Perleone/Nimraw

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First Battle in Nimraw

First Battle of Nimraw
Part of Perleone

Date 20/6/18
Location Nimraw
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Minas Nova Perleone
Commanders
Strength
1447 cs (113 Arch) 830 cs (75 Cav)
Formations
Casualties
0 21


No.RoleArmyUnitCommanderRealmUnitFormationCS
1AHeaven StrikesGloriaMinas Nova84 Archskirmish  1052
2AHeaven Strikes(militia/guard unit)Minas Nova29 Archskirmish  395
3DBlood KnightsJasonPerleone75 Cavwedge  830


Total:
2 attackers (113 Arch)
1 defenders (75 Cav)
Total combat strengths: 1447 vs. 830

Blood Knights tried to evade foreign troops, but were spotted.
The region owner Perleone and their allies defend.
Heaven Strikes attack because they are out for blood.
The Minas Nova units join in to support their realm-mates.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (84-A)
2 (29-A)
   3 (75-C)
   


Heaven Strikes (2) fire on Blood Knights (3), scoring 87 hits.
Heaven Strikes (1) fire on Blood Knights (3), scoring 322 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 409
Blood Knights (3) stay in their defensive position, awaiting an opportunity to charge.


Blood Knights (3) take 409 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 409 (0 from close combat and 409 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 2

   1 (84-A)
2 (29-A)
   3 (63-C)
   


Heaven Strikes (2) fire on Blood Knights (3), scoring 128 hits.
Heaven Strikes (1) fire on Blood Knights (3), scoring 197 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 325
Blood Knights (3) ride on, closing in on the enemy.


Blood Knights (3) take 325 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 325 (0 from close combat and 325 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %

Second Battle in Nimraw

Second Battle of Nimraw
Part of Perleone

Date 20/6/18
Location Nimraw
Weather No wind
Result After 1 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Minas Nova Perleone
Commanders
Strength
2778 cs (233 Arch) 704 cs (65 Cav)
Formations
Casualties
40 20


No.RoleArmyUnitCommanderRealmUnitFormationCS
1A5th RangersOleifMinas Nova120 Archline  1314
2AHeaven StrikesGloriaMinas Nova84 Archskirmish  1056
3AHeaven Strikes(militia/guard unit)Minas Nova29 Archskirmish  408
4DBlood KnightsJasonPerleone65 Cavwedge  704


Total:
3 attackers (233 Arch)
1 defenders (65 Cav)
Total combat strengths: 2778 vs. 704

Blood Knights tried to evade foreign troops, but were spotted.
The region owner Perleone and their allies defend.
Heaven Strikes attack because they are out for blood.
The Minas Nova units join in to support their realm-mates.

There is almost no wind today, archers will be deadly.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (120-A)
2 (84-A)
3 (29-A)
  4 (65-C)
    


5th Rangers (1) fire on Blood Knights (4), scoring 387 hits.
Heaven Strikes (2) move closer to get better shots.
Heaven Strikes (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 387
Blood Knights (4) charge ahead, into the attackers' ranks.


Close Combat (Attacker Line 1):
Blood Knights (4) score 1119 hits on Heaven Strikes (2).
Blood Knights (4) score 389 hits on Heaven Strikes (3).
Heaven Strikes (2) score 218 hits on Blood Knights (4).
Heaven Strikes (3) score 63 hits on Blood Knights (4).
Total close combat hits suffered: Attackers: 1508, Defenders: 281

Blood Knights (4) take 668 hits (281 in close combat, 387 from archer fire), which cause 20 casualties, making the unit retreat from the battlefield.
Heaven Strikes (2) take 1119 hits in close combat, which cause 29 casualties.
Heaven Strikes (3) take 389 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 1508 (1508 from close combat and 0 from ranged), Defenders: 668 (281 from close combat and 387 from ranged)
Total casualties: 40 attackers, 20 defenders

Attacker Victory!

Final Battle in Nimraw

Final Battle of Nimraw
Part of Perleone

Date 20/6/18
Location Nimraw
Weather No wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Minas Nova Perleone
Commanders
Strength
2203 cs (193 Arch) 1414 cs (83 Arch, 44 Cav)
Formations
Casualties
74 106


No.RoleArmyUnitCommanderRealmUnitFormationCS
1A5th RangersOleifMinas Nova120 Archline  1274
2AHeaven StrikesGloriaMinas Nova73 Archline  929
3DBlood KnightsJasonPerleone44 Cavwedge  487
4DMemory of ItoruntGaherisPerleone83 Archskirmish  927


Total:
2 attackers (193 Arch)
2 defenders (83 Arch, 44 Cav)
Total combat strengths: 2203 vs. 1414

The region owner Perleone and their allies defend.
Heaven Strikes attack because they are out for blood.
The Minas Nova units join in to support their realm-mates.

There is almost no wind today, archers will be deadly.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (73-A)
1 (120-A)
  4 (83-A)
 3 (44-C)
  


Memory of Itorunt (4) fire on 5th Rangers (1), scoring 537 hits.
5th Rangers (1) fire on Memory of Itorunt (4), scoring 347 hits.
Heaven Strikes (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 537, Defenders: 347
Blood Knights (3) ride on, closing in on the enemy.


Memory of Itorunt (4) take 347 hits from archer fire, which cause 12 casualties.
5th Rangers (1) take 537 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 537 (0 from close combat and 537 from ranged), Defenders: 347 (0 from close combat and 347 from ranged)
Total casualties: 14 attackers, 12 defenders

Turn No. 2

   1 (106-A)
2 (73-A)
  3 (44-C)
4 (71-A)
    


Memory of Itorunt (4) fire on 5th Rangers (1), scoring 356 hits.
Heaven Strikes (2) fire on Blood Knights (3), scoring 286 hits.
5th Rangers (1) fire on Memory of Itorunt (4), scoring 439 hits.
Total ranged hits suffered: Attackers: 356, Defenders: 725
Blood Knights (3) ride on, closing in on the enemy.


Blood Knights (3) take 286 hits from archer fire, which cause 10 casualties.
Memory of Itorunt (4) take 439 hits from archer fire, which cause 15 casualties.
5th Rangers (1) take 356 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 356 (0 from close combat and 356 from ranged), Defenders: 725 (0 from close combat and 725 from ranged)
Total casualties: 9 attackers, 25 defenders

Turn No. 3

   1 (97-A)
2 (73-A)
3 (34-C)
 4 (56-A)
    


5th Rangers (1) fire on Blood Knights (3), scoring 409 hits.
Memory of Itorunt (4) fire on Heaven Strikes (2), scoring 307 hits.
Heaven Strikes (2) fire on Memory of Itorunt (4), scoring 293 hits.
Total ranged hits suffered: Attackers: 307, Defenders: 702
Blood Knights (3) charge forward.


Close Combat (Attacker Line 2):
1 Minas Nova banners are visible in the melee.
5th Rangers (1) score 176 hits on Blood Knights (3).
Heaven Strikes (2) score 235 hits on Blood Knights (3).
Blood Knights (3) score 525 hits on 5th Rangers (1).
Blood Knights (3) score 330 hits on Heaven Strikes (2).
Total close combat hits suffered: Attackers: 855, Defenders: 411

5th Rangers (1) take 525 hits in close combat, which cause 14 casualties.
Memory of Itorunt (4) take 293 hits from archer fire, which cause 10 casualties.
Heaven Strikes (2) take 637 hits (330 in close combat, 307 from archer fire), which cause 16 casualties.
Blood Knights (3) take 820 hits (411 in close combat, 409 from archer fire), which cause 27 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 1162 (855 from close combat and 307 from ranged), Defenders: 1113 (411 from close combat and 702 from ranged)
Total casualties: 30 attackers, 37 defenders

Turn No. 4

   1 (83-A)
2 (57-A)
  4 (46-A)
    


Memory of Itorunt (4) fire on 5th Rangers (1), scoring 314 hits.
Heaven Strikes (2) fire on Memory of Itorunt (4), scoring 311 hits.
5th Rangers (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 314, Defenders: 311


Memory of Itorunt (4) take 311 hits from archer fire, which cause 10 casualties.
5th Rangers (1) take 314 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 314 (0 from close combat and 314 from ranged), Defenders: 311 (0 from close combat and 311 from ranged)
Total casualties: 8 attackers, 10 defenders

Turn No. 5

   2 (57-A)
  4 (36-A)
    


Heaven Strikes (2) fire on Memory of Itorunt (4), scoring 268 hits.
Memory of Itorunt (4) fire on Heaven Strikes (2), scoring 257 hits.
Total ranged hits suffered: Attackers: 257, Defenders: 268


Heaven Strikes (2) take 257 hits from archer fire, which cause 7 casualties.
Memory of Itorunt (4) take 268 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 257 (0 from close combat and 257 from ranged), Defenders: 268 (0 from close combat and 268 from ranged)
Total casualties: 7 attackers, 9 defenders

Turn No. 6

   2 (50-A)
  4 (27-A)
    


Memory of Itorunt (4) fire on Heaven Strikes (2), scoring 227 hits.
Heaven Strikes (2) fire on Memory of Itorunt (4), scoring 294 hits.
Total ranged hits suffered: Attackers: 227, Defenders: 294


Memory of Itorunt (4) take 294 hits from archer fire, which cause 10 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Heaven Strikes (2) take 227 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 227 (0 from close combat and 227 from ranged), Defenders: 294 (0 from close combat and 294 from ranged)
Total casualties: 6 attackers, 13 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.