Pryde Family

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Pryde Family Fame

Courtesy of Fame_Box

Fame

Offices
FB Ruler.png
Ruler: 0th Day
(Regstav, Plergoth) (Medron, Aurora)
1
FB Ruler.png
Ruler: 10th Day
(Regstav, Plergoth) (Medron, Aurora)
4
FB General.png
General
(Regstav, Plergoth)
1
FB Judge.png
Judge
(Medron, Aurora)
1
FB Banker.png
Banker
(Yao Ling, Plergoth) (Medron, Aurora)
1
FB Lord.png
Lord
(Regstav, Benjamin, Yao Ling, Medron)
1
Sum: 9 points

Attributes
FB Prestige.png
Prestige: 10
1
FB Prestige.png
Prestige: 20
1
FB Prestige.png
Prestige: 40
1
FB Wealth.png
Family Wealth: 2000
1
FB Wealth.png
Family Wealth: 5000
1
Sum: 7 points

Events
FB Prophet.png
Prophet
(Yao Ling, Medron)
3
FB Guild & Religion.png
New Guild & Religion
(Medron, Dwilight)
2
FB Investment.png
Family Investment
(Regstav, Plergoth)
1
UniqueItem.png
Unique Item
(Regstav, Hetland)
1
Sum: 7 points

Deaths
Sum: 0 points

Unclarities
FB Skill.png
Exceptional Skill
(Yao Ling, Preaching)
1
Sum: At least 1 point

Unknown
FB Unknown.png
Unknown
?
Sum: At most 5 points


Total: 28 points

Current High: 44 points

Pryde Family Basics

History

A noble family of long memory in Foda of Tara in Atamara, the Pryde Family has a proud military tradition supporting their home. Lead by Jerome Pryde, long-time patriarch of the family and former Knight of Foda before an unfortunate encounter with monsters, the Pryde Family is fanatically loyal to Tara and to Foda.

Two of their nobles, after gaining much renown in the wars against Redspan and Carelia, left home to follow a calling in the realm of Plergoth in Beluaterra and have built up more fame there.

Another noble has gone to Dwilight where he has gained much renown in Xinhai and Aurora.

Famous Family Members

Regstav Pryde

A lord and Royal of Plergoth, Regstav fought the evil rebels and their human and Daimon allies in an attempt to rebuild Plergoth into a powerful realm. He took part in the sacking of the capital of Khthon and hopes to one day reunite all of the Plergothian cities for good. Then the Daimons destroyed Plergoth. Now he fights with the new realm of Hetland as a lord, former general, and general again. He currently leads the Army of Creasur against the Daimons.

He wields the following items of interest against the Daimons: Long-Lost Sword of Flame, Impenetrable Chain Mail of Protection, and Ogaduir's Ring of Xerus

Yao Ling Pryde

Also in Hetland, Yao Ling is a gentler soul than her distant cousin, and prefers to build and repair people and places. She wishes for peace, and continually looks to fix anything she can. She has led soldiers with regret, but prefers to preach of salvation and the peace under the Great Daishi in the holy war that the heretics who have taken over Omniovoism started. Her proudest day was the day when that fallen religion finally ceased to exist to all intents and purposes.

Medron Pryde

A young noble in Tara, Medron proved himself on the field of battle, though has not seen a true war the likes of his cousins. He was for a time a priest of the The_Order, following in Yao Ling's shoes, and he enjoyed his work, shepherding the followers of his realm in their war against those who follow evil gods. Then he received visions from the Stars and moved to Xinhai. There he joined Sanguis_Astroism and has followed the Stars ever since. He became the first Prime Minister of Aurora, later serving as its Banker and Judge. At the time of this writing he is in exile in Xinhai, having been banned by the new tyrant.

Benjamin Pryde

Another young member of the Pryde family, Benjamin chose to take a ship to the South-West Island and joined battle for the city of Sandalak (SWI) against her enemies. He fought in some small battles and gained some renown. He even became a true noble their, holding a region near the capital. He fled that continent when it began to sink beneath the waves and currently resides in Foda with the family that he managed to get out.

Crystal Pryde

A daughter of little renown, and less recognition in the Pryde Family, Crystal currently "searches for fame, fortune, and good drink" in Arcachon, a realm in the Far East. She claims to have found much of both, not to mention a small of dash of excitement, in her years there. She claims to have found artifacts of ancient times there, including the Girdle of Athios and the Enchanted Scythe of Slaying, though many wonder if those are hoaxes designed to gain fame, fortune, and pretty little men. Little has been heard of her in some time, and many wonder if she is dead or if she has settled down.

The Remembrance

The Exodus

In the annuls of the Pryde Family, Tara in Atamara will always be home. We were born there. We grew up there. We fought there. But time passed, and proud Tara became weakened by treachery. Once a great realm, it was reduced to a single city surrounded by a bare minimum of forest land. It couldn't even grow enough food to feed itself, and its knights could no longer support their troops without using family funds. During this time, it came to our knowledge from family members in faraway lands, that there existed a land created by the gods in the image of Atamara. In this land, creation was new and the gods walked the lands, testing their rule of nature and man. Monsters and undead roamed, threatening the ordinary citizens. It was a land waiting for brave knights to come and find glory in the hunting of these fell abominations. The land was known as Beluaterra.

Family members of Tara reported a war between Plergoth and Enweil, two great nations of that far away land. They said that Plergoth could use good knights to fight and so it was that many knights of Tara began the long trip in search of fame, fortune, and the glory to be had in that distant realm. We arrived and saw that the reports were true. Beluaterra was much like Atamara, and as the ships plied their way up the western river, we began to recognize the hills of our homeland's greatest ally. We left the ships behind and traveled overland to our homeland in the great forest. We found a surprise though when we arrived.

In Tara, we lived in a once proud city, reduced in size and glory along with the realm. Here in Beluaterra we saw a grand city, ruling over no less than three other cities, and commanding great swaths of farmland that could feed every citizen and sell to others. It was a large land. It was a rich land. It was a productive land. It was a land that could easily give us the chance to earn our fame and glory, fighting off the plagues of mankind.

But Plergoth was not as it seemed. All was not well, and as the troops of Enweil marched through its lands, we soon found that glory would be harder to grasp than we had first believed.

The Tale of Plergoth

The nation of Plergoth first came into being after the First Invasion of Beluaterra by the undead. Its capital of Creasur was colonized by Enweil, one of the nations that survived the assault. In those days, Plergoth was surrounded by other small realms and so it was a peaceful realm. Little is known of those times due to the Second Invasion that ravaged the continent, but Plergoth survived and thrived in the aftermath. It expanded into the fallen areas surrounding it, and captured the cities of Cwellndell, Reeds, and Dyomonique. This made it one of the largest and richest of the realms in Beluaterra.

With this great power though, did not come great responsibility in the minds of the Great Nobles of Plergoth. They began to think themselves untouchable, and let the lands grow fallow. They levied crushing taxes on the common citizens that drove down their productivity while lining their family mansions with gold. And then, in a time of peace, they executed a noble of Enweil and drew the ire of that realm. Dyomonique seceded rather than be destroyed by the war and formed Khthon. The rest of the realm fought though, and marched out to meet the mighty armies of Enweil. Plergoth lost. And when it came time to rebuild the army, to march back out again, the "lesser nobles" had no money. The Great Nobles of Plergoth had changed the taxes to keep all of money centered on themselves, and when the damaged army marched out again, they remained behind letting Enweil slaughter all who had followed the general's orders to attack.

The enraged general protested the actions of the Great Nobles of Plergoth, demanded an accounting of their actions, and one by one other trusted nobles of Plergoth echoed his demands. The elections that followed were a landslide against the Great Nobles of Plergoth, with nearly two-thirds of the votes going against them. The new council made peace with Enweil and then began working to repair the damage caused by the war and years of neglect. The Great Nobles of Plergoth though could not stand the idea of not being in power and called for a revolution to repeal the will of the people. The armies of the Great Nobles were defeated in the streets of Creasur and they were banned from the realm for all time.

And then Reeds seceded, giving the rebels a home and a base to strike out at Plergoth. Some of the rebels joined Khthon as well, where they conned that realm into violating its treaty with Plergoth. They attacked Plergoth and then declared war. It was not the first first or last nation to do that in those early days, but as months passed, the rebels began to lose their allies as one after another realized they were simply being used as shields that took most of the damage while rebel troops mysteriously held back. And, as was expected, the rebel lands suffered under their rule with massive taxes and no care taken to maintain them. Plergoth on the other hand had two armies, one devoted to holding off the rebels and their allies, and a second devoted solely to building up the realm's infrastructure. While the soldiers weren't happy performing manual labor, they did take pride in keeping the realm working at maximum efficiency. It was due to their work that the main army was able to hold off what was sometimes three and four-to-one odds in favor of the rebels.

But the long rebellion had another price to it. The men and women that volunteered were not the only people to suffer. The common citizens did so as well. Plergoth, and Enweil as well, had long been dominated by the faith of Omniovoism. It was an old faith, followed by what some counts say are hundreds of thousands of people. And its greatest priests were all rebels. They used their position to rally the people against Plergoth, to attack their own, to burn those who defended their nation at the stake, and blood ran in the streets while the army fought for the life of the realm. And so it was that the soldiers, long the followers of Daishi, began to share their faith with the common people. Priests rose up, and the oppressed fought back against the "Egg Suckers". A new wave of religion flared throughout the realm, and the priests of Omniovoism despaired. A new revolution had begun, this one brought not by the lesser nobles of Plergoth, but by the common people of Plergoth. They demanded a holy war against the Egg Suckers, against the rebels that commanded them, and the people demanded a pure government.

And so it was that in the fires of rebellion, the people found comfort in Daishi and the government of Plergoth became an extension of the church. United as never before, Plergoth was ready to crush the rebels once and for all.

And then the undead came. And then the monsters came. And then the Daimons came. The Third Invasion had begun.

The undead attacked everyone, weakening the human realms. The monsters ravaged anything they could, while fighting the undead. And then, into the weakened state of affairs the undead created, the Daimons struck. It came as no surprise to the people of Plergoth when the rebels signed on to follow the Daimons. First they cooperated. Then they fought beside the Daimons. Then they welcomed the Daimons into their capitol. And then they worshiped them. The Great Nobles abandoned the Egg and began praying to their new "Living God", and the late great religion of Omniovoism faded away. It is ironic that its last religious artifacts survived in Creasur, once home to the greatest temple of that religion. It has fallen now, destroyed by the Daimons, and the memory of that once proud religion will fade away with that loss.

Plergoth refused to bow to the Daimons though, and as the Third Invasion waged they fought back with swords and bows and knives and faith. Again and again the target of the Daimons and their rebel followers, the lands of Plergoth burned, but they never gave up. Again and again they got back up, picked up their swords and bows and knives, and ran back into battle with the rebels as their masters. The Daimons could not understand this, and labeled the people mad, suicidal. They could not imagine a people so singular in their refusal to bow before them. And so they finally bowed to the prayers of their most devoted and faithful followers.

Some say the Third Invasion is over now. If it is, the Daimons have given their faithful one final gift. Reeds stands strong, built up and protected by Daimon power. Creasur burns under Daimon flames, her people starve in the night, and those who can't hide beneath their shattered homes are raped and eaten by patrolling Daimons. The armies of Plergoth are scattered, and her allies suffer attacks of their own while the rebels look on in glee.

And so the late great nation of Plergoth comes to an end.