Difference between revisions of "Region Description Writing"

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* have information that will be outdated quickly (sooner or later, some lord will forget to update it, if not you then your successor)
 
* have information that will be outdated quickly (sooner or later, some lord will forget to update it, if not you then your successor)
 
* repeat information that's displayed on the region details page anyway (e.g. population numbers, realm it belongs to, name of the lord, etc.)
 
* repeat information that's displayed on the region details page anyway (e.g. population numbers, realm it belongs to, name of the lord, etc.)
 +
* assume actions on behalf of the reader - e.g. "as you walk through the city center looking for a tavern you notice..." will sound strange to an invasion force that came to loot the city to the ground. :-)
  
  

Revision as of 08:37, 3 August 2007

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A good region description is

  • Neutral
  • Objective
  • Fits within the BM style

Which means it shouldn't:

  • be an "advertisement" for the region, the realm or the duke
  • contain misinformation or spurious claims
  • have information that will be outdated quickly (sooner or later, some lord will forget to update it, if not you then your successor)
  • repeat information that's displayed on the region details page anyway (e.g. population numbers, realm it belongs to, name of the lord, etc.)
  • assume actions on behalf of the reader - e.g. "as you walk through the city center looking for a tavern you notice..." will sound strange to an invasion force that came to loot the city to the ground. :-)


Some Ideas

Here are some ideas to flesh out the region description:

  • Add some pure flavour info. Invent a local drink, folklore, custom or other things that add atmosphere
  • Explain some of the oddities of the region - why does it border on region X? Why does the woodland region contain a slip of rural? Why does the city expand further than other regions? Why is it marked as a badlands type?