Difference between revisions of "New Item Ideas"

From BattleMaster Wiki
Jump to navigation Jump to search
Line 167: Line 167:
 
** Harp - AEolian, clarsach, lyre, crwth lyre, tallharpa lyre
 
** Harp - AEolian, clarsach, lyre, crwth lyre, tallharpa lyre
 
** Drum - Bongos, cylinder, friction, gong, kettledrums, side, slit, talking
 
** Drum - Bongos, cylinder, friction, gong, kettledrums, side, slit, talking
 +
* Region/realm based relics.  Finding the lost crown of realm x, or the circlet of the ancient count of region y.  Perhaps signet rings, or a shield with the ancient symbol of the land.
  
 
==== Jewelery ====
 
==== Jewelery ====

Revision as of 23:46, 17 December 2006

This is where you can add new ideas for items for adventurers to gather.

All items should be one of the following:

  • gems
  • animal parts
  • rare materials
  • misc. items

We are not talking magic items here. Yes, you have no idea what this is for right now. Sorry 'bout that, if it bothers you that you'll likely waste lots of ideas simply because they don't fit in, then - just don't waste that time.

And before you get too excited - most of the stuff currently on this list doesn't fit at all and isn't what these items are about. But I don't want to tell too much.

Stuff that I've removed was removed either because it didn't fit or because it was added to the game. No, I won't say which one in each case. Sorry. --Tom 09:47, 16 December 2006 (CET)


Gems

  • Stones
    • Agate - Banded, blue lace, crazy lace, eye, tiger eye, moss, tree
    • Amber - Transparent golden
    • Azurite - Opaque, mottled deep blue
    • Bloodstone - Bark gray with red flecks
    • Carnelian - Orange, red, red-brown
    • Chalcedony - White
    • Chrysoberyl - green, yellow green
    • Chrysoprase - Translucent apple, emerald green
    • Citrine - Pale yellow brown
    • Coral - Pink, red, crimson
    • Crystal - Rock
    • Garnet - Deep red, violet (crystal)
    • Hematite - Gray-black
    • Jade - Light green, dark green, white
    • Jadeite - Jade green, blue-green, pink, light orange, lavender
    • Jasper - Blue, black, brown
    • Jet - Deep black
    • Lapis Lazuli - Light or dark blue with yellow flecks
    • Malachite - Striated light and dark green
    • Moonstone - White with pale blue hue
    • Obsidian - Jet black
    • Pearl - Pure white, rose, black
    • Quartz - Blue, smoky, star rose
    • Rhodochrosite - Light pink
    • Spinel - Red, red-brown, green, deep blue
    • Topaz - Golden yellow, fiery yellow
    • Tourmaline - Pale green, blue, brown, red
    • Turqoise - Aqua with darker mottling
    • Zircon - Clear pale aqua
  • Forms of the above stones
    • Beads
    • Buttons
    • Slices
    • Eggs
    • Spheres
    • Obelisks
    • Belt Buckles
    • Geodes
  • Gems
    • Amethyst - Deep purple
    • Diamond - Steel gray, blue, yellow, orange, red, green, pink to purple, brown, black, white (rare)
    • Emerald - Brillant green, bright green
    • Jacinth - Fiery orange
    • Opal - Milk opal, bluish opal, greenish opal, fire opal, wood opal, grey opal
    • Ruby - Clear, red, deep crimson red, star
    • Sapphire - Blue, black, red, yellow, pink, purple, orange, greenish, star sapphire (rare)
  • Various cuts/qualities of the above:
    • Cut
    • Uncut
    • Brilliantly Cut
    • Flawed
    • Cracked
    • Powdered

=>More gems found in Mountains-regions? =>other than selling them for money, maybe they could be used as bribes or gifts to noble/lord/realm and added to that noble character/realm's treasury?

Animal Parts

  • Cat's Claw
  • Long green bird feather (or feathers of various colors)
  • Crocodile teeth
  • Lion's teeth
  • Rabbit's foot
  • Big animals' eggs (crocodiles, eagles, ...)
  • Eye Balls (gross but very valuable for making potions)
  • Hair (valuable for making potions)
  • Nails (.....)
  • Heart, lungs, intestine...
  • Vials of blood
  • Tufts of fur
  • Undead head, hand, etc. <--- great idea, we can use named undead or monster head to get bounty.
  • Monster claw/fang

Skins

  • bear hide
  • deer hide
  • monster hide
  • dragon hide
  • Yeti Hide
  • Squirrel Hide
  • Lynx Hide
  • Raccoon Hide
  • Wolverine Hide
  • Snake Sheddings
  • Crocodile Hide
  • Mammoth Hide

Meats

  • Lobsters, oysters or fish if on the coast. (Maybe there will be a fishing feature for us)
  • Deer
  • Boar
  • Ox
  • Cat
  • Dog
  • Monster
  • Fowl
  • Elephant
  • Rino
  • Yeti
  • Dragon

=> Question: will hungry peasants offer more for food? Success dependent on region type (mountains, badlands, woodlands, rural, ...)?

Bones

  • tusks
  • claws
  • skulls
  • lion tooth

Rare Materials

  • silk garment/patch of silk/silk threads
  • high-quality ingots (e.g. gold, silver, iron)
  • artifacts from the cultures that inhabited FEI prior to the great wave of immigration
  • Legendary Weapons
  • Treasure Maps
  • Ancient scrolls, or scraps of notes perhaps
  • Perfumes
  • Large or Perfect Gems - same as any gem, but much rarer, bigger, more valuable etc
  • Butter
  • Skeleton Key
  • Dragon Horns
  • Dragon Meat
  • Dragon Claws
  • Dragon Scales/Hide
  • Fossils
  • Religious Relic

Miscellaneous Items

  • Tomes - just plain Tome, Old Tome, Ancient Tome. "An (ancient/old), covered, bound manuscript." Optionally you could try captionizing/paraphrasing the contents, by having a list of many different descriptions like "The text discusses the events of ancient (insert random region name here) and is accompanied by ornamental illuminations" and then randomly selecting from the list. <----provide adventurer with information pertaining to undead/monster/item location
  • Banners
  • Map(s) or "professional" scout reports.
  • Potion(medicine/poison) <----if poison...could be used to coat weapons when fighting monsters.
  • Weaponsblack - a vial of a viscous black substance that blackens metal surfaces, useful to reduce the risk of hunting monsters or undead
  • pig/chicken/dog/sheep or other small pet/animal
  • Pet of various kind, we can tame a pet for role-play purpose)
  • Various toys <----valuable to noble children, can be used as bribe/gift to commoners: bribe prison guard to escape, get more info on location of monsters/undead (on second thought, most ietsm in this list could also be used as gifts/bribes), etc
  • Herbs <-----These would help reduce the amount of time your character is wounded or reduce fatigue (only once).
  • Various types of wood <-----Some woods are more valuable than others, and if you find a rare wood it would be worth selling.
  • Food <-----Fruit, berries, a vegetable or two. These would help reduce fatigue(only once), or could provide a one time food production bonus to a region. Could also be used by adventurer to replace (once) the 2 silver/day payment to eat.
  • Musical instruments <-- Could be used to seduce local peasants, spread your fame amongst the populace, get hired by taverns/lordly patrons for pay, etc.
    • Bagpipes - Dudy, Zampogna
    • Clarinet/Oboe - Aulos, hautboy, serpent, crumhorn, curtall, rackett, shawm, tibia
    • Flute - Bamboo pipe, cornett, double fipple, flageolet, nose flute, recorder, gemshorn, penny whistle, pipe flute, ocarina
    • Mouth Organ - Harmonica, khen, panpipes, sheng, syrinx
    • Dulcimer - Cimbalom, cimbal, psaltery, santouri
    • Guitar - Citole, cittern, gittern, lute, shamisen, sitar, mandolin, el-guitar
    • Harp - AEolian, clarsach, lyre, crwth lyre, tallharpa lyre
    • Drum - Bongos, cylinder, friction, gong, kettledrums, side, slit, talking
  • Region/realm based relics. Finding the lost crown of realm x, or the circlet of the ancient count of region y. Perhaps signet rings, or a shield with the ancient symbol of the land.

Jewelery

  • Ring
  • Amulet
  • Tiara
  • Crown
  • Bracelet
  • Earring

Metal used in above Jewelry - Gold/silver/bronze/copper/iron/steel/tin

Weapons

(presumably only undead will drop these)

  • Axe - Battle, bearded, bearded war, doloire, hand, hatchet, throwing, footman's pick, horseman's pick, tabar
  • Blunt - Club, footman's flail, footman's mace, horseman's flail, horseman's hammer, horseman's mace, morning star, staff, quarterstaff, warhammer
  • Bow - short, long, composite short, composite long
  • Crossbow - hand, light, heavy
  • Polearm - Awl pike, bardiche, bec-de-corbin, bill-guisarme, fauchard, fauchard-fork, glaive, glaive-guisarme, guisarme, guisarme-voulge, halberd, hook faucard, lucern hammer, military fork, partisan, ranseur, spetum, voulge
  • Short Blade - Dagger, dirk, knife
  • Sword - Bastard, broad, khopesh, long, scimitar, short, two-handed, flamberge, executioner, rapier
  • Anything from Weaponry

Conditions of above Weapons - Pristine/Excellent/Average/Rusty/Ruined

  • Heroic Sword/Lance - When Hero gets killed there is chanche that his sword or lanc is lost somewhere or by someone and later found by Adventurer, would be cool to find Heroic weapon of someone.

=> Increased chance to find weapons after (large) battles?

Armour

  • Textile and Leather
    • Cloth - Thin, medium, heavy
    • Hide - Various types of animals
    • Leather - Soft, hard, cuir-bouilli
    • Padded - Quilt, woven cord
  • Reinforced Foundation
    • Ringmail - Heavy cloth, soft leather, hard leather, quilt
    • Studded mail - Heavy cloth, soft leather, hard leather
    • Bezainted - Soft leather, hard leather, cuir-bouilli, quilt
    • Jazeraint(Scale mail) - Hard leather, cuir-bouilli, hard wood, horn/bone, metal
    • Brigandine - Hard wood, horn/bone, metal
  • Non-Foundation
    • Mail - Chain, bar, double, augmented
    • Lamellar(Splint mail) - Cuir-bouilli, hard wood, horn/bone, iron, steel, bronze
    • Laminated
    • Plate - Half, full, bronze, field, ribbed
  • Shields
    • Buckler
    • Kite
    • Round
    • Body
    • Tower
  • Special Realm Armor
    • A special armor given by the lord of a region to adventurers who are very effective.

=>Increased chance to find armour after a (large) battle?

Objects of Art

  • Goblets - Pewter, iron, steel, copper, bronze, gold, silver
  • Ceremonial dagger - Obsidian, iron, steel, silver, gold
  • Carving
  • Statuary
  • Snuff Box

=> Increased chance to find Objects of Art in regions with temples and big cities

Clothing

  • Glove - Leather, woolen
  • Scarf - Woolen
  • Belt
  • Hat - Cap, stocking
  • Robe - Common, Embroidered
  • Shoes - Riding boots, soft boots, sandals

Accessories

  • Monacle
  • Cane

Equipment

  • Magnifying glass <-----This should increase your chances of finding rarer items, or improve the value of your items
  • Telescope <------allows more accurate scout reports-Better estimations of CS. Increases chances of finding undead/monster lairs or decreases time to find them.
  • Lamp - Candle holder, Beacon lantern, bullseye lantern, hooded lantern
  • Packs <-----Increase the amount of items you can have
  • Belt pouch - Small, large
  • Basket - Small, large
  • Sack - Small, large
  • Crampons - used to climb walls or trees
  • Map or scroll case <---decreases travel time due to indicated shortcut--maybe specific to certain regions?
  • Mirror
  • Tent - Pup, small, large, pavilion <----allows more fatigue to be reduced/hour (may or may not be cumulative with other fatigue-reducing items...probably not cumulative, blankets would probably be assumed included with tents, though greater bonus then simple blankets allowed)
  • Blanket - light, winter, quilt <----allows more fatigue to be reduced/hour
  • Writing Material - Paper, papyrus, parchment, ink, quill, chalk <----used to note down scout reports?
  • Lock Pick(for chests and what not) <---maybe increase chances of finding monsters/undead when questing? (can get through locked doors) or have locked chests around
  • Rope - easier to get into deeper dungeons

=> Increased chance to find equipment in a region with a smith?