hits.
Men of the Mountains (43) leave their fortified positions and attack the enemy
Monsters to the horizon (18) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (22) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (23) break through the frontlines!
Monsters to the horizon (20) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (4) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (21) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (9) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (13) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (12) break through the frontlines!
Monsters to the horizon (1), Monsters to the horizon (20), Monsters to the horizon (4), Monsters to the horizon (9) and Monsters to the horizon (13) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
Monsters to the horizon (18) score 68 hits on Men of the Mountains (43) (224 before overkill).
Monsters to the horizon (22) score 360 hits on Men of the Mountains (43) (1185 before overkill).
Men of the Mountains (43) score 227 hits on Monsters to the horizon (22).
Men of the Mountains (43) score 225 hits on Monsters to the horizon (18).
Men of the Mountains (43) score 909 hits on Monsters to the horizon (21).
Monsters to the horizon (21) score 538 hits on Men of the Mountains (43) (1771 before overkill).
Total hits suffered: Attackers: 138 (1361 before overkill), Defenders: 3181

Close Combat (Defender Line 2):
Rathwatch Guard (46) score 137 hits on Undead Horde (23).
Grath Gaurd (33) score 45 hits on Monsters to the horizon (12).
Undead Horde (23) score 91 hits on Rathwatch Guard (46).
Undead Horde (23) score 291 hits on Dark Marksmen (27).
Humanity (36) score 63 hits on Monsters to the horizon (12).
Dark Marksmen (27) score 34 hits on Undead Horde (23).
Monsters to the horizon (12) score 360 hits on Humanity (36) (1528 before overkill).
Monsters to the horizon (12) score 362 hits on Grath Gaurd (33) (1537 before overkill).
Total hits suffered: Attackers: 66 (279 before overkill), Defenders: 3461

Monsters to the horizon (18) take 225 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Monsters to the horizon (22) take 227 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 2 casualties.
Rathwatch Guard (46) take 80 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Grath Gaurd (33) take 318 hits in close combat (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
Undead Horde (23) take 171 hits in close combat, which cause 5 casualties.
Humanity (36) take 316 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Men of the Mountains (43) take 700 hits in close combat (reduced due to fortifications), which cause 20 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat.
Dark Marksmen (27) take 255 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Monsters to the horizon (21) take 909 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 9 casualties.
Monsters to the horizon (12) take 846 hits (108 in close combat, 738 from archer fire), which cause 5 casualties, causing panicked flight among the survivors, 27 additional men get slaughtered during the retreat.
Total casualties: 56 attackers, 50 defenders

Turn No. 9

     21 (609-M)
22 (273-M)
1 (279-M)
4 (74-M)
9 (79-M)
13 (307-M)
20 (210-M)
23 (33-U)
27 (11-A)
36 (41-A)
46 (80-A)
   


Monsters to the horizon (22) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (21) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (4), Monsters to the horizon (20), Monsters to the horizon (9), Monsters to the horizon (1) and Monsters to the horizon (13) advance towards the enemy.


Close Combat (Defender Line 2):
Monsters to the horizon (4) score 1986 hits on Rathwatch Guard (46).
Humanity (36) score 131 hits on Undead Horde (23).
Monsters to the horizon (20) score 2110 hits on Humanity (36) (5216 before overkill).
Dark Marksmen (27) score 13 hits on Monsters to the horizon (13).
Dark Marksmen (27) score 46 hits on Undead Horde (23).
Undead Horde (23) score 53 hits on Rathwatch Guard (46) (301 before overkill).
Undead Horde (23) score 1 hits on Humanity (36) (6 before overkill).
Undead Horde (23) score 2 hits on Dark Marksmen (27) (11 before overkill).
Monsters to the horizon (9) score 2457 hits on Rathwatch Guard (46).
Monsters to the horizon (1) score 5861 hits on Rathwatch Guard (46).
Rathwatch Guard (46) score 46 hits on Monsters to the horizon (1).
Rathwatch Guard (46) score 36 hits on Monsters to the horizon (9).
Rathwatch Guard (46) score 38 hits on Monsters to the horizon (4).
Rathwatch Guard (46) score 126 hits on Undead Horde (23).
Monsters to the horizon (13) score 1133 hits on Dark Marksmen (27) (6437 before overkill).
Total hits suffered: Attackers: 32 (441 before overkill), Defenders: 22291

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Monsters to the horizon (4) take 38 hits in close combat. No casualties, causing panicked flight among the survivors, 17 additional men get slaughtered during the retreat.
Humanity (36) take 1852 hits in close combat (reduced due to fortifications), which cause 41 casualties, wiping the unit out.
Dark Marksmen (27) take 996 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
Undead Horde (23) take 303 hits in close combat, which cause 8 casualties.
Monsters to the horizon (9) take 36 hits in close combat. No casualties, making the unit retreat from the battlefield.
Monsters to the horizon (1) take 46 hits in close combat, which cause 1 casualties.
Rathwatch Guard (46) take 9085 hits in close combat (reduced due to fortifications), which cause 80 casualties, wiping the unit out.
Monsters to the horizon (13) take 13 hits in close combat, which cause 1 casualties.
Total casualties: 27 attackers, 132 defenders

Attacker Victory!

The battle has heavily damaged the fortifications, and reduced them to Stronghold (4)