Pelgart Family/Albus/Battle Records

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Battle in Nazgorn

In response to an uprising of Monsters in Nazgorn, Albus led the Ergos Pedes from Barad Falas to Nazgorn to engage. Once there, the small battle group of several military units engaged. Despite the fact that neither Albs or his men had the opportunity to engage the enemy directly, the battle brought the troop closer together and provided much needed field experience.


Battle in Villriil 1

Abus with the Ergos Pedes and other Enweil troops engaged a group of angry peasants while passing through Villriil. The conflict was swift and the angry peasants were obliterated before the Egros Pedes could close to melee range.

Battle Report

Battle in Villriil

No.

Role

Unit

Commander

Realm

Unit

Formation

Org

CS

1

A

Arthur's Warriors

Arthur

Enweil

33 Inf

line

69 %

  446

2

A

Elrohir

(not present)

Enweil

21 Arch

line

70 %

  271

3

A

Ergos Pedes

Albus

Enweil

15 Inf

box

64 %

  196

4

A

Manifest Destiny

William

Enweil

21 Arch

line

66 %

  293

5

A

Meat Sheild

Letholdus

Enweil

29 Inf

line

69 %

  385

6

A

Micheal's AcheAngles

Micheal

Enweil

35 Inf

line

63 %

  383

7

A

Night Elf Archers (R 4)

Handkor

Enweil

27 Arch

line

69 %

  383

8

A

Slayers

Thefal

Enweil

38 Arch

line

65 %

  424

9

A

Spear Chuckers

Merkandur

Enweil

69 Arch

line

69 %

  778

10

A

takeovers

Igor

Enweil

80 Inf

line

63 %

  637

11

A

Wolverines

Stile

Enweil

60 Inf

line

70 %

  686

12

D

Angry Peasants

(militia/guard unit)

Meridian Republic

26 other

line

3 %

  108


Total:
11 attackers (252 Inf, 176 Arch)
1 defenders (26 other)
Total combat strengths: 4882 vs. 108

Begin new treaty system battle setup:

The troops from Enweil set up defenses because they control the battlefield.
Angry Peasants are out for blood!

End new treaty system battle setup.

The peasants of Meridian Republic and their allies defend.
The Enweil troops attack because they are at war with Meridian Republic.

It is quite windy and the archers will have to aim very carefully.

Igor zepplins, Chief Justice of Enweil, Duke of Fengen is spotted wearing the Golden Band.
Igor zepplins, Chief Justice of Enweil, Duke of Fengen is spotted wielding the Bone- Axe of Destruction.
Merkandur Castillo, Viscount of Sandlakes, Marshal of the Army of Fengen takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 

 

1 (33-I)
3 (15-I)
4 (21-A)
5 (29-I)
6 (35-I)
7 (27-A)
11 (60-I)

2 (21-A)
8 (38-A)
9 (69-A)

10 (80-I)

 

12 (26-P)

 

 

 

 

Night Elf Archers (R 4) (7) have no enemy in range and advance to better firing positions.
Elrohir (2) fire on Angry Peasants (12), scoring 47 hits.
Slayers (8) move closer to get better shots.
Manifest Destiny (4) fire on Angry Peasants (12), scoring 62 hits.
Spear Chuckers (9) fire on Angry Peasants (12), scoring 228 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 337
takeovers (10), Ergos Pedes (3), Meat Sheild (5), Micheal's AcheAngles (6), Arthur's Warriors (1) and Wolverines (11) advance towards the enemy.
Angry Peasants (12) advance towards the enemy.


Close Combat (Center Line):
takeovers (10) score 335 hits on Angry Peasants (12).
Angry Peasants (12) score 19 hits on takeovers (10).
Total close combat hits suffered: Attackers: 19, Defenders: 335

takeovers (10) take 19 hits in close combat, which cause 1 casualties.
Angry Peasants (12) take 672 hits (335 in close combat, 337 from archer fire), which cause 26 casualties, wiping the unit out.
Total hits suffered: Attackers: 19 (19 from close combat and 0 from ranged), Defenders: 672 (335 from close combat and 337 from ranged)
Total casualties: 1 attackers, 26 defenders

Attacker Victory!


Battle in Villriil 2

Abus with the Ergos Pedes and other Enweil troops engaged a troop led by Aenilic Wanderers of the Meridian Republic while moving into Villriil. The conflict was swift and the Meridia soldiers were quickly defeated before the Egros Pedes could close to melee range.

Battle Report

Battle in Villriil

No.

Role

Unit

Commander

Realm

Unit

Formation

Org

CS

1

A

Arthur's Warriors

Arthur

Enweil

33 Inf

line

67 %

  423

2

A

Boldur's Elite

Boldur

Enweil

19 Inf

line

61 %

  249

3

A

Elrohir

Elrohir II

Enweil

58 Arch

line

64 %

  559

4

A

Ergos Pedes

Albus

Enweil

15 Inf

line

63 %

  222

5

A

Manifest Destiny

William

Enweil

21 Arch

line

64 %

  315

6

A

Micheal's AcheAngles

Micheal

Enweil

35 Inf

line

62 %

  422

7

A

Spear Chuckers

Merkandur

Enweil

88 Arch

line

66 %

  896

8

A

Wolverines

Stile

Enweil

59 Inf

line

68 %

  741

9

D

Aenilic Wanderers

Rickhart

Meridian Republic

23 Inf

line

12 %

  300


Total:
8 attackers (161 Inf, 167 Arch)
1 defenders (23 Inf)
Total combat strengths: 3827 vs. 300

Begin new treaty system battle setup:

The region owner Meridian Republic attacks Enweil due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The region owner Meridian Republic and their allies defend.
The Enweil troops attack because they are at war with Meridian Republic.

Strong winds and gusts are making ranged combat a game of luck.
Merkandur Castillo, Viscount of Sandlakes, Marshal of the Army of Fengen takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 

 

1 (33-I)
2 (19-I)
4 (15-I)
5 (21-A)
6 (35-I)
8 (59-I)

3 (58-A)
7 (88-A)

 

 

9 (23-I)

 

 

 

 

Elrohir (3) fire on Aenilic Wanderers (9), scoring 178 hits.
Manifest Destiny (5) fire on Aenilic Wanderers (9), scoring 47 hits.
Spear Chuckers (7) fire on Aenilic Wanderers (9), scoring 257 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 482
Ergos Pedes (4), Wolverines (8), Micheal's AcheAngles (6), Boldur's Elite (2) and Arthur's Warriors (1) advance towards the enemy.
Aenilic Wanderers (9) advance towards the enemy.


Aenilic Wanderers (9) take 482 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 482 (0 from close combat and 482 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

 

 

5 (21-A)

1 (33-I)
2 (19-I)
3 (58-A)
4 (15-I)
6 (35-I)
7 (88-A)
8 (59-I)

 

9 (12-I)

 

 

 

 

 

Manifest Destiny (5) fire on Aenilic Wanderers (9), scoring 86 hits.
Spear Chuckers (7) fire on Aenilic Wanderers (9), scoring 277 hits.
Elrohir (3) fire on Aenilic Wanderers (9), scoring 230 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 593
Arthur's Warriors (1), Micheal's AcheAngles (6), Wolverines (8), Boldur's Elite (2) and Ergos Pedes (4) advance towards the enemy.
Aenilic Wanderers (9) advance towards the enemy.
Wolverines (8), Boldur's Elite (2) and Ergos Pedes (4) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
1 Enweil banners are visible in the melee.
2 Meridian Republic banners are visible in the melee.
Arthur's Warriors (1) score 256 hits on Aenilic Wanderers (9).
Micheal's AcheAngles (6) score 342 hits on Aenilic Wanderers (9).
Aenilic Wanderers (9) score 43 hits on Arthur's Warriors (1).
Aenilic Wanderers (9) score 53 hits on Micheal's AcheAngles (6).
Total close combat hits suffered: Attackers: 96, Defenders: 598

Arthur's Warriors (1) take 43 hits in close combat, which cause 1 casualties.
Micheal's AcheAngles (6) take 53 hits in close combat, which cause 1 casualties.
Aenilic Wanderers (9) take 1191 hits (598 in close combat, 593 from archer fire), which cause 12 casualties, wiping the unit out.
Rickhart Haerthorne, Ambassador of Meridian Republic has been wounded by Manifest Destiny (5).
Total hits suffered: Attackers: 96 (96 from close combat and 0 from ranged), Defenders: 1191 (598 from close combat and 593 from ranged)
Total casualties: 2 attackers, 12 defenders

Attacker Victory!