Ortedail

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Duchy of Ortedail

Lorded over by Duke Excalibur, this Duchy boasts the following regions: Ortedail City, the capitol of the realm and home to many of the schools that are hosted by the Grand Lodge. Overseen by Excalibur, this city also boasts the following resources:

1 Infantry centers 1 Special Forces centers Banner Manufacture Weapon/Armour Smiths Marketplace Caravan Workshop

Ortedail

Once one of the twin cities of the Republic of Soliferum, Ortedail since the Secession has become it's distinct and independent city.

Walled, the fortress of Ortedail is called Orlock, and features seven towers, a dungeon, and the Duke's Keep. The Steward of Ortedail is Lord Edgar. The Fountain of Luna is a peaceful addition found in the courtyard of the keep, and a place of spiritual meditation.

The Grand Lodge itself is found on a hill overlooking the harbor, constructed of wood and maintained by a clerical, humanistic order of monks.

West Ortedail, known as Inland, is downwind of the rest of the city for most of the year, and is home to tanners, watercarriers, shoemakers, butchers and other assorted commoners.

East Ortedail, known as the Docks, is home to a busy sea-trading facility; coopers, ropemakers, sailmakers, shipwrights, sailors, cooks, fishmongers, fishers, furriers.

The North Side is wealthiest, home to the mansions of the noble houses of Ortedail, artisans, painters, sculptors, rugmakers, tailors, weavers, chandlers, bookbinders, spice merchants.

The wooded South Side is home to lumberjacks, farmers, carpenters, woodsellers and taverns by the road known as Black Street.

Ten Foot Rock is a tiny island just off the coast a few miles from Ortedail, with a population of 120 or so; mostly fishers, sailors, smugglers.

Taverns of Ortedail

  • Birchwood Inn - This cozy establishment has 12 rooms and two storeys and sells decent beer and ale. Nearly anyone is welcome in this tavern, and little that goes on here remains private.
  • Crescent Tavern - Bovo Stotdi, a spice merchant, owns and operates this ikrif bar with a popular set of three female dancers. The tavern has a reputation for pleasure and risk.

Spice Merchants Guild

The Spice Merchants Guild is a proto-corporation run by the 9 sellers/traders of various spices and herbs (including illegal ones) in and around Ortedail. It meets once per season to discuss price fixing and the general state of business in the city, and dominates the economic center.

Noble Houses of Ortedail (NPC)

  • House Justment, the eldest and most respected of Ortedail's native nobility. It is lead by Valkos.
  • House Ternasi, the poorest. Lead by Dorein, a Spice Merchant who uses ikrif and has four wives and no children, it is nonetheless a noble and respected house among the townsfolk.
  • House Lockmar, of whom Lord Edgar is the Steward of Ortedail and the master of Orlock.

Spice Merchants Guildmembers (NPC)

  • Valkos of Justment is the Chairman of the Guild and wields considerable power.
  • Dorein of Ternasi is debt-poor and fat, but has influence with his fellow spice merchants.
  • Hatsez is noted for his pro-Republican views and was not born here, but rather in Osaliel.
  • Nolen owns several coastal and oceanic ships and exports spices in profitable but dangerous expeditions to Atamara and the East Continent.
  • Kononder was born in Nighthelm, served as an infantryman during the war of Secession and lost an eye. He since then personally leads his own caravans in the southlands.
  • Lector is almost solely concerned with the trade of ikrif, which he buys directly from Idaol farmers.
  • Ibash is a courtier in the Duke's Palace.
  • Kakosh is said to be dishonest, but has the ear of the police of the city because of his original occupation as sherrif.
  • Golovny is the youngest spice merchant and is also quite religious, following the old religion of the great Svunnetland Empire.


The County of Dsinanas has been recently been assigned to Marelda to manage. This is a critical point of entry for Friendly armies that are assisting our efforts.

1 Archers Center |1 Infanty Center

Along with the above infrastructure, the Former Count Valius has erected a Guild Hall for the Hall of Blood and Battle in the region in order to support that guild in it's tactical support of the realm. Disianas is famed for two regiments- the Red Moon Infantry and the Disianas Longbowmen. The Red Moon Infantry are a loosely discplined millita of peasent-soldiers, who wear leather lamellar armour and carry an assortment of axes and blunt weapons. The Longbowmen are experienced foresters and gameskeepers, and many have practiced since youth with their trademark weapon, a Longbow called a "Daikyu", famed for its unusual curve and awesome power.

Imperial Regions

The hotly contested county of Todtpiz was liberated by Soliferum at the end of the war. The following resources have been built in Todtpiz:

1 Infantry centers 1 Archers centers Scouts Guild