Repair and training costs

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Revision as of 21:30, 30 October 2009 by Corwyn (talk | contribs) (→‎Infantry, Archers, Mixed: added another row (for 28 men))
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See also Unit Upkeep and Honour and Recruitment

There are certain ranges of troop number that pertain to specific amounts for training and for repair costs. Since there is no previous documentation on it, the table of these costs will have to be built little bits by little bits.

Training costs

Only standing troops should be taken into account, please help us fill it up :

Number of troops : Light/Medium/Heavy training cost in gold

  • 1-22 : 1/1/1
  • 23-29 : 1/1/2
  • 30-37 : 1/2/2
  • 38-49 : 2/2/3
  • 50-52 : 2/3/3
  • 53-61 : 2/3/4
  • 63-67 : 3/3/4
  • 68 : 3/3/5
  • 72-82 : 3/4/5
  • 115 : 5/6/8
  • 117 : 5/6/not enough time

Repair cost

The formula for repairs costs is rather unknown. Depends on number of troops and on troop quality or type, add information as you see fit.

Only standing troops should be taken into account. 0 number of troop is possible, all your men are wounded.


Infantry, Archers, Mixed

Legend: Infantry(I), Archers(A), Mixed Infantry(MI)

# of Men Cost per 10% Hours per 10% (Weapon + Armour quality)/2 Type CS/10
0 1 1
11 3 0.7 65 M
18 4 1 65 M
19 3.8-4.1 1.1-1.2 66 I
22 or less 3 1
22 5-5.4 0.9-1.4 80 I
25-26 ~4 1.3 50 I
27 5-5.1 1.5-1.6 66.5 I
28 5 1.5-2 60 A 30.6
30-37 4 1.5
34 5 2 60 A 32
35 5-5.2 1.8-2.1 52.5 I
36 6 2 58 A
36 6 2 72 I
40 7 2 72 I
46 5.9-6 1.9-2 35.5 I 14
46 6 2.3 51 A
48 7 2.5 A
52 7 3
54 6.9-7.1 2.3-2.4 42.5
56 7 2 32.5
58 7.9-8.2 3-3.2 53 A
64 9 3.1 47 I
117 11 4
166 24 9 60.5 A 108.6

Cavalry

# of Men Cost per 10% Hours per 10% (Weapon + Armour quality)/2 Type CS/10
24 5 1.25 65 C
27 6-6.2 1.5-1.6 65 C
28 4.9-5.1 0.9-1.2 C
28 5-5.2 1.3-1.4 50.5 C
44 9 2 57.5 C