Difference between revisions of "Ni'Tessine Family/Corwyn/Monster of Elmbar"

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'''Battle in Elmbar'''<br />
+
{{Infobox Military Conflict
Year of the Roaring Dragon (''OOC: 2009-Oct-15'')
+
|conflict=The Monster of Elmbar
 
+
|partof=a monster cleansing
 
+
|image=http://battlemaster.org/maps-1/36.jpg
<table border="0">
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|caption=
<tr style="background:#EEEEEE">
+
|date=2009, October 15
  <th style="background:#EEEEEE">Unit</th>
+
|place=Elmbar
  <th>Role</th>
+
|weather=Strong winds
  <th>Unit</th>
+
|territory=none
  <th>Commander</th>
+
|result=Attacker Victory
  <th>Realm</th>
+
|combatant1= [[Sirion (Realm)|Sirion]]
  <th>Unit</th>
+
|combatant2= Monster
  <th>Formation</th>
+
|commander1= [[Ni'Tessine Family/Corwyn|Corwyn Ni'Tessine]]
  <th>Org</th>
+
|commander2=
  <th>Combat Strength</th>
+
|strength1=255 (29 elven archers)
</tr>
+
|strength2=115 (1 monster)
 
+
|formation1=No particular
<tr style="background:#EEEEEE">
+
|formation2=No particular
  <td align=center>1</td>
+
|casualties1=0 (0%)
  <td align=center>Attacker</td>
+
|casualties2=1 (100%)
  <td>Ni'Tessine Marksmen</td>
+
|rounds=2
  <td>Corwyn</td>
+
}}
  <td align=center>Sirion</td>
+
{| border="0" width="700"
  <td align=center>29&nbsp;Archers (range 3)</td>
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|- style="background:#EEEEEE"
  <td align=center>line</td>
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! Name
  <td align=right>6 %</td>
+
! Role
  <td align=center>&nbsp;&nbsp;255</td>
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! Commander
</tr>
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! Realm
 
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! Unit
<tr style="background:#EEEEEE">
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! Formation
  <td align=center>2</td>
+
! Strength
  <td align=center>Defender</td>
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|- style="background:#EEEEEE"
  <td>Monsters</td>
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|[[Image:NiTessine Icon.gif]] Ni'Tessine Marksmen
  <td><i>(Monsters)</i></td>
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| align=center |Attacker
  <td align=center>(rogue)</td>
+
| Corwyn
  <td align=center>1&nbsp;Monster</td>
+
| align=center |Sirion
  <td align=center>line</td>
+
| align=center |29&nbsp;Archers (range 3)
  <td align=right>8 %</td>
+
| align=center |line
  <td align=center>&nbsp;&nbsp;115</td>
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| align=center |255
</tr>
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|- style="background:#EEEEEE"
</table>
+
| [[Image:Monster Icon.gif]] Monsters
 +
| align=center |Defender
 +
| <i>(Monsters)</i>
 +
| align=center |(rogue)
 +
| align=center |1 Monster
 +
| align=center |line
 +
| align=center |115
 +
|-
 +
|}
  
 
Total:
 
Total:
* 1 attacker (29 archers with range 3)
+
* 1 attacker unit [[Image:NiTessine Icon.gif]] (29 elven archers with range 3)
 
** defensive stance, middle position, arranged in a line.
 
** defensive stance, middle position, arranged in a line.
 
** 32% training, 50%/45% equipment, 89% morale, 24% cohesion
 
** 32% training, 50%/45% equipment, 89% morale, 24% cohesion
* 1 defender (1 monster)
+
* 1 defender unit [[Image:Monster Icon.gif]] (1 monster)
 
Total combat strengths: 255 vs. 115
 
Total combat strengths: 255 vs. 115
  
 
The troops from (rogue) set up defenses because they control the battlefield.<br />
 
The troops from (rogue) set up defenses because they control the battlefield.<br />
The Sirion troops attack because they are at war with (rogue).
+
The elven Sirion troops attack because they are at war with (rogue).
  
 
Strong winds and gusts are making ranged combat a game of luck.
 
Strong winds and gusts are making ranged combat a game of luck.
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'''Turn One'''
 
'''Turn One'''
{|
+
{| width="700"
 
|- style="background:#008800"
 
|- style="background:#008800"
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |  
 
| width="9%" |  
| width="9%" |<font color="#FFEEEE">1&nbsp;(29-A)</font>
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| width="9%" |<font color="#FFEEEE">[[Image:NiTessine Icon.gif]] (29-A)</font>
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
| width="9%" |<font color="#BBBBFF">2&nbsp;(1-M)</font>
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| width="9%" |<font color="#BBBBFF">[[Image:Monster Icon.gif]] (1-M)</font>
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
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|}
 
|}
 
Actions:
 
Actions:
* Ni'Tessine Marksmen (unit 1) have no enemy in range and advance to better firing positions.
+
* [[Image:NiTessine Icon.gif]] Ni'Tessine Marksmen have no enemy in range and advance to better firing positions.
* Monster (unit 2) advances towards the enemy.
+
* [[Image:Monster Icon.gif]] Monster advances towards the enemy.
  
 
'''Turn Two'''
 
'''Turn Two'''
{|
+
{| width="700"
 
|- style="background:#008800"
 
|- style="background:#008800"
 
| width="9%" |
 
| width="9%" |
Line 82: Line 90:
 
| width="9%" |  
 
| width="9%" |  
 
| width="9%" |
 
| width="9%" |
| width="9%" |<font color="#FFEEEE">1&nbsp;(29-A)</font>
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| width="9%" |<font color="#FFEEEE">[[Image:NiTessine Icon.gif]](29-A)</font>
 
| width="9%" |
 
| width="9%" |
| width="9%" |<font color="#BBBBFF">2&nbsp;(1-M)</font>
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| width="9%" |<font color="#BBBBFF">[[Image:Monster Icon.gif]] (1-M)</font>
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
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|}
 
|}
 
Actions:
 
Actions:
* Ni'Tessine Marksmen (unit 1) fire on the Monster (unit 2), scoring 87 hits.
+
* [[Image:NiTessine Icon.gif]] Ni'Tessine Marksmen fire on the [[Image:Monster Icon.gif]] Monster, scoring 87 hits.
* Monster (unit 2) tries to advance towards the enemy.
+
* [[Image:Monster Icon.gif]] Monster tries to advance towards the enemy.
  
 
Events:
 
Events:
* Monster (unit 2) takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.
+
* [[Image:Monster Icon.gif]] Monster takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.
  
 
'''Total casualties: 0 attackers, 1 defender'''
 
'''Total casualties: 0 attackers, 1 defender'''
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Outcome:
 
Outcome:
 
* Corwyn gained 1 Honour.
 
* Corwyn gained 1 Honour.
* None of the men were killed in this battle.
+
* None of the elves were killed in this battle.
 
* The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.
 
* The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.
  
Notes:
+
[[Category: Battles]]
* Despite strong winds, a unit with only 32% training '''hit 3 times for every archer''', from a range of 2.
 
** Does this imply a unit at 100% training would have hit 9 or 10 times for every archer?  What if range had been at 1?
 

Latest revision as of 03:25, 7 November 2009

The Monster of Elmbar
Part of a monster cleansing
36.jpg
Date 2009, October 15
Location Elmbar
Weather Strong winds
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Sirion Monster
Commanders
Corwyn Ni'Tessine
Strength
255 (29 elven archers) 115 (1 monster)
Formations
No particular No particular
Casualties
0 (0%) 1 (100%)


Name Role Commander Realm Unit Formation Strength
NiTessine Icon.gif Ni'Tessine Marksmen Attacker Corwyn Sirion 29 Archers (range 3) line 255
Monster Icon.gif Monsters Defender (Monsters) (rogue) 1 Monster line 115

Total:

  • 1 attacker unit NiTessine Icon.gif (29 elven archers with range 3)
    • defensive stance, middle position, arranged in a line.
    • 32% training, 50%/45% equipment, 89% morale, 24% cohesion
  • 1 defender unit Monster Icon.gif (1 monster)

Total combat strengths: 255 vs. 115

The troops from (rogue) set up defenses because they control the battlefield.
The elven Sirion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn One

NiTessine Icon.gif (29-A) Monster Icon.gif (1-M)

Actions:

  • NiTessine Icon.gif Ni'Tessine Marksmen have no enemy in range and advance to better firing positions.
  • Monster Icon.gif Monster advances towards the enemy.

Turn Two

NiTessine Icon.gif(29-A) Monster Icon.gif (1-M)

Actions:

  • NiTessine Icon.gif Ni'Tessine Marksmen fire on the Monster Icon.gif Monster, scoring 87 hits.
  • Monster Icon.gif Monster tries to advance towards the enemy.

Events:

  • Monster Icon.gif Monster takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.

Total casualties: 0 attackers, 1 defender

Attacker Victory!



Outcome:

  • Corwyn gained 1 Honour.
  • None of the elves were killed in this battle.
  • The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.