Difference between revisions of "Orders"

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(Put blurb about meaning of periods after some selections)
 
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In all cases, links for orders that contain periods after them, (e.g. Training...) will lead to a second page where you will be presented with various options as regards your selection (in this example, the second page would list the various training options).  Links '''without''' periods after them (e.g. Dig In) will perform their function '''immediately'''.  Effectively, that means that actions with periods after them can be cancelled after initially selecting them, while actions without periods cannot.
 
In all cases, links for orders that contain periods after them, (e.g. Training...) will lead to a second page where you will be presented with various options as regards your selection (in this example, the second page would list the various training options).  Links '''without''' periods after them (e.g. Dig In) will perform their function '''immediately'''.  Effectively, that means that actions with periods after them can be cancelled after initially selecting them, while actions without periods cannot.
  
==Repair Equipment==
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For details on each order you can give, see: [[Unit Orders|Orders]]
 
 
If your unit's equipment is damaged, you can visit the local blacksmith (if one is in the region) and get it fixed.  However, there are limits.  Damage can only be repaired 2% in townslands ans 7% in strongholds, but fully in cities. 
 
 
 
==Pay your men==
 
 
 
You can choose to pay your unit and/or [[paraphernalia]] here.  It also shows how long it has been since they were last paid.
 
 
 
==Training==
 
 
 
Tells your men to spend time [[training]].
 
 
 
==Dig-in==
 
 
 
Cannot be done in regions with [[fortifications]] above Mote and Bailey (Level 2).  Tells your men to build a small wall and dig some trenches around your camp for some added protection.  Its not much, but its better than nothing.
 
 
 
==Civil Work==
 
 
 
Your men are ordered to do [[civil work]] inorder to restore a region's production. 
 
 
 
==Hunt enemies==
 
 
 
If your realm won a battle and your unit didn't retreat/scatter, you can send them after the scattered/retreated enemy units in hopes of causing additional casualities while they are vunerable.
 
 
 
==Forage battlefield==
 
 
 
If you weren't driven from the field during a battle, you can do this.  Your men salvage weapons/armor off of corpses it replace their worn equipment, lowering damage.
 
 
 
==Buy Paraphernalia==
 
 
 
You visit the local shops in search of [[paraphernalia]].
 
 
 
==Abandon Paraphernalia==
 
 
 
Ditch your extra [[paraphernalia]] if you no longer need it or its too expensive to maintain. 
 
 
 
==Add Recruits==
 
 
 
You visit your realm's outfitter and purchase more men to add to your unit.
 
 
 
==Change Name==
 
 
 
If you don't like your unit's name you can change it here, for a small price. 
 
 
 
==Loot==
 
 
 
Order you men to burn, raid, and sack homes in the region and make off with the gold and valuables.
 
 
 
==Takeover==
 
 
 
If you have enough men, this allows you to start a [[takeover]] of an enemy region.
 
 
 
==Raze Fortifications==
 
 
 
If you are in an enemy region that has fortifications but no defending units, this will order your men to damage and eventually destroy those fortifications. 
 
 
 
 
[[Category: Manual]]
 
[[Category: Manual]]

Latest revision as of 18:10, 19 July 2006

Orders are things that your character tells your unit to do, such as digging-in, training, or hunting. Repairing equipment, paying you men, and recruiting are also found here because it relates to the status of your unit, not character.

In all cases, links for orders that contain periods after them, (e.g. Training...) will lead to a second page where you will be presented with various options as regards your selection (in this example, the second page would list the various training options). Links without periods after them (e.g. Dig In) will perform their function immediately. Effectively, that means that actions with periods after them can be cancelled after initially selecting them, while actions without periods cannot.

For details on each order you can give, see: Orders